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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-04 20:45:18 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-04 20:45:18 -0500 |
commit | 871943d6a90bdb92b3cc495d4d927199611f8c6b (patch) | |
tree | 9be125438747f7370cfa56e3f3e42f8c68982852 | |
parent | 138e0a8f83e82c6109bfc387ac7417d4f41711b4 (diff) | |
download | tanetane-871943d6a90bdb92b3cc495d4d927199611f8c6b.tar.gz tanetane-871943d6a90bdb92b3cc495d4d927199611f8c6b.tar.bz2 tanetane-871943d6a90bdb92b3cc495d4d927199611f8c6b.zip |
Added text boxes
Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
-rw-r--r-- | CMakeLists.txt | 1 | ||||
-rw-r--r-- | res/font.png | bin | 0 -> 2445 bytes | |||
-rw-r--r-- | res/font.txt | 96 | ||||
-rw-r--r-- | res/speaking_boy.wav | bin | 0 -> 8460 bytes | |||
-rw-r--r-- | res/speaking_girl.wav | bin | 0 -> 7672 bytes | |||
-rw-r--r-- | res/speaking_man.wav | bin | 0 -> 9536 bytes | |||
-rw-r--r-- | res/speaking_nonhuman.wav | bin | 0 -> 12316 bytes | |||
-rw-r--r-- | res/speaking_woman.wav | bin | 0 -> 8384 bytes | |||
-rw-r--r-- | src/consts.h | 2 | ||||
-rw-r--r-- | src/font.cpp | 63 | ||||
-rw-r--r-- | src/font.h | 33 | ||||
-rw-r--r-- | src/game.h | 8 | ||||
-rw-r--r-- | src/input_system.cpp | 9 | ||||
-rw-r--r-- | src/main.cpp | 3 | ||||
-rw-r--r-- | src/message_system.cpp | 153 | ||||
-rw-r--r-- | src/message_system.h | 28 | ||||
-rw-r--r-- | src/renderer.cpp | 71 | ||||
-rw-r--r-- | src/renderer.h | 11 |
18 files changed, 474 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 36acd0b..5626362 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -37,6 +37,7 @@ add_executable(tanetane | |||
37 | src/mixer.cpp | 37 | src/mixer.cpp |
38 | src/game.cpp | 38 | src/game.cpp |
39 | src/map.cpp | 39 | src/map.cpp |
40 | src/font.cpp | ||
40 | src/transform_system.cpp | 41 | src/transform_system.cpp |
41 | src/camera_system.cpp | 42 | src/camera_system.cpp |
42 | src/animation_system.cpp | 43 | src/animation_system.cpp |
diff --git a/res/font.png b/res/font.png new file mode 100644 index 0000000..aacca94 --- /dev/null +++ b/res/font.png | |||
Binary files differ | |||
diff --git a/res/font.txt b/res/font.txt new file mode 100644 index 0000000..a089e8c --- /dev/null +++ b/res/font.txt | |||
@@ -0,0 +1,96 @@ | |||
1 | ../res/font.png | ||
2 | 90 characters | ||
3 | 10 characters per row | ||
4 | 12x12 tile size | ||
5 | 8 baseline | ||
6 | |||
7 | ! 1 | ||
8 | " 3 | ||
9 | # 5 | ||
10 | $ 5 | ||
11 | % 9 | ||
12 | & 7 | ||
13 | ' 2 | ||
14 | ( 3 | ||
15 | ) 3 | ||
16 | * 3 | ||
17 | + 5 | ||
18 | , 2 | ||
19 | - 3 | ||
20 | . 1 | ||
21 | / 4 | ||
22 | 0 4 | ||
23 | 1 2 | ||
24 | 2 4 | ||
25 | 3 4 | ||
26 | 4 5 | ||
27 | 5 4 | ||
28 | 6 4 | ||
29 | 7 4 | ||
30 | 8 4 | ||
31 | 9 4 | ||
32 | : 1 | ||
33 | ; 2 | ||
34 | < 4 | ||
35 | = 5 | ||
36 | > 4 | ||
37 | ? 4 | ||
38 | @ 7 | ||
39 | A 6 | ||
40 | B 5 | ||
41 | C 5 | ||
42 | D 5 | ||
43 | E 4 | ||
44 | F 4 | ||
45 | G 5 | ||
46 | H 5 | ||
47 | I 1 | ||
48 | J 4 | ||
49 | K 5 | ||
50 | L 4 | ||
51 | M 7 | ||
52 | N 5 | ||
53 | O 5 | ||
54 | P 5 | ||
55 | Q 5 | ||
56 | R 5 | ||
57 | S 5 | ||
58 | T 5 | ||
59 | U 5 | ||
60 | V 6 | ||
61 | W 7 | ||
62 | X 5 | ||
63 | Y 5 | ||
64 | Z 4 | ||
65 | [ 2 | ||
66 | ~ 6 | ||
67 | ] 2 | ||
68 | ^ 3 | ||
