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* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18
* Organised resources folderKelly Rauchenberger2021-02-0536-31/+31
* Created script systemKelly Rauchenberger2021-02-0511-2/+26867
* Added pageflip message soundKelly Rauchenberger2021-02-052-0/+2
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-056-4/+51
* Added speaker headerKelly Rauchenberger2021-02-056-11/+49
* Added text boxesKelly Rauchenberger2021-02-0418-4/+474
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-038-10/+128
* Added running soundsKelly Rauchenberger2021-02-038-5/+132
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
* Added input systemKelly Rauchenberger2021-02-039-176/+295
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-039-292/+294
* Added animation systemKelly Rauchenberger2021-02-0312-114/+137
* Added camera systemKelly Rauchenberger2021-02-0310-64/+121
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-039-26/+82
* Added running sfx (game does not play them yet though)Kelly Rauchenberger2021-02-0312-1/+531
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-029-7/+198
* Added collision with map tilesKelly Rauchenberger2021-02-027-48/+411
* Fixed Lucas and Kumatora's normal walk cyclesKelly Rauchenberger2021-02-022-16/+16
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
* Added moving cameraKelly Rauchenberger2021-02-025-14/+66
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-0214-7487/+159
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-028-25/+7548
* Tileset dumper can now export to TiledKelly Rauchenberger2021-02-012-80/+254
* Fixed bug in LZ77 algoKelly Rauchenberger2021-02-011-2/+5
* Progress on map dumper, now renders images with holes in themKelly Rauchenberger2021-01-313-44/+215
* Map dumper gets map width/heightKelly Rauchenberger2021-01-311-2/+28
* Abstracted some of the sprite dumper functionality outKelly Rauchenberger2021-01-314-93/+199
* Added BoneyKelly Rauchenberger2021-01-314-0/+406
* Added DusterKelly Rauchenberger2021-01-314-2/+371
* Added KumatoraKelly Rauchenberger2021-01-314-4/+316
* Added scratch directory to gitignoreKelly Rauchenberger2021-01-311-0/+1
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-317-44/+491
* Sprite dumper combines arbitrary sheets nowKelly Rauchenberger2021-01-311-41/+68
* Fixed errors with signedness... yay!Kelly Rauchenberger2021-01-311-8/+14
* Fixed Flint sprite weirdnessKelly Rauchenberger2021-01-311-1/+3
* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5
* Added datafile formatKelly Rauchenberger2021-01-311-0/+8
* Added .DS_Store to gitignoreKelly Rauchenberger2021-01-311-0/+1
* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
* Started sprite dumper toolKelly Rauchenberger2021-01-302-0/+373
* Added crouching/runningKelly Rauchenberger2021-01-307-50/+175
* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
* Pressing two opposite directions at once now prioritises one instead of doing...Kelly Rauchenberger2021-01-301-6/+2
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
* Added standing/walking animationsKelly Rauchenberger2021-01-3011-9/+252
* Added sprite Y sortingKelly Rauchenberger2021-01-305-13/+47
* Added party following movementKelly Rauchenberger2021-01-307-9/+32