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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-14 16:13:08 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-14 16:13:08 -0500 |
commit | ce0628c5ad96e094db12a67d4e98b445fa873ad3 (patch) | |
tree | 94a67903059685969085f7ee5724b9960c74d3f6 /src/game.h | |
parent | 73c9b0fb4eb35e73d0005f896462e748a207d2b1 (diff) | |
download | tanetane-ce0628c5ad96e094db12a67d4e98b445fa873ad3.tar.gz tanetane-ce0628c5ad96e094db12a67d4e98b445fa873ad3.tar.bz2 tanetane-ce0628c5ad96e094db12a67d4e98b445fa873ad3.zip |
Added map fadeouts
Screen fadeouts and map fadeouts are now handled by the effect system.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game.h b/src/game.h index c7926bf..736fa7a 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -82,10 +82,6 @@ public: | |||
82 | 82 | ||
83 | const Font& getFont() const { return font_; } | 83 | const Font& getFont() const { return font_; } |
84 | 84 | ||
85 | double getFadeoutProgress() const { return fadeout_; } | ||
86 | |||
87 | void setFadeoutProgress(double val) { fadeout_ = val; } | ||
88 | |||
89 | private: | 85 | private: |
90 | 86 | ||
91 | void clearSprites(); | 87 | void clearSprites(); |
@@ -101,7 +97,6 @@ private: | |||
101 | std::map<std::string, int> spritesByAlias_; | 97 | std::map<std::string, int> spritesByAlias_; |
102 | std::unique_ptr<Map> map_; | 98 | std::unique_ptr<Map> map_; |
103 | Font font_; | 99 | Font font_; |
104 | double fadeout_ = 0.0; | ||
105 | }; | 100 | }; |
106 | 101 | ||
107 | #endif /* end of include guard: GAME_H_E6F1396E */ | 102 | #endif /* end of include guard: GAME_H_E6F1396E */ |