69 | _ 2 | ||
70 | ` 0 | ||
71 | a 5 | ||
72 | b 4 | ||
73 | c 4 | ||
74 | d 4 | ||
75 | e 4 | ||
76 | f 3 | ||
77 | g 4 | ||
78 | h 4 | ||
79 | i 1 | ||
80 | j 2 | ||
81 | k 4 | ||
82 | l 1 | ||
83 | m 7 | ||
84 | n 4 | ||
85 | o 4 | ||
86 | p 4 | ||
87 | q 4 | ||
88 | r 3 | ||
89 | s 4 | ||
90 | t 3 | ||
91 | u 4 | ||
92 | v 5 | ||
93 | w 7 | ||
94 | x 4 | ||
95 | y 4 | ||
96 | z 4 \ No newline at end of file | ||
diff --git a/res/speaking_boy.wav b/res/speaking_boy.wav new file mode 100644 index 0000000..78c5a95 --- /dev/null +++ b/res/speaking_boy.wav | |||
Binary files differ | |||
diff --git a/res/speaking_girl.wav b/res/speaking_girl.wav new file mode 100644 index 0000000..67365d3 --- /dev/null +++ b/res/speaking_girl.wav | |||
Binary files differ | |||
diff --git a/res/speaking_man.wav b/res/speaking_man.wav new file mode 100644 index 0000000..0a0f56d --- /dev/null +++ b/res/speaking_man.wav | |||
Binary files differ | |||
diff --git a/res/speaking_nonhuman.wav b/res/speaking_nonhuman.wav new file mode 100644 index 0000000..098ab53 --- /dev/null +++ b/res/speaking_nonhuman.wav | |||
Binary files differ | |||
diff --git a/res/speaking_woman.wav b/res/speaking_woman.wav new file mode 100644 index 0000000..6ae42bd --- /dev/null +++ b/res/speaking_woman.wav | |||
Binary files differ | |||
diff --git a/src/consts.h b/src/consts.h index 5ef2c21..12b9e8f 100644 --- a/src/consts.h +++ b/src/consts.h | |||
@@ -10,4 +10,6 @@ const int CANVAS_HEIGHT = 160; | |||
10 | const int MOVEMENT_SPEED = 2; | 10 | const int MOVEMENT_SPEED = 2; |
11 | const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED; | 11 | const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED; |
12 | 12 | ||
13 | const int MESSAGE_TEXT_WIDTH = 196; | ||
14 | |||
13 | #endif /* end of include guard: CONSTS_H_9561E49C */ | 15 | #endif /* end of include guard: CONSTS_H_9561E49C */ |
diff --git a/src/font.cpp b/src/font.cpp new file mode 100644 index 0000000..cfaad24 --- /dev/null +++ b/src/font.cpp | |||
@@ -0,0 +1,63 @@ | |||
1 | #include "font.h" | ||
2 | #include <fstream> | ||
3 | #include <iostream> | ||
4 | #include "renderer.h" | ||
5 | |||
6 | inline int charToIndex(char ch) { | ||
7 | return static_cast<int>(ch) - static_cast<int>('!'); | ||
8 | } | ||
9 | |||
10 | Font::Font(std::string_view filename, Renderer& renderer) { | ||
11 | std::ifstream fontfile(filename.data()); | ||
12 | if (!fontfile.is_open()) { | ||
13 | throw std::invalid_argument("Can't find font file: " + std::string(filename)); | ||
14 | } | ||
15 | |||
16 | std::string imagefilename; | ||
17 | fontfile >> imagefilename; | ||
18 | textureId_ = renderer.loadImageFromFile(imagefilename); | ||
19 | |||
20 | std::string line; | ||
21 | char ch; | ||
22 | |||
23 | int numChars; | ||
24 | fontfile >> numChars; | ||
25 | std::getline(fontfile, line); // characters | ||
26 | |||
27 | fontfile >> columns_; | ||
28 | std::getline(fontfile, line); // characters per row | ||
29 | |||
30 | fontfile >> tileSize_.x(); | ||
31 | fontfile >> ch; // x | ||
32 | fontfile >> tileSize_.y(); | ||
33 | std::getline(fontfile, line); // tile size | ||
34 | |||
35 | std::getline(fontfile, line); // ignore the baseline location | ||
36 | std::getline(fontfile, line); // blank | ||
37 | |||
38 | for (int i=0; i<numChars; i++) { | ||
