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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 09:39:31 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 09:39:31 -0500 |
commit | 7e3b59b09399bf8da243fb4122caa2c9c10d2624 (patch) | |
tree | 34a586249f6cd8ee7acb357642dc87117794348f | |
parent | 379f1f8bd8da856a142deb5781c8e9ab15393452 (diff) | |
download | tanetane-7e3b59b09399bf8da243fb4122caa2c9c10d2624.tar.gz tanetane-7e3b59b09399bf8da243fb4122caa2c9c10d2624.tar.bz2 tanetane-7e3b59b09399bf8da243fb4122caa2c9c10d2624.zip |
Implemented circle transition effect (for exit area)
-rw-r--r-- | res/pinhole.png | bin | 0 -> 5615 bytes | |||
-rw-r--r-- | src/effect_system.cpp | 16 | ||||
-rw-r--r-- | src/effect_system.h | 17 | ||||
-rw-r--r-- | src/renderer.cpp | 54 | ||||
-rw-r--r-- | src/script_system.cpp | 4 |
5 files changed, 90 insertions, 1 deletions
diff --git a/res/pinhole.png b/res/pinhole.png new file mode 100644 index 0000000..7dc7953 --- /dev/null +++ b/res/pinhole.png | |||
Binary files differ | |||
diff --git a/src/effect_system.cpp b/src/effect_system.cpp index aeccebb..4dff13c 100644 --- a/src/effect_system.cpp +++ b/src/effect_system.cpp | |||
@@ -37,6 +37,15 @@ void EffectSystem::tick(double dt) { | |||
37 | cameraShakeOffset_.y() = 0; | 37 | cameraShakeOffset_.y() = 0; |
38 | } | 38 | } |
39 | } | 39 | } |
40 | |||
41 | if (circleEffect_ != circleEffectDest_) { | ||
42 | circleEffectThus_ += dt; | ||
43 | if (circleEffectThus_ >= circleEffectLength_) { | ||
44 | circleEffectThus_ = circleEffectLength_; | ||
45 | } | ||
46 | |||
47 | circleEffect_ = (circleEffectDest_ - circleEffectStart_) / circleEffectLength_ * circleEffectThus_ + circleEffectStart_; | ||
48 | } | ||
40 | } | 49 | } |
41 | 50 | ||
42 | void EffectSystem::fadeScreen(int length, double amount) { | 51 | void EffectSystem::fadeScreen(int length, double amount) { |
@@ -64,3 +73,10 @@ void EffectSystem::stopShakingCamera() { | |||
64 | cameraShaking_ = false; | 73 | cameraShaking_ = false; |
65 | cameraShakeOffset_ = { 0, 0 }; | 74 | cameraShakeOffset_ = { 0, 0 }; |
66 | } | 75 | } |
76 | |||
77 | void EffectSystem::circleTransition(int length, double amount) { | ||
78 | circleEffectStart_ = circleEffect_; | ||
79 | circleEffectDest_ = amount; | ||
80 | circleEffectLength_ = length; | ||
81 | circleEffectThus_ = 0; | ||
82 | } | ||
diff --git a/src/effect_system.h b/src/effect_system.h index 12ec7ca..904e6cb 100644 --- a/src/effect_system.h +++ b/src/effect_system.h | |||
@@ -34,6 +34,11 @@ public: | |||
34 | 34 | ||
35 | void stopShakingCamera(); | 35 | void stopShakingCamera(); |
36 | 36 | ||
37 | // Hides or reveals the screen using a circle transition. | ||
38 | // - length is the time in milliseconds | ||
39 | // - amount is [0,1], where 0 is fully revealed and 1 is fully hidden | ||
40 | void circleTransition(int length, double amount); | ||
41 | |||
37 | /* Information */ | 42 | /* Information */ |
38 | 43 | ||
39 | bool isScreenFaded() const { return screenFade_ > 0.0; } | 44 | bool isScreenFaded() const { return screenFade_ > 0.0; } |
@@ -52,6 +57,12 @@ public: | |||
52 | 57 | ||
53 | bool isCameraShaking() const { return cameraShaking_; } | 58 | bool isCameraShaking() const { return cameraShaking_; } |
54 | 59 | ||
60 | bool isCircleTransitionActive() const { return circleEffect_ > 0.0; } | ||
61 | |||
62 | double getCircleTransitionProgress() const { return circleEffect_; } | ||
63 | |||
64 | bool isCircleTransitionComplete() const { return circleEffect_ == circleEffectDest_; } | ||
65 | |||
55 | private: | 66 | private: |
56 | 67 | ||
57 | Game& game_; | 68 | Game& game_; |
@@ -72,6 +83,12 @@ private: | |||
72 | vec2i cameraShakeOffset_ { 0, 0 }; | 83 | vec2i cameraShakeOffset_ { 0, 0 }; |
73 | bool cameraShakeOn_ = false; | 84 | bool cameraShakeOn_ = false; |
74 | Timer cameraShakeTimer_ { 0 }; | 85 | Timer cameraShakeTimer_ { 0 }; |
86 | |||
87 | double circleEffect_ = 0.0; | ||
88 | double circleEffectDest_ = 0.0; | ||
89 | double circleEffectStart_ = 0.0; | ||
90 | double circleEffectLength_ = 0.0; | ||
