Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Dark green map2 tile should be solid | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+2 |
* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 7 | -2/+30 |
* | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 5 | -6/+12 |
* | Removed out-of-bounds tile collision | Kelly Rauchenberger | 2021-02-10 | 1 | -4/+10 |
* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 6 | -9/+15 |
* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 4 | -13/+45 |
* | Direction is preserved across map transitions now | Kelly Rauchenberger | 2021-02-10 | 2 | -1/+53 |
* | Fixed running sound looping infinitely after running into map change | Kelly Rauchenberger | 2021-02-10 | 3 | -4/+14 |
* | Fixed cmake warnings from SDL2_image/mixer | Kelly Rauchenberger | 2021-02-10 | 3 | -2/+2 |
* | Fixed audio popping from speaking tones | Kelly Rauchenberger | 2021-02-10 | 5 | -0/+0 |
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 9 | -12/+59 |
* | When changing map, place whole party at the warp | Kelly Rauchenberger | 2021-02-10 | 1 | -4/+6 |
* | Fixed issue with walking vertically into solid sprites | Kelly Rauchenberger | 2021-02-10 | 1 | -6/+6 |
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 20 | -67/+846 |
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 10 | -19/+88 |
* | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 4 | -2/+15 |
* | Fixed issue with single-line messages | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+4 |
* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 4 | -6/+63 |
* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 3 | -9/+27 |
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 2 | -0/+18 |
* | Characters added to a party now tween to their starting position instead of t... | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 |
* | Added function to get Direction from one point to another | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+26 |
* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 9 | -9/+77 |
* | Fixed text wrapping miscalculation issue | Kelly Rauchenberger | 2021-02-06 | 1 | -7/+1 |
* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 5 | -15/+50 |
* | Added collision with other sprites | Kelly Rauchenberger | 2021-02-06 | 3 | -29/+105 |
* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 4 | -0/+334 |
* | Added collidable object cache | Kelly Rauchenberger | 2021-02-06 | 4 | -18/+96 |
* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 3 | -49/+88 |
* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 2 | -13/+18 |
* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 36 | -31/+31 |
* | Created script system | Kelly Rauchenberger | 2021-02-05 | 11 | -2/+26867 |
* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+2 |
* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 6 | -4/+51 |
* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 6 | -11/+49 |
* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 18 | -4/+474 |
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 8 | -10/+128 |
* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 8 | -5/+132 |
* | Main loop exit guard | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+1 |
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 9 | -176/+295 |
* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 9 | -292/+294 |
* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 12 | -114/+137 |
* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 10 | -64/+121 |
* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 9 | -26/+82 |
* | Added running sfx (game does not play them yet though) | Kelly Rauchenberger | 2021-02-03 | 12 | -1/+531 |
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 9 | -7/+198 |
* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 7 | -48/+411 |
* | Fixed Lucas and Kumatora's normal walk cycles | Kelly Rauchenberger | 2021-02-02 | 2 | -16/+16 |
* | Fixed movement speed to be more like the game | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 |
* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 5 | -14/+66 |