39 | fontfile >> ch; // the character | ||
40 | |||
41 | int width; | ||
42 | fontfile >> width; | ||
43 | |||
44 | widths_.push_back(width); | ||
45 | } | ||
46 | } | ||
47 | |||
48 | vec2i Font::getCharacterLocation(char ch) const { | ||
49 | int index = charToIndex(ch); | ||
50 | return (vec2i { index % columns_, index / columns_ }) * tileSize_; | ||
51 | } | ||
52 | |||
53 | vec2i Font::getCharacterSize(char ch) const { | ||
54 | int index = charToIndex(ch); | ||
55 | return { widths_.at(index), tileSize_.h() }; | ||
56 | } | ||
57 | |||
58 | int Font::getCharacterWidth(char ch) const { | ||
59 | if (ch == ' ') { | ||
60 | return 3; | ||
61 | } | ||
62 | return widths_.at(charToIndex(ch)); | ||
63 | } | ||
diff --git a/src/font.h b/src/font.h new file mode 100644 index 0000000..fd24830 --- /dev/null +++ b/src/font.h | |||
@@ -0,0 +1,33 @@ | |||
1 | #ifndef FONT_H_C80183A7 | ||
2 | #define FONT_H_C80183A7 | ||
3 | |||
4 | #include <string_view> | ||
5 | #include <vector> | ||
6 | #include "vector.h" | ||
7 | |||
8 | class Renderer; | ||
9 | |||
10 | class Font { | ||
11 | public: | ||
12 | |||
13 | Font(std::string_view filename, Renderer& renderer); | ||
14 | |||
15 | int getTextureId() const { return textureId_; } | ||
16 | |||
17 | vec2i getCharacterLocation(char ch) const; | ||
18 | |||
19 | vec2i getCharacterSize(char ch) const; | ||
20 | |||
21 | int getCharacterWidth(char ch) const; | ||
22 | |||
23 | int getCharacterHeight() const { return tileSize_.h(); } | ||
24 | |||
25 | private: | ||
26 | |||
27 | int textureId_; | ||
28 | int columns_; | ||
29 | vec2i tileSize_; | ||
30 | std::vector<int> widths_; | ||
31 | }; | ||
32 | |||
33 | #endif /* end of include guard: FONT_H_C80183A7 */ | ||
diff --git a/src/game.h b/src/game.h index 36398bc..2f1149d 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -11,10 +11,15 @@ | |||
11 | #include "consts.h" | 11 | #include "consts.h" |
12 | #include "system.h" | 12 | #include "system.h" |
13 | #include "mixer.h" | 13 | #include "mixer.h" |
14 | #include "font.h" | ||
15 | |||
16 | class Renderer; | ||
14 | 17 | ||
15 | class Game { | 18 | class Game { |
16 | public: | 19 | public: |
17 | 20 | ||
21 | explicit Game(Renderer& renderer) : font_("../res/font.txt", renderer) {} | ||
22 | |||
18 | Mixer& getMixer() { return mixer_; } | 23 | Mixer& getMixer() { return mixer_; } |
19 | 24 | ||
20 | bool shouldQuit() const { return shouldQuit_; } | 25 | bool shouldQuit() const { return shouldQuit_; } |
@@ -68,6 +73,8 @@ public: | |||
68 | 73 | ||
69 | const Map& getMap() const { return *map_; } | 74 | const Map& getMap() const { return *map_; } |
70 | 75 | ||
76 | const Font& getFont() const { return font_; } | ||
77 | |||
71 | private: | 78 | private: |
72 | 79 | ||
73 | Mixer mixer_; | 80 | Mixer mixer_; |
@@ -79,6 +86,7 @@ private: | |||
79 | std::vector<int> spriteIds_; | 86 | std::vector<int> spriteIds_; |
80 | std::vector<Sprite> sprites_; | 87 | std::vector<Sprite> sprites_; |
81 | std::unique_ptr<Map> map_; | 88 | std::unique_ptr<Map> map_; |
89 | Font font_; | ||
82 | }; | 90 | }; |
83 | 91 | ||
84 | #endif /* end of include guard: GAME_H_E6F1396E */ | 92 | #endif /* end of include guard: GAME_H_E6F1396E */ |
