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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-10 19:57:23 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-10 19:57:23 -0500
commit05ee221cd31a782b699cc6d62e0d275364cfd7cc (patch)
tree4ee6c769fd65ae38edc117f02e98455b43bfd677
parent213203fbe3352e084c8875acfbf435a948824c08 (diff)
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Player is no longer controllable during map transitions
-rw-r--r--res/scripts/common.lua7
-rw-r--r--src/game.cpp2
-rw-r--r--src/main.cpp1
-rw-r--r--src/script_system.cpp7
-rw-r--r--src/sprite.h1
5 files changed, 12 insertions, 6 deletions
diff --git a/res/scripts/common.lua b/res/scripts/common.lua index 23c07cc..1841662 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua
@@ -86,19 +86,22 @@ function SetPartyDirection(spriteId, direction)
86end 86end
87 87
88function ChangeMap(map, warp) 88function ChangeMap(map, warp)
89 local playerId = getControllableSprite() 89 local playerId = getPlayerSprite()
90 local playerSprite = getSprite(playerId) 90 local playerSprite = getSprite(playerId)
91 local direction = playerSprite.dir 91 local direction = playerSprite.dir
92 local oldState = playerSprite.characterState 92 local oldState = playerSprite.characterState
93 93
94 playerSprite.controllable = false
94 FadeToBlack(150) 95 FadeToBlack(150)
95 loadMap("../res/maps/" .. map .. ".tmx", warp, direction) 96 loadMap("../res/maps/" .. map .. ".tmx", warp, direction)
96 97
97 local newPlayerId = getControllableSprite() 98 local newPlayerId = getPlayerSprite()
99 local newPlayerSprite = getSprite(newPlayerId)
98 if oldState == CharacterState.RUNNING then 100 if oldState == CharacterState.RUNNING then
99 character():startRunning(newPlayerId) 101 character():startRunning(newPlayerId)
100 end 102 end
101 103
102 coroutine.yield() 104 coroutine.yield()
103 RemoveFadeout(150) 105 RemoveFadeout(150)
106 newPlayerSprite.controllable = true
104end 107end
diff --git a/src/game.cpp b/src/game.cpp index 4d44a63..8b6ef8f 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -34,7 +34,7 @@ void Game::loadMap(std::string filename, std::string warpPoint, Direction dir) {
34 getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); 34 getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true);
35 getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); 35 getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt");
36 getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, dir); 36 getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, dir);
37 getSprite(lucasSprite).controllable = true; 37 getSprite(lucasSprite).player = true;
38 getSystem<CharacterSystem>().initSprite(lucasSprite); 38 getSystem<CharacterSystem>().initSprite(lucasSprite);
39 39
40 int kumaSprite = emplaceSprite("kuma"); 40 int kumaSprite = emplaceSprite("kuma");
diff --git a/src/main.cpp b/src/main.cpp index ddc8df2..387f7e3 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -23,6 +23,7 @@ void loop(Renderer& renderer) {
23 game.emplaceSystem<MessageSystem>(); 23 game.emplaceSystem<MessageSystem>();
24 24
25 game.loadMap("../res/maps/map1.tmx", "spawn", Direction::down); 25 game.loadMap("../res/maps/map1.tmx", "spawn", Direction::down);
26 game.getSprite(game.getSpriteByAlias("lucas")).controllable = true;
26 27
27 renderer.render(game); 28 renderer.render(game);
28 29
diff --git a/src/script_system.cpp b/src/script_system.cpp index e388c6e..8fd5028 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp
@@ -15,7 +15,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) {
15 "sprite", 15 "sprite",
16 "dir", &Sprite::dir, 16 "dir", &Sprite::dir,
17 "followers", &Sprite::followers, 17 "followers", &Sprite::followers,
18 "characterState", &Sprite::characterState); 18 "characterState", &Sprite::characterState,
19 "controllable", &Sprite::controllable);
19 20
20 engine_.new_usertype<MessageSystem>( 21 engine_.new_usertype<MessageSystem>(
21 "message", 22 "message",
@@ -69,11 +70,11 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) {
69 }); 70 });
70 71
71 engine_.set_function( 72 engine_.set_function(
72 "getControllableSprite", 73 "getPlayerSprite",
73 [&] () -> int { 74 [&] () -> int {
74 for (int id : game_.getSprites()) { 75 for (int id : game_.getSprites()) {
75 Sprite& sprite = game_.getSprite(id); 76 Sprite& sprite = game_.getSprite(id);
76 if (sprite.controllable) { 77 if (sprite.player) {
77 return id; 78 return id;
78 } 79 }
79 } 80 }
diff --git a/src/sprite.h b/src/sprite.h index 283fb65..6ef2f57 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -61,6 +61,7 @@ public:
61 61
62 // Input 62 // Input
63 bool controllable = false; 63 bool controllable = false;
64 bool player = false;
64}; 65};
65 66
66#endif /* end of include guard: SPRITE_H_70503825 */ 67#endif /* end of include guard: SPRITE_H_70503825 */