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* Added tile-sized invisible spritesKelly Rauchenberger2021-02-124-3/+46
* Scripts are organised per-map nowKelly Rauchenberger2021-02-1215-35/+44
* Added message bulletsKelly Rauchenberger2021-02-126-18/+37
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-112-1/+12
* Added choice promptsKelly Rauchenberger2021-02-118-39/+127
* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-107-2/+30
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-105-6/+12
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-106-9/+15
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-104-13/+45
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-102-1/+53
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-103-4/+14
* Fixed cmake warnings from SDL2_image/mixerKelly Rauchenberger2021-02-103-2/+2
* Fixed audio popping from speaking tonesKelly Rauchenberger2021-02-105-0/+0
* Added fade out around map changeKelly Rauchenberger2021-02-109-12/+59
* When changing map, place whole party at the warpKelly Rauchenberger2021-02-101-4/+6
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-0920-67/+846
* Added trigger zones to the mapKelly Rauchenberger2021-02-0910-19/+88
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-094-2/+15
* Fixed issue with single-line messagesKelly Rauchenberger2021-02-091-0/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-094-6/+63
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-093-9/+27
* Added "no problem here"Kelly Rauchenberger2021-02-072-0/+18
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-069-9/+77
* Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1
* Added sprite interactionKelly Rauchenberger2021-02-065-15/+50
* Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105
* Added FlintKelly Rauchenberger2021-02-064-0/+334
* Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18
* Organised resources folderKelly Rauchenberger2021-02-0536-31/+31
* Created script systemKelly Rauchenberger2021-02-0511-2/+26867
* Added pageflip message soundKelly Rauchenberger2021-02-052-0/+2
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-056-4/+51
* Added speaker headerKelly Rauchenberger2021-02-056-11/+49
* Added text boxesKelly Rauchenberger2021-02-0418-4/+474
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-038-10/+128
* Added running soundsKelly Rauchenberger2021-02-038-5/+132
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
* Added input systemKelly Rauchenberger2021-02-039-176/+295
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-039-292/+294
* Added animation systemKelly Rauchenberger2021-02-0312-114/+137
* Added camera systemKelly Rauchenberger2021-02-0310-64/+121
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-039-26/+82
* Added running sfx (game does not play them yet though)Kelly Rauchenberger2021-02-0312-1/+531