diff --git a/src/input_system.cpp b/src/input_system.cpp index 7bd605c..a0acc5e 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
@@ -27,11 +27,16 @@ void InputSystem::tick(double dt) { | |||
27 | } | 27 | } |
28 | } else if (e.key.keysym.sym == SDLK_a) { | 28 | } else if (e.key.keysym.sym == SDLK_a) { |
29 | // TODO: Remove this, it's just for testing. | 29 | // TODO: Remove this, it's just for testing. |
30 | if (game_.getSystem<MessageSystem>().getCutsceneBarsProgress() == 1.0) { | 30 | /*if (game_.getSystem<MessageSystem>().getCutsceneBarsProgress() == 1.0) { |
31 | game_.getSystem<MessageSystem>().hideCutsceneBars(); | 31 | game_.getSystem<MessageSystem>().hideCutsceneBars(); |
32 | } else { | 32 | } else { |
33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); | 33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); |
34 | } | 34 | }*/ |
35 | //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); | ||
36 | game_.getSystem<MessageSystem>().displayMessage("Go to sleep.\nIn the absolute darkness.\nDon't do aaaanything.\nDon't see anyone.\nJust sleep.\nIt'll be oh, so much fun......!\nOhohohoho!", SpeakerType::Woman); | ||
37 | } else if (e.key.keysym.sym == SDLK_b) { | ||
38 | // TODO: Remove this, it's just for testing. | ||
39 | game_.getSystem<MessageSystem>().advanceText(); | ||
35 | } | 40 | } |
36 | } else if (e.type == SDL_KEYUP && (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT)) { | 41 | } else if (e.type == SDL_KEYUP && (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT)) { |
37 | for (int spriteId : game_.getSprites()) { | 42 | for (int spriteId : game_.getSprites()) { |
diff --git a/src/main.cpp b/src/main.cpp index 6674c0c..935fc78 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -4,7 +4,6 @@ | |||
4 | #include "game.h" | 4 | #include "game.h" |
5 | #include "timer.h" | 5 | #include "timer.h" |
6 | #include "map.h" | 6 | #include "map.h" |
7 | #include "mixer.h" | ||
8 | #include "transform_system.h" | 7 | #include "transform_system.h" |
9 | #include "camera_system.h" | 8 | #include "camera_system.h" |
10 | #include "animation_system.h" | 9 | #include "animation_system.h" |
@@ -13,7 +12,7 @@ | |||
13 | #include "message_system.h" | 12 | #include "message_system.h" |
14 | 13 | ||
15 | void loop(Renderer& renderer) { | 14 | void loop(Renderer& renderer) { |
16 | Game game; | 15 | Game game(renderer); |
17 | game.emplaceSystem<TransformSystem>(); | 16 | game.emplaceSystem<TransformSystem>(); |
18 | game.emplaceSystem<InputSystem>(); | 17 | game.emplaceSystem<InputSystem>(); |
19 | game.emplaceSystem<CharacterSystem>(); | 18 | game.emplaceSystem<CharacterSystem>(); |
diff --git a/src/message_system.cpp b/src/message_system.cpp index 71e8a5a..5abb4b3 100644 --- a/src/message_system.cpp +++ b/src/message_system.cpp | |||
@@ -1,4 +1,9 @@ | |||
1 | #include "message_system.h" | 1 | #include "message_system.h" |
2 | #include "game.h" | ||
3 | #include "util.h" | ||
4 | |||
5 | const int CHARS_TO_REVEAL = 1; | ||
6 | const int CHARS_PER_BEEP = 10; | ||
2 | 7 | ||
3 | void MessageSystem::tick(double dt) { | 8 | void MessageSystem::tick(double dt) { |
4 | if (barsState_ == BarsState::Opening || barsState_ == BarsState::Closing) { | 9 | if (barsState_ == BarsState::Opening || barsState_ == BarsState::Closing) { |
@@ -11,6 +16,53 @@ void MessageSystem::tick(double dt) { | |||
