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#ifndef MESSAGE_SYSTEM_H_DE10D011
#define MESSAGE_SYSTEM_H_DE10D011
#include "system.h"
class Game;
class MessageSystem : public System {
public:
  static constexpr SystemKey Key = SystemKey::Message;
  MessageSystem(Game& game) : game_(game) {}
  void tick(double dt) override;
  // Commands
  void displayCutsceneBars();
  void hideCutsceneBars();
  // Info
  double getCutsceneBarsProgress() const;
private:
  enum class BarsState {
    Closed,
    Opening,
    Open,
    Closing
  };
  Game& game_;
  BarsState barsState_ = BarsState::Closed;
  double accum_ = 0.0;
  double length_ = 1000.0/8;
};
#endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */
 
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