91 | double circleEffectThus_ = 0.0; | ||
75 | }; | 92 | }; |
76 | 93 | ||
77 | #endif /* end of include guard: EFFECT_SYSTEM_H_0B497B39 */ | 94 | #endif /* end of include guard: EFFECT_SYSTEM_H_0B497B39 */ |
diff --git a/src/renderer.cpp b/src/renderer.cpp index 3007378..5ab623a 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -353,6 +353,60 @@ void Renderer::render(Game& game) { | |||
353 | SDL_RenderFillRect(ren_.get(), nullptr); | 353 | SDL_RenderFillRect(ren_.get(), nullptr); |
354 | } | 354 | } |
355 | 355 | ||
356 | if (effects.isCircleTransitionActive()) { | ||
357 | if (effects.getCircleTransitionProgress() == 1.0) { | ||
358 | SDL_SetRenderTarget(ren_.get(), cameraTex.get()); | ||
359 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
360 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255); | ||
361 | SDL_RenderClear(ren_.get()); | ||
362 | } else { | ||
363 | texture_ptr circleEffectTex( | ||
364 | SDL_CreateTexture( | ||
365 | ren_.get(), | ||
366 | SDL_PIXELFORMAT_RGBA8888, | ||
367 | SDL_TEXTUREACCESS_TARGET, | ||
368 | CANVAS_WIDTH, | ||
369 | CANVAS_HEIGHT)); | ||
370 | |||
371 | if (!circleEffectTex) { | ||
372 | throw sdl_error(); | ||
373 | } | ||
374 | |||
375 | SDL_SetRenderTarget(ren_.get(), circleEffectTex.get()); | ||
376 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
377 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255); | ||
378 | SDL_RenderClear(ren_.get()); | ||
379 | |||
380 | int circleDiameter = 290 * (1.0 - effects.getCircleTransitionProgress()); | ||
381 | SDL_Rect circleSize { | ||
382 | CANVAS_WIDTH / 2 - circleDiameter / 2, | ||
383 | CANVAS_HEIGHT / 2 - circleDiameter / 2, | ||
384 | circleDiameter, | ||
385 | circleDiameter | ||
386 | }; | ||
387 | |||
388 | SDL_Rect copyFromCamera = circleSize; | ||
389 | if (circleDiameter > CANVAS_WIDTH) { | ||
390 | copyFromCamera.x = 0; | ||
391 | copyFromCamera.w = CANVAS_WIDTH; | ||
392 | } | ||
393 | if (circleDiameter > CANVAS_HEIGHT) { | ||
394 | copyFromCamera.y = 0; | ||
395 | copyFromCamera.h = CANVAS_HEIGHT; | ||
396 | } | ||
397 | |||
398 | SDL_RenderCopy(ren_.get(), cameraTex.get(), ©FromCamera, ©FromCamera); | ||
399 | |||
400 | int pinholeTexId = loadImageFromFile("../res/pinhole.png"); | ||
401 | SDL_SetTextureBlendMode(textures_[pinholeTexId].get(), SDL_BLENDMODE_MOD); | ||
402 | SDL_RenderCopy(ren_.get(), textures_[pinholeTexId].get(), nullptr, &circleSize); | ||
403 | |||
404 | SDL_SetRenderTarget(ren_.get(), cameraTex.get()); | ||
405 | SDL_SetTextureBlendMode(circleEffectTex.get(), SDL_BLENDMODE_NONE); | ||
406 | SDL_RenderCopy(ren_.get(), circleEffectTex.get(), nullptr, nullptr); | ||
407 | } | ||
408 | } | ||
409 | |||
356 | if (game.getSystem<InputSystem>().isDebugConsoleOpen()) { | 410 | if (game.getSystem<InputSystem>().isDebugConsoleOpen()) { |
357 | // Not sure why I'm supposed to copy the cached texture to the screen | 411 | // Not sure why I'm supposed to copy the cached texture to the screen |
358 | // BEFORE rendering it, but we get flickering if we don't, so. | 412 | // BEFORE rendering it, but we get flickering if we don't, so. |
diff --git a/src/script_system.cpp b/src/script_system.cpp index a3686b4..3325b79 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
@@ -89,7 +89,9 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
89 | "fadeMap", &EffectSystem::fadeMap, | 89 | "fadeMap", &EffectSystem::fadeMap, |
90 | "isMapFadeComplete", &EffectSystem::isMapFadeComplete, | 90 | "isMapFadeComplete", &EffectSystem::isMapFadeComplete, |
91 | "shakeCamera", &EffectSystem::shakeCamera, | 91 | "shakeCamera", &EffectSystem::shakeCamera, |
92 | "stopShakingCamera", &EffectSystem::stopShakingCamera); | 92 | "stopShakingCamera", &EffectSystem::stopShakingCamera, |
93 | "circleTransition", &EffectSystem::circleTransition, | ||
94 | "isCircleTransitionComplete", &EffectSystem::isCircleTransitionComplete); | ||
93 | 95 | ||
94 | engine_.new_usertype<CameraSystem>( | 96 | engine_.new_usertype<CameraSystem>( |
95 | "camera", | 97 | "camera", |