11 | barsState_ = BarsState::Closed; | 16 | barsState_ = BarsState::Closed; |
12 | } | 17 | } |
13 | } | 18 | } |
19 | } else if (barsState_ == BarsState::Open) { | ||
20 | if (!linesToShow_.empty()) { | ||
21 | textAdvTimer_.accumulate(dt); | ||
22 | while (textAdvTimer_.step()) { | ||
23 | // Try to advance text on the first line that isn't totally revealed yet. | ||
24 | bool advancedChars = false; | ||
25 | for (MessageLine& line : linesToShow_) { | ||
26 | if (line.charsRevealed < line.text.size()) { | ||
27 | // Every so often play a beep. | ||
28 | if (line.charsRevealed % CHARS_PER_BEEP == 0) { | ||
29 | if (speaker_ == SpeakerType::Man) { | ||
30 | game_.getMixer().playSound("../res/speaking_man.wav"); | ||
31 | } else if (speaker_ == SpeakerType::Woman) { | ||
32 | game_.getMixer().playSound("../res/speaking_woman.wav"); | ||
33 | } else if (speaker_ == SpeakerType::Boy) { | ||
34 | game_.getMixer().playSound("../res/speaking_boy.wav"); | ||
35 | } else if (speaker_ == SpeakerType::Girl) { | ||
36 | game_.getMixer().playSound("../res/speaking_girl.wav"); | ||
37 | } else if (speaker_ == SpeakerType::Nonhuman) { | ||
38 | game_.getMixer().playSound("../res/speaking_nonhuman.wav"); | ||
39 | } | ||
40 | } | ||
41 | |||
42 | line.charsRevealed += CHARS_TO_REVEAL; | ||
43 | if (line.charsRevealed > line.text.size()) { | ||
44 | line.charsRevealed = line.text.size(); | ||
45 | } | ||
46 | advancedChars = true; | ||
47 | break; | ||
48 | } | ||
49 | } | ||
50 | |||
51 | if (!advancedChars) { | ||
52 | // If both lines are totally revealed, see if we can scroll up a line. | ||
53 | // This is doable as long as the next line isn't the sentinel value that | ||
54 | // means an A press is required. | ||
55 | if (!lines_.empty() && lines_.front() != "\n") { | ||
56 | if (linesToShow_.size() == 2) { | ||
57 | linesToShow_.pop_front(); | ||
58 | } | ||
59 | |||
60 | linesToShow_.push_back(MessageLine { .text = lines_.front() }); | ||
61 | lines_.pop_front(); | ||
62 | } | ||
63 | } | ||
64 | } | ||
65 | } | ||
14 | } | 66 | } |
15 | } | 67 | } |
16 | 68 | ||
@@ -24,6 +76,107 @@ void MessageSystem::hideCutsceneBars() { | |||
24 | barsState_ = BarsState::Closing; | 76 | barsState_ = BarsState::Closing; |
25 | } | 77 | } |
26 | 78 | ||
79 | void MessageSystem::displayMessage(std::string_view msg, SpeakerType speaker) { | ||
80 | if (!(barsState_ == BarsState::Opening || barsState_ == BarsState::Open)) { | ||
81 | displayCutsceneBars(); | ||
82 | } | ||
83 | |||
84 | speaker_ = speaker; | ||
85 | |||
86 | auto lineChunks = splitStr<std::list<std::string>>(std::string(msg), "\n"); | ||
87 | for (const std::string& text : lineChunks) { | ||
88 | auto words = splitStr<std::list<std::string>>(text, " "); | ||
89 | |||
90 | std::string curLine; | ||
91 | int curWidth = 0; | ||
92 | bool firstWord = true; | ||
93 | bool shouldAddBlank = false; | ||
94 | |||
95 | // I'm gonna be frank and admit it: I'm not gonna take hyphenation into | ||
96 | // consideration. Please don't write any words that are wider than the | ||
97 | // textbox. | ||
98 | for (const std::string& word : words) { | ||
99 | int wordWidth = 0; | ||
100 | bool firstChar = true; | ||
101 | for (int i=0; i<word.size(); i++) { | ||
102 | if (firstChar) { | ||
