From ce0628c5ad96e094db12a67d4e98b445fa873ad3 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 14 Feb 2021 16:13:08 -0500 Subject: Added map fadeouts Screen fadeouts and map fadeouts are now handled by the effect system. --- src/game.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/game.h') diff --git a/src/game.h b/src/game.h index c7926bf..736fa7a 100644 --- a/src/game.h +++ b/src/game.h @@ -82,10 +82,6 @@ public: const Font& getFont() const { return font_; } - double getFadeoutProgress() const { return fadeout_; } - - void setFadeoutProgress(double val) { fadeout_ = val; } - private: void clearSprites(); @@ -101,7 +97,6 @@ private: std::map spritesByAlias_; std::unique_ptr map_; Font font_; - double fadeout_ = 0.0; }; #endif /* end of include guard: GAME_H_E6F1396E */ -- cgit 1.4.1