103 | firstChar = false; | ||
104 | } else { | ||
105 | wordWidth++; | ||
106 | } | ||
107 | |||
108 | wordWidth += game_.getFont().getCharacterWidth(word[i]); | ||
109 | } | ||
110 | |||
111 | int nextWidth = curWidth + wordWidth; | ||
112 | if (!firstWord) { | ||
113 | nextWidth += game_.getFont().getCharacterWidth(' '); | ||
114 | } | ||
115 | |||
116 | if (nextWidth > MESSAGE_TEXT_WIDTH) { | ||
117 | lines_.push_back(curLine); | ||
118 | curLine = word; | ||
119 | curWidth = wordWidth + game_.getFont().getCharacterWidth(' '); | ||
120 | |||
121 | if (shouldAddBlank) { | ||
122 | shouldAddBlank = false; | ||
123 | lines_.push_back("\n"); | ||
124 | } else { | ||
125 | shouldAddBlank = true; | ||
126 | } | ||
127 | } else { | ||
128 | curWidth = nextWidth; | ||
129 | if (!firstWord) { | ||
130 | curLine.append(" "); | ||
131 | } | ||
132 | curLine.append(word); | ||
133 | } | ||
134 | |||
135 | firstWord = false; | ||
136 | } | ||
137 | |||
138 | lines_.push_back(curLine); | ||
139 | lines_.push_back("\n"); | ||
140 | } | ||
141 | |||
142 | if (linesToShow_.empty()) { | ||
143 | linesToShow_.push_back(MessageLine { .text = lines_.front() }); | ||
144 | lines_.pop_front(); | ||
145 | |||
146 | if (lines_.front() != "\n") { | ||
147 | linesToShow_.push_back(MessageLine { .text = lines_.front() }); | ||
148 | lines_.pop_front(); | ||
149 | } | ||
150 | } | ||
151 | } | ||
152 | |||
153 | void MessageSystem::advanceText() { | ||
154 | if (barsState_ != BarsState::Open) { | ||
155 | return; | ||
156 | } | ||
157 | |||
158 | for (const MessageLine& line : linesToShow_) { | ||
159 | if (line.charsRevealed != line.text.size()) { | ||
160 | return; | ||
161 | } | ||
162 | } | ||
163 | |||
164 | if (lines_.empty()) { | ||
165 | linesToShow_.clear(); | ||
166 | return; | ||
167 | } | ||
168 | |||
169 | if (lines_.front() != "\n") { | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | lines_.pop_front(); | ||
174 | |||
175 | if (lines_.empty()) { | ||
176 | linesToShow_.clear(); | ||
177 | } | ||
178 | } | ||
179 | |||
27 | double MessageSystem::getCutsceneBarsProgress() const { | 180 | double MessageSystem::getCutsceneBarsProgress() const { |
28 | switch (barsState_) { | 181 | switch (barsState_) { |
29 | case BarsState::Closed: return 0.0; | 182 | case BarsState::Closed: return 0.0; |
diff --git a/src/message_system.h b/src/message_system.h index 4dd0166..153805a 100644 --- a/src/message_system.h +++ b/src/message_system.h | |||
@@ -1,10 +1,23 @@ | |||
1 | #ifndef MESSAGE_SYSTEM_H_DE10D011 | 1 | #ifndef MESSAGE_SYSTEM_H_DE10D011 |
2 | #define MESSAGE_SYSTEM_H_DE10D011 | 2 | #define MESSAGE_SYSTEM_H_DE10D011 |
3 | 3 | ||
4 | #include <list> | ||
5 | #include <string_view> | ||
6 | #include <string> | ||
4 | #include "system.h" | 7 | #include "system.h" |
8 | #include "timer.h" | ||
5 | 9 | ||
6 | class Game; | 10 | class Game; |
7 | 11 | ||
12 | enum class SpeakerType { | ||
13 | None, | ||
14 | Man, | ||
15 | Woman, | ||
16 | Boy, | ||
17 | Girl, | ||
18 | Nonhuman | ||
19 | }; | ||
20 | |||
8 | class MessageSystem : public System { | 21 | class MessageSystem : public System { |
9 | public: | 22 | public: |
10 | 23 | ||
@@ -20,10 +33,21 @@ public: | |||
20 | 33 | ||
21 | void hideCutsceneBars(); | 34 | void hideCutsceneBars(); |
22 | 35 | ||
36 | void displayMessage(std::string_view msg, SpeakerType speaker); | ||
37 | |||
38 | void advanceText(); | ||
39 | |||
23 | // Info | 40 | // Info |
24 | 41 | ||
25 | double getCutsceneBarsProgress() const; | 42 | double getCutsceneBarsProgress() const; |
26 | 43 | ||
44 | struct MessageLine { | ||
45 | std::string text; | ||
46 | int charsRevealed = 0; | ||
47 | }; | ||
48 | |||
49 | const std::list<MessageLine>& getLines() const { return linesToShow_; } | ||
50 | |||
27 | private: | 51 | private: |
28 | 52 | ||
29 | enum class BarsState { | 53 | enum class BarsState { |
@@ -37,6 +61,10 @@ private: | |||
37 | BarsState barsState_ = BarsState::Closed; | 61 | BarsState barsState_ = BarsState::Closed; |
38 | double accum_ = 0.0; | 62 | double accum_ = 0.0; |
39 | double length_ = 1000.0/8; | 63 | double length_ = 1000.0/8; |
64 | SpeakerType speaker_ = SpeakerType::None; | ||
65 | std::list<std::string> lines_; | ||
66 | std::list<MessageLine> linesToShow_; | ||
67 | Timer textAdvTimer_ { 10 }; | ||
40 | }; | 68 | }; |
41 | 69 | ||
42 | #endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */ | 70 | #endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */ |
diff --git a/src/renderer.cpp b/src/renderer.cpp index 2c6cf5c..b22c316 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -1,4 +1,5 @@ | |||
1 | #include "renderer.h" | 1 | #include "renderer.h" |
2 | #include <iostream> | ||
2 | #include "consts.h" | 3 | #include "consts.h" |
3 | #include "game.h" | 4 | #include "game.h" |
4 | #include "map.h" | 5 | #include "map.h" |
@@ -153,6 +154,33 @@ void Renderer::render(Game& game) { | |||
153 | int bottomBarHeight = 36.0 * game.getSystem<MessageSystem>().getCutsceneBarsProgress(); | 154 | int bottomBarHeight = 36.0 * game.getSystem<MessageSystem>().getCutsceneBarsProgress(); |
154 | SDL_Rect bottomBar { 0, CANVAS_HEIGHT - bottomBarHeight, CANVAS_WIDTH, bottomBarHeight }; | 155 | SDL_Rect bottomBar { 0, CANVAS_HEIGHT - bottomBarHeight, CANVAS_WIDTH, bottomBarHeight }; |
155 | SDL_RenderFillRect(ren_.get(), &bottomBar); | 156 | SDL_RenderFillRect(ren_.get(), &bottomBar); |
157 | |||
158 | if (game.getSystem<MessageSystem>().getCutsceneBarsProgress() == 1.0 && | ||
159 | !game.getSystem<MessageSystem>().getLines().empty()) { | ||
160 | int lineIndex = 0; | ||
161 | for (const MessageSystem::MessageLine& line : game.getSystem<MessageSystem>().getLines()) { | ||
162 | if (messageLines_[lineIndex].line != line.text) { | ||
163 | renderMessageLine(lineIndex, line.text, game); | ||
164 | } | ||
165 | |||
166 | // 18x, 127y1, 143y2 | ||
167 | if (line.charsRevealed > 0) { | ||
168 | SDL_Rect srcRect { | ||
169 | 0, 0, messageLines_[lineIndex].charIndexToWidth[line.charsRevealed], | ||
170 | game.getFont().getCharacterHeight() | ||
171 | }; | ||
172 | SDL_Rect destRect { | ||
173 | 18, | ||
174 | 127 + 16 * lineIndex, | ||
175 | srcRect.w, | ||
176 | srcRect.h }; | ||
177 | |||
178 | SDL_RenderCopy(ren_.get(), messageLines_[lineIndex].renderedTex.get(), &srcRect, &destRect); | ||
179 | } | ||
180 | |||
181 | lineIndex++; | ||
182 | } | ||
183 | } | ||
156 | } | 184 | } |
157 | 185 | ||
158 | SDL_SetRenderTarget(ren_.get(), nullptr); | 186 | SDL_SetRenderTarget(ren_.get(), nullptr); |
@@ -175,3 +203,46 @@ int Renderer::loadImageFromFile(std::string_view filename) { | |||
175 | 203 | ||
176 | return texId; | 204 | return texId; |
177 | } | 205 | } |
206 | |||
207 | void Renderer::renderMessageLine(int lineIndex, const std::string& text, Game& game) { | ||
208 | MessageCache& line = messageLines_[lineIndex]; | ||
209 | line.line = text; | ||
210 | |||
211 | line.renderedTex.reset( | ||
212 | SDL_CreateTexture( | ||
213 | ren_.get(), | ||
214 | SDL_PIXELFORMAT_RGBA8888, | ||
215 | SDL_TEXTUREACCESS_TARGET, | ||
216 | MESSAGE_TEXT_WIDTH, | ||
217 | game.getFont().getCharacterHeight())); | ||
218 | |||
219 | SDL_SetTextureBlendMode(line.renderedTex.get(), SDL_BLENDMODE_BLEND); | ||
220 | |||
221 | SDL_SetRenderTarget(ren_.get(), line.renderedTex.get()); | ||
222 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_BLEND); | ||
223 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
224 | SDL_RenderClear(ren_.get()); | ||
225 | |||
226 | line.charIndexToWidth.clear(); | ||
227 | line.charIndexToWidth.push_back(0); | ||
228 | |||
229 | int length = 0; | ||
230 | |||
231 | for (int i=0; i<line.line.size(); i++) { | ||
232 | if (line.line[i] != ' ') { | ||
233 | vec2i charLoc = game.getFont().getCharacterLocation(line.line[i]); | ||
234 | vec2i charSize = game.getFont().getCharacterSize(line.line[i]); | ||
235 | SDL_Rect srcRect { charLoc.x(), charLoc.y(), charSize.w(), charSize.h() }; | ||
236 | SDL_Rect destRect { length, 0, charSize.w(), charSize.h() }; | ||
237 | |||
238 | SDL_RenderCopy(ren_.get(), textures_.at(game.getFont().getTextureId()).get(), &srcRect, &destRect); | ||
239 | |||
240 | length++; | ||
241 | } | ||
242 | |||
243 | length += game.getFont().getCharacterWidth(line.line[i]); | ||
244 | line.charIndexToWidth.push_back(length); | ||
245 | } | ||
246 | |||
247 | line.charIndexToWidth.back()--; | ||
248 | } | ||
diff --git a/src/renderer.h b/src/renderer.h index 71c4ade..fd6f707 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
@@ -6,6 +6,7 @@ | |||
6 | #include <stdexcept> | 6 | #include <stdexcept> |
7 | #include <memory> | 7 | #include <memory> |
8 | #include <string_view> | 8 | #include <string_view> |
9 | #include <string> | ||
9 | #include <vector> | 10 | #include <vector> |
10 | 11 | ||
11 | class Game; | 12 | class Game; |
@@ -124,6 +125,8 @@ private: | |||
124 | 125 | ||
125 | texture_ptr renderMapLayer(const Map& map, int layer); | 126 | texture_ptr renderMapLayer(const Map& map, int layer); |
126 | 127 | ||
128 | void renderMessageLine(int lineIndex, const std::string& text, Game& game); | ||
129 | |||
127 | sdl_wrapper sdl_; | 130 | sdl_wrapper sdl_; |
128 | img_wrapper img_; | 131 | img_wrapper img_; |
129 | window_ptr win_; | 132 | window_ptr win_; |
@@ -132,6 +135,14 @@ private: | |||
132 | std::vector<texture_ptr> textures_; | 135 | std::vector<texture_ptr> textures_; |
133 | texture_ptr renLay0_; | 136 | texture_ptr renLay0_; |
134 | texture_ptr renLay1_; | 137 | texture_ptr renLay1_; |
138 | |||
139 | struct MessageCache { | ||
140 | texture_ptr renderedTex; | ||
141 | std::vector<int> charIndexToWidth; | ||
142 | std::string line; | ||
143 | }; | ||
144 | |||
145 | MessageCache messageLines_[2]; | ||
135 | }; | 146 | }; |
136 | 147 | ||
137 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | 148 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ |