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449 files changed, 14026 insertions, 3246 deletions
| diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..d6ca532 --- /dev/null +++ b/CHANGELOG.md | |||
| @@ -0,0 +1,495 @@ | |||
| 1 | # lingo2-archipelago Releases | ||
| 2 | |||
| 3 | ## v9.1.0 - 2026-02-08 | ||
| 4 | |||
| 5 | - Added "Custom Mint Ending" option. This creates a panel in the Control Center | ||
| 6 | after putting EXIT into the keyholders, the answer to which is the value of | ||
| 7 | the option. The player must solve the panel to spawn Mint Ending. | ||
| 8 | - Added "Shuffle Music" option. This randomizes the music track that plays on | ||
| 9 | each map. | ||
| 10 | - Added an item group for symbols. | ||
| 11 | - Fix the message on the Control Center wall overcounting the number of endings | ||
| 12 | by 1. | ||
| 13 | |||
| 14 | Compatibility notes: | ||
| 15 | |||
| 16 | - This client should be completely compatible with worlds generated on v9.0.0. | ||
| 17 | |||
| 18 | Download: | ||
| 19 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v9.1.0/lingo2.apworld)<br/> | ||
| 20 | Template YAML: | ||
| 21 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v9.1.0/Lingo%202.yaml)<br/> | ||
| 22 | Source: [v9.1.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v9.1.0) | ||
| 23 | |||
| 24 | ## v9.0.0 - 2026-02-07 | ||
| 25 | |||
| 26 | - Added "Shuffle Fast Travel" option. This allows you to randomize the | ||
| 27 | destinations of the fast travel buttons on the pause menu to almost any map | ||
| 28 | (except for The Entry, which is always the center button). | ||
| 29 | - Added "Fast Travel Access" option. By default, fast travel is unlocked by | ||
| 30 | entering the destination area manually. You can instead set to have all fast | ||
| 31 | travel destinations unlocked from the start, or have them locked behind items | ||
| 32 | (apart from The Entry). | ||
| 33 | - Added "Restrict Letter Placements" option. When enabled, letter items will | ||
| 34 | only be placed in your local world, in letter locations. This only has an | ||
| 35 | effect when Shuffle Letters is set to Item Cyan or Progressive. This is | ||
| 36 | experimental, and may slow down generation. | ||
| 37 | - The values of the Endings Requirement and Masteries Requirement options are | ||
| 38 | now shown in the Control Center, as well as how many endings and masteries you | ||
| 39 | currently have. | ||
| 40 | - Previously, vanilla doors logic expected you to have to solve every panel in | ||
| 41 | the Daedalus Computer Room in order to use the back exit door. This has been | ||
| 42 | fixed to only require solving one panel. | ||
| 43 | - Previously, shuffled doors + shuffled worldports logic expected you to be able | ||
| 44 | to enter Control Center from the Perceptive Entrance without the door item by | ||
| 45 | solving the PART panel (as you would in vanilla doors). This has been fixed so | ||
| 46 | that the door item is required in both directions. | ||
| 47 | |||
| 48 | Compatibility notes: | ||
| 49 | |||
| 50 | - The change to the door in the Control Center required creating a new item with | ||
| 51 | a new ID, which is not present in worlds generated on older versions of the | ||
| 52 | apworld. Therefore, if you have an older world using door shuffle, you may not | ||
| 53 | be able to access the checks in the Perceptive Entrance or the worldport (if | ||
| 54 | worldports are shuffled). | ||
| 55 | |||
| 56 | Download: | ||
| 57 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v9.0.0/lingo2.apworld)<br/> | ||
| 58 | Template YAML: | ||
| 59 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v9.0.0/Lingo%202.yaml)<br/> | ||
| 60 | Source: [v9.0.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v9.0.0) | ||
| 61 | |||
| 62 | ## v8.1.1 - 2026-02-05 | ||
| 63 | |||
| 64 | - Fixed issue in Daedalus Only mode where the Lavender Cubes and Rainbow Rooms | ||
| 65 | Entrance items would not work on vanilla doors. | ||
| 66 | - Prevented the door to the main gallery area from opening in Daedalus Only mode | ||
| 67 | with vanilla doors. | ||
| 68 | |||
| 69 | Compatibility notes: | ||
| 70 | |||
| 71 | - This client should be completely compatible with worlds generated on v8.0.2 - | ||
| 72 | v8.1.0. | ||
| 73 | - See the v8.0.2 release notes for additional compatibility notes regarding | ||
| 74 | earlier versions. | ||
| 75 | |||
| 76 | Download: | ||
| 77 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.1.1/lingo2.apworld)<br/> | ||
| 78 | Template YAML: | ||
| 79 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.1.1/Lingo%202.yaml)<br/> | ||
| 80 | Source: [v8.1.1](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.1.1) | ||
| 81 | |||
| 82 | ## v8.1.0 - 2026-02-04 | ||
| 83 | |||
| 84 | - Added "Daedalus Only" mode. This is an experimental option that allows for a | ||
| 85 | more contained Lingo 2 experience. The only maps available will be Daedalus, | ||
| 86 | The Gold, The Tenacious, and the Daedalus extension in The Gallery. There are | ||
| 87 | a number of restrictions that come with using this option, which are detailed | ||
| 88 | in the option description. | ||
| 89 | |||
| 90 | Compatibility notes: | ||
| 91 | |||
| 92 | - This client should be completely compatible with worlds generated on v8.0.2 - | ||
| 93 | v8.0.5. | ||
| 94 | - See the v8.0.2 release notes for additional compatibility notes regarding | ||
| 95 | earlier versions. | ||
| 96 | |||
| 97 | Download: | ||
| 98 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.1.0/lingo2.apworld)<br/> | ||
| 99 | Template YAML: | ||
| 100 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.1.0/Lingo%202.yaml)<br/> | ||
| 101 | Source: [v8.1.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.1.0) | ||
| 102 | |||
| 103 | ## v8.0.5 - 2026-01-12 | ||
| 104 | |||
| 105 | - Fixed bug that prevented Yellow Ending door from opening when Cyan Door | ||
| 106 | Behavior is set to Item. | ||
| 107 | |||
| 108 | Compatibility notes: | ||
| 109 | |||
| 110 | - This client should be completely compatible with worlds generated on v8.0.2 - | ||
| 111 | v8.0.4. | ||
| 112 | - See the v8.0.2 release notes for additional compatibility notes regarding | ||
| 113 | earlier versions. | ||
| 114 | |||
| 115 | Download: | ||
| 116 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.5/lingo2.apworld)<br/> | ||
| 117 | Template YAML: | ||
| 118 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.5/Lingo%202.yaml)<br/> | ||
| 119 | Source: [v8.0.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.0.5) | ||
| 120 | |||
| 121 | ## v8.0.4 - 2026-01-05 | ||
| 122 | |||
| 123 | - Fixed worldport shuffle, which was broken in v8.0.3. | ||
| 124 | - Previously, if you set your mastery requirement to the maximum available to | ||
| 125 | you, the game would expect you to complete all masteries, including ones not | ||
| 126 | available to you. This has been fixed. | ||
| 127 | - Fixed an incorrect connection in Icarus. This mistake had no actual impact on | ||
| 128 | logic, but caused the Show Path tracker feature to show the wrong name of an | ||
| 129 | area. | ||
| 130 | |||
| 131 | Compatibility notes: | ||
| 132 | |||
| 133 | - This client should be completely compatible with worlds generated on v8.0.2 | ||
| 134 | and v8.0.3. | ||
| 135 | - See the v8.0.2 release notes for additional compatibility notes regarding | ||
| 136 | earlier versions. | ||
| 137 | |||
| 138 | Download: | ||
| 139 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.4/lingo2.apworld)<br/> | ||
| 140 | Template YAML: | ||
| 141 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.4/Lingo%202.yaml)<br/> | ||
| 142 | Source: [v8.0.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.0.4) | ||
| 143 | |||
| 144 | ## v8.0.3 - 2025-12-18 | ||
| 145 | |||
| 146 | - Fixed the "Set changed during iteration" error some users were experiencing. | ||
| 147 | - Fixed issue where generation would try to create anti-number traps when The | ||
| 148 | Fuzzy was enabled. | ||
| 149 | - Using the key return now acts like interacting with a keyholder, and should | ||
| 150 | force-update your keyboard in case it gets out of sync. | ||
| 151 | |||
| 152 | Compatibility notes: | ||
| 153 | |||
| 154 | - This client should be completely compatible with worlds generated on v8.0.2. | ||
| 155 | - See the v8.0.2 release notes for additional compatibility notes regarding | ||
| 156 | earlier versions. | ||
| 157 | |||
| 158 | Download: | ||
| 159 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.3/lingo2.apworld)<br/> | ||
| 160 | Template YAML: | ||
| 161 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.3/Lingo%202.yaml)<br/> | ||
| 162 | Source: [v8.0.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.0.3) | ||
| 163 | |||
| 164 | ## v8.0.2 - 2025-11-11 | ||
| 165 | |||
| 166 | - Fixed a logic issue in The Symbolic where Poetry Room and Whirred Room were | ||
| 167 | not part of the requirements to access the mastery. | ||
| 168 | - Fixed the issue where the Poetry Room location would be sent early. | ||
| 169 | - The Daedalus Hedges Tower door is now latched (it will stay open after being | ||
| 170 | opened once). | ||
| 171 | |||
| 172 | Compatibility notes: | ||
| 173 | |||
| 174 | - This client should overall be compatible with worlds generated on v8.0.0 and | ||
| 175 | v8.0.1. The tracker will now correctly show when The Symbolic - Mastery is | ||
| 176 | possible to get in-game. However, this does not match the generator's logic in | ||
| 177 | earlier versions of the apworld, so you may end up in a position where you are | ||
| 178 | blocked because the mastery is impossible to get. Playing on another version | ||
| 179 | of the client will not fix this problem, nor is there an easy way to get the | ||
| 180 | mastery out-of-logic, and you may need to use server commands to send the | ||
| 181 | location early. | ||
| 182 | - See the v8.0.1 release notes for additional compatibility notes regarding | ||
| 183 | earlier versions. | ||
| 184 | |||
| 185 | Download: | ||
| 186 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.2/lingo2.apworld)<br/> | ||
| 187 | Template YAML: | ||
| 188 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.2/Lingo%202.yaml)<br/> | ||
| 189 | Source: [v8.0.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.0.2) | ||
| 190 | |||
| 191 | ## v8.0.1 - 2025-11-05 | ||
| 192 | |||
| 193 | - Fixed issue where The Unkempt - COLOR would disappear when it became logical | ||
| 194 | to solve it. It is now always present, and does not logically require cyan | ||
| 195 | doors or the orange control center door. | ||
| 196 | - Fixed issue where you would be expected to solve The Owl - COLOR while it is | ||
| 197 | invisible. It is now considered a cyan door. | ||
| 198 | |||
| 199 | Compatibility notes: | ||
| 200 | |||
| 201 | - This client should overall be compatible with worlds generated on v8.0.0. The | ||
| 202 | tracker will show the new logic for The Unkempt - COLOR, which reflects when | ||
| 203 | it is solvable in game, but may place it in an earlier sphere than it was in | ||
| 204 | the original generation. Conversely, The Owl - COLOR is now more restricted in | ||
| 205 | the new logic, so you may end up in a situation where you are required to | ||
| 206 | solve it but the tracker does not realize it is in logic. However, the panel | ||
| 207 | is simply invisible when you don't have cyan doors, meaning it is easy to | ||
| 208 | solve it early if necessary. | ||
| 209 | |||
| 210 | Download: | ||
| 211 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.1/lingo2.apworld)<br/> | ||
| 212 | Template YAML: | ||
| 213 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.1/Lingo%202.yaml)<br/> | ||
| 214 | Source: [v8.0.1](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.0.1) | ||
| 215 | |||
| 216 | ## v8.0.0 - 2025-11-02 | ||
| 217 | |||
| 218 | - ~50 new locations were added, such that almost every panel in the game is now | ||
| 219 | part of either a location or a connection. Some existing locations were also | ||
| 220 | modified or removed to make this cleaner. The only panels that are not part of | ||
| 221 | any location or connection are the ones in rooms that you are explicitly not | ||
| 222 | supposed to solve (e.g. the letter rooms in Daedalus where you are only | ||
| 223 | supposed to solve the panels indicated by the ceiling). | ||
| 224 | - Multiworld state is now saved in a way that should increase compatibility when | ||
| 225 | playing on a client that is a different version than the apworld that | ||
| 226 | generated the world, going forward. Complete compatibility is not guaranteed, | ||
| 227 | but this fixes some of the glaring issues. Also note that this client is _not_ | ||
| 228 | compatible with worlds generated on v7.x.x. | ||
| 229 | - Hinted locations are now prioritized in the tracker, and are displayed in a | ||
| 230 | different color. | ||
| 231 | - Locations can now be ignored in the tracker, which removes them from the | ||
| 232 | overlay and puts them at the bottom of the tab in the text client. | ||
| 233 | - Fixed the Yellow Ending door not opening properly when gallery paintings are | ||
| 234 | shuffled. | ||
| 235 | - The trigger for the gallery painting in The Unyielding is now smaller, so that | ||
| 236 | it matches the logical requirement. | ||
| 237 | - The DIRECTION panels near the Castle in Daedalus are now moved when the roof | ||
| 238 | access stairs are present, so that you don't lose access to them. | ||
| 239 | |||
| 240 | Download: | ||
| 241 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.0/lingo2.apworld)<br/> | ||
| 242 | Template YAML: | ||
| 243 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v8.0.0/Lingo%202.yaml)<br/> | ||
| 244 | Source: [v8.0.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v8.0.0) | ||
| 245 | |||
| 246 | ## v7.2.0 - 2025-10-25 | ||
| 247 | |||
| 248 | - Doors that rely on keyholders or the control center color panel are now | ||
| 249 | "latched". This means they will not close once they've been opened. Because of | ||
| 250 | this, the worldports near these doors are now eligible for randomization in | ||
| 251 | worldport shuffle. | ||
| 252 | - Icarus is now optionally randomizable. | ||
| 253 | - The requirements for accessing White Ending are now customizable. You can | ||
| 254 | choose to require a number of endings as well as a number of masteries. | ||
| 255 | - The "Return To" trigger in The Plaza is now outside of the turtle. | ||
| 256 | - Fixed a logic error regarding a couple of specific doors in vanilla doors | ||
| 257 | mode. | ||
| 258 | - Fixed a bug where unlocks would not persist if you were playing with all | ||
| 259 | letters pre-unlocked and cyan doors on "any double letter". | ||
| 260 | - Fixed a bug where the client would fail to connect properly when launched from | ||
| 261 | a URL if the player name had spaces in it. | ||
| 262 | |||
| 263 | Download: | ||
| 264 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.2.0/lingo2.apworld)<br/> | ||
| 265 | Template YAML: | ||
| 266 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.2.0/Lingo%202.yaml)<br/> | ||
| 267 | Source: [v7.2.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v7.2.0) | ||
| 268 | |||
| 269 | ## v7.1.0 - 2025-10-07 | ||
| 270 | |||
| 271 | - Added a "Get Path" button to the locations tracker. This shows you the path | ||
| 272 | you're currently expected to be able to take in order to reach that | ||
| 273 | location/worldport/goal. | ||
| 274 | - Worldport names in the spoiler log have been changed to be more descriptive. | ||
| 275 | - Jumping into The Graveyard from The Sun Temple is now in logic. | ||
| 276 | - Solving the FLIP panels above the Liberated and Literate entrances by looking | ||
| 277 | up is now in logic. | ||
| 278 | - Renamed some locations so that they're shorter. | ||
| 279 | - Fixed bug where White Ending would kick the player out of Archipelago. | ||
| 280 | - Fixed bug where the minimap would be completely white when a texture pack is | ||
| 281 | enabled. | ||
| 282 | - Generation failures while shuffling worldports should be significantly less | ||
| 283 | common. | ||
| 284 | |||
| 285 | Download: | ||
| 286 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.1.0/lingo2.apworld)<br/> | ||
| 287 | Template YAML: | ||
| 288 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.1.0/Lingo%202.yaml)<br/> | ||
| 289 | Source: [v7.1.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v7.1.0) | ||
| 290 | |||
| 291 | ## v7.0.2 - 2025-10-03 | ||
| 292 | |||
| 293 | - Fixed issue connecting to password-protected slots. | ||
| 294 | - Added instructions for using the client on Linux. | ||
| 295 | |||
| 296 | Download: | ||
| 297 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.0.2/lingo2.apworld)<br/> | ||
| 298 | Template YAML: | ||
| 299 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.0.2/Lingo%202.yaml)<br/> | ||
| 300 | Source: [v7.0.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=v7.0.2) | ||
| 301 | |||
| 302 | ## v7.0.1 - 2025-10-01 | ||
| 303 | |||
| 304 | - Fixed logic error regarding the Plaza Entrance in The Repetitive. Going from | ||
| 305 | The Plaza to The Repetitive does not require the door to be open in vanilla | ||
| 306 | doors, but both directions require the door item when doors are shuffled. | ||
| 307 | - Fixed Worldports tracker tab getting messed up after disconnecting and | ||
| 308 | reconnecting to multiworld. | ||
| 309 | - Improved error messages when failing to connect. The game now also shows you | ||
| 310 | when your connection has dropped. | ||
| 311 | |||
| 312 | Download: | ||
| 313 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.0.1/lingo2.apworld)<br/> | ||
| 314 | Template YAML: | ||
| 315 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.0.1/Lingo%202.yaml)<br/> | ||
| 316 | Source: [v7.0.1](https://code.fourisland.com/lingo2-archipelago/tag/?h=v7.0.1) | ||
| 317 | |||
| 318 | ## v7.0.0 - 2025-09-30 | ||
| 319 | |||
| 320 | - Major update! First and foremost: the client and apworld are no longer | ||
| 321 | separate! There is only an apworld now, which you install into your | ||
| 322 | Archipelago custom worlds folder as per normal. In order to play a randomized | ||
| 323 | world, you open the Archipelago Launcher and click Lingo 2 Client. The first | ||
| 324 | time you do this, it will ask you for the location of your Lingo2.exe, which | ||
| 325 | you can find by right clicking on the game in Steam and clicking Browse Local | ||
| 326 | Files. | ||
| 327 | - **Built-in tracker**: The in-game text client has a new tab called "Locations" | ||
| 328 | which lists the currently accessible locations similar to how Universal | ||
| 329 | Tracker does it. There is also an optional overlay you can enable in the | ||
| 330 | settings, which shows you some of your accessible locations on screen while | ||
| 331 | you're playing. If you're playing with vanilla letters, the tracker won't show | ||
| 332 | you locations that are solvable with letters until you collect the actual | ||
| 333 | letters, in order to help direct you better. More features will be coming to | ||
| 334 | the tracker in the future! | ||
| 335 | - **Worldport shuffle**: The first part of entrance randomization is here! | ||
| 336 | Enabling this shuffles the destinations of the worldports, which are the | ||
| 337 | loading zones you walk into in order to change maps. Some restrictions apply, | ||
| 338 | which are noted in the option description. The tracker will show a list of | ||
| 339 | worldports you haven't entered yet, and will also not show you what lies | ||
| 340 | beyond a worldport until you've entered it. There is also a tab in the | ||
| 341 | textclient showing you the mapping between worldports you've already entered. | ||
| 342 | - **Minimap**: There is an option in the settings to show a minimap in the | ||
| 343 | corner of the screen. This shows an overhead view of the map you're on, and | ||
| 344 | where you are in it. More features will be coming to the minimap in the | ||
| 345 | future! | ||
| 346 | - Fixed the gate outside the Daedalus entrance in The Great not opening when | ||
| 347 | control center colors are shuffled. | ||
| 348 | |||
| 349 | Download: | ||
| 350 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.0.0/lingo2.apworld)<br/> | ||
| 351 | Template YAML: | ||
| 352 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v7.0.0/Lingo%202.yaml)<br/> | ||
| 353 | Source: [v7.0.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v7.0.0) | ||
| 354 | |||
| 355 | ## Legacy Client v6.7 - 2025-09-19 | ||
| 356 | |||
| 357 | - Added a compass overlay. This makes it clearer which direction corresponds to | ||
| 358 | which compass direction, which is useful since many location/item names | ||
| 359 | reference compass directions. It can be enabled in the settings screen on the | ||
| 360 | pause menu. | ||
| 361 | - Compatability update for the changes in v6.6 of the apworld. | ||
| 362 | |||
| 363 | Download: | ||
| 364 | [lingo2-archipelago-client-v6.7.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v6.7.zip)<br/> | ||
| 365 | Source: | ||
| 366 | [v6.7](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v6.7) | ||
| 367 | |||
| 368 | ## Legacy Apworld v6.6 - 2025-09-19 | ||
| 369 | |||
| 370 | - Added options that make the requirements for Purple Ending and Cyan Ending | ||
| 371 | stricter. With the strict options on, players are required to have all purple | ||
| 372 | (level 1) letters in order to get Purple Ending, and all cyan (level 2) | ||
| 373 | letters to get Cyan Ending. These options are on by default. | ||
| 374 | - Renamed several items and locations, mostly regarding changing relative | ||
| 375 | directions (left, right, etc) to compass directions. The colored SMILE panels | ||
| 376 | in Daedalus now have clearer names too. | ||
| 377 | - Fixed some minor logic errors. | ||
| 378 | |||
| 379 | Download: | ||
| 380 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v6.6/lingo2.apworld)<br/> | ||
| 381 | Template YAML: | ||
| 382 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v6.6/Lingo%202.yaml)<br/> | ||
| 383 | Source: | ||
| 384 | [v6.6](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v6.6) | ||
| 385 | |||
| 386 | ## Legacy Client v5.6 - 2025-09-17 | ||
| 387 | |||
| 388 | - Letter locations will no longer reappear after being collected. | ||
| 389 | - This also prevents a potential scenario in which it is impossible to access | ||
| 390 | the location "The Congruent - Obverse Yellow Puzzles" when door shuffle is | ||
| 391 | disabled. | ||
| 392 | |||
| 393 | Download: | ||
| 394 | [lingo2-archipelago-client-v5.6.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v5.6.zip)<br/> | ||
| 395 | Source: | ||
| 396 | [v5.6](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v5.6) | ||
| 397 | |||
| 398 | ## Legacy Client v5.5 - 2025-09-16 | ||
| 399 | |||
| 400 | - Compatability update for v5.5 of the apworld. | ||
| 401 | |||
| 402 | Download: | ||
| 403 | [lingo2-archipelago-client-v5.5.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v5.5.zip)<br/> | ||
| 404 | Source: | ||
| 405 | [v5.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v5.5) | ||
| 406 | |||
| 407 | ## Legacy Apworld v5.5 - 2025-09-16 | ||
| 408 | |||
| 409 | - Fixed a panel in The Ancient that was missing a symbol. | ||
| 410 | - Fixed an issue where you could be expected to get S1 in The Darkroom without | ||
| 411 | having U. | ||
| 412 | - Renamed a few locations. | ||
| 413 | |||
| 414 | Download: | ||
| 415 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v5.5/lingo2.apworld)<br/> | ||
| 416 | Template YAML: | ||
| 417 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v5.5/Lingo%202.yaml)<br/> | ||
| 418 | Source: | ||
| 419 | [v5.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v5.5) | ||
| 420 | |||
| 421 | ## Legacy Apworld v4.4 - 2025-09-14 | ||
| 422 | |||
| 423 | - Fixed panel set location names. | ||
| 424 | |||
| 425 | Download: | ||
| 426 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.4/lingo2.apworld)<br/> | ||
| 427 | Template YAML: | ||
| 428 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.4/Lingo%202.yaml)<br/> | ||
| 429 | Source: | ||
| 430 | [v4.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v4.4) | ||
| 431 | |||
| 432 | ## Legacy Client v4.4 - 2025-09-13 | ||
| 433 | |||
| 434 | - Added support for anti-collectable trap items. | ||
| 435 | - Fixed entrance to The Jubilant not opening properly when using control center | ||
| 436 | color shuffle. | ||
| 437 | - Fixed the location "The Entry (Colored Doors Area) - OPEN" not sending. | ||
| 438 | - Fixed level 2 letters not activating properly when letter shuffle is set to | ||
| 439 | Item Cyan. | ||
| 440 | - Messages are now cleared out when returning to the main menu. | ||
| 441 | - The player is prevented from accidentally breaking roof access logic when | ||
| 442 | returning to Daedalus from Icarus. | ||
| 443 | |||
| 444 | Download: | ||
| 445 | [lingo2-archipelago-client-v4.4.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v4.4.zip)<br/> | ||
| 446 | Source: | ||
| 447 | [v4.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v4.4) | ||
| 448 | |||
| 449 | ## Legacy Apworld v4.3 - 2025-09-13 | ||
| 450 | |||
| 451 | - Added a location for the anti-collectable in The Repetitive. | ||
| 452 | - Added trap items. These remove letters from your keyboard until you use the | ||
| 453 | Key Return in The Entry, similar to the anti-collectable in The Repetitive. | ||
| 454 | This can be controlled using the `trap_percentage` option, which defaults to | ||
| 455 | zero. | ||
| 456 | - Fixed crash on load when using Python 3.11. | ||
| 457 | |||
| 458 | Download: | ||
| 459 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.3/lingo2.apworld)<br/> | ||
| 460 | Template YAML: | ||
| 461 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.3/Lingo%202.yaml)<br/> | ||
| 462 | Source: | ||
| 463 | [v4.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v4.3) | ||
| 464 | |||
| 465 | ## Legacy Client v3.3 - 2025-09-12 | ||
| 466 | |||
| 467 | - Fixed issue downloading large datapackages (such as TUNIC's). | ||
| 468 | - Connection failures now show error messages. | ||
| 469 | |||
| 470 | Download: | ||
| 471 | [lingo2-archipelago-client-v3.3.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.3.zip)<br/> | ||
| 472 | Source: | ||
| 473 | [v3.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.3) | ||
| 474 | |||
| 475 | ## Legacy Client v3.2 - 2025-09-12 | ||
| 476 | |||
| 477 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
| 478 | and symbol shuffle. | ||
| 479 | |||
| 480 | Download: | ||
| 481 | [lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/> | ||
| 482 | Source: | ||
| 483 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2) | ||
| 484 | |||
| 485 | ## Legacy Apworld v3.2 - 2025-09-12 | ||
| 486 | |||
| 487 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
| 488 | and symbol shuffle. | ||
| 489 | |||
| 490 | Download: | ||
| 491 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/> | ||
| 492 | Template YAML: | ||
| 493 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/> | ||
| 494 | Source: | ||
| 495 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2) | ||
| diff --git a/README.md b/README.md index 1da3c2b..24e9fa2 100644 --- a/README.md +++ b/README.md | |||
| @@ -9,17 +9,50 @@ This is a project that modifies the game | |||
| 9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as | 9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as |
| 10 | part of an Archipelago multiworld game. | 10 | part of an Archipelago multiworld game. |
| 11 | 11 | ||
| 12 | ## How To Play | 12 | ## Installation |
| 13 | 13 | ||
| 14 | Here are the components needed in order to play: | 14 | 1. Download the Lingo 2 Apworld from |
| 15 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/CHANGELOG.md). | ||
| 16 | 2. If you do not already have it, download and install the | ||
| 17 | [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/). | ||
| 18 | 3. Double click on `lingo2.apworld` to install it, or copy it manually to the | ||
| 19 | `custom_worlds` folder of your Archipelago installation. | ||
| 15 | 20 | ||
| 16 | - **Apworld**: This is used by Archipelago to generate randomized Lingo 2 | 21 | ## Joining a Multiworld game (Windows) |
| 17 | worlds. | 22 | |
| 18 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | 23 | 1. Open the Archipelago Launcher. |
| 19 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md) | 24 | 2. Select "Lingo 2 Client". |
| 20 | - **Client**: This is how Lingo 2 connects to an Archipelago multiworld. | 25 | 3. The first time you do this, Archipelago will prompt you for the location of |
| 21 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | 26 | the Lingo 2 executable file ("Lingo2.exe"). You can find this by |
| 22 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md) | 27 | right-clicking on Lingo 2 in Steam, going to "Manage", and clicking "Browse |
| 28 | local files". | ||
| 29 | 4. Lingo 2 will open, and you will see a form asking for your connection | ||
| 30 | details. Enter the Archipelago address, slot name, and password into the | ||
| 31 | fields. | ||
| 32 | 5. Press Connect. | ||
| 33 | 6. Enjoy! | ||
| 34 | |||
| 35 | To continue an earlier game, you can perform the exact same steps as above. | ||
| 36 | |||
| 37 | ## Joining a Multiworld game (Non-Windows) | ||
| 38 | |||
| 39 | Lingo 2 only officially supports Windows, but has been known to work on Linux | ||
| 40 | using Proton. Archipelago can be played on a non-Windows system, but the process | ||
| 41 | is a little more complex. | ||
| 42 | |||
| 43 | 1. Download | ||
| 44 | [archipelago.tscn](https://code.fourisland.com/lingo2-archipelago/plain/client/archipelago.tscn) | ||
| 45 | and put it in your custom maps folder. You only have to do this once. | ||
| 46 | 2. Open Lingo 2, and select Archipelago from the level selection list. | ||
| 47 | 3. Put the path to your `lingo2.apworld` into the field provided. You only have | ||
| 48 | to do this once, as the game will remember what you put in. | ||
| 49 | 4. Click Start and wait for the connection settings screen to load. | ||
| 50 | 5. Open the Archipelago Launcher. | ||
| 51 | 6. Select "Lingo 2 Client". | ||
| 52 | 7. You should see "Connected to Lingo 2!" You can then return to Lingo 2 and | ||
| 53 | fill out your connection details. | ||
| 54 | 8. Press Connect. | ||
| 55 | 9. Enjoy! | ||
| 23 | 56 | ||
| 24 | ## Frequently Asked Questions | 57 | ## Frequently Asked Questions |
| 25 | 58 | ||
| @@ -38,13 +71,31 @@ same time as collecting the letter. | |||
| 38 | 71 | ||
| 39 | ### What areas are randomized? | 72 | ### What areas are randomized? |
| 40 | 73 | ||
| 41 | Almost all maps that you can access from the base game are randomized. The | 74 | Almost all maps that you can access from the base game are randomized. The only |
| 42 | exceptions are: | 75 | exception is The Hinterlands, which will probably be repurposed into a hint |
| 76 | area. Some advanced/hidden maps are also disabled by default (as discussed | ||
| 77 | below). | ||
| 78 | |||
| 79 | ### Is my progress saved locally? | ||
| 80 | |||
| 81 | Lingo 2 autosaves your progress every time you solve a puzzle, get a | ||
| 82 | collectable, or interact with a keyholder. The randomizer generates a savefile | ||
| 83 | name based on your Multiworld seed and slot number, so you should be able to | ||
| 84 | seamlessly switch between multiworlds and even slots within a multiworld. | ||
| 85 | |||
| 86 | The exception to this is different rooms created from the same multiworld seed. | ||
| 87 | The client is unable to tell rooms in a seed apart (this is a limitation of the | ||
| 88 | Archipelago API), so the client will use the same save file for the same slot in | ||
| 89 | different rooms on the same seed. You can work around this by manually moving or | ||
| 90 | removing the save folder from the users directory in Lingo 2's game files. | ||
| 91 | |||
| 92 | If you play the base game again, you will see one or more save files with a long | ||
| 93 | name that begins with "zzAP\_". These are the saves for your multiworlds. They | ||
| 94 | can be safely deleted after you have completed the associated multiworld. It is | ||
| 95 | not recommended to load these save files outside of the randomizer. | ||
| 43 | 96 | ||
| 44 | - Icarus (this will be randomized at some point, although it will be optional) | 97 | A connection to Archipelago is required to resume playing a multiworld. This is |
| 45 | - Demo | 98 | because the set of items you have received is not stored locally. |
| 46 | - The Hinterlands (this will probably be repurposed) | ||
| 47 | - The beta tester gift maps | ||
| 48 | 99 | ||
| 49 | ### What about wall snipes? | 100 | ### What about wall snipes? |
| 50 | 101 | ||
| @@ -95,10 +146,139 @@ before leaving solve mode, as the keyholder will still be considered to be | |||
| 95 | "focused", even though it has moved. If you have already moved, though, there is | 146 | "focused", even though it has moved. If you have already moved, though, there is |
| 96 | another way to get your letters back: just use the Key Return in The Entry. | 147 | another way to get your letters back: just use the Key Return in The Entry. |
| 97 | 148 | ||
| 98 | ## Project Details | 149 | ### Why is the tracker telling me to solve a panel that's currently red? |
| 150 | |||
| 151 | Red usually indicates that a panel cannot be solved because of missing letters. | ||
| 152 | However, that only applies to the puzzle's main answer. If a puzzle has | ||
| 153 | alternate answers, you may be expected to use one of those instead of the main | ||
| 154 | one. As long as you have all of the necessary letters, an alternate answer can | ||
| 155 | be typed into a red panel even though it does not show you typing. When you | ||
| 156 | finish typing the answer, the panel will solve as normal. | ||
| 157 | |||
| 158 | ### Why does the tracker say "The Entry (Colored Doors Area) - OPEN" is in logic? | ||
| 159 | |||
| 160 | This is an infamous panel, both in the base game and in the randomizer. There | ||
| 161 | are _two_ valid answers that open the door / clear the location. These are | ||
| 162 | "ORANGE" and "WALL". | ||
| 163 | |||
| 164 | ### I can't solve the COLORS panel in The Sturdy! | ||
| 165 | |||
| 166 | The Sturdy contains a rainbow painting that leads to the Gold Ending area in | ||
| 167 | Daedalus. There are three ways to spawn this painting, which have different | ||
| 168 | logical requirements: | ||
| 169 | |||
| 170 | - Solve the COLORS panel that appears after collecting S2. This is the most | ||
| 171 | well-known way, and causes the most confusion because you may be expected to | ||
| 172 | enter the painting even if you are unable to solve the panel (e.g. if you are | ||
| 173 | missing letters or missing Boxes Symbol). | ||
| 174 | - Solve the panels in the order that you walk across the colors on the way | ||
| 175 | toward S2: Magenta, Red, Orange, Yellow, Green, Blue, Purple, Cyan. This has | ||
| 176 | the same logic as accessing S2. | ||
| 177 | - Type "MOVE" into the Green and Yellow panels, and none of the other ones. This | ||
| 178 | is a subset of the logic for accessing S2, so you may actually be expected to | ||
| 179 | use the rainbow painting before you can even collect S2. | ||
| 180 | |||
| 181 | ### How does Icarus work? | ||
| 182 | |||
| 183 | While Icarus is easily accessible during normal play, it is not randomized by | ||
| 184 | default. The main reason for this is that Icarus employs significantly more use | ||
| 185 | of gravity changing mechanics than the rest of the game and as a result tends to | ||
| 186 | cause motion sickness in a lot of players. It is also an infamously confusing | ||
| 187 | area to navigate. | ||
| 188 | |||
| 189 | Because of this, the player may enter and exit Icarus from the usual place in | ||
| 190 | Daedalus, but it will not contain any locations, and no items will be added to | ||
| 191 | the pool for it. The worldport will not be included in the randomization if | ||
| 192 | worldport shuffle is on. Icarus can also still be entered from The Crystalline, | ||
| 193 | but doing so (in order to then access Daedalus) will not be logically required. | ||
| 194 | |||
| 195 | However, Icarus can be randomized via the "Enable Icarus" option. Doing so | ||
| 196 | creates locations and items for the map, and includes the worldport in worldport | ||
| 197 | shuffle. The aforementioned connection from The Crystalline also becomes | ||
| 198 | logical, if The Crystalline is enabled. | ||
| 199 | |||
| 200 | It is not trivial to telegraph exactly what is logical within Icarus. It is very | ||
| 201 | easy to break logic because the gravity changers allow you to fall in almost any | ||
| 202 | direction you want to. In general, falling is only in logic if it is "guided", | ||
| 203 | i.e. falling through a hole or an open door to another platform, or using a | ||
| 204 | gravity inverter. You may also sometimes be required to solve panels that are | ||
| 205 | physically near you and easily visible, but not on your plane of gravity. The | ||
| 206 | tracker can help you determine what is considered logical, if you want to stay | ||
| 207 | within the randomizer's logic. | ||
| 208 | |||
| 209 | ### How do the gift maps work? | ||
| 210 | |||
| 211 | The beta tester gift maps are hidden levels intended for specific people. By | ||
| 212 | default, these are not accessible at all from within the randomizer. The "Enable | ||
| 213 | Gift Maps" option allows you to enter the maps, and creates items and locations | ||
| 214 | for them. If worldport shuffle is on, their worldports will be included in the | ||
| 215 | randomization. | ||
| 216 | |||
| 217 | The gift maps are accessed via a panel in The Entry's Starting Room, which only | ||
| 218 | appears if at least one gift map is enabled. It is also treated like a cyan | ||
| 219 | door, and will not appear until the condition specified in the Cyan Door | ||
| 220 | Behavior option is satisfied. Solving this panel with the name of one of the | ||
| 221 | beta testers will teleport you to their corresponding gift map. This README | ||
| 222 | purposefully does not list the names you need to enter the maps via the panel. | ||
| 223 | |||
| 224 | In the base game, nothing happens once you complete a gift map. Masteries have | ||
| 225 | been added to the gift maps in the randomizer so that the player can be rewarded | ||
| 226 | for completing them. | ||
| 227 | |||
| 228 | Note that the gift maps were originally only intended to be played by specific | ||
| 229 | people, and as a result may be frustrating or require knowledge of inside jokes. | ||
| 230 | The Crystalline is particularly difficult as it requires completing a parkour | ||
| 231 | course. It is highly recommended that you complete these maps vanilla or solo | ||
| 232 | before bringing them to a multiworld. It is also perfectly acceptable to never | ||
| 233 | enable them. | ||
| 234 | |||
| 235 | ## Running from source | ||
| 236 | |||
| 237 | The randomizer is mostly written in Python and GDScript, which do not need to be | ||
| 238 | compiled. However, there are three files that need to be generated before the | ||
| 239 | apworld can be used. | ||
| 240 | |||
| 241 | The first file is `data.binpb`, the datafile containing the randomizer logic. | ||
| 242 | You can read about how to generate it on | ||
| 243 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). | ||
| 244 | Once you have it, put it in a subfolder of `apworld` called `generated`. | ||
| 245 | |||
| 246 | The second generated file is `data_pb2.py`. This file allows Archipelago to read | ||
| 247 | the datafile. We use `protoc`, the Protocol Buffer compiler, to generate it. As | ||
| 248 | of 0.6.3, Archipelago has protobuf 3.20.3 packaged with it, which means we need | ||
| 249 | to compile our proto file with a similar version. | ||
| 250 | |||
| 251 | If you followed the steps to generate `data.binpb` and compiled the `datapacker` | ||
| 252 | tool yourself, you will already have protobuf version 3.21.12 installed through | ||
| 253 | vcpkg. You can then run a command similar to this in order to generate the | ||
| 254 | python file. | ||
| 255 | |||
| 256 | ```shell | ||
| 257 | .\out\build\x64-Debug\vcpkg_installed\x64-windows\tools\protobuf\protoc.exe -Iproto\ ^ | ||
| 258 | --python_out=apworld\generated\ .\proto\data.proto | ||
| 259 | ``` | ||
| 260 | |||
| 261 | The exact path to `protoc.exe` is going to depend on where vcpkg installed its | ||
| 262 | packages. The above location is where Visual Studio will probably put it. | ||
| 263 | |||
| 264 | The third generated file is `proto.gd`. This is the GDScript version of the | ||
| 265 | previous file. We use a Godot script to generate it, which means | ||
| 266 | [the Godot Editor](https://godotengine.org/download/) is required. From the root | ||
| 267 | of the repository: | ||
| 268 | |||
| 269 | ```shell | ||
| 270 | cd vendor\godobuf | ||
| 271 | godot --headless -s addons\protobuf\protobuf_cmdln.gd --input=..\..\proto\data.proto ^ | ||
| 272 | --output=..\..\apworld\generated\proto.gd | ||
| 273 | ``` | ||
| 99 | 274 | ||
| 100 | There are multiple parts of this project: | 275 | If you are not on Windows, replace the forward slashes with backslashes as |
| 276 | appropriate (and the caret with a forward slash). You will also probably need to | ||
| 277 | replace "godot" at the start of the second line with a path to a Godot Editor | ||
| 278 | executable. | ||
| 101 | 279 | ||
| 102 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | 280 | After generating those three files, the apworld should be functional. You can |
| 103 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | 281 | copy it into an Archipelago source tree (rename the folder `apworld` to `lingo2` |
| 104 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | 282 | if you do so) if you want to edit/debug the code. Otherwise, you can zip up the |
| 283 | folder and rename it to `lingo2.apworld` in order to package it for | ||
| 284 | distribution. | ||
| diff --git a/apworld/CHANGELOG.md b/apworld/CHANGELOG.md deleted file mode 100644 index af45992..0000000 --- a/apworld/CHANGELOG.md +++ /dev/null | |||
| @@ -1,54 +0,0 @@ | |||
| 1 | # lingo2-archipelago Apworld Releases | ||
| 2 | |||
| 3 | ## v5.5 - 2025-09-16 | ||
| 4 | |||
| 5 | - Fixed a panel in The Ancient that was missing a symbol. | ||
| 6 | - Fixed an issue where you could be expected to get S1 in The Darkroom without | ||
| 7 | having U. | ||
| 8 | - Renamed a few locations. | ||
| 9 | |||
| 10 | Download: | ||
| 11 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v5.5/lingo2.apworld)<br/> | ||
| 12 | Template YAML: | ||
| 13 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v5.5/Lingo%202.yaml)<br/> | ||
| 14 | Source: | ||
| 15 | [v5.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v5.5) | ||
| 16 | |||
| 17 | ## v4.4 - 2025-09-14 | ||
| 18 | |||
| 19 | - Fixed panel set location names. | ||
| 20 | |||
| 21 | Download: | ||
| 22 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.4/lingo2.apworld)<br/> | ||
| 23 | Template YAML: | ||
| 24 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.4/Lingo%202.yaml)<br/> | ||
| 25 | Source: | ||
| 26 | [v4.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v4.4) | ||
| 27 | |||
| 28 | ## v4.3 - 2025-09-13 | ||
| 29 | |||
| 30 | - Added a location for the anti-collectable in The Repetitive. | ||
| 31 | - Added trap items. These remove letters from your keyboard until you use the | ||
| 32 | Key Return in The Entry, similar to the anti-collectable in The Repetitive. | ||
| 33 | This can be controlled using the `trap_percentage` option, which defaults to | ||
| 34 | zero. | ||
| 35 | - Fixed crash on load when using Python 3.11. | ||
| 36 | |||
| 37 | Download: | ||
| 38 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.3/lingo2.apworld)<br/> | ||
| 39 | Template YAML: | ||
| 40 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.3/Lingo%202.yaml)<br/> | ||
| 41 | Source: | ||
| 42 | [v4.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v4.3) | ||
| 43 | |||
| 44 | ## v3.2 - 2025-09-12 | ||
| 45 | |||
| 46 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
| 47 | and symbol shuffle. | ||
| 48 | |||
| 49 | Download: | ||
| 50 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/> | ||
| 51 | Template YAML: | ||
| 52 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/> | ||
| 53 | Source: | ||
| 54 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2) | ||
| diff --git a/apworld/README.md b/apworld/README.md deleted file mode 100644 index 13374b2..0000000 --- a/apworld/README.md +++ /dev/null | |||
| @@ -1,48 +0,0 @@ | |||
| 1 | # Lingo 2 Apworld | ||
| 2 | |||
| 3 | The Lingo 2 Apworld allows you to generate Archipelago Multiworlds containing | ||
| 4 | Lingo 2. | ||
| 5 | |||
| 6 | ## Installation | ||
| 7 | |||
| 8 | 1. Download the Lingo 2 Apworld from | ||
| 9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md). | ||
| 10 | 2. If you do not already have it, download and install the | ||
| 11 | [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/). | ||
| 12 | 3. Double click on `lingo2.apworld` to install it, or copy it manually to the | ||
| 13 | `custom_worlds` folder of your Archipelago installation. | ||
| 14 | |||
| 15 | ## Running from source | ||
| 16 | |||
| 17 | The apworld is mostly written in Python, which does not need to be compiled. | ||
| 18 | However, there are two files that need to be generated before the apworld can be | ||
| 19 | used. | ||
| 20 | |||
| 21 | The first file is `data.binpb`, the datafile containing the randomizer logic. | ||
| 22 | You can read about how to generate it on | ||
| 23 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). | ||
| 24 | Once you have it, put it in a subfolder of `apworld` called `generated`. | ||
| 25 | |||
| 26 | The second generated file is `data_pb2.py`. This file allows Archipelago to read | ||
| 27 | the datafile. We use `protoc`, the Protocol Buffer compiler, to generate it. As | ||
| 28 | of 0.6.3, Archipelago has protobuf 3.20.3 packaged with it, which means we need | ||
| 29 | to compile our proto file with a similar version. | ||
| 30 | |||
| 31 | If you followed the steps to generate `data.binpb` and compiled the `datapacker` | ||
| 32 | tool yourself, you will already have protobuf version 3.21.12 installed through | ||
| 33 | vcpkg. You can then run a command similar to this in order to generate the | ||
| 34 | python file. | ||
| 35 | |||
| 36 | ```shell | ||
| 37 | .\out\build\x64-Debug\vcpkg_installed\x64-windows\tools\protobuf\protoc.exe -Iproto\ ^ | ||
| 38 | --python_out=apworld\generated\ .\proto\data.proto | ||
| 39 | ``` | ||
| 40 | |||
| 41 | The exact path to `protoc.exe` is going to depend on where vcpkg installed its | ||
| 42 | packages. The above location is where Visual Studio will probably put it. | ||
| 43 | |||
| 44 | After generating those two files, the apworld should be functional. You can copy | ||
| 45 | it into an Archipelago source tree (rename the folder `apworld` to `lingo2` if | ||
| 46 | you do so) if you want to edit/debug the code. Otherwise, you can zip up the | ||
| 47 | folder and rename it to `lingo2.apworld` in order to package it for | ||
| 48 | distribution. | ||
| diff --git a/apworld/__init__.py b/apworld/__init__.py index f1de503..6b5338e 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py | |||
| @@ -1,14 +1,18 @@ | |||
| 1 | """ | 1 | """ |
| 2 | Archipelago init file for Lingo 2 | 2 | Archipelago init file for Lingo 2 |
| 3 | """ | 3 | """ |
| 4 | from typing import ClassVar | ||
| 5 | |||
| 4 | from BaseClasses import ItemClassification, Item, Tutorial | 6 | from BaseClasses import ItemClassification, Item, Tutorial |
| 7 | from Options import OptionError | ||
| 8 | from settings import Group, UserFilePath | ||
| 5 | from worlds.AutoWorld import WebWorld, World | 9 | from worlds.AutoWorld import WebWorld, World |
| 6 | from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS | 10 | from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS, ALL_LETTERS_UPPER |
| 7 | from .options import Lingo2Options | 11 | from .options import Lingo2Options |
| 8 | from .player_logic import Lingo2PlayerLogic | 12 | from .player_logic import Lingo2PlayerLogic |
| 9 | from .regions import create_regions | 13 | from .regions import create_regions, shuffle_entrances, connect_ports_from_ut |
| 10 | from .static_logic import Lingo2StaticLogic | 14 | from .static_logic import Lingo2StaticLogic |
| 11 | from .version import APWORLD_VERSION | 15 | from worlds.LauncherComponents import Component, Type, components, launch as launch_component, icon_paths |
| 12 | 16 | ||
| 13 | 17 | ||
| 14 | class Lingo2WebWorld(WebWorld): | 18 | class Lingo2WebWorld(WebWorld): |
| @@ -24,6 +28,15 @@ class Lingo2WebWorld(WebWorld): | |||
| 24 | )] | 28 | )] |
| 25 | 29 | ||
| 26 | 30 | ||
| 31 | class Lingo2Settings(Group): | ||
| 32 | class ExecutableFile(UserFilePath): | ||
| 33 | """Path to the Lingo 2 executable""" | ||
| 34 | is_exe = True | ||
| 35 | |||
| 36 | exe_file: ExecutableFile = ExecutableFile() | ||
| 37 | start_game: bool = True | ||
| 38 | |||
| 39 | |||
| 27 | class Lingo2World(World): | 40 | class Lingo2World(World): |
| 28 | """ | 41 | """ |
| 29 | Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its | 42 | Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its |
| @@ -33,6 +46,9 @@ class Lingo2World(World): | |||
| 33 | game = "Lingo 2" | 46 | game = "Lingo 2" |
| 34 | web = Lingo2WebWorld() | 47 | web = Lingo2WebWorld() |
| 35 | 48 | ||
| 49 | settings: ClassVar[Lingo2Settings] | ||
| 50 | settings_key = "lingo2_options" | ||
| 51 | |||
| 36 | topology_present = True | 52 | topology_present = True |
| 37 | 53 | ||
| 38 | options_dataclass = Lingo2Options | 54 | options_dataclass = Lingo2Options |
| @@ -44,17 +60,42 @@ class Lingo2World(World): | |||
| 44 | item_name_groups = static_logic.item_name_groups | 60 | item_name_groups = static_logic.item_name_groups |
| 45 | location_name_groups = static_logic.location_name_groups | 61 | location_name_groups = static_logic.location_name_groups |
| 46 | 62 | ||
| 63 | for_tracker: ClassVar[bool] = False | ||
| 64 | |||
| 47 | player_logic: Lingo2PlayerLogic | 65 | player_logic: Lingo2PlayerLogic |
| 48 | 66 | ||
| 67 | port_pairings: dict[int, int] | ||
| 68 | |||
| 49 | def generate_early(self): | 69 | def generate_early(self): |
| 50 | self.player_logic = Lingo2PlayerLogic(self) | 70 | self.player_logic = Lingo2PlayerLogic(self) |
| 71 | self.port_pairings = {} | ||
| 72 | |||
| 73 | if self.options.restrict_letter_placements: | ||
| 74 | self.options.local_items.value |= set(ALL_LETTERS_UPPER) | ||
| 51 | 75 | ||
| 52 | def create_regions(self): | 76 | def create_regions(self): |
| 77 | if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough: | ||
| 78 | self.player_logic.rte_mapping = [self.world.static_logic.map_id_by_name[map_name] | ||
| 79 | for map_name in self.multiworld.re_gen_passthrough["Lingo 2"]["rte"]] | ||
| 80 | |||
| 53 | create_regions(self) | 81 | create_regions(self) |
| 54 | 82 | ||
| 55 | from Utils import visualize_regions | 83 | def connect_entrances(self): |
| 84 | if self.options.shuffle_worldports: | ||
| 85 | if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough: | ||
| 86 | slot_value = self.multiworld.re_gen_passthrough["Lingo 2"]["port_pairings"] | ||
| 87 | self.port_pairings = { | ||
| 88 | self.static_logic.port_id_by_ap_id[int(fp)]: self.static_logic.port_id_by_ap_id[int(tp)] | ||
| 89 | for fp, tp in slot_value.items() | ||
| 90 | } | ||
| 91 | |||
| 92 | connect_ports_from_ut(self.port_pairings, self) | ||
| 93 | else: | ||
| 94 | shuffle_entrances(self) | ||
| 95 | |||
| 96 | #from Utils import visualize_regions | ||
| 56 | 97 | ||
| 57 | visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml") | 98 | #visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml") |
| 58 | 99 | ||
| 59 | def create_items(self): | 100 | def create_items(self): |
| 60 | pool = [self.create_item(name) for name in self.player_logic.real_items] | 101 | pool = [self.create_item(name) for name in self.player_logic.real_items] |
| @@ -79,38 +120,86 @@ class Lingo2World(World): | |||
| 79 | for i in range(0, item_difference): | 120 | for i in range(0, item_difference): |
| 80 | pool.append(self.create_item(self.get_filler_item_name())) | 121 | pool.append(self.create_item(self.get_filler_item_name())) |
| 81 | 122 | ||
| 123 | if not any(ItemClassification.progression in item.classification for item in pool): | ||
| 124 | raise OptionError(f"Lingo 2 player {self.player} has no progression items. Please enable at least one " | ||
| 125 | f"option that would add progression gating to your world, such as Shuffle Doors or " | ||
| 126 | f"Shuffle Letters.") | ||
| 127 | |||
| 82 | self.multiworld.itempool += pool | 128 | self.multiworld.itempool += pool |
| 83 | 129 | ||
| 130 | for name in self.player_logic.starting_items: | ||
| 131 | self.push_precollected(self.create_item(name)) | ||
| 132 | |||
| 84 | def create_item(self, name: str) -> Item: | 133 | def create_item(self, name: str) -> Item: |
| 85 | return Lingo2Item(name, ItemClassification.filler if name == self.get_filler_item_name() else | 134 | item = Lingo2Item(name, ItemClassification.filler if name == self.get_filler_item_name() else |
| 86 | ItemClassification.trap if name in ANTI_COLLECTABLE_TRAPS else | 135 | ItemClassification.trap if name in ANTI_COLLECTABLE_TRAPS else |
| 87 | ItemClassification.progression, | 136 | ItemClassification.progression, |
| 88 | self.item_name_to_id.get(name), self.player) | 137 | self.item_name_to_id.get(name), self.player) |
| 89 | 138 | ||
| 139 | item.is_letter = (name in ALL_LETTERS_UPPER) | ||
| 140 | return item | ||
| 141 | |||
| 90 | def set_rules(self): | 142 | def set_rules(self): |
| 91 | self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) | 143 | self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) |
| 92 | 144 | ||
| 93 | def fill_slot_data(self): | 145 | def fill_slot_data(self): |
| 94 | slot_options = [ | 146 | slot_options = [ |
| 95 | "cyan_door_behavior", | 147 | "cyan_door_behavior", |
| 148 | "daedalus_only", | ||
| 96 | "daedalus_roof_access", | 149 | "daedalus_roof_access", |
| 150 | "enable_gift_maps", | ||
| 151 | "enable_icarus", | ||
| 152 | "endings_requirement", | ||
| 153 | "fast_travel_access", | ||
| 97 | "keyholder_sanity", | 154 | "keyholder_sanity", |
| 155 | "masteries_requirement", | ||
| 98 | "shuffle_control_center_colors", | 156 | "shuffle_control_center_colors", |
| 99 | "shuffle_doors", | 157 | "shuffle_doors", |
| 100 | "shuffle_gallery_paintings", | 158 | "shuffle_gallery_paintings", |
| 101 | "shuffle_letters", | 159 | "shuffle_letters", |
| 160 | "shuffle_music", | ||
| 102 | "shuffle_symbols", | 161 | "shuffle_symbols", |
| 162 | "shuffle_worldports", | ||
| 103 | "strict_cyan_ending", | 163 | "strict_cyan_ending", |
| 104 | "strict_purple_ending", | 164 | "strict_purple_ending", |
| 105 | "victory_condition", | 165 | "victory_condition", |
| 106 | ] | 166 | ] |
| 107 | 167 | ||
| 108 | slot_data = { | 168 | slot_data: dict[str, object] = { |
| 109 | **self.options.as_dict(*slot_options), | 169 | **self.options.as_dict(*slot_options), |
| 110 | "version": [self.static_logic.get_data_version(), APWORLD_VERSION], | 170 | "custom_mint_ending": self.player_logic.custom_mint_ending or "", |
| 171 | "rte": [self.static_logic.objects.maps[map_id].name for map_id in self.player_logic.rte_mapping], | ||
| 172 | "seed": self.random.randint(0, 1000000), | ||
| 173 | "version": self.static_logic.get_data_version(), | ||
| 111 | } | 174 | } |
| 112 | 175 | ||
| 176 | if self.options.shuffle_worldports: | ||
| 177 | def get_port_ap_id(port_id): | ||
| 178 | return self.static_logic.objects.ports[port_id].ap_id | ||
| 179 | |||
| 180 | slot_data["port_pairings"] = {get_port_ap_id(from_id): get_port_ap_id(to_id) | ||
| 181 | for from_id, to_id in self.port_pairings.items()} | ||
| 182 | |||
| 113 | return slot_data | 183 | return slot_data |
| 114 | 184 | ||
| 115 | def get_filler_item_name(self) -> str: | 185 | def get_filler_item_name(self) -> str: |
| 116 | return "A Job Well Done" | 186 | return "A Job Well Done" |
| 187 | |||
| 188 | # for the universal tracker, doesn't get called in standard gen | ||
| 189 | # docs: https://github.com/FarisTheAncient/Archipelago/blob/tracker/worlds/tracker/docs/re-gen-passthrough.md | ||
| 190 | @staticmethod | ||
| 191 | def interpret_slot_data(slot_data: dict[str, object]) -> dict[str, object]: | ||
| 192 | # returning slot_data so it regens, giving it back in multiworld.re_gen_passthrough | ||
| 193 | # we are using re_gen_passthrough over modifying the world here due to complexities with ER | ||
| 194 | return slot_data | ||
| 195 | |||
| 196 | |||
| 197 | def launch_client(*args): | ||
| 198 | from .context import client_main | ||
| 199 | launch_component(client_main, name="Lingo2Client", args=args) | ||
| 200 | |||
| 201 | |||
| 202 | icon_paths["lingo2_ico"] = f"ap:{__name__}/logo.png" | ||
| 203 | component = Component("Lingo 2 Client", component_type=Type.CLIENT, func=launch_client, | ||
| 204 | description="Open Lingo 2.", supports_uri=True, game_name="Lingo 2", icon="lingo2_ico") | ||
| 205 | components.append(component) | ||
| diff --git a/apworld/client/allowNumbers.gd b/apworld/client/allowNumbers.gd new file mode 100644 index 0000000..d958b50 --- /dev/null +++ b/apworld/client/allowNumbers.gd | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | extends "res://scripts/nodes/allowNumbers.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _readier(): | ||
| 5 | var ap = global.get_node("Archipelago") | ||
| 6 | var gamedata = global.get_node("Gamedata") | ||
| 7 | |||
| 8 | var item_id = gamedata.objects.get_special_ids()["Numbers"] | ||
| 9 | if ap.client.getItemAmount(item_id) >= 1: | ||
| 10 | global.allow_numbers = true | ||
| diff --git a/client/Archipelago/animationListener.gd b/apworld/client/animationListener.gd index c3b26db..c3b26db 100644 --- a/client/Archipelago/animationListener.gd +++ b/apworld/client/animationListener.gd | |||
| diff --git a/apworld/client/apworld_runtime.gd b/apworld/client/apworld_runtime.gd new file mode 100644 index 0000000..03568bf --- /dev/null +++ b/apworld/client/apworld_runtime.gd | |||
| @@ -0,0 +1,49 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var apworld_reader | ||
| 4 | |||
| 5 | |||
| 6 | func _init(path): | ||
| 7 | apworld_reader = ZIPReader.new() | ||
| 8 | apworld_reader.open(path) | ||
| 9 | |||
| 10 | |||
| 11 | func _get_true_path(path): | ||
| 12 | if path.begins_with("../"): | ||
| 13 | return "lingo2/%s" % path.substr(3) | ||
| 14 | else: | ||
| 15 | return "lingo2/client/%s" % path | ||
| 16 | |||
| 17 | |||
| 18 | func path_exists(path): | ||
| 19 | var true_path = _get_true_path(path) | ||
| 20 | return apworld_reader.file_exists(true_path) | ||
| 21 | |||
| 22 | |||
| 23 | func load_script(path): | ||
| 24 | var true_path = _get_true_path(path) | ||
| 25 | |||
| 26 | var script = GDScript.new() | ||
| 27 | script.source_code = apworld_reader.read_file(true_path).get_string_from_utf8() | ||
| 28 | script.reload() | ||
| 29 | |||
| 30 | return script | ||
| 31 | |||
| 32 | |||
| 33 | func read_path(path): | ||
| 34 | var true_path = _get_true_path(path) | ||
| 35 | return apworld_reader.read_file(true_path) | ||
| 36 | |||
| 37 | |||
| 38 | func load_script_as_scene(path, scene_name): | ||
| 39 | var script = load_script(path) | ||
| 40 | var instance = script.new() | ||
| 41 | instance.name = scene_name | ||
| 42 | |||
| 43 | get_tree().unload_current_scene() | ||
| 44 | _load_scene.call_deferred(instance) | ||
| 45 | |||
| 46 | |||
| 47 | func _load_scene(instance): | ||
| 48 | get_tree().get_root().add_child(instance) | ||
| 49 | get_tree().current_scene = instance | ||
| diff --git a/apworld/client/assets/goal.png b/apworld/client/assets/goal.png new file mode 100644 index 0000000..bd1650d --- /dev/null +++ b/apworld/client/assets/goal.png | |||
| Binary files differ | |||
| diff --git a/apworld/client/assets/location.png b/apworld/client/assets/location.png new file mode 100644 index 0000000..5304deb --- /dev/null +++ b/apworld/client/assets/location.png | |||
| Binary files differ | |||
| diff --git a/apworld/client/assets/worldport.png b/apworld/client/assets/worldport.png new file mode 100644 index 0000000..19dfdc3 --- /dev/null +++ b/apworld/client/assets/worldport.png | |||
| Binary files differ | |||
| diff --git a/apworld/client/client.gd b/apworld/client/client.gd new file mode 100644 index 0000000..c149482 --- /dev/null +++ b/apworld/client/client.gd | |||
| @@ -0,0 +1,318 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | const ap_version = {"major": 0, "minor": 6, "build": 3, "class": "Version"} | ||
| 4 | |||
| 5 | var SCRIPT_websocketserver | ||
| 6 | |||
| 7 | var _server | ||
| 8 | var _should_process = false | ||
| 9 | |||
| 10 | var _remote_version = {"major": 0, "minor": 0, "build": 0} | ||
| 11 | var _gen_version = {"major": 0, "minor": 0, "build": 0} | ||
| 12 | |||
| 13 | var ap_server = "" | ||
| 14 | var ap_user = "" | ||
| 15 | var ap_pass = "" | ||
| 16 | |||
| 17 | var _seed = "" | ||
| 18 | var _team = 0 | ||
| 19 | var _slot = 0 | ||
| 20 | var _checked_locations = [] | ||
| 21 | var _checked_worldports = [] | ||
| 22 | var _received_indexes = [] | ||
| 23 | var _received_items = {} | ||
| 24 | var _slot_data = {} | ||
| 25 | var _accessible_locations = [] | ||
| 26 | var _accessible_worldports = [] | ||
| 27 | var _goal_accessible = false | ||
| 28 | var _latched_doors = [] | ||
| 29 | var _hinted_locations = [] | ||
| 30 | |||
| 31 | signal could_not_connect | ||
| 32 | signal connect_status | ||
| 33 | signal client_connected(slot_data) | ||
| 34 | signal item_received(item, amount) | ||
| 35 | signal location_scout_received(location_id, item_name, player_name, flags, for_self) | ||
| 36 | signal text_message_received(message) | ||
| 37 | signal item_sent_notification(message) | ||
| 38 | signal hint_received(message) | ||
| 39 | signal door_latched(id) | ||
| 40 | signal accessible_locations_updated | ||
| 41 | signal checked_locations_updated | ||
| 42 | signal ignored_locations_updated(locations) | ||
| 43 | signal checked_worldports_updated | ||
| 44 | signal keyboard_update_received | ||
| 45 | signal hinted_locations_updated | ||
| 46 | |||
| 47 | |||
| 48 | func _init(): | ||
| 49 | set_process_mode(Node.PROCESS_MODE_ALWAYS) | ||
| 50 | |||
| 51 | global._print("Instantiated APClient") | ||
| 52 | |||
| 53 | |||
| 54 | func _ready(): | ||
| 55 | _server = SCRIPT_websocketserver.new() | ||
| 56 | _server.client_connected.connect(_on_web_socket_server_client_connected) | ||
| 57 | _server.client_disconnected.connect(_on_web_socket_server_client_disconnected) | ||
| 58 | _server.message_received.connect(_on_web_socket_server_message_received) | ||
| 59 | add_child(_server) | ||
| 60 | _server.listen(43182) | ||
| 61 | |||
| 62 | |||
| 63 | func _reset_state(): | ||
| 64 | _should_process = false | ||
| 65 | _received_items = {} | ||
| 66 | _received_indexes = [] | ||
| 67 | _checked_worldports = [] | ||
| 68 | _accessible_locations = [] | ||
| 69 | _accessible_worldports = [] | ||
| 70 | _goal_accessible = false | ||
| 71 | |||
| 72 | |||
| 73 | func disconnect_from_ap(): | ||
| 74 | sendMessage([{"cmd": "Disconnect"}]) | ||
| 75 | |||
| 76 | |||
| 77 | func _on_web_socket_server_client_connected(peer_id: int) -> void: | ||
| 78 | var peer: WebSocketPeer = _server.peers[peer_id] | ||
| 79 | print("Remote client connected: %d. Protocol: %s" % [peer_id, peer.get_selected_protocol()]) | ||
| 80 | _server.send(-peer_id, "[%d] connected" % peer_id) | ||
| 81 | |||
| 82 | |||
| 83 | func _on_web_socket_server_client_disconnected(peer_id: int) -> void: | ||
| 84 | var peer: WebSocketPeer = _server.peers[peer_id] | ||
| 85 | print( | ||
| 86 | ( | ||
| 87 | "Remote client disconnected: %d. Code: %d, Reason: %s" | ||
| 88 | % [peer_id, peer.get_close_code(), peer.get_close_reason()] | ||
| 89 | ) | ||
| 90 | ) | ||
| 91 | _server.send(-peer_id, "[%d] disconnected" % peer_id) | ||
| 92 | |||
| 93 | |||
| 94 | func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> void: | ||
| 95 | global._print("Got data from server: " + packet) | ||
| 96 | var json = JSON.new() | ||
| 97 | var jserror = json.parse(packet) | ||
| 98 | if jserror != OK: | ||
| 99 | global._print("Error parsing packet from AP: " + jserror.error_string) | ||
| 100 | return | ||
| 101 | |||
| 102 | for message in json.data: | ||
| 103 | var cmd = message["cmd"] | ||
| 104 | global._print("Received command: " + cmd) | ||
| 105 | |||
| 106 | if cmd == "Connected": | ||
| 107 | _seed = message["seed_name"] | ||
| 108 | _remote_version = message["version"] | ||
| 109 | _gen_version = message["generator_version"] | ||
| 110 | _team = message["team"] | ||
| 111 | _slot = message["slot"] | ||
| 112 | _slot_data = message["slot_data"] | ||
| 113 | |||
| 114 | _checked_locations = [] | ||
| 115 | for location in message["checked_locations"]: | ||
| 116 | _checked_locations.append(int(location)) | ||
| 117 | |||
| 118 | client_connected.emit(_slot_data) | ||
| 119 | |||
| 120 | elif cmd == "ConnectionRefused": | ||
| 121 | could_not_connect.emit(message["text"]) | ||
| 122 | global._print("Connection to AP refused") | ||
| 123 | |||
| 124 | elif cmd == "UpdateLocations": | ||
| 125 | for location in message["locations"]: | ||
| 126 | var lint = int(location) | ||
| 127 | if not _checked_locations.has(lint): | ||
| 128 | _checked_locations.append(lint) | ||
| 129 | |||
| 130 | checked_locations_updated.emit() | ||
| 131 | |||
| 132 | elif cmd == "UpdateWorldports": | ||
| 133 | for port_id in message["worldports"]: | ||
| 134 | var lint = int(port_id) | ||
| 135 | if not _checked_worldports.has(lint): | ||
| 136 | _checked_worldports.append(lint) | ||
| 137 | |||
| 138 | checked_worldports_updated.emit() | ||
| 139 | |||
| 140 | elif cmd == "ItemReceived": | ||
| 141 | for item in message["items"]: | ||
| 142 | var index = int(item["index"]) | ||
| 143 | if _received_indexes.has(index): | ||
| 144 | # Do not re-process items. | ||
| 145 | continue | ||
| 146 | |||
| 147 | _received_indexes.append(index) | ||
| 148 | |||
| 149 | var item_id = int(item["id"]) | ||
| 150 | _received_items[item_id] = _received_items.get(item_id, 0) + 1 | ||
| 151 | |||
| 152 | item_received.emit(item, _received_items[item_id]) | ||
| 153 | |||
| 154 | elif cmd == "TextMessage": | ||
| 155 | text_message_received.emit(message["data"]) | ||
| 156 | |||
| 157 | elif cmd == "ItemSentNotif": | ||
| 158 | item_sent_notification.emit(message) | ||
| 159 | |||
| 160 | elif cmd == "HintReceived": | ||
| 161 | hint_received.emit(message) | ||
| 162 | |||
| 163 | elif cmd == "LocationInfo": | ||
| 164 | for loc in message["locations"]: | ||
| 165 | location_scout_received.emit( | ||
| 166 | int(loc["id"]), loc["item"], loc["player"], int(loc["flags"]), int(loc["self"]) | ||
| 167 | ) | ||
| 168 | |||
| 169 | elif cmd == "AccessibleLocations": | ||
| 170 | _accessible_locations.clear() | ||
| 171 | _accessible_worldports.clear() | ||
| 172 | |||
| 173 | for loc in message["locations"]: | ||
| 174 | _accessible_locations.append(int(loc)) | ||
| 175 | |||
| 176 | if "worldports" in message: | ||
| 177 | for port_id in message["worldports"]: | ||
| 178 | _accessible_worldports.append(int(port_id)) | ||
| 179 | |||
| 180 | _goal_accessible = bool(message.get("goal", false)) | ||
| 181 | |||
| 182 | accessible_locations_updated.emit() | ||
| 183 | |||
| 184 | elif cmd == "UpdateKeyboard": | ||
| 185 | var updates = {} | ||
| 186 | for k in message["updates"]: | ||
| 187 | updates[k] = int(message["updates"][k]) | ||
| 188 | |||
| 189 | keyboard_update_received.emit(updates) | ||
| 190 | |||
| 191 | elif cmd == "PathReply": | ||
| 192 | var textclient = global.get_node("Textclient") | ||
| 193 | textclient.display_logical_path( | ||
| 194 | message["type"], int(message.get("id", null)), message["path"] | ||
| 195 | ) | ||
| 196 | |||
| 197 | elif cmd == "UpdateLatches": | ||
| 198 | for id in message["latches"]: | ||
| 199 | var iid = int(id) | ||
| 200 | if not _latched_doors.has(iid): | ||
| 201 | _latched_doors.append(iid) | ||
| 202 | |||
| 203 | door_latched.emit(iid) | ||
| 204 | |||
| 205 | elif cmd == "SetIgnoredLocations": | ||
| 206 | var locs = [] | ||
| 207 | for id in message["locations"]: | ||
| 208 | locs.append(int(id)) | ||
| 209 | |||
| 210 | ignored_locations_updated.emit(locs) | ||
| 211 | |||
| 212 | elif cmd == "UpdateHintedLocations": | ||
| 213 | for id in message["locations"]: | ||
| 214 | var iid = int(id) | ||
| 215 | if !_hinted_locations.has(iid): | ||
| 216 | _hinted_locations.append(iid) | ||
| 217 | |||
| 218 | hinted_locations_updated.emit() | ||
| 219 | |||
| 220 | |||
| 221 | func connectToServer(server, un, pw): | ||
| 222 | sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) | ||
| 223 | |||
| 224 | ap_server = server | ||
| 225 | ap_user = un | ||
| 226 | ap_pass = pw | ||
| 227 | |||
| 228 | _should_process = true | ||
| 229 | |||
| 230 | connect_status.emit("Connecting...") | ||
| 231 | |||
| 232 | |||
| 233 | func sendMessage(msg): | ||
| 234 | var payload = JSON.stringify(msg) | ||
| 235 | _server.send(0, payload) | ||
| 236 | |||
| 237 | |||
| 238 | func connectToRoom(): | ||
| 239 | connect_status.emit("Authenticating...") | ||
| 240 | |||
| 241 | sendMessage( | ||
| 242 | [ | ||
| 243 | { | ||
| 244 | "cmd": "Connect", | ||
| 245 | "password": ap_pass, | ||
| 246 | "game": "Lingo 2", | ||
| 247 | "name": ap_user, | ||
| 248 | } | ||
| 249 | ] | ||
| 250 | ) | ||
| 251 | |||
| 252 | |||
| 253 | func requestSync(): | ||
| 254 | sendMessage([{"cmd": "Sync"}]) | ||
| 255 | |||
| 256 | |||
| 257 | func sendLocation(loc_id): | ||
| 258 | sendMessage([{"cmd": "LocationChecks", "locations": [loc_id]}]) | ||
| 259 | |||
| 260 | |||
| 261 | func sendLocations(loc_ids): | ||
| 262 | sendMessage([{"cmd": "LocationChecks", "locations": loc_ids}]) | ||
| 263 | |||
| 264 | |||
| 265 | func say(textdata): | ||
| 266 | sendMessage([{"cmd": "Say", "text": textdata}]) | ||
| 267 | |||
| 268 | |||
| 269 | func completedGoal(): | ||
| 270 | sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL | ||
| 271 | |||
| 272 | |||
| 273 | func scoutLocations(loc_ids): | ||
| 274 | sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}]) | ||
| 275 | |||
| 276 | |||
| 277 | func updateKeyboard(updates): | ||
| 278 | sendMessage([{"cmd": "UpdateKeyboard", "keyboard": updates}]) | ||
| 279 | |||
| 280 | |||
| 281 | func checkWorldport(port_id): | ||
| 282 | if not _checked_worldports.has(port_id): | ||
| 283 | sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}]) | ||
| 284 | |||
| 285 | |||
| 286 | func latchDoor(id): | ||
| 287 | if not _latched_doors.has(id): | ||
| 288 | _latched_doors.append(id) | ||
| 289 | |||
| 290 | sendMessage([{"cmd": "LatchDoor", "door": id}]) | ||
| 291 | |||
| 292 | |||
| 293 | func getLogicalPath(object_type, object_id): | ||
| 294 | var msg = {"cmd": "GetPath", "type": object_type} | ||
| 295 | if object_id != null: | ||
| 296 | msg["id"] = object_id | ||
| 297 | |||
| 298 | sendMessage([msg]) | ||
| 299 | |||
| 300 | |||
| 301 | func addIgnoredLocation(loc_id): | ||
| 302 | sendMessage([{"cmd": "IgnoreLocation", "id": loc_id}]) | ||
| 303 | |||
| 304 | |||
| 305 | func removeIgnoredLocation(loc_id): | ||
| 306 | sendMessage([{"cmd": "UnignoreLocation", "id": loc_id}]) | ||
| 307 | |||
| 308 | |||
| 309 | func sendQuit(): | ||
| 310 | sendMessage([{"cmd": "Quit"}]) | ||
| 311 | |||
| 312 | |||
| 313 | func hasItem(item_id): | ||
| 314 | return _received_items.has(item_id) | ||
| 315 | |||
| 316 | |||
| 317 | func getItemAmount(item_id): | ||
| 318 | return _received_items.get(item_id, 0) | ||
| diff --git a/client/Archipelago/collectable.gd b/apworld/client/collectable.gd index 4a17a2a..4a17a2a 100644 --- a/client/Archipelago/collectable.gd +++ b/apworld/client/collectable.gd | |||
| diff --git a/client/Archipelago/compass.gd b/apworld/client/compass.gd index c90475a..c90475a 100644 --- a/client/Archipelago/compass.gd +++ b/apworld/client/compass.gd | |||
| diff --git a/client/Archipelago/compass_overlay.gd b/apworld/client/compass_overlay.gd index 56e81ff..56e81ff 100644 --- a/client/Archipelago/compass_overlay.gd +++ b/apworld/client/compass_overlay.gd | |||
| diff --git a/apworld/client/door.gd b/apworld/client/door.gd new file mode 100644 index 0000000..63cfa99 --- /dev/null +++ b/apworld/client/door.gd | |||
| @@ -0,0 +1,75 @@ | |||
| 1 | extends "res://scripts/nodes/door.gd" | ||
| 2 | |||
| 3 | var door_id | ||
| 4 | var item_id | ||
| 5 | var item_amount | ||
| 6 | var latched = false | ||
| 7 | |||
| 8 | |||
| 9 | func _ready(): | ||
| 10 | var node_path = String( | ||
| 11 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 12 | ) | ||
| 13 | |||
| 14 | var gamedata = global.get_node("Gamedata") | ||
| 15 | door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 16 | if door_id != null: | ||
| 17 | var ap = global.get_node("Archipelago") | ||
| 18 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 19 | |||
| 20 | if item_lock != null: | ||
| 21 | item_id = item_lock[0] | ||
| 22 | item_amount = item_lock[1] | ||
| 23 | |||
| 24 | self.senders = [] | ||
| 25 | self.senderGroup = [] | ||
| 26 | self.nested = false | ||
| 27 | self.complete_at = 0 | ||
| 28 | self.max_length = 0 | ||
| 29 | self.excludeSenders = [] | ||
| 30 | |||
| 31 | call_deferred("_readier") | ||
| 32 | else: | ||
| 33 | var door_data = gamedata.objects.get_doors()[door_id] | ||
| 34 | if door_data.has_latch() and door_data.get_latch(): | ||
| 35 | _check_latched.call_deferred(door_id) | ||
| 36 | |||
| 37 | latched = true | ||
| 38 | |||
| 39 | if global.map == "the_sun_temple": | ||
| 40 | if name == "spe_EndPlatform" or name == "spe_entry_2": | ||
| 41 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
| 42 | |||
| 43 | if global.map == "the_parthenon": | ||
| 44 | if name == "spe_entry_1": | ||
| 45 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
| 46 | |||
| 47 | super._ready() | ||
| 48 | |||
| 49 | |||
| 50 | func _readier(): | ||
| 51 | var ap = global.get_node("Archipelago") | ||
| 52 | |||
| 53 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 54 | handleTriggered() | ||
| 55 | |||
| 56 | |||
| 57 | func _check_latched(door_id): | ||
| 58 | var ap = global.get_node("Archipelago") | ||
| 59 | |||
| 60 | if ap.client._latched_doors.has(door_id): | ||
| 61 | triggered = total | ||
| 62 | handleTriggered() | ||
| 63 | |||
| 64 | |||
| 65 | func handleTriggered(): | ||
| 66 | super.handleTriggered() | ||
| 67 | |||
| 68 | if latched and ran: | ||
| 69 | var ap = global.get_node("Archipelago") | ||
| 70 | ap.client.latchDoor(door_id) | ||
| 71 | |||
| 72 | |||
| 73 | func handleUntriggered(): | ||
| 74 | if not latched or not ran: | ||
| 75 | super.handleUntriggered() | ||
| diff --git a/apworld/client/effects.gd b/apworld/client/effects.gd new file mode 100644 index 0000000..9dc1dd8 --- /dev/null +++ b/apworld/client/effects.gd | |||
| @@ -0,0 +1,32 @@ | |||
| 1 | extends CanvasLayer | ||
| 2 | |||
| 3 | var _label | ||
| 4 | |||
| 5 | var _disconnected = false | ||
| 6 | |||
| 7 | |||
| 8 | func _ready(): | ||
| 9 | _label = Label.new() | ||
| 10 | _label.name = "Label" | ||
| 11 | _label.offset_left = 20 | ||
| 12 | _label.offset_top = 20 | ||
| 13 | _label.horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT | ||
| 14 | _label.vertical_alignment = VERTICAL_ALIGNMENT_TOP | ||
| 15 | _label.theme = preload("res://assets/themes/baseUI.tres") | ||
| 16 | _label.add_theme_font_size_override("font_size", 36) | ||
| 17 | add_child(_label) | ||
| 18 | |||
| 19 | |||
| 20 | func set_connection_lost(arg): | ||
| 21 | _disconnected = arg | ||
| 22 | |||
| 23 | _update_label() | ||
| 24 | |||
| 25 | |||
| 26 | func _update_label(): | ||
| 27 | var text = [] | ||
| 28 | |||
| 29 | if _disconnected: | ||
| 30 | text.append("Disconnected from multiworld.") | ||
| 31 | |||
| 32 | _label.text = "\n".join(text) | ||
| diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd new file mode 100644 index 0000000..373f981 --- /dev/null +++ b/apworld/client/gamedata.gd | |||
| @@ -0,0 +1,310 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_proto | ||
| 4 | |||
| 5 | var objects | ||
| 6 | var door_id_by_map_node_path = {} | ||
| 7 | var painting_id_by_map_node_path = {} | ||
| 8 | var panel_id_by_map_node_path = {} | ||
| 9 | var port_id_by_map_node_path = {} | ||
| 10 | var door_id_by_ap_id = {} | ||
| 11 | var map_id_by_name = {} | ||
| 12 | var progressive_id_by_ap_id = {} | ||
| 13 | var letter_id_by_ap_id = {} | ||
| 14 | var symbol_item_ids = [] | ||
| 15 | var anti_trap_ids = {} | ||
| 16 | var location_name_by_id = {} | ||
| 17 | var ending_display_name_by_name = {} | ||
| 18 | var port_id_by_ap_id = {} | ||
| 19 | var map_id_by_rte_ap_id = {} | ||
| 20 | |||
| 21 | var kSYMBOL_ITEMS | ||
| 22 | |||
| 23 | |||
| 24 | func _init(proto_script): | ||
| 25 | SCRIPT_proto = proto_script | ||
| 26 | |||
| 27 | kSYMBOL_ITEMS = { | ||
| 28 | SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol", | ||
| 29 | SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol", | ||
| 30 | SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol", | ||
| 31 | SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol", | ||
| 32 | SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol", | ||
| 33 | SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol", | ||
| 34 | SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol", | ||
| 35 | SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol", | ||
| 36 | SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol", | ||
| 37 | SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol", | ||
| 38 | SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol", | ||
| 39 | SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol", | ||
| 40 | SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol", | ||
| 41 | SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol", | ||
| 42 | SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol", | ||
| 43 | SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol", | ||
| 44 | SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol", | ||
| 45 | SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol", | ||
| 46 | SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol", | ||
| 47 | } | ||
| 48 | |||
| 49 | |||
| 50 | func load(data_bytes): | ||
| 51 | objects = SCRIPT_proto.AllObjects.new() | ||
| 52 | |||
| 53 | var result_code = objects.from_bytes(data_bytes) | ||
| 54 | if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS: | ||
| 55 | print("Could not load generated data: %d" % result_code) | ||
| 56 | return | ||
| 57 | |||
| 58 | for map in objects.get_maps(): | ||
| 59 | map_id_by_name[map.get_name()] = map.get_id() | ||
| 60 | |||
| 61 | if map.has_rte_ap_id(): | ||
| 62 | map_id_by_rte_ap_id[map.get_rte_ap_id()] = map.get_id() | ||
| 63 | |||
| 64 | for door in objects.get_doors(): | ||
| 65 | var map = objects.get_maps()[door.get_map_id()] | ||
| 66 | |||
| 67 | if not map.get_name() in door_id_by_map_node_path: | ||
| 68 | door_id_by_map_node_path[map.get_name()] = {} | ||
| 69 | |||
| 70 | var map_data = door_id_by_map_node_path[map.get_name()] | ||
| 71 | for receiver in door.get_receivers(): | ||
| 72 | map_data[receiver] = door.get_id() | ||
| 73 | |||
| 74 | for painting_id in door.get_move_paintings(): | ||
| 75 | var painting = objects.get_paintings()[painting_id] | ||
| 76 | map_data[painting.get_path()] = door.get_id() | ||
| 77 | |||
| 78 | if door.has_ap_id(): | ||
| 79 | door_id_by_ap_id[door.get_ap_id()] = door.get_id() | ||
| 80 | |||
| 81 | if ( | ||
| 82 | door.get_type() == SCRIPT_proto.DoorType.STANDARD | ||
| 83 | or door.get_type() == SCRIPT_proto.DoorType.LOCATION_ONLY | ||
| 84 | or door.get_type() == SCRIPT_proto.DoorType.GRAVESTONE | ||
| 85 | ): | ||
| 86 | location_name_by_id[door.get_ap_id()] = _get_door_location_name(door) | ||
| 87 | |||
| 88 | for painting in objects.get_paintings(): | ||
| 89 | var room = objects.get_rooms()[painting.get_room_id()] | ||
| 90 | var map = objects.get_maps()[room.get_map_id()] | ||
| 91 | |||
| 92 | if not map.get_name() in painting_id_by_map_node_path: | ||
| 93 | painting_id_by_map_node_path[map.get_name()] = {} | ||
| 94 | |||
| 95 | var _map_data = painting_id_by_map_node_path[map.get_name()] | ||
| 96 | |||
| 97 | for port in objects.get_ports(): | ||
| 98 | var room = objects.get_rooms()[port.get_room_id()] | ||
| 99 | var map = objects.get_maps()[room.get_map_id()] | ||
| 100 | |||
| 101 | if not map.get_name() in port_id_by_map_node_path: | ||
| 102 | port_id_by_map_node_path[map.get_name()] = {} | ||
| 103 | |||
| 104 | var map_data = port_id_by_map_node_path[map.get_name()] | ||
| 105 | map_data[port.get_path()] = port.get_id() | ||
| 106 | |||
| 107 | if port.has_ap_id(): | ||
| 108 | port_id_by_ap_id[port.get_ap_id()] = port.get_id() | ||
| 109 | |||
| 110 | for progressive in objects.get_progressives(): | ||
| 111 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
| 112 | |||
| 113 | for letter in objects.get_letters(): | ||
| 114 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | ||
| 115 | location_name_by_id[letter.get_ap_id()] = _get_letter_location_name(letter) | ||
| 116 | |||
| 117 | for mastery in objects.get_masteries(): | ||
| 118 | location_name_by_id[mastery.get_ap_id()] = _get_mastery_location_name(mastery) | ||
| 119 | |||
| 120 | for ending in objects.get_endings(): | ||
| 121 | var location_name = _get_ending_location_name(ending) | ||
| 122 | location_name_by_id[ending.get_ap_id()] = location_name | ||
| 123 | ending_display_name_by_name[ending.get_name()] = location_name | ||
| 124 | |||
| 125 | for keyholder in objects.get_keyholders(): | ||
| 126 | if keyholder.has_key(): | ||
| 127 | location_name_by_id[keyholder.get_ap_id()] = _get_keyholder_location_name(keyholder) | ||
| 128 | |||
| 129 | for panel in objects.get_panels(): | ||
| 130 | var room = objects.get_rooms()[panel.get_room_id()] | ||
| 131 | var map = objects.get_maps()[room.get_map_id()] | ||
| 132 | |||
| 133 | if not map.get_name() in panel_id_by_map_node_path: | ||
| 134 | panel_id_by_map_node_path[map.get_name()] = {} | ||
| 135 | |||
| 136 | var map_data = panel_id_by_map_node_path[map.get_name()] | ||
| 137 | map_data[panel.get_path()] = panel.get_id() | ||
| 138 | |||
| 139 | for symbol_name in kSYMBOL_ITEMS.values(): | ||
| 140 | symbol_item_ids.append(objects.get_special_ids()[symbol_name]) | ||
| 141 | |||
| 142 | for special_name in objects.get_special_ids().keys(): | ||
| 143 | if special_name.begins_with("Anti "): | ||
| 144 | anti_trap_ids[objects.get_special_ids()[special_name]] = ( | ||
| 145 | special_name.substr(5).to_lower() | ||
| 146 | ) | ||
| 147 | |||
| 148 | |||
| 149 | func get_door_for_map_node_path(map_name, node_path): | ||
| 150 | if not door_id_by_map_node_path.has(map_name): | ||
| 151 | return null | ||
| 152 | |||
| 153 | var map_data = door_id_by_map_node_path[map_name] | ||
| 154 | return map_data.get(node_path, null) | ||
| 155 | |||
| 156 | |||
| 157 | func get_panel_for_map_node_path(map_name, node_path): | ||
| 158 | if not panel_id_by_map_node_path.has(map_name): | ||
| 159 | return null | ||
| 160 | |||
| 161 | var map_data = panel_id_by_map_node_path[map_name] | ||
| 162 | return map_data.get(node_path, null) | ||
| 163 | |||
| 164 | |||
| 165 | func get_port_for_map_node_path(map_name, node_path): | ||
| 166 | if not port_id_by_map_node_path.has(map_name): | ||
| 167 | return null | ||
| 168 | |||
| 169 | var map_data = port_id_by_map_node_path[map_name] | ||
| 170 | return map_data.get(node_path, null) | ||
| 171 | |||
| 172 | |||
| 173 | func get_door_ap_id(door_id): | ||
| 174 | var door = objects.get_doors()[door_id] | ||
| 175 | if door.has_ap_id(): | ||
| 176 | return door.get_ap_id() | ||
| 177 | else: | ||
| 178 | return null | ||
| 179 | |||
| 180 | |||
| 181 | func get_door_map_name(door_id): | ||
| 182 | var door = objects.get_doors()[door_id] | ||
| 183 | var map = objects.get_maps()[door.get_map_id()] | ||
| 184 | return map.get_name() | ||
| 185 | |||
| 186 | |||
| 187 | func get_door_receivers(door_id): | ||
| 188 | var door = objects.get_doors()[door_id] | ||
| 189 | return door.get_receivers() | ||
| 190 | |||
| 191 | |||
| 192 | func get_worldport_display_name(port_id): | ||
| 193 | var port = objects.get_ports()[port_id] | ||
| 194 | return "%s - %s" % [_get_room_object_map_name(port), port.get_display_name()] | ||
| 195 | |||
| 196 | |||
| 197 | func _get_map_object_map_name(obj): | ||
| 198 | return objects.get_maps()[obj.get_map_id()].get_display_name() | ||
| 199 | |||
| 200 | |||
| 201 | func _get_room_object_map_name(obj): | ||
| 202 | return _get_map_object_map_name(objects.get_rooms()[obj.get_room_id()]) | ||
| 203 | |||
| 204 | |||
| 205 | func _get_room_object_location_prefix(obj): | ||
| 206 | var room = objects.get_rooms()[obj.get_room_id()] | ||
| 207 | var game_map = objects.get_maps()[room.get_map_id()] | ||
| 208 | |||
| 209 | if room.has_panel_display_name(): | ||
| 210 | return "%s (%s)" % [game_map.get_display_name(), room.get_panel_display_name()] | ||
| 211 | else: | ||
| 212 | return game_map.get_display_name() | ||
| 213 | |||
| 214 | |||
| 215 | func _get_door_location_name(door): | ||
| 216 | var map_part = _get_room_object_location_prefix(door) | ||
| 217 | |||
| 218 | if door.has_location_name(): | ||
| 219 | return "%s - %s" % [map_part, door.get_location_name()] | ||
| 220 | |||
| 221 | var generated_location_name = _get_generated_door_location_name(door) | ||
| 222 | if generated_location_name != null: | ||
| 223 | return generated_location_name | ||
| 224 | |||
| 225 | return "%s - %s" % [map_part, door.get_name()] | ||
| 226 | |||
| 227 | |||
| 228 | func _get_generated_door_location_name(door): | ||
| 229 | if door.get_type() != SCRIPT_proto.DoorType.STANDARD: | ||
| 230 | return null | ||
| 231 | |||
| 232 | if ( | ||
| 233 | door.get_keyholders().size() > 0 | ||
| 234 | or (door.has_white_ending() and door.get_white_ending()) | ||
| 235 | or door.has_complete_at() | ||
| 236 | ): | ||
| 237 | return null | ||
| 238 | |||
| 239 | if door.get_panels().size() > 4: | ||
| 240 | return null | ||
| 241 | |||
| 242 | var map_areas = [] | ||
| 243 | for panel_id in door.get_panels(): | ||
| 244 | var panel = objects.get_panels()[panel_id.get_panel()] | ||
| 245 | var panel_room = objects.get_rooms()[panel.get_room_id()] | ||
| 246 | # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas. | ||
| 247 | var panel_display_name = "" | ||
| 248 | if panel_room.has_panel_display_name(): | ||
| 249 | panel_display_name = panel_room.get_panel_display_name() | ||
| 250 | if not map_areas.has(panel_display_name): | ||
| 251 | map_areas.append(panel_display_name) | ||
| 252 | |||
| 253 | if map_areas.size() > 1: | ||
| 254 | return null | ||
| 255 | |||
| 256 | var game_map = objects.get_maps()[door.get_map_id()] | ||
| 257 | var map_area = map_areas[0] | ||
| 258 | var map_part | ||
| 259 | if map_area == "": | ||
| 260 | map_part = game_map.get_display_name() | ||
| 261 | else: | ||
| 262 | map_part = "%s (%s)" % [game_map.get_display_name(), map_area] | ||
| 263 | |||
| 264 | var panel_names = [] | ||
| 265 | for panel_id in door.get_panels(): | ||
| 266 | var panel_data = objects.get_panels()[panel_id.get_panel()] | ||
| 267 | var panel_name | ||
| 268 | if panel_data.has_display_name(): | ||
| 269 | panel_name = panel_data.get_display_name() | ||
| 270 | else: | ||
| 271 | panel_name = panel_data.get_name() | ||
| 272 | |||
| 273 | var location_part | ||
| 274 | if panel_id.has_answer(): | ||
| 275 | location_part = "%s/%s" % [panel_name, panel_id.get_answer().to_upper()] | ||
| 276 | else: | ||
| 277 | location_part = panel_name | ||
| 278 | |||
| 279 | panel_names.append(location_part) | ||
| 280 | |||
| 281 | panel_names.sort() | ||
| 282 | |||
| 283 | return map_part + " - " + ", ".join(panel_names) | ||
| 284 | |||
| 285 | |||
| 286 | func _get_letter_location_name(letter): | ||
| 287 | var letter_level = 2 if (letter.has_level2() and letter.get_level2()) else 1 | ||
| 288 | var letter_name = "%s%d" % [letter.get_key().to_upper(), letter_level] | ||
| 289 | return "%s - %s" % [_get_room_object_map_name(letter), letter_name] | ||
| 290 | |||
| 291 | |||
| 292 | func _get_mastery_location_name(mastery): | ||
| 293 | return "%s - Mastery" % _get_room_object_map_name(mastery) | ||
| 294 | |||
| 295 | |||
| 296 | func _get_ending_location_name(ending): | ||
| 297 | return ( | ||
| 298 | "%s - %s Ending" % [_get_room_object_map_name(ending), ending.get_name().to_pascal_case()] | ||
| 299 | ) | ||
| 300 | |||
| 301 | |||
| 302 | func _get_keyholder_location_name(keyholder): | ||
| 303 | return ( | ||
| 304 | "%s - %s Keyholder" | ||
| 305 | % [_get_room_object_location_prefix(keyholder), keyholder.get_key().to_upper()] | ||
| 306 | ) | ||
| 307 | |||
| 308 | |||
| 309 | func vec3d_to_vector3(input) -> Vector3: | ||
| 310 | return Vector3(input.get_x(), input.get_y(), input.get_z()) | ||
| diff --git a/client/Archipelago/keyHolder.gd b/apworld/client/keyHolder.gd index 3c037ff..3c037ff 100644 --- a/client/Archipelago/keyHolder.gd +++ b/apworld/client/keyHolder.gd | |||
| diff --git a/client/Archipelago/keyHolderChecker.gd b/apworld/client/keyHolderChecker.gd index a75a9e4..a75a9e4 100644 --- a/client/Archipelago/keyHolderChecker.gd +++ b/apworld/client/keyHolderChecker.gd | |||
| diff --git a/client/Archipelago/keyHolderResetterListener.gd b/apworld/client/keyHolderResetterListener.gd index d5300f3..9ab45f9 100644 --- a/client/Archipelago/keyHolderResetterListener.gd +++ b/apworld/client/keyHolderResetterListener.gd | |||
| @@ -6,3 +6,5 @@ func reset(): | |||
| 6 | var was_removed = ap.keyboard.reset_keyholders() | 6 | var was_removed = ap.keyboard.reset_keyholders() |
| 7 | if was_removed: | 7 | if was_removed: |
| 8 | sfxPlayer.sfx_play("pickup") | 8 | sfxPlayer.sfx_play("pickup") |
| 9 | |||
| 10 | ap.client.requestSync() | ||
| diff --git a/client/Archipelago/keyboard.gd b/apworld/client/keyboard.gd index 450566d..9026c06 100644 --- a/client/Archipelago/keyboard.gd +++ b/apworld/client/keyboard.gd | |||
| @@ -48,6 +48,9 @@ func load_seed(): | |||
| 48 | if localdata.size() > 2: | 48 | if localdata.size() > 2: |
| 49 | keyholder_state = localdata[2] | 49 | keyholder_state = localdata[2] |
| 50 | 50 | ||
| 51 | if not letters_saved.is_empty(): | ||
| 52 | ap.client.updateKeyboard(letters_saved) | ||
| 53 | |||
| 51 | for k in kALL_LETTERS: | 54 | for k in kALL_LETTERS: |
| 52 | var level = 0 | 55 | var level = 0 |
| 53 | 56 | ||
| @@ -105,10 +108,20 @@ func update_unlocks(): | |||
| 105 | 108 | ||
| 106 | 109 | ||
| 107 | func collect_local_letter(key, level): | 110 | func collect_local_letter(key, level): |
| 108 | if level < 0 or level > 2 or level < letters_saved.get(key, 0): | 111 | var ap = global.get_node("Archipelago") |
| 112 | var true_level = 0 | ||
| 113 | |||
| 114 | if ap.get_letter_behavior(key, false) == ap.kLETTER_BEHAVIOR_VANILLA: | ||
| 115 | true_level += 1 | ||
| 116 | if level == 2 and ap.get_letter_behavior(key, true) == ap.kLETTER_BEHAVIOR_VANILLA: | ||
| 117 | true_level += 1 | ||
| 118 | |||
| 119 | if true_level < letters_saved.get(key, 0): | ||
| 109 | return | 120 | return |
| 110 | 121 | ||
| 111 | letters_saved[key] = level | 122 | letters_saved[key] = true_level |
| 123 | |||
| 124 | ap.client.updateKeyboard({key: true_level}) | ||
| 112 | 125 | ||
| 113 | if letters_blocked.has(key): | 126 | if letters_blocked.has(key): |
| 114 | letters_blocked.erase(key) | 127 | letters_blocked.erase(key) |
| @@ -178,9 +191,6 @@ func load_keyholders(map): | |||
| 178 | 191 | ||
| 179 | 192 | ||
| 180 | func reset_keyholders(): | 193 | func reset_keyholders(): |
| 181 | if letters_in_keyholders.is_empty() and letters_blocked.is_empty(): | ||
| 182 | return false | ||
| 183 | |||
| 184 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() | 194 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() |
| 185 | 195 | ||
| 186 | if keyholder_state.has(global.map): | 196 | if keyholder_state.has(global.map): |
| @@ -197,3 +207,22 @@ func reset_keyholders(): | |||
| 197 | save() | 207 | save() |
| 198 | 208 | ||
| 199 | return cleared_anything | 209 | return cleared_anything |
| 210 | |||
| 211 | |||
| 212 | func remote_keyboard_updated(updates): | ||
| 213 | var reverse = {} | ||
| 214 | var should_update = false | ||
| 215 | |||
| 216 | for k in updates: | ||
| 217 | if not letters_saved.has(k) or updates[k] > letters_saved[k]: | ||
| 218 | letters_saved[k] = updates[k] | ||
| 219 | should_update = true | ||
| 220 | elif updates[k] < letters_saved[k]: | ||
| 221 | reverse[k] = letters_saved[k] | ||
| 222 | |||
| 223 | if should_update: | ||
| 224 | update_unlocks() | ||
| 225 | |||
| 226 | if not reverse.is_empty(): | ||
| 227 | var ap = global.get_node("Archipelago") | ||
| 228 | ap.client.updateKeyboard(reverse) | ||
| diff --git a/client/Archipelago/locationListener.gd b/apworld/client/locationListener.gd index 71792ed..71792ed 100644 --- a/client/Archipelago/locationListener.gd +++ b/apworld/client/locationListener.gd | |||
| diff --git a/apworld/client/main.gd b/apworld/client/main.gd new file mode 100644 index 0000000..8cac24c --- /dev/null +++ b/apworld/client/main.gd | |||
| @@ -0,0 +1,314 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | var runtime = global.get_node("Runtime") | ||
| 6 | |||
| 7 | # Some helpful logging. | ||
| 8 | if Steam.isSubscribed(): | ||
| 9 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
| 10 | else: | ||
| 11 | global._print("Provisioning failed.") | ||
| 12 | |||
| 13 | # Undo the load screen removing our cursor | ||
| 14 | get_tree().get_root().set_disable_input(false) | ||
| 15 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 16 | |||
| 17 | # Increase the WebSocket input buffer size so that we can download large | ||
| 18 | # data packages. | ||
| 19 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
| 20 | |||
| 21 | switcher.layer = 4 | ||
| 22 | |||
| 23 | # Create the global AP manager, if it doesn't already exist. | ||
| 24 | if not global.has_node("Archipelago"): | ||
| 25 | var ap_script = runtime.load_script("manager.gd") | ||
| 26 | var ap_instance = ap_script.new() | ||
| 27 | ap_instance.name = "Archipelago" | ||
| 28 | |||
| 29 | ap_instance.SCRIPT_client = runtime.load_script("client.gd") | ||
| 30 | ap_instance.SCRIPT_keyboard = runtime.load_script("keyboard.gd") | ||
| 31 | ap_instance.SCRIPT_locationListener = runtime.load_script("locationListener.gd") | ||
| 32 | ap_instance.SCRIPT_minimap = runtime.load_script("minimap.gd") | ||
| 33 | ap_instance.SCRIPT_victoryListener = runtime.load_script("victoryListener.gd") | ||
| 34 | ap_instance.SCRIPT_websocketserver = runtime.load_script("vendor/WebSocketServer.gd") | ||
| 35 | |||
| 36 | global.add_child(ap_instance) | ||
| 37 | |||
| 38 | # Let's also inject any scripts we need to inject now. | ||
| 39 | installScriptExtension(runtime.load_script("allowNumbers.gd")) | ||
| 40 | installScriptExtension(runtime.load_script("animationListener.gd")) | ||
| 41 | installScriptExtension(runtime.load_script("collectable.gd")) | ||
| 42 | installScriptExtension(runtime.load_script("door.gd")) | ||
| 43 | installScriptExtension(runtime.load_script("keyHolder.gd")) | ||
| 44 | installScriptExtension(runtime.load_script("keyHolderChecker.gd")) | ||
| 45 | installScriptExtension(runtime.load_script("keyHolderResetterListener.gd")) | ||
| 46 | installScriptExtension(runtime.load_script("painting.gd")) | ||
| 47 | installScriptExtension(runtime.load_script("paintingAuto.gd")) | ||
| 48 | installScriptExtension(runtime.load_script("panel.gd")) | ||
| 49 | installScriptExtension(runtime.load_script("pauseMenu.gd")) | ||
| 50 | installScriptExtension(runtime.load_script("player.gd")) | ||
| 51 | installScriptExtension(runtime.load_script("rteMenu.gd")) | ||
| 52 | installScriptExtension(runtime.load_script("saver.gd")) | ||
| 53 | installScriptExtension(runtime.load_script("teleport.gd")) | ||
| 54 | installScriptExtension(runtime.load_script("teleportListener.gd")) | ||
| 55 | installScriptExtension(runtime.load_script("unlockReaderListener.gd")) | ||
| 56 | installScriptExtension(runtime.load_script("visibilityListener.gd")) | ||
| 57 | installScriptExtension(runtime.load_script("worldport.gd")) | ||
| 58 | installScriptExtension(runtime.load_script("worldportListener.gd")) | ||
| 59 | |||
| 60 | var proto_script = runtime.load_script("../generated/proto.gd") | ||
| 61 | var gamedata_script = runtime.load_script("gamedata.gd") | ||
| 62 | var gamedata_instance = gamedata_script.new(proto_script) | ||
| 63 | gamedata_instance.load(runtime.read_path("../generated/data.binpb")) | ||
| 64 | gamedata_instance.name = "Gamedata" | ||
| 65 | global.add_child(gamedata_instance) | ||
| 66 | |||
| 67 | var messages_script = runtime.load_script("messages.gd") | ||
| 68 | var messages_instance = messages_script.new() | ||
| 69 | messages_instance.name = "Messages" | ||
| 70 | messages_instance.SCRIPT_rainbowText = runtime.load_script("rainbowText.gd") | ||
| 71 | global.add_child(messages_instance) | ||
| 72 | |||
| 73 | var effects_script = runtime.load_script("effects.gd") | ||
| 74 | var effects_instance = effects_script.new() | ||
| 75 | effects_instance.name = "Effects" | ||
| 76 | global.add_child(effects_instance) | ||
| 77 | |||
| 78 | var textclient_script = runtime.load_script("textclient.gd") | ||
| 79 | var textclient_instance = textclient_script.new() | ||
| 80 | textclient_instance.name = "Textclient" | ||
| 81 | global.add_child(textclient_instance) | ||
| 82 | |||
| 83 | var compass_overlay_script = runtime.load_script("compass_overlay.gd") | ||
| 84 | var compass_overlay_instance = compass_overlay_script.new() | ||
| 85 | compass_overlay_instance.name = "Compass" | ||
| 86 | compass_overlay_instance.SCRIPT_compass = runtime.load_script("compass.gd") | ||
| 87 | global.add_child(compass_overlay_instance) | ||
| 88 | |||
| 89 | unlocks.data["advanced_mastery"] = "" | ||
| 90 | unlocks.data["charismatic_mastery"] = "" | ||
| 91 | unlocks.data["crystalline_mastery"] = "" | ||
| 92 | unlocks.data["fuzzy_mastery"] = "" | ||
| 93 | unlocks.data["icarus_mastery"] = "" | ||
| 94 | unlocks.data["stellar_mastery"] = "" | ||
| 95 | |||
| 96 | var ap = global.get_node("Archipelago") | ||
| 97 | var gamedata = global.get_node("Gamedata") | ||
| 98 | ap.ap_connected.connect(connectionSuccessful) | ||
| 99 | ap.could_not_connect.connect(connectionUnsuccessful) | ||
| 100 | ap.connect_status.connect(connectionStatus) | ||
| 101 | |||
| 102 | # Populate textboxes with AP settings. | ||
| 103 | get_node("../Panel/server_box").text = ap.ap_server | ||
| 104 | get_node("../Panel/player_box").text = ap.ap_user | ||
| 105 | get_node("../Panel/password_box").text = ap.ap_pass | ||
| 106 | |||
| 107 | var history_box = get_node("../Panel/connection_history") | ||
| 108 | if ap.connection_history.is_empty(): | ||
| 109 | history_box.disabled = true | ||
| 110 | else: | ||
| 111 | history_box.disabled = false | ||
| 112 | |||
| 113 | var i = 0 | ||
| 114 | for details in ap.connection_history: | ||
| 115 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
| 116 | i += 1 | ||
| 117 | |||
| 118 | history_box.get_popup().id_pressed.connect(historySelected) | ||
| 119 | |||
| 120 | # Show client version. | ||
| 121 | var version = gamedata.objects.get_version() | ||
| 122 | get_node("../Panel/title").text = ( | ||
| 123 | "ARCHIPELAGO (%d.%d.%d)" % [version.get_major(), version.get_minor(), version.get_patch()] | ||
| 124 | ) | ||
| 125 | |||
| 126 | # Increase font size in text boxes. | ||
| 127 | get_node("../Panel/server_box").add_theme_font_size_override("font_size", 36) | ||
| 128 | get_node("../Panel/player_box").add_theme_font_size_override("font_size", 36) | ||
| 129 | get_node("../Panel/password_box").add_theme_font_size_override("font_size", 36) | ||
| 130 | |||
| 131 | # Set up version mismatch dialog. | ||
| 132 | get_node("../Panel/VersionMismatch").confirmed.connect(startGame) | ||
| 133 | get_node("../Panel/VersionMismatch").get_cancel_button().pressed.connect( | ||
| 134 | versionMismatchDeclined | ||
| 135 | ) | ||
| 136 | |||
| 137 | # Set up buttons. | ||
| 138 | get_node("../Panel/connect_button").pressed.connect(_connect_pressed) | ||
| 139 | get_node("../Panel/quit_button").pressed.connect(_back_pressed) | ||
| 140 | |||
| 141 | |||
| 142 | func _connect_pressed(): | ||
| 143 | get_node("../Panel/connect_button").disabled = true | ||
| 144 | |||
| 145 | var ap = global.get_node("Archipelago") | ||
| 146 | ap.ap_server = get_node("../Panel/server_box").text | ||
| 147 | ap.ap_user = get_node("../Panel/player_box").text | ||
| 148 | ap.ap_pass = get_node("../Panel/password_box").text | ||
| 149 | ap.saveSettings() | ||
| 150 | |||
| 151 | ap.connectToServer() | ||
| 152 | |||
| 153 | |||
| 154 | func _back_pressed(): | ||
| 155 | var ap = global.get_node("Archipelago") | ||
| 156 | ap.disconnect_from_ap() | ||
| 157 | ap.client.sendQuit() | ||
| 158 | |||
| 159 | get_tree().quit() | ||
| 160 | |||
| 161 | |||
| 162 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
| 163 | func installScriptExtension(childScript: Resource): | ||
| 164 | # Force Godot to compile the script now. | ||
| 165 | # We need to do this here to ensure that the inheritance chain is | ||
| 166 | # properly set up, and multiple mods can chain-extend the same | ||
| 167 | # class multiple times. | ||
| 168 | # This is also needed to make Godot instantiate the extended class | ||
| 169 | # when creating singletons. | ||
| 170 | # The actual instance is thrown away. | ||
| 171 | childScript.new() | ||
| 172 | |||
| 173 | var parentScript = childScript.get_base_script() | ||
| 174 | var parentScriptPath = parentScript.resource_path | ||
| 175 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
| 176 | childScript.take_over_path(parentScriptPath) | ||
| 177 | |||
| 178 | |||
| 179 | func connectionStatus(message): | ||
| 180 | var popup = get_node("../Panel/AcceptDialog") | ||
| 181 | popup.title = "Connecting to Archipelago" | ||
| 182 | popup.dialog_text = message | ||
| 183 | popup.exclusive = true | ||
| 184 | popup.get_ok_button().visible = false | ||
| 185 | popup.popup_centered() | ||
| 186 | |||
| 187 | |||
| 188 | func connectionSuccessful(): | ||
| 189 | var ap = global.get_node("Archipelago") | ||
| 190 | var gamedata = global.get_node("Gamedata") | ||
| 191 | |||
| 192 | # Check for major version mismatch. | ||
| 193 | if ap.apworld_version[0] != gamedata.objects.get_version().get_major(): | ||
| 194 | get_node("../Panel/AcceptDialog").exclusive = false | ||
| 195 | |||
| 196 | var popup = get_node("../Panel/VersionMismatch") | ||
| 197 | popup.title = "Version Mismatch!" | ||
| 198 | popup.dialog_text = ( | ||
| 199 | "This slot was generated using v%d.%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
| 200 | % [ | ||
| 201 | ap.apworld_version[0], | ||
| 202 | ap.apworld_version[1], | ||
| 203 | ap.apworld_version[2], | ||
| 204 | gamedata.objects.get_version().get_major(), | ||
| 205 | gamedata.objects.get_version().get_minor(), | ||
| 206 | gamedata.objects.get_version().get_patch() | ||
| 207 | ] | ||
| 208 | ) | ||
| 209 | popup.exclusive = true | ||
| 210 | popup.popup_centered() | ||
| 211 | |||
| 212 | return | ||
| 213 | |||
| 214 | startGame() | ||
| 215 | |||
| 216 | |||
| 217 | func startGame(): | ||
| 218 | var ap = global.get_node("Archipelago") | ||
| 219 | |||
| 220 | # Save connection details | ||
| 221 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
| 222 | if ap.connection_history.has(connection_details): | ||
| 223 | ap.connection_history.erase(connection_details) | ||
| 224 | ap.connection_history.push_front(connection_details) | ||
| 225 | if ap.connection_history.size() > 10: | ||
| 226 | ap.connection_history.resize(10) | ||
| 227 | ap.saveSettings() | ||
| 228 | |||
| 229 | # Switch to the_entry | ||
| 230 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
| 231 | global.user = ap.getSaveFileName() | ||
| 232 | global.universe = "lingo" | ||
| 233 | |||
| 234 | if ap.daedalus_only: | ||
| 235 | global.map = "daedalus" | ||
| 236 | else: | ||
| 237 | global.map = "the_entry" | ||
| 238 | |||
| 239 | unlocks.resetCollectables() | ||
| 240 | unlocks.resetData() | ||
| 241 | unlocks.loadCollectables() | ||
| 242 | unlocks.loadData() | ||
| 243 | |||
| 244 | ap.setup_keys() | ||
| 245 | |||
| 246 | unlocks.unlockKey("capslock", 1) | ||
| 247 | |||
| 248 | if ap.shuffle_worldports: | ||
| 249 | settings.worldport_fades = "default" | ||
| 250 | else: | ||
| 251 | settings.worldport_fades = "never" | ||
| 252 | |||
| 253 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | ||
| 254 | clearResourceCache("res://objects/nodes/allowNumbers.tscn") | ||
| 255 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
| 256 | clearResourceCache("res://objects/nodes/door.tscn") | ||
| 257 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
| 258 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | ||
| 259 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
| 260 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
| 261 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 262 | clearResourceCache("res://objects/nodes/listeners/unlockReaderListener.tscn") | ||
| 263 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
| 264 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 265 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
| 266 | clearResourceCache("res://objects/nodes/player.tscn") | ||
| 267 | clearResourceCache("res://objects/nodes/saver.tscn") | ||
| 268 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
| 269 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
| 270 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | ||
| 271 | clearResourceCache("res://objects/scenes/menus/rte_inner.tscn") | ||
| 272 | |||
| 273 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
| 274 | if paintings_dir: | ||
| 275 | paintings_dir.list_dir_begin() | ||
| 276 | var file_name = paintings_dir.get_next() | ||
| 277 | while file_name != "": | ||
| 278 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
| 279 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
| 280 | file_name = paintings_dir.get_next() | ||
| 281 | |||
| 282 | switcher.switch_map.call_deferred("res://objects/scenes/%s.tscn" % global.map) | ||
| 283 | |||
| 284 | |||
| 285 | func connectionUnsuccessful(error_message): | ||
| 286 | get_node("../Panel/connect_button").disabled = false | ||
| 287 | |||
| 288 | var popup = get_node("../Panel/AcceptDialog") | ||
| 289 | popup.title = "Could not connect to Archipelago" | ||
| 290 | popup.dialog_text = error_message | ||
| 291 | popup.exclusive = true | ||
| 292 | popup.get_ok_button().visible = true | ||
| 293 | popup.popup_centered() | ||
| 294 | |||
| 295 | |||
| 296 | func versionMismatchDeclined(): | ||
| 297 | get_node("../Panel/AcceptDialog").hide() | ||
| 298 | get_node("../Panel/connect_button").disabled = false | ||
| 299 | |||
| 300 | var ap = global.get_node("Archipelago") | ||
| 301 | ap.disconnect_from_ap() | ||
| 302 | |||
| 303 | |||
| 304 | func historySelected(index): | ||
| 305 | var ap = global.get_node("Archipelago") | ||
| 306 | var details = ap.connection_history[index] | ||
| 307 | |||
| 308 | get_node("../Panel/server_box").text = details[0] | ||
| 309 | get_node("../Panel/player_box").text = details[1] | ||
| 310 | get_node("../Panel/password_box").text = details[2] | ||
| 311 | |||
| 312 | |||
| 313 | func clearResourceCache(path): | ||
| 314 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) | ||
| diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd new file mode 100644 index 0000000..f10a0b7 --- /dev/null +++ b/apworld/client/manager.gd | |||
| @@ -0,0 +1,773 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_client | ||
| 4 | var SCRIPT_keyboard | ||
| 5 | var SCRIPT_locationListener | ||
| 6 | var SCRIPT_minimap | ||
| 7 | var SCRIPT_victoryListener | ||
| 8 | var SCRIPT_websocketserver | ||
| 9 | |||
| 10 | var ap_server = "" | ||
| 11 | var ap_user = "" | ||
| 12 | var ap_pass = "" | ||
| 13 | var connection_history = [] | ||
| 14 | var show_compass = false | ||
| 15 | var show_locations = false | ||
| 16 | var show_minimap = false | ||
| 17 | |||
| 18 | var client | ||
| 19 | var keyboard | ||
| 20 | |||
| 21 | var _localdata_file = "" | ||
| 22 | var _last_new_item = -1 | ||
| 23 | var _batch_locations = false | ||
| 24 | var _held_locations = [] | ||
| 25 | var _held_location_scouts = [] | ||
| 26 | var _location_scouts = {} | ||
| 27 | var _item_locks = {} | ||
| 28 | var _inverse_item_locks = {} | ||
| 29 | var _held_letters = {} | ||
| 30 | var _letters_setup = false | ||
| 31 | var _already_connected = false | ||
| 32 | var _ignored_locations = [] | ||
| 33 | var _map_scripts = {} | ||
| 34 | |||
| 35 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
| 36 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
| 37 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
| 38 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
| 39 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
| 40 | |||
| 41 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
| 42 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
| 43 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
| 44 | |||
| 45 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
| 46 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
| 47 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
| 48 | |||
| 49 | const kFAST_TRAVEL_ACCESS_VANILLA = 0 | ||
| 50 | const kFAST_TRAVEL_ACCESS_UNLOCKED = 1 | ||
| 51 | const kFAST_TRAVEL_ACCESS_ITEMS = 2 | ||
| 52 | |||
| 53 | const kEndingNameByVictoryValue = { | ||
| 54 | 0: "GRAY", | ||
| 55 | 1: "PURPLE", | ||
| 56 | 2: "MINT", | ||
| 57 | 3: "BLACK", | ||
| 58 | 4: "BLUE", | ||
| 59 | 5: "CYAN", | ||
| 60 | 6: "RED", | ||
| 61 | 7: "PLUM", | ||
| 62 | 8: "ORANGE", | ||
| 63 | 9: "GOLD", | ||
| 64 | 10: "YELLOW", | ||
| 65 | 11: "GREEN", | ||
| 66 | 12: "WHITE", | ||
| 67 | } | ||
| 68 | |||
| 69 | var apworld_version = [0, 0, 0] | ||
| 70 | var custom_mint_ending = "" | ||
| 71 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
| 72 | var daedalus_only = false | ||
| 73 | var daedalus_roof_access = false | ||
| 74 | var enable_gift_maps = [] | ||
| 75 | var enable_icarus = false | ||
| 76 | var endings_requirement = 0 | ||
| 77 | var fast_travel_access = 0 | ||
| 78 | var keyholder_sanity = false | ||
| 79 | var masteries_requirement = 0 | ||
| 80 | var music_mapping = {} | ||
| 81 | var port_pairings = {} | ||
| 82 | var rte_mapping = [] | ||
| 83 | var shuffle_control_center_colors = false | ||
| 84 | var shuffle_doors = false | ||
| 85 | var shuffle_gallery_paintings = false | ||
| 86 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
| 87 | var shuffle_symbols = false | ||
| 88 | var shuffle_worldports = false | ||
| 89 | var slot_rng = null | ||
| 90 | var strict_cyan_ending = false | ||
| 91 | var strict_purple_ending = false | ||
| 92 | var victory_condition = -1 | ||
| 93 | |||
| 94 | var color_by_material_path = {} | ||
| 95 | |||
| 96 | signal could_not_connect | ||
| 97 | signal connect_status | ||
| 98 | signal ap_connected | ||
| 99 | |||
| 100 | |||
| 101 | func _init(): | ||
| 102 | # Read AP settings from file, if there are any | ||
| 103 | if FileAccess.file_exists("user://ap_settings"): | ||
| 104 | var file = FileAccess.open("user://ap_settings", FileAccess.READ) | ||
| 105 | var data = file.get_var(true) | ||
| 106 | file.close() | ||
| 107 | |||
| 108 | if typeof(data) != TYPE_ARRAY: | ||
| 109 | global._print("AP settings file is corrupted") | ||
| 110 | data = [] | ||
| 111 | |||
| 112 | if data.size() > 0: | ||
| 113 | ap_server = data[0] | ||
| 114 | |||
| 115 | if data.size() > 1: | ||
| 116 | ap_user = data[1] | ||
| 117 | |||
| 118 | if data.size() > 2: | ||
| 119 | ap_pass = data[2] | ||
| 120 | |||
| 121 | if data.size() > 3: | ||
| 122 | connection_history = data[3] | ||
| 123 | |||
| 124 | if data.size() > 4: | ||
| 125 | show_compass = data[4] | ||
| 126 | |||
| 127 | if data.size() > 5: | ||
| 128 | show_locations = data[5] | ||
| 129 | |||
| 130 | if data.size() > 6: | ||
| 131 | show_minimap = data[6] | ||
| 132 | |||
| 133 | # We need to create a mapping from material paths to the original colors of | ||
| 134 | # those materials. We force reload the materials, overwriting any custom | ||
| 135 | # textures, and create the mapping. We then reload the textures in case the | ||
| 136 | # player had a custom one enabled. | ||
| 137 | var directory = DirAccess.open("res://assets/materials") | ||
| 138 | for material_name in directory.get_files(): | ||
| 139 | var material = ResourceLoader.load( | ||
| 140 | "res://assets/materials/" + material_name, "", ResourceLoader.CACHE_MODE_REPLACE | ||
| 141 | ) | ||
| 142 | |||
| 143 | color_by_material_path[material.resource_path] = Color(material.albedo_color) | ||
| 144 | |||
| 145 | settings.load_user_textures() | ||
| 146 | |||
| 147 | |||
| 148 | func _ready(): | ||
| 149 | client = SCRIPT_client.new() | ||
| 150 | client.SCRIPT_websocketserver = SCRIPT_websocketserver | ||
| 151 | |||
| 152 | client.item_received.connect(_process_item) | ||
| 153 | client.location_scout_received.connect(_process_location_scout) | ||
| 154 | client.text_message_received.connect(_process_text_message) | ||
| 155 | client.item_sent_notification.connect(_process_item_sent_notification) | ||
| 156 | client.hint_received.connect(_process_hint_received) | ||
| 157 | client.accessible_locations_updated.connect(_on_accessible_locations_updated) | ||
| 158 | client.checked_locations_updated.connect(_on_checked_locations_updated) | ||
| 159 | client.ignored_locations_updated.connect(_on_ignored_locations_updated) | ||
| 160 | client.hinted_locations_updated.connect(_on_hinted_locations_updated) | ||
| 161 | client.checked_worldports_updated.connect(_on_checked_worldports_updated) | ||
| 162 | client.door_latched.connect(_on_door_latched) | ||
| 163 | |||
| 164 | client.could_not_connect.connect(_client_could_not_connect) | ||
| 165 | client.connect_status.connect(_client_connect_status) | ||
| 166 | client.client_connected.connect(_client_connected) | ||
| 167 | |||
| 168 | add_child(client) | ||
| 169 | |||
| 170 | keyboard = SCRIPT_keyboard.new() | ||
| 171 | add_child(keyboard) | ||
| 172 | client.keyboard_update_received.connect(keyboard.remote_keyboard_updated) | ||
| 173 | |||
| 174 | |||
| 175 | func saveSettings(): | ||
| 176 | # Save the AP settings to disk. | ||
| 177 | var path = "user://ap_settings" | ||
| 178 | var file = FileAccess.open(path, FileAccess.WRITE) | ||
| 179 | |||
| 180 | var data = [ | ||
| 181 | ap_server, | ||
| 182 | ap_user, | ||
| 183 | ap_pass, | ||
| 184 | connection_history, | ||
| 185 | show_compass, | ||
| 186 | show_locations, | ||
| 187 | show_minimap, | ||
| 188 | ] | ||
| 189 | file.store_var(data, true) | ||
| 190 | file.close() | ||
| 191 | |||
| 192 | |||
| 193 | func saveLocaldata(): | ||
| 194 | # Save the MW/slot specific settings to disk. | ||
| 195 | var dir = DirAccess.open("user://") | ||
| 196 | var folder = "archipelago_data" | ||
| 197 | if not dir.dir_exists(folder): | ||
| 198 | dir.make_dir(folder) | ||
| 199 | |||
| 200 | var file = FileAccess.open(_localdata_file, FileAccess.WRITE) | ||
| 201 | |||
| 202 | var data = [ | ||
| 203 | _last_new_item, | ||
| 204 | ] | ||
| 205 | file.store_var(data, true) | ||
| 206 | file.close() | ||
| 207 | |||
| 208 | |||
| 209 | func connectToServer(): | ||
| 210 | _last_new_item = -1 | ||
| 211 | _batch_locations = false | ||
| 212 | _held_locations = [] | ||
| 213 | _held_location_scouts = [] | ||
| 214 | _location_scouts = {} | ||
| 215 | _letters_setup = false | ||
| 216 | _held_letters = {} | ||
| 217 | _already_connected = false | ||
| 218 | |||
| 219 | client.connectToServer(ap_server, ap_user, ap_pass) | ||
| 220 | |||
| 221 | |||
| 222 | func getSaveFileName(): | ||
| 223 | return "zzAP_%s_%d" % [client._seed, client._slot] | ||
| 224 | |||
| 225 | |||
| 226 | func disconnect_from_ap(): | ||
| 227 | _already_connected = false | ||
| 228 | |||
| 229 | var effects = global.get_node("Effects") | ||
| 230 | effects.set_connection_lost(false) | ||
| 231 | |||
| 232 | client.disconnect_from_ap() | ||
| 233 | |||
| 234 | |||
| 235 | func get_item_id_for_door(door_id): | ||
| 236 | return _item_locks.get(door_id, null) | ||
| 237 | |||
| 238 | |||
| 239 | func _process_item(item, amount): | ||
| 240 | var gamedata = global.get_node("Gamedata") | ||
| 241 | |||
| 242 | var item_id = int(item["id"]) | ||
| 243 | var prog_id = null | ||
| 244 | if _inverse_item_locks.has(item_id): | ||
| 245 | for lock in _inverse_item_locks.get(item_id): | ||
| 246 | if lock[1] != amount: | ||
| 247 | continue | ||
| 248 | |||
| 249 | if gamedata.progressive_id_by_ap_id.has(item_id): | ||
| 250 | prog_id = lock[0] | ||
| 251 | |||
| 252 | if gamedata.get_door_map_name(lock[0]) != global.map: | ||
| 253 | continue | ||
| 254 | |||
| 255 | # TODO: fix doors opening from door groups | ||
| 256 | var receivers = gamedata.get_door_receivers(lock[0]) | ||
| 257 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 258 | if scene != null: | ||
| 259 | for receiver in receivers: | ||
| 260 | var rnode = scene.get_node_or_null(receiver) | ||
| 261 | if rnode != null: | ||
| 262 | rnode.handleTriggered() | ||
| 263 | |||
| 264 | var letter_id = gamedata.letter_id_by_ap_id.get(item_id, null) | ||
| 265 | if letter_id != null: | ||
| 266 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 267 | if not letter.has_level2() or not letter.get_level2(): | ||
| 268 | _process_key_item(letter.get_key(), amount) | ||
| 269 | |||
| 270 | if gamedata.symbol_item_ids.has(item_id): | ||
| 271 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 272 | if player != null: | ||
| 273 | player.evaluate_solvability.emit() | ||
| 274 | |||
| 275 | if item_id == gamedata.objects.get_special_ids()["A Job Well Done"]: | ||
| 276 | update_job_well_done_sign() | ||
| 277 | |||
| 278 | if item_id == gamedata.objects.get_special_ids()["Numbers"] and global.map == "the_fuzzy": | ||
| 279 | global.allow_numbers = true | ||
| 280 | |||
| 281 | if gamedata.map_id_by_rte_ap_id.has(item_id): | ||
| 282 | var rteInner = get_tree().get_root().get_node_or_null( | ||
| 283 | "scene/player/pause_menu/menu/return/rteInner" | ||
| 284 | ) | ||
| 285 | if rteInner != null: | ||
| 286 | rteInner.refreshButtons() | ||
| 287 | |||
| 288 | # Show a message about the item if it's new. | ||
| 289 | if int(item["index"]) > _last_new_item: | ||
| 290 | _last_new_item = int(item["index"]) | ||
| 291 | saveLocaldata() | ||
| 292 | |||
| 293 | var full_item_name = item["text"] | ||
| 294 | if prog_id != null: | ||
| 295 | var door = gamedata.objects.get_doors()[prog_id] | ||
| 296 | full_item_name = "%s (%s)" % [full_item_name, door.get_name()] | ||
| 297 | |||
| 298 | var message | ||
| 299 | if "sender" in item: | ||
| 300 | message = ( | ||
| 301 | "Received %s from %s" | ||
| 302 | % [wrapInItemColorTags(full_item_name, item["flags"]), item["sender"]] | ||
| 303 | ) | ||
| 304 | else: | ||
| 305 | message = "Found %s" % wrapInItemColorTags(full_item_name, item["flags"]) | ||
| 306 | |||
| 307 | if gamedata.anti_trap_ids.has(item): | ||
| 308 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
| 309 | |||
| 310 | global._print(message) | ||
| 311 | |||
| 312 | global.get_node("Messages").showMessage(message) | ||
| 313 | |||
| 314 | |||
| 315 | func _process_item_sent_notification(message): | ||
| 316 | var sentMsg = ( | ||
| 317 | "Sent %s to %s" | ||
| 318 | % [ | ||
| 319 | wrapInItemColorTags(message["item_name"], message["item_flags"]), | ||
| 320 | message["receiver_name"] | ||
| 321 | ] | ||
| 322 | ) | ||
| 323 | #if _hinted_locations.has(message["item"]["location"]): | ||
| 324 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | ||
| 325 | global.get_node("Messages").showMessage(sentMsg) | ||
| 326 | |||
| 327 | |||
| 328 | func _process_hint_received(message): | ||
| 329 | var is_for = "" | ||
| 330 | if message["self"] == 0: | ||
| 331 | is_for = " for %s" % message["receiver_name"] | ||
| 332 | |||
| 333 | global.get_node("Messages").showMessage( | ||
| 334 | ( | ||
| 335 | "Hint: %s%s is on %s" | ||
| 336 | % [ | ||
| 337 | wrapInItemColorTags(message["item_name"], message["item_flags"]), | ||
| 338 | is_for, | ||
| 339 | message["location_name"] | ||
| 340 | ] | ||
| 341 | ) | ||
| 342 | ) | ||
| 343 | |||
| 344 | |||
| 345 | func _process_text_message(message): | ||
| 346 | var parts = [] | ||
| 347 | for message_part in message: | ||
| 348 | if message_part["type"] == "text": | ||
| 349 | parts.append(message_part["text"]) | ||
| 350 | elif message_part["type"] == "player": | ||
| 351 | if message_part["self"] == 1: | ||
| 352 | parts.append("[color=#ee00ee]%s[/color]" % message_part["text"]) | ||
| 353 | else: | ||
| 354 | parts.append("[color=#fafad2]%s[/color]" % message_part["text"]) | ||
| 355 | elif message_part["type"] == "item": | ||
| 356 | parts.append(wrapInItemColorTags(message_part["text"], int(message_part["flags"]))) | ||
| 357 | elif message_part["type"] == "location": | ||
| 358 | parts.append("[color=#00ff7f]%s[/color]" % message_part["text"]) | ||
| 359 | |||
| 360 | var textclient_node = global.get_node("Textclient") | ||
| 361 | if textclient_node != null: | ||
| 362 | textclient_node.parse_printjson("".join(parts)) | ||
| 363 | |||
| 364 | |||
| 365 | func _process_location_scout(location_id, item_name, player_name, flags, for_self): | ||
| 366 | _location_scouts[location_id] = { | ||
| 367 | "item": item_name, "player": player_name, "flags": flags, "for_self": for_self | ||
| 368 | } | ||
| 369 | |||
| 370 | if for_self and flags & 4 != 0: | ||
| 371 | # This is a trap for us, so let's not display it. | ||
| 372 | return | ||
| 373 | |||
| 374 | var gamedata = global.get_node("Gamedata") | ||
| 375 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 376 | |||
| 377 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
| 378 | if letter_id != null: | ||
| 379 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 380 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 381 | if room.get_map_id() == map_id: | ||
| 382 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 383 | letter.get_path() | ||
| 384 | ) | ||
| 385 | if collectable != null: | ||
| 386 | collectable.setScoutedText(item_name) | ||
| 387 | |||
| 388 | |||
| 389 | func _on_accessible_locations_updated(): | ||
| 390 | var textclient_node = global.get_node("Textclient") | ||
| 391 | if textclient_node != null: | ||
| 392 | textclient_node.update_locations() | ||
| 393 | |||
| 394 | |||
| 395 | func _on_checked_locations_updated(): | ||
| 396 | var textclient_node = global.get_node("Textclient") | ||
| 397 | if textclient_node != null: | ||
| 398 | textclient_node.update_locations(false) | ||
| 399 | |||
| 400 | |||
| 401 | func _on_checked_worldports_updated(): | ||
| 402 | var textclient_node = global.get_node("Textclient") | ||
| 403 | if textclient_node != null: | ||
| 404 | textclient_node.update_locations() | ||
| 405 | textclient_node.update_worldports() | ||
| 406 | |||
| 407 | |||
| 408 | func _on_ignored_locations_updated(locations): | ||
| 409 | _ignored_locations = locations | ||
| 410 | |||
| 411 | var textclient_node = global.get_node("Textclient") | ||
| 412 | if textclient_node != null: | ||
| 413 | textclient_node.update_locations() | ||
| 414 | |||
| 415 | |||
| 416 | func _on_hinted_locations_updated(): | ||
| 417 | var textclient_node = global.get_node("Textclient") | ||
| 418 | if textclient_node != null: | ||
| 419 | textclient_node.update_locations() | ||
| 420 | |||
| 421 | |||
| 422 | func _on_door_latched(door_id): | ||
| 423 | var gamedata = global.get_node("Gamedata") | ||
| 424 | if gamedata.get_door_map_name(door_id) != global.map: | ||
| 425 | return | ||
| 426 | |||
| 427 | var receivers = gamedata.get_door_receivers(door_id) | ||
| 428 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 429 | if scene != null: | ||
| 430 | for receiver in receivers: | ||
| 431 | var rnode = scene.get_node_or_null(receiver) | ||
| 432 | if rnode != null: | ||
| 433 | rnode.handleTriggered() | ||
| 434 | |||
| 435 | |||
| 436 | func _client_could_not_connect(message): | ||
| 437 | could_not_connect.emit(message) | ||
| 438 | |||
| 439 | if global.loaded: | ||
| 440 | var effects = global.get_node("Effects") | ||
| 441 | effects.set_connection_lost(true) | ||
| 442 | |||
| 443 | var messages = global.get_node("Messages") | ||
| 444 | messages.showMessage("Connection to multiworld lost.") | ||
| 445 | |||
| 446 | |||
| 447 | func _client_connect_status(message): | ||
| 448 | connect_status.emit(message) | ||
| 449 | |||
| 450 | |||
| 451 | func _client_connected(slot_data): | ||
| 452 | var effects = global.get_node("Effects") | ||
| 453 | effects.set_connection_lost(false) | ||
| 454 | |||
| 455 | if _already_connected: | ||
| 456 | var messages = global.get_node("Messages") | ||
| 457 | messages.showMessage("Reconnected to multiworld!") | ||
| 458 | return | ||
| 459 | |||
| 460 | _already_connected = true | ||
| 461 | |||
| 462 | var gamedata = global.get_node("Gamedata") | ||
| 463 | |||
| 464 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | ||
| 465 | _last_new_item = -1 | ||
| 466 | |||
| 467 | if FileAccess.file_exists(_localdata_file): | ||
| 468 | var ap_file = FileAccess.open(_localdata_file, FileAccess.READ) | ||
| 469 | var localdata = [] | ||
| 470 | if ap_file != null: | ||
| 471 | localdata = ap_file.get_var(true) | ||
| 472 | ap_file.close() | ||
| 473 | |||
| 474 | if typeof(localdata) != TYPE_ARRAY: | ||
| 475 | print("AP localdata file is corrupted") | ||
| 476 | localdata = [] | ||
| 477 | |||
| 478 | if localdata.size() > 0: | ||
| 479 | _last_new_item = localdata[0] | ||
| 480 | |||
| 481 | # Read slot data. | ||
| 482 | custom_mint_ending = slot_data.get("custom_mint_ending", "") | ||
| 483 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | ||
| 484 | daedalus_only = bool(slot_data.get("daedalus_only", false)) | ||
| 485 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
| 486 | enable_gift_maps = slot_data.get("enable_gift_maps", []) | ||
| 487 | enable_icarus = bool(slot_data.get("enable_icarus", false)) | ||
| 488 | endings_requirement = int(slot_data.get("endings_requirement", 0)) | ||
| 489 | fast_travel_access = int(slot_data.get("fast_travel_access", 0)) | ||
| 490 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
| 491 | masteries_requirement = int(slot_data.get("masteries_requirement", 0)) | ||
| 492 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
| 493 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
| 494 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 495 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
| 496 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 497 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
| 498 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | ||
| 499 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | ||
| 500 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
| 501 | |||
| 502 | if slot_data.has("version"): | ||
| 503 | var version_msg = slot_data["version"] | ||
| 504 | apworld_version = [int(version_msg[0]), int(version_msg[1]), 0] | ||
| 505 | if version_msg.size() > 2: | ||
| 506 | apworld_version[2] = int(version_msg[2]) | ||
| 507 | |||
| 508 | port_pairings.clear() | ||
| 509 | if slot_data.has("port_pairings"): | ||
| 510 | var raw_pp = slot_data.get("port_pairings") | ||
| 511 | |||
| 512 | for p1 in raw_pp.keys(): | ||
| 513 | port_pairings[gamedata.port_id_by_ap_id[int(p1)]] = gamedata.port_id_by_ap_id[int( | ||
| 514 | raw_pp[p1] | ||
| 515 | )] | ||
| 516 | |||
| 517 | rte_mapping.clear() | ||
| 518 | if slot_data.has("rte"): | ||
| 519 | rte_mapping = slot_data.get("rte") | ||
| 520 | |||
| 521 | slot_rng = RandomNumberGenerator.new() | ||
| 522 | slot_rng.seed = int(slot_data.get("seed", 0)) | ||
| 523 | |||
| 524 | music_mapping.clear() | ||
| 525 | if bool(slot_data.get("shuffle_music", false)): | ||
| 526 | for map_name in global.reserved_scenes: | ||
| 527 | var track_index = slot_rng.randi_range(0, musicPlayer.all_tracks.size() - 1) | ||
| 528 | music_mapping[map_name] = musicPlayer.all_tracks.keys()[track_index] | ||
| 529 | |||
| 530 | # Set up item locks. | ||
| 531 | _item_locks = {} | ||
| 532 | |||
| 533 | if shuffle_doors or daedalus_only: | ||
| 534 | for door in gamedata.objects.get_doors(): | ||
| 535 | if ( | ||
| 536 | door.get_type() != gamedata.SCRIPT_proto.DoorType.STANDARD | ||
| 537 | and door.get_type() != gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 538 | ): | ||
| 539 | continue | ||
| 540 | |||
| 541 | if ( | ||
| 542 | not shuffle_doors | ||
| 543 | and not ( | ||
| 544 | daedalus_only | ||
| 545 | and door.has_daedalus_only_always_item() | ||
| 546 | and door.get_daedalus_only_always_item() | ||
| 547 | ) | ||
| 548 | ): | ||
| 549 | continue | ||
| 550 | |||
| 551 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 552 | |||
| 553 | if shuffle_doors: | ||
| 554 | for progressive in gamedata.objects.get_progressives(): | ||
| 555 | for i in range(0, progressive.get_doors().size()): | ||
| 556 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
| 557 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
| 558 | |||
| 559 | for door_group in gamedata.objects.get_door_groups(): | ||
| 560 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: | ||
| 561 | if shuffle_worldports: | ||
| 562 | continue | ||
| 563 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: | ||
| 564 | continue | ||
| 565 | |||
| 566 | if ( | ||
| 567 | not shuffle_doors | ||
| 568 | and not ( | ||
| 569 | daedalus_only | ||
| 570 | and door_group.has_daedalus_only_always_item() | ||
| 571 | and door_group.get_daedalus_only_always_item() | ||
| 572 | ) | ||
| 573 | ): | ||
| 574 | continue | ||
| 575 | |||
| 576 | for door in door_group.get_doors(): | ||
| 577 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 578 | |||
| 579 | if shuffle_control_center_colors: | ||
| 580 | for door in gamedata.objects.get_doors(): | ||
| 581 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
| 582 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 583 | |||
| 584 | for door_group in gamedata.objects.get_door_groups(): | ||
| 585 | if ( | ||
| 586 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
| 587 | and not shuffle_worldports | ||
| 588 | ): | ||
| 589 | for door in door_group.get_doors(): | ||
| 590 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 591 | |||
| 592 | if shuffle_gallery_paintings: | ||
| 593 | for door in gamedata.objects.get_doors(): | ||
| 594 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 595 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 596 | |||
| 597 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
| 598 | for door_group in gamedata.objects.get_door_groups(): | ||
| 599 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
| 600 | for door in door_group.get_doors(): | ||
| 601 | if not _item_locks.has(door): | ||
| 602 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 603 | |||
| 604 | # Create a reverse item locks map for processing items. | ||
| 605 | _inverse_item_locks = {} | ||
| 606 | |||
| 607 | for door_id in _item_locks.keys(): | ||
| 608 | var lock = _item_locks.get(door_id) | ||
| 609 | |||
| 610 | if not _inverse_item_locks.has(lock[0]): | ||
| 611 | _inverse_item_locks[lock[0]] = [] | ||
| 612 | |||
| 613 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
| 614 | |||
| 615 | if shuffle_worldports: | ||
| 616 | var textclient = global.get_node("Textclient") | ||
| 617 | textclient.setup_worldports() | ||
| 618 | |||
| 619 | ap_connected.emit() | ||
| 620 | |||
| 621 | |||
| 622 | func start_batching_locations(): | ||
| 623 | _batch_locations = true | ||
| 624 | |||
| 625 | |||
| 626 | func send_location(loc_id): | ||
| 627 | if client._checked_locations.has(loc_id): | ||
| 628 | return | ||
| 629 | |||
| 630 | if _batch_locations: | ||
| 631 | _held_locations.append(loc_id) | ||
| 632 | else: | ||
| 633 | client.sendLocation(loc_id) | ||
| 634 | |||
| 635 | |||
| 636 | func scout_location(loc_id): | ||
| 637 | if _location_scouts.has(loc_id): | ||
| 638 | return _location_scouts.get(loc_id) | ||
| 639 | |||
| 640 | if _batch_locations: | ||
| 641 | _held_location_scouts.append(loc_id) | ||
| 642 | else: | ||
| 643 | client.scoutLocation(loc_id) | ||
| 644 | |||
| 645 | return null | ||
| 646 | |||
| 647 | |||
| 648 | func stop_batching_locations(): | ||
| 649 | _batch_locations = false | ||
| 650 | |||
| 651 | if not _held_locations.is_empty(): | ||
| 652 | client.sendLocations(_held_locations) | ||
| 653 | _held_locations.clear() | ||
| 654 | |||
| 655 | if not _held_location_scouts.is_empty(): | ||
| 656 | client.scoutLocations(_held_location_scouts) | ||
| 657 | _held_location_scouts.clear() | ||
| 658 | |||
| 659 | |||
| 660 | func colorForItemType(flags): | ||
| 661 | var int_flags = int(flags) | ||
| 662 | if int_flags & 1: # progression | ||
| 663 | if int_flags & 2: # proguseful | ||
| 664 | return "#f0d200" | ||
| 665 | else: | ||
| 666 | return "#bc51e0" | ||
| 667 | elif int_flags & 2: # useful | ||
| 668 | return "#2b67ff" | ||
| 669 | elif int_flags & 4: # trap | ||
| 670 | return "#d63a22" | ||
| 671 | else: # filler | ||
| 672 | return "#14de9e" | ||
| 673 | |||
| 674 | |||
| 675 | func wrapInItemColorTags(text, flags): | ||
| 676 | var int_flags = int(flags) | ||
| 677 | if int_flags & 1 and int_flags & 2: # proguseful | ||
| 678 | return "[rainbow]%s[/rainbow]" % text | ||
| 679 | else: | ||
| 680 | return "[color=%s]%s[/color]" % [colorForItemType(flags), text] | ||
| 681 | |||
| 682 | |||
| 683 | func get_letter_behavior(key, level2): | ||
| 684 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
| 685 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 686 | |||
| 687 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
| 688 | if level2: | ||
| 689 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
| 690 | return kLETTER_BEHAVIOR_VANILLA | ||
| 691 | else: | ||
| 692 | return kLETTER_BEHAVIOR_ITEM | ||
| 693 | else: | ||
| 694 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 695 | |||
| 696 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
| 697 | # This differs from the equivalent function in the apworld. Logically it is | ||
| 698 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
| 699 | # means the player still has to actually pick up the letters. | ||
| 700 | return kLETTER_BEHAVIOR_VANILLA | ||
| 701 | |||
| 702 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
| 703 | return kLETTER_BEHAVIOR_ITEM | ||
| 704 | |||
| 705 | return kLETTER_BEHAVIOR_VANILLA | ||
| 706 | |||
| 707 | |||
| 708 | func setup_keys(): | ||
| 709 | keyboard.load_seed() | ||
| 710 | |||
| 711 | _letters_setup = true | ||
| 712 | |||
| 713 | for k in _held_letters.keys(): | ||
| 714 | _process_key_item(k, _held_letters[k]) | ||
| 715 | |||
| 716 | _held_letters.clear() | ||
| 717 | |||
| 718 | |||
| 719 | func _process_key_item(key, level): | ||
| 720 | if not _letters_setup: | ||
| 721 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
| 722 | return | ||
| 723 | |||
| 724 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
| 725 | level += 1 | ||
| 726 | |||
| 727 | keyboard.collect_remote_letter(key, level) | ||
| 728 | |||
| 729 | |||
| 730 | func update_job_well_done_sign(): | ||
| 731 | if global.map != "daedalus": | ||
| 732 | return | ||
| 733 | |||
| 734 | var gamedata = global.get_node("Gamedata") | ||
| 735 | var job_item = gamedata.objects.get_special_ids()["A Job Well Done"] | ||
| 736 | var jobs_done = client.getItemAmount(job_item) | ||
| 737 | |||
| 738 | var sign2 = get_tree().get_root().get_node_or_null("scene/Meshes/Miscellaneous/sign2") | ||
| 739 | var sign3 = get_tree().get_root().get_node_or_null("scene/Meshes/Miscellaneous/sign3") | ||
| 740 | |||
| 741 | if sign2 != null and sign3 != null: | ||
| 742 | if jobs_done == 0: | ||
| 743 | sign2.text = "what are you doing" | ||
| 744 | sign3.text = "?" | ||
| 745 | elif jobs_done == 1: | ||
| 746 | sign2.text = "a job well done" | ||
| 747 | sign3.text = "is its own reward" | ||
| 748 | else: | ||
| 749 | sign2.text = "%d jobs well done" % jobs_done | ||
| 750 | sign3.text = "are their own reward" | ||
| 751 | |||
| 752 | sign2.get_node("MeshInstance3D").mesh.text = sign2.text | ||
| 753 | sign3.get_node("MeshInstance3D").mesh.text = sign3.text | ||
| 754 | |||
| 755 | |||
| 756 | func toggle_ignored_location(loc_id): | ||
| 757 | if loc_id in _ignored_locations: | ||
| 758 | client.removeIgnoredLocation(loc_id) | ||
| 759 | else: | ||
| 760 | client.addIgnoredLocation(loc_id) | ||
| 761 | |||
| 762 | |||
| 763 | func get_map_script(map_name): | ||
| 764 | if !_map_scripts.has(map_name): | ||
| 765 | var runtime = global.get_node("Runtime") | ||
| 766 | var script_path = "maps/%s.gd" % map_name | ||
| 767 | if runtime.path_exists(script_path): | ||
| 768 | var script = runtime.load_script(script_path) | ||
| 769 | _map_scripts[map_name] = script.new() | ||
| 770 | else: | ||
| 771 | _map_scripts[map_name] = null | ||
| 772 | |||
| 773 | return _map_scripts[map_name] | ||
| diff --git a/apworld/client/maps/control_center.gd b/apworld/client/maps/control_center.gd new file mode 100644 index 0000000..8e919ab --- /dev/null +++ b/apworld/client/maps/control_center.gd | |||
| @@ -0,0 +1,139 @@ | |||
| 1 | const kALL_MASTERIES = 19 | ||
| 2 | |||
| 3 | |||
| 4 | func on_map_load(root): | ||
| 5 | var ap = global.get_node("Archipelago") | ||
| 6 | |||
| 7 | # Remove the door blocking the trophy case. | ||
| 8 | root.get_node("/root/scene/Components/Doors/entry_18").queue_free() | ||
| 9 | |||
| 10 | # Set up mastery listeners for extra maps. | ||
| 11 | _set_up_mastery_listener(root, "advanced") | ||
| 12 | _set_up_mastery_listener(root, "charismatic") | ||
| 13 | _set_up_mastery_listener(root, "crystalline") | ||
| 14 | _set_up_mastery_listener(root, "fuzzy") | ||
| 15 | _set_up_mastery_listener(root, "icarus") | ||
| 16 | _set_up_mastery_listener(root, "stellar") | ||
| 17 | |||
| 18 | if ap.endings_requirement != 12 or ap.masteries_requirement != 0: | ||
| 19 | # Set up listeners for the potential White Ending requirements. | ||
| 20 | var merging_prefab = preload("res://objects/nodes/listeners/mergingListener.tscn") | ||
| 21 | |||
| 22 | var old_door = root.get_node("/root/scene/Components/Doors/entry_19") | ||
| 23 | var new_door = old_door.duplicate() | ||
| 24 | new_door.name = "entry_19_new" | ||
| 25 | new_door.senders.clear() | ||
| 26 | new_door.senderGroup.clear() | ||
| 27 | new_door.excludeSenders.clear() | ||
| 28 | |||
| 29 | if ap.endings_requirement == 12: | ||
| 30 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 31 | elif ap.endings_requirement > 0: | ||
| 32 | if ap.masteries_requirement == 0: | ||
| 33 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 34 | new_door.complete_at = ap.endings_requirement | ||
| 35 | else: | ||
| 36 | var endings_merge = merging_prefab.instantiate() | ||
| 37 | endings_merge.name = "EndingsMerge" | ||
| 38 | endings_merge.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 39 | endings_merge.complete_at = ap.endings_requirement | ||
| 40 | root.get_node("/root/scene/Components").add_child.call_deferred(endings_merge) | ||
| 41 | new_door.senders.append(NodePath("/root/scene/Components/EndingsMerge")) | ||
| 42 | |||
| 43 | if ap.masteries_requirement == kALL_MASTERIES: | ||
| 44 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/MasteryListeners")) | ||
| 45 | new_door.excludeSenders.append( | ||
| 46 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite") | ||
| 47 | ) | ||
| 48 | elif ap.masteries_requirement > 0: | ||
| 49 | if ap.endings_requirement == 0: | ||
| 50 | new_door.senderGroup.append( | ||
| 51 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 52 | ) | ||
| 53 | new_door.excludeSenders.append( | ||
| 54 | NodePath( | ||
| 55 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 56 | ) | ||
| 57 | ) | ||
| 58 | new_door.complete_at = ap.masteries_requirement | ||
| 59 | else: | ||
| 60 | var masteries_merge = merging_prefab.instantiate() | ||
| 61 | masteries_merge.name = "MasteriesMerge" | ||
| 62 | masteries_merge.senderGroup.append( | ||
| 63 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 64 | ) | ||
| 65 | masteries_merge.excludeSenders.append( | ||
| 66 | NodePath( | ||
| 67 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 68 | ) | ||
| 69 | ) | ||
| 70 | masteries_merge.complete_at = ap.masteries_requirement | ||
| 71 | root.get_node("/root/scene/Components").add_child.call_deferred(masteries_merge) | ||
| 72 | new_door.senders.append(NodePath("/root/scene/Components/MasteriesMerge")) | ||
| 73 | |||
| 74 | old_door.queue_free() | ||
| 75 | root.get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door) | ||
| 76 | |||
| 77 | # Display White Ending requirements. | ||
| 78 | var ending_count = 0 | ||
| 79 | var mastery_count = 0 | ||
| 80 | for key in unlocks.data: | ||
| 81 | if unlocks.data[key] == "unlocked": | ||
| 82 | if key.ends_with("_ending") and key != "free_ending": | ||
| 83 | ending_count += 1 | ||
| 84 | elif key.ends_with("_mastery"): | ||
| 85 | mastery_count += 1 | ||
| 86 | |||
| 87 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 88 | var sign1 = sign_prefab.instantiate() | ||
| 89 | sign1.position = Vector3(87.5, 5, -42.01) | ||
| 90 | sign1.text = "Endings: %d/%d" % [ending_count, ap.endings_requirement] | ||
| 91 | root.get_node("/root/scene").add_child.call_deferred(sign1) | ||
| 92 | |||
| 93 | var sign2 = sign_prefab.instantiate() | ||
| 94 | sign2.position = Vector3(87.5, 5, -15.99) | ||
| 95 | sign2.rotation_degrees.y = 180 | ||
| 96 | sign2.text = "Masteries: %d/%d" % [mastery_count, ap.masteries_requirement] | ||
| 97 | root.get_node("/root/scene").add_child.call_deferred(sign2) | ||
| 98 | |||
| 99 | # Handle custom Mint Ending. | ||
| 100 | if ap.custom_mint_ending != "": | ||
| 101 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 102 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 103 | |||
| 104 | var mint_ending = root.get_node("/root/scene/Components/Endings/mint_ending") | ||
| 105 | |||
| 106 | var mint_panel = panel_prefab.instantiate() | ||
| 107 | mint_panel.name = "mint_panel" | ||
| 108 | mint_panel.clue = ap.custom_mint_ending | ||
| 109 | mint_panel.symbol = "" | ||
| 110 | mint_panel.answer = ap.custom_mint_ending | ||
| 111 | mint_panel.position = Vector3(-63, 3, -29) | ||
| 112 | mint_panel.rotation_degrees = Vector3(-45, 90, 0) | ||
| 113 | root.get_node("/root/scene").add_child.call_deferred(mint_panel) | ||
| 114 | |||
| 115 | var mint_tpl = tpl_prefab.instantiate() | ||
| 116 | mint_tpl.name = "mint_tpl" | ||
| 117 | mint_tpl.teleport_point = mint_ending.position | ||
| 118 | mint_tpl.teleport_rotate = mint_ending.rotation_degrees | ||
| 119 | mint_tpl.target_path = mint_ending | ||
| 120 | mint_tpl.senders.append(NodePath("/root/scene/mint_panel")) | ||
| 121 | root.get_node("/root/scene").add_child.call_deferred(mint_tpl) | ||
| 122 | |||
| 123 | var mint_tpl2 = tpl_prefab.instantiate() | ||
| 124 | mint_tpl2.name = "mint_tpl2" | ||
| 125 | mint_tpl2.teleport_point = Vector3(0, -1000, 0) | ||
| 126 | mint_tpl2.target_path = mint_panel | ||
| 127 | mint_tpl2.senders.append(NodePath("/root/scene/mint_panel")) | ||
| 128 | root.get_node("/root/scene").add_child.call_deferred(mint_tpl2) | ||
| 129 | |||
| 130 | mint_ending.position.y = -1000 | ||
| 131 | |||
| 132 | |||
| 133 | func _set_up_mastery_listener(root, name): | ||
| 134 | var prefab = preload("res://objects/nodes/listeners/unlockReaderListener.tscn") | ||
| 135 | var url = prefab.instantiate() | ||
| 136 | url.name = "unlockReaderListenerMastery_%s" % name | ||
| 137 | url.key = "%s_mastery" % name | ||
| 138 | url.value = "unlocked" | ||
| 139 | root.get_node("/root/scene/Meshes/Trophies/MasteryListeners").add_child.call_deferred(url) | ||
| diff --git a/apworld/client/maps/daedalus.gd b/apworld/client/maps/daedalus.gd new file mode 100644 index 0000000..5fcf7a5 --- /dev/null +++ b/apworld/client/maps/daedalus.gd | |||
| @@ -0,0 +1,85 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Teleport the direction panels when the stairs are there. | ||
| 5 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 6 | |||
| 7 | var dir1 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_1") | ||
| 8 | var dir1_tpl = tpl_prefab.instantiate() | ||
| 9 | dir1_tpl.target_path = dir1 | ||
| 10 | dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5) | ||
| 11 | dir1_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 12 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 13 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 14 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 15 | dir1.add_child.call_deferred(dir1_tpl) | ||
| 16 | |||
| 17 | var dir2 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_2") | ||
| 18 | var dir2_tpl = tpl_prefab.instantiate() | ||
| 19 | dir2_tpl.target_path = dir2 | ||
| 20 | dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5) | ||
| 21 | dir2_tpl.teleport_rotate = Vector3(-45, -180, 0) | ||
| 22 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 23 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 24 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 25 | dir2.add_child.call_deferred(dir2_tpl) | ||
| 26 | |||
| 27 | var dir3 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_3") | ||
| 28 | var dir3_tpl = tpl_prefab.instantiate() | ||
| 29 | dir3_tpl.target_path = dir3 | ||
| 30 | dir3_tpl.teleport_point = Vector3(54, 8, 0) | ||
| 31 | dir3_tpl.teleport_rotate = Vector3(-45, 90, 0) | ||
| 32 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 33 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 34 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 35 | dir3.add_child.call_deferred(dir3_tpl) | ||
| 36 | |||
| 37 | # Block off roof access in Daedalus. | ||
| 38 | if not ap.daedalus_roof_access: | ||
| 39 | _set_up_invis_wall(root, 75.5, 11, -24.5, 1, 10, 49) | ||
| 40 | _set_up_invis_wall(root, 51.5, 11, -17, 16, 10, 1) | ||
| 41 | _set_up_invis_wall(root, 46, 10, -9.5, 1, 10, 10) | ||
| 42 | _set_up_invis_wall(root, 67.5, 11, 17, 16, 10, 1) | ||
| 43 | _set_up_invis_wall(root, 50.5, 11, 14, 10, 10, 1) | ||
| 44 | _set_up_invis_wall(root, 39, 10, 18.5, 1, 10, 22) | ||
| 45 | _set_up_invis_wall(root, 20, 15, 18.5, 1, 10, 16) | ||
| 46 | _set_up_invis_wall(root, 11.5, 15, 3, 32, 10, 1) | ||
| 47 | _set_up_invis_wall(root, 11.5, 16, -20, 14, 20, 1) | ||
| 48 | _set_up_invis_wall(root, 14, 16, -26.5, 1, 20, 4) | ||
| 49 | _set_up_invis_wall(root, 28.5, 20.5, -26.5, 1, 15, 25) | ||
| 50 | _set_up_invis_wall(root, 40.5, 20.5, -11, 30, 15, 1) | ||
| 51 | _set_up_invis_wall(root, 50.5, 15, 5.5, 7, 10, 1) | ||
| 52 | _set_up_invis_wall(root, 83.5, 33.5, 5.5, 1, 7, 11) | ||
| 53 | _set_up_invis_wall(root, 83.5, 33.5, -5.5, 1, 7, 11) | ||
| 54 | |||
| 55 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 56 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 57 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 58 | warp_exit.position = Vector3(58, 10, 0) | ||
| 59 | warp_exit.rotation_degrees.y = 90 | ||
| 60 | root.get_node("/root/scene").add_child.call_deferred(warp_exit) | ||
| 61 | |||
| 62 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 63 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 64 | warp_enter.target = warp_exit | ||
| 65 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 66 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 67 | warp_enter.rotation_degrees.y = 90 | ||
| 68 | root.get_node("/root/scene").add_child.call_deferred(warp_enter) | ||
| 69 | |||
| 70 | |||
| 71 | func _set_up_invis_wall(root, x, y, z, sx, sy, sz): | ||
| 72 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 73 | var newwall = prefab.instantiate() | ||
| 74 | newwall.position.x = x | ||
| 75 | newwall.position.y = y | ||
| 76 | newwall.position.z = z | ||
| 77 | newwall.scale.x = sz | ||
| 78 | newwall.scale.y = sy | ||
| 79 | newwall.scale.z = sx | ||
| 80 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 81 | newwall.visibility_range_end = 3 | ||
| 82 | newwall.visibility_range_end_margin = 1 | ||
| 83 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 84 | newwall.skeleton = ".." | ||
| 85 | root.get_node("/root/scene").add_child.call_deferred(newwall) | ||
| diff --git a/apworld/client/maps/icarus.gd b/apworld/client/maps/icarus.gd new file mode 100644 index 0000000..ad00741 --- /dev/null +++ b/apworld/client/maps/icarus.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Add the mastery to Icarus. | ||
| 5 | if ap.enable_icarus: | ||
| 6 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 7 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 8 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 9 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 10 | |||
| 11 | var mastery = collectable_prefab.instantiate() | ||
| 12 | mastery.name = "collectable" | ||
| 13 | mastery.position = Vector3(0, -2000, 0) | ||
| 14 | mastery.unlock_type = "smiley" | ||
| 15 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 16 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 17 | |||
| 18 | var tpl = tpl_prefab.instantiate() | ||
| 19 | tpl.teleport_point = Vector3(56.25, 0, -5.5) | ||
| 20 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 21 | tpl.target_path = mastery | ||
| 22 | tpl.name = "Teleport" | ||
| 23 | tpl.senderGroup.append(NodePath("/root/scene/Panels")) | ||
| 24 | tpl.nested = true | ||
| 25 | mastery.add_child.call_deferred(tpl) | ||
| 26 | |||
| 27 | var usl = usl_prefab.instantiate() | ||
| 28 | usl.name = "unlockSetterListenerMastery" | ||
| 29 | usl.key = "icarus_mastery" | ||
| 30 | usl.value = "unlocked" | ||
| 31 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 32 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 33 | |||
| 34 | var saver = saver_prefab.instantiate() | ||
| 35 | saver.name = "saver_collectables" | ||
| 36 | saver.type = "collectables" | ||
| 37 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 38 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_advanced.gd b/apworld/client/maps/the_advanced.gd new file mode 100644 index 0000000..b41549c --- /dev/null +++ b/apworld/client/maps/the_advanced.gd | |||
| @@ -0,0 +1,36 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Advanced. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 6 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 7 | |||
| 8 | var mastery = collectable_prefab.instantiate() | ||
| 9 | mastery.name = "collectable" | ||
| 10 | mastery.position = Vector3(0, -200, -5) | ||
| 11 | mastery.unlock_type = "smiley" | ||
| 12 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 13 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 14 | |||
| 15 | var tpl = tpl_prefab.instantiate() | ||
| 16 | tpl.teleport_point = Vector3(0, 2, -5) | ||
| 17 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 18 | tpl.target_path = mastery | ||
| 19 | tpl.name = "Teleport" | ||
| 20 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29")) | ||
| 21 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30")) | ||
| 22 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31")) | ||
| 23 | mastery.add_child.call_deferred(tpl) | ||
| 24 | |||
| 25 | var usl = usl_prefab.instantiate() | ||
| 26 | usl.name = "unlockSetterListenerMastery" | ||
| 27 | usl.key = "advanced_mastery" | ||
| 28 | usl.value = "unlocked" | ||
| 29 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 30 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 31 | |||
| 32 | var saver = saver_prefab.instantiate() | ||
| 33 | saver.name = "saver_collectables" | ||
| 34 | saver.type = "collectables" | ||
| 35 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 36 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_charismatic.gd b/apworld/client/maps/the_charismatic.gd new file mode 100644 index 0000000..734001d --- /dev/null +++ b/apworld/client/maps/the_charismatic.gd | |||
| @@ -0,0 +1,26 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Charismatic. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 6 | |||
| 7 | var mastery = collectable_prefab.instantiate() | ||
| 8 | mastery.name = "collectable" | ||
| 9 | mastery.position = Vector3(-17, 2, -29) | ||
| 10 | mastery.rotation_degrees = Vector3(0, 45, 0) | ||
| 11 | mastery.unlock_type = "smiley" | ||
| 12 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 13 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 14 | |||
| 15 | var usl = usl_prefab.instantiate() | ||
| 16 | usl.name = "unlockSetterListenerMastery" | ||
| 17 | usl.key = "charismatic_mastery" | ||
| 18 | usl.value = "unlocked" | ||
| 19 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 20 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 21 | |||
| 22 | var saver = saver_prefab.instantiate() | ||
| 23 | saver.name = "saver_collectables" | ||
| 24 | saver.type = "collectables" | ||
| 25 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 26 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_crystalline.gd b/apworld/client/maps/the_crystalline.gd new file mode 100644 index 0000000..7d43e78 --- /dev/null +++ b/apworld/client/maps/the_crystalline.gd | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Crystalline. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 6 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 7 | |||
| 8 | var mastery = collectable_prefab.instantiate() | ||
| 9 | mastery.name = "collectable" | ||
| 10 | mastery.position = Vector3(0, 13, 37) | ||
| 11 | mastery.unlock_type = "smiley" | ||
| 12 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 13 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 14 | |||
| 15 | var tpl = tpl_prefab.instantiate() | ||
| 16 | tpl.teleport_point = Vector3(0, 11.5, -20) | ||
| 17 | tpl.teleport_rotate = Vector3(0, 0, 180) | ||
| 18 | tpl.target_path = mastery | ||
| 19 | tpl.name = "Teleport" | ||
| 20 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3")) | ||
| 21 | mastery.add_child.call_deferred(tpl) | ||
| 22 | |||
| 23 | var usl = usl_prefab.instantiate() | ||
| 24 | usl.name = "unlockSetterListenerMastery" | ||
| 25 | usl.key = "crystalline_mastery" | ||
| 26 | usl.value = "unlocked" | ||
| 27 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 28 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 29 | |||
| 30 | var saver = saver_prefab.instantiate() | ||
| 31 | saver.name = "saver_collectables" | ||
| 32 | saver.type = "collectables" | ||
| 33 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 34 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_entry.gd b/apworld/client/maps/the_entry.gd new file mode 100644 index 0000000..3608bb3 --- /dev/null +++ b/apworld/client/maps/the_entry.gd | |||
| @@ -0,0 +1,156 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Remove door behind X1. | ||
| 5 | var door_node = root.get_node("/root/scene/Components/Doors/exit_1") | ||
| 6 | door_node.handleTriggered() | ||
| 7 | |||
| 8 | # Display win condition. | ||
| 9 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 10 | var sign1 = sign_prefab.instantiate() | ||
| 11 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 12 | sign1.text = "victory" | ||
| 13 | root.get_node("/root/scene").add_child.call_deferred(sign1) | ||
| 14 | |||
| 15 | var sign2 = sign_prefab.instantiate() | ||
| 16 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 17 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 18 | |||
| 19 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 20 | if sign2_color == "white": | ||
| 21 | sign2_color = "silver" | ||
| 22 | |||
| 23 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 24 | root.get_node("/root/scene").add_child.call_deferred(sign2) | ||
| 25 | |||
| 26 | # Add the gift map entry panel if needed. | ||
| 27 | if not ap.enable_gift_maps.is_empty(): | ||
| 28 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 29 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 30 | var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 31 | |||
| 32 | var giftmap_parent = Node.new() | ||
| 33 | giftmap_parent.name = "GiftMapEntrance" | ||
| 34 | root.get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent) | ||
| 35 | |||
| 36 | var symbolless_player = "" | ||
| 37 | for i in range(ap.client.ap_user.length()): | ||
| 38 | if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains( | ||
| 39 | ap.client.ap_user[i] | ||
| 40 | ): | ||
| 41 | symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower() | ||
| 42 | |||
| 43 | var giftmap_panel = panel_prefab.instantiate() | ||
| 44 | giftmap_panel.name = "Panel" | ||
| 45 | giftmap_panel.position = Vector3(33.5, -190, 5.5) | ||
| 46 | giftmap_panel.rotation_degrees = Vector3(-45, 0, 0) | ||
| 47 | giftmap_panel.clue = "player" | ||
| 48 | giftmap_panel.answer = symbolless_player | ||
| 49 | |||
| 50 | if ap.enable_gift_maps.has("The Advanced"): | ||
| 51 | var icely_panel = panel_prefab.instantiate() | ||
| 52 | icely_panel.name = "IcelyPanel" | ||
| 53 | icely_panel.answer = "icely" | ||
| 54 | icely_panel.position = Vector3(33.5, -200, 5.5) | ||
| 55 | giftmap_panel.proxies.append(NodePath("../IcelyPanel")) | ||
| 56 | giftmap_parent.add_child.call_deferred(icely_panel) | ||
| 57 | |||
| 58 | var icely_wpl = wpl_prefab.instantiate() | ||
| 59 | icely_wpl.name = "IcelyWpl" | ||
| 60 | icely_wpl.exit = "the_advanced" | ||
| 61 | icely_wpl.senders.append(NodePath("../IcelyPanel")) | ||
| 62 | giftmap_parent.add_child.call_deferred(icely_wpl) | ||
| 63 | |||
| 64 | if ap.enable_gift_maps.has("The Charismatic"): | ||
| 65 | var souvey_panel = panel_prefab.instantiate() | ||
| 66 | souvey_panel.name = "SouveyPanel" | ||
| 67 | souvey_panel.answer = "souvey" | ||
| 68 | souvey_panel.position = Vector3(33.5, -210, 5.5) | ||
| 69 | giftmap_panel.proxies.append(NodePath("../SouveyPanel")) | ||
| 70 | giftmap_parent.add_child.call_deferred(souvey_panel) | ||
| 71 | |||
| 72 | var souvey_wpl = wpl_prefab.instantiate() | ||
| 73 | souvey_wpl.name = "SouveyWpl" | ||
| 74 | souvey_wpl.exit = "the_charismatic" | ||
| 75 | souvey_wpl.senders.append(NodePath("../SouveyPanel")) | ||
| 76 | giftmap_parent.add_child.call_deferred(souvey_wpl) | ||
| 77 | |||
| 78 | if ap.enable_gift_maps.has("The Crystalline"): | ||
| 79 | var q_panel = panel_prefab.instantiate() | ||
| 80 | q_panel.name = "QPanel" | ||
| 81 | q_panel.answer = "q" | ||
| 82 | q_panel.position = Vector3(33.5, -220, 5.5) | ||
| 83 | giftmap_panel.proxies.append(NodePath("../QPanel")) | ||
| 84 | giftmap_parent.add_child.call_deferred(q_panel) | ||
| 85 | |||
| 86 | var q_wpl = wpl_prefab.instantiate() | ||
| 87 | q_wpl.name = "QWpl" | ||
| 88 | q_wpl.exit = "the_crystalline" | ||
| 89 | q_wpl.senders.append(NodePath("../QPanel")) | ||
| 90 | giftmap_parent.add_child.call_deferred(q_wpl) | ||
| 91 | |||
| 92 | if ap.enable_gift_maps.has("The Fuzzy"): | ||
| 93 | var gongus_panel = panel_prefab.instantiate() | ||
| 94 | gongus_panel.name = "GongusPanel" | ||
| 95 | gongus_panel.answer = "gongus" | ||
| 96 | gongus_panel.position = Vector3(33.5, -260, 5.5) | ||
| 97 | giftmap_panel.proxies.append(NodePath("../GongusPanel")) | ||
| 98 | giftmap_parent.add_child.call_deferred(gongus_panel) | ||
| 99 | |||
| 100 | var kiwi_panel = panel_prefab.instantiate() | ||
| 101 | kiwi_panel.name = "KiwiPanel" | ||
| 102 | kiwi_panel.answer = "kiwi" | ||
| 103 | kiwi_panel.position = Vector3(33.5, -270, 5.5) | ||
| 104 | giftmap_panel.proxies.append(NodePath("../KiwiPanel")) | ||
| 105 | giftmap_parent.add_child.call_deferred(kiwi_panel) | ||
| 106 | |||
| 107 | var fuzzy_wpl = wpl_prefab.instantiate() | ||
| 108 | fuzzy_wpl.name = "FuzzyWpl" | ||
| 109 | fuzzy_wpl.exit = "the_fuzzy" | ||
| 110 | fuzzy_wpl.senders.append(NodePath("../GongusPanel")) | ||
| 111 | fuzzy_wpl.senders.append(NodePath("../KiwiPanel")) | ||
| 112 | fuzzy_wpl.complete_at = 1 | ||
| 113 | giftmap_parent.add_child.call_deferred(fuzzy_wpl) | ||
| 114 | |||
| 115 | if ap.enable_gift_maps.has("The Stellar"): | ||
| 116 | var hatkirby_panel = panel_prefab.instantiate() | ||
| 117 | hatkirby_panel.name = "HatkirbyPanel" | ||
| 118 | hatkirby_panel.answer = "hatkirby" | ||
| 119 | hatkirby_panel.position = Vector3(33.5, -230, 5.5) | ||
| 120 | giftmap_panel.proxies.append(NodePath("../HatkirbyPanel")) | ||
| 121 | giftmap_parent.add_child.call_deferred(hatkirby_panel) | ||
| 122 | |||
| 123 | var kirby_panel = panel_prefab.instantiate() | ||
| 124 | kirby_panel.name = "KirbyPanel" | ||
| 125 | kirby_panel.answer = "kirby" | ||
| 126 | kirby_panel.position = Vector3(33.5, -240, 5.5) | ||
| 127 | giftmap_panel.proxies.append(NodePath("../KirbyPanel")) | ||
| 128 | giftmap_parent.add_child.call_deferred(kirby_panel) | ||
| 129 | |||
| 130 | var star_panel = panel_prefab.instantiate() | ||
| 131 | star_panel.name = "StarPanel" | ||
| 132 | star_panel.answer = "star" | ||
| 133 | star_panel.position = Vector3(33.5, -250, 5.5) | ||
| 134 | giftmap_panel.proxies.append(NodePath("../StarPanel")) | ||
| 135 | giftmap_parent.add_child.call_deferred(star_panel) | ||
| 136 | |||
| 137 | var stellar_wpl = wpl_prefab.instantiate() | ||
| 138 | stellar_wpl.name = "StellarWpl" | ||
| 139 | stellar_wpl.exit = "the_stellar" | ||
| 140 | stellar_wpl.senders.append(NodePath("../HatkirbyPanel")) | ||
| 141 | stellar_wpl.senders.append(NodePath("../KirbyPanel")) | ||
| 142 | stellar_wpl.senders.append(NodePath("../StarPanel")) | ||
| 143 | stellar_wpl.complete_at = 1 | ||
| 144 | giftmap_parent.add_child.call_deferred(stellar_wpl) | ||
| 145 | |||
| 146 | giftmap_parent.add_child.call_deferred(giftmap_panel) | ||
| 147 | |||
| 148 | var giftmap_tpl = tpl_prefab.instantiate() | ||
| 149 | giftmap_tpl.name = "PanelTeleporter" | ||
| 150 | giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5) | ||
| 151 | giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 152 | giftmap_tpl.target_path = giftmap_panel | ||
| 153 | giftmap_tpl.senders.append( | ||
| 154 | NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles") | ||
| 155 | ) | ||
| 156 | giftmap_parent.add_child.call_deferred(giftmap_tpl) | ||
| diff --git a/apworld/client/maps/the_fuzzy.gd b/apworld/client/maps/the_fuzzy.gd new file mode 100644 index 0000000..269dcee --- /dev/null +++ b/apworld/client/maps/the_fuzzy.gd | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Fuzzy. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 6 | |||
| 7 | var mastery = collectable_prefab.instantiate() | ||
| 8 | mastery.name = "collectable" | ||
| 9 | mastery.position = Vector3(0, 2, -20) | ||
| 10 | mastery.unlock_type = "smiley" | ||
| 11 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 12 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 13 | |||
| 14 | var usl = usl_prefab.instantiate() | ||
| 15 | usl.name = "unlockSetterListenerMastery" | ||
| 16 | usl.key = "fuzzy_mastery" | ||
| 17 | usl.value = "unlocked" | ||
| 18 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 19 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 20 | |||
| 21 | var saver = saver_prefab.instantiate() | ||
| 22 | saver.name = "saver_collectables" | ||
| 23 | saver.type = "collectables" | ||
| 24 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 25 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_gallery.gd b/apworld/client/maps/the_gallery.gd new file mode 100644 index 0000000..6731c16 --- /dev/null +++ b/apworld/client/maps/the_gallery.gd | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | if ap.daedalus_only: | ||
| 5 | # Prevent QUESTION door from opening on Daedalus Only mode. | ||
| 6 | var door = root.get_node("/root/scene/Components/Doors/entry_2") | ||
| 7 | door.animate_distance_y = 0 | ||
| diff --git a/apworld/client/maps/the_parthenon.gd b/apworld/client/maps/the_parthenon.gd new file mode 100644 index 0000000..96510da --- /dev/null +++ b/apworld/client/maps/the_parthenon.gd | |||
| @@ -0,0 +1,51 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Add the strict cyan ending validation. | ||
| 5 | if ap.strict_cyan_ending: | ||
| 6 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 7 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 8 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 9 | |||
| 10 | var previous_panel = null | ||
| 11 | var next_y = -100 | ||
| 12 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 13 | for word in words: | ||
| 14 | var panel = panel_prefab.instantiate() | ||
| 15 | panel.position = Vector3(0, next_y, 0) | ||
| 16 | next_y -= 10 | ||
| 17 | panel.clue = word | ||
| 18 | panel.symbol = "." | ||
| 19 | panel.answer = "%s%s" % [word, word] | ||
| 20 | panel.name = "EndCheck_%s" % word | ||
| 21 | |||
| 22 | var tpl = tpl_prefab.instantiate() | ||
| 23 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 24 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 25 | tpl.target_path = panel | ||
| 26 | tpl.name = "Teleport" | ||
| 27 | |||
| 28 | if previous_panel == null: | ||
| 29 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 30 | else: | ||
| 31 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 32 | |||
| 33 | var reversing = reverse_prefab.instantiate() | ||
| 34 | reversing.senders.append(NodePath("..")) | ||
| 35 | reversing.name = "Reversing" | ||
| 36 | tpl.senders.append(NodePath("../Reversing")) | ||
| 37 | |||
| 38 | panel.add_child.call_deferred(tpl) | ||
| 39 | panel.add_child.call_deferred(reversing) | ||
| 40 | root.get_node("/root/scene/Panels").add_child.call_deferred(panel) | ||
| 41 | |||
| 42 | previous_panel = panel | ||
| 43 | |||
| 44 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 45 | # senders here for some reason so we actually set them in the door ready | ||
| 46 | # function. | ||
| 47 | var entry1 = root.get_node("/root/scene/Components/Doors/entry_1") | ||
| 48 | var entry12 = entry1.duplicate() | ||
| 49 | entry12.name = "spe_entry_1" | ||
| 50 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 51 | entry1.queue_free() | ||
| diff --git a/apworld/client/maps/the_plaza.gd b/apworld/client/maps/the_plaza.gd new file mode 100644 index 0000000..13e002d --- /dev/null +++ b/apworld/client/maps/the_plaza.gd | |||
| @@ -0,0 +1,4 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Move the Plaza RTE trigger outside of the turtle. | ||
| 3 | var rte_trigger = root.get_node("/root/scene/Components/Warps/triggerArea") | ||
| 4 | rte_trigger.position.z = 0 | ||
| diff --git a/apworld/client/maps/the_stellar.gd b/apworld/client/maps/the_stellar.gd new file mode 100644 index 0000000..d633535 --- /dev/null +++ b/apworld/client/maps/the_stellar.gd | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Stellar. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 6 | |||
| 7 | var collectables = Node.new() | ||
| 8 | collectables.name = "Collectables" | ||
| 9 | |||
| 10 | var mastery = collectable_prefab.instantiate() | ||
| 11 | mastery.name = "collectable" | ||
| 12 | mastery.position = Vector3(2, 2, -31) | ||
| 13 | mastery.rotation_degrees = Vector3(0, 90, 0) | ||
| 14 | mastery.unlock_type = "smiley" | ||
| 15 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 16 | collectables.add_child.call_deferred(mastery) | ||
| 17 | root.get_node("/root/scene/Components").add_child.call_deferred(collectables) | ||
| 18 | |||
| 19 | var usl = usl_prefab.instantiate() | ||
| 20 | usl.name = "unlockSetterListenerMastery" | ||
| 21 | usl.key = "stellar_mastery" | ||
| 22 | usl.value = "unlocked" | ||
| 23 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 24 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 25 | |||
| 26 | var saver = saver_prefab.instantiate() | ||
| 27 | saver.name = "saver_collectables" | ||
| 28 | saver.type = "collectables" | ||
| 29 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 30 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_sun_temple.gd b/apworld/client/maps/the_sun_temple.gd new file mode 100644 index 0000000..9804bf8 --- /dev/null +++ b/apworld/client/maps/the_sun_temple.gd | |||
| @@ -0,0 +1,56 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Add the strict purple ending validation. | ||
| 5 | if ap.strict_purple_ending: | ||
| 6 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 7 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 8 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 9 | |||
| 10 | var previous_panel = null | ||
| 11 | var next_y = -100 | ||
| 12 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 13 | for word in words: | ||
| 14 | var panel = panel_prefab.instantiate() | ||
| 15 | panel.position = Vector3(0, next_y, 0) | ||
| 16 | next_y -= 10 | ||
| 17 | panel.clue = word | ||
| 18 | panel.symbol = "" | ||
| 19 | panel.answer = word | ||
| 20 | panel.name = "EndCheck_%s" % word | ||
| 21 | |||
| 22 | var tpl = tpl_prefab.instantiate() | ||
| 23 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 24 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 25 | tpl.target_path = panel | ||
| 26 | tpl.name = "Teleport" | ||
| 27 | |||
| 28 | if previous_panel == null: | ||
| 29 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 30 | else: | ||
| 31 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 32 | |||
| 33 | var reversing = reverse_prefab.instantiate() | ||
| 34 | reversing.senders.append(NodePath("..")) | ||
| 35 | reversing.name = "Reversing" | ||
| 36 | tpl.senders.append(NodePath("../Reversing")) | ||
| 37 | |||
| 38 | panel.add_child.call_deferred(tpl) | ||
| 39 | panel.add_child.call_deferred(reversing) | ||
| 40 | root.get_node("/root/scene/Panels").add_child.call_deferred(panel) | ||
| 41 | |||
| 42 | previous_panel = panel | ||
| 43 | |||
| 44 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 45 | # here for some reason so we actually set them in the door ready function. | ||
| 46 | var endplat = root.get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 47 | var endplat2 = endplat.duplicate() | ||
| 48 | endplat2.name = "spe_EndPlatform" | ||
| 49 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 50 | endplat.queue_free() | ||
| 51 | |||
| 52 | var entry2 = root.get_node("/root/scene/Components/Doors/entry_2") | ||
| 53 | var entry22 = entry2.duplicate() | ||
| 54 | entry22.name = "spe_entry_2" | ||
| 55 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 56 | entry2.queue_free() | ||
| diff --git a/apworld/client/maps/the_unkempt.gd b/apworld/client/maps/the_unkempt.gd new file mode 100644 index 0000000..c907650 --- /dev/null +++ b/apworld/client/maps/the_unkempt.gd | |||
| @@ -0,0 +1,4 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Prevent the COLOR panel from disappearing. | ||
| 3 | var color_tpl = root.get_node("/root/scene/Panels/Assorted/panel_1/teleportListener") | ||
| 4 | color_tpl.target_path = color_tpl | ||
| diff --git a/apworld/client/maps/the_unyielding.gd b/apworld/client/maps/the_unyielding.gd new file mode 100644 index 0000000..a2f8eee --- /dev/null +++ b/apworld/client/maps/the_unyielding.gd | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Shrink the painting trigger in The Unyielding. | ||
| 3 | var trigger_area = root.get_node("/root/scene/Components/PaintingUnlocker/triggerArea") | ||
| 4 | trigger_area.position = Vector3(0, 0, -6) | ||
| 5 | trigger_area.scale = Vector3(6, 1, 6) | ||
| diff --git a/client/Archipelago/messages.gd b/apworld/client/messages.gd index 82fdbc4..ab4f071 100644 --- a/client/Archipelago/messages.gd +++ b/apworld/client/messages.gd | |||
| @@ -1,5 +1,7 @@ | |||
| 1 | extends CanvasLayer | 1 | extends CanvasLayer |
| 2 | 2 | ||
| 3 | var SCRIPT_rainbowText | ||
| 4 | |||
| 3 | var _message_queue = [] | 5 | var _message_queue = [] |
| 4 | var _font | 6 | var _font |
| 5 | var _container | 7 | var _container |
| @@ -23,6 +25,7 @@ func _ready(): | |||
| 23 | 25 | ||
| 24 | func _add_message(text): | 26 | func _add_message(text): |
| 25 | var new_label = RichTextLabel.new() | 27 | var new_label = RichTextLabel.new() |
| 28 | new_label.install_effect(SCRIPT_rainbowText.new()) | ||
| 26 | new_label.push_font(_font) | 29 | new_label.push_font(_font) |
| 27 | new_label.push_font_size(36) | 30 | new_label.push_font_size(36) |
| 28 | new_label.push_outline_color(Color(0, 0, 0, 1)) | 31 | new_label.push_outline_color(Color(0, 0, 0, 1)) |
| diff --git a/apworld/client/minimap.gd b/apworld/client/minimap.gd new file mode 100644 index 0000000..bf70114 --- /dev/null +++ b/apworld/client/minimap.gd | |||
| @@ -0,0 +1,178 @@ | |||
| 1 | extends CanvasLayer | ||
| 2 | |||
| 3 | var player | ||
| 4 | var drawer | ||
| 5 | var sprite | ||
| 6 | var label | ||
| 7 | |||
| 8 | var cell_left | ||
| 9 | var cell_top | ||
| 10 | var cell_right | ||
| 11 | var cell_bottom | ||
| 12 | var cell_width | ||
| 13 | var cell_height | ||
| 14 | var center_x_min | ||
| 15 | var center_x_max | ||
| 16 | var center_y_min | ||
| 17 | var center_y_max | ||
| 18 | |||
| 19 | |||
| 20 | func _ready(): | ||
| 21 | player = get_tree().get_root().get_node("scene/player") | ||
| 22 | |||
| 23 | var svc = PanelContainer.new() | ||
| 24 | svc.anchor_left = 1.0 | ||
| 25 | svc.anchor_top = 1.0 | ||
| 26 | svc.anchor_right = 1.0 | ||
| 27 | svc.anchor_bottom = 1.0 | ||
| 28 | svc.offset_left = -320.0 | ||
| 29 | svc.offset_top = -320.0 | ||
| 30 | svc.offset_right = -64.0 | ||
| 31 | svc.offset_bottom = -64.0 | ||
| 32 | svc.clip_contents = true | ||
| 33 | add_child(svc) | ||
| 34 | |||
| 35 | var background_color = Color.WHITE | ||
| 36 | |||
| 37 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") | ||
| 38 | if world_env != null and world_env.environment != null: | ||
| 39 | if world_env.environment.background_mode == Environment.BG_COLOR: | ||
| 40 | background_color = world_env.environment.background_color | ||
| 41 | elif ( | ||
| 42 | world_env.environment.background_mode == Environment.BG_SKY | ||
| 43 | and world_env.environment.sky != null | ||
| 44 | and world_env.environment.sky.sky_material != null | ||
| 45 | ): | ||
| 46 | var sky = world_env.environment.sky.sky_material | ||
| 47 | if sky is PhysicalSkyMaterial: | ||
| 48 | background_color = sky.ground_color | ||
| 49 | elif sky is ProceduralSkyMaterial: | ||
| 50 | background_color = sky.sky_top_color | ||
| 51 | |||
| 52 | var stylebox = StyleBoxFlat.new() | ||
| 53 | stylebox.bg_color = Color(background_color, 0.6) | ||
| 54 | svc.add_theme_stylebox_override("panel", stylebox) | ||
| 55 | |||
| 56 | drawer = Node2D.new() | ||
| 57 | svc.add_child(drawer) | ||
| 58 | |||
| 59 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | ||
| 60 | if gridmap == null: | ||
| 61 | visible = false | ||
| 62 | return | ||
| 63 | |||
| 64 | cell_left = 0 | ||
| 65 | cell_top = 0 | ||
| 66 | cell_right = 0 | ||
| 67 | cell_bottom = 0 | ||
| 68 | |||
| 69 | for pos in gridmap.get_used_cells(): | ||
| 70 | if pos.x < cell_left: | ||
| 71 | cell_left = pos.x | ||
| 72 | if pos.x > cell_right: | ||
| 73 | cell_right = pos.x | ||
| 74 | if pos.z < cell_top: | ||
| 75 | cell_top = pos.z | ||
| 76 | if pos.z > cell_bottom: | ||
| 77 | cell_bottom = pos.z | ||
| 78 | |||
| 79 | cell_width = cell_right - cell_left + 1 | ||
| 80 | cell_height = cell_bottom - cell_top + 1 | ||
| 81 | |||
| 82 | var rendered = _renderMap(gridmap) | ||
| 83 | |||
| 84 | var image_texture = ImageTexture.create_from_image(rendered) | ||
| 85 | sprite = Sprite2D.new() | ||
| 86 | sprite.texture = image_texture | ||
| 87 | sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
| 88 | sprite.scale = Vector2(2, 2) | ||
| 89 | sprite.centered = false | ||
| 90 | drawer.add_child(sprite) | ||
| 91 | |||
| 92 | label = Label.new() | ||
| 93 | label.theme = preload("res://assets/themes/baseUI.tres") | ||
| 94 | label.add_theme_font_size_override("font_size", 32) | ||
| 95 | label.text = "@" | ||
| 96 | drawer.add_child(label) | ||
| 97 | |||
| 98 | #var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
| 99 | #var global_tl = gridmap.to_global(local_tl) | ||
| 100 | #var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) | ||
| 101 | #var global_br = gridmap.to_global(local_br) | ||
| 102 | |||
| 103 | center_x_min = 0 | ||
| 104 | center_x_max = cell_width - 128 | ||
| 105 | center_y_min = 0 | ||
| 106 | center_y_max = cell_height - 128 | ||
| 107 | |||
| 108 | if center_x_max < center_x_min: | ||
| 109 | center_x_min = (center_x_min + center_x_max) / 2 | ||
| 110 | center_x_max = center_x_min | ||
| 111 | |||
| 112 | if center_y_max < center_y_min: | ||
| 113 | center_y_min = (center_y_min + center_y_max) / 2 | ||
| 114 | center_y_max = center_y_min | ||
| 115 | |||
| 116 | |||
| 117 | func _process(_delta): | ||
| 118 | if visible == false: | ||
| 119 | return | ||
| 120 | |||
| 121 | drawer.position.x = clamp(player.position.x - cell_left - 64, center_x_min, center_x_max) * -2 | ||
| 122 | drawer.position.y = clamp(player.position.z - cell_top - 64, center_y_min, center_y_max) * -2 | ||
| 123 | |||
| 124 | label.position.x = (player.position.x - cell_left) * 2 - 16 | ||
| 125 | label.position.y = (player.position.z - cell_top) * 2 - 16 | ||
| 126 | |||
| 127 | |||
| 128 | func _renderMap(gridmap): | ||
| 129 | var ap = global.get_node("Archipelago") | ||
| 130 | var heights = {} | ||
| 131 | |||
| 132 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
| 133 | rendered.fill(Color.TRANSPARENT) | ||
| 134 | |||
| 135 | var meshes_node = get_tree().get_root().get_node("scene/Meshes") | ||
| 136 | if meshes_node != null: | ||
| 137 | _renderMeshNode(ap, gridmap, meshes_node, rendered) | ||
| 138 | |||
| 139 | for pos in gridmap.get_used_cells(): | ||
| 140 | var in_plane = Vector2i(pos.x, pos.z) | ||
| 141 | |||
| 142 | if in_plane in heights and heights[in_plane] > pos.y: | ||
| 143 | continue | ||
| 144 | |||
| 145 | heights[in_plane] = pos.y | ||
| 146 | |||
| 147 | var cell_item = gridmap.get_cell_item(pos) | ||
| 148 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
| 149 | var material = mesh.surface_get_material(0) | ||
| 150 | var color = ap.color_by_material_path.get(material.resource_path, Color.TRANSPARENT) | ||
| 151 | |||
| 152 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
| 153 | |||
| 154 | return rendered | ||
| 155 | |||
| 156 | |||
| 157 | func _renderMeshNode(ap, gridmap, mesh, rendered): | ||
| 158 | if mesh is MeshInstance3D: | ||
| 159 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
| 160 | var global_tl = gridmap.to_global(local_tl) | ||
| 161 | var mesh_material = mesh.get_surface_override_material(0) | ||
| 162 | if mesh_material != null: | ||
| 163 | var mesh_color = ap.color_by_material_path.get( | ||
| 164 | mesh_material.resource_path, Color.TRANSPARENT | ||
| 165 | ) | ||
| 166 | |||
| 167 | for y in range( | ||
| 168 | max(mesh.position.z - mesh.scale.z / 2 - global_tl.z, 0), | ||
| 169 | min(mesh.position.z + mesh.scale.z / 2 - global_tl.z, cell_height) | ||
| 170 | ): | ||
| 171 | for x in range( | ||
| 172 | max(mesh.position.x - mesh.scale.x / 2 - global_tl.x, 0), | ||
| 173 | min(mesh.position.x + mesh.scale.x / 2 - global_tl.x, cell_width) | ||
| 174 | ): | ||
| 175 | rendered.set_pixel(x, y, mesh_color) | ||
| 176 | |||
| 177 | for child in mesh.get_children(): | ||
| 178 | _renderMeshNode(ap, gridmap, child, rendered) | ||
| diff --git a/client/Archipelago/painting.gd b/apworld/client/painting.gd index 276d4eb..276d4eb 100644 --- a/client/Archipelago/painting.gd +++ b/apworld/client/painting.gd | |||
| diff --git a/client/Archipelago/door.gd b/apworld/client/paintingAuto.gd index 49f5728..553c2c9 100644 --- a/client/Archipelago/door.gd +++ b/apworld/client/paintingAuto.gd | |||
| @@ -1,4 +1,4 @@ | |||
| 1 | extends "res://scripts/nodes/door.gd" | 1 | extends "res://scripts/nodes/paintingAuto.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | 4 | var item_amount |
| @@ -28,16 +28,13 @@ func _ready(): | |||
| 28 | 28 | ||
| 29 | call_deferred("_readier") | 29 | call_deferred("_readier") |
| 30 | 30 | ||
| 31 | if global.map == "the_sun_temple": | ||
| 32 | if name == "spe_EndPlatform" or name == "spe_entry_2": | ||
| 33 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
| 34 | |||
| 35 | if global.map == "the_parthenon": | ||
| 36 | if name == "spe_entry_1": | ||
| 37 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
| 38 | |||
| 39 | super._ready() | 31 | super._ready() |
| 40 | 32 | ||
| 33 | if item_id != null and activate_on_sender_complete: | ||
| 34 | enabled = false | ||
| 35 | if not hide_particles: | ||
| 36 | get_node("Hinge/paintingColliders/TeleportParticles").emitting = false | ||
| 37 | |||
| 41 | 38 | ||
| 42 | func _readier(): | 39 | func _readier(): |
| 43 | var ap = global.get_node("Archipelago") | 40 | var ap = global.get_node("Archipelago") |
| diff --git a/client/Archipelago/panel.gd b/apworld/client/panel.gd index fdaaf0e..2cef28e 100644 --- a/client/Archipelago/panel.gd +++ b/apworld/client/panel.gd | |||
| @@ -29,8 +29,8 @@ func _ready(): | |||
| 29 | checkSymbolSolvable() | 29 | checkSymbolSolvable() |
| 30 | 30 | ||
| 31 | if not symbol_solvable: | 31 | if not symbol_solvable: |
| 32 | get_tree().get_root().get_node("scene/player").connect( | 32 | get_tree().get_root().get_node("scene/player").evaluate_solvability.connect( |
| 33 | "evaluate_solvability", evaluateSolvability | 33 | evaluateSolvability |
| 34 | ) | 34 | ) |
| 35 | 35 | ||
| 36 | 36 | ||
| diff --git a/apworld/client/pauseMenu.gd b/apworld/client/pauseMenu.gd new file mode 100644 index 0000000..72b45e8 --- /dev/null +++ b/apworld/client/pauseMenu.gd | |||
| @@ -0,0 +1,91 @@ | |||
| 1 | extends "res://scripts/ui/pauseMenu.gd" | ||
| 2 | |||
| 3 | var compass_button | ||
| 4 | var locations_button | ||
| 5 | var minimap_button | ||
| 6 | |||
| 7 | |||
| 8 | func _ready(): | ||
| 9 | var ap_panel = Panel.new() | ||
| 10 | ap_panel.name = "Archipelago" | ||
| 11 | get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel) | ||
| 12 | |||
| 13 | var ap = global.get_node("Archipelago") | ||
| 14 | |||
| 15 | compass_button = CheckBox.new() | ||
| 16 | compass_button.text = "show compass" | ||
| 17 | compass_button.button_pressed = ap.show_compass | ||
| 18 | compass_button.position = Vector2(65, 100) | ||
| 19 | compass_button.theme = preload("res://assets/themes/baseUI.tres") | ||
| 20 | compass_button.add_theme_font_size_override("font_size", 60) | ||
| 21 | compass_button.pressed.connect(_toggle_compass) | ||
| 22 | ap_panel.add_child(compass_button) | ||
| 23 | |||
| 24 | locations_button = CheckBox.new() | ||
| 25 | locations_button.text = "show locations overlay" | ||
| 26 | locations_button.button_pressed = ap.show_locations | ||
| 27 | locations_button.position = Vector2(65, 200) | ||
| 28 | locations_button.theme = preload("res://assets/themes/baseUI.tres") | ||
| 29 | locations_button.add_theme_font_size_override("font_size", 60) | ||
| 30 | locations_button.pressed.connect(_toggle_locations) | ||
| 31 | ap_panel.add_child(locations_button) | ||
| 32 | |||
| 33 | minimap_button = CheckBox.new() | ||
| 34 | minimap_button.text = "show minimap" | ||
| 35 | minimap_button.button_pressed = ap.show_minimap | ||
| 36 | minimap_button.position = Vector2(65, 300) | ||
| 37 | minimap_button.theme = preload("res://assets/themes/baseUI.tres") | ||
| 38 | minimap_button.add_theme_font_size_override("font_size", 60) | ||
| 39 | minimap_button.pressed.connect(_toggle_minimap) | ||
| 40 | ap_panel.add_child(minimap_button) | ||
| 41 | |||
| 42 | super._ready() | ||
| 43 | |||
| 44 | |||
| 45 | func _pause_game(): | ||
| 46 | global.get_node("Textclient").dismiss() | ||
| 47 | super._pause_game() | ||
| 48 | |||
| 49 | |||
| 50 | func _main_menu(): | ||
| 51 | global.loaded = false | ||
| 52 | global.get_node("Archipelago").disconnect_from_ap() | ||
| 53 | global.get_node("Messages").clear() | ||
| 54 | global.get_node("Compass").visible = false | ||
| 55 | global.get_node("Textclient").reset() | ||
| 56 | |||
| 57 | autosplitter.reset() | ||
| 58 | _unpause_game() | ||
| 59 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 60 | musicPlayer.stop() | ||
| 61 | |||
| 62 | var runtime = global.get_node("Runtime") | ||
| 63 | runtime.load_script_as_scene.call_deferred("settings_screen.gd", "settings_screen") | ||
| 64 | |||
| 65 | |||
| 66 | func _toggle_compass(): | ||
| 67 | var ap = global.get_node("Archipelago") | ||
| 68 | ap.show_compass = compass_button.button_pressed | ||
| 69 | ap.saveSettings() | ||
| 70 | |||
| 71 | var compass = global.get_node("Compass") | ||
| 72 | compass.visible = compass_button.button_pressed | ||
| 73 | |||
| 74 | |||
| 75 | func _toggle_locations(): | ||
| 76 | var ap = global.get_node("Archipelago") | ||
| 77 | ap.show_locations = locations_button.button_pressed | ||
| 78 | ap.saveSettings() | ||
| 79 | |||
| 80 | var textclient = global.get_node("Textclient") | ||
| 81 | textclient.update_locations_visibility() | ||
| 82 | |||
| 83 | |||
| 84 | func _toggle_minimap(): | ||
| 85 | var ap = global.get_node("Archipelago") | ||
| 86 | ap.show_minimap = minimap_button.button_pressed | ||
| 87 | ap.saveSettings() | ||
| 88 | |||
| 89 | var minimap = get_tree().get_root().get_node("scene/Minimap") | ||
| 90 | if minimap != null: | ||
| 91 | minimap.visible = ap.show_minimap | ||
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd new file mode 100644 index 0000000..dabc15d --- /dev/null +++ b/apworld/client/player.gd | |||
| @@ -0,0 +1,219 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | signal evaluate_solvability | ||
| 4 | |||
| 5 | var compass | ||
| 6 | |||
| 7 | |||
| 8 | func _ready(): | ||
| 9 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 10 | |||
| 11 | var pause_menu = get_node("pause_menu") | ||
| 12 | pause_menu.layer = 3 | ||
| 13 | |||
| 14 | var ap = global.get_node("Archipelago") | ||
| 15 | var gamedata = global.get_node("Gamedata") | ||
| 16 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 17 | var map_data = gamedata.objects.get_maps()[map_id] | ||
| 18 | |||
| 19 | compass = global.get_node("Compass") | ||
| 20 | compass.visible = ap.show_compass | ||
| 21 | |||
| 22 | ap.start_batching_locations() | ||
| 23 | |||
| 24 | # Run map-specific initialization. | ||
| 25 | var map_script = ap.get_map_script(global.map) | ||
| 26 | if map_script != null: | ||
| 27 | map_script.on_map_load(get_tree().get_root()) | ||
| 28 | |||
| 29 | ap.update_job_well_done_sign() | ||
| 30 | |||
| 31 | # Set up the RTE trigger, if there is one. | ||
| 32 | if map_data.has_rte_trigger_pos(): | ||
| 33 | var oneShotListener_prefab = preload("res://objects/nodes/listeners/oneShotListener.tscn") | ||
| 34 | var triggerArea_prefab = preload("res://objects/nodes/triggerArea.tscn") | ||
| 35 | var unlockSetterListener_prefab = preload( | ||
| 36 | "res://objects/nodes/listeners/unlockSetterListener.tscn" | ||
| 37 | ) | ||
| 38 | |||
| 39 | var triggerArea = triggerArea_prefab.instantiate() | ||
| 40 | triggerArea.name = "rte_triggerArea" | ||
| 41 | triggerArea.position = gamedata.vec3d_to_vector3(map_data.get_rte_trigger_pos()) | ||
| 42 | triggerArea.scale = gamedata.vec3d_to_vector3(map_data.get_rte_trigger_scale()) | ||
| 43 | get_parent().add_child.call_deferred(triggerArea) | ||
| 44 | |||
| 45 | var osl = oneShotListener_prefab.instantiate() | ||
| 46 | osl.name = "rte_osl" | ||
| 47 | osl.senders.append(NodePath("/root/scene/rte_triggerArea")) | ||
| 48 | get_parent().add_child.call_deferred(osl) | ||
| 49 | |||
| 50 | var usl = unlockSetterListener_prefab.instantiate() | ||
| 51 | usl.name = "rte_usl" | ||
| 52 | usl.key = "rte_%s" % global.map | ||
| 53 | usl.value = "unlocked" | ||
| 54 | usl.senders.append(NodePath("/root/scene/rte_osl")) | ||
| 55 | get_parent().add_child.call_deferred(usl) | ||
| 56 | |||
| 57 | # Set up door locations. | ||
| 58 | for door in gamedata.objects.get_doors(): | ||
| 59 | if door.get_map_id() != map_id: | ||
| 60 | continue | ||
| 61 | |||
| 62 | if not door.has_ap_id(): | ||
| 63 | continue | ||
| 64 | |||
| 65 | if ( | ||
| 66 | not (door.has_legacy_location() and door.get_legacy_location()) | ||
| 67 | and ( | ||
| 68 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 69 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 70 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 71 | ) | ||
| 72 | ): | ||
| 73 | continue | ||
| 74 | |||
| 75 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 76 | locationListener.location_id = door.get_ap_id() | ||
| 77 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 78 | |||
| 79 | for panel_ref in door.get_panels(): | ||
| 80 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 81 | var panel_path = panel_data.get_path() | ||
| 82 | |||
| 83 | if panel_ref.has_answer(): | ||
| 84 | for proxy in panel_data.get_proxies(): | ||
| 85 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 86 | panel_path = proxy.get_path() | ||
| 87 | break | ||
| 88 | |||
| 89 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 90 | |||
| 91 | for keyholder_ref in door.get_keyholders(): | ||
| 92 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 93 | |||
| 94 | var khl = khl_script.new() | ||
| 95 | khl.name = ( | ||
| 96 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 97 | ) | ||
| 98 | khl.answer = keyholder_ref.get_key() | ||
| 99 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 100 | get_parent().add_child.call_deferred(khl) | ||
| 101 | |||
| 102 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 103 | |||
| 104 | for sender in door.get_senders(): | ||
| 105 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 106 | |||
| 107 | if door.has_complete_at(): | ||
| 108 | locationListener.complete_at = door.get_complete_at() | ||
| 109 | |||
| 110 | get_parent().add_child.call_deferred(locationListener) | ||
| 111 | |||
| 112 | # Set up letter locations. | ||
| 113 | for letter in gamedata.objects.get_letters(): | ||
| 114 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 115 | if room.get_map_id() != map_id: | ||
| 116 | continue | ||
| 117 | |||
| 118 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 119 | locationListener.location_id = letter.get_ap_id() | ||
| 120 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 121 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 122 | |||
| 123 | get_parent().add_child.call_deferred(locationListener) | ||
| 124 | |||
| 125 | if ( | ||
| 126 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 127 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 128 | ): | ||
| 129 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 130 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
| 131 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 132 | letter.get_path() | ||
| 133 | ) | ||
| 134 | if collectable != null: | ||
| 135 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
| 136 | |||
| 137 | # Set up mastery locations. | ||
| 138 | for mastery in gamedata.objects.get_masteries(): | ||
| 139 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 140 | if room.get_map_id() != map_id: | ||
| 141 | continue | ||
| 142 | |||
| 143 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 144 | locationListener.location_id = mastery.get_ap_id() | ||
| 145 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 146 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 147 | |||
| 148 | get_parent().add_child.call_deferred(locationListener) | ||
| 149 | |||
| 150 | # Set up ending locations. | ||
| 151 | for ending in gamedata.objects.get_endings(): | ||
| 152 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 153 | if room.get_map_id() != map_id: | ||
| 154 | continue | ||
| 155 | |||
| 156 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 157 | locationListener.location_id = ending.get_ap_id() | ||
| 158 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 159 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 160 | |||
| 161 | get_parent().add_child.call_deferred(locationListener) | ||
| 162 | |||
| 163 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 164 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 165 | victoryListener.name = "victoryListener" | ||
| 166 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 167 | |||
| 168 | get_parent().add_child.call_deferred(victoryListener) | ||
| 169 | |||
| 170 | # Set up keyholder locations, in keyholder sanity. | ||
| 171 | if ap.keyholder_sanity: | ||
| 172 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 173 | if not keyholder.has_key(): | ||
| 174 | continue | ||
| 175 | |||
| 176 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 177 | if room.get_map_id() != map_id: | ||
| 178 | continue | ||
| 179 | |||
| 180 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 181 | locationListener.location_id = keyholder.get_ap_id() | ||
| 182 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 183 | |||
| 184 | var khl = khl_script.new() | ||
| 185 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 186 | khl.answer = keyholder.get_key() | ||
| 187 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 188 | get_parent().add_child.call_deferred(khl) | ||
| 189 | |||
| 190 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 191 | |||
| 192 | get_parent().add_child.call_deferred(locationListener) | ||
| 193 | |||
| 194 | var minimap = ap.SCRIPT_minimap.new() | ||
| 195 | minimap.name = "Minimap" | ||
| 196 | minimap.visible = ap.show_minimap | ||
| 197 | get_parent().add_child.call_deferred(minimap) | ||
| 198 | |||
| 199 | if ap.music_mapping.has(global.map): | ||
| 200 | var song_setter = get_node_or_null("/root/scene/songSetter") | ||
| 201 | if song_setter: | ||
| 202 | song_setter.song_name = ap.music_mapping[global.map] | ||
| 203 | else: | ||
| 204 | var song_setter_prefab = preload("res://objects/nodes/songSetter.tscn") | ||
| 205 | song_setter = song_setter_prefab.instantiate() | ||
| 206 | song_setter.name = "songSetter" | ||
| 207 | song_setter.song_name = ap.music_mapping[global.map] | ||
| 208 | get_parent().add_child.call_deferred(song_setter) | ||
| 209 | |||
| 210 | super._ready() | ||
| 211 | |||
| 212 | await get_tree().process_frame | ||
| 213 | await get_tree().process_frame | ||
| 214 | |||
| 215 | ap.stop_batching_locations() | ||
| 216 | |||
| 217 | |||
| 218 | func _process(_dt): | ||
| 219 | compass.update_rotation(global_rotation.y) | ||
| diff --git a/apworld/client/rainbowText.gd b/apworld/client/rainbowText.gd new file mode 100644 index 0000000..9a4c1d0 --- /dev/null +++ b/apworld/client/rainbowText.gd | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | extends RichTextEffect | ||
| 2 | |||
| 3 | var bbcode = "rainbow" | ||
| 4 | |||
| 5 | |||
| 6 | func _process_custom_fx(char_fx: CharFXTransform): | ||
| 7 | char_fx.color = Color.from_hsv( | ||
| 8 | char_fx.elapsed_time - floor(char_fx.elapsed_time), 1.0, 1.0, 1.0 | ||
| 9 | ) | ||
| 10 | return true | ||
| diff --git a/apworld/client/rteMenu.gd b/apworld/client/rteMenu.gd new file mode 100644 index 0000000..519f09f --- /dev/null +++ b/apworld/client/rteMenu.gd | |||
| @@ -0,0 +1,67 @@ | |||
| 1 | extends "res://scripts/ui/rteMenu.gd" | ||
| 2 | |||
| 3 | var buttons = [] | ||
| 4 | |||
| 5 | |||
| 6 | func _readier(): | ||
| 7 | var ap = global.get_node("Archipelago") | ||
| 8 | if ap.daedalus_only: | ||
| 9 | get_node("rte_the_entry").hide() | ||
| 10 | get_node("rte_daedalus").show() | ||
| 11 | |||
| 12 | switcher.preload_map("res://objects/scenes/daedalus.tscn") | ||
| 13 | elif !ap.rte_mapping.is_empty(): | ||
| 14 | buttons = [$rte_the_plaza, $rte_the_gallery, $rte_daedalus, $rte_control_center] | ||
| 15 | for i in range(4): | ||
| 16 | buttons[i].name = "button_%d" % i | ||
| 17 | for i in range(4): | ||
| 18 | _setupButton(buttons[i], ap.rte_mapping[i]) | ||
| 19 | |||
| 20 | refreshButtons() | ||
| 21 | else: | ||
| 22 | super()._readier() | ||
| 23 | |||
| 24 | |||
| 25 | func _setupButton(button, map_name): | ||
| 26 | switcher.preload_map("res://objects/scenes/%s.tscn" % map_name) | ||
| 27 | |||
| 28 | button.hide() | ||
| 29 | button.text = map_name.replace("_", " ") | ||
| 30 | button.name = "rte_%s" % map_name | ||
| 31 | button.autowrap_mode = TextServer.AUTOWRAP_WORD | ||
| 32 | |||
| 33 | var ap = global.get_node("Archipelago") | ||
| 34 | if ( | ||
| 35 | ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_VANILLA | ||
| 36 | and !unlocks.data.has("rte_%s" % map_name) | ||
| 37 | ): | ||
| 38 | unlocks.data["rte_%s" % map_name] = "" | ||
| 39 | |||
| 40 | |||
| 41 | func refreshButtons(): | ||
| 42 | var ap = global.get_node("Archipelago") | ||
| 43 | if ap.rte_mapping.is_empty(): | ||
| 44 | return | ||
| 45 | |||
| 46 | for i in range(4): | ||
| 47 | if _shouldShowButton(ap.rte_mapping[i]): | ||
| 48 | buttons[i].show() | ||
| 49 | else: | ||
| 50 | buttons[i].hide() | ||
| 51 | |||
| 52 | |||
| 53 | func _shouldShowButton(map_name): | ||
| 54 | var ap = global.get_node("Archipelago") | ||
| 55 | |||
| 56 | if ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_VANILLA: | ||
| 57 | return unlocks.data["rte_%s" % map_name] == "unlocked" | ||
| 58 | elif ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_UNLOCKED: | ||
| 59 | return true | ||
| 60 | elif ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_ITEMS: | ||
| 61 | var gamedata = global.get_node("Gamedata") | ||
| 62 | var map_id = gamedata.map_id_by_name[map_name] | ||
| 63 | var rte_ap_id = gamedata.objects.get_maps()[map_id].get_rte_ap_id() | ||
| 64 | |||
| 65 | return ap.client.hasItem(rte_ap_id) | ||
| 66 | |||
| 67 | return false | ||
| diff --git a/apworld/client/run_from_apworld.tscn b/apworld/client/run_from_apworld.tscn new file mode 100644 index 0000000..11373e0 --- /dev/null +++ b/apworld/client/run_from_apworld.tscn | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | [gd_scene load_steps=11 format=2] | ||
| 2 | |||
| 3 | [sub_resource id=2 type="GDScript"] | ||
| 4 | script/source = "extends Node2D | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var args = OS.get_cmdline_user_args() | ||
| 9 | var apworld_path = args[0] | ||
| 10 | |||
| 11 | var zip_reader = ZIPReader.new() | ||
| 12 | zip_reader.open(apworld_path) | ||
| 13 | |||
| 14 | var runtime_script = GDScript.new() | ||
| 15 | runtime_script.source_code = zip_reader.read_file(\"lingo2/client/apworld_runtime.gd\").get_string_from_utf8() | ||
| 16 | runtime_script.reload() | ||
| 17 | |||
| 18 | zip_reader.close() | ||
| 19 | |||
| 20 | var runtime = runtime_script.new(apworld_path) | ||
| 21 | runtime.name = \"Runtime\" | ||
| 22 | |||
| 23 | global.add_child(runtime) | ||
| 24 | |||
| 25 | runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\") | ||
| 26 | |||
| 27 | " | ||
| 28 | |||
| 29 | [node name="loader" type="Node2D"] | ||
| 30 | script = SubResource( 2 ) | ||
| diff --git a/apworld/client/run_from_source.tscn b/apworld/client/run_from_source.tscn new file mode 100644 index 0000000..59a914d --- /dev/null +++ b/apworld/client/run_from_source.tscn | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | [gd_scene load_steps=11 format=2] | ||
| 2 | |||
| 3 | [sub_resource id=2 type="GDScript"] | ||
| 4 | script/source = "extends Node2D | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var args = OS.get_cmdline_user_args() | ||
| 9 | var source_path = args[0] | ||
| 10 | |||
| 11 | var runtime_script = ResourceLoader.load(\"%s/source_runtime.gd\" % source_path) | ||
| 12 | var runtime = runtime_script.new(source_path) | ||
| 13 | runtime.name = \"Runtime\" | ||
| 14 | |||
| 15 | global.add_child(runtime) | ||
| 16 | |||
| 17 | runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\") | ||
| 18 | |||
| 19 | " | ||
| 20 | |||
| 21 | [node name="loader" type="Node2D"] | ||
| 22 | script = SubResource( 2 ) | ||
| diff --git a/client/Archipelago/saver.gd b/apworld/client/saver.gd index 44bc179..44bc179 100644 --- a/client/Archipelago/saver.gd +++ b/apworld/client/saver.gd | |||
| diff --git a/apworld/client/settings_screen.gd b/apworld/client/settings_screen.gd new file mode 100644 index 0000000..89e8b68 --- /dev/null +++ b/apworld/client/settings_screen.gd | |||
| @@ -0,0 +1,149 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | var theme = preload("res://assets/themes/baseUI.tres") | ||
| 6 | |||
| 7 | var simple_style_box = StyleBoxFlat.new() | ||
| 8 | simple_style_box.bg_color = Color(0, 0, 0, 0) | ||
| 9 | |||
| 10 | var panel = Panel.new() | ||
| 11 | panel.name = "Panel" | ||
| 12 | panel.offset_right = 1920.0 | ||
| 13 | panel.offset_bottom = 1080.0 | ||
| 14 | add_child(panel) | ||
| 15 | |||
| 16 | var title = Label.new() | ||
| 17 | title.name = "title" | ||
| 18 | title.offset_left = 0.0 | ||
| 19 | title.offset_top = 75.0 | ||
| 20 | title.offset_right = 1920.0 | ||
| 21 | title.offset_bottom = 225.0 | ||
| 22 | title.text = "ARCHIPELAGO" | ||
| 23 | title.vertical_alignment = VERTICAL_ALIGNMENT_CENTER | ||
| 24 | title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
| 25 | title.theme = theme | ||
| 26 | panel.add_child(title) | ||
| 27 | |||
| 28 | var connect_button = Button.new() | ||
| 29 | connect_button.name = "connect_button" | ||
| 30 | connect_button.offset_left = 255.0 | ||
| 31 | connect_button.offset_top = 875.0 | ||
| 32 | connect_button.offset_right = 891.0 | ||
| 33 | connect_button.offset_bottom = 1025.0 | ||
| 34 | connect_button.add_theme_color_override("font_color_hover", Color(1, 0.501961, 0, 1)) | ||
| 35 | connect_button.text = "CONNECT" | ||
| 36 | connect_button.theme = theme | ||
| 37 | panel.add_child(connect_button) | ||
| 38 | |||
| 39 | var quit_button = Button.new() | ||
| 40 | quit_button.name = "quit_button" | ||
| 41 | quit_button.offset_left = 1102.0 | ||
| 42 | quit_button.offset_top = 875.0 | ||
| 43 | quit_button.offset_right = 1738.0 | ||
| 44 | quit_button.offset_bottom = 1025.0 | ||
| 45 | quit_button.add_theme_color_override("font_color_hover", Color(1, 0, 0, 1)) | ||
| 46 | quit_button.text = "QUIT" | ||
| 47 | quit_button.theme = theme | ||
| 48 | panel.add_child(quit_button) | ||
| 49 | |||
| 50 | var credit2 = Label.new() | ||
| 51 | credit2.name = "credit2" | ||
| 52 | credit2.offset_left = -105.0 | ||
| 53 | credit2.offset_top = 346.0 | ||
| 54 | credit2.offset_right = 485.0 | ||
| 55 | credit2.offset_bottom = 410.0 | ||
| 56 | credit2.add_theme_stylebox_override("normal", simple_style_box) | ||
| 57 | credit2.text = "SERVER" | ||
| 58 | credit2.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT | ||
| 59 | credit2.theme = theme | ||
| 60 | panel.add_child(credit2) | ||
| 61 | |||
| 62 | var credit3 = Label.new() | ||
| 63 | credit3.name = "credit3" | ||
| 64 | credit3.offset_left = -105.0 | ||
| 65 | credit3.offset_top = 519.0 | ||
| 66 | credit3.offset_right = 485.0 | ||
| 67 | credit3.offset_bottom = 583.0 | ||
| 68 | credit3.add_theme_stylebox_override("normal", simple_style_box) | ||
| 69 | credit3.text = "PLAYER" | ||
| 70 | credit3.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT | ||
| 71 | credit3.theme = theme | ||
| 72 | panel.add_child(credit3) | ||
| 73 | |||
| 74 | var credit4 = Label.new() | ||
| 75 | credit4.name = "credit4" | ||
| 76 | credit4.offset_left = -105.0 | ||
| 77 | credit4.offset_top = 704.0 | ||
| 78 | credit4.offset_right = 485.0 | ||
| 79 | credit4.offset_bottom = 768.0 | ||
| 80 | credit4.add_theme_stylebox_override("normal", simple_style_box) | ||
| 81 | credit4.text = "PASSWORD" | ||
| 82 | credit4.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT | ||
| 83 | credit4.theme = theme | ||
| 84 | panel.add_child(credit4) | ||
| 85 | |||
| 86 | var credit5 = Label.new() | ||
| 87 | credit5.name = "credit5" | ||
| 88 | credit5.offset_left = 1239.0 | ||
| 89 | credit5.offset_top = 422.0 | ||
| 90 | credit5.offset_right = 1829.0 | ||
| 91 | credit5.offset_bottom = 486.0 | ||
| 92 | credit5.add_theme_stylebox_override("normal", simple_style_box) | ||
| 93 | credit5.text = "OPTIONS" | ||
| 94 | credit5.theme = theme | ||
| 95 | panel.add_child(credit5) | ||
| 96 | |||
| 97 | var server_box = LineEdit.new() | ||
| 98 | server_box.name = "server_box" | ||
| 99 | server_box.offset_left = 502.0 | ||
| 100 | server_box.offset_top = 295.0 | ||
| 101 | server_box.offset_right = 1144.0 | ||
| 102 | server_box.offset_bottom = 445.0 | ||
| 103 | server_box.alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
| 104 | server_box.caret_blink = true | ||
| 105 | panel.add_child(server_box) | ||
| 106 | |||
| 107 | var player_box = LineEdit.new() | ||
| 108 | player_box.name = "player_box" | ||
| 109 | player_box.offset_left = 502.0 | ||
| 110 | player_box.offset_top = 477.0 | ||
| 111 | player_box.offset_right = 1144.0 | ||
| 112 | player_box.offset_bottom = 627.0 | ||
| 113 | player_box.alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
| 114 | player_box.caret_blink = true | ||
| 115 | panel.add_child(player_box) | ||
| 116 | |||
| 117 | var password_box = LineEdit.new() | ||
| 118 | password_box.name = "password_box" | ||
| 119 | password_box.offset_left = 502.0 | ||
| 120 | password_box.offset_top = 659.0 | ||
| 121 | password_box.offset_right = 1144.0 | ||
| 122 | password_box.offset_bottom = 809.0 | ||
| 123 | password_box.alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
| 124 | password_box.caret_blink = true | ||
| 125 | panel.add_child(password_box) | ||
| 126 | |||
| 127 | var accept_dialog = AcceptDialog.new() | ||
| 128 | accept_dialog.name = "AcceptDialog" | ||
| 129 | panel.add_child(accept_dialog) | ||
| 130 | |||
| 131 | var version_mismatch = ConfirmationDialog.new() | ||
| 132 | version_mismatch.name = "VersionMismatch" | ||
| 133 | panel.add_child(version_mismatch) | ||
| 134 | |||
| 135 | var connection_history = MenuButton.new() | ||
| 136 | connection_history.name = "connection_history" | ||
| 137 | connection_history.offset_left = 1239.0 | ||
| 138 | connection_history.offset_top = 276.0 | ||
| 139 | connection_history.offset_right = 1829.0 | ||
| 140 | connection_history.offset_bottom = 372.0 | ||
| 141 | connection_history.text = "connection history" | ||
| 142 | connection_history.flat = false | ||
| 143 | panel.add_child(connection_history) | ||
| 144 | |||
| 145 | var runtime = global.get_node("Runtime") | ||
| 146 | var main_script = runtime.load_script("main.gd") | ||
| 147 | var main_node = main_script.new() | ||
| 148 | main_node.name = "Main" | ||
| 149 | add_child(main_node) | ||
| diff --git a/apworld/client/source_runtime.gd b/apworld/client/source_runtime.gd new file mode 100644 index 0000000..146587a --- /dev/null +++ b/apworld/client/source_runtime.gd | |||
| @@ -0,0 +1,33 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var source_path | ||
| 4 | |||
| 5 | |||
| 6 | func _init(path): | ||
| 7 | source_path = path | ||
| 8 | |||
| 9 | |||
| 10 | func path_exists(path): | ||
| 11 | return FileAccess.file_exists("%s/%s" % [source_path, path]) | ||
| 12 | |||
| 13 | |||
| 14 | func load_script(path): | ||
| 15 | return ResourceLoader.load("%s/%s" % [source_path, path]) | ||
| 16 | |||
| 17 | |||
| 18 | func read_path(path): | ||
| 19 | return FileAccess.get_file_as_bytes("%s/%s" % [source_path, path]) | ||
| 20 | |||
| 21 | |||
| 22 | func load_script_as_scene(path, scene_name): | ||
| 23 | var script = load_script(path) | ||
| 24 | var instance = script.new() | ||
| 25 | instance.name = scene_name | ||
| 26 | |||
| 27 | get_tree().unload_current_scene() | ||
| 28 | _load_scene.call_deferred(instance) | ||
| 29 | |||
| 30 | |||
| 31 | func _load_scene(instance): | ||
| 32 | get_tree().get_root().add_child(instance) | ||
| 33 | get_tree().current_scene = instance | ||
| diff --git a/client/Archipelago/teleport.gd b/apworld/client/teleport.gd index 428d50b..428d50b 100644 --- a/client/Archipelago/teleport.gd +++ b/apworld/client/teleport.gd | |||
| diff --git a/client/Archipelago/teleportListener.gd b/apworld/client/teleportListener.gd index 6f363af..6f363af 100644 --- a/client/Archipelago/teleportListener.gd +++ b/apworld/client/teleportListener.gd | |||
| diff --git a/apworld/client/textclient.gd b/apworld/client/textclient.gd new file mode 100644 index 0000000..ce28a3a --- /dev/null +++ b/apworld/client/textclient.gd | |||
| @@ -0,0 +1,508 @@ | |||
| 1 | extends CanvasLayer | ||
| 2 | |||
| 3 | var tabs | ||
| 4 | var panel | ||
| 5 | var label | ||
| 6 | var entry | ||
| 7 | var is_open = false | ||
| 8 | |||
| 9 | var locations_overlay | ||
| 10 | var location_texture | ||
| 11 | var worldport_texture | ||
| 12 | var goal_texture | ||
| 13 | |||
| 14 | var tracker_tree | ||
| 15 | var tracker_loc_tree_item_by_id = {} | ||
| 16 | var tracker_port_tree_item_by_id = {} | ||
| 17 | var tracker_goal_tree_item = null | ||
| 18 | var tracker_object_by_index = {} | ||
| 19 | var tracker_object_by_ignored_index = {} | ||
| 20 | var tracker_ignored_group = null | ||
| 21 | |||
| 22 | var worldports_tab | ||
| 23 | var worldports_tree | ||
| 24 | var port_tree_item_by_map = {} | ||
| 25 | var port_tree_item_by_map_port = {} | ||
| 26 | |||
| 27 | const kLocation = 0 | ||
| 28 | const kWorldport = 1 | ||
| 29 | const kGoal = 2 | ||
| 30 | |||
| 31 | |||
| 32 | func _ready(): | ||
| 33 | process_mode = ProcessMode.PROCESS_MODE_ALWAYS | ||
| 34 | layer = 2 | ||
| 35 | |||
| 36 | locations_overlay = RichTextLabel.new() | ||
| 37 | locations_overlay.name = "LocationsOverlay" | ||
| 38 | locations_overlay.offset_top = 220 | ||
| 39 | locations_overlay.offset_bottom = 720 | ||
| 40 | locations_overlay.offset_left = 20 | ||
| 41 | locations_overlay.anchor_right = 1.0 | ||
| 42 | locations_overlay.offset_right = -10 | ||
| 43 | locations_overlay.scroll_active = false | ||
| 44 | locations_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE | ||
| 45 | locations_overlay.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
| 46 | add_child(locations_overlay) | ||
| 47 | update_locations_visibility() | ||
| 48 | |||
| 49 | tabs = TabContainer.new() | ||
| 50 | tabs.name = "Tabs" | ||
| 51 | tabs.offset_left = 100 | ||
| 52 | tabs.offset_right = 1820 | ||
| 53 | tabs.offset_top = 100 | ||
| 54 | tabs.offset_bottom = 980 | ||
| 55 | tabs.visible = false | ||
| 56 | tabs.theme = preload("res://assets/themes/baseUI.tres") | ||
| 57 | tabs.add_theme_font_size_override("font_size", 36) | ||
| 58 | add_child(tabs) | ||
| 59 | |||
| 60 | panel = MarginContainer.new() | ||
| 61 | panel.name = "Text Client" | ||
| 62 | panel.add_theme_constant_override("margin_top", 60) | ||
| 63 | panel.add_theme_constant_override("margin_left", 60) | ||
| 64 | panel.add_theme_constant_override("margin_right", 60) | ||
| 65 | panel.add_theme_constant_override("margin_bottom", 60) | ||
| 66 | tabs.add_child(panel) | ||
| 67 | |||
| 68 | label = RichTextLabel.new() | ||
| 69 | label.set_name("Label") | ||
| 70 | label.scroll_following = true | ||
| 71 | label.selection_enabled = true | ||
| 72 | label.size_flags_horizontal = Control.SIZE_EXPAND_FILL | ||
| 73 | label.size_flags_vertical = Control.SIZE_EXPAND_FILL | ||
| 74 | label.push_font(preload("res://assets/fonts/Lingo2.ttf")) | ||
| 75 | label.push_font_size(30) | ||
| 76 | |||
| 77 | var entry_style = StyleBoxFlat.new() | ||
| 78 | entry_style.bg_color = Color(0.9, 0.9, 0.9, 1) | ||
| 79 | |||
| 80 | entry = LineEdit.new() | ||
| 81 | entry.set_name("Entry") | ||
| 82 | entry.add_theme_font_override("font", preload("res://assets/fonts/Lingo2.ttf")) | ||
| 83 | entry.add_theme_font_size_override("font_size", 36) | ||
| 84 | entry.add_theme_color_override("font_color", Color(0, 0, 0, 1)) | ||
| 85 | entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1)) | ||
| 86 | entry.add_theme_stylebox_override("focus", entry_style) | ||
| 87 | entry.text_submitted.connect(text_entered) | ||
| 88 | |||
| 89 | var tc_arranger = VBoxContainer.new() | ||
| 90 | tc_arranger.add_child(label) | ||
| 91 | tc_arranger.add_child(entry) | ||
| 92 | tc_arranger.add_theme_constant_override("separation", 40) | ||
| 93 | panel.add_child(tc_arranger) | ||
| 94 | |||
| 95 | var tracker_margins = MarginContainer.new() | ||
| 96 | tracker_margins.name = "Locations" | ||
| 97 | tracker_margins.add_theme_constant_override("margin_top", 60) | ||
| 98 | tracker_margins.add_theme_constant_override("margin_left", 60) | ||
| 99 | tracker_margins.add_theme_constant_override("margin_right", 60) | ||
| 100 | tracker_margins.add_theme_constant_override("margin_bottom", 60) | ||
| 101 | tabs.add_child(tracker_margins) | ||
| 102 | |||
| 103 | tracker_tree = Tree.new() | ||
| 104 | tracker_tree.columns = 4 | ||
| 105 | tracker_tree.hide_root = true | ||
| 106 | tracker_tree.add_theme_font_size_override("font_size", 24) | ||
| 107 | tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1)) | ||
| 108 | tracker_tree.add_theme_constant_override("v_separation", 1) | ||
| 109 | tracker_tree.item_edited.connect(_on_tracker_button_clicked) | ||
| 110 | tracker_tree.set_column_expand(0, false) | ||
| 111 | tracker_tree.set_column_expand(1, true) | ||
| 112 | tracker_tree.set_column_expand(2, false) | ||
| 113 | tracker_tree.set_column_expand(3, false) | ||
| 114 | tracker_tree.set_column_custom_minimum_width(2, 200) | ||
| 115 | tracker_tree.set_column_custom_minimum_width(3, 200) | ||
| 116 | tracker_margins.add_child(tracker_tree) | ||
| 117 | |||
| 118 | worldports_tab = MarginContainer.new() | ||
| 119 | worldports_tab.name = "Worldports" | ||
| 120 | worldports_tab.add_theme_constant_override("margin_top", 60) | ||
| 121 | worldports_tab.add_theme_constant_override("margin_left", 60) | ||
| 122 | worldports_tab.add_theme_constant_override("margin_right", 60) | ||
| 123 | worldports_tab.add_theme_constant_override("margin_bottom", 60) | ||
| 124 | tabs.add_child(worldports_tab) | ||
| 125 | tabs.set_tab_hidden(2, true) | ||
| 126 | |||
| 127 | worldports_tree = Tree.new() | ||
| 128 | worldports_tree.columns = 2 | ||
| 129 | worldports_tree.hide_root = true | ||
| 130 | worldports_tree.theme = preload("res://assets/themes/baseUI.tres") | ||
| 131 | worldports_tree.add_theme_font_size_override("font_size", 24) | ||
| 132 | worldports_tab.add_child(worldports_tree) | ||
| 133 | |||
| 134 | var runtime = global.get_node("Runtime") | ||
| 135 | var location_image = Image.new() | ||
| 136 | location_image.load_png_from_buffer(runtime.read_path("assets/location.png")) | ||
| 137 | location_texture = ImageTexture.create_from_image(location_image) | ||
| 138 | |||
| 139 | var worldport_image = Image.new() | ||
| 140 | worldport_image.load_png_from_buffer(runtime.read_path("assets/worldport.png")) | ||
| 141 | worldport_texture = ImageTexture.create_from_image(worldport_image) | ||
| 142 | |||
| 143 | var goal_image = Image.new() | ||
| 144 | goal_image.load_png_from_buffer(runtime.read_path("assets/goal.png")) | ||
| 145 | goal_texture = ImageTexture.create_from_image(goal_image) | ||
| 146 | |||
| 147 | |||
| 148 | func _input(event): | ||
| 149 | if global.loaded and event is InputEventKey and event.pressed: | ||
| 150 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): | ||
| 151 | if !get_tree().paused: | ||
| 152 | is_open = true | ||
| 153 | get_tree().paused = true | ||
| 154 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 155 | tabs.visible = true | ||
| 156 | entry.grab_focus() | ||
| 157 | get_viewport().set_input_as_handled() | ||
| 158 | else: | ||
| 159 | dismiss() | ||
| 160 | elif event.keycode == KEY_ESCAPE: | ||
| 161 | if is_open: | ||
| 162 | dismiss() | ||
| 163 | get_viewport().set_input_as_handled() | ||
| 164 | |||
| 165 | |||
| 166 | func dismiss(): | ||
| 167 | if is_open: | ||
| 168 | get_tree().paused = false | ||
| 169 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
| 170 | tabs.visible = false | ||
| 171 | is_open = false | ||
| 172 | |||
| 173 | |||
| 174 | func parse_printjson(text): | ||
| 175 | label.append_text("[p]" + text + "[/p]") | ||
| 176 | |||
| 177 | |||
| 178 | func text_entered(text): | ||
| 179 | var ap = global.get_node("Archipelago") | ||
| 180 | var cmd = text.trim_suffix("\n") | ||
| 181 | entry.text = "" | ||
| 182 | if OS.is_debug_build(): | ||
| 183 | if cmd.begins_with("/tp_map "): | ||
| 184 | var new_map = cmd.substr(8) | ||
| 185 | global.map = new_map | ||
| 186 | global.sets_entry_point = false | ||
| 187 | switcher.switch_map("res://objects/scenes/%s.tscn" % new_map) | ||
| 188 | return | ||
| 189 | |||
| 190 | ap.client.say(cmd) | ||
| 191 | |||
| 192 | |||
| 193 | func update_locations(reset_locations = true): | ||
| 194 | var ap = global.get_node("Archipelago") | ||
| 195 | var gamedata = global.get_node("Gamedata") | ||
| 196 | |||
| 197 | locations_overlay.clear() | ||
| 198 | locations_overlay.push_font(preload("res://assets/fonts/Lingo2.ttf")) | ||
| 199 | locations_overlay.push_font_size(24) | ||
| 200 | locations_overlay.push_color(Color(0.9, 0.9, 0.9, 1)) | ||
| 201 | locations_overlay.push_outline_color(Color(0, 0, 0, 1)) | ||
| 202 | locations_overlay.push_outline_size(2) | ||
| 203 | |||
| 204 | var locations = [] | ||
| 205 | for location_id in ap.client._accessible_locations: | ||
| 206 | if not ap.client._checked_locations.has(location_id): | ||
| 207 | var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)") | ||
| 208 | ( | ||
| 209 | locations | ||
| 210 | . append( | ||
| 211 | { | ||
| 212 | "name": location_name, | ||
| 213 | "type": kLocation, | ||
| 214 | "id": location_id, | ||
| 215 | "ignored": ap._ignored_locations.has(location_id), | ||
| 216 | "hint": ap.client._hinted_locations.has(location_id), | ||
| 217 | } | ||
| 218 | ) | ||
| 219 | ) | ||
| 220 | |||
| 221 | for port_id in ap.client._accessible_worldports: | ||
| 222 | if not ap.client._checked_worldports.has(port_id): | ||
| 223 | var port_name = gamedata.get_worldport_display_name(port_id) | ||
| 224 | ( | ||
| 225 | locations | ||
| 226 | . append( | ||
| 227 | { | ||
| 228 | "name": port_name, | ||
| 229 | "type": kWorldport, | ||
| 230 | "id": port_id, | ||
| 231 | "ignored": false, | ||
| 232 | "hint": false, | ||
| 233 | } | ||
| 234 | ) | ||
| 235 | ) | ||
| 236 | |||
| 237 | locations.sort_custom(_cmp_tracker_objects) | ||
| 238 | |||
| 239 | if ap.client._goal_accessible: | ||
| 240 | var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ | ||
| 241 | ap.victory_condition | ||
| 242 | ]] | ||
| 243 | ( | ||
| 244 | locations | ||
| 245 | . push_front( | ||
| 246 | { | ||
| 247 | "name": location_name, | ||
| 248 | "type": kGoal, | ||
| 249 | "ignored": false, | ||
| 250 | "hint": false, | ||
| 251 | } | ||
| 252 | ) | ||
| 253 | ) | ||
| 254 | |||
| 255 | var count = 0 | ||
| 256 | for location in locations: | ||
| 257 | if count < 18 and not location["ignored"]: | ||
| 258 | locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT) | ||
| 259 | if location["hint"]: | ||
| 260 | locations_overlay.push_color(Color("#fafad2")) | ||
| 261 | locations_overlay.append_text(location["name"]) | ||
| 262 | locations_overlay.append_text(" ") | ||
| 263 | if location["type"] == kLocation: | ||
| 264 | locations_overlay.add_image(location_texture) | ||
| 265 | elif location["type"] == kWorldport: | ||
| 266 | locations_overlay.add_image(worldport_texture) | ||
| 267 | elif location["type"] == kGoal: | ||
| 268 | locations_overlay.add_image(goal_texture) | ||
| 269 | if location["hint"]: | ||
| 270 | locations_overlay.pop() | ||
| 271 | locations_overlay.pop() | ||
| 272 | count += 1 | ||
| 273 | |||
| 274 | if count > 18: | ||
| 275 | locations_overlay.append_text("[p align=right][lb]...[rb][/p]") | ||
| 276 | |||
| 277 | if reset_locations: | ||
| 278 | reset_tracker_tab() | ||
| 279 | |||
| 280 | var root_ti = tracker_tree.create_item(null) | ||
| 281 | |||
| 282 | for location in locations: | ||
| 283 | var loc_row | ||
| 284 | |||
| 285 | if location["ignored"]: | ||
| 286 | if tracker_ignored_group == null: | ||
| 287 | tracker_ignored_group = root_ti.create_child() | ||
| 288 | tracker_ignored_group.set_text(1, "Ignored Locations") | ||
| 289 | tracker_ignored_group.set_selectable(0, false) | ||
| 290 | tracker_ignored_group.set_selectable(1, false) | ||
| 291 | tracker_ignored_group.set_selectable(2, false) | ||
| 292 | tracker_ignored_group.set_selectable(3, false) | ||
| 293 | |||
| 294 | loc_row = tracker_ignored_group.create_child() | ||
| 295 | else: | ||
| 296 | loc_row = root_ti.create_child() | ||
| 297 | |||
| 298 | loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON) | ||
| 299 | loc_row.set_selectable(0, false) | ||
| 300 | loc_row.set_text(1, location["name"]) | ||
| 301 | loc_row.set_selectable(1, false) | ||
| 302 | if location["hint"]: | ||
| 303 | loc_row.set_custom_color(1, Color("#fafad2")) | ||
| 304 | loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM) | ||
| 305 | loc_row.set_text(2, "Show Path") | ||
| 306 | loc_row.set_custom_as_button(2, true) | ||
| 307 | loc_row.set_editable(2, true) | ||
| 308 | loc_row.set_selectable(2, false) | ||
| 309 | loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER) | ||
| 310 | loc_row.set_selectable(3, false) | ||
| 311 | if location["type"] == kLocation: | ||
| 312 | loc_row.set_cell_mode(3, TreeItem.CELL_MODE_CUSTOM) | ||
| 313 | if location["ignored"]: | ||
| 314 | loc_row.set_text(3, "Unignore") | ||
| 315 | else: | ||
| 316 | loc_row.set_text(3, "Ignore") | ||
| 317 | loc_row.set_custom_as_button(3, true) | ||
| 318 | loc_row.set_editable(3, true) | ||
| 319 | loc_row.set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER) | ||
| 320 | |||
| 321 | if location["type"] == kLocation: | ||
| 322 | loc_row.set_icon(0, location_texture) | ||
| 323 | tracker_loc_tree_item_by_id[location["id"]] = loc_row | ||
| 324 | elif location["type"] == kWorldport: | ||
| 325 | loc_row.set_icon(0, worldport_texture) | ||
| 326 | tracker_port_tree_item_by_id[location["id"]] = loc_row | ||
| 327 | elif location["type"] == kGoal: | ||
| 328 | loc_row.set_icon(0, goal_texture) | ||
| 329 | tracker_goal_tree_item = loc_row | ||
| 330 | |||
| 331 | if location["ignored"]: | ||
| 332 | tracker_object_by_ignored_index[loc_row.get_index()] = location | ||
| 333 | else: | ||
| 334 | tracker_object_by_index[loc_row.get_index()] = location | ||
| 335 | else: | ||
| 336 | for loc_row in tracker_tree.get_root().get_children(): | ||
| 337 | loc_row.visible = false | ||
| 338 | |||
| 339 | for location_id in tracker_loc_tree_item_by_id.keys(): | ||
| 340 | if ( | ||
| 341 | ap.client._accessible_locations.has(location_id) | ||
| 342 | and not ap.client._checked_locations.has(location_id) | ||
| 343 | ): | ||
| 344 | tracker_loc_tree_item_by_id[location_id].visible = true | ||
| 345 | |||
| 346 | for port_id in tracker_port_tree_item_by_id.keys(): | ||
| 347 | if ( | ||
| 348 | ap.client._accessible_worldports.has(port_id) | ||
| 349 | and not ap.client._checked_worldports.has(port_id) | ||
| 350 | ): | ||
| 351 | tracker_port_tree_item_by_id[port_id].visible = true | ||
| 352 | |||
| 353 | if tracker_goal_tree_item != null and ap.client._goal_accessible: | ||
| 354 | tracker_goal_tree_item.visible = true | ||
| 355 | |||
| 356 | if tracker_ignored_group != null: | ||
| 357 | tracker_ignored_group.visible = true | ||
| 358 | |||
| 359 | |||
| 360 | func _cmp_tracker_objects(a, b) -> bool: | ||
| 361 | if a["ignored"] != b["ignored"]: | ||
| 362 | return !a["ignored"] | ||
| 363 | elif a["hint"] != b["hint"]: | ||
| 364 | return a["hint"] | ||
| 365 | else: | ||
| 366 | return a["name"] < b["name"] | ||
| 367 | |||
| 368 | |||
| 369 | func update_locations_visibility(): | ||
| 370 | var ap = global.get_node("Archipelago") | ||
| 371 | locations_overlay.visible = ap.show_locations | ||
| 372 | |||
| 373 | |||
| 374 | func _on_tracker_button_clicked(): | ||
| 375 | var ap = global.get_node("Archipelago") | ||
| 376 | |||
| 377 | var edited_item = tracker_tree.get_edited() | ||
| 378 | var edited_index = edited_item.get_index() | ||
| 379 | |||
| 380 | if edited_item.get_parent() == tracker_tree.get_root(): | ||
| 381 | if tracker_object_by_index.has(edited_index): | ||
| 382 | var tracker_object = tracker_object_by_index[edited_index] | ||
| 383 | if tracker_tree.get_edited_column() == 2: | ||
| 384 | var type_str = "" | ||
| 385 | if tracker_object["type"] == kLocation: | ||
| 386 | type_str = "location" | ||
| 387 | elif tracker_object["type"] == kWorldport: | ||
| 388 | type_str = "worldport" | ||
| 389 | elif tracker_object["type"] == kGoal: | ||
| 390 | type_str = "goal" | ||
| 391 | ap.client.getLogicalPath(type_str, tracker_object.get("id", null)) | ||
| 392 | elif tracker_tree.get_edited_column() == 3: | ||
| 393 | ap.toggle_ignored_location(tracker_object["id"]) | ||
| 394 | elif edited_item.get_parent() == tracker_ignored_group: | ||
| 395 | # This is the ignored locations group. | ||
| 396 | if ( | ||
| 397 | tracker_object_by_ignored_index.has(edited_index) | ||
| 398 | and tracker_tree.get_edited_column() == 3 | ||
| 399 | ): | ||
| 400 | var tracker_object = tracker_object_by_ignored_index[edited_index] | ||
| 401 | ap.toggle_ignored_location(tracker_object["id"]) | ||
| 402 | |||
| 403 | |||
| 404 | func display_logical_path(object_type, object_id, paths): | ||
| 405 | var ap = global.get_node("Archipelago") | ||
| 406 | var gamedata = global.get_node("Gamedata") | ||
| 407 | |||
| 408 | var location_name = "(Unknown)" | ||
| 409 | if object_type == "location" and object_id != null: | ||
| 410 | location_name = gamedata.location_name_by_id.get(object_id, "(Unknown)") | ||
| 411 | elif object_type == "worldport" and object_id != null: | ||
| 412 | location_name = gamedata.get_worldport_display_name(object_id) | ||
| 413 | elif object_type == "goal": | ||
| 414 | location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ | ||
| 415 | ap.victory_condition | ||
| 416 | ]] | ||
| 417 | |||
| 418 | label.append_text("[p]Path to %s:[/p]" % location_name) | ||
| 419 | label.append_text("[ol]" + "\n".join(paths) + "[/ol]") | ||
| 420 | |||
| 421 | panel.visible = true | ||
| 422 | |||
| 423 | |||
| 424 | func setup_worldports(): | ||
| 425 | tabs.set_tab_hidden(2, false) | ||
| 426 | |||
| 427 | var root_ti = worldports_tree.create_item(null) | ||
| 428 | |||
| 429 | var ports_by_map_id = {} | ||
| 430 | var display_names_by_map_id = {} | ||
| 431 | var display_names_by_port_id = {} | ||
| 432 | |||
| 433 | var ap = global.get_node("Archipelago") | ||
| 434 | var gamedata = global.get_node("Gamedata") | ||
| 435 | for fpid in ap.port_pairings: | ||
| 436 | var port = gamedata.objects.get_ports()[fpid] | ||
| 437 | var room = gamedata.objects.get_rooms()[port.get_room_id()] | ||
| 438 | |||
| 439 | if not ports_by_map_id.has(room.get_map_id()): | ||
| 440 | ports_by_map_id[room.get_map_id()] = [] | ||
| 441 | |||
| 442 | var map = gamedata.objects.get_maps()[room.get_map_id()] | ||
| 443 | display_names_by_map_id[map.get_id()] = map.get_display_name() | ||
| 444 | |||
| 445 | ports_by_map_id[room.get_map_id()].append(fpid) | ||
| 446 | display_names_by_port_id[fpid] = port.get_display_name() | ||
| 447 | |||
| 448 | var sorted_map_ids = ports_by_map_id.keys().duplicate() | ||
| 449 | sorted_map_ids.sort_custom( | ||
| 450 | func(a, b): return display_names_by_map_id[a] < display_names_by_map_id[b] | ||
| 451 | ) | ||
| 452 | |||
| 453 | for map_id in sorted_map_ids: | ||
| 454 | var map_ti = root_ti.create_child() | ||
| 455 | map_ti.set_text(0, display_names_by_map_id[map_id]) | ||
| 456 | map_ti.visible = false | ||
| 457 | map_ti.collapsed = true | ||
| 458 | port_tree_item_by_map[map_id] = map_ti | ||
| 459 | port_tree_item_by_map_port[map_id] = {} | ||
| 460 | |||
| 461 | var port_ids = ports_by_map_id[map_id] | ||
| 462 | port_ids.sort_custom( | ||
| 463 | func(a, b): return display_names_by_port_id[a] < display_names_by_port_id[b] | ||
| 464 | ) | ||
| 465 | |||
| 466 | for port_id in port_ids: | ||
| 467 | var port_ti = map_ti.create_child() | ||
| 468 | port_ti.set_text(0, display_names_by_port_id[port_id]) | ||
| 469 | port_ti.set_text(1, gamedata.get_worldport_display_name(ap.port_pairings[port_id])) | ||
| 470 | port_ti.visible = false | ||
| 471 | port_tree_item_by_map_port[map_id][port_id] = port_ti | ||
| 472 | |||
| 473 | update_worldports() | ||
| 474 | |||
| 475 | |||
| 476 | func update_worldports(): | ||
| 477 | var ap = global.get_node("Archipelago") | ||
| 478 | |||
| 479 | for map_id in port_tree_item_by_map_port.keys(): | ||
| 480 | var map_visible = false | ||
| 481 | |||
| 482 | for port_id in port_tree_item_by_map_port[map_id].keys(): | ||
| 483 | var ti = port_tree_item_by_map_port[map_id][port_id] | ||
| 484 | ti.visible = ap.client._checked_worldports.has(port_id) | ||
| 485 | |||
| 486 | if ti.visible: | ||
| 487 | map_visible = true | ||
| 488 | |||
| 489 | port_tree_item_by_map[map_id].visible = map_visible | ||
| 490 | |||
| 491 | |||
| 492 | func reset(): | ||
| 493 | locations_overlay.clear() | ||
| 494 | tabs.set_tab_hidden(2, true) | ||
| 495 | port_tree_item_by_map.clear() | ||
| 496 | port_tree_item_by_map_port.clear() | ||
| 497 | worldports_tree.clear() | ||
| 498 | reset_tracker_tab() | ||
| 499 | |||
| 500 | |||
| 501 | func reset_tracker_tab(): | ||
| 502 | tracker_loc_tree_item_by_id.clear() | ||
| 503 | tracker_port_tree_item_by_id.clear() | ||
| 504 | tracker_goal_tree_item = null | ||
| 505 | tracker_object_by_index.clear() | ||
| 506 | tracker_object_by_ignored_index.clear() | ||
| 507 | tracker_ignored_group = null | ||
| 508 | tracker_tree.clear() | ||
| diff --git a/apworld/client/unlockReaderListener.gd b/apworld/client/unlockReaderListener.gd new file mode 100644 index 0000000..a5754b9 --- /dev/null +++ b/apworld/client/unlockReaderListener.gd | |||
| @@ -0,0 +1,46 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/unlockReaderListener.gd" | ||
| 2 | |||
| 3 | var item_id = null | ||
| 4 | var item_amount | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var node_path = String( | ||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 10 | ) | ||
| 11 | |||
| 12 | var gamedata = global.get_node("Gamedata") | ||
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 14 | if door_id != null: | ||
| 15 | var ap = global.get_node("Archipelago") | ||
| 16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 21 | |||
| 22 | self.senders = [] | ||
| 23 | self.senderGroup = [] | ||
| 24 | self.nested = false | ||
| 25 | self.complete_at = 0 | ||
| 26 | self.max_length = 0 | ||
| 27 | self.excludeSenders = [] | ||
| 28 | |||
| 29 | super._ready() | ||
| 30 | |||
| 31 | |||
| 32 | func _readier(): | ||
| 33 | if item_id != null: | ||
| 34 | var ap = global.get_node("Archipelago") | ||
| 35 | |||
| 36 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 37 | handleTriggered() | ||
| 38 | else: | ||
| 39 | super._readier() | ||
| 40 | |||
| 41 | |||
| 42 | func handleTriggered(): | ||
| 43 | if item_id != null: | ||
| 44 | emit_signal("trigger") | ||
| 45 | else: | ||
| 46 | super.handleTriggered() | ||
| diff --git a/apworld/client/vendor/LICENSE b/apworld/client/vendor/LICENSE new file mode 100644 index 0000000..12763b1 --- /dev/null +++ b/apworld/client/vendor/LICENSE | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | WebSocketServer.gd: | ||
| 2 | |||
| 3 | Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 | ||
| 4 | Juan Linietsky, Ariel Manzur. | ||
| 5 | |||
| 6 | Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
| 7 | this software and associated documentation files (the "Software"), to deal in | ||
| 8 | the Software without restriction, including without limitation the rights to | ||
| 9 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
| 10 | the Software, and to permit persons to whom the Software is furnished to do so, | ||
| 11 | subject to the following conditions: | ||
| 12 | |||
| 13 | The above copyright notice and this permission notice shall be included in all | ||
| 14 | copies or substantial portions of the Software. | ||
| 15 | |||
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 17 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
| 18 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
| 19 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
| 20 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
| 21 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
| diff --git a/apworld/client/vendor/WebSocketServer.gd b/apworld/client/vendor/WebSocketServer.gd new file mode 100644 index 0000000..2cee494 --- /dev/null +++ b/apworld/client/vendor/WebSocketServer.gd | |||
| @@ -0,0 +1,173 @@ | |||
| 1 | class_name WebSocketServer | ||
| 2 | extends Node | ||
| 3 | |||
| 4 | signal message_received(peer_id: int, message: String) | ||
| 5 | signal client_connected(peer_id: int) | ||
| 6 | signal client_disconnected(peer_id: int) | ||
| 7 | |||
| 8 | @export var handshake_headers := PackedStringArray() | ||
| 9 | @export var supported_protocols := PackedStringArray() | ||
| 10 | @export var handshake_timout := 3000 | ||
| 11 | @export var use_tls := false | ||
| 12 | @export var tls_cert: X509Certificate | ||
| 13 | @export var tls_key: CryptoKey | ||
| 14 | @export var refuse_new_connections := false: | ||
| 15 | set(refuse): | ||
| 16 | if refuse: | ||
| 17 | pending_peers.clear() | ||
| 18 | |||
| 19 | |||
| 20 | class PendingPeer: | ||
| 21 | var connect_time: int | ||
| 22 | var tcp: StreamPeerTCP | ||
| 23 | var connection: StreamPeer | ||
| 24 | var ws: WebSocketPeer | ||
| 25 | |||
| 26 | func _init(p_tcp: StreamPeerTCP) -> void: | ||
| 27 | tcp = p_tcp | ||
| 28 | connection = p_tcp | ||
| 29 | connect_time = Time.get_ticks_msec() | ||
| 30 | |||
| 31 | |||
| 32 | var tcp_server := TCPServer.new() | ||
| 33 | var pending_peers: Array[PendingPeer] = [] | ||
| 34 | var peers: Dictionary | ||
| 35 | |||
| 36 | |||
| 37 | func listen(port: int) -> int: | ||
| 38 | assert(not tcp_server.is_listening()) | ||
| 39 | return tcp_server.listen(port) | ||
| 40 | |||
| 41 | |||
| 42 | func stop() -> void: | ||
| 43 | tcp_server.stop() | ||
| 44 | pending_peers.clear() | ||
| 45 | peers.clear() | ||
| 46 | |||
| 47 | |||
| 48 | func send(peer_id: int, message: String) -> int: | ||
| 49 | var type := typeof(message) | ||
| 50 | if peer_id <= 0: | ||
| 51 | # Send to multiple peers, (zero = broadcast, negative = exclude one). | ||
| 52 | for id: int in peers: | ||
| 53 | if id == -peer_id: | ||
| 54 | continue | ||
| 55 | if type == TYPE_STRING: | ||
| 56 | peers[id].send_text(message) | ||
| 57 | else: | ||
| 58 | peers[id].put_packet(message) | ||
| 59 | return OK | ||
| 60 | |||
| 61 | assert(peers.has(peer_id)) | ||
| 62 | var socket: WebSocketPeer = peers[peer_id] | ||
| 63 | if type == TYPE_STRING: | ||
| 64 | return socket.send_text(message) | ||
| 65 | return socket.send(var_to_bytes(message)) | ||
| 66 | |||
| 67 | |||
| 68 | func get_message(peer_id: int) -> Variant: | ||
| 69 | assert(peers.has(peer_id)) | ||
| 70 | var socket: WebSocketPeer = peers[peer_id] | ||
| 71 | if socket.get_available_packet_count() < 1: | ||
| 72 | return null | ||
| 73 | var pkt: PackedByteArray = socket.get_packet() | ||
| 74 | if socket.was_string_packet(): | ||
| 75 | return pkt.get_string_from_utf8() | ||
| 76 | return bytes_to_var(pkt) | ||
| 77 | |||
| 78 | |||
| 79 | func has_message(peer_id: int) -> bool: | ||
| 80 | assert(peers.has(peer_id)) | ||
| 81 | return peers[peer_id].get_available_packet_count() > 0 | ||
| 82 | |||
| 83 | |||
| 84 | func _create_peer() -> WebSocketPeer: | ||
| 85 | var ws := WebSocketPeer.new() | ||
| 86 | ws.supported_protocols = supported_protocols | ||
| 87 | ws.handshake_headers = handshake_headers | ||
| 88 | return ws | ||
| 89 | |||
| 90 | |||
| 91 | func poll() -> void: | ||
| 92 | if not tcp_server.is_listening(): | ||
| 93 | return | ||
| 94 | |||
| 95 | while not refuse_new_connections and tcp_server.is_connection_available(): | ||
| 96 | var conn: StreamPeerTCP = tcp_server.take_connection() | ||
| 97 | assert(conn != null) | ||
| 98 | pending_peers.append(PendingPeer.new(conn)) | ||
| 99 | |||
| 100 | var to_remove := [] | ||
| 101 | |||
| 102 | for p in pending_peers: | ||
| 103 | if not _connect_pending(p): | ||
| 104 | if p.connect_time + handshake_timout < Time.get_ticks_msec(): | ||
| 105 | # Timeout. | ||
| 106 | to_remove.append(p) | ||
| 107 | continue # Still pending. | ||
| 108 | |||
| 109 | to_remove.append(p) | ||
| 110 | |||
| 111 | for r: RefCounted in to_remove: | ||
| 112 | pending_peers.erase(r) | ||
| 113 | |||
| 114 | to_remove.clear() | ||
| 115 | |||
| 116 | for id: int in peers: | ||
| 117 | var p: WebSocketPeer = peers[id] | ||
| 118 | p.poll() | ||
| 119 | |||
| 120 | if p.get_ready_state() != WebSocketPeer.STATE_OPEN: | ||
| 121 | client_disconnected.emit(id) | ||
| 122 | to_remove.append(id) | ||
| 123 | continue | ||
| 124 | |||
| 125 | while p.get_available_packet_count(): | ||
| 126 | message_received.emit(id, get_message(id)) | ||
| 127 | |||
| 128 | for r: int in to_remove: | ||
| 129 | peers.erase(r) | ||
| 130 | to_remove.clear() | ||
| 131 | |||
| 132 | |||
| 133 | func _connect_pending(p: PendingPeer) -> bool: | ||
| 134 | if p.ws != null: | ||
| 135 | # Poll websocket client if doing handshake. | ||
| 136 | p.ws.poll() | ||
| 137 | var state := p.ws.get_ready_state() | ||
| 138 | if state == WebSocketPeer.STATE_OPEN: | ||
| 139 | var id := randi_range(2, 1 << 30) | ||
| 140 | peers[id] = p.ws | ||
| 141 | client_connected.emit(id) | ||
| 142 | return true # Success. | ||
| 143 | elif state != WebSocketPeer.STATE_CONNECTING: | ||
| 144 | return true # Failure. | ||
| 145 | return false # Still connecting. | ||
| 146 | elif p.tcp.get_status() != StreamPeerTCP.STATUS_CONNECTED: | ||
| 147 | return true # TCP disconnected. | ||
| 148 | elif not use_tls: | ||
| 149 | # TCP is ready, create WS peer. | ||
| 150 | p.ws = _create_peer() | ||
| 151 | p.ws.accept_stream(p.tcp) | ||
| 152 | return false # WebSocketPeer connection is pending. | ||
| 153 | |||
| 154 | else: | ||
| 155 | if p.connection == p.tcp: | ||
| 156 | assert(tls_key != null and tls_cert != null) | ||
| 157 | var tls := StreamPeerTLS.new() | ||
| 158 | tls.accept_stream(p.tcp, TLSOptions.server(tls_key, tls_cert)) | ||
| 159 | p.connection = tls | ||
| 160 | p.connection.poll() | ||
| 161 | var status: StreamPeerTLS.Status = p.connection.get_status() | ||
| 162 | if status == StreamPeerTLS.STATUS_CONNECTED: | ||
| 163 | p.ws = _create_peer() | ||
| 164 | p.ws.accept_stream(p.connection) | ||
| 165 | return false # WebSocketPeer connection is pending. | ||
| 166 | if status != StreamPeerTLS.STATUS_HANDSHAKING: | ||
| 167 | return true # Failure. | ||
| 168 | |||
| 169 | return false | ||
| 170 | |||
| 171 | |||
| 172 | func _process(_delta: float) -> void: | ||
| 173 | poll() | ||
| diff --git a/client/Archipelago/victoryListener.gd b/apworld/client/victoryListener.gd index e9089d7..e9089d7 100644 --- a/client/Archipelago/victoryListener.gd +++ b/apworld/client/victoryListener.gd | |||
| diff --git a/client/Archipelago/visibilityListener.gd b/apworld/client/visibilityListener.gd index 5ea17a0..5ea17a0 100644 --- a/client/Archipelago/visibilityListener.gd +++ b/apworld/client/visibilityListener.gd | |||
| diff --git a/apworld/client/worldport.gd b/apworld/client/worldport.gd new file mode 100644 index 0000000..ed9891e --- /dev/null +++ b/apworld/client/worldport.gd | |||
| @@ -0,0 +1,61 @@ | |||
| 1 | extends "res://scripts/nodes/worldport.gd" | ||
| 2 | |||
| 3 | var absolute_rotation = false | ||
| 4 | var target_rotation = 0 | ||
| 5 | |||
| 6 | var port_id = null | ||
| 7 | |||
| 8 | |||
| 9 | func _ready(): | ||
| 10 | var node_path = String( | ||
| 11 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 12 | ) | ||
| 13 | |||
| 14 | var ap = global.get_node("Archipelago") | ||
| 15 | |||
| 16 | if ap.shuffle_worldports: | ||
| 17 | var gamedata = global.get_node("Gamedata") | ||
| 18 | port_id = gamedata.get_port_for_map_node_path(global.map, node_path) | ||
| 19 | if port_id != null: | ||
| 20 | if port_id in ap.port_pairings: | ||
| 21 | var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]] | ||
| 22 | var target_room = gamedata.objects.get_rooms()[target_port.get_room_id()] | ||
| 23 | var target_map = gamedata.objects.get_maps()[target_room.get_map_id()] | ||
| 24 | |||
| 25 | exit = target_map.get_name() | ||
| 26 | entry_point.x = target_port.get_destination().get_x() | ||
| 27 | entry_point.y = target_port.get_destination().get_y() | ||
| 28 | entry_point.z = target_port.get_destination().get_z() | ||
| 29 | absolute_rotation = true | ||
| 30 | target_rotation = target_port.get_rotation() | ||
| 31 | sets_entry_point = true | ||
| 32 | invisible = false | ||
| 33 | fades = true | ||
| 34 | else: | ||
| 35 | port_id = null | ||
| 36 | |||
| 37 | if global.map == "icarus" and exit == "daedalus": | ||
| 38 | if not ap.daedalus_roof_access: | ||
| 39 | entry_point = Vector3(58, 10, 0) | ||
| 40 | |||
| 41 | super._ready() | ||
| 42 | |||
| 43 | |||
| 44 | func bodyEntered(body): | ||
| 45 | if body.is_in_group("player"): | ||
| 46 | if port_id != null: | ||
| 47 | var ap = global.get_node("Archipelago") | ||
| 48 | ap.client.checkWorldport(port_id) | ||
| 49 | |||
| 50 | if absolute_rotation: | ||
| 51 | entry_rotate.y = target_rotation - body.rotation_degrees.y | ||
| 52 | |||
| 53 | super.bodyEntered(body) | ||
| 54 | |||
| 55 | |||
| 56 | func changeScene(): | ||
| 57 | var player = get_tree().get_root().get_node("scene/player") | ||
| 58 | if player != null: | ||
| 59 | player.playable = false | ||
| 60 | |||
| 61 | super.changeScene() | ||
| diff --git a/client/Archipelago/worldportListener.gd b/apworld/client/worldportListener.gd index 5c2faff..4cff8e9 100644 --- a/client/Archipelago/worldportListener.gd +++ b/apworld/client/worldportListener.gd | |||
| @@ -2,7 +2,7 @@ extends "res://scripts/nodes/listeners/worldportListener.gd" | |||
| 2 | 2 | ||
| 3 | 3 | ||
| 4 | func handleTriggered(): | 4 | func handleTriggered(): |
| 5 | if exit == "menus/credits": | 5 | if exit.begins_with("menus/credits"): |
| 6 | return | 6 | return |
| 7 | 7 | ||
| 8 | super.handleTriggered() | 8 | super.handleTriggered() |
| diff --git a/apworld/context.py b/apworld/context.py new file mode 100644 index 0000000..86392f9 --- /dev/null +++ b/apworld/context.py | |||
| @@ -0,0 +1,800 @@ | |||
| 1 | import asyncio | ||
| 2 | import os | ||
| 3 | import pkgutil | ||
| 4 | import subprocess | ||
| 5 | import sys | ||
| 6 | from typing import Any | ||
| 7 | |||
| 8 | import websockets | ||
| 9 | |||
| 10 | import Utils | ||
| 11 | import settings | ||
| 12 | from BaseClasses import ItemClassification | ||
| 13 | from CommonClient import CommonContext, server_loop, gui_enabled, logger, get_base_parser, handle_url_arg | ||
| 14 | from NetUtils import Endpoint, decode, encode, ClientStatus | ||
| 15 | from Utils import async_start | ||
| 16 | from . import Lingo2World | ||
| 17 | from .tracker import Tracker | ||
| 18 | |||
| 19 | ALL_LETTERS = "abcdefghijklmnopqrstuvwxyz" | ||
| 20 | MESSAGE_MAX_SIZE = 16*1024*1024 | ||
| 21 | PORT = 43182 | ||
| 22 | |||
| 23 | KEY_STORAGE_MAPPING = { | ||
| 24 | "a": (1, 0), "b": (1, 1), "c": (1, 2), "d": (1, 3), "e": (1, 4), "f": (1, 5), "g": (1, 6), "h": (1, 7), "i": (1, 8), | ||
| 25 | "j": (1, 9), "k": (1, 10), "l": (1, 11), "m": (1, 12), "n": (2, 0), "o": (2, 1), "p": (2, 2), "q": (2, 3), | ||
| 26 | "r": (2, 4), "s": (2, 5), "t": (2, 6), "u": (2, 7), "v": (2, 8), "w": (2, 9), "x": (2, 10), "y": (2, 11), | ||
| 27 | "z": (2, 12), | ||
| 28 | } | ||
| 29 | |||
| 30 | REVERSE_KEY_STORAGE_MAPPING = {t: k for k, t in KEY_STORAGE_MAPPING.items()} | ||
| 31 | |||
| 32 | |||
| 33 | # There is a distinction between an object's ID and its AP ID. The latter is stable between releases, whereas the former | ||
| 34 | # can change and is also namespaced based on the object type. We should only store AP IDs in multiworld state (such as | ||
| 35 | # slot data and data storage) to increase compatability between releases. The data we currently store is: | ||
| 36 | # - Port pairings for worldport shuffle (slot data) | ||
| 37 | # - Checked worldports for worldport shuffle (data storage) | ||
| 38 | # - Latched doors (data storage) | ||
| 39 | # The client generally deals in the actual object IDs rather than the stable IDs, although it does have to convert the | ||
| 40 | # port pairing IDs when reading them from slot data. The context (this file here) does the work of converting back and | ||
| 41 | # forth between the values. AP IDs are converted to IDs after reading them from data storage, and IDs are converted to | ||
| 42 | # AP IDs before sending them to data storage. | ||
| 43 | class Lingo2Manager: | ||
| 44 | game_ctx: "Lingo2GameContext" | ||
| 45 | client_ctx: "Lingo2ClientContext" | ||
| 46 | tracker: Tracker | ||
| 47 | |||
| 48 | keyboard: dict[str, int] | ||
| 49 | worldports: set[int] | ||
| 50 | goaled: bool | ||
| 51 | latches: set[int] | ||
| 52 | hinted_locations: set[int] | ||
| 53 | |||
| 54 | def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"): | ||
| 55 | self.game_ctx = game_ctx | ||
| 56 | self.game_ctx.manager = self | ||
| 57 | self.client_ctx = client_ctx | ||
| 58 | self.client_ctx.manager = self | ||
| 59 | self.tracker = Tracker(self) | ||
| 60 | self.keyboard = {} | ||
| 61 | |||
| 62 | self.reset() | ||
| 63 | |||
| 64 | def reset(self): | ||
| 65 | for k in ALL_LETTERS: | ||
| 66 | self.keyboard[k] = 0 | ||
| 67 | |||
| 68 | self.worldports = set() | ||
| 69 | self.goaled = False | ||
| 70 | self.latches = set() | ||
| 71 | self.hinted_locations = set() | ||
| 72 | |||
| 73 | def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]: | ||
| 74 | ret: dict[str, int] = {} | ||
| 75 | |||
| 76 | for k, v in new_keyboard.items(): | ||
| 77 | if v > self.keyboard.get(k, 0): | ||
| 78 | self.keyboard[k] = v | ||
| 79 | ret[k] = v | ||
| 80 | |||
| 81 | if len(ret) > 0: | ||
| 82 | self.tracker.refresh_state() | ||
| 83 | self.game_ctx.send_accessible_locations() | ||
| 84 | |||
| 85 | return ret | ||
| 86 | |||
| 87 | # Input should be real IDs, not AP IDs | ||
| 88 | def update_worldports(self, new_worldports: set[int]) -> set[int]: | ||
| 89 | ret = new_worldports.difference(self.worldports) | ||
| 90 | self.worldports.update(new_worldports) | ||
| 91 | |||
| 92 | if len(ret) > 0: | ||
| 93 | self.tracker.refresh_state() | ||
| 94 | self.game_ctx.send_accessible_locations() | ||
| 95 | |||
| 96 | return ret | ||
| 97 | |||
| 98 | def update_latches(self, new_latches: set[int]) -> set[int]: | ||
| 99 | ret = new_latches.difference(self.latches) | ||
| 100 | self.latches.update(new_latches) | ||
| 101 | |||
| 102 | return ret | ||
| 103 | |||
| 104 | def update_hinted_locations(self, new_locs: set[int]) -> set[int]: | ||
| 105 | ret = new_locs.difference(self.hinted_locations) | ||
| 106 | self.hinted_locations.update(new_locs) | ||
| 107 | |||
| 108 | return ret | ||
| 109 | |||
| 110 | |||
| 111 | class Lingo2GameContext: | ||
| 112 | server: Endpoint | None | ||
| 113 | manager: Lingo2Manager | ||
| 114 | |||
| 115 | def __init__(self): | ||
| 116 | self.server = None | ||
| 117 | |||
| 118 | def send_connected(self): | ||
| 119 | if self.server is None: | ||
| 120 | return | ||
| 121 | |||
| 122 | msg = { | ||
| 123 | "cmd": "Connected", | ||
| 124 | "user": self.manager.client_ctx.username, | ||
| 125 | "seed_name": self.manager.client_ctx.seed_name, | ||
| 126 | "version": self.manager.client_ctx.server_version, | ||
| 127 | "generator_version": self.manager.client_ctx.generator_version, | ||
| 128 | "team": self.manager.client_ctx.team, | ||
| 129 | "slot": self.manager.client_ctx.slot, | ||
| 130 | "checked_locations": self.manager.client_ctx.checked_locations, | ||
| 131 | "slot_data": self.manager.client_ctx.slot_data, | ||
| 132 | } | ||
| 133 | |||
| 134 | async_start(self.send_msgs([msg]), name="game Connected") | ||
| 135 | |||
| 136 | def send_connection_refused(self, text): | ||
| 137 | if self.server is None: | ||
| 138 | return | ||
| 139 | |||
| 140 | msg = { | ||
| 141 | "cmd": "ConnectionRefused", | ||
| 142 | "text": text, | ||
| 143 | } | ||
| 144 | |||
| 145 | async_start(self.send_msgs([msg]), name="game ConnectionRefused") | ||
| 146 | |||
| 147 | def send_item_sent_notification(self, item_name, receiver_name, item_flags): | ||
| 148 | if self.server is None: | ||
| 149 | return | ||
| 150 | |||
| 151 | msg = { | ||
| 152 | "cmd": "ItemSentNotif", | ||
| 153 | "item_name": item_name, | ||
| 154 | "receiver_name": receiver_name, | ||
| 155 | "item_flags": item_flags, | ||
| 156 | } | ||
| 157 | |||
| 158 | async_start(self.send_msgs([msg]), name="item sent notif") | ||
| 159 | |||
| 160 | def send_hint_received(self, item_name, location_name, receiver_name, item_flags, for_self): | ||
| 161 | if self.server is None: | ||
| 162 | return | ||
| 163 | |||
| 164 | msg = { | ||
| 165 | "cmd": "HintReceived", | ||
| 166 | "item_name": item_name, | ||
| 167 | "location_name": location_name, | ||
| 168 | "receiver_name": receiver_name, | ||
| 169 | "item_flags": item_flags, | ||
| 170 | "self": int(for_self), | ||
| 171 | } | ||
| 172 | |||
| 173 | async_start(self.send_msgs([msg]), name="hint received notif") | ||
| 174 | |||
| 175 | def send_item_received(self, items): | ||
| 176 | if self.server is None: | ||
| 177 | return | ||
| 178 | |||
| 179 | msg = { | ||
| 180 | "cmd": "ItemReceived", | ||
| 181 | "items": items, | ||
| 182 | } | ||
| 183 | |||
| 184 | async_start(self.send_msgs([msg]), name="item received") | ||
| 185 | |||
| 186 | def send_location_info(self, locations): | ||
| 187 | if self.server is None: | ||
| 188 | return | ||
| 189 | |||
| 190 | msg = { | ||
| 191 | "cmd": "LocationInfo", | ||
| 192 | "locations": locations, | ||
| 193 | } | ||
| 194 | |||
| 195 | async_start(self.send_msgs([msg]), name="location info") | ||
| 196 | |||
| 197 | def send_text_message(self, parts): | ||
| 198 | if self.server is None: | ||
| 199 | return | ||
| 200 | |||
| 201 | msg = { | ||
| 202 | "cmd": "TextMessage", | ||
| 203 | "data": parts, | ||
| 204 | } | ||
| 205 | |||
| 206 | async_start(self.send_msgs([msg]), name="notif") | ||
| 207 | |||
| 208 | def send_accessible_locations(self): | ||
| 209 | if self.server is None: | ||
| 210 | return | ||
| 211 | |||
| 212 | msg = { | ||
| 213 | "cmd": "AccessibleLocations", | ||
| 214 | "locations": list(self.manager.tracker.accessible_locations), | ||
| 215 | } | ||
| 216 | |||
| 217 | if len(self.manager.tracker.accessible_worldports) > 0: | ||
| 218 | msg["worldports"] = list(self.manager.tracker.accessible_worldports) | ||
| 219 | |||
| 220 | if self.manager.tracker.goal_accessible and not self.manager.goaled: | ||
| 221 | msg["goal"] = True | ||
| 222 | |||
| 223 | async_start(self.send_msgs([msg]), name="accessible locations") | ||
| 224 | |||
| 225 | def send_update_locations(self, locations): | ||
| 226 | if self.server is None: | ||
| 227 | return | ||
| 228 | |||
| 229 | msg = { | ||
| 230 | "cmd": "UpdateLocations", | ||
| 231 | "locations": locations, | ||
| 232 | } | ||
| 233 | |||
| 234 | async_start(self.send_msgs([msg]), name="update locations") | ||
| 235 | |||
| 236 | def send_update_keyboard(self, updates): | ||
| 237 | if self.server is None: | ||
| 238 | return | ||
| 239 | |||
| 240 | msg = { | ||
| 241 | "cmd": "UpdateKeyboard", | ||
| 242 | "updates": updates, | ||
| 243 | } | ||
| 244 | |||
| 245 | async_start(self.send_msgs([msg]), name="update keyboard") | ||
| 246 | |||
| 247 | # Input should be real IDs, not AP IDs | ||
| 248 | def send_update_worldports(self, worldports): | ||
| 249 | if self.server is None: | ||
| 250 | return | ||
| 251 | |||
| 252 | msg = { | ||
| 253 | "cmd": "UpdateWorldports", | ||
| 254 | "worldports": worldports, | ||
| 255 | } | ||
| 256 | |||
| 257 | async_start(self.send_msgs([msg]), name="update worldports") | ||
| 258 | |||
| 259 | def send_path_reply(self, object_type: str, object_id: int | None, path: list[str]): | ||
| 260 | if self.server is None: | ||
| 261 | return | ||
| 262 | |||
| 263 | msg = { | ||
| 264 | "cmd": "PathReply", | ||
| 265 | "type": object_type, | ||
| 266 | "path": path, | ||
| 267 | } | ||
| 268 | |||
| 269 | if object_id is not None: | ||
| 270 | msg["id"] = object_id | ||
| 271 | |||
| 272 | async_start(self.send_msgs([msg]), name="path reply") | ||
| 273 | |||
| 274 | def send_update_latches(self, latches): | ||
| 275 | if self.server is None: | ||
| 276 | return | ||
| 277 | |||
| 278 | msg = { | ||
| 279 | "cmd": "UpdateLatches", | ||
| 280 | "latches": latches, | ||
| 281 | } | ||
| 282 | |||
| 283 | async_start(self.send_msgs([msg]), name="update latches") | ||
| 284 | |||
| 285 | def send_ignored_locations(self, ignored_locations): | ||
| 286 | if self.server is None: | ||
| 287 | return | ||
| 288 | |||
| 289 | msg = { | ||
| 290 | "cmd": "SetIgnoredLocations", | ||
| 291 | "locations": ignored_locations, | ||
| 292 | } | ||
| 293 | |||
| 294 | async_start(self.send_msgs([msg]), name="set ignored locations") | ||
| 295 | |||
| 296 | def send_update_hinted_locations(self, hinted_locations): | ||
| 297 | if self.server is None: | ||
| 298 | return | ||
| 299 | |||
| 300 | msg = { | ||
| 301 | "cmd": "UpdateHintedLocations", | ||
| 302 | "locations": hinted_locations, | ||
| 303 | } | ||
| 304 | |||
| 305 | async_start(self.send_msgs([msg]), name="update hinted locations") | ||
| 306 | |||
| 307 | async def send_msgs(self, msgs: list[Any]) -> None: | ||
| 308 | """ `msgs` JSON serializable """ | ||
| 309 | if not self.server or not self.server.socket.open or self.server.socket.closed: | ||
| 310 | return | ||
| 311 | await self.server.socket.send(encode(msgs)) | ||
| 312 | |||
| 313 | |||
| 314 | class Lingo2ClientContext(CommonContext): | ||
| 315 | manager: Lingo2Manager | ||
| 316 | |||
| 317 | game = "Lingo 2" | ||
| 318 | items_handling = 0b111 | ||
| 319 | |||
| 320 | slot_data: dict[str, Any] | None | ||
| 321 | hints_data_storage_key: str | ||
| 322 | victory_data_storage_key: str | ||
| 323 | |||
| 324 | def __init__(self, server_address: str | None = None, password: str | None = None): | ||
| 325 | super().__init__(server_address, password) | ||
| 326 | |||
| 327 | def make_gui(self): | ||
| 328 | ui = super().make_gui() | ||
| 329 | ui.base_title = "Archipelago Lingo 2 Client" | ||
| 330 | return ui | ||
| 331 | |||
| 332 | async def server_auth(self, password_requested: bool = False): | ||
| 333 | if password_requested and not self.password: | ||
| 334 | self.manager.game_ctx.send_connection_refused("Invalid password.") | ||
| 335 | else: | ||
| 336 | self.auth = self.username | ||
| 337 | await self.send_connect() | ||
| 338 | |||
| 339 | def handle_connection_loss(self, msg: str): | ||
| 340 | super().handle_connection_loss(msg) | ||
| 341 | |||
| 342 | exc_info = sys.exc_info() | ||
| 343 | self.manager.game_ctx.send_connection_refused(str(exc_info[1])) | ||
| 344 | |||
| 345 | def on_package(self, cmd: str, args: dict): | ||
| 346 | if cmd == "RoomInfo": | ||
| 347 | self.seed_name = args.get("seed_name", None) | ||
| 348 | elif cmd == "Connected": | ||
| 349 | self.slot_data = args.get("slot_data", None) | ||
| 350 | |||
| 351 | self.manager.reset() | ||
| 352 | |||
| 353 | self.manager.game_ctx.send_connected() | ||
| 354 | |||
| 355 | self.manager.tracker.setup_slot(self.slot_data) | ||
| 356 | self.manager.tracker.set_checked_locations(self.checked_locations) | ||
| 357 | self.manager.game_ctx.send_accessible_locations() | ||
| 358 | |||
| 359 | self.hints_data_storage_key = f"_read_hints_{self.team}_{self.slot}" | ||
| 360 | self.victory_data_storage_key = f"_read_client_status_{self.team}_{self.slot}" | ||
| 361 | |||
| 362 | self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"), | ||
| 363 | self.victory_data_storage_key, self.get_datastorage_key("latches"), | ||
| 364 | self.get_datastorage_key("ignored_locations")) | ||
| 365 | msg_batch = [{ | ||
| 366 | "cmd": "Set", | ||
| 367 | "key": self.get_datastorage_key("keyboard1"), | ||
| 368 | "default": 0, | ||
| 369 | "want_reply": True, | ||
| 370 | "operations": [{"operation": "default", "value": 0}] | ||
| 371 | }, { | ||
| 372 | "cmd": "Set", | ||
| 373 | "key": self.get_datastorage_key("keyboard2"), | ||
| 374 | "default": 0, | ||
| 375 | "want_reply": True, | ||
| 376 | "operations": [{"operation": "default", "value": 0}] | ||
| 377 | }, { | ||
| 378 | "cmd": "Set", | ||
| 379 | "key": self.get_datastorage_key("latches"), | ||
| 380 | "default": [], | ||
| 381 | "want_reply": True, | ||
| 382 | "operations": [{"operation": "default", "value": []}] | ||
| 383 | }, { | ||
| 384 | "cmd": "Set", | ||
| 385 | "key": self.get_datastorage_key("ignored_locations"), | ||
| 386 | "default": [], | ||
| 387 | "want_reply": True, | ||
| 388 | "operations": [{"operation": "default", "value": []}] | ||
| 389 | }] | ||
| 390 | |||
| 391 | if self.slot_data.get("shuffle_worldports", False): | ||
| 392 | self.set_notify(self.get_datastorage_key("worldports")) | ||
| 393 | msg_batch.append({ | ||
| 394 | "cmd": "Set", | ||
| 395 | "key": self.get_datastorage_key("worldports"), | ||
| 396 | "default": [], | ||
| 397 | "want_reply": True, | ||
| 398 | "operations": [{"operation": "default", "value": []}] | ||
| 399 | }) | ||
| 400 | |||
| 401 | async_start(self.send_msgs(msg_batch), name="default keys") | ||
| 402 | elif cmd == "RoomUpdate": | ||
| 403 | if "checked_locations" in args: | ||
| 404 | self.manager.tracker.set_checked_locations(self.checked_locations) | ||
| 405 | self.manager.game_ctx.send_update_locations(args["checked_locations"]) | ||
| 406 | elif cmd == "ReceivedItems": | ||
| 407 | self.manager.tracker.set_collected_items(self.items_received) | ||
| 408 | |||
| 409 | cur_index = 0 | ||
| 410 | items = [] | ||
| 411 | |||
| 412 | for item in args["items"]: | ||
| 413 | index = cur_index + args["index"] | ||
| 414 | cur_index += 1 | ||
| 415 | |||
| 416 | item_msg = { | ||
| 417 | "id": item.item, | ||
| 418 | "index": index, | ||
| 419 | "flags": item.flags, | ||
| 420 | "text": self.item_names.lookup_in_slot(item.item, self.slot), | ||
| 421 | } | ||
| 422 | |||
| 423 | if item.player != self.slot: | ||
| 424 | item_msg["sender"] = self.player_names.get(item.player) | ||
| 425 | |||
| 426 | items.append(item_msg) | ||
| 427 | |||
| 428 | self.manager.game_ctx.send_item_received(items) | ||
| 429 | |||
| 430 | if any(ItemClassification.progression in ItemClassification(item.flags) for item in args["items"]): | ||
| 431 | self.manager.game_ctx.send_accessible_locations() | ||
| 432 | elif cmd == "PrintJSON": | ||
| 433 | if "receiving" in args and "item" in args and args["item"].player == self.slot: | ||
| 434 | item_name = self.item_names.lookup_in_slot(args["item"].item, args["receiving"]) | ||
| 435 | location_name = self.location_names.lookup_in_slot(args["item"].location, args["item"].player) | ||
| 436 | receiver_name = self.player_names.get(args["receiving"]) | ||
| 437 | |||
| 438 | if args["type"] == "Hint" and not args.get("found", False): | ||
| 439 | self.manager.game_ctx.send_hint_received(item_name, location_name, receiver_name, args["item"].flags, | ||
| 440 | int(args["receiving"]) == self.slot) | ||
| 441 | elif args["receiving"] != self.slot: | ||
| 442 | self.manager.game_ctx.send_item_sent_notification(item_name, receiver_name, args["item"].flags) | ||
| 443 | |||
| 444 | parts = [] | ||
| 445 | for message_part in args["data"]: | ||
| 446 | if "type" not in message_part and "text" in message_part: | ||
| 447 | parts.append({"type": "text", "text": message_part["text"]}) | ||
| 448 | elif message_part["type"] == "player_id": | ||
| 449 | parts.append({ | ||
| 450 | "type": "player", | ||
| 451 | "text": self.player_names.get(int(message_part["text"])), | ||
| 452 | "self": int(int(message_part["text"]) == self.slot), | ||
| 453 | }) | ||
| 454 | elif message_part["type"] == "item_id": | ||
| 455 | parts.append({ | ||
| 456 | "type": "item", | ||
| 457 | "text": self.item_names.lookup_in_slot(int(message_part["text"]), message_part["player"]), | ||
| 458 | "flags": message_part["flags"], | ||
| 459 | }) | ||
| 460 | elif message_part["type"] == "location_id": | ||
| 461 | parts.append({ | ||
| 462 | "type": "location", | ||
| 463 | "text": self.location_names.lookup_in_slot(int(message_part["text"]), | ||
| 464 | message_part["player"]) | ||
| 465 | }) | ||
| 466 | elif "text" in message_part: | ||
| 467 | parts.append({"type": "text", "text": message_part["text"]}) | ||
| 468 | |||
| 469 | self.manager.game_ctx.send_text_message(parts) | ||
| 470 | elif cmd == "LocationInfo": | ||
| 471 | locations = [] | ||
| 472 | |||
| 473 | for location in args["locations"]: | ||
| 474 | locations.append({ | ||
| 475 | "id": location.location, | ||
| 476 | "item": self.item_names.lookup_in_slot(location.item, location.player), | ||
| 477 | "player": self.player_names.get(location.player), | ||
| 478 | "flags": location.flags, | ||
| 479 | "self": int(location.player) == self.slot, | ||
| 480 | }) | ||
| 481 | |||
| 482 | self.manager.game_ctx.send_location_info(locations) | ||
| 483 | elif cmd == "Retrieved": | ||
| 484 | for k, v in args["keys"].items(): | ||
| 485 | if k == self.victory_data_storage_key: | ||
| 486 | self.handle_status_update(v) | ||
| 487 | elif k == self.hints_data_storage_key: | ||
| 488 | self.update_hints() | ||
| 489 | elif cmd == "SetReply": | ||
| 490 | if args["key"] == self.get_datastorage_key("keyboard1"): | ||
| 491 | self.handle_keyboard_update(1, args) | ||
| 492 | elif args["key"] == self.get_datastorage_key("keyboard2"): | ||
| 493 | self.handle_keyboard_update(2, args) | ||
| 494 | elif args["key"] == self.get_datastorage_key("worldports"): | ||
| 495 | port_ids = set(Lingo2World.static_logic.port_id_by_ap_id[ap_id] for ap_id in args["value"]) | ||
| 496 | updates = self.manager.update_worldports(port_ids) | ||
| 497 | if len(updates) > 0: | ||
| 498 | self.manager.game_ctx.send_update_worldports(updates) | ||
| 499 | elif args["key"] == self.victory_data_storage_key: | ||
| 500 | self.handle_status_update(args["value"]) | ||
| 501 | elif args["key"] == self.get_datastorage_key("latches"): | ||
| 502 | door_ids = set(Lingo2World.static_logic.door_id_by_ap_id[ap_id] for ap_id in args["value"]) | ||
| 503 | updates = self.manager.update_latches(door_ids) | ||
| 504 | if len(updates) > 0: | ||
| 505 | self.manager.game_ctx.send_update_latches(updates) | ||
| 506 | elif args["key"] == self.get_datastorage_key("ignored_locations"): | ||
| 507 | self.manager.game_ctx.send_ignored_locations(args["value"]) | ||
| 508 | elif args["key"] == self.hints_data_storage_key: | ||
| 509 | self.update_hints() | ||
| 510 | |||
| 511 | def get_datastorage_key(self, name: str): | ||
| 512 | return f"Lingo2_{self.slot}_{name}" | ||
| 513 | |||
| 514 | async def update_keyboard(self, updates: dict[str, int]): | ||
| 515 | kb1 = 0 | ||
| 516 | kb2 = 0 | ||
| 517 | |||
| 518 | for k, v in updates.items(): | ||
| 519 | if v == 0: | ||
| 520 | continue | ||
| 521 | |||
| 522 | effect = 0 | ||
| 523 | if v >= 1: | ||
| 524 | effect |= 1 | ||
| 525 | if v == 2: | ||
| 526 | effect |= 2 | ||
| 527 | |||
| 528 | pos = KEY_STORAGE_MAPPING[k] | ||
| 529 | if pos[0] == 1: | ||
| 530 | kb1 |= (effect << pos[1] * 2) | ||
| 531 | else: | ||
| 532 | kb2 |= (effect << pos[1] * 2) | ||
| 533 | |||
| 534 | msgs = [] | ||
| 535 | |||
| 536 | if kb1 != 0: | ||
| 537 | msgs.append({ | ||
| 538 | "cmd": "Set", | ||
| 539 | "key": self.get_datastorage_key("keyboard1"), | ||
| 540 | "want_reply": True, | ||
| 541 | "operations": [{ | ||
| 542 | "operation": "or", | ||
| 543 | "value": kb1 | ||
| 544 | }] | ||
| 545 | }) | ||
| 546 | |||
| 547 | if kb2 != 0: | ||
| 548 | msgs.append({ | ||
| 549 | "cmd": "Set", | ||
| 550 | "key": self.get_datastorage_key("keyboard2"), | ||
| 551 | "want_reply": True, | ||
| 552 | "operations": [{ | ||
| 553 | "operation": "or", | ||
| 554 | "value": kb2 | ||
| 555 | }] | ||
| 556 | }) | ||
| 557 | |||
| 558 | if len(msgs) > 0: | ||
| 559 | await self.send_msgs(msgs) | ||
| 560 | |||
| 561 | def handle_keyboard_update(self, field: int, args: dict[str, Any]): | ||
| 562 | keys = {} | ||
| 563 | value = args["value"] | ||
| 564 | |||
| 565 | for i in range(0, 13): | ||
| 566 | if (value & (1 << (i * 2))) != 0: | ||
| 567 | keys[REVERSE_KEY_STORAGE_MAPPING[(field, i)]] = 1 | ||
| 568 | if (value & (1 << (i * 2 + 1))) != 0: | ||
| 569 | keys[REVERSE_KEY_STORAGE_MAPPING[(field, i)]] = 2 | ||
| 570 | |||
| 571 | updates = self.manager.update_keyboard(keys) | ||
| 572 | if len(updates) > 0: | ||
| 573 | self.manager.game_ctx.send_update_keyboard(updates) | ||
| 574 | |||
| 575 | # Input should be real IDs, not AP IDs | ||
| 576 | async def update_worldports(self, updates: set[int]): | ||
| 577 | port_ap_ids = [Lingo2World.static_logic.objects.ports[port_id].ap_id for port_id in updates] | ||
| 578 | await self.send_msgs([{ | ||
| 579 | "cmd": "Set", | ||
| 580 | "key": self.get_datastorage_key("worldports"), | ||
| 581 | "want_reply": True, | ||
| 582 | "operations": [{ | ||
| 583 | "operation": "update", | ||
| 584 | "value": port_ap_ids | ||
| 585 | }] | ||
| 586 | }]) | ||
| 587 | |||
| 588 | def handle_status_update(self, value: int): | ||
| 589 | self.manager.goaled = (value == ClientStatus.CLIENT_GOAL) | ||
| 590 | self.manager.tracker.refresh_state() | ||
| 591 | self.manager.game_ctx.send_accessible_locations() | ||
| 592 | |||
| 593 | async def update_latches(self, updates: set[int]): | ||
| 594 | door_ap_ids = [Lingo2World.static_logic.objects.doors[door_id].ap_id for door_id in updates] | ||
| 595 | await self.send_msgs([{ | ||
| 596 | "cmd": "Set", | ||
| 597 | "key": self.get_datastorage_key("latches"), | ||
| 598 | "want_reply": True, | ||
| 599 | "operations": [{ | ||
| 600 | "operation": "update", | ||
| 601 | "value": door_ap_ids | ||
| 602 | }] | ||
| 603 | }]) | ||
| 604 | |||
| 605 | async def add_ignored_location(self, loc_id: int): | ||
| 606 | await self.send_msgs([{ | ||
| 607 | "cmd": "Set", | ||
| 608 | "key": self.get_datastorage_key("ignored_locations"), | ||
| 609 | "want_reply": True, | ||
| 610 | "operations": [{ | ||
| 611 | "operation": "update", | ||
| 612 | "value": [loc_id] | ||
| 613 | }] | ||
| 614 | }]) | ||
| 615 | |||
| 616 | async def remove_ignored_location(self, loc_id: int): | ||
| 617 | await self.send_msgs([{ | ||
| 618 | "cmd": "Set", | ||
| 619 | "key": self.get_datastorage_key("ignored_locations"), | ||
| 620 | "want_reply": True, | ||
| 621 | "operations": [{ | ||
| 622 | "operation": "remove", | ||
| 623 | "value": loc_id | ||
| 624 | }] | ||
| 625 | }]) | ||
| 626 | |||
| 627 | def update_hints(self): | ||
| 628 | hints = self.stored_data.get(self.hints_data_storage_key, []) | ||
| 629 | |||
| 630 | hinted_locations = set(hint["location"] for hint in hints if hint["finding_player"] == self.slot) | ||
| 631 | updates = self.manager.update_hinted_locations(hinted_locations) | ||
| 632 | if len(updates) > 0: | ||
| 633 | self.manager.game_ctx.send_update_hinted_locations(updates) | ||
| 634 | |||
| 635 | |||
| 636 | async def pipe_loop(manager: Lingo2Manager): | ||
| 637 | while not manager.client_ctx.exit_event.is_set(): | ||
| 638 | try: | ||
| 639 | socket = await websockets.connect("ws://localhost", port=PORT, ping_timeout=None, ping_interval=None, | ||
| 640 | max_size=MESSAGE_MAX_SIZE) | ||
| 641 | manager.game_ctx.server = Endpoint(socket) | ||
| 642 | logger.info("Connected to Lingo 2!") | ||
| 643 | if manager.client_ctx.auth is not None: | ||
| 644 | manager.game_ctx.send_connected() | ||
| 645 | manager.game_ctx.send_accessible_locations() | ||
| 646 | async for data in manager.game_ctx.server.socket: | ||
| 647 | for msg in decode(data): | ||
| 648 | await process_game_cmd(manager, msg) | ||
| 649 | except ConnectionRefusedError: | ||
| 650 | logger.info("Could not connect to Lingo 2.") | ||
| 651 | finally: | ||
| 652 | manager.game_ctx.server = None | ||
| 653 | |||
| 654 | |||
| 655 | async def process_game_cmd(manager: Lingo2Manager, args: dict): | ||
| 656 | cmd = args["cmd"] | ||
| 657 | |||
| 658 | if cmd == "Connect": | ||
| 659 | manager.client_ctx.seed_name = None | ||
| 660 | |||
| 661 | server = args.get("server") | ||
| 662 | player = args.get("player") | ||
| 663 | password = args.get("password") | ||
| 664 | |||
| 665 | if password != "": | ||
| 666 | server_address = f"{player}:{password}@{server}" | ||
| 667 | else: | ||
| 668 | server_address = f"{player}:None@{server}" | ||
| 669 | |||
| 670 | async_start(manager.client_ctx.connect(server_address), name="client connect") | ||
| 671 | elif cmd == "Disconnect": | ||
| 672 | manager.client_ctx.seed_name = None | ||
| 673 | |||
| 674 | async_start(manager.client_ctx.disconnect(), name="client disconnect") | ||
| 675 | elif cmd in ["Sync", "LocationChecks", "Say", "StatusUpdate", "LocationScouts"]: | ||
| 676 | async_start(manager.client_ctx.send_msgs([args]), name="client forward") | ||
| 677 | elif cmd == "UpdateKeyboard": | ||
| 678 | updates = manager.update_keyboard(args["keyboard"]) | ||
| 679 | if len(updates) > 0: | ||
| 680 | async_start(manager.client_ctx.update_keyboard(updates), name="client update keyboard") | ||
| 681 | elif cmd == "CheckWorldport": | ||
| 682 | port_id = args["port_id"] | ||
| 683 | port_ap_id = Lingo2World.static_logic.objects.ports[port_id].ap_id | ||
| 684 | worldports = {port_id} | ||
| 685 | |||
| 686 | # Also check the reverse port if it's a two-way connection. | ||
| 687 | port_pairings = manager.client_ctx.slot_data["port_pairings"] | ||
| 688 | if str(port_ap_id) in port_pairings and\ | ||
| 689 | port_pairings.get(str(port_pairings[str(port_ap_id)]), None) == port_ap_id: | ||
| 690 | worldports.add(Lingo2World.static_logic.port_id_by_ap_id[port_pairings[str(port_ap_id)]]) | ||
| 691 | |||
| 692 | updates = manager.update_worldports(worldports) | ||
| 693 | if len(updates) > 0: | ||
| 694 | async_start(manager.client_ctx.update_worldports(updates), name="client update worldports") | ||
| 695 | manager.game_ctx.send_update_worldports(updates) | ||
| 696 | elif cmd == "GetPath": | ||
| 697 | path = None | ||
| 698 | |||
| 699 | if args["type"] == "location": | ||
| 700 | path = manager.tracker.get_path_to_location(args["id"]) | ||
| 701 | elif args["type"] == "worldport": | ||
| 702 | path = manager.tracker.get_path_to_port(args["id"]) | ||
| 703 | elif args["type"] == "goal": | ||
| 704 | path = manager.tracker.get_path_to_goal() | ||
| 705 | |||
| 706 | manager.game_ctx.send_path_reply(args["type"], args.get("id", None), path) | ||
| 707 | elif cmd == "LatchDoor": | ||
| 708 | updates = manager.update_latches({args["door"]}) | ||
| 709 | if len(updates) > 0: | ||
| 710 | async_start(manager.client_ctx.update_latches(updates), name="client update latches") | ||
| 711 | elif cmd == "IgnoreLocation": | ||
| 712 | async_start(manager.client_ctx.add_ignored_location(args["id"]), name="client ignore loc") | ||
| 713 | elif cmd == "UnignoreLocation": | ||
| 714 | async_start(manager.client_ctx.remove_ignored_location(args["id"]), name="client unignore loc") | ||
| 715 | elif cmd == "Quit": | ||
| 716 | manager.client_ctx.exit_event.set() | ||
| 717 | |||
| 718 | |||
| 719 | async def run_game(): | ||
| 720 | exe_file = settings.get_settings().lingo2_options.exe_file | ||
| 721 | |||
| 722 | # This ensures we can use Steam features without having to open the game | ||
| 723 | # through steam. | ||
| 724 | steam_appid_path = os.path.join(os.path.dirname(exe_file), "steam_appid.txt") | ||
| 725 | with open(steam_appid_path, "w") as said_handle: | ||
| 726 | said_handle.write("2523310") | ||
| 727 | |||
| 728 | if Lingo2World.zip_path is not None: | ||
| 729 | # This is a packaged apworld. | ||
| 730 | init_scene = pkgutil.get_data(__name__, "client/run_from_apworld.tscn") | ||
| 731 | init_path = Utils.local_path("data", "lingo2_init.tscn") | ||
| 732 | |||
| 733 | with open(init_path, "wb") as file_handle: | ||
| 734 | file_handle.write(init_scene) | ||
| 735 | |||
| 736 | subprocess.Popen( | ||
| 737 | [ | ||
| 738 | exe_file, | ||
| 739 | "--scene", | ||
| 740 | init_path, | ||
| 741 | "--", | ||
| 742 | str(Lingo2World.zip_path.absolute()), | ||
| 743 | ], | ||
| 744 | cwd=os.path.dirname(exe_file), | ||
| 745 | ) | ||
| 746 | else: | ||
| 747 | # The world is unzipped and being run in source. | ||
| 748 | subprocess.Popen( | ||
| 749 | [ | ||
| 750 | exe_file, | ||
| 751 | "--scene", | ||
| 752 | Utils.local_path("worlds", "lingo2", "client", "run_from_source.tscn"), | ||
| 753 | "--", | ||
| 754 | Utils.local_path("worlds", "lingo2", "client"), | ||
| 755 | ], | ||
| 756 | cwd=os.path.dirname(exe_file), | ||
| 757 | ) | ||
| 758 | |||
| 759 | |||
| 760 | def client_main(*launch_args: str) -> None: | ||
| 761 | async def main(args): | ||
| 762 | if settings.get_settings().lingo2_options.start_game: | ||
| 763 | async_start(run_game()) | ||
| 764 | |||
| 765 | client_ctx = Lingo2ClientContext(args.connect, args.password) | ||
| 766 | client_ctx.auth = args.name | ||
| 767 | |||
| 768 | game_ctx = Lingo2GameContext() | ||
| 769 | manager = Lingo2Manager(game_ctx, client_ctx) | ||
| 770 | |||
| 771 | client_ctx.server_task = asyncio.create_task(server_loop(client_ctx), name="ServerLoop") | ||
| 772 | |||
| 773 | if gui_enabled: | ||
| 774 | client_ctx.run_gui() | ||
| 775 | client_ctx.run_cli() | ||
| 776 | |||
| 777 | pipe_task = asyncio.create_task(pipe_loop(manager), name="GameWatcher") | ||
| 778 | |||
| 779 | try: | ||
| 780 | await pipe_task | ||
| 781 | except Exception as e: | ||
| 782 | logger.exception(e) | ||
| 783 | |||
| 784 | await client_ctx.exit_event.wait() | ||
| 785 | client_ctx.ui.stop() | ||
| 786 | await client_ctx.shutdown() | ||
| 787 | |||
| 788 | Utils.init_logging("Lingo2Client", exception_logger="Client") | ||
| 789 | import colorama | ||
| 790 | |||
| 791 | parser = get_base_parser(description="Lingo 2 Archipelago Client") | ||
| 792 | parser.add_argument('--name', default=None, help="Slot Name to connect as.") | ||
| 793 | parser.add_argument("url", nargs="?", help="Archipelago connection url") | ||
| 794 | args = parser.parse_args(launch_args) | ||
| 795 | |||
| 796 | args = handle_url_arg(args, parser=parser) | ||
| 797 | |||
| 798 | colorama.just_fix_windows_console() | ||
| 799 | asyncio.run(main(args)) | ||
| 800 | colorama.deinit() | ||
| diff --git a/apworld/items.py b/apworld/items.py index 28158c3..143ccb1 100644 --- a/apworld/items.py +++ b/apworld/items.py | |||
| @@ -5,6 +5,8 @@ from BaseClasses import Item | |||
| 5 | class Lingo2Item(Item): | 5 | class Lingo2Item(Item): |
| 6 | game: str = "Lingo 2" | 6 | game: str = "Lingo 2" |
| 7 | 7 | ||
| 8 | is_letter: bool | ||
| 9 | |||
| 8 | 10 | ||
| 9 | SYMBOL_ITEMS: dict[data_pb2.PuzzleSymbol, str] = { | 11 | SYMBOL_ITEMS: dict[data_pb2.PuzzleSymbol, str] = { |
| 10 | data_pb2.PuzzleSymbol.SUN: "Sun Symbol", | 12 | data_pb2.PuzzleSymbol.SUN: "Sun Symbol", |
| @@ -28,4 +30,5 @@ SYMBOL_ITEMS: dict[data_pb2.PuzzleSymbol, str] = { | |||
| 28 | data_pb2.PuzzleSymbol.QUESTION: "Question Symbol", | 30 | data_pb2.PuzzleSymbol.QUESTION: "Question Symbol", |
| 29 | } | 31 | } |
| 30 | 32 | ||
| 31 | ANTI_COLLECTABLE_TRAPS: list[str] = [f"Anti {letter}" for letter in "ABCDEFGHIJKLMNOPQRSTUVWXYZ"] | 33 | ALL_LETTERS_UPPER = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| 34 | ANTI_COLLECTABLE_TRAPS: list[str] = [f"Anti {letter}" for letter in ALL_LETTERS_UPPER] | ||
| diff --git a/apworld/locations.py b/apworld/locations.py index 108decb..c92215e 100644 --- a/apworld/locations.py +++ b/apworld/locations.py | |||
| @@ -1,5 +1,112 @@ | |||
| 1 | from BaseClasses import Location | 1 | from enum import Enum |
| 2 | from typing import TYPE_CHECKING | ||
| 3 | |||
| 4 | from BaseClasses import Location, Item, Region, CollectionState, Entrance | ||
| 5 | from .items import Lingo2Item | ||
| 6 | from .rules import AccessRequirements | ||
| 7 | |||
| 8 | if TYPE_CHECKING: | ||
| 9 | from . import Lingo2World | ||
| 10 | |||
| 11 | |||
| 12 | class LetterPlacementType(Enum): | ||
| 13 | ANY = 0 | ||
| 14 | DISALLOW = 1 | ||
| 15 | FORCE = 2 | ||
| 16 | |||
| 17 | |||
| 18 | def get_required_regions(reqs: AccessRequirements, world: "Lingo2World", | ||
| 19 | regions: dict[str, Region] | None) -> list[Region]: | ||
| 20 | # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule | ||
| 21 | # checking. | ||
| 22 | if regions is not None: | ||
| 23 | return [regions[room_name] for room_name in reqs.rooms] | ||
| 24 | else: | ||
| 25 | return [world.multiworld.get_region(room_name, world.player) for room_name in reqs.rooms] | ||
| 2 | 26 | ||
| 3 | 27 | ||
| 4 | class Lingo2Location(Location): | 28 | class Lingo2Location(Location): |
| 5 | game: str = "Lingo 2" | 29 | game: str = "Lingo 2" |
| 30 | |||
| 31 | reqs: AccessRequirements | None | ||
| 32 | world: "Lingo2World" | ||
| 33 | required_regions: list[Region] | ||
| 34 | |||
| 35 | port_id: int | ||
| 36 | goal: bool | ||
| 37 | letter_placement_type: LetterPlacementType | ||
| 38 | |||
| 39 | @classmethod | ||
| 40 | def non_event_location(cls, world: "Lingo2World", code: int, region: Region): | ||
| 41 | result = cls(world.player, world.static_logic.location_id_to_name[code], code, region) | ||
| 42 | result.reqs = None | ||
| 43 | result.world = world | ||
| 44 | result.required_regions = [] | ||
| 45 | |||
| 46 | return result | ||
| 47 | |||
| 48 | @classmethod | ||
| 49 | def event_location(cls, world: "Lingo2World", name: str, region: Region): | ||
| 50 | result = cls(world.player, name, None, region) | ||
| 51 | result.reqs = None | ||
| 52 | result.world = world | ||
| 53 | result.required_regions = [] | ||
| 54 | |||
| 55 | return result | ||
| 56 | |||
| 57 | def set_access_rule(self, reqs: AccessRequirements, regions: dict[str, Region] | None): | ||
| 58 | self.reqs = reqs | ||
| 59 | self.required_regions = get_required_regions(reqs, self.world, regions) | ||
| 60 | self.access_rule = self._l2_access_rule | ||
| 61 | |||
| 62 | def _l2_access_rule(self, state: CollectionState) -> bool: | ||
| 63 | if self.reqs is not None and not self.reqs.check_access(state, self.world): | ||
| 64 | return False | ||
| 65 | |||
| 66 | if not all(state.can_reach(region) for region in self.required_regions): | ||
| 67 | return False | ||
| 68 | |||
| 69 | return True | ||
| 70 | |||
| 71 | def set_up_letter_rule(self, lpt: LetterPlacementType): | ||
| 72 | self.letter_placement_type = lpt | ||
| 73 | self.item_rule = self._l2_item_rule | ||
| 74 | |||
| 75 | def _l2_item_rule(self, item: Item) -> bool: | ||
| 76 | if not isinstance(item, Lingo2Item): | ||
| 77 | return True | ||
| 78 | |||
| 79 | if self.letter_placement_type == LetterPlacementType.FORCE: | ||
| 80 | return item.is_letter | ||
| 81 | elif self.letter_placement_type == LetterPlacementType.DISALLOW: | ||
| 82 | return not item.is_letter | ||
| 83 | |||
| 84 | return True | ||
| 85 | |||
| 86 | |||
| 87 | class Lingo2Entrance(Entrance): | ||
| 88 | reqs: AccessRequirements | None | ||
| 89 | world: "Lingo2World" | ||
| 90 | required_regions: list[Region] | ||
| 91 | |||
| 92 | def __init__(self, world: "Lingo2World", description: str, region: Region): | ||
| 93 | super().__init__(world.player, description, region) | ||
| 94 | |||
| 95 | self.reqs = None | ||
| 96 | self.world = world | ||
| 97 | self.required_regions = [] | ||
| 98 | |||
| 99 | def set_access_rule(self, reqs: AccessRequirements, regions: dict[str, Region] | None): | ||
| 100 | self.reqs = reqs | ||
| 101 | self.required_regions = get_required_regions(reqs, self.world, regions) | ||
| 102 | self.access_rule = self._l2_access_rule | ||
| 103 | |||
| 104 | def _l2_access_rule(self, state: CollectionState) -> bool: | ||
| 105 | if self.reqs is not None and not self.reqs.check_access(state, self.world): | ||
| 106 | return False | ||
| 107 | |||
| 108 | if not all(state.can_reach(region) for region in self.required_regions): | ||
| 109 | return False | ||
| 110 | |||
| 111 | return True | ||
| 112 | |||
| diff --git a/apworld/logo.png b/apworld/logo.png new file mode 100644 index 0000000..b9d00ba --- /dev/null +++ b/apworld/logo.png | |||
| Binary files differ | |||
| diff --git a/apworld/options.py b/apworld/options.py index 3646eea..c1eab33 100644 --- a/apworld/options.py +++ b/apworld/options.py | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | from dataclasses import dataclass | 1 | from dataclasses import dataclass |
| 2 | 2 | ||
| 3 | from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle, Range | 3 | from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle, Range, OptionSet, FreeText |
| 4 | 4 | ||
| 5 | 5 | ||
| 6 | class ShuffleDoors(DefaultOnToggle): | 6 | class ShuffleDoors(DefaultOnToggle): |
| @@ -44,6 +44,17 @@ class ShuffleLetters(Choice): | |||
| 44 | option_item_cyan = 4 | 44 | option_item_cyan = 4 |
| 45 | 45 | ||
| 46 | 46 | ||
| 47 | class RestrictLetterPlacements(Toggle): | ||
| 48 | """ | ||
| 49 | If enabled, letter items will be shuffled among letter locations in your local world. Shuffle Letters must be set to | ||
| 50 | Progressive or Item Cyan for this to be useful. | ||
| 51 | |||
| 52 | WARNING: This option may slow down generation. Additionally, it is only reliable with Shuffle Letters set to Item | ||
| 53 | Cyan. When set to Progressive, Shuffle Doors and Shuffle Symbols must be turned off. | ||
| 54 | """ | ||
| 55 | display_name = "Restrict Letter Placements" | ||
| 56 | |||
| 57 | |||
| 47 | class ShuffleSymbols(Toggle): | 58 | class ShuffleSymbols(Toggle): |
| 48 | """ | 59 | """ |
| 49 | If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel. | 60 | If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel. |
| @@ -52,6 +63,15 @@ class ShuffleSymbols(Toggle): | |||
| 52 | display_name = "Shuffle Symbols" | 63 | display_name = "Shuffle Symbols" |
| 53 | 64 | ||
| 54 | 65 | ||
| 66 | class ShuffleWorldports(Toggle): | ||
| 67 | """ | ||
| 68 | Randomizes the connections between maps. This affects worldports only, which are the loading zones you walk into in | ||
| 69 | order to change maps. This does not affect paintings, panels that teleport you, or certain other special connections | ||
| 70 | like the one between The Shop and Control Center. | ||
| 71 | """ | ||
| 72 | display_name = "Shuffle Worldports" | ||
| 73 | |||
| 74 | |||
| 55 | class KeyholderSanity(Toggle): | 75 | class KeyholderSanity(Toggle): |
| 56 | """ | 76 | """ |
| 57 | If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder. | 77 | If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder. |
| @@ -82,6 +102,72 @@ class CyanDoorBehavior(Choice): | |||
| 82 | option_item = 2 | 102 | option_item = 2 |
| 83 | 103 | ||
| 84 | 104 | ||
| 105 | class ShuffleFastTravel(Toggle): | ||
| 106 | """If enabled, the list of maps you can fast travel to is randomized, except for The Entry, which is always | ||
| 107 | accessible.""" | ||
| 108 | display_name = "Shuffle Fast Travel" | ||
| 109 | |||
| 110 | |||
| 111 | class FastTravelAccess(Choice): | ||
| 112 | """ | ||
| 113 | Controls how the fast travel buttons on the pause menu work. | ||
| 114 | |||
| 115 | - **Vanilla**: You can only fast travel to maps once you have been to them and stepped foot in the general area that | ||
| 116 | the warp would place you. This option means that fast travel has no impact on logic. | ||
| 117 | - **Unlocked**: All five fast travel maps will be available from the start. | ||
| 118 | - **Items**: Only The Entry is available from the start. The other fast travel buttons are locked behind items. | ||
| 119 | """ | ||
| 120 | display_name = "Fast Travel Access" | ||
| 121 | option_vanilla = 0 | ||
| 122 | option_unlocked = 1 | ||
| 123 | option_items = 2 | ||
| 124 | |||
| 125 | |||
| 126 | class EnableIcarus(Toggle): | ||
| 127 | """ | ||
| 128 | Controls whether Icarus is randomized. If disabled, which is the default, no locations or items will be created for | ||
| 129 | it, and its worldport will not be shuffled when worldport shuffle is on. | ||
| 130 | """ | ||
| 131 | display_name = "Enable Icarus" | ||
| 132 | |||
| 133 | |||
| 134 | class EnableGiftMaps(OptionSet): | ||
| 135 | """ | ||
| 136 | Controls whether the beta tester gift maps are randomized. By default, these are not accessible at all from within | ||
| 137 | the randomizer. This option allows you to enter the maps, and creates items and locations for them. If worldport | ||
| 138 | shuffle is on, their worldports will be included in the randomization. | ||
| 139 | |||
| 140 | The gift maps are accessed via a panel in The Entry's Starting Room, which only appears if at least one gift map is | ||
| 141 | enabled. It is also treated like a cyan door, and will not appear until the condition specified in the Cyan Door | ||
| 142 | Behavior option is satisfied. Solving this panel with the name of one of the beta testers will teleport you to their | ||
| 143 | corresponding gift map. | ||
| 144 | |||
| 145 | In the base game, nothing happens once you complete a gift map. Masteries have been added to the gift maps in the | ||
| 146 | randomizer so that the player can be rewarded for completing them. | ||
| 147 | |||
| 148 | Note that the gift maps were originally only intended to be played by specific people, and as a result may be | ||
| 149 | frustrating or require knowledge of inside jokes. The Crystalline is particularly difficult as it requires | ||
| 150 | completing a parkour course. | ||
| 151 | """ | ||
| 152 | display_name = "Enable Gift Maps" | ||
| 153 | valid_keys = ["The Advanced", "The Charismatic", "The Crystalline", "The Fuzzy", "The Stellar"] | ||
| 154 | |||
| 155 | |||
| 156 | class DaedalusOnly(Toggle): | ||
| 157 | """ | ||
| 158 | If enabled, all maps besides Daedalus, The Gold, and The Tenacious will be disabled. This overrides any other | ||
| 159 | map-based option, such as Enable Icarus. The player will start in Daedalus. The following options are restricted | ||
| 160 | with this setting: | ||
| 161 | |||
| 162 | - The ending must be set to Orange or Gold. | ||
| 163 | - Worldport shuffle must be enabled. | ||
| 164 | - Letter shuffle must Unlocked. | ||
| 165 | - Cyan Door Behavior cannot be set to Collect H2. | ||
| 166 | - Control Center Color shuffle must be enabled. | ||
| 167 | """ | ||
| 168 | display_name = "Daedalus Only" | ||
| 169 | |||
| 170 | |||
| 85 | class DaedalusRoofAccess(Toggle): | 171 | class DaedalusRoofAccess(Toggle): |
| 86 | """ | 172 | """ |
| 87 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus | 173 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus |
| @@ -92,6 +178,15 @@ class DaedalusRoofAccess(Toggle): | |||
| 92 | display_name = "Allow Daedalus Roof Access" | 178 | display_name = "Allow Daedalus Roof Access" |
| 93 | 179 | ||
| 94 | 180 | ||
| 181 | class CustomMintEnding(FreeText): | ||
| 182 | """ | ||
| 183 | If not blank, this will add a new panel that must be solved before collecting Mint Ending (EXIT in the Control | ||
| 184 | Center). The panel will only require typing the text provided for this option, which means the choice of letters | ||
| 185 | here has an impact on logic. | ||
| 186 | """ | ||
| 187 | display_name = "Custom Mint Ending" | ||
| 188 | |||
| 189 | |||
| 95 | class StrictPurpleEnding(DefaultOnToggle): | 190 | class StrictPurpleEnding(DefaultOnToggle): |
| 96 | """ | 191 | """ |
| 97 | If enabled, the player will be required to have all purple (level 1) letters in order to get Purple Ending. | 192 | If enabled, the player will be required to have all purple (level 1) letters in order to get Purple Ending. |
| @@ -142,6 +237,26 @@ class VictoryCondition(Choice): | |||
| 142 | option_white_ending = 12 | 237 | option_white_ending = 12 |
| 143 | 238 | ||
| 144 | 239 | ||
| 240 | class EndingsRequirement(Range): | ||
| 241 | """The number of endings required to unlock White Ending.""" | ||
| 242 | display_name = "Endings Requirement" | ||
| 243 | range_start = 0 | ||
| 244 | range_end = 12 | ||
| 245 | default = 12 | ||
| 246 | |||
| 247 | |||
| 248 | class MasteriesRequirement(Range): | ||
| 249 | """The number of masteries required to unlock White Ending. | ||
| 250 | |||
| 251 | There are only 13 masteries in the base game, but some of the other slot options may add more masteries to the | ||
| 252 | world. If the chosen number of masteries is higher than the total in your world, it will be automatically lowered to | ||
| 253 | the maximum.""" | ||
| 254 | display_name = "Masteries Requirement" | ||
| 255 | range_start = 0 | ||
| 256 | range_end = 19 | ||
| 257 | default = 0 | ||
| 258 | |||
| 259 | |||
| 145 | class TrapPercentage(Range): | 260 | class TrapPercentage(Range): |
| 146 | """Replaces junk items with traps, at the specified rate.""" | 261 | """Replaces junk items with traps, at the specified rate.""" |
| 147 | display_name = "Trap Percentage" | 262 | display_name = "Trap Percentage" |
| @@ -150,17 +265,35 @@ class TrapPercentage(Range): | |||
| 150 | default = 0 | 265 | default = 0 |
| 151 | 266 | ||
| 152 | 267 | ||
| 268 | class ShuffleMusic(Toggle): | ||
| 269 | """ | ||
| 270 | If enabled, every map will be assigned a random music track. | ||
| 271 | """ | ||
| 272 | display_name = "Shuffle Music" | ||
| 273 | |||
| 274 | |||
| 153 | @dataclass | 275 | @dataclass |
| 154 | class Lingo2Options(PerGameCommonOptions): | 276 | class Lingo2Options(PerGameCommonOptions): |
| 155 | shuffle_doors: ShuffleDoors | 277 | shuffle_doors: ShuffleDoors |
| 156 | shuffle_control_center_colors: ShuffleControlCenterColors | 278 | shuffle_control_center_colors: ShuffleControlCenterColors |
| 157 | shuffle_gallery_paintings: ShuffleGalleryPaintings | 279 | shuffle_gallery_paintings: ShuffleGalleryPaintings |
| 158 | shuffle_letters: ShuffleLetters | 280 | shuffle_letters: ShuffleLetters |
| 281 | restrict_letter_placements: RestrictLetterPlacements | ||
| 159 | shuffle_symbols: ShuffleSymbols | 282 | shuffle_symbols: ShuffleSymbols |
| 283 | shuffle_worldports: ShuffleWorldports | ||
| 160 | keyholder_sanity: KeyholderSanity | 284 | keyholder_sanity: KeyholderSanity |
| 161 | cyan_door_behavior: CyanDoorBehavior | 285 | cyan_door_behavior: CyanDoorBehavior |
| 286 | shuffle_fast_travel: ShuffleFastTravel | ||
| 287 | fast_travel_access: FastTravelAccess | ||
| 288 | enable_icarus: EnableIcarus | ||
| 289 | enable_gift_maps: EnableGiftMaps | ||
| 290 | daedalus_only: DaedalusOnly | ||
| 162 | daedalus_roof_access: DaedalusRoofAccess | 291 | daedalus_roof_access: DaedalusRoofAccess |
| 292 | custom_mint_ending: CustomMintEnding | ||
| 163 | strict_purple_ending: StrictPurpleEnding | 293 | strict_purple_ending: StrictPurpleEnding |
| 164 | strict_cyan_ending: StrictCyanEnding | 294 | strict_cyan_ending: StrictCyanEnding |
| 165 | victory_condition: VictoryCondition | 295 | victory_condition: VictoryCondition |
| 296 | endings_requirement: EndingsRequirement | ||
| 297 | masteries_requirement: MasteriesRequirement | ||
| 166 | trap_percentage: TrapPercentage | 298 | trap_percentage: TrapPercentage |
| 299 | shuffle_music: ShuffleMusic | ||
| diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 4aa481d..2c3e08b 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
| @@ -1,10 +1,12 @@ | |||
| 1 | from enum import IntEnum, auto | 1 | from enum import IntEnum, auto |
| 2 | 2 | ||
| 3 | from Options import OptionError | ||
| 3 | from .generated import data_pb2 as data_pb2 | 4 | from .generated import data_pb2 as data_pb2 |
| 4 | from .items import SYMBOL_ITEMS | 5 | from .items import SYMBOL_ITEMS |
| 5 | from typing import TYPE_CHECKING, NamedTuple | 6 | from typing import TYPE_CHECKING, NamedTuple |
| 6 | 7 | ||
| 7 | from .options import VictoryCondition, ShuffleLetters, CyanDoorBehavior | 8 | from .options import ShuffleLetters, CyanDoorBehavior, VictoryCondition, FastTravelAccess |
| 9 | from .rules import AccessRequirements | ||
| 8 | 10 | ||
| 9 | if TYPE_CHECKING: | 11 | if TYPE_CHECKING: |
| 10 | from . import Lingo2World | 12 | from . import Lingo2World |
| @@ -20,177 +22,10 @@ def calculate_letter_histogram(solution: str) -> dict[str, int]: | |||
| 20 | return histogram | 22 | return histogram |
| 21 | 23 | ||
| 22 | 24 | ||
| 23 | class AccessRequirements: | ||
| 24 | items: set[str] | ||
| 25 | progressives: dict[str, int] | ||
| 26 | rooms: set[str] | ||
| 27 | letters: dict[str, int] | ||
| 28 | cyans: bool | ||
| 29 | |||
| 30 | # This is an AND of ORs. | ||
| 31 | or_logic: list[list["AccessRequirements"]] | ||
| 32 | |||
| 33 | # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should | ||
| 34 | # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1. | ||
| 35 | complete_at: int | None | ||
| 36 | possibilities: list["AccessRequirements"] | ||
| 37 | |||
| 38 | def __init__(self): | ||
| 39 | self.items = set() | ||
| 40 | self.progressives = dict() | ||
| 41 | self.rooms = set() | ||
| 42 | self.letters = dict() | ||
| 43 | self.cyans = False | ||
| 44 | self.or_logic = list() | ||
| 45 | self.complete_at = None | ||
| 46 | self.possibilities = list() | ||
| 47 | |||
| 48 | def copy(self) -> "AccessRequirements": | ||
| 49 | reqs = AccessRequirements() | ||
| 50 | reqs.items = self.items.copy() | ||
| 51 | reqs.progressives = self.progressives.copy() | ||
| 52 | reqs.rooms = self.rooms.copy() | ||
| 53 | reqs.letters = self.letters.copy() | ||
| 54 | reqs.cyans = self.cyans | ||
| 55 | reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic] | ||
| 56 | reqs.complete_at = self.complete_at | ||
| 57 | reqs.possibilities = self.possibilities.copy() | ||
| 58 | return reqs | ||
| 59 | |||
| 60 | def merge(self, other: "AccessRequirements"): | ||
| 61 | for item in other.items: | ||
| 62 | self.items.add(item) | ||
| 63 | |||
| 64 | for item, amount in other.progressives.items(): | ||
| 65 | self.progressives[item] = max(amount, self.progressives.get(item, 0)) | ||
| 66 | |||
| 67 | for room in other.rooms: | ||
| 68 | self.rooms.add(room) | ||
| 69 | |||
| 70 | for letter, level in other.letters.items(): | ||
| 71 | self.letters[letter] = max(self.letters.get(letter, 0), level) | ||
| 72 | |||
| 73 | self.cyans = self.cyans or other.cyans | ||
| 74 | |||
| 75 | for disjunction in other.or_logic: | ||
| 76 | self.or_logic.append(disjunction) | ||
| 77 | |||
| 78 | if other.complete_at is not None: | ||
| 79 | # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of | ||
| 80 | # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports | ||
| 81 | # conjunctions of requirements. | ||
| 82 | if self.complete_at is not None: | ||
| 83 | print("Merging requirements with complete_at > 1. This is messy and should be avoided!") | ||
| 84 | |||
| 85 | left_req = AccessRequirements() | ||
| 86 | left_req.complete_at = self.complete_at | ||
| 87 | left_req.possibilities = self.possibilities | ||
| 88 | self.or_logic.append([left_req]) | ||
| 89 | |||
| 90 | self.complete_at = None | ||
| 91 | self.possibilities = list() | ||
| 92 | |||
| 93 | right_req = AccessRequirements() | ||
| 94 | right_req.complete_at = other.complete_at | ||
| 95 | right_req.possibilities = other.possibilities | ||
| 96 | self.or_logic.append([right_req]) | ||
| 97 | else: | ||
| 98 | self.complete_at = other.complete_at | ||
| 99 | self.possibilities = other.possibilities | ||
| 100 | |||
| 101 | def is_empty(self) -> bool: | ||
| 102 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 | ||
| 103 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None) | ||
| 104 | |||
| 105 | def __eq__(self, other: "AccessRequirements"): | ||
| 106 | return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and | ||
| 107 | self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and | ||
| 108 | self.complete_at == other.complete_at and self.possibilities == other.possibilities) | ||
| 109 | |||
| 110 | def simplify(self): | ||
| 111 | resimplify = False | ||
| 112 | |||
| 113 | if len(self.or_logic) > 0: | ||
| 114 | old_or_logic = self.or_logic | ||
| 115 | |||
| 116 | def remove_redundant(sub_reqs: "AccessRequirements"): | ||
| 117 | new_reqs = sub_reqs.copy() | ||
| 118 | new_reqs.letters = {l: v for l, v in new_reqs.letters.items() if self.letters.get(l, 0) < v} | ||
| 119 | if new_reqs != sub_reqs: | ||
| 120 | return new_reqs | ||
| 121 | else: | ||
| 122 | return sub_reqs | ||
| 123 | |||
| 124 | self.or_logic = [] | ||
| 125 | for disjunction in old_or_logic: | ||
| 126 | new_disjunction = [] | ||
| 127 | for ssr in disjunction: | ||
| 128 | new_ssr = remove_redundant(ssr) | ||
| 129 | if not new_ssr.is_empty(): | ||
| 130 | new_disjunction.append(new_ssr) | ||
| 131 | else: | ||
| 132 | new_disjunction.clear() | ||
| 133 | break | ||
| 134 | if len(new_disjunction) == 1: | ||
| 135 | self.merge(new_disjunction[0]) | ||
| 136 | resimplify = True | ||
| 137 | elif len(new_disjunction) > 1: | ||
| 138 | if all(cjr == new_disjunction[0] for cjr in new_disjunction): | ||
| 139 | self.merge(new_disjunction[0]) | ||
| 140 | resimplify = True | ||
| 141 | else: | ||
| 142 | self.or_logic.append(new_disjunction) | ||
| 143 | |||
| 144 | if resimplify: | ||
| 145 | self.simplify() | ||
| 146 | |||
| 147 | def get_referenced_rooms(self): | ||
| 148 | result = set(self.rooms) | ||
| 149 | |||
| 150 | for disjunction in self.or_logic: | ||
| 151 | for sub_req in disjunction: | ||
| 152 | result = result.union(sub_req.get_referenced_rooms()) | ||
| 153 | |||
| 154 | for sub_req in self.possibilities: | ||
| 155 | result = result.union(sub_req.get_referenced_rooms()) | ||
| 156 | |||
| 157 | return result | ||
| 158 | |||
| 159 | def remove_room(self, room: str): | ||
| 160 | if room in self.rooms: | ||
| 161 | self.rooms.remove(room) | ||
| 162 | |||
| 163 | for disjunction in self.or_logic: | ||
| 164 | for sub_req in disjunction: | ||
| 165 | sub_req.remove_room(room) | ||
| 166 | |||
| 167 | for sub_req in self.possibilities: | ||
| 168 | sub_req.remove_room(room) | ||
| 169 | |||
| 170 | def __repr__(self): | ||
| 171 | parts = [] | ||
| 172 | if len(self.items) > 0: | ||
| 173 | parts.append(f"items={self.items}") | ||
| 174 | if len(self.progressives) > 0: | ||
| 175 | parts.append(f"progressives={self.progressives}") | ||
| 176 | if len(self.rooms) > 0: | ||
| 177 | parts.append(f"rooms={self.rooms}") | ||
| 178 | if len(self.letters) > 0: | ||
| 179 | parts.append(f"letters={self.letters}") | ||
| 180 | if self.cyans: | ||
| 181 | parts.append(f"cyans=True") | ||
| 182 | if len(self.or_logic) > 0: | ||
| 183 | parts.append(f"or_logic={self.or_logic}") | ||
| 184 | if self.complete_at is not None: | ||
| 185 | parts.append(f"complete_at={self.complete_at}") | ||
| 186 | if len(self.possibilities) > 0: | ||
| 187 | parts.append(f"possibilities={self.possibilities}") | ||
| 188 | return "AccessRequirements(" + ", ".join(parts) + ")" | ||
| 189 | |||
| 190 | |||
| 191 | class PlayerLocation(NamedTuple): | 25 | class PlayerLocation(NamedTuple): |
| 192 | code: int | None | 26 | code: int | None |
| 193 | reqs: AccessRequirements | 27 | reqs: AccessRequirements |
| 28 | is_letter: bool = False | ||
| 194 | 29 | ||
| 195 | 30 | ||
| 196 | class LetterBehavior(IntEnum): | 31 | class LetterBehavior(IntEnum): |
| @@ -202,6 +37,10 @@ class LetterBehavior(IntEnum): | |||
| 202 | class Lingo2PlayerLogic: | 37 | class Lingo2PlayerLogic: |
| 203 | world: "Lingo2World" | 38 | world: "Lingo2World" |
| 204 | 39 | ||
| 40 | shuffled_maps: set[int] | ||
| 41 | shuffled_rooms: set[int] | ||
| 42 | shuffled_doors: set[int] | ||
| 43 | |||
| 205 | locations_by_room: dict[int, list[PlayerLocation]] | 44 | locations_by_room: dict[int, list[PlayerLocation]] |
| 206 | event_loc_item_by_room: dict[int, dict[str, str]] | 45 | event_loc_item_by_room: dict[int, dict[str, str]] |
| 207 | 46 | ||
| @@ -212,11 +51,17 @@ class Lingo2PlayerLogic: | |||
| 212 | door_reqs: dict[int, AccessRequirements] | 51 | door_reqs: dict[int, AccessRequirements] |
| 213 | 52 | ||
| 214 | real_items: list[str] | 53 | real_items: list[str] |
| 54 | starting_items: list[str] | ||
| 215 | 55 | ||
| 216 | double_letter_amount: dict[str, int] | 56 | double_letter_amount: dict[str, int] |
| 57 | goal_room_id: int | ||
| 58 | rte_mapping: list[int] | ||
| 59 | custom_mint_ending: str | None | ||
| 217 | 60 | ||
| 218 | def __init__(self, world: "Lingo2World"): | 61 | def __init__(self, world: "Lingo2World"): |
| 219 | self.world = world | 62 | self.world = world |
| 63 | self.shuffled_rooms = set() | ||
| 64 | self.shuffled_doors = set() | ||
| 220 | self.locations_by_room = {} | 65 | self.locations_by_room = {} |
| 221 | self.event_loc_item_by_room = {} | 66 | self.event_loc_item_by_room = {} |
| 222 | self.item_by_door = {} | 67 | self.item_by_door = {} |
| @@ -224,35 +69,141 @@ class Lingo2PlayerLogic: | |||
| 224 | self.proxy_reqs = dict() | 69 | self.proxy_reqs = dict() |
| 225 | self.door_reqs = dict() | 70 | self.door_reqs = dict() |
| 226 | self.real_items = list() | 71 | self.real_items = list() |
| 72 | self.starting_items = list() | ||
| 227 | self.double_letter_amount = dict() | 73 | self.double_letter_amount = dict() |
| 74 | self.custom_mint_ending = None | ||
| 75 | |||
| 76 | def should_shuffle_map(game_map) -> bool | set[int]: | ||
| 77 | if world.options.daedalus_only: | ||
| 78 | return game_map.daedalus_only_mode == data_pb2.DaedalusOnlyMode.DAED_ONLY_ALLOW | ||
| 79 | |||
| 80 | if game_map.type == data_pb2.MapType.NORMAL_MAP: | ||
| 81 | return True | ||
| 82 | elif game_map.type == data_pb2.MapType.ICARUS: | ||
| 83 | return bool(world.options.enable_icarus) | ||
| 84 | elif game_map.type == data_pb2.MapType.GIFT_MAP: | ||
| 85 | if game_map.name == "the_advanced": | ||
| 86 | return "The Advanced" in world.options.enable_gift_maps.value | ||
| 87 | elif game_map.name == "the_charismatic": | ||
| 88 | return "The Charismatic" in world.options.enable_gift_maps.value | ||
| 89 | elif game_map.name == "the_crystalline": | ||
| 90 | return "The Crystalline" in world.options.enable_gift_maps.value | ||
| 91 | elif game_map.name == "the_fuzzy": | ||
| 92 | return "The Fuzzy" in world.options.enable_gift_maps.value | ||
| 93 | elif game_map.name == "the_stellar": | ||
| 94 | return "The Stellar" in world.options.enable_gift_maps.value | ||
| 95 | |||
| 96 | return False | ||
| 97 | |||
| 98 | self.shuffled_maps = set(game_map.id for game_map in world.static_logic.objects.maps | ||
| 99 | if should_shuffle_map(game_map)) | ||
| 100 | |||
| 101 | if world.options.daedalus_only: | ||
| 102 | if world.options.victory_condition not in [VictoryCondition.option_orange_ending, | ||
| 103 | VictoryCondition.option_gold_ending]: | ||
| 104 | raise OptionError(f"When Daedalus Only mode is enabled, the victory condition must be Orange Ending or " | ||
| 105 | f"Gold Ending (Player {world.player}).") | ||
| 106 | |||
| 107 | if not world.options.shuffle_worldports: | ||
| 108 | raise OptionError(f"When Daedalus Only mode is enabled, worldport shuffle must also be enabled (Player " | ||
| 109 | f"{world.player}).") | ||
| 110 | |||
| 111 | if world.options.shuffle_letters != ShuffleLetters.option_unlocked: | ||
| 112 | raise OptionError(f"When Daedalus Only mode is enabled, letter shuffle must be set to Unlocked (Player " | ||
| 113 | f"{world.player}).") | ||
| 114 | |||
| 115 | if world.options.cyan_door_behavior == CyanDoorBehavior.option_collect_h2: | ||
| 116 | raise OptionError(f"When Daedalus Only mode is enabled, Cyan Door Behavior cannot be set to Collect H2 " | ||
| 117 | f"(Player {world.player}).") | ||
| 118 | |||
| 119 | if not world.options.shuffle_control_center_colors: | ||
| 120 | raise OptionError(f"When Daedalus Only mode is enabled, control center color shuffle must be enabled " | ||
| 121 | f"(Player {world.player}).") | ||
| 122 | |||
| 123 | if world.options.shuffle_symbols and not world.options.keyholder_sanity: | ||
| 124 | raise OptionError(f"When Daedalus Only mode is enabled and symbols are shuffled, keyholdersanity must " | ||
| 125 | f"also be enabled (Player {world.player}).") | ||
| 126 | |||
| 127 | for game_map in world.static_logic.objects.maps: | ||
| 128 | if game_map.daedalus_only_mode == data_pb2.DaedalusOnlyMode.DAED_ONLY_PARTIAL: | ||
| 129 | self.shuffled_rooms.update(set(room.id for room in world.static_logic.objects.rooms | ||
| 130 | if room.map_id == game_map.id and room.daedalus_only_allow)) | ||
| 131 | self.shuffled_doors.update(set(door.id for door in world.static_logic.objects.doors | ||
| 132 | if door.map_id == game_map.id and door.daedalus_only_allow)) | ||
| 133 | |||
| 134 | if (world.options.restrict_letter_placements | ||
| 135 | and world.options.shuffle_letters == ShuffleLetters.option_progressive | ||
| 136 | and (world.options.shuffle_doors or world.options.shuffle_symbols)): | ||
| 137 | raise OptionError(f"When Restrict Letter Placements is enabled and Shuffle Letters is set to Progressive, " | ||
| 138 | f"both Shuffle Doors and Shuffle Symbols must be disabled (Player {world.player}).") | ||
| 139 | |||
| 140 | if world.options.custom_mint_ending.value != "": | ||
| 141 | self.custom_mint_ending = ''.join(filter(str.isalpha, world.options.custom_mint_ending.value)).lower() | ||
| 142 | |||
| 143 | if len(self.custom_mint_ending) > 52: | ||
| 144 | raise OptionError(f"Custom Mint Ending should not be greater than 52 letters (Player {world.player}).") | ||
| 145 | |||
| 146 | maximum_masteries = 13 + len(world.options.enable_gift_maps.value) | ||
| 147 | if world.options.enable_icarus: | ||
| 148 | maximum_masteries += 1 | ||
| 149 | |||
| 150 | if world.options.masteries_requirement > maximum_masteries: | ||
| 151 | world.options.masteries_requirement.value = maximum_masteries | ||
| 152 | |||
| 153 | if "The Fuzzy" in world.options.enable_gift_maps.value: | ||
| 154 | self.real_items.append("Numbers") | ||
| 155 | |||
| 156 | if world.options.shuffle_fast_travel: | ||
| 157 | travelable_maps = [map_id for map_id in self.shuffled_maps | ||
| 158 | if world.static_logic.objects.maps[map_id].HasField("rte_room")] | ||
| 159 | self.rte_mapping = world.random.sample(travelable_maps, 4) | ||
| 160 | else: | ||
| 161 | canonical_rtes = ["the_plaza", "the_gallery", "daedalus", "control_center"] | ||
| 162 | self.rte_mapping = [world.static_logic.map_id_by_name[map_name] for map_name in canonical_rtes | ||
| 163 | if world.static_logic.map_id_by_name[map_name] in self.shuffled_maps] | ||
| 164 | |||
| 165 | if world.options.fast_travel_access == FastTravelAccess.option_items: | ||
| 166 | for rte_map in self.rte_mapping: | ||
| 167 | self.real_items.append(world.static_logic.get_map_rte_item_name(rte_map)) | ||
| 228 | 168 | ||
| 229 | if self.world.options.shuffle_doors: | 169 | if self.world.options.shuffle_doors: |
| 230 | for progressive in world.static_logic.objects.progressives: | 170 | for progressive in world.static_logic.objects.progressives: |
| 231 | for i in range(0, len(progressive.doors)): | 171 | for i in range(0, len(progressive.doors)): |
| 172 | door = world.static_logic.objects.doors[progressive.doors[i]] | ||
| 173 | if not self.should_shuffle_door(door.id): | ||
| 174 | continue | ||
| 175 | |||
| 232 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) | 176 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) |
| 233 | self.real_items.append(progressive.name) | 177 | self.real_items.append(progressive.name) |
| 234 | 178 | ||
| 235 | for door_group in world.static_logic.objects.door_groups: | 179 | for door_group in world.static_logic.objects.door_groups: |
| 236 | if door_group.type == data_pb2.DoorGroupType.CONNECTOR: | 180 | if door_group.type == data_pb2.DoorGroupType.CONNECTOR: |
| 237 | if not self.world.options.shuffle_doors: | 181 | if not self.world.options.shuffle_doors or self.world.options.shuffle_worldports: |
| 238 | continue | 182 | continue |
| 239 | elif door_group.type == data_pb2.DoorGroupType.COLOR_CONNECTOR: | 183 | elif door_group.type == data_pb2.DoorGroupType.COLOR_CONNECTOR: |
| 240 | if not self.world.options.shuffle_control_center_colors: | 184 | if not self.world.options.shuffle_control_center_colors or self.world.options.shuffle_worldports: |
| 241 | continue | 185 | continue |
| 242 | elif door_group.type == data_pb2.DoorGroupType.SHUFFLE_GROUP: | 186 | elif door_group.type == data_pb2.DoorGroupType.SHUFFLE_GROUP: |
| 243 | if not self.world.options.shuffle_doors: | 187 | if (not self.world.options.shuffle_doors and |
| 188 | not (door_group.daedalus_only_always_item and self.world.options.daedalus_only)): | ||
| 244 | continue | 189 | continue |
| 245 | else: | 190 | else: |
| 246 | continue | 191 | continue |
| 247 | 192 | ||
| 248 | for door in door_group.doors: | 193 | shuffleable_doors = [door_id for door_id in door_group.doors if self.should_shuffle_door(door_id)] |
| 249 | self.item_by_door[door] = (door_group.name, 1) | ||
| 250 | 194 | ||
| 251 | self.real_items.append(door_group.name) | 195 | if len(shuffleable_doors) > 0: |
| 196 | for door in shuffleable_doors: | ||
| 197 | self.item_by_door[door] = (door_group.name, 1) | ||
| 198 | |||
| 199 | self.real_items.append(door_group.name) | ||
| 252 | 200 | ||
| 253 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled | 201 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled |
| 254 | # before we calculate any access requirements. | 202 | # before we calculate any access requirements. |
| 255 | for door in world.static_logic.objects.doors: | 203 | for door in world.static_logic.objects.doors: |
| 204 | if not self.should_shuffle_door(door.id): | ||
| 205 | continue | ||
| 206 | |||
| 256 | if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 207 | if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
| 257 | continue | 208 | continue |
| 258 | 209 | ||
| @@ -260,7 +211,8 @@ class Lingo2PlayerLogic: | |||
| 260 | continue | 211 | continue |
| 261 | 212 | ||
| 262 | if (door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and | 213 | if (door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and |
| 263 | not self.world.options.shuffle_doors): | 214 | not self.world.options.shuffle_doors and |
| 215 | not (door.daedalus_only_always_item and self.world.options.daedalus_only)): | ||
| 264 | continue | 216 | continue |
| 265 | 217 | ||
| 266 | if (door.type == data_pb2.DoorType.CONTROL_CENTER_COLOR and | 218 | if (door.type == data_pb2.DoorType.CONTROL_CENTER_COLOR and |
| @@ -281,29 +233,41 @@ class Lingo2PlayerLogic: | |||
| 281 | if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS: | 233 | if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS: |
| 282 | continue | 234 | continue |
| 283 | 235 | ||
| 284 | for door in door_group.doors: | 236 | shuffleable_doors = [door_id for door_id in door_group.doors |
| 285 | if not door in self.item_by_door: | 237 | if self.should_shuffle_door(door_id) and door_id not in self.item_by_door] |
| 238 | |||
| 239 | if len(shuffleable_doors) > 0: | ||
| 240 | for door in shuffleable_doors: | ||
| 286 | self.item_by_door[door] = (door_group.name, 1) | 241 | self.item_by_door[door] = (door_group.name, 1) |
| 287 | 242 | ||
| 288 | self.real_items.append(door_group.name) | 243 | self.real_items.append(door_group.name) |
| 289 | 244 | ||
| 290 | for door in world.static_logic.objects.doors: | 245 | for door in world.static_logic.objects.doors: |
| 246 | if not self.should_shuffle_door(door.id): | ||
| 247 | continue | ||
| 248 | |||
| 291 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 249 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
| 292 | self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id, | 250 | self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id, |
| 293 | self.get_door_reqs(door.id))) | 251 | self.get_door_reqs(door.id))) |
| 294 | 252 | ||
| 295 | for letter in world.static_logic.objects.letters: | 253 | for letter in world.static_logic.objects.letters: |
| 296 | self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id, | 254 | if not self.should_shuffle_room(letter.room_id): |
| 297 | AccessRequirements())) | 255 | continue |
| 256 | |||
| 298 | behavior = self.get_letter_behavior(letter.key, letter.level2) | 257 | behavior = self.get_letter_behavior(letter.key, letter.level2) |
| 299 | if behavior == LetterBehavior.VANILLA: | ||
| 300 | letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" | ||
| 301 | event_name = f"{letter_name} (Collected)" | ||
| 302 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() | ||
| 303 | 258 | ||
| 304 | if letter.level2: | 259 | self.locations_by_room.setdefault(letter.room_id, []).append( |
| 305 | event_name = f"{letter_name} (Double Collected)" | 260 | PlayerLocation(letter.ap_id, AccessRequirements(), behavior == LetterBehavior.ITEM)) |
| 261 | |||
| 262 | if behavior == LetterBehavior.VANILLA: | ||
| 263 | if not world.for_tracker: | ||
| 264 | letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" | ||
| 265 | event_name = f"{letter_name} (Collected)" | ||
| 306 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() | 266 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() |
| 267 | |||
| 268 | if letter.level2: | ||
| 269 | event_name = f"{letter_name} (Double Collected)" | ||
| 270 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() | ||
| 307 | elif behavior == LetterBehavior.ITEM: | 271 | elif behavior == LetterBehavior.ITEM: |
| 308 | self.real_items.append(letter.key.upper()) | 272 | self.real_items.append(letter.key.upper()) |
| 309 | 273 | ||
| @@ -311,30 +275,42 @@ class Lingo2PlayerLogic: | |||
| 311 | self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1 | 275 | self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1 |
| 312 | 276 | ||
| 313 | for mastery in world.static_logic.objects.masteries: | 277 | for mastery in world.static_logic.objects.masteries: |
| 278 | if not self.should_shuffle_room(mastery.room_id): | ||
| 279 | continue | ||
| 280 | |||
| 314 | self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, | 281 | self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, |
| 315 | AccessRequirements())) | 282 | AccessRequirements())) |
| 316 | 283 | ||
| 284 | if world.options.masteries_requirement > 0: | ||
| 285 | event_name = f"{world.static_logic.get_room_object_map_name(mastery)} - Mastery (Collected)" | ||
| 286 | self.event_loc_item_by_room.setdefault(mastery.room_id, {})[event_name] = "Mastery" | ||
| 287 | |||
| 317 | for ending in world.static_logic.objects.endings: | 288 | for ending in world.static_logic.objects.endings: |
| 318 | # Don't ever create a location for White Ending. Don't even make an event for it if it's not the victory | 289 | if not self.should_shuffle_room(ending.room_id): |
| 319 | # condition, since it is necessarily going to be in the postgame. | 290 | continue |
| 320 | if ending.name == "WHITE": | 291 | |
| 321 | if self.world.options.victory_condition != VictoryCondition.option_white_ending: | 292 | # Don't create a location for your selected ending. Also don't create a location for White Ending if it's |
| 322 | continue | 293 | # necessarily in the postgame, i.e. it requires all 12 other endings. |
| 323 | else: | 294 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() != ending.name\ |
| 295 | and (ending.name != "WHITE" or world.options.endings_requirement < 12): | ||
| 324 | self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, | 296 | self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, |
| 325 | AccessRequirements())) | 297 | AccessRequirements())) |
| 326 | 298 | ||
| 327 | event_name = f"{ending.name.capitalize()} Ending (Achieved)" | ||
| 328 | item_name = event_name | ||
| 329 | |||
| 330 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: | 299 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: |
| 331 | item_name = "Victory" | 300 | event_name = f"{ending.name.capitalize()} Ending (Goal)" |
| 301 | self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = "Victory" | ||
| 302 | self.goal_room_id = ending.room_id | ||
| 332 | 303 | ||
| 333 | self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = item_name | 304 | if ending.name != "WHITE": |
| 305 | event_name = f"{ending.name.capitalize()} Ending (Achieved)" | ||
| 306 | self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = "Ending" | ||
| 334 | 307 | ||
| 335 | if self.world.options.keyholder_sanity: | 308 | if self.world.options.keyholder_sanity: |
| 336 | for keyholder in world.static_logic.objects.keyholders: | 309 | for keyholder in world.static_logic.objects.keyholders: |
| 337 | if keyholder.HasField("key"): | 310 | if keyholder.HasField("key"): |
| 311 | if not self.should_shuffle_room(keyholder.room_id): | ||
| 312 | continue | ||
| 313 | |||
| 338 | reqs = AccessRequirements() | 314 | reqs = AccessRequirements() |
| 339 | 315 | ||
| 340 | if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED: | 316 | if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED: |
| @@ -345,7 +321,10 @@ class Lingo2PlayerLogic: | |||
| 345 | 321 | ||
| 346 | if self.world.options.shuffle_symbols: | 322 | if self.world.options.shuffle_symbols: |
| 347 | for symbol_name in SYMBOL_ITEMS.values(): | 323 | for symbol_name in SYMBOL_ITEMS.values(): |
| 348 | self.real_items.append(symbol_name) | 324 | if self.world.options.daedalus_only and symbol_name == "Sun Symbol": |
| 325 | self.starting_items.append(symbol_name) | ||
| 326 | else: | ||
| 327 | self.real_items.append(symbol_name) | ||
| 349 | 328 | ||
| 350 | def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements: | 329 | def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements: |
| 351 | if answer is None: | 330 | if answer is None: |
| @@ -442,7 +421,6 @@ class Lingo2PlayerLogic: | |||
| 442 | reqs.possibilities.append(panel_reqs) | 421 | reqs.possibilities.append(panel_reqs) |
| 443 | 422 | ||
| 444 | if door.HasField("control_center_color"): | 423 | if door.HasField("control_center_color"): |
| 445 | # TODO: Logic for ensuring two CC states aren't needed at once. | ||
| 446 | reqs.rooms.add("Control Center - Main Area") | 424 | reqs.rooms.add("Control Center - Main Area") |
| 447 | self.add_solution_reqs(reqs, door.control_center_color) | 425 | self.add_solution_reqs(reqs, door.control_center_color) |
| 448 | 426 | ||
| @@ -468,13 +446,12 @@ class Lingo2PlayerLogic: | |||
| 468 | for room in door.rooms: | 446 | for room in door.rooms: |
| 469 | reqs.rooms.add(self.world.static_logic.get_room_region_name(room)) | 447 | reqs.rooms.add(self.world.static_logic.get_room_region_name(room)) |
| 470 | 448 | ||
| 471 | for ending_id in door.endings: | 449 | if door.white_ending: |
| 472 | ending = self.world.static_logic.objects.endings[ending_id] | 450 | if self.world.options.endings_requirement > 0: |
| 451 | reqs.progressives["Ending"] = self.world.options.endings_requirement.value | ||
| 473 | 452 | ||
| 474 | if self.world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: | 453 | if self.world.options.masteries_requirement > 0: |
| 475 | reqs.items.add("Victory") | 454 | reqs.progressives["Mastery"] = self.world.options.masteries_requirement.value |
| 476 | else: | ||
| 477 | reqs.items.add(f"{ending.name.capitalize()} Ending (Achieved)") | ||
| 478 | 455 | ||
| 479 | for sub_door_id in door.doors: | 456 | for sub_door_id in door.doors: |
| 480 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 457 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
| @@ -536,3 +513,24 @@ class Lingo2PlayerLogic: | |||
| 536 | 513 | ||
| 537 | if needed > 0: | 514 | if needed > 0: |
| 538 | reqs.letters[l] = max(reqs.letters.get(l, 0), needed) | 515 | reqs.letters[l] = max(reqs.letters.get(l, 0), needed) |
| 516 | |||
| 517 | if any(l.isnumeric() for l in solution): | ||
| 518 | reqs.items.add("Numbers") | ||
| 519 | |||
| 520 | def should_shuffle_room(self, room_id: int) -> bool: | ||
| 521 | if room_id in self.shuffled_rooms: | ||
| 522 | return True | ||
| 523 | |||
| 524 | room = self.world.static_logic.objects.rooms[room_id] | ||
| 525 | game_map = self.world.static_logic.objects.maps[room.map_id] | ||
| 526 | |||
| 527 | return game_map.id in self.shuffled_maps | ||
| 528 | |||
| 529 | def should_shuffle_door(self, door_id: int) -> bool: | ||
| 530 | if door_id in self.shuffled_doors: | ||
| 531 | return True | ||
| 532 | |||
| 533 | door = self.world.static_logic.objects.doors[door_id] | ||
| 534 | game_map = self.world.static_logic.objects.maps[door.map_id] | ||
| 535 | |||
| 536 | return game_map.id in self.shuffled_maps | ||
| diff --git a/apworld/regions.py b/apworld/regions.py index 993eec8..313fd02 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
| @@ -1,10 +1,12 @@ | |||
| 1 | from typing import TYPE_CHECKING | 1 | from typing import TYPE_CHECKING |
| 2 | 2 | ||
| 3 | import BaseClasses | ||
| 3 | from BaseClasses import Region, ItemClassification, Entrance | 4 | from BaseClasses import Region, ItemClassification, Entrance |
| 5 | from entrance_rando import randomize_entrances | ||
| 4 | from .items import Lingo2Item | 6 | from .items import Lingo2Item |
| 5 | from .locations import Lingo2Location | 7 | from .locations import Lingo2Location, LetterPlacementType, Lingo2Entrance |
| 8 | from .options import FastTravelAccess | ||
| 6 | from .player_logic import AccessRequirements | 9 | from .player_logic import AccessRequirements |
| 7 | from .rules import make_location_lambda | ||
| 8 | 10 | ||
| 9 | if TYPE_CHECKING: | 11 | if TYPE_CHECKING: |
| 10 | from . import Lingo2World | 12 | from . import Lingo2World |
| @@ -19,17 +21,39 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di | |||
| 19 | reqs = location.reqs.copy() | 21 | reqs = location.reqs.copy() |
| 20 | reqs.remove_room(new_region.name) | 22 | reqs.remove_room(new_region.name) |
| 21 | 23 | ||
| 22 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 24 | new_location = Lingo2Location.non_event_location(world, location.code, new_region) |
| 23 | location.code, new_region) | 25 | new_location.set_access_rule(reqs, regions) |
| 24 | new_location.access_rule = make_location_lambda(reqs, world, regions) | 26 | if world.options.restrict_letter_placements: |
| 27 | if location.is_letter: | ||
| 28 | new_location.set_up_letter_rule(LetterPlacementType.FORCE) | ||
| 29 | else: | ||
| 30 | new_location.set_up_letter_rule(LetterPlacementType.DISALLOW) | ||
| 25 | new_region.locations.append(new_location) | 31 | new_region.locations.append(new_location) |
| 26 | 32 | ||
| 27 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 33 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
| 28 | new_location = Lingo2Location(world.player, event_name, None, new_region) | 34 | new_location = Lingo2Location.event_location(world, event_name, new_region) |
| 35 | if world.for_tracker and item_name == "Victory": | ||
| 36 | new_location.goal = True | ||
| 37 | |||
| 29 | event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player) | 38 | event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player) |
| 30 | new_location.place_locked_item(event_item) | 39 | new_location.place_locked_item(event_item) |
| 31 | new_region.locations.append(new_location) | 40 | new_region.locations.append(new_location) |
| 32 | 41 | ||
| 42 | if world.for_tracker and world.options.shuffle_worldports: | ||
| 43 | for port_id in room.ports: | ||
| 44 | port = world.static_logic.objects.ports[port_id] | ||
| 45 | if port.no_shuffle: | ||
| 46 | continue | ||
| 47 | |||
| 48 | new_location = Lingo2Location.event_location(world, f"Worldport {port.id} Entered", new_region) | ||
| 49 | new_location.port_id = port.id | ||
| 50 | |||
| 51 | if port.HasField("required_door"): | ||
| 52 | new_location.set_access_rule(world.player_logic.get_door_open_reqs(port.required_door), regions) | ||
| 53 | |||
| 54 | new_region.locations.append(new_location) | ||
| 55 | |||
| 56 | |||
| 33 | def create_regions(world: "Lingo2World"): | 57 | def create_regions(world: "Lingo2World"): |
| 34 | regions = { | 58 | regions = { |
| 35 | "Menu": Region("Menu", world.player, world.multiworld) | 59 | "Menu": Region("Menu", world.player, world.multiworld) |
| @@ -41,6 +65,9 @@ def create_regions(world: "Lingo2World"): | |||
| 41 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | 65 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is |
| 42 | # faster than having to look them up during access checking. | 66 | # faster than having to look them up during access checking. |
| 43 | for room in world.static_logic.objects.rooms: | 67 | for room in world.static_logic.objects.rooms: |
| 68 | if not world.player_logic.should_shuffle_room(room.id): | ||
| 69 | continue | ||
| 70 | |||
| 44 | region = create_region(room, world) | 71 | region = create_region(room, world) |
| 45 | regions[region.name] = region | 72 | regions[region.name] = region |
| 46 | region_and_room.append((region, room)) | 73 | region_and_room.append((region, room)) |
| @@ -48,13 +75,18 @@ def create_regions(world: "Lingo2World"): | |||
| 48 | for (region, room) in region_and_room: | 75 | for (region, room) in region_and_room: |
| 49 | create_locations(room, region, world, regions) | 76 | create_locations(room, region, world, regions) |
| 50 | 77 | ||
| 51 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 78 | if world.options.daedalus_only: |
| 79 | regions["Menu"].connect(regions["Daedalus - Starting Room"], "Start Game") | ||
| 80 | else: | ||
| 81 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | ||
| 52 | 82 | ||
| 53 | # TODO: The requirements of the opposite trigger also matter. | ||
| 54 | for connection in world.static_logic.objects.connections: | 83 | for connection in world.static_logic.objects.connections: |
| 55 | if connection.roof_access and not world.options.daedalus_roof_access: | 84 | if connection.roof_access and not world.options.daedalus_roof_access: |
| 56 | continue | 85 | continue |
| 57 | 86 | ||
| 87 | if connection.vanilla_only and world.options.shuffle_doors: | ||
| 88 | continue | ||
| 89 | |||
| 58 | from_region = world.static_logic.get_room_region_name(connection.from_room) | 90 | from_region = world.static_logic.get_room_region_name(connection.from_room) |
| 59 | to_region = world.static_logic.get_room_region_name(connection.to_room) | 91 | to_region = world.static_logic.get_room_region_name(connection.to_room) |
| 60 | 92 | ||
| @@ -74,7 +106,10 @@ def create_regions(world: "Lingo2World"): | |||
| 74 | 106 | ||
| 75 | if connection.HasField("port"): | 107 | if connection.HasField("port"): |
| 76 | port = world.static_logic.objects.ports[connection.port] | 108 | port = world.static_logic.objects.ports[connection.port] |
| 77 | connection_name = f"{connection_name} (via port {port.name})" | 109 | connection_name = f"{connection_name} (via {port.display_name})" |
| 110 | |||
| 111 | if world.options.shuffle_worldports and not port.no_shuffle: | ||
| 112 | continue | ||
| 78 | 113 | ||
| 79 | if port.HasField("required_door"): | 114 | if port.HasField("required_door"): |
| 80 | reqs.merge(world.player_logic.get_door_open_reqs(port.required_door)) | 115 | reqs.merge(world.player_logic.get_door_open_reqs(port.required_door)) |
| @@ -103,11 +138,21 @@ def create_regions(world: "Lingo2World"): | |||
| 103 | if connection.HasField("cyan_ending") and connection.cyan_ending and world.options.strict_cyan_ending: | 138 | if connection.HasField("cyan_ending") and connection.cyan_ending and world.options.strict_cyan_ending: |
| 104 | world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz") | 139 | world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz") |
| 105 | 140 | ||
| 141 | if (connection.HasField("mint_ending") and connection.mint_ending | ||
| 142 | and world.player_logic.custom_mint_ending is not None): | ||
| 143 | world.player_logic.add_solution_reqs(reqs, world.player_logic.custom_mint_ending) | ||
| 144 | |||
| 106 | reqs.simplify() | 145 | reqs.simplify() |
| 107 | reqs.remove_room(from_region) | 146 | reqs.remove_room(from_region) |
| 108 | 147 | ||
| 109 | connection = Entrance(world.player, connection_name, regions[from_region]) | 148 | if to_region in reqs.rooms: |
| 110 | connection.access_rule = make_location_lambda(reqs, world, regions) | 149 | # This connection can't ever increase access because you're required to have access to the other side in |
| 150 | # order for it to be usable. We will just not create the connection at all, in order to help GER figure out | ||
| 151 | # what regions are dead ends. | ||
| 152 | continue | ||
| 153 | |||
| 154 | connection = Lingo2Entrance(world, connection_name, regions[from_region]) | ||
| 155 | connection.set_access_rule(reqs, regions) | ||
| 111 | 156 | ||
| 112 | regions[from_region].exits.append(connection) | 157 | regions[from_region].exits.append(connection) |
| 113 | connection.connect(regions[to_region]) | 158 | connection.connect(regions[to_region]) |
| @@ -115,4 +160,126 @@ def create_regions(world: "Lingo2World"): | |||
| 115 | for region in reqs.get_referenced_rooms(): | 160 | for region in reqs.get_referenced_rooms(): |
| 116 | world.multiworld.register_indirect_condition(regions[region], connection) | 161 | world.multiworld.register_indirect_condition(regions[region], connection) |
| 117 | 162 | ||
| 163 | if world.options.fast_travel_access != FastTravelAccess.option_vanilla: | ||
| 164 | for rte_map_id in world.player_logic.rte_mapping: | ||
| 165 | rte_map = world.static_logic.objects.maps[rte_map_id] | ||
| 166 | to_region = world.static_logic.get_room_region_name(rte_map.rte_room) | ||
| 167 | |||
| 168 | if to_region not in regions: | ||
| 169 | continue | ||
| 170 | |||
| 171 | connection_name = f"Return to {to_region}" | ||
| 172 | connection = Lingo2Entrance(world, connection_name, regions["Menu"]) | ||
| 173 | regions["Menu"].exits.append(connection) | ||
| 174 | connection.connect(regions[to_region]) | ||
| 175 | |||
| 176 | if world.options.fast_travel_access == FastTravelAccess.option_items: | ||
| 177 | reqs = AccessRequirements() | ||
| 178 | reqs.items.add(world.static_logic.get_map_rte_item_name(rte_map_id)) | ||
| 179 | |||
| 180 | connection.set_access_rule(reqs, regions) | ||
| 181 | |||
| 118 | world.multiworld.regions += regions.values() | 182 | world.multiworld.regions += regions.values() |
| 183 | |||
| 184 | |||
| 185 | def shuffle_entrances(world: "Lingo2World"): | ||
| 186 | er_entrances: list[Entrance] = [] | ||
| 187 | er_exits: list[Entrance] = [] | ||
| 188 | |||
| 189 | port_id_by_name: dict[str, int] = {} | ||
| 190 | |||
| 191 | shuffleable_ports = [port for port in world.static_logic.objects.ports | ||
| 192 | if not port.no_shuffle and world.player_logic.should_shuffle_room(port.room_id)] | ||
| 193 | |||
| 194 | if len(shuffleable_ports) % 2 == 1: | ||
| 195 | # We have an odd number of shuffleable ports! Pick a port from a room that has more than one, and make it a | ||
| 196 | # redundant warp to another port. | ||
| 197 | redundant_rooms = set(room.id for room in world.static_logic.objects.rooms if len(room.ports) > 1) | ||
| 198 | redundant_ports = [port for port in shuffleable_ports if port.room_id in redundant_rooms] | ||
| 199 | chosen_port = world.random.choice(redundant_ports) | ||
| 200 | |||
| 201 | shuffleable_ports.remove(chosen_port) | ||
| 202 | |||
| 203 | chosen_destination = world.random.choice(shuffleable_ports) | ||
| 204 | |||
| 205 | world.port_pairings[chosen_port.id] = chosen_destination.id | ||
| 206 | |||
| 207 | from_region_name = world.static_logic.get_room_region_name(chosen_port.room_id) | ||
| 208 | to_region_name = world.static_logic.get_room_region_name(chosen_destination.room_id) | ||
| 209 | |||
| 210 | from_region = world.multiworld.get_region(from_region_name, world.player) | ||
| 211 | to_region = world.multiworld.get_region(to_region_name, world.player) | ||
| 212 | |||
| 213 | connection = Lingo2Entrance(world, f"{from_region_name} - {chosen_port.display_name}", from_region) | ||
| 214 | from_region.exits.append(connection) | ||
| 215 | connection.connect(to_region) | ||
| 216 | |||
| 217 | if chosen_port.HasField("required_door"): | ||
| 218 | door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door) | ||
| 219 | connection.set_access_rule(door_reqs, None) | ||
| 220 | |||
| 221 | for region in door_reqs.get_referenced_rooms(): | ||
| 222 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 223 | connection) | ||
| 224 | |||
| 225 | for port in shuffleable_ports: | ||
| 226 | port_region_name = world.static_logic.get_room_region_name(port.room_id) | ||
| 227 | port_region = world.multiworld.get_region(port_region_name, world.player) | ||
| 228 | |||
| 229 | connection_name = f"{port_region_name} - {port.display_name}" | ||
| 230 | port_id_by_name[connection_name] = port.id | ||
| 231 | |||
| 232 | entrance = port_region.create_er_target(connection_name) | ||
| 233 | entrance.randomization_type = BaseClasses.EntranceType.TWO_WAY | ||
| 234 | |||
| 235 | er_exit = Lingo2Entrance(world, connection_name, port_region) | ||
| 236 | port_region.exits.append(er_exit) | ||
| 237 | er_exit.randomization_type = BaseClasses.EntranceType.TWO_WAY | ||
| 238 | |||
| 239 | if port.HasField("required_door"): | ||
| 240 | door_reqs = world.player_logic.get_door_open_reqs(port.required_door) | ||
| 241 | er_exit.set_access_rule(door_reqs, None) | ||
| 242 | |||
| 243 | for region in door_reqs.get_referenced_rooms(): | ||
| 244 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 245 | er_exit) | ||
| 246 | |||
| 247 | er_entrances.append(entrance) | ||
| 248 | er_exits.append(er_exit) | ||
| 249 | |||
| 250 | result = randomize_entrances(world, True, {0:[0]}, False, er_entrances, | ||
| 251 | er_exits) | ||
| 252 | |||
| 253 | for (f, to) in result.pairings: | ||
| 254 | world.port_pairings[port_id_by_name[f]] = port_id_by_name[to] | ||
| 255 | |||
| 256 | |||
| 257 | def connect_ports_from_ut(port_pairings: dict[int, int], world: "Lingo2World"): | ||
| 258 | for fpid, tpid in port_pairings.items(): | ||
| 259 | from_port = world.static_logic.objects.ports[fpid] | ||
| 260 | to_port = world.static_logic.objects.ports[tpid] | ||
| 261 | |||
| 262 | from_region_name = world.static_logic.get_room_region_name(from_port.room_id) | ||
| 263 | to_region_name = world.static_logic.get_room_region_name(to_port.room_id) | ||
| 264 | |||
| 265 | from_region = world.multiworld.get_region(from_region_name, world.player) | ||
| 266 | to_region = world.multiworld.get_region(to_region_name, world.player) | ||
| 267 | |||
| 268 | connection = Lingo2Entrance(world, f"{from_region_name} - {from_port.display_name}", from_region) | ||
| 269 | |||
| 270 | reqs = AccessRequirements() | ||
| 271 | if from_port.HasField("required_door"): | ||
| 272 | reqs = world.player_logic.get_door_open_reqs(from_port.required_door).copy() | ||
| 273 | |||
| 274 | if world.for_tracker: | ||
| 275 | reqs.items.add(f"Worldport {fpid} Entered") | ||
| 276 | |||
| 277 | if not reqs.is_empty(): | ||
| 278 | connection.set_access_rule(reqs, None) | ||
| 279 | |||
| 280 | for region in reqs.get_referenced_rooms(): | ||
| 281 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 282 | connection) | ||
| 283 | |||
| 284 | from_region.exits.append(connection) | ||
| 285 | connection.connect(to_region) | ||
| diff --git a/apworld/requirements.txt b/apworld/requirements.txt index dbc395b..f466c11 100644 --- a/apworld/requirements.txt +++ b/apworld/requirements.txt | |||
| @@ -1 +1 @@ | |||
| protobuf==3.20.3 | protobuf==6.31.1 | ||
| diff --git a/apworld/rules.py b/apworld/rules.py index c077858..70a76c0 100644 --- a/apworld/rules.py +++ b/apworld/rules.py | |||
| @@ -1,63 +1,215 @@ | |||
| 1 | from collections.abc import Callable | ||
| 2 | from typing import TYPE_CHECKING | 1 | from typing import TYPE_CHECKING |
| 3 | 2 | ||
| 4 | from BaseClasses import CollectionState, Region | 3 | from BaseClasses import CollectionState |
| 5 | from .player_logic import AccessRequirements | ||
| 6 | 4 | ||
| 7 | if TYPE_CHECKING: | 5 | if TYPE_CHECKING: |
| 8 | from . import Lingo2World | 6 | from . import Lingo2World |
| 9 | 7 | ||
| 10 | 8 | ||
| 11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region], | 9 | class AccessRequirements: |
| 12 | world: "Lingo2World") -> bool: | 10 | items: set[str] |
| 13 | if not all(state.has(item, world.player) for item in reqs.items): | 11 | progressives: dict[str, int] |
| 14 | return False | 12 | rooms: set[str] |
| 13 | letters: dict[str, int] | ||
| 14 | cyans: bool | ||
| 15 | 15 | ||
| 16 | if not all(state.has(item, world.player, amount) for item, amount in reqs.progressives.items()): | 16 | # This is an AND of ORs. |
| 17 | return False | 17 | or_logic: list[list["AccessRequirements"]] |
| 18 | 18 | ||
| 19 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): | 19 | # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should |
| 20 | return False | 20 | # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1. |
| 21 | complete_at: int | None | ||
| 22 | possibilities: list["AccessRequirements"] | ||
| 21 | 23 | ||
| 22 | if not all(state.can_reach(region) for region in regions): | 24 | def __init__(self): |
| 23 | return False | 25 | self.items = set() |
| 26 | self.progressives = dict() | ||
| 27 | self.rooms = set() | ||
| 28 | self.letters = dict() | ||
| 29 | self.cyans = False | ||
| 30 | self.or_logic = list() | ||
| 31 | self.complete_at = None | ||
| 32 | self.possibilities = list() | ||
| 24 | 33 | ||
| 25 | for letter_key, letter_level in reqs.letters.items(): | 34 | def copy(self) -> "AccessRequirements": |
| 26 | if not state.has(letter_key, world.player, letter_level): | 35 | reqs = AccessRequirements() |
| 36 | reqs.items = self.items.copy() | ||
| 37 | reqs.progressives = self.progressives.copy() | ||
| 38 | reqs.rooms = self.rooms.copy() | ||
| 39 | reqs.letters = self.letters.copy() | ||
| 40 | reqs.cyans = self.cyans | ||
| 41 | reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic] | ||
| 42 | reqs.complete_at = self.complete_at | ||
| 43 | reqs.possibilities = self.possibilities.copy() | ||
| 44 | return reqs | ||
| 45 | |||
| 46 | def merge(self, other: "AccessRequirements"): | ||
| 47 | for item in other.items: | ||
| 48 | self.items.add(item) | ||
| 49 | |||
| 50 | for item, amount in other.progressives.items(): | ||
| 51 | self.progressives[item] = max(amount, self.progressives.get(item, 0)) | ||
| 52 | |||
| 53 | for room in other.rooms: | ||
| 54 | self.rooms.add(room) | ||
| 55 | |||
| 56 | for letter, level in other.letters.items(): | ||
| 57 | self.letters[letter] = max(self.letters.get(letter, 0), level) | ||
| 58 | |||
| 59 | self.cyans = self.cyans or other.cyans | ||
| 60 | |||
| 61 | for disjunction in other.or_logic: | ||
| 62 | self.or_logic.append([sub_req.copy() for sub_req in disjunction]) | ||
| 63 | |||
| 64 | if other.complete_at is not None: | ||
| 65 | # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of | ||
| 66 | # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports | ||
| 67 | # conjunctions of requirements. | ||
| 68 | if self.complete_at is not None: | ||
| 69 | print("Merging requirements with complete_at > 1. This is messy and should be avoided!") | ||
| 70 | |||
| 71 | left_req = AccessRequirements() | ||
| 72 | left_req.complete_at = self.complete_at | ||
| 73 | left_req.possibilities = [sub_req.copy() for sub_req in self.possibilities] | ||
| 74 | self.or_logic.append([left_req]) | ||
| 75 | |||
| 76 | self.complete_at = None | ||
| 77 | self.possibilities = list() | ||
| 78 | |||
| 79 | right_req = AccessRequirements() | ||
| 80 | right_req.complete_at = other.complete_at | ||
| 81 | right_req.possibilities = [sub_req.copy() for sub_req in other.possibilities] | ||
| 82 | self.or_logic.append([right_req]) | ||
| 83 | else: | ||
| 84 | self.complete_at = other.complete_at | ||
| 85 | self.possibilities = [sub_req.copy() for sub_req in other.possibilities] | ||
| 86 | |||
| 87 | def is_empty(self) -> bool: | ||
| 88 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 | ||
| 89 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None) | ||
| 90 | |||
| 91 | def __eq__(self, other: "AccessRequirements"): | ||
| 92 | return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and | ||
| 93 | self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and | ||
| 94 | self.complete_at == other.complete_at and self.possibilities == other.possibilities) | ||
| 95 | |||
| 96 | def simplify(self): | ||
| 97 | resimplify = False | ||
| 98 | |||
| 99 | if len(self.or_logic) > 0: | ||
| 100 | old_or_logic = self.or_logic | ||
| 101 | |||
| 102 | def remove_redundant(sub_reqs: "AccessRequirements"): | ||
| 103 | new_reqs = sub_reqs.copy() | ||
| 104 | new_reqs.letters = {l: v for l, v in new_reqs.letters.items() if self.letters.get(l, 0) < v} | ||
| 105 | if new_reqs != sub_reqs: | ||
| 106 | return new_reqs | ||
| 107 | else: | ||
| 108 | return sub_reqs | ||
| 109 | |||
| 110 | self.or_logic = [] | ||
| 111 | for disjunction in old_or_logic: | ||
| 112 | new_disjunction = [] | ||
| 113 | for ssr in disjunction: | ||
| 114 | new_ssr = remove_redundant(ssr) | ||
| 115 | if not new_ssr.is_empty(): | ||
| 116 | new_disjunction.append(new_ssr) | ||
| 117 | else: | ||
| 118 | new_disjunction.clear() | ||
| 119 | break | ||
| 120 | if len(new_disjunction) == 1: | ||
| 121 | self.merge(new_disjunction[0]) | ||
| 122 | resimplify = True | ||
| 123 | elif len(new_disjunction) > 1: | ||
| 124 | if all(cjr == new_disjunction[0] for cjr in new_disjunction): | ||
| 125 | self.merge(new_disjunction[0]) | ||
| 126 | resimplify = True | ||
| 127 | else: | ||
| 128 | self.or_logic.append(new_disjunction) | ||
| 129 | |||
| 130 | if resimplify: | ||
| 131 | self.simplify() | ||
| 132 | |||
| 133 | def get_referenced_rooms(self): | ||
| 134 | result = set(self.rooms) | ||
| 135 | |||
| 136 | for disjunction in self.or_logic: | ||
| 137 | for sub_req in disjunction: | ||
| 138 | result = result.union(sub_req.get_referenced_rooms()) | ||
| 139 | |||
| 140 | for sub_req in self.possibilities: | ||
| 141 | result = result.union(sub_req.get_referenced_rooms()) | ||
| 142 | |||
| 143 | return result | ||
| 144 | |||
| 145 | def remove_room(self, room: str): | ||
| 146 | if room in self.rooms: | ||
| 147 | self.rooms.remove(room) | ||
| 148 | |||
| 149 | for disjunction in self.or_logic: | ||
| 150 | for sub_req in disjunction: | ||
| 151 | sub_req.remove_room(room) | ||
| 152 | |||
| 153 | for sub_req in self.possibilities: | ||
| 154 | sub_req.remove_room(room) | ||
| 155 | |||
| 156 | def __repr__(self): | ||
| 157 | parts = [] | ||
| 158 | if len(self.items) > 0: | ||
| 159 | parts.append(f"items={self.items}") | ||
| 160 | if len(self.progressives) > 0: | ||
| 161 | parts.append(f"progressives={self.progressives}") | ||
| 162 | if len(self.rooms) > 0: | ||
| 163 | parts.append(f"rooms={self.rooms}") | ||
| 164 | if len(self.letters) > 0: | ||
| 165 | parts.append(f"letters={self.letters}") | ||
| 166 | if self.cyans: | ||
| 167 | parts.append(f"cyans=True") | ||
| 168 | if len(self.or_logic) > 0: | ||
| 169 | parts.append(f"or_logic={self.or_logic}") | ||
| 170 | if self.complete_at is not None: | ||
| 171 | parts.append(f"complete_at={self.complete_at}") | ||
| 172 | if len(self.possibilities) > 0: | ||
| 173 | parts.append(f"possibilities={self.possibilities}") | ||
| 174 | return "AccessRequirements(" + ", ".join(parts) + ")" | ||
| 175 | |||
| 176 | def check_access(self, state: CollectionState, world: "Lingo2World") -> bool: | ||
| 177 | if not all(state.has(item, world.player) for item in self.items): | ||
| 27 | return False | 178 | return False |
| 28 | 179 | ||
| 29 | if reqs.cyans: | 180 | if not all(state.has(item, world.player, amount) for item, amount in self.progressives.items()): |
| 30 | if not any(state.has(letter, world.player, amount) | ||
| 31 | for letter, amount in world.player_logic.double_letter_amount.items()): | ||
| 32 | return False | 181 | return False |
| 33 | 182 | ||
| 34 | if len(reqs.or_logic) > 0: | 183 | if not all(state.can_reach_region(region_name, world.player) for region_name in self.rooms): |
| 35 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction) | ||
| 36 | for subjunction in reqs.or_logic): | ||
| 37 | return False | 184 | return False |
| 38 | 185 | ||
| 39 | if reqs.complete_at is not None: | 186 | for letter_key, letter_level in self.letters.items(): |
| 40 | completed = 0 | 187 | if not state.has(letter_key, world.player, letter_level): |
| 41 | checked = 0 | 188 | return False |
| 42 | for possibility in reqs.possibilities: | 189 | |
| 43 | checked += 1 | 190 | if self.cyans: |
| 44 | if lingo2_can_satisfy_requirements(state, possibility, [], world): | 191 | if not any(state.has(letter, world.player, amount) |
| 45 | completed += 1 | 192 | for letter, amount in world.player_logic.double_letter_amount.items()): |
| 46 | if completed >= reqs.complete_at: | 193 | return False |
| 47 | break | 194 | |
| 48 | elif len(reqs.possibilities) - checked + completed < reqs.complete_at: | 195 | if len(self.or_logic) > 0: |
| 49 | # There aren't enough remaining possibilities for the check to pass. | 196 | if not all(any(sub_reqs.check_access(state, world) for sub_reqs in subjunction) |
| 197 | for subjunction in self.or_logic): | ||
| 50 | return False | 198 | return False |
| 51 | if completed < reqs.complete_at: | ||
| 52 | return False | ||
| 53 | 199 | ||
| 54 | return True | 200 | if self.complete_at is not None: |
| 201 | completed = 0 | ||
| 202 | checked = 0 | ||
| 203 | for possibility in self.possibilities: | ||
| 204 | checked += 1 | ||
| 205 | if possibility.check_access(state, world): | ||
| 206 | completed += 1 | ||
| 207 | if completed >= self.complete_at: | ||
| 208 | break | ||
| 209 | elif len(self.possibilities) - checked + completed < self.complete_at: | ||
| 210 | # There aren't enough remaining possibilities for the check to pass. | ||
| 211 | return False | ||
| 212 | if completed < self.complete_at: | ||
| 213 | return False | ||
| 55 | 214 | ||
| 56 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World", | 215 | return True |
| 57 | regions: dict[str, Region]) -> Callable[[CollectionState], bool]: | ||
| 58 | # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule | ||
| 59 | # checking. | ||
| 60 | required_regions = [regions[room_name] for room_name in reqs.rooms] | ||
| 61 | new_reqs = reqs.copy() | ||
| 62 | new_reqs.rooms.clear() | ||
| 63 | return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world) | ||
| diff --git a/apworld/static_logic.py b/apworld/static_logic.py index e4d7d49..48ad78e 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py | |||
| @@ -2,6 +2,7 @@ from .generated import data_pb2 as data_pb2 | |||
| 2 | from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS | 2 | from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS |
| 3 | import pkgutil | 3 | import pkgutil |
| 4 | 4 | ||
| 5 | |||
| 5 | class Lingo2StaticLogic: | 6 | class Lingo2StaticLogic: |
| 6 | item_id_to_name: dict[int, str] | 7 | item_id_to_name: dict[int, str] |
| 7 | location_id_to_name: dict[int, str] | 8 | location_id_to_name: dict[int, str] |
| @@ -14,6 +15,11 @@ class Lingo2StaticLogic: | |||
| 14 | 15 | ||
| 15 | letter_weights: dict[str, int] | 16 | letter_weights: dict[str, int] |
| 16 | 17 | ||
| 18 | door_id_by_ap_id: dict[int, int] | ||
| 19 | port_id_by_ap_id: dict[int, int] | ||
| 20 | |||
| 21 | map_id_by_name: dict[str, int] | ||
| 22 | |||
| 17 | def __init__(self): | 23 | def __init__(self): |
| 18 | self.item_id_to_name = {} | 24 | self.item_id_to_name = {} |
| 19 | self.location_id_to_name = {} | 25 | self.location_id_to_name = {} |
| @@ -67,19 +73,32 @@ class Lingo2StaticLogic: | |||
| 67 | self.location_name_groups.setdefault("Keyholders", []).append(location_name) | 73 | self.location_name_groups.setdefault("Keyholders", []).append(location_name) |
| 68 | 74 | ||
| 69 | self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done" | 75 | self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done" |
| 76 | self.item_id_to_name[self.objects.special_ids["Numbers"]] = "Numbers" | ||
| 70 | 77 | ||
| 78 | self.item_name_groups["Symbols"] = [] | ||
| 71 | for symbol_name in SYMBOL_ITEMS.values(): | 79 | for symbol_name in SYMBOL_ITEMS.values(): |
| 72 | self.item_id_to_name[self.objects.special_ids[symbol_name]] = symbol_name | 80 | self.item_id_to_name[self.objects.special_ids[symbol_name]] = symbol_name |
| 81 | self.item_name_groups["Symbols"].append(symbol_name) | ||
| 73 | 82 | ||
| 74 | for trap_name in ANTI_COLLECTABLE_TRAPS: | 83 | for trap_name in ANTI_COLLECTABLE_TRAPS: |
| 75 | self.item_id_to_name[self.objects.special_ids[trap_name]] = trap_name | 84 | self.item_id_to_name[self.objects.special_ids[trap_name]] = trap_name |
| 76 | 85 | ||
| 86 | for game_map in self.objects.maps: | ||
| 87 | if game_map.HasField("rte_room"): | ||
| 88 | self.item_id_to_name[game_map.rte_ap_id] = self.get_map_rte_item_name(game_map.id) | ||
| 89 | |||
| 77 | self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} | 90 | self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} |
| 78 | self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} | 91 | self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} |
| 79 | 92 | ||
| 80 | for panel in self.objects.panels: | 93 | for panel in self.objects.panels: |
| 81 | for letter in panel.answer.upper(): | 94 | for letter in panel.answer.upper(): |
| 82 | self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1 | 95 | if letter.isalpha(): |
| 96 | self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1 | ||
| 97 | |||
| 98 | self.door_id_by_ap_id = {door.ap_id: door.id for door in self.objects.doors if door.HasField("ap_id")} | ||
| 99 | self.port_id_by_ap_id = {port.ap_id: port.id for port in self.objects.ports if port.HasField("ap_id")} | ||
| 100 | |||
| 101 | self.map_id_by_name = {game_map.name: game_map.id for game_map in self.objects.maps} | ||
| 83 | 102 | ||
| 84 | def get_door_item_name(self, door: data_pb2.Door) -> str: | 103 | def get_door_item_name(self, door: data_pb2.Door) -> str: |
| 85 | return f"{self.get_map_object_map_name(door)} - {door.name}" | 104 | return f"{self.get_map_object_map_name(door)} - {door.name}" |
| @@ -104,7 +123,7 @@ class Lingo2StaticLogic: | |||
| 104 | if door.type != data_pb2.DoorType.STANDARD: | 123 | if door.type != data_pb2.DoorType.STANDARD: |
| 105 | return None | 124 | return None |
| 106 | 125 | ||
| 107 | if len(door.keyholders) > 0 or len(door.endings) > 0 or door.HasField("complete_at"): | 126 | if len(door.keyholders) > 0 or door.white_ending or door.HasField("complete_at"): |
| 108 | return None | 127 | return None |
| 109 | 128 | ||
| 110 | if len(door.panels) > 4: | 129 | if len(door.panels) > 4: |
| @@ -165,5 +184,13 @@ class Lingo2StaticLogic: | |||
| 165 | else: | 184 | else: |
| 166 | return game_map.display_name | 185 | return game_map.display_name |
| 167 | 186 | ||
| 168 | def get_data_version(self) -> int: | 187 | def get_room_object_map_id(self, obj) -> int: |
| 169 | return self.objects.version | 188 | return self.objects.rooms[obj.room_id].map_id |
| 189 | |||
| 190 | def get_map_rte_item_name(self, map_id: int) -> str: | ||
| 191 | game_map = self.objects.maps[map_id] | ||
| 192 | return f"Return to {game_map.display_name}" | ||
| 193 | |||
| 194 | def get_data_version(self) -> list[int]: | ||
| 195 | version = self.objects.version | ||
| 196 | return [version.major, version.minor, version.patch] | ||
| diff --git a/apworld/tracker.py b/apworld/tracker.py new file mode 100644 index 0000000..3e1cafb --- /dev/null +++ b/apworld/tracker.py | |||
| @@ -0,0 +1,151 @@ | |||
| 1 | from typing import TYPE_CHECKING, Iterator | ||
| 2 | |||
| 3 | from BaseClasses import MultiWorld, CollectionState, ItemClassification, Region, Entrance | ||
| 4 | from NetUtils import NetworkItem | ||
| 5 | from . import Lingo2World, Lingo2Item | ||
| 6 | from .regions import connect_ports_from_ut | ||
| 7 | from .options import Lingo2Options, ShuffleLetters | ||
| 8 | |||
| 9 | if TYPE_CHECKING: | ||
| 10 | from .context import Lingo2Manager | ||
| 11 | |||
| 12 | PLAYER_NUM = 1 | ||
| 13 | |||
| 14 | |||
| 15 | class Tracker: | ||
| 16 | manager: "Lingo2Manager" | ||
| 17 | |||
| 18 | multiworld: MultiWorld | ||
| 19 | world: Lingo2World | ||
| 20 | |||
| 21 | collected_items: dict[int, int] | ||
| 22 | checked_locations: set[int] | ||
| 23 | accessible_locations: set[int] | ||
| 24 | accessible_worldports: set[int] | ||
| 25 | goal_accessible: bool | ||
| 26 | |||
| 27 | state: CollectionState | ||
| 28 | |||
| 29 | def __init__(self, manager: "Lingo2Manager"): | ||
| 30 | self.manager = manager | ||
| 31 | self.collected_items = {} | ||
| 32 | self.checked_locations = set() | ||
| 33 | self.accessible_locations = set() | ||
| 34 | self.accessible_worldports = set() | ||
| 35 | self.goal_accessible = False | ||
| 36 | |||
| 37 | def setup_slot(self, slot_data): | ||
| 38 | Lingo2World.for_tracker = True | ||
| 39 | |||
| 40 | self.multiworld = MultiWorld(players=PLAYER_NUM) | ||
| 41 | self.world = Lingo2World(self.multiworld, PLAYER_NUM) | ||
| 42 | self.multiworld.worlds[1] = self.world | ||
| 43 | self.world.options = Lingo2Options(**{k: t(slot_data.get(k, t.default)) | ||
| 44 | for k, t in Lingo2Options.type_hints.items()}) | ||
| 45 | |||
| 46 | self.world.generate_early() | ||
| 47 | |||
| 48 | self.world.player_logic.rte_mapping = [self.world.static_logic.map_id_by_name[map_name] | ||
| 49 | for map_name in slot_data.get("rte", [])] | ||
| 50 | |||
| 51 | self.world.create_regions() | ||
| 52 | |||
| 53 | if self.world.options.shuffle_worldports: | ||
| 54 | port_pairings = { | ||
| 55 | self.world.static_logic.port_id_by_ap_id[int(fp)]: self.world.static_logic.port_id_by_ap_id[int(tp)] | ||
| 56 | for fp, tp in slot_data["port_pairings"].items() | ||
| 57 | } | ||
| 58 | connect_ports_from_ut(port_pairings, self.world) | ||
| 59 | |||
| 60 | self.refresh_state() | ||
| 61 | |||
| 62 | def set_checked_locations(self, checked_locations: set[int]): | ||
| 63 | self.checked_locations = checked_locations.copy() | ||
| 64 | |||
| 65 | def set_collected_items(self, network_items: list[NetworkItem]): | ||
| 66 | self.collected_items = {} | ||
| 67 | |||
| 68 | for item in network_items: | ||
| 69 | self.collected_items[item.item] = self.collected_items.get(item.item, 0) + 1 | ||
| 70 | |||
| 71 | self.refresh_state() | ||
| 72 | |||
| 73 | def refresh_state(self): | ||
| 74 | self.state = CollectionState(self.multiworld) | ||
| 75 | |||
| 76 | for item_id, item_amount in self.collected_items.items(): | ||
| 77 | for i in range(item_amount): | ||
| 78 | self.state.collect(Lingo2Item(Lingo2World.static_logic.item_id_to_name.get(item_id), | ||
| 79 | ItemClassification.progression, item_id, PLAYER_NUM), prevent_sweep=True) | ||
| 80 | |||
| 81 | for k, v in self.manager.keyboard.items(): | ||
| 82 | # Unless all level 1 letters are pre-unlocked, H1 I1 N1 and T1 act differently between the generator and | ||
| 83 | # game. The generator considers them to be unlocked, which means they are not included in logic | ||
| 84 | # requirements, and only one item/event is needed to unlock their level 2 forms. The game considers them to | ||
| 85 | # be vanilla, which means you still have to pick them up in the Starting Room in order for them to appear on | ||
| 86 | # your keyboard. This also means that whether or not you have the level 1 forms should be synced to the | ||
| 87 | # multiworld. The tracker specifically should collect one fewer item for these letters in this scenario. | ||
| 88 | tv = v | ||
| 89 | if k in "hint" and self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla, | ||
| 90 | ShuffleLetters.option_progressive]: | ||
| 91 | tv = max(0, v - 1) | ||
| 92 | |||
| 93 | if tv > 0: | ||
| 94 | for i in range(tv): | ||
| 95 | self.state.collect(Lingo2Item(k.upper(), ItemClassification.progression, None, PLAYER_NUM), | ||
| 96 | prevent_sweep=True) | ||
| 97 | |||
| 98 | for port_id in self.manager.worldports: | ||
| 99 | self.state.collect(Lingo2Item(f"Worldport {port_id} Entered", ItemClassification.progression, None, | ||
| 100 | PLAYER_NUM), prevent_sweep=True) | ||
| 101 | |||
| 102 | self.state.sweep_for_advancements() | ||
| 103 | self.state.update_reachable_regions(PLAYER_NUM) | ||
| 104 | |||
| 105 | self.accessible_locations = set() | ||
| 106 | self.accessible_worldports = set() | ||
| 107 | self.goal_accessible = False | ||
| 108 | |||
| 109 | for region in self.state.reachable_regions[PLAYER_NUM]: | ||
| 110 | for location in region.locations: | ||
| 111 | if location.access_rule(self.state): | ||
| 112 | if location.address is not None: | ||
| 113 | if location.address not in self.checked_locations: | ||
| 114 | self.accessible_locations.add(location.address) | ||
| 115 | elif hasattr(location, "port_id"): | ||
| 116 | if location.port_id not in self.manager.worldports: | ||
| 117 | self.accessible_worldports.add(location.port_id) | ||
| 118 | elif hasattr(location, "goal") and location.goal: | ||
| 119 | if not self.manager.goaled: | ||
| 120 | self.goal_accessible = True | ||
| 121 | |||
| 122 | def get_path_to_location(self, location_id: int) -> list[str] | None: | ||
| 123 | location_name = self.world.location_id_to_name.get(location_id) | ||
| 124 | location = self.multiworld.get_location(location_name, PLAYER_NUM) | ||
| 125 | return self.get_logical_path(location.parent_region) | ||
| 126 | |||
| 127 | def get_path_to_port(self, port_id: int) -> list[str] | None: | ||
| 128 | port = self.world.static_logic.objects.ports[port_id] | ||
| 129 | region_name = self.world.static_logic.get_room_region_name(port.room_id) | ||
| 130 | region = self.multiworld.get_region(region_name, PLAYER_NUM) | ||
| 131 | return self.get_logical_path(region) | ||
| 132 | |||
| 133 | def get_path_to_goal(self): | ||
| 134 | room_id = self.world.player_logic.goal_room_id | ||
| 135 | region_name = self.world.static_logic.get_room_region_name(room_id) | ||
| 136 | region = self.multiworld.get_region(region_name, PLAYER_NUM) | ||
| 137 | return self.get_logical_path(region) | ||
| 138 | |||
| 139 | def get_logical_path(self, region: Region) -> list[str] | None: | ||
| 140 | if region not in self.state.path: | ||
| 141 | return None | ||
| 142 | |||
| 143 | def flist_to_iter(path_value) -> Iterator[str]: | ||
| 144 | while path_value: | ||
| 145 | region_or_entrance, path_value = path_value | ||
| 146 | yield region_or_entrance | ||
| 147 | |||
| 148 | reversed_path = self.state.path.get(region) | ||
| 149 | flat_path = reversed(list(map(str, flist_to_iter(reversed_path)))) | ||
| 150 | |||
| 151 | return list(flat_path)[1::2] | ||
| diff --git a/apworld/version.py b/apworld/version.py deleted file mode 100644 index a0becae..0000000 --- a/apworld/version.py +++ /dev/null | |||
| @@ -1 +0,0 @@ | |||
| 1 | APWORLD_VERSION = 5 | ||
| diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd deleted file mode 100644 index 843647d..0000000 --- a/client/Archipelago/client.gd +++ /dev/null | |||
| @@ -1,417 +0,0 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | const ap_version = {"major": 0, "minor": 6, "build": 3, "class": "Version"} | ||
| 4 | |||
| 5 | var SCRIPT_uuid | ||
| 6 | |||
| 7 | var _ws = WebSocketPeer.new() | ||
| 8 | var _should_process = false | ||
| 9 | var _initiated_disconnect = false | ||
| 10 | var _try_wss = false | ||
| 11 | var _has_connected = false | ||
| 12 | |||
| 13 | var _datapackages = {} | ||
| 14 | var _pending_packages = [] | ||
| 15 | var _item_id_to_name = {} # All games | ||
| 16 | var _location_id_to_name = {} # All games | ||
| 17 | var _item_name_to_id = {} # Lingo 2 only | ||
| 18 | var _location_name_to_id = {} # Lingo 2 only | ||
| 19 | |||
| 20 | var _remote_version = {"major": 0, "minor": 0, "build": 0} | ||
| 21 | var _gen_version = {"major": 0, "minor": 0, "build": 0} | ||
| 22 | |||
| 23 | var ap_server = "" | ||
| 24 | var ap_user = "" | ||
| 25 | var ap_pass = "" | ||
| 26 | |||
| 27 | var _authenticated = false | ||
| 28 | var _seed = "" | ||
| 29 | var _team = 0 | ||
| 30 | var _slot = 0 | ||
| 31 | var _players = [] | ||
| 32 | var _player_name_by_slot = {} | ||
| 33 | var _game_by_player = {} | ||
| 34 | var _checked_locations = [] | ||
| 35 | var _received_indexes = [] | ||
| 36 | var _received_items = {} | ||
| 37 | var _slot_data = {} | ||
| 38 | |||
| 39 | signal could_not_connect | ||
| 40 | signal connect_status | ||
| 41 | signal client_connected(slot_data) | ||
| 42 | signal item_received(item_id, index, player, flags, amount) | ||
| 43 | signal message_received(message) | ||
| 44 | signal location_scout_received(item_id, location_id, player, flags) | ||
| 45 | |||
| 46 | |||
| 47 | func _init(): | ||
| 48 | set_process_mode(Node.PROCESS_MODE_ALWAYS) | ||
| 49 | |||
| 50 | _ws.inbound_buffer_size = 8388608 | ||
| 51 | |||
| 52 | global._print("Instantiated APClient") | ||
| 53 | |||
| 54 | # Read AP datapackages from file, if there are any | ||
| 55 | if FileAccess.file_exists("user://ap_datapackages"): | ||
| 56 | var file = FileAccess.open("user://ap_datapackages", FileAccess.READ) | ||
| 57 | var data = file.get_var(true) | ||
| 58 | file.close() | ||
| 59 | |||
| 60 | if typeof(data) != TYPE_DICTIONARY: | ||
| 61 | global._print("AP datapackages file is corrupted") | ||
| 62 | data = {} | ||
| 63 | |||
| 64 | _datapackages = data | ||
| 65 | |||
| 66 | processDatapackages() | ||
| 67 | |||
| 68 | |||
| 69 | func _ready(): | ||
| 70 | pass | ||
| 71 | #_ws.connect("connection_closed", _closed) | ||
| 72 | #_ws.connect("connection_failed", _closed) | ||
| 73 | #_ws.connect("server_disconnected", _closed) | ||
| 74 | #_ws.connect("connection_error", _errored) | ||
| 75 | #_ws.connect("connection_established", _connected) | ||
| 76 | |||
| 77 | |||
| 78 | func _reset_state(): | ||
| 79 | _should_process = false | ||
| 80 | _authenticated = false | ||
| 81 | _try_wss = false | ||
| 82 | _has_connected = false | ||
| 83 | _received_items = {} | ||
| 84 | _received_indexes = [] | ||
| 85 | |||
| 86 | |||
| 87 | func _errored(): | ||
| 88 | if _try_wss: | ||
| 89 | global._print("Could not connect to AP with ws://, now trying wss://") | ||
| 90 | connectToServer(ap_server, ap_user, ap_pass) | ||
| 91 | else: | ||
| 92 | global._print("AP connection failed") | ||
| 93 | _reset_state() | ||
| 94 | |||
| 95 | emit_signal( | ||
| 96 | "could_not_connect", | ||
| 97 | "Could not connect to Archipelago. Check that your server and port are correct. See the error log for more information." | ||
| 98 | ) | ||
| 99 | |||
| 100 | |||
| 101 | func _closed(_was_clean = true): | ||
| 102 | global._print("Connection closed") | ||
| 103 | _reset_state() | ||
| 104 | |||
| 105 | if not _initiated_disconnect: | ||
| 106 | emit_signal("could_not_connect", "Disconnected from Archipelago") | ||
| 107 | |||
| 108 | _initiated_disconnect = false | ||
| 109 | |||
| 110 | |||
| 111 | func _connected(_proto = ""): | ||
| 112 | global._print("Connected!") | ||
| 113 | _try_wss = false | ||
| 114 | |||
| 115 | |||
| 116 | func disconnect_from_ap(): | ||
| 117 | _initiated_disconnect = true | ||
| 118 | _ws.close() | ||
| 119 | |||
| 120 | |||
| 121 | func _process(_delta): | ||
| 122 | if _should_process: | ||
| 123 | _ws.poll() | ||
| 124 | |||
| 125 | var state = _ws.get_ready_state() | ||
| 126 | if state == WebSocketPeer.STATE_OPEN: | ||
| 127 | if not _has_connected: | ||
| 128 | _has_connected = true | ||
| 129 | |||
| 130 | _connected() | ||
| 131 | |||
| 132 | while _ws.get_available_packet_count(): | ||
| 133 | var packet = _ws.get_packet() | ||
| 134 | global._print("Got data from server: " + packet.get_string_from_utf8()) | ||
| 135 | var json = JSON.new() | ||
| 136 | var jserror = json.parse(packet.get_string_from_utf8()) | ||
| 137 | if jserror != OK: | ||
| 138 | global._print("Error parsing packet from AP: " + jserror.error_string) | ||
| 139 | return | ||
| 140 | |||
| 141 | for message in json.data: | ||
| 142 | var cmd = message["cmd"] | ||
| 143 | global._print("Received command: " + cmd) | ||
| 144 | |||
| 145 | if cmd == "RoomInfo": | ||
| 146 | _seed = message["seed_name"] | ||
| 147 | _remote_version = message["version"] | ||
| 148 | _gen_version = message["generator_version"] | ||
| 149 | |||
| 150 | var needed_games = [] | ||
| 151 | for game in message["datapackage_checksums"].keys(): | ||
| 152 | if ( | ||
| 153 | !_datapackages.has(game) | ||
| 154 | or ( | ||
| 155 | _datapackages[game]["checksum"] | ||
| 156 | != message["datapackage_checksums"][game] | ||
| 157 | ) | ||
| 158 | ): | ||
| 159 | needed_games.append(game) | ||
| 160 | |||
| 161 | if !needed_games.is_empty(): | ||
| 162 | _pending_packages = needed_games | ||
| 163 | var cur_needed = _pending_packages.pop_front() | ||
| 164 | requestDatapackages([cur_needed]) | ||
| 165 | else: | ||
| 166 | connectToRoom() | ||
| 167 | |||
| 168 | elif cmd == "DataPackage": | ||
| 169 | for game in message["data"]["games"].keys(): | ||
| 170 | _datapackages[game] = message["data"]["games"][game] | ||
| 171 | saveDatapackages() | ||
| 172 | |||
| 173 | if !_pending_packages.is_empty(): | ||
| 174 | var cur_needed = _pending_packages.pop_front() | ||
| 175 | requestDatapackages([cur_needed]) | ||
| 176 | else: | ||
| 177 | processDatapackages() | ||
| 178 | connectToRoom() | ||
| 179 | |||
| 180 | elif cmd == "Connected": | ||
| 181 | _authenticated = true | ||
| 182 | _team = message["team"] | ||
| 183 | _slot = message["slot"] | ||
| 184 | _players = message["players"] | ||
| 185 | _checked_locations = message["checked_locations"] | ||
| 186 | _slot_data = message["slot_data"] | ||
| 187 | |||
| 188 | for player in _players: | ||
| 189 | _player_name_by_slot[player["slot"]] = player["alias"] | ||
| 190 | _game_by_player[player["slot"]] = message["slot_info"][str( | ||
| 191 | player["slot"] | ||
| 192 | )]["game"] | ||
| 193 | |||
| 194 | emit_signal("client_connected", _slot_data) | ||
| 195 | |||
| 196 | elif cmd == "ConnectionRefused": | ||
| 197 | var error_message = "" | ||
| 198 | for error in message["errors"]: | ||
| 199 | var submsg = "" | ||
| 200 | if error == "InvalidSlot": | ||
| 201 | submsg = "Invalid player name." | ||
| 202 | elif error == "InvalidGame": | ||
| 203 | submsg = "The specified player is not playing Lingo." | ||
| 204 | elif error == "IncompatibleVersion": | ||
| 205 | submsg = ( | ||
| 206 | "The Archipelago server is not the correct version for this client. Expected v%d.%d.%d. Found v%d.%d.%d." | ||
| 207 | % [ | ||
| 208 | ap_version["major"], | ||
| 209 | ap_version["minor"], | ||
| 210 | ap_version["build"], | ||
| 211 | _remote_version["major"], | ||
| 212 | _remote_version["minor"], | ||
| 213 | _remote_version["build"] | ||
| 214 | ] | ||
| 215 | ) | ||
| 216 | elif error == "InvalidPassword": | ||
| 217 | submsg = "Incorrect password." | ||
| 218 | elif error == "InvalidItemsHandling": | ||
| 219 | submsg = "Invalid item handling flag. This is a bug with the client." | ||
| 220 | |||
| 221 | if submsg != "": | ||
| 222 | if error_message != "": | ||
| 223 | error_message += " " | ||
| 224 | error_message += submsg | ||
| 225 | |||
| 226 | if error_message == "": | ||
| 227 | error_message = "Unknown error." | ||
| 228 | |||
| 229 | _initiated_disconnect = true | ||
| 230 | _ws.close() | ||
| 231 | |||
| 232 | emit_signal("could_not_connect", error_message) | ||
| 233 | global._print("Connection to AP refused") | ||
| 234 | global._print(message) | ||
| 235 | |||
| 236 | elif cmd == "ReceivedItems": | ||
| 237 | var i = 0 | ||
| 238 | for item in message["items"]: | ||
| 239 | var index = int(message["index"] + i) | ||
| 240 | i += 1 | ||
| 241 | |||
| 242 | if _received_indexes.has(index): | ||
| 243 | # Do not re-process items. | ||
| 244 | continue | ||
| 245 | |||
| 246 | _received_indexes.append(index) | ||
| 247 | |||
| 248 | var item_id = int(item["item"]) | ||
| 249 | _received_items[item_id] = _received_items.get(item_id, 0) + 1 | ||
| 250 | |||
| 251 | emit_signal( | ||
| 252 | "item_received", | ||
| 253 | item_id, | ||
| 254 | index, | ||
| 255 | int(item["player"]), | ||
| 256 | int(item["flags"]), | ||
| 257 | _received_items[item_id] | ||
| 258 | ) | ||
| 259 | |||
| 260 | elif cmd == "PrintJSON": | ||
| 261 | emit_signal("message_received", message) | ||
| 262 | |||
| 263 | elif cmd == "LocationInfo": | ||
| 264 | for loc in message["locations"]: | ||
| 265 | emit_signal( | ||
| 266 | "location_scout_received", | ||
| 267 | int(loc["item"]), | ||
| 268 | int(loc["location"]), | ||
| 269 | int(loc["player"]), | ||
| 270 | int(loc["flags"]) | ||
| 271 | ) | ||
| 272 | |||
| 273 | elif state == WebSocketPeer.STATE_CLOSED: | ||
| 274 | if _has_connected: | ||
| 275 | _closed() | ||
| 276 | else: | ||
| 277 | _errored() | ||
| 278 | |||
| 279 | |||
| 280 | func saveDatapackages(): | ||
| 281 | # Save the AP datapackages to disk. | ||
| 282 | var file = FileAccess.open("user://ap_datapackages", FileAccess.WRITE) | ||
| 283 | file.store_var(_datapackages, true) | ||
| 284 | file.close() | ||
| 285 | |||
| 286 | |||
| 287 | func connectToServer(server, un, pw): | ||
| 288 | ap_server = server | ||
| 289 | ap_user = un | ||
| 290 | ap_pass = pw | ||
| 291 | |||
| 292 | _initiated_disconnect = false | ||
| 293 | |||
| 294 | var url = "" | ||
| 295 | if ap_server.begins_with("ws://") or ap_server.begins_with("wss://"): | ||
| 296 | url = ap_server | ||
| 297 | _try_wss = false | ||
| 298 | elif _try_wss: | ||
| 299 | url = "wss://" + ap_server | ||
| 300 | _try_wss = false | ||
| 301 | else: | ||
| 302 | url = "ws://" + ap_server | ||
| 303 | _try_wss = true | ||
| 304 | |||
| 305 | var err = _ws.connect_to_url(url) | ||
| 306 | if err != OK: | ||
| 307 | emit_signal( | ||
| 308 | "could_not_connect", | ||
| 309 | ( | ||
| 310 | "Could not connect to Archipelago. Check that your server and port are correct. See the error log for more information. Error code: %d." | ||
| 311 | % err | ||
| 312 | ) | ||
| 313 | ) | ||
| 314 | global._print("Could not connect to AP: %d" % err) | ||
| 315 | return | ||
| 316 | _should_process = true | ||
| 317 | |||
| 318 | emit_signal("connect_status", "Connecting...") | ||
| 319 | |||
| 320 | |||
| 321 | func sendMessage(msg): | ||
| 322 | var payload = JSON.stringify(msg) | ||
| 323 | _ws.send_text(payload) | ||
| 324 | |||
| 325 | |||
| 326 | func requestDatapackages(games): | ||
| 327 | emit_signal("connect_status", "Downloading %s data package..." % games[0]) | ||
| 328 | |||
| 329 | sendMessage([{"cmd": "GetDataPackage", "games": games}]) | ||
| 330 | |||
| 331 | |||
| 332 | func processDatapackages(): | ||
| 333 | _item_id_to_name = {} | ||
| 334 | _location_id_to_name = {} | ||
| 335 | for game in _datapackages.keys(): | ||
| 336 | var package = _datapackages[game] | ||
| 337 | |||
| 338 | _item_id_to_name[game] = {} | ||
| 339 | for item_name in package["item_name_to_id"].keys(): | ||
| 340 | _item_id_to_name[game][int(package["item_name_to_id"][item_name])] = item_name | ||
| 341 | |||
| 342 | _location_id_to_name[game] = {} | ||
| 343 | for location_name in package["location_name_to_id"].keys(): | ||
| 344 | _location_id_to_name[game][int(package["location_name_to_id"][location_name])] = location_name | ||
| 345 | |||
| 346 | if _datapackages.has("Lingo 2"): | ||
| 347 | _item_name_to_id = _datapackages["Lingo 2"]["item_name_to_id"] | ||
| 348 | _location_name_to_id = _datapackages["Lingo 2"]["location_name_to_id"] | ||
| 349 | |||
| 350 | |||
| 351 | func connectToRoom(): | ||
| 352 | emit_signal("connect_status", "Authenticating...") | ||
| 353 | |||
| 354 | sendMessage( | ||
| 355 | [ | ||
| 356 | { | ||
| 357 | "cmd": "Connect", | ||
| 358 | "password": ap_pass, | ||
| 359 | "game": "Lingo 2", | ||
| 360 | "name": ap_user, | ||
| 361 | "uuid": SCRIPT_uuid.v4(), | ||
| 362 | "version": ap_version, | ||
| 363 | "items_handling": 0b111, # always receive our items | ||
| 364 | "tags": [], | ||
| 365 | "slot_data": true | ||
| 366 | } | ||
| 367 | ] | ||
| 368 | ) | ||
| 369 | |||
| 370 | |||
| 371 | func sendConnectUpdate(tags): | ||
| 372 | sendMessage([{"cmd": "ConnectUpdate", "tags": tags}]) | ||
| 373 | |||
| 374 | |||
| 375 | func requestSync(): | ||
| 376 | sendMessage([{"cmd": "Sync"}]) | ||
| 377 | |||
| 378 | |||
| 379 | func sendLocation(loc_id): | ||
| 380 | sendMessage([{"cmd": "LocationChecks", "locations": [loc_id]}]) | ||
| 381 | |||
| 382 | |||
| 383 | func sendLocations(loc_ids): | ||
| 384 | sendMessage([{"cmd": "LocationChecks", "locations": loc_ids}]) | ||
| 385 | |||
| 386 | |||
| 387 | func setValue(key, value, operation = "replace"): | ||
| 388 | sendMessage( | ||
| 389 | [ | ||
| 390 | { | ||
| 391 | "cmd": "Set", | ||
| 392 | "key": "Lingo2_%d_%s" % [_slot, key], | ||
| 393 | "want_reply": false, | ||
| 394 | "operations": [{"operation": operation, "value": value}] | ||
| 395 | } | ||
| 396 | ] | ||
| 397 | ) | ||
| 398 | |||
| 399 | |||
| 400 | func say(textdata): | ||
| 401 | sendMessage([{"cmd": "Say", "text": textdata}]) | ||
| 402 | |||
| 403 | |||
| 404 | func completedGoal(): | ||
| 405 | sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL | ||
| 406 | |||
| 407 | |||
| 408 | func scoutLocations(loc_ids): | ||
| 409 | sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}]) | ||
| 410 | |||
| 411 | |||
| 412 | func hasItem(item_id): | ||
| 413 | return _received_items.has(item_id) | ||
| 414 | |||
| 415 | |||
| 416 | func getItemAmount(item_id): | ||
| 417 | return _received_items.get(item_id, 0) | ||
| diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd deleted file mode 100644 index 41d966a..0000000 --- a/client/Archipelago/gamedata.gd +++ /dev/null | |||
| @@ -1,140 +0,0 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_proto | ||
| 4 | |||
| 5 | var objects | ||
| 6 | var door_id_by_map_node_path = {} | ||
| 7 | var painting_id_by_map_node_path = {} | ||
| 8 | var panel_id_by_map_node_path = {} | ||
| 9 | var door_id_by_ap_id = {} | ||
| 10 | var map_id_by_name = {} | ||
| 11 | var progressive_id_by_ap_id = {} | ||
| 12 | var letter_id_by_ap_id = {} | ||
| 13 | var symbol_item_ids = [] | ||
| 14 | var anti_trap_ids = {} | ||
| 15 | |||
| 16 | var kSYMBOL_ITEMS | ||
| 17 | |||
| 18 | |||
| 19 | func _init(proto_script): | ||
| 20 | SCRIPT_proto = proto_script | ||
| 21 | |||
| 22 | kSYMBOL_ITEMS = { | ||
| 23 | SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol", | ||
| 24 | SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol", | ||
| 25 | SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol", | ||
| 26 | SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol", | ||
| 27 | SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol", | ||
| 28 | SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol", | ||
| 29 | SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol", | ||
| 30 | SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol", | ||
| 31 | SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol", | ||
| 32 | SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol", | ||
| 33 | SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol", | ||
| 34 | SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol", | ||
| 35 | SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol", | ||
| 36 | SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol", | ||
| 37 | SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol", | ||
| 38 | SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol", | ||
| 39 | SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol", | ||
| 40 | SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol", | ||
| 41 | SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol", | ||
| 42 | } | ||
| 43 | |||
| 44 | |||
| 45 | func load(data_bytes): | ||
| 46 | objects = SCRIPT_proto.AllObjects.new() | ||
| 47 | |||
| 48 | var result_code = objects.from_bytes(data_bytes) | ||
| 49 | if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS: | ||
| 50 | print("Could not load generated data: %d" % result_code) | ||
| 51 | return | ||
| 52 | |||
| 53 | for map in objects.get_maps(): | ||
| 54 | map_id_by_name[map.get_name()] = map.get_id() | ||
| 55 | |||
| 56 | for door in objects.get_doors(): | ||
| 57 | var map = objects.get_maps()[door.get_map_id()] | ||
| 58 | |||
| 59 | if not map.get_name() in door_id_by_map_node_path: | ||
| 60 | door_id_by_map_node_path[map.get_name()] = {} | ||
| 61 | |||
| 62 | var map_data = door_id_by_map_node_path[map.get_name()] | ||
| 63 | for receiver in door.get_receivers(): | ||
| 64 | map_data[receiver] = door.get_id() | ||
| 65 | |||
| 66 | for painting_id in door.get_move_paintings(): | ||
| 67 | var painting = objects.get_paintings()[painting_id] | ||
| 68 | map_data[painting.get_path()] = door.get_id() | ||
| 69 | |||
| 70 | if door.has_ap_id(): | ||
| 71 | door_id_by_ap_id[door.get_ap_id()] = door.get_id() | ||
| 72 | |||
| 73 | for painting in objects.get_paintings(): | ||
| 74 | var room = objects.get_rooms()[painting.get_room_id()] | ||
| 75 | var map = objects.get_maps()[room.get_map_id()] | ||
| 76 | |||
| 77 | if not map.get_name() in painting_id_by_map_node_path: | ||
| 78 | painting_id_by_map_node_path[map.get_name()] = {} | ||
| 79 | |||
| 80 | var _map_data = painting_id_by_map_node_path[map.get_name()] | ||
| 81 | |||
| 82 | for progressive in objects.get_progressives(): | ||
| 83 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
| 84 | |||
| 85 | for letter in objects.get_letters(): | ||
| 86 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | ||
| 87 | |||
| 88 | for panel in objects.get_panels(): | ||
| 89 | var room = objects.get_rooms()[panel.get_room_id()] | ||
| 90 | var map = objects.get_maps()[room.get_map_id()] | ||
| 91 | |||
| 92 | if not map.get_name() in panel_id_by_map_node_path: | ||
| 93 | panel_id_by_map_node_path[map.get_name()] = {} | ||
| 94 | |||
| 95 | var map_data = panel_id_by_map_node_path[map.get_name()] | ||
| 96 | map_data[panel.get_path()] = panel.get_id() | ||
| 97 | |||
| 98 | for symbol_name in kSYMBOL_ITEMS.values(): | ||
| 99 | symbol_item_ids.append(objects.get_special_ids()[symbol_name]) | ||
| 100 | |||
| 101 | for special_name in objects.get_special_ids().keys(): | ||
| 102 | if special_name.begins_with("Anti "): | ||
| 103 | anti_trap_ids[objects.get_special_ids()[special_name]] = ( | ||
| 104 | special_name.substr(5).to_lower() | ||
| 105 | ) | ||
| 106 | |||
| 107 | |||
| 108 | func get_door_for_map_node_path(map_name, node_path): | ||
| 109 | if not door_id_by_map_node_path.has(map_name): | ||
| 110 | return null | ||
| 111 | |||
| 112 | var map_data = door_id_by_map_node_path[map_name] | ||
| 113 | return map_data.get(node_path, null) | ||
| 114 | |||
| 115 | |||
| 116 | func get_panel_for_map_node_path(map_name, node_path): | ||
| 117 | if not panel_id_by_map_node_path.has(map_name): | ||
| 118 | return null | ||
| 119 | |||
| 120 | var map_data = panel_id_by_map_node_path[map_name] | ||
| 121 | return map_data.get(node_path, null) | ||
| 122 | |||
| 123 | |||
| 124 | func get_door_ap_id(door_id): | ||
| 125 | var door = objects.get_doors()[door_id] | ||
| 126 | if door.has_ap_id(): | ||
| 127 | return door.get_ap_id() | ||
| 128 | else: | ||
| 129 | return null | ||
| 130 | |||
| 131 | |||
| 132 | func get_door_receivers(door_id): | ||
| 133 | var door = objects.get_doors()[door_id] | ||
| 134 | return door.get_receivers() | ||
| 135 | |||
| 136 | |||
| 137 | func get_door_map_name(door_id): | ||
| 138 | var door = objects.get_doors()[door_id] | ||
| 139 | var map = objects.get_maps()[door.get_map_id()] | ||
| 140 | return map.get_name() | ||
| diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd deleted file mode 100644 index a585167..0000000 --- a/client/Archipelago/manager.gd +++ /dev/null | |||
| @@ -1,544 +0,0 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | const MOD_VERSION = 6 | ||
| 4 | |||
| 5 | var SCRIPT_client | ||
| 6 | var SCRIPT_keyboard | ||
| 7 | var SCRIPT_locationListener | ||
| 8 | var SCRIPT_uuid | ||
| 9 | var SCRIPT_victoryListener | ||
| 10 | |||
| 11 | var ap_server = "" | ||
| 12 | var ap_user = "" | ||
| 13 | var ap_pass = "" | ||
| 14 | var connection_history = [] | ||
| 15 | var show_compass = false | ||
| 16 | |||
| 17 | var client | ||
| 18 | var keyboard | ||
| 19 | |||
| 20 | var _localdata_file = "" | ||
| 21 | var _last_new_item = -1 | ||
| 22 | var _batch_locations = false | ||
| 23 | var _held_locations = [] | ||
| 24 | var _held_location_scouts = [] | ||
| 25 | var _location_scouts = {} | ||
| 26 | var _item_locks = {} | ||
| 27 | var _inverse_item_locks = {} | ||
| 28 | var _held_letters = {} | ||
| 29 | var _letters_setup = false | ||
| 30 | |||
| 31 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
| 32 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
| 33 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
| 34 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
| 35 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
| 36 | |||
| 37 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
| 38 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
| 39 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
| 40 | |||
| 41 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
| 42 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
| 43 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
| 44 | |||
| 45 | var apworld_version = [0, 0] | ||
| 46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
| 47 | var daedalus_roof_access = false | ||
| 48 | var keyholder_sanity = false | ||
| 49 | var shuffle_control_center_colors = false | ||
| 50 | var shuffle_doors = false | ||
| 51 | var shuffle_gallery_paintings = false | ||
| 52 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
| 53 | var shuffle_symbols = false | ||
| 54 | var strict_cyan_ending = false | ||
| 55 | var strict_purple_ending = false | ||
| 56 | var victory_condition = -1 | ||
| 57 | |||
| 58 | signal could_not_connect | ||
| 59 | signal connect_status | ||
| 60 | signal ap_connected | ||
| 61 | |||
| 62 | |||
| 63 | func _init(): | ||
| 64 | # Read AP settings from file, if there are any | ||
| 65 | if FileAccess.file_exists("user://ap_settings"): | ||
| 66 | var file = FileAccess.open("user://ap_settings", FileAccess.READ) | ||
| 67 | var data = file.get_var(true) | ||
| 68 | file.close() | ||
| 69 | |||
| 70 | if typeof(data) != TYPE_ARRAY: | ||
| 71 | global._print("AP settings file is corrupted") | ||
| 72 | data = [] | ||
| 73 | |||
| 74 | if data.size() > 0: | ||
| 75 | ap_server = data[0] | ||
| 76 | |||
| 77 | if data.size() > 1: | ||
| 78 | ap_user = data[1] | ||
| 79 | |||
| 80 | if data.size() > 2: | ||
| 81 | ap_pass = data[2] | ||
| 82 | |||
| 83 | if data.size() > 3: | ||
| 84 | connection_history = data[3] | ||
| 85 | |||
| 86 | if data.size() > 4: | ||
| 87 | show_compass = data[4] | ||
| 88 | |||
| 89 | |||
| 90 | func _ready(): | ||
| 91 | client = SCRIPT_client.new() | ||
| 92 | client.SCRIPT_uuid = SCRIPT_uuid | ||
| 93 | |||
| 94 | client.connect("item_received", _process_item) | ||
| 95 | client.connect("message_received", _process_message) | ||
| 96 | client.connect("location_scout_received", _process_location_scout) | ||
| 97 | client.connect("could_not_connect", _client_could_not_connect) | ||
| 98 | client.connect("connect_status", _client_connect_status) | ||
| 99 | client.connect("client_connected", _client_connected) | ||
| 100 | |||
| 101 | add_child(client) | ||
| 102 | |||
| 103 | keyboard = SCRIPT_keyboard.new() | ||
| 104 | add_child(keyboard) | ||
| 105 | |||
| 106 | |||
| 107 | func saveSettings(): | ||
| 108 | # Save the AP settings to disk. | ||
| 109 | var path = "user://ap_settings" | ||
| 110 | var file = FileAccess.open(path, FileAccess.WRITE) | ||
| 111 | |||
| 112 | var data = [ | ||
| 113 | ap_server, | ||
| 114 | ap_user, | ||
| 115 | ap_pass, | ||
| 116 | connection_history, | ||
| 117 | show_compass, | ||
| 118 | ] | ||
| 119 | file.store_var(data, true) | ||
| 120 | file.close() | ||
| 121 | |||
| 122 | |||
| 123 | func saveLocaldata(): | ||
| 124 | # Save the MW/slot specific settings to disk. | ||
| 125 | var dir = DirAccess.open("user://") | ||
| 126 | var folder = "archipelago_data" | ||
| 127 | if not dir.dir_exists(folder): | ||
| 128 | dir.make_dir(folder) | ||
| 129 | |||
| 130 | var file = FileAccess.open(_localdata_file, FileAccess.WRITE) | ||
| 131 | |||
| 132 | var data = [ | ||
| 133 | _last_new_item, | ||
| 134 | ] | ||
| 135 | file.store_var(data, true) | ||
| 136 | file.close() | ||
| 137 | |||
| 138 | |||
| 139 | func connectToServer(): | ||
| 140 | _last_new_item = -1 | ||
| 141 | _batch_locations = false | ||
| 142 | _held_locations = [] | ||
| 143 | _held_location_scouts = [] | ||
| 144 | _location_scouts = {} | ||
| 145 | _letters_setup = false | ||
| 146 | _held_letters = {} | ||
| 147 | |||
| 148 | client.connectToServer(ap_server, ap_user, ap_pass) | ||
| 149 | |||
| 150 | |||
| 151 | func getSaveFileName(): | ||
| 152 | return "zzAP_%s_%d" % [client._seed, client._slot] | ||
| 153 | |||
| 154 | |||
| 155 | func disconnect_from_ap(): | ||
| 156 | client.disconnect_from_ap() | ||
| 157 | |||
| 158 | |||
| 159 | func get_item_id_for_door(door_id): | ||
| 160 | return _item_locks.get(door_id, null) | ||
| 161 | |||
| 162 | |||
| 163 | func _process_item(item, index, from, flags, amount): | ||
| 164 | var item_name = "Unknown" | ||
| 165 | if client._item_id_to_name["Lingo 2"].has(item): | ||
| 166 | item_name = client._item_id_to_name["Lingo 2"][item] | ||
| 167 | |||
| 168 | var gamedata = global.get_node("Gamedata") | ||
| 169 | |||
| 170 | var prog_id = null | ||
| 171 | if _inverse_item_locks.has(item): | ||
| 172 | for lock in _inverse_item_locks.get(item): | ||
| 173 | if lock[1] != amount: | ||
| 174 | continue | ||
| 175 | |||
| 176 | if gamedata.progressive_id_by_ap_id.has(item): | ||
| 177 | prog_id = lock[0] | ||
| 178 | |||
| 179 | if gamedata.get_door_map_name(lock[0]) != global.map: | ||
| 180 | continue | ||
| 181 | |||
| 182 | var receivers = gamedata.get_door_receivers(lock[0]) | ||
| 183 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 184 | if scene != null: | ||
| 185 | for receiver in receivers: | ||
| 186 | var rnode = scene.get_node_or_null(receiver) | ||
| 187 | if rnode != null: | ||
| 188 | rnode.handleTriggered() | ||
| 189 | |||
| 190 | var letter_id = gamedata.letter_id_by_ap_id.get(item, null) | ||
| 191 | if letter_id != null: | ||
| 192 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 193 | if not letter.has_level2() or not letter.get_level2(): | ||
| 194 | _process_key_item(letter.get_key(), amount) | ||
| 195 | |||
| 196 | if gamedata.symbol_item_ids.has(item): | ||
| 197 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 198 | if player != null: | ||
| 199 | player.emit_signal("evaluate_solvability") | ||
| 200 | |||
| 201 | # Show a message about the item if it's new. | ||
| 202 | if index != null and index > _last_new_item: | ||
| 203 | _last_new_item = index | ||
| 204 | saveLocaldata() | ||
| 205 | |||
| 206 | var player_name = "Unknown" | ||
| 207 | if client._player_name_by_slot.has(float(from)): | ||
| 208 | player_name = client._player_name_by_slot[float(from)] | ||
| 209 | |||
| 210 | var item_color = colorForItemType(flags) | ||
| 211 | |||
| 212 | var full_item_name = item_name | ||
| 213 | if prog_id != null: | ||
| 214 | var door = gamedata.objects.get_doors()[prog_id] | ||
| 215 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | ||
| 216 | |||
| 217 | var message | ||
| 218 | if from == client._slot: | ||
| 219 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] | ||
| 220 | else: | ||
| 221 | message = ( | ||
| 222 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | ||
| 223 | ) | ||
| 224 | |||
| 225 | if gamedata.anti_trap_ids.has(item): | ||
| 226 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
| 227 | |||
| 228 | global._print(message) | ||
| 229 | |||
| 230 | global.get_node("Messages").showMessage(message) | ||
| 231 | |||
| 232 | |||
| 233 | func _process_message(message): | ||
| 234 | parse_printjson_for_textclient(message) | ||
| 235 | |||
| 236 | if ( | ||
| 237 | !message.has("receiving") | ||
| 238 | or !message.has("item") | ||
| 239 | or message["item"]["player"] != client._slot | ||
| 240 | ): | ||
| 241 | return | ||
| 242 | |||
| 243 | var item_name = "Unknown" | ||
| 244 | var item_player_game = client._game_by_player[message["receiving"]] | ||
| 245 | if client._item_id_to_name[item_player_game].has(int(message["item"]["item"])): | ||
| 246 | item_name = client._item_id_to_name[item_player_game][int(message["item"]["item"])] | ||
| 247 | |||
| 248 | var location_name = "Unknown" | ||
| 249 | var location_player_game = client._game_by_player[message["item"]["player"]] | ||
| 250 | if client._location_id_to_name[location_player_game].has(int(message["item"]["location"])): | ||
| 251 | location_name = (client._location_id_to_name[location_player_game][int( | ||
| 252 | message["item"]["location"] | ||
| 253 | )]) | ||
| 254 | |||
| 255 | var player_name = "Unknown" | ||
| 256 | if client._player_name_by_slot.has(message["receiving"]): | ||
| 257 | player_name = client._player_name_by_slot[message["receiving"]] | ||
| 258 | |||
| 259 | var item_color = colorForItemType(message["item"]["flags"]) | ||
| 260 | |||
| 261 | if message["type"] == "Hint": | ||
| 262 | var is_for = "" | ||
| 263 | if message["receiving"] != client._slot: | ||
| 264 | is_for = " for %s" % player_name | ||
| 265 | if !message.has("found") || !message["found"]: | ||
| 266 | global.get_node("Messages").showMessage( | ||
| 267 | ( | ||
| 268 | "Hint: [color=%s]%s[/color]%s is on %s" | ||
| 269 | % [item_color, item_name, is_for, location_name] | ||
| 270 | ) | ||
| 271 | ) | ||
| 272 | else: | ||
| 273 | if message["receiving"] != client._slot: | ||
| 274 | var sentMsg = "Sent [color=%s]%s[/color] to %s" % [item_color, item_name, player_name] | ||
| 275 | #if _hinted_locations.has(message["item"]["location"]): | ||
| 276 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | ||
| 277 | global.get_node("Messages").showMessage(sentMsg) | ||
| 278 | |||
| 279 | |||
| 280 | func parse_printjson_for_textclient(message): | ||
| 281 | var parts = [] | ||
| 282 | for message_part in message["data"]: | ||
| 283 | if !message_part.has("type") and message_part.has("text"): | ||
| 284 | parts.append(message_part["text"]) | ||
| 285 | elif message_part["type"] == "player_id": | ||
| 286 | if int(message_part["text"]) == client._slot: | ||
| 287 | parts.append( | ||
| 288 | "[color=#ee00ee]%s[/color]" % client._player_name_by_slot[client._slot] | ||
| 289 | ) | ||
| 290 | else: | ||
| 291 | var from = float(message_part["text"]) | ||
| 292 | parts.append("[color=#fafad2]%s[/color]" % client._player_name_by_slot[from]) | ||
| 293 | elif message_part["type"] == "item_id": | ||
| 294 | var item_name = "Unknown" | ||
| 295 | var item_player_game = client._game_by_player[message_part["player"]] | ||
| 296 | if client._item_id_to_name[item_player_game].has(int(message_part["text"])): | ||
| 297 | item_name = client._item_id_to_name[item_player_game][int(message_part["text"])] | ||
| 298 | |||
| 299 | parts.append( | ||
| 300 | "[color=%s]%s[/color]" % [colorForItemType(message_part["flags"]), item_name] | ||
| 301 | ) | ||
| 302 | elif message_part["type"] == "location_id": | ||
| 303 | var location_name = "Unknown" | ||
| 304 | var location_player_game = client._game_by_player[message_part["player"]] | ||
| 305 | if client._location_id_to_name[location_player_game].has(int(message_part["text"])): | ||
| 306 | location_name = client._location_id_to_name[location_player_game][int( | ||
| 307 | message_part["text"] | ||
| 308 | )] | ||
| 309 | |||
| 310 | parts.append("[color=#00ff7f]%s[/color]" % location_name) | ||
| 311 | elif message_part.has("text"): | ||
| 312 | parts.append(message_part["text"]) | ||
| 313 | |||
| 314 | var textclient_node = global.get_node("Textclient") | ||
| 315 | if textclient_node != null: | ||
| 316 | textclient_node.parse_printjson("".join(parts)) | ||
| 317 | |||
| 318 | |||
| 319 | func _process_location_scout(item_id, location_id, player, flags): | ||
| 320 | _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags} | ||
| 321 | |||
| 322 | if player == client._slot and flags & 4 != 0: | ||
| 323 | # This is a trap for us, so let's not display it. | ||
| 324 | return | ||
| 325 | |||
| 326 | var gamedata = global.get_node("Gamedata") | ||
| 327 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 328 | |||
| 329 | var item_name = "Unknown" | ||
| 330 | var item_player_game = client._game_by_player[float(player)] | ||
| 331 | if client._item_id_to_name[item_player_game].has(item_id): | ||
| 332 | item_name = client._item_id_to_name[item_player_game][item_id] | ||
| 333 | |||
| 334 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
| 335 | if letter_id != null: | ||
| 336 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 337 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 338 | if room.get_map_id() == map_id: | ||
| 339 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 340 | letter.get_path() | ||
| 341 | ) | ||
| 342 | if collectable != null: | ||
| 343 | collectable.setScoutedText(item_name) | ||
| 344 | |||
| 345 | |||
| 346 | func _client_could_not_connect(message): | ||
| 347 | emit_signal("could_not_connect", message) | ||
| 348 | |||
| 349 | |||
| 350 | func _client_connect_status(message): | ||
| 351 | emit_signal("connect_status", message) | ||
| 352 | |||
| 353 | |||
| 354 | func _client_connected(slot_data): | ||
| 355 | var gamedata = global.get_node("Gamedata") | ||
| 356 | |||
| 357 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | ||
| 358 | _last_new_item = -1 | ||
| 359 | |||
| 360 | if FileAccess.file_exists(_localdata_file): | ||
| 361 | var ap_file = FileAccess.open(_localdata_file, FileAccess.READ) | ||
| 362 | var localdata = [] | ||
| 363 | if ap_file != null: | ||
| 364 | localdata = ap_file.get_var(true) | ||
| 365 | ap_file.close() | ||
| 366 | |||
| 367 | if typeof(localdata) != TYPE_ARRAY: | ||
| 368 | print("AP localdata file is corrupted") | ||
| 369 | localdata = [] | ||
| 370 | |||
| 371 | if localdata.size() > 0: | ||
| 372 | _last_new_item = localdata[0] | ||
| 373 | |||
| 374 | # Read slot data. | ||
| 375 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | ||
| 376 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
| 377 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
| 378 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
| 379 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
| 380 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 381 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
| 382 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 383 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | ||
| 384 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | ||
| 385 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
| 386 | |||
| 387 | if slot_data.has("version"): | ||
| 388 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
| 389 | |||
| 390 | # Set up item locks. | ||
| 391 | _item_locks = {} | ||
| 392 | |||
| 393 | if shuffle_doors: | ||
| 394 | for door in gamedata.objects.get_doors(): | ||
| 395 | if ( | ||
| 396 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
| 397 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 398 | ): | ||
| 399 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 400 | |||
| 401 | for progressive in gamedata.objects.get_progressives(): | ||
| 402 | for i in range(0, progressive.get_doors().size()): | ||
| 403 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
| 404 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
| 405 | |||
| 406 | for door_group in gamedata.objects.get_door_groups(): | ||
| 407 | if ( | ||
| 408 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | ||
| 409 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | ||
| 410 | ): | ||
| 411 | for door in door_group.get_doors(): | ||
| 412 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 413 | |||
| 414 | if shuffle_control_center_colors: | ||
| 415 | for door in gamedata.objects.get_doors(): | ||
| 416 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
| 417 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 418 | |||
| 419 | for door_group in gamedata.objects.get_door_groups(): | ||
| 420 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | ||
| 421 | for door in door_group.get_doors(): | ||
| 422 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 423 | |||
| 424 | if shuffle_gallery_paintings: | ||
| 425 | for door in gamedata.objects.get_doors(): | ||
| 426 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 427 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 428 | |||
| 429 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
| 430 | for door_group in gamedata.objects.get_door_groups(): | ||
| 431 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
| 432 | for door in door_group.get_doors(): | ||
| 433 | if not _item_locks.has(door): | ||
| 434 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 435 | |||
| 436 | # Create a reverse item locks map for processing items. | ||
| 437 | _inverse_item_locks = {} | ||
| 438 | |||
| 439 | for door_id in _item_locks.keys(): | ||
| 440 | var lock = _item_locks.get(door_id) | ||
| 441 | |||
| 442 | if not _inverse_item_locks.has(lock[0]): | ||
| 443 | _inverse_item_locks[lock[0]] = [] | ||
| 444 | |||
| 445 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
| 446 | |||
| 447 | emit_signal("ap_connected") | ||
| 448 | |||
| 449 | |||
| 450 | func start_batching_locations(): | ||
| 451 | _batch_locations = true | ||
| 452 | |||
| 453 | |||
| 454 | func send_location(loc_id): | ||
| 455 | if _batch_locations: | ||
| 456 | _held_locations.append(loc_id) | ||
| 457 | else: | ||
| 458 | client.sendLocation(loc_id) | ||
| 459 | |||
| 460 | |||
| 461 | func scout_location(loc_id): | ||
| 462 | if _location_scouts.has(loc_id): | ||
| 463 | return _location_scouts.get(loc_id) | ||
| 464 | |||
| 465 | if _batch_locations: | ||
| 466 | _held_location_scouts.append(loc_id) | ||
| 467 | else: | ||
| 468 | client.scoutLocation(loc_id) | ||
| 469 | |||
| 470 | return null | ||
| 471 | |||
| 472 | |||
| 473 | func stop_batching_locations(): | ||
| 474 | _batch_locations = false | ||
| 475 | |||
| 476 | if not _held_locations.is_empty(): | ||
| 477 | client.sendLocations(_held_locations) | ||
| 478 | _held_locations.clear() | ||
| 479 | |||
| 480 | if not _held_location_scouts.is_empty(): | ||
| 481 | client.scoutLocations(_held_location_scouts) | ||
| 482 | _held_location_scouts.clear() | ||
| 483 | |||
| 484 | |||
| 485 | func colorForItemType(flags): | ||
| 486 | var int_flags = int(flags) | ||
| 487 | if int_flags & 1: # progression | ||
| 488 | if int_flags & 2: # proguseful | ||
| 489 | return "#f0d200" | ||
| 490 | else: | ||
| 491 | return "#bc51e0" | ||
| 492 | elif int_flags & 2: # useful | ||
| 493 | return "#2b67ff" | ||
| 494 | elif int_flags & 4: # trap | ||
| 495 | return "#d63a22" | ||
| 496 | else: # filler | ||
| 497 | return "#14de9e" | ||
| 498 | |||
| 499 | |||
| 500 | func get_letter_behavior(key, level2): | ||
| 501 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
| 502 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 503 | |||
| 504 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
| 505 | if level2: | ||
| 506 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
| 507 | return kLETTER_BEHAVIOR_VANILLA | ||
| 508 | else: | ||
| 509 | return kLETTER_BEHAVIOR_ITEM | ||
| 510 | else: | ||
| 511 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 512 | |||
| 513 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
| 514 | # This differs from the equivalent function in the apworld. Logically it is | ||
| 515 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
| 516 | # means the player still has to actually pick up the letters. | ||
| 517 | return kLETTER_BEHAVIOR_VANILLA | ||
| 518 | |||
| 519 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
| 520 | return kLETTER_BEHAVIOR_ITEM | ||
| 521 | |||
| 522 | return kLETTER_BEHAVIOR_VANILLA | ||
| 523 | |||
| 524 | |||
| 525 | func setup_keys(): | ||
| 526 | keyboard.load_seed() | ||
| 527 | |||
| 528 | _letters_setup = true | ||
| 529 | |||
| 530 | for k in _held_letters.keys(): | ||
| 531 | _process_key_item(k, _held_letters[k]) | ||
| 532 | |||
| 533 | _held_letters.clear() | ||
| 534 | |||
| 535 | |||
| 536 | func _process_key_item(key, level): | ||
| 537 | if not _letters_setup: | ||
| 538 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
| 539 | return | ||
| 540 | |||
| 541 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
| 542 | level += 1 | ||
| 543 | |||
| 544 | keyboard.collect_remote_letter(key, level) | ||
| diff --git a/client/Archipelago/pauseMenu.gd b/client/Archipelago/pauseMenu.gd deleted file mode 100644 index cd1813c..0000000 --- a/client/Archipelago/pauseMenu.gd +++ /dev/null | |||
| @@ -1,44 +0,0 @@ | |||
| 1 | extends "res://scripts/ui/pauseMenu.gd" | ||
| 2 | |||
| 3 | var compass_button | ||
| 4 | |||
| 5 | |||
| 6 | func _ready(): | ||
| 7 | var ap_panel = Panel.new() | ||
| 8 | ap_panel.name = "Archipelago" | ||
| 9 | get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel) | ||
| 10 | |||
| 11 | var ap = global.get_node("Archipelago") | ||
| 12 | |||
| 13 | compass_button = CheckBox.new() | ||
| 14 | compass_button.text = "show compass" | ||
| 15 | compass_button.button_pressed = ap.show_compass | ||
| 16 | compass_button.position = Vector2(65, 100) | ||
| 17 | compass_button.theme = preload("res://assets/themes/baseUI.tres") | ||
| 18 | compass_button.add_theme_font_size_override("font_size", 60) | ||
| 19 | compass_button.pressed.connect(_toggle_compass) | ||
| 20 | ap_panel.add_child(compass_button) | ||
| 21 | |||
| 22 | super._ready() | ||
| 23 | |||
| 24 | |||
| 25 | func _pause_game(): | ||
| 26 | global.get_node("Textclient").dismiss() | ||
| 27 | super._pause_game() | ||
| 28 | |||
| 29 | |||
| 30 | func _main_menu(): | ||
| 31 | global.loaded = false | ||
| 32 | global.get_node("Archipelago").disconnect_from_ap() | ||
| 33 | global.get_node("Messages").clear() | ||
| 34 | global.get_node("Compass").visible = false | ||
| 35 | super._main_menu() | ||
| 36 | |||
| 37 | |||
| 38 | func _toggle_compass(): | ||
| 39 | var ap = global.get_node("Archipelago") | ||
| 40 | ap.show_compass = compass_button.button_pressed | ||
| 41 | ap.saveSettings() | ||
| 42 | |||
| 43 | var compass = global.get_node("Compass") | ||
| 44 | compass.visible = compass_button.button_pressed | ||
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd deleted file mode 100644 index 538830f..0000000 --- a/client/Archipelago/player.gd +++ /dev/null | |||
| @@ -1,362 +0,0 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | const kEndingNameByVictoryValue = { | ||
| 4 | 0: "GRAY", | ||
| 5 | 1: "PURPLE", | ||
| 6 | 2: "MINT", | ||
| 7 | 3: "BLACK", | ||
| 8 | 4: "BLUE", | ||
| 9 | 5: "CYAN", | ||
| 10 | 6: "RED", | ||
| 11 | 7: "PLUM", | ||
| 12 | 8: "ORANGE", | ||
| 13 | 9: "GOLD", | ||
| 14 | 10: "YELLOW", | ||
| 15 | 11: "GREEN", | ||
| 16 | 12: "WHITE", | ||
| 17 | } | ||
| 18 | |||
| 19 | signal evaluate_solvability | ||
| 20 | |||
| 21 | var compass | ||
| 22 | |||
| 23 | |||
| 24 | func _ready(): | ||
| 25 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 26 | |||
| 27 | var ap = global.get_node("Archipelago") | ||
| 28 | var gamedata = global.get_node("Gamedata") | ||
| 29 | |||
| 30 | compass = global.get_node("Compass") | ||
| 31 | compass.visible = ap.show_compass | ||
| 32 | |||
| 33 | ap.start_batching_locations() | ||
| 34 | |||
| 35 | # Set up door locations. | ||
| 36 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 37 | for door in gamedata.objects.get_doors(): | ||
| 38 | if door.get_map_id() != map_id: | ||
| 39 | continue | ||
| 40 | |||
| 41 | if not door.has_ap_id(): | ||
| 42 | continue | ||
| 43 | |||
| 44 | if ( | ||
| 45 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 46 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 47 | ): | ||
| 48 | continue | ||
| 49 | |||
| 50 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 51 | locationListener.location_id = door.get_ap_id() | ||
| 52 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 53 | |||
| 54 | for panel_ref in door.get_panels(): | ||
| 55 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 56 | var panel_path = panel_data.get_path() | ||
| 57 | |||
| 58 | if panel_ref.has_answer(): | ||
| 59 | for proxy in panel_data.get_proxies(): | ||
| 60 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 61 | panel_path = proxy.get_path() | ||
| 62 | break | ||
| 63 | |||
| 64 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 65 | |||
| 66 | for keyholder_ref in door.get_keyholders(): | ||
| 67 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 68 | |||
| 69 | var khl = khl_script.new() | ||
| 70 | khl.name = ( | ||
| 71 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 72 | ) | ||
| 73 | khl.answer = keyholder_ref.get_key() | ||
| 74 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 75 | get_parent().add_child.call_deferred(khl) | ||
| 76 | |||
| 77 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 78 | |||
| 79 | for sender in door.get_senders(): | ||
| 80 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 81 | |||
| 82 | if door.has_complete_at(): | ||
| 83 | locationListener.complete_at = door.get_complete_at() | ||
| 84 | |||
| 85 | get_parent().add_child.call_deferred(locationListener) | ||
| 86 | |||
| 87 | # Set up letter locations. | ||
| 88 | for letter in gamedata.objects.get_letters(): | ||
| 89 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 90 | if room.get_map_id() != map_id: | ||
| 91 | continue | ||
| 92 | |||
| 93 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 94 | locationListener.location_id = letter.get_ap_id() | ||
| 95 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 96 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 97 | |||
| 98 | get_parent().add_child.call_deferred(locationListener) | ||
| 99 | |||
| 100 | if ( | ||
| 101 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 102 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 103 | ): | ||
| 104 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 105 | if ( | ||
| 106 | scout != null | ||
| 107 | and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0) | ||
| 108 | ): | ||
| 109 | var item_name = "Unknown" | ||
| 110 | var item_player_game = ap.client._game_by_player[float(scout["player"])] | ||
| 111 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): | ||
| 112 | item_name = ap.client._item_id_to_name[item_player_game][scout["item"]] | ||
| 113 | |||
| 114 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 115 | letter.get_path() | ||
| 116 | ) | ||
| 117 | if collectable != null: | ||
| 118 | collectable.setScoutedText.call_deferred(item_name) | ||
| 119 | |||
| 120 | # Set up mastery locations. | ||
| 121 | for mastery in gamedata.objects.get_masteries(): | ||
| 122 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 123 | if room.get_map_id() != map_id: | ||
| 124 | continue | ||
| 125 | |||
| 126 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 127 | locationListener.location_id = mastery.get_ap_id() | ||
| 128 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 129 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 130 | |||
| 131 | get_parent().add_child.call_deferred(locationListener) | ||
| 132 | |||
| 133 | # Set up ending locations. | ||
| 134 | for ending in gamedata.objects.get_endings(): | ||
| 135 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 136 | if room.get_map_id() != map_id: | ||
| 137 | continue | ||
| 138 | |||
| 139 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 140 | locationListener.location_id = ending.get_ap_id() | ||
| 141 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 142 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 143 | |||
| 144 | get_parent().add_child.call_deferred(locationListener) | ||
| 145 | |||
| 146 | if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 147 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 148 | victoryListener.name = "victoryListener" | ||
| 149 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 150 | |||
| 151 | get_parent().add_child.call_deferred(victoryListener) | ||
| 152 | |||
| 153 | # Set up keyholder locations, in keyholder sanity. | ||
| 154 | if ap.keyholder_sanity: | ||
| 155 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 156 | if not keyholder.has_key(): | ||
| 157 | continue | ||
| 158 | |||
| 159 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 160 | if room.get_map_id() != map_id: | ||
| 161 | continue | ||
| 162 | |||
| 163 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 164 | locationListener.location_id = keyholder.get_ap_id() | ||
| 165 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 166 | |||
| 167 | var khl = khl_script.new() | ||
| 168 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 169 | khl.answer = keyholder.get_key() | ||
| 170 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 171 | get_parent().add_child.call_deferred(khl) | ||
| 172 | |||
| 173 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 174 | |||
| 175 | get_parent().add_child.call_deferred(locationListener) | ||
| 176 | |||
| 177 | # Block off roof access in Daedalus. | ||
| 178 | if global.map == "daedalus" and not ap.daedalus_roof_access: | ||
| 179 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
| 180 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
| 181 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 182 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 183 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 184 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 185 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 186 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 187 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 188 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 189 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 190 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 191 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 192 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 193 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 194 | |||
| 195 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 196 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 197 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 198 | warp_exit.position = Vector3(58, 10, 0) | ||
| 199 | warp_exit.rotation_degrees.y = 90 | ||
| 200 | get_parent().add_child.call_deferred(warp_exit) | ||
| 201 | |||
| 202 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 203 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 204 | warp_enter.target = warp_exit | ||
| 205 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 206 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 207 | warp_enter.rotation_degrees.y = 90 | ||
| 208 | get_parent().add_child.call_deferred(warp_enter) | ||
| 209 | |||
| 210 | if global.map == "the_entry": | ||
| 211 | # Remove door behind X1. | ||
| 212 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 213 | door_node.handleTriggered() | ||
| 214 | |||
| 215 | # Display win condition. | ||
| 216 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 217 | var sign1 = sign_prefab.instantiate() | ||
| 218 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 219 | sign1.text = "victory" | ||
| 220 | get_parent().add_child.call_deferred(sign1) | ||
| 221 | |||
| 222 | var sign2 = sign_prefab.instantiate() | ||
| 223 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 224 | sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 225 | |||
| 226 | var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 227 | if sign2_color == "white": | ||
| 228 | sign2_color = "silver" | ||
| 229 | |||
| 230 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 231 | get_parent().add_child.call_deferred(sign2) | ||
| 232 | |||
| 233 | # Add the strict purple ending validation. | ||
| 234 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
| 235 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 236 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 237 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 238 | |||
| 239 | var previous_panel = null | ||
| 240 | var next_y = -100 | ||
| 241 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 242 | for word in words: | ||
| 243 | var panel = panel_prefab.instantiate() | ||
| 244 | panel.position = Vector3(0, next_y, 0) | ||
| 245 | next_y -= 10 | ||
| 246 | panel.clue = word | ||
| 247 | panel.symbol = "" | ||
| 248 | panel.answer = word | ||
| 249 | panel.name = "EndCheck_%s" % word | ||
| 250 | |||
| 251 | var tpl = tpl_prefab.instantiate() | ||
| 252 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 253 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 254 | tpl.target_path = panel | ||
| 255 | tpl.name = "Teleport" | ||
| 256 | |||
| 257 | if previous_panel == null: | ||
| 258 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 259 | else: | ||
| 260 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 261 | |||
| 262 | var reversing = reverse_prefab.instantiate() | ||
| 263 | reversing.senders.append(NodePath("..")) | ||
| 264 | reversing.name = "Reversing" | ||
| 265 | tpl.senders.append(NodePath("../Reversing")) | ||
| 266 | |||
| 267 | panel.add_child.call_deferred(tpl) | ||
| 268 | panel.add_child.call_deferred(reversing) | ||
| 269 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 270 | |||
| 271 | previous_panel = panel | ||
| 272 | |||
| 273 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 274 | # here for some reason so we actually set them in the door ready function. | ||
| 275 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 276 | var endplat2 = endplat.duplicate() | ||
| 277 | endplat2.name = "spe_EndPlatform" | ||
| 278 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 279 | endplat.queue_free() | ||
| 280 | |||
| 281 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
| 282 | var entry22 = entry2.duplicate() | ||
| 283 | entry22.name = "spe_entry_2" | ||
| 284 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 285 | entry2.queue_free() | ||
| 286 | |||
| 287 | # Add the strict cyan ending validation. | ||
| 288 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
| 289 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 290 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 291 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 292 | |||
| 293 | var previous_panel = null | ||
| 294 | var next_y = -100 | ||
| 295 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 296 | for word in words: | ||
| 297 | var panel = panel_prefab.instantiate() | ||
| 298 | panel.position = Vector3(0, next_y, 0) | ||
| 299 | next_y -= 10 | ||
| 300 | panel.clue = word | ||
| 301 | panel.symbol = "." | ||
| 302 | panel.answer = "%s%s" % [word, word] | ||
| 303 | panel.name = "EndCheck_%s" % word | ||
| 304 | |||
| 305 | var tpl = tpl_prefab.instantiate() | ||
| 306 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 307 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 308 | tpl.target_path = panel | ||
| 309 | tpl.name = "Teleport" | ||
| 310 | |||
| 311 | if previous_panel == null: | ||
| 312 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 313 | else: | ||
| 314 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 315 | |||
| 316 | var reversing = reverse_prefab.instantiate() | ||
| 317 | reversing.senders.append(NodePath("..")) | ||
| 318 | reversing.name = "Reversing" | ||
| 319 | tpl.senders.append(NodePath("../Reversing")) | ||
| 320 | |||
| 321 | panel.add_child.call_deferred(tpl) | ||
| 322 | panel.add_child.call_deferred(reversing) | ||
| 323 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 324 | |||
| 325 | previous_panel = panel | ||
| 326 | |||
| 327 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 328 | # senders here for some reason so we actually set them in the door ready | ||
| 329 | # function. | ||
| 330 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
| 331 | var entry12 = entry1.duplicate() | ||
| 332 | entry12.name = "spe_entry_1" | ||
| 333 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 334 | entry1.queue_free() | ||
| 335 | |||
| 336 | super._ready() | ||
| 337 | |||
| 338 | await get_tree().process_frame | ||
| 339 | await get_tree().process_frame | ||
| 340 | |||
| 341 | ap.stop_batching_locations() | ||
| 342 | |||
| 343 | |||
| 344 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 345 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 346 | var newwall = prefab.instantiate() | ||
| 347 | newwall.position.x = x | ||
| 348 | newwall.position.y = y | ||
| 349 | newwall.position.z = z | ||
| 350 | newwall.scale.x = sz | ||
| 351 | newwall.scale.y = sy | ||
| 352 | newwall.scale.z = sx | ||
| 353 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 354 | newwall.visibility_range_end = 3 | ||
| 355 | newwall.visibility_range_end_margin = 1 | ||
| 356 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 357 | newwall.skeleton = ".." | ||
| 358 | get_parent().add_child.call_deferred(newwall) | ||
| 359 | |||
| 360 | |||
| 361 | func _process(_dt): | ||
| 362 | compass.update_rotation(global_rotation.y) | ||
| diff --git a/client/Archipelago/settings_buttons.gd b/client/Archipelago/settings_buttons.gd deleted file mode 100644 index 9e61cb0..0000000 --- a/client/Archipelago/settings_buttons.gd +++ /dev/null | |||
| @@ -1,24 +0,0 @@ | |||
| 1 | extends Button | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | pass | ||
| 6 | |||
| 7 | |||
| 8 | func _connect_pressed(): | ||
| 9 | self.disabled = true | ||
| 10 | |||
| 11 | var ap = global.get_node("Archipelago") | ||
| 12 | ap.ap_server = self.get_parent().get_node("server_box").text | ||
| 13 | ap.ap_user = self.get_parent().get_node("player_box").text | ||
| 14 | ap.ap_pass = self.get_parent().get_node("password_box").text | ||
| 15 | ap.saveSettings() | ||
| 16 | |||
| 17 | ap.connectToServer() | ||
| 18 | |||
| 19 | |||
| 20 | func _back_pressed(): | ||
| 21 | var ap = global.get_node("Archipelago") | ||
| 22 | ap.disconnect_from_ap() | ||
| 23 | |||
| 24 | get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn") | ||
| diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd deleted file mode 100644 index b7bfacf..0000000 --- a/client/Archipelago/settings_screen.gd +++ /dev/null | |||
| @@ -1,252 +0,0 @@ | |||
| 1 | extends Node2D | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | # Some helpful logging. | ||
| 6 | if Steam.isSubscribed(): | ||
| 7 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
| 8 | else: | ||
| 9 | global._print("Provisioning failed.") | ||
| 10 | |||
| 11 | # Undo the load screen removing our cursor | ||
| 12 | get_tree().get_root().set_disable_input(false) | ||
| 13 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 14 | |||
| 15 | # Increase the WebSocket input buffer size so that we can download large | ||
| 16 | # data packages. | ||
| 17 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
| 18 | |||
| 19 | # Create the global AP manager, if it doesn't already exist. | ||
| 20 | if not global.has_node("Archipelago"): | ||
| 21 | var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") | ||
| 22 | var ap_instance = ap_script.new() | ||
| 23 | ap_instance.name = "Archipelago" | ||
| 24 | |||
| 25 | ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") | ||
| 26 | ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd") | ||
| 27 | ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") | ||
| 28 | ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") | ||
| 29 | ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd") | ||
| 30 | |||
| 31 | global.add_child(ap_instance) | ||
| 32 | |||
| 33 | # Let's also inject any scripts we need to inject now. | ||
| 34 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd")) | ||
| 35 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd")) | ||
| 36 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) | ||
| 37 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd")) | ||
| 38 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd")) | ||
| 39 | installScriptExtension( | ||
| 40 | ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") | ||
| 41 | ) | ||
| 42 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) | ||
| 43 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd")) | ||
| 44 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) | ||
| 45 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) | ||
| 46 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) | ||
| 47 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) | ||
| 48 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) | ||
| 49 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd")) | ||
| 50 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd")) | ||
| 51 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) | ||
| 52 | |||
| 53 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") | ||
| 54 | var gamedata_script = load("user://maps/Archipelago/gamedata.gd") | ||
| 55 | var gamedata_instance = gamedata_script.new(proto_script) | ||
| 56 | gamedata_instance.load( | ||
| 57 | FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb") | ||
| 58 | ) | ||
| 59 | gamedata_instance.name = "Gamedata" | ||
| 60 | global.add_child(gamedata_instance) | ||
| 61 | |||
| 62 | var messages_script = load("user://maps/Archipelago/messages.gd") | ||
| 63 | var messages_instance = messages_script.new() | ||
| 64 | messages_instance.name = "Messages" | ||
| 65 | global.add_child(messages_instance) | ||
| 66 | |||
| 67 | var textclient_script = load("user://maps/Archipelago/textclient.gd") | ||
| 68 | var textclient_instance = textclient_script.new() | ||
| 69 | textclient_instance.name = "Textclient" | ||
| 70 | global.add_child(textclient_instance) | ||
| 71 | |||
| 72 | var compass_overlay_script = load("user://maps/Archipelago/compass_overlay.gd") | ||
| 73 | var compass_overlay_instance = compass_overlay_script.new() | ||
| 74 | compass_overlay_instance.name = "Compass" | ||
| 75 | compass_overlay_instance.SCRIPT_compass = load("user://maps/Archipelago/compass.gd") | ||
| 76 | global.add_child(compass_overlay_instance) | ||
| 77 | |||
| 78 | var ap = global.get_node("Archipelago") | ||
| 79 | var gamedata = global.get_node("Gamedata") | ||
| 80 | ap.connect("ap_connected", connectionSuccessful) | ||
| 81 | ap.connect("could_not_connect", connectionUnsuccessful) | ||
| 82 | ap.connect("connect_status", connectionStatus) | ||
| 83 | |||
| 84 | # Populate textboxes with AP settings. | ||
| 85 | $Panel/server_box.text = ap.ap_server | ||
| 86 | $Panel/player_box.text = ap.ap_user | ||
| 87 | $Panel/password_box.text = ap.ap_pass | ||
| 88 | |||
| 89 | var history_box = $Panel/connection_history | ||
| 90 | if ap.connection_history.is_empty(): | ||
| 91 | history_box.disabled = true | ||
| 92 | else: | ||
| 93 | history_box.disabled = false | ||
| 94 | |||
| 95 | var i = 0 | ||
| 96 | for details in ap.connection_history: | ||
| 97 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
| 98 | i += 1 | ||
| 99 | |||
| 100 | history_box.get_popup().connect("id_pressed", historySelected) | ||
| 101 | |||
| 102 | # Show client version. | ||
| 103 | $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] | ||
| 104 | |||
| 105 | # Increase font size in text boxes. | ||
| 106 | $Panel/server_box.add_theme_font_size_override("font_size", 36) | ||
| 107 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | ||
| 108 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | ||
| 109 | |||
| 110 | # Set up version mismatch dialog. | ||
| 111 | $Panel/VersionMismatch.connect("confirmed", startGame) | ||
| 112 | $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) | ||
| 113 | |||
| 114 | |||
| 115 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
| 116 | func installScriptExtension(childScript: Resource): | ||
| 117 | # Force Godot to compile the script now. | ||
| 118 | # We need to do this here to ensure that the inheritance chain is | ||
| 119 | # properly set up, and multiple mods can chain-extend the same | ||
| 120 | # class multiple times. | ||
| 121 | # This is also needed to make Godot instantiate the extended class | ||
| 122 | # when creating singletons. | ||
| 123 | # The actual instance is thrown away. | ||
| 124 | childScript.new() | ||
| 125 | |||
| 126 | var parentScript = childScript.get_base_script() | ||
| 127 | var parentScriptPath = parentScript.resource_path | ||
| 128 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
| 129 | childScript.take_over_path(parentScriptPath) | ||
| 130 | |||
| 131 | |||
| 132 | func connectionStatus(message): | ||
| 133 | var popup = self.get_node("Panel/AcceptDialog") | ||
| 134 | popup.title = "Connecting to Archipelago" | ||
| 135 | popup.dialog_text = message | ||
| 136 | popup.exclusive = true | ||
| 137 | popup.get_ok_button().visible = false | ||
| 138 | popup.popup_centered() | ||
| 139 | |||
| 140 | |||
| 141 | func connectionSuccessful(): | ||
| 142 | var ap = global.get_node("Archipelago") | ||
| 143 | var gamedata = global.get_node("Gamedata") | ||
| 144 | |||
| 145 | # Check for major version mismatch. | ||
| 146 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
| 147 | $Panel/AcceptDialog.exclusive = false | ||
| 148 | |||
| 149 | var popup = self.get_node("Panel/VersionMismatch") | ||
| 150 | popup.title = "Version Mismatch!" | ||
| 151 | popup.dialog_text = ( | ||
| 152 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
| 153 | % [ | ||
| 154 | ap.apworld_version[0], | ||
| 155 | ap.apworld_version[1], | ||
| 156 | gamedata.objects.get_version(), | ||
| 157 | ap.MOD_VERSION | ||
| 158 | ] | ||
| 159 | ) | ||
| 160 | popup.exclusive = true | ||
| 161 | popup.popup_centered() | ||
| 162 | |||
| 163 | return | ||
| 164 | |||
| 165 | startGame() | ||
| 166 | |||
| 167 | |||
| 168 | func startGame(): | ||
| 169 | var ap = global.get_node("Archipelago") | ||
| 170 | |||
| 171 | # Save connection details | ||
| 172 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
| 173 | if ap.connection_history.has(connection_details): | ||
| 174 | ap.connection_history.erase(connection_details) | ||
| 175 | ap.connection_history.push_front(connection_details) | ||
| 176 | if ap.connection_history.size() > 10: | ||
| 177 | ap.connection_history.resize(10) | ||
| 178 | ap.saveSettings() | ||
| 179 | |||
| 180 | # Switch to the_entry | ||
| 181 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
| 182 | global.user = ap.getSaveFileName() | ||
| 183 | global.universe = "lingo" | ||
| 184 | global.map = "the_entry" | ||
| 185 | |||
| 186 | unlocks.resetCollectables() | ||
| 187 | unlocks.resetData() | ||
| 188 | |||
| 189 | ap.setup_keys() | ||
| 190 | |||
| 191 | unlocks.loadCollectables() | ||
| 192 | unlocks.loadData() | ||
| 193 | unlocks.unlockKey("capslock", 1) | ||
| 194 | |||
| 195 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | ||
| 196 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
| 197 | clearResourceCache("res://objects/nodes/door.tscn") | ||
| 198 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
| 199 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | ||
| 200 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
| 201 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
| 202 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 203 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
| 204 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 205 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
| 206 | clearResourceCache("res://objects/nodes/player.tscn") | ||
| 207 | clearResourceCache("res://objects/nodes/saver.tscn") | ||
| 208 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
| 209 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
| 210 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | ||
| 211 | |||
| 212 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
| 213 | if paintings_dir: | ||
| 214 | paintings_dir.list_dir_begin() | ||
| 215 | var file_name = paintings_dir.get_next() | ||
| 216 | while file_name != "": | ||
| 217 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
| 218 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
| 219 | file_name = paintings_dir.get_next() | ||
| 220 | |||
| 221 | switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") | ||
| 222 | |||
| 223 | |||
| 224 | func connectionUnsuccessful(error_message): | ||
| 225 | $Panel/connect_button.disabled = false | ||
| 226 | |||
| 227 | var popup = $Panel/AcceptDialog | ||
| 228 | popup.title = "Could not connect to Archipelago" | ||
| 229 | popup.dialog_text = error_message | ||
| 230 | popup.exclusive = true | ||
| 231 | popup.get_ok_button().visible = true | ||
| 232 | popup.popup_centered() | ||
| 233 | |||
| 234 | $Panel/connect_button.disabled = false | ||
| 235 | |||
| 236 | |||
| 237 | func versionMismatchDeclined(): | ||
| 238 | $Panel/AcceptDialog.hide() | ||
| 239 | $Panel/connect_button.disabled = false | ||
| 240 | |||
| 241 | |||
| 242 | func historySelected(index): | ||
| 243 | var ap = global.get_node("Archipelago") | ||
| 244 | var details = ap.connection_history[index] | ||
| 245 | |||
| 246 | $Panel/server_box.text = details[0] | ||
| 247 | $Panel/player_box.text = details[1] | ||
| 248 | $Panel/password_box.text = details[2] | ||
| 249 | |||
| 250 | |||
| 251 | func clearResourceCache(path): | ||
| 252 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) | ||
| diff --git a/client/Archipelago/textclient.gd b/client/Archipelago/textclient.gd deleted file mode 100644 index 85cc6d2..0000000 --- a/client/Archipelago/textclient.gd +++ /dev/null | |||
| @@ -1,86 +0,0 @@ | |||
| 1 | extends CanvasLayer | ||
| 2 | |||
| 3 | var panel | ||
| 4 | var label | ||
| 5 | var entry | ||
| 6 | var is_open = false | ||
| 7 | |||
| 8 | |||
| 9 | func _ready(): | ||
| 10 | process_mode = ProcessMode.PROCESS_MODE_ALWAYS | ||
| 11 | |||
| 12 | panel = Panel.new() | ||
| 13 | panel.set_name("Panel") | ||
| 14 | panel.offset_left = 100 | ||
| 15 | panel.offset_right = 1820 | ||
| 16 | panel.offset_top = 100 | ||
| 17 | panel.offset_bottom = 980 | ||
| 18 | panel.visible = false | ||
| 19 | add_child(panel) | ||
| 20 | |||
| 21 | label = RichTextLabel.new() | ||
| 22 | label.set_name("Label") | ||
| 23 | label.offset_left = 80 | ||
| 24 | label.offset_right = 1640 | ||
| 25 | label.offset_top = 80 | ||
| 26 | label.offset_bottom = 720 | ||
| 27 | label.scroll_following = true | ||
| 28 | label.selection_enabled = true | ||
| 29 | panel.add_child(label) | ||
| 30 | |||
| 31 | label.push_font(load("res://assets/fonts/Lingo2.ttf")) | ||
| 32 | label.push_font_size(36) | ||
| 33 | |||
| 34 | var entry_style = StyleBoxFlat.new() | ||
| 35 | entry_style.bg_color = Color(0.9, 0.9, 0.9, 1) | ||
| 36 | |||
| 37 | entry = LineEdit.new() | ||
| 38 | entry.set_name("Entry") | ||
| 39 | entry.offset_left = 80 | ||
| 40 | entry.offset_right = 1640 | ||
| 41 | entry.offset_top = 760 | ||
| 42 | entry.offset_bottom = 840 | ||
| 43 | entry.add_theme_font_override("font", load("res://assets/fonts/Lingo2.ttf")) | ||
| 44 | entry.add_theme_font_size_override("font_size", 36) | ||
| 45 | entry.add_theme_color_override("font_color", Color(0, 0, 0, 1)) | ||
| 46 | entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1)) | ||
| 47 | entry.add_theme_stylebox_override("focus", entry_style) | ||
| 48 | panel.add_child(entry) | ||
| 49 | entry.connect("text_submitted", text_entered) | ||
| 50 | |||
| 51 | |||
| 52 | func _input(event): | ||
| 53 | if global.loaded and event is InputEventKey and event.pressed: | ||
| 54 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): | ||
| 55 | if !get_tree().paused: | ||
| 56 | is_open = true | ||
| 57 | get_tree().paused = true | ||
| 58 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 59 | panel.visible = true | ||
| 60 | entry.grab_focus() | ||
| 61 | get_viewport().set_input_as_handled() | ||
| 62 | else: | ||
| 63 | dismiss() | ||
| 64 | elif event.keycode == KEY_ESCAPE: | ||
| 65 | if is_open: | ||
| 66 | dismiss() | ||
| 67 | get_viewport().set_input_as_handled() | ||
| 68 | |||
| 69 | |||
| 70 | func dismiss(): | ||
| 71 | if is_open: | ||
| 72 | get_tree().paused = false | ||
| 73 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
| 74 | panel.visible = false | ||
| 75 | is_open = false | ||
| 76 | |||
| 77 | |||
| 78 | func parse_printjson(text): | ||
| 79 | label.append_text("[p]" + text + "[/p]") | ||
| 80 | |||
| 81 | |||
| 82 | func text_entered(text): | ||
| 83 | var ap = global.get_node("Archipelago") | ||
| 84 | var cmd = text.trim_suffix("\n") | ||
| 85 | ap.client.say(cmd) | ||
| 86 | entry.text = "" | ||
| diff --git a/client/Archipelago/vendor/LICENSE b/client/Archipelago/vendor/LICENSE deleted file mode 100644 index 115ba15..0000000 --- a/client/Archipelago/vendor/LICENSE +++ /dev/null | |||
| @@ -1,21 +0,0 @@ | |||
| 1 | MIT License | ||
| 2 | |||
| 3 | Copyright (c) 2023 Xavier Sellier | ||
| 4 | |||
| 5 | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 6 | of this software and associated documentation files (the "Software"), to deal | ||
| 7 | in the Software without restriction, including without limitation the rights | ||
| 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 9 | copies of the Software, and to permit persons to whom the Software is | ||
| 10 | furnished to do so, subject to the following conditions: | ||
| 11 | |||
| 12 | The above copyright notice and this permission notice shall be included in all | ||
| 13 | copies or substantial portions of the Software. | ||
| 14 | |||
| 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
| 21 | SOFTWARE. \ No newline at end of file | ||
| diff --git a/client/Archipelago/vendor/uuid.gd b/client/Archipelago/vendor/uuid.gd deleted file mode 100644 index b63fa04..0000000 --- a/client/Archipelago/vendor/uuid.gd +++ /dev/null | |||
| @@ -1,195 +0,0 @@ | |||
| 1 | # Note: The code might not be as pretty it could be, since it's written | ||
| 2 | # in a way that maximizes performance. Methods are inlined and loops are avoided. | ||
| 3 | extends Node | ||
| 4 | |||
| 5 | const BYTE_MASK: int = 0b11111111 | ||
| 6 | |||
| 7 | |||
| 8 | static func uuidbin(): | ||
| 9 | randomize() | ||
| 10 | # 16 random bytes with the bytes on index 6 and 8 modified | ||
| 11 | return [ | ||
| 12 | randi() & BYTE_MASK, | ||
| 13 | randi() & BYTE_MASK, | ||
| 14 | randi() & BYTE_MASK, | ||
| 15 | randi() & BYTE_MASK, | ||
| 16 | randi() & BYTE_MASK, | ||
| 17 | randi() & BYTE_MASK, | ||
| 18 | ((randi() & BYTE_MASK) & 0x0f) | 0x40, | ||
| 19 | randi() & BYTE_MASK, | ||
| 20 | ((randi() & BYTE_MASK) & 0x3f) | 0x80, | ||
| 21 | randi() & BYTE_MASK, | ||
| 22 | randi() & BYTE_MASK, | ||
| 23 | randi() & BYTE_MASK, | ||
| 24 | randi() & BYTE_MASK, | ||
| 25 | randi() & BYTE_MASK, | ||
| 26 | randi() & BYTE_MASK, | ||
| 27 | randi() & BYTE_MASK, | ||
| 28 | ] | ||
| 29 | |||
| 30 | |||
| 31 | static func uuidbinrng(rng: RandomNumberGenerator): | ||
| 32 | rng.randomize() | ||
| 33 | return [ | ||
| 34 | rng.randi() & BYTE_MASK, | ||
| 35 | rng.randi() & BYTE_MASK, | ||
| 36 | rng.randi() & BYTE_MASK, | ||
| 37 | rng.randi() & BYTE_MASK, | ||
| 38 | rng.randi() & BYTE_MASK, | ||
| 39 | rng.randi() & BYTE_MASK, | ||
| 40 | ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40, | ||
| 41 | rng.randi() & BYTE_MASK, | ||
| 42 | ((rng.randi() & BYTE_MASK) & 0x3f) | 0x80, | ||
| 43 | rng.randi() & BYTE_MASK, | ||
| 44 | rng.randi() & BYTE_MASK, | ||
| 45 | rng.randi() & BYTE_MASK, | ||
| 46 | rng.randi() & BYTE_MASK, | ||
| 47 | rng.randi() & BYTE_MASK, | ||
| 48 | rng.randi() & BYTE_MASK, | ||
| 49 | rng.randi() & BYTE_MASK, | ||
| 50 | ] | ||
| 51 | |||
| 52 | |||
| 53 | static func v4(): | ||
| 54 | # 16 random bytes with the bytes on index 6 and 8 modified | ||
| 55 | var b = uuidbin() | ||
| 56 | |||
| 57 | return ( | ||
| 58 | "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x" | ||
| 59 | % [ | ||
| 60 | # low | ||
| 61 | b[0], | ||
| 62 | b[1], | ||
| 63 | b[2], | ||
| 64 | b[3], | ||
| 65 | # mid | ||
| 66 | b[4], | ||
| 67 | b[5], | ||
| 68 | # hi | ||
| 69 | b[6], | ||
| 70 | b[7], | ||
| 71 | # clock | ||
| 72 | b[8], | ||
| 73 | b[9], | ||
| 74 | # clock | ||
| 75 | b[10], | ||
| 76 | b[11], | ||
| 77 | b[12], | ||
| 78 | b[13], | ||
| 79 | b[14], | ||
| 80 | b[15] | ||
| 81 | ] | ||
| 82 | ) | ||
| 83 | |||
| 84 | |||
| 85 | static func v4_rng(rng: RandomNumberGenerator): | ||
| 86 | # 16 random bytes with the bytes on index 6 and 8 modified | ||
| 87 | var b = uuidbinrng(rng) | ||
| 88 | |||
| 89 | return ( | ||
| 90 | "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x" | ||
| 91 | % [ | ||
| 92 | # low | ||
| 93 | b[0], | ||
| 94 | b[1], | ||
| 95 | b[2], | ||
| 96 | b[3], | ||
| 97 | # mid | ||
| 98 | b[4], | ||
| 99 | b[5], | ||
| 100 | # hi | ||
| 101 | b[6], | ||
| 102 | b[7], | ||
| 103 | # clock | ||
| 104 | b[8], | ||
| 105 | b[9], | ||
| 106 | # clock | ||
| 107 | b[10], | ||
| 108 | b[11], | ||
| 109 | b[12], | ||
| 110 | b[13], | ||
| 111 | b[14], | ||
| 112 | b[15] | ||
| 113 | ] | ||
| 114 | ) | ||
| 115 | |||
| 116 | |||
| 117 | var _uuid: Array | ||
| 118 | |||
| 119 | |||
| 120 | func _init(rng := RandomNumberGenerator.new()) -> void: | ||
| 121 | _uuid = uuidbinrng(rng) | ||
| 122 | |||
| 123 | |||
| 124 | func as_array() -> Array: | ||
| 125 | return _uuid.duplicate() | ||
| 126 | |||
| 127 | |||
| 128 | func as_dict(big_endian := true) -> Dictionary: | ||
| 129 | if big_endian: | ||
| 130 | return { | ||
| 131 | "low": (_uuid[0] << 24) + (_uuid[1] << 16) + (_uuid[2] << 8) + _uuid[3], | ||
| 132 | "mid": (_uuid[4] << 8) + _uuid[5], | ||
| 133 | "hi": (_uuid[6] << 8) + _uuid[7], | ||
| 134 | "clock": (_uuid[8] << 8) + _uuid[9], | ||
| 135 | "node": | ||
| 136 | ( | ||
| 137 | (_uuid[10] << 40) | ||
| 138 | + (_uuid[11] << 32) | ||
| 139 | + (_uuid[12] << 24) | ||
| 140 | + (_uuid[13] << 16) | ||
| 141 | + (_uuid[14] << 8) | ||
| 142 | + _uuid[15] | ||
| 143 | ) | ||
| 144 | } | ||
| 145 | else: | ||
| 146 | return { | ||
| 147 | "low": _uuid[0] + (_uuid[1] << 8) + (_uuid[2] << 16) + (_uuid[3] << 24), | ||
| 148 | "mid": _uuid[4] + (_uuid[5] << 8), | ||
| 149 | "hi": _uuid[6] + (_uuid[7] << 8), | ||
| 150 | "clock": _uuid[8] + (_uuid[9] << 8), | ||
| 151 | "node": | ||
| 152 | ( | ||
| 153 | _uuid[10] | ||
| 154 | + (_uuid[11] << 8) | ||
| 155 | + (_uuid[12] << 16) | ||
| 156 | + (_uuid[13] << 24) | ||
| 157 | + (_uuid[14] << 32) | ||
| 158 | + (_uuid[15] << 40) | ||
| 159 | ) | ||
| 160 | } | ||
| 161 | |||
| 162 | |||
| 163 | func as_string() -> String: | ||
| 164 | return ( | ||
| 165 | "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x" | ||
| 166 | % [ | ||
| 167 | # low | ||
| 168 | _uuid[0], | ||
| 169 | _uuid[1], | ||
| 170 | _uuid[2], | ||
| 171 | _uuid[3], | ||
| 172 | # mid | ||
| 173 | _uuid[4], | ||
| 174 | _uuid[5], | ||
| 175 | # hi | ||
| 176 | _uuid[6], | ||
| 177 | _uuid[7], | ||
| 178 | # clock | ||
| 179 | _uuid[8], | ||
| 180 | _uuid[9], | ||
| 181 | # node | ||
| 182 | _uuid[10], | ||
| 183 | _uuid[11], | ||
| 184 | _uuid[12], | ||
| 185 | _uuid[13], | ||
| 186 | _uuid[14], | ||
| 187 | _uuid[15] | ||
| 188 | ] | ||
| 189 | ) | ||
| 190 | |||
| 191 | |||
| 192 | func is_equal(other) -> bool: | ||
| 193 | # Godot Engine compares Array recursively | ||
| 194 | # There's no need for custom comparison here. | ||
| 195 | return _uuid == other._uuid | ||
| diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd deleted file mode 100644 index d0fb6c9..0000000 --- a/client/Archipelago/worldport.gd +++ /dev/null | |||
| @@ -1,10 +0,0 @@ | |||
| 1 | extends "res://scripts/nodes/worldport.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | if global.map == "icarus" and exit == "daedalus": | ||
| 6 | var ap = global.get_node("Archipelago") | ||
| 7 | if not ap.daedalus_roof_access: | ||
| 8 | entry_point = Vector3(58, 10, 0) | ||
| 9 | |||
| 10 | super._ready() | ||
| diff --git a/client/CHANGELOG.md b/client/CHANGELOG.md deleted file mode 100644 index a0a538b..0000000 --- a/client/CHANGELOG.md +++ /dev/null | |||
| @@ -1,59 +0,0 @@ | |||
| 1 | # lingo2-archipelago Client Releases | ||
| 2 | |||
| 3 | ## v5.6 - 2025-09-17 | ||
| 4 | |||
| 5 | - Letter locations will no longer reappear after being collected. | ||
| 6 | - This also prevents a potential scenario in which it is impossible to access | ||
| 7 | the location "The Congruent - Obverse Yellow Puzzles" when door shuffle is | ||
| 8 | disabled. | ||
| 9 | |||
| 10 | Download: | ||
| 11 | [lingo2-archipelago-client-v5.6.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v5.6.zip)<br/> | ||
| 12 | Source: | ||
| 13 | [v5.6](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v5.6) | ||
| 14 | |||
| 15 | ## v5.5 - 2025-09-16 | ||
| 16 | |||
| 17 | - Compatability update for v5.5 of the apworld. | ||
| 18 | |||
| 19 | Download: | ||
| 20 | [lingo2-archipelago-client-v5.5.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v5.5.zip)<br/> | ||
| 21 | Source: | ||
| 22 | [v5.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v5.5) | ||
| 23 | |||
| 24 | ## v4.4 - 2025-09-13 | ||
| 25 | |||
| 26 | - Added support for anti-collectable trap items. | ||
| 27 | - Fixed entrance to The Jubilant not opening properly when using control center | ||
| 28 | color shuffle. | ||
| 29 | - Fixed the location "The Entry (Colored Doors Area) - OPEN" not sending. | ||
| 30 | - Fixed level 2 letters not activating properly when letter shuffle is set to | ||
| 31 | Item Cyan. | ||
| 32 | - Messages are now cleared out when returning to the main menu. | ||
| 33 | - The player is prevented from accidentally breaking roof access logic when | ||
| 34 | returning to Daedalus from Icarus. | ||
| 35 | |||
| 36 | Download: | ||
| 37 | [lingo2-archipelago-client-v4.4.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v4.4.zip)<br/> | ||
| 38 | Source: | ||
| 39 | [v4.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v4.4) | ||
| 40 | |||
| 41 | ## v3.3 - 2025-09-12 | ||
| 42 | |||
| 43 | - Fixed issue downloading large datapackages (such as TUNIC's). | ||
| 44 | - Connection failures now show error messages. | ||
| 45 | |||
| 46 | Download: | ||
| 47 | [lingo2-archipelago-client-v3.3.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.3.zip)<br/> | ||
| 48 | Source: | ||
| 49 | [v3.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.3) | ||
| 50 | |||
| 51 | ## v3.2 - 2025-09-12 | ||
| 52 | |||
| 53 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
| 54 | and symbol shuffle. | ||
| 55 | |||
| 56 | Download: | ||
| 57 | [lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/> | ||
| 58 | Source: | ||
| 59 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2) | ||
| diff --git a/client/README.md b/client/README.md deleted file mode 100644 index 99589c5..0000000 --- a/client/README.md +++ /dev/null | |||
| @@ -1,90 +0,0 @@ | |||
| 1 | # Lingo 2 Archipelago Client | ||
| 2 | |||
| 3 | The Lingo 2 Archipelago Client is a mod for Lingo 2 that allows you to connect | ||
| 4 | to an Archipelago Multiworld and randomize your game. | ||
| 5 | |||
| 6 | ## Installation | ||
| 7 | |||
| 8 | 1. Download the Lingo 2 Archipelago Randomizer from | ||
| 9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md). | ||
| 10 | 2. Open up Lingo 2, go to settings, and click View Game Data. This should open | ||
| 11 | up a folder in Windows Explorer. | ||
| 12 | 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and | ||
| 13 | the Archipelago folder are both within the maps folder. | ||
| 14 | |||
| 15 | **NOTE**: It is important that the major version number of your client matches | ||
| 16 | the major version number of the apworld you generated with. | ||
| 17 | |||
| 18 | ## Joining a Multiworld game | ||
| 19 | |||
| 20 | 1. Launch Lingo 2. | ||
| 21 | 2. Click on Level Selection, and choose Archipelago from the list. | ||
| 22 | 3. The selected player is generally ignored by the mod, and you don't even need | ||
| 23 | to ensure you use the same player between connections. However, if your | ||
| 24 | player name has a gift map associated with it, Lingo 2 will prioritize the | ||
| 25 | gift map over loading the mod, so in that case you should choose another | ||
| 26 | player. | ||
| 27 | 4. Press Play. | ||
| 28 | 5. Enter the Archipelago address, slot name, and password into the fields. | ||
| 29 | 6. Press Connect. | ||
| 30 | 7. Enjoy! | ||
| 31 | |||
| 32 | To continue an earlier game, you can perform the exact same steps as above. You | ||
| 33 | will probably have to re-select Archipelago from the Level Selection screen, as | ||
| 34 | the game does not remember which level you were playing. | ||
| 35 | |||
| 36 | **Note**: Running the randomizer modifies the game's memory. If you want to play | ||
| 37 | the base game after playing the randomizer, you need to restart Lingo 2 first. | ||
| 38 | |||
| 39 | ## Running from source | ||
| 40 | |||
| 41 | The mod is mostly written in GDScript, which is parsed and executed by Lingo 2 | ||
| 42 | itself, and thus does not need to be compiled. However, there are two files that | ||
| 43 | need to be generated before the client can be run. | ||
| 44 | |||
| 45 | The first file is `data.binpb`, the datafile containing the randomizer logic. | ||
| 46 | You can read about how to generate it on | ||
| 47 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). | ||
| 48 | Once you have it, put it in a subfolder of `client` called `generated`. | ||
| 49 | |||
| 50 | The second generated file is `proto.gd`. This file allows Lingo 2 to read the | ||
| 51 | datafile. We use a Godot script to generate it, which means | ||
| 52 | [the Godot Editor](https://godotengine.org/download/) is required. From the root | ||
| 53 | of the repository: | ||
| 54 | |||
| 55 | ```shell | ||
| 56 | cd vendor\godobuf | ||
| 57 | godot --headless -s addons\protobuf\protobuf_cmdln.gd --input=..\..\proto\data.proto ^ | ||
| 58 | --output=..\..\client\Archipelago\generated\proto.gd | ||
| 59 | ``` | ||
| 60 | |||
| 61 | If you are not on Windows, replace the forward slashes with backslashes as | ||
| 62 | appropriate (and the caret with a forward slash). You will also probably need to | ||
| 63 | replace "godot" at the start of the second line with a path to a Godot Editor | ||
| 64 | executable. | ||
| 65 | |||
| 66 | After generating those two files, the contents of the `client` folder (minus | ||
| 67 | this README) can be pasted into the Lingo 2 maps directory as described above. | ||
| 68 | |||
| 69 | ## Frequently Asked Questions | ||
| 70 | |||
| 71 | ### Is my progress saved locally? | ||
| 72 | |||
| 73 | Lingo 2 autosaves your progress every time you solve a puzzle, get a | ||
| 74 | collectable, or interact with a keyholder. The randomizer generates a savefile | ||
| 75 | name based on your Multiworld seed and slot number, so you should be able to | ||
| 76 | seamlessly switch between multiworlds and even slots within a multiworld. | ||
| 77 | |||
| 78 | The exception to this is different rooms created from the same multiworld seed. | ||
| 79 | The client is unable to tell rooms in a seed apart (this is a limitation of the | ||
| 80 | Archipelago API), so the client will use the same save file for the same slot in | ||
| 81 | different rooms on the same seed. You can work around this by manually moving or | ||
| 82 | removing the save file from the level1 save file directory. | ||
| 83 | |||
| 84 | If you play the base game again, you will see one or more save files with a long | ||
| 85 | name that begins with "zzAP\_". These are the saves for your multiworlds. They | ||
| 86 | can be safely deleted after you have completed the associated multiworld. It is | ||
| 87 | not recommended to load these save files outside of the randomizer. | ||
| 88 | |||
| 89 | A connection to Archipelago is required to resume playing a multiworld. This is | ||
| 90 | because the set of items you have received is not stored locally. | ||
| diff --git a/client/archipelago.tscn b/client/archipelago.tscn index da83b23..1c156a3 100644 --- a/client/archipelago.tscn +++ b/client/archipelago.tscn | |||
| @@ -1,167 +1,153 @@ | |||
| 1 | [gd_scene load_steps=11 format=2] | 1 | [gd_scene load_steps=3 format=3 uid="uid://b5mj3cq2bcesd"] |
| 2 | 2 | ||
| 3 | [ext_resource path="user://maps/Archipelago/settings_buttons.gd" type="Script" id=4] | 3 | [ext_resource type="Theme" uid="uid://7w454egydi41" path="res://assets/themes/baseUI.tres" id="1_mw3f1"] |
| 4 | [ext_resource path="user://maps/Archipelago/settings_screen.gd" type="Script" id=5] | 4 | |
| 5 | [ext_resource path="res://images/unchecked.png" type="Texture" id=7] | 5 | [sub_resource id=2 type="GDScript"] |
| 6 | [ext_resource path="res://images/checked.png" type="Texture" id=8] | 6 | script/source = "extends Node2D |
| 7 | [ext_resource type="Theme" uid="uid://7w454egydi41" path="res://assets/themes/baseUI.tres" id="2_g4bvn"] | 7 | |
| 8 | 8 | const CACHE_PATH = \"user://apworld_path.txt\" | |
| 9 | [sub_resource type="StyleBoxFlat" id=1] | 9 | |
| 10 | bg_color = Color( 0, 0, 0, 0 ) | 10 | |
| 11 | 11 | func _ready(): | |
| 12 | [sub_resource type="StyleBoxFlat" id=2] | 12 | if FileAccess.file_exists(CACHE_PATH): |
| 13 | bg_color = Color( 1, 1, 1, 1 ) | 13 | var file = FileAccess.open(CACHE_PATH, FileAccess.READ) |
| 14 | border_width_left = 1 | 14 | $Panel/HBoxContainer/LineEdit.text = file.get_as_text() |
| 15 | border_width_top = 1 | 15 | file.close() |
| 16 | border_width_right = 1 | 16 | |
| 17 | border_width_bottom = 1 | 17 | |
| 18 | border_color = Color( 1, 1, 0, 1 ) | 18 | func _browse_pressed(): |
| 19 | border_blend = true | 19 | $FileDialog.popup_centered() |
| 20 | corner_radius_top_left = 3 | 20 | |
| 21 | corner_radius_top_right = 3 | 21 | |
| 22 | corner_radius_bottom_right = 3 | 22 | func _file_selected(path): |
| 23 | corner_radius_bottom_left = 3 | 23 | $Panel/HBoxContainer/LineEdit.text = path |
| 24 | expand_offset_left = 5.0 | 24 | |
| 25 | expand_offset_right = 5.0 | 25 | |
| 26 | expand_offset_top = 5.0 | 26 | func _start_pressed(): |
| 27 | expand_offset_bottom = 5.0 | 27 | var apworld_path = $Panel/HBoxContainer/LineEdit.text |
| 28 | 28 | ||
| 29 | [node name="settings_screen" type="Node2D"] | 29 | if not FileAccess.file_exists(apworld_path): |
| 30 | script = ExtResource( 5 ) | 30 | $AcceptDialog.popup_centered() |
| 31 | return | ||
| 32 | |||
| 33 | var zip_reader = ZIPReader.new() | ||
| 34 | zip_reader.open(apworld_path) | ||
| 35 | |||
| 36 | var inner_path = \"lingo2/client/apworld_runtime.gd\" | ||
| 37 | if not zip_reader.file_exists(inner_path): | ||
| 38 | zip_reader.close() | ||
| 39 | $AcceptDialog.popup_centered() | ||
| 40 | return | ||
| 41 | |||
| 42 | var cache_file = FileAccess.open(CACHE_PATH, FileAccess.WRITE) | ||
| 43 | cache_file.store_string(apworld_path) | ||
| 44 | cache_file.close() | ||
| 45 | |||
| 46 | var runtime_script = GDScript.new() | ||
| 47 | runtime_script.source_code = zip_reader.read_file(inner_path).get_string_from_utf8() | ||
| 48 | runtime_script.reload() | ||
| 49 | |||
| 50 | zip_reader.close() | ||
| 51 | |||
| 52 | var runtime = runtime_script.new(apworld_path) | ||
| 53 | runtime.name = \"Runtime\" | ||
| 54 | |||
| 55 | global.add_child(runtime) | ||
| 56 | |||
| 57 | runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\") | ||
| 58 | |||
| 59 | |||
| 60 | func _quit_pressed(): | ||
| 61 | get_tree().change_scene_to_file(\"res://objects/scenes/menus/main_menu.tscn\") | ||
| 62 | |||
| 63 | " | ||
| 64 | |||
| 65 | [node name="Node2D" type="Node2D"] | ||
| 66 | script = SubResource( 2 ) | ||
| 31 | 67 | ||
| 32 | [node name="Panel" type="Panel" parent="."] | 68 | [node name="Panel" type="Panel" parent="."] |
| 69 | anchors_preset = -1 | ||
| 33 | offset_right = 1920.0 | 70 | offset_right = 1920.0 |
| 34 | offset_bottom = 1080.0 | 71 | offset_bottom = 1080.0 |
| 35 | 72 | ||
| 36 | [node name="title" parent="Panel" type="Label"] | 73 | [node name="Label" type="Label" parent="Panel"] |
| 37 | offset_left = 0.0 | 74 | layout_mode = 1 |
| 75 | anchors_preset = -1 | ||
| 38 | offset_top = 75.0 | 76 | offset_top = 75.0 |
| 39 | offset_right = 1920.0 | 77 | offset_right = 1920.0 |
| 40 | offset_bottom = 225.0 | 78 | offset_bottom = 225.0 |
| 41 | text = "ARCHIPELAGO" | 79 | theme = ExtResource("1_mw3f1") |
| 42 | valign = 1 | 80 | text = "archipelago" |
| 81 | horizontal_alignment = 1 | ||
| 82 | vertical_alignment = 1 | ||
| 83 | |||
| 84 | [node name="Label2" type="Label" parent="Panel"] | ||
| 85 | layout_mode = 1 | ||
| 86 | anchors_preset = -1 | ||
| 87 | anchor_right = 1.0 | ||
| 88 | offset_left = 80.0 | ||
| 89 | offset_top = 300.0 | ||
| 90 | offset_right = -80.0 | ||
| 91 | offset_bottom = 388.0 | ||
| 92 | theme = ExtResource("1_mw3f1") | ||
| 93 | theme_override_font_sizes/font_size = 56 | ||
| 94 | text = "Put the path to your lingo2.apworld in the below field and click start. Then, open the archipelago launcher and click \"Lingo 2 Client\"." | ||
| 43 | horizontal_alignment = 1 | 95 | horizontal_alignment = 1 |
| 44 | theme = ExtResource("2_g4bvn") | 96 | autowrap_mode = 3 |
| 45 | 97 | ||
| 46 | [node name="credit" parent="Panel" type="Label"] | 98 | [node name="HBoxContainer" type="HBoxContainer" parent="Panel"] |
| 47 | visible = false | 99 | layout_mode = 1 |
| 48 | offset_left = 1278.0 | 100 | anchors_preset = -1 |
| 49 | offset_top = 974.0 | 101 | anchor_right = 1.0 |
| 50 | offset_right = 1868.0 | 102 | offset_left = 80.0 |
| 51 | offset_bottom = 1034.0 | 103 | offset_top = 595.0 |
| 52 | text = "Brenton Wildes" | 104 | offset_right = -80.0 |
| 53 | theme = ExtResource("2_g4bvn") | 105 | offset_bottom = 755.0 |
| 54 | 106 | theme_override_constants/separation = 32 | |
| 55 | [node name="connect_button" parent="Panel" type="Button"] | 107 | |
| 108 | [node name="LineEdit" type="LineEdit" parent="Panel/HBoxContainer"] | ||
| 109 | layout_mode = 2 | ||
| 110 | size_flags_horizontal = 3 | ||
| 111 | |||
| 112 | [node name="Button" type="Button" parent="Panel/HBoxContainer"] | ||
| 113 | layout_mode = 2 | ||
| 114 | theme = ExtResource("1_mw3f1") | ||
| 115 | text = "browse" | ||
| 116 | |||
| 117 | [node name="StartButton" type="Button" parent="Panel"] | ||
| 118 | layout_mode = 1 | ||
| 119 | anchors_preset = -1 | ||
| 56 | offset_left = 255.0 | 120 | offset_left = 255.0 |
| 57 | offset_top = 875.0 | 121 | offset_top = 875.0 |
| 58 | offset_right = 891.0 | 122 | offset_right = 891.0 |
| 59 | offset_bottom = 1025.0 | 123 | offset_bottom = 1025.0 |
| 60 | custom_colors/font_color_hover = Color( 1, 0.501961, 0, 1 ) | 124 | theme = ExtResource("1_mw3f1") |
| 61 | text = "CONNECT" | 125 | text = "start" |
| 62 | theme = ExtResource("2_g4bvn") | ||
| 63 | script = ExtResource( 4 ) | ||
| 64 | 126 | ||
| 65 | [node name="quit_button" parent="Panel" type="Button"] | 127 | [node name="QuitButton" type="Button" parent="Panel"] |
| 128 | layout_mode = 1 | ||
| 129 | anchors_preset = -1 | ||
| 66 | offset_left = 1102.0 | 130 | offset_left = 1102.0 |
| 67 | offset_top = 875.0 | 131 | offset_top = 875.0 |
| 68 | offset_right = 1738.0 | 132 | offset_right = 1738.0 |
| 69 | offset_bottom = 1025.0 | 133 | offset_bottom = 1025.0 |
| 70 | custom_colors/font_color_hover = Color( 1, 0, 0, 1 ) | 134 | theme = ExtResource("1_mw3f1") |
| 71 | text = "BACK" | 135 | text = "back" |
| 72 | theme = ExtResource("2_g4bvn") | 136 | |
| 73 | script = ExtResource( 4 ) | 137 | [node name="FileDialog" type="FileDialog" parent="."] |
| 74 | 138 | title = "Open a File" | |
| 75 | [node name="credit2" parent="Panel" type="Label"] | 139 | size = Vector2i(512, 512) |
| 76 | offset_left = -105.0 | 140 | ok_button_text = "Open" |
| 77 | offset_top = 346.0 | 141 | file_mode = 0 |
| 78 | offset_right = 485.0 | 142 | access = 2 |
| 79 | offset_bottom = 410.0 | 143 | filters = PackedStringArray("*.apworld;Archipelago Worlds") |
| 80 | custom_styles/normal = SubResource( 1 ) | 144 | show_hidden_files = true |
| 81 | text = "SERVER" | 145 | use_native_dialog = true |
| 82 | align = 2 | 146 | |
| 83 | theme = ExtResource("2_g4bvn") | 147 | [node name="AcceptDialog" type="AcceptDialog" parent="."] |
| 84 | 148 | dialog_text = "Could not open Lingo 2 apworld. Please check that the path is correct." | |
| 85 | [node name="credit5" parent="Panel" type="Label"] | 149 | |
| 86 | offset_left = 1239.0 | 150 | [connection signal="pressed" from="Panel/HBoxContainer/Button" to="." method="_browse_pressed"] |
| 87 | offset_top = 422.0 | 151 | [connection signal="pressed" from="Panel/StartButton" to="." method="_start_pressed"] |
| 88 | offset_right = 1829.0 | 152 | [connection signal="pressed" from="Panel/QuitButton" to="." method="_quit_pressed"] |
| 89 | offset_bottom = 486.0 | 153 | [connection signal="file_selected" from="FileDialog" to="." method="_file_selected"] |
| 90 | custom_styles/normal = SubResource( 1 ) | ||
| 91 | text = "OPTIONS" | ||
| 92 | theme = ExtResource("2_g4bvn") | ||
| 93 | |||
| 94 | [node name="credit3" parent="Panel" type="Label"] | ||
| 95 | offset_left = -105.0 | ||
| 96 | offset_top = 519.0 | ||
| 97 | offset_right = 485.0 | ||
| 98 | offset_bottom = 583.0 | ||
| 99 | custom_styles/normal = SubResource( 1 ) | ||
| 100 | text = "PLAYER" | ||
| 101 | align = 2 | ||
| 102 | theme = ExtResource("2_g4bvn") | ||
| 103 | |||
| 104 | [node name="credit4" parent="Panel" type="Label"] | ||
| 105 | offset_left = -105.0 | ||
| 106 | offset_top = 704.0 | ||
| 107 | offset_right = 485.0 | ||
| 108 | offset_bottom = 768.0 | ||
| 109 | custom_styles/normal = SubResource( 1 ) | ||
| 110 | text = "PASSWORD" | ||
| 111 | align = 2 | ||
| 112 | theme = ExtResource("2_g4bvn") | ||
| 113 | |||
| 114 | [node name="server_box" type="LineEdit" parent="Panel"] | ||
| 115 | offset_left = 502.0 | ||
| 116 | offset_top = 295.0 | ||
| 117 | offset_right = 1144.0 | ||
| 118 | offset_bottom = 445.0 | ||
| 119 | custom_colors/selection_color = Color( 0.482353, 0, 0, 1 ) | ||
| 120 | custom_colors/cursor_color = Color( 0, 0, 0, 1 ) | ||
| 121 | custom_colors/font_color = Color( 0, 0, 0, 1 ) | ||
| 122 | custom_styles/focus = SubResource( 2 ) | ||
| 123 | align = 1 | ||
| 124 | caret_blink = true | ||
| 125 | |||
| 126 | [node name="player_box" type="LineEdit" parent="Panel"] | ||
| 127 | offset_left = 502.0 | ||
| 128 | offset_top = 477.0 | ||
| 129 | offset_right = 1144.0 | ||
| 130 | offset_bottom = 627.0 | ||
| 131 | custom_colors/selection_color = Color( 0.482353, 0, 0, 1 ) | ||
| 132 | custom_colors/cursor_color = Color( 0, 0, 0, 1 ) | ||
| 133 | custom_colors/font_color = Color( 0, 0, 0, 1 ) | ||
| 134 | custom_styles/focus = SubResource( 2 ) | ||
| 135 | align = 1 | ||
| 136 | caret_blink = true | ||
| 137 | |||
| 138 | [node name="password_box" type="LineEdit" parent="Panel"] | ||
| 139 | offset_left = 502.0 | ||
| 140 | offset_top = 659.0 | ||
| 141 | offset_right = 1144.0 | ||
| 142 | offset_bottom = 809.0 | ||
| 143 | custom_colors/selection_color = Color( 0.482353, 0, 0, 1 ) | ||
| 144 | custom_colors/cursor_color = Color( 0, 0, 0, 1 ) | ||
| 145 | custom_colors/font_color = Color( 0, 0, 0, 1 ) | ||
| 146 | custom_styles/focus = SubResource( 2 ) | ||
| 147 | align = 1 | ||
| 148 | caret_blink = true | ||
| 149 | |||
| 150 | [node name="AcceptDialog" type="AcceptDialog" parent="Panel"] | ||
| 151 | offset_right = 83.0 | ||
| 152 | offset_bottom = 58.0 | ||
| 153 | |||
| 154 | [node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"] | ||
| 155 | offset_right = 83.0 | ||
| 156 | offset_bottom = 58.0 | ||
| 157 | |||
| 158 | [node name="connection_history" type="MenuButton" parent="Panel"] | ||
| 159 | offset_left = 1239.0 | ||
| 160 | offset_top = 276.0 | ||
| 161 | offset_right = 1829.0 | ||
| 162 | offset_bottom = 372.0 | ||
| 163 | text = "connection history" | ||
| 164 | flat = false | ||
| 165 | |||
| 166 | [connection signal="pressed" from="Panel/connect_button" to="Panel/connect_button" method="_connect_pressed"] | ||
| 167 | [connection signal="pressed" from="Panel/quit_button" to="Panel/quit_button" method="_back_pressed"] | ||
| diff --git a/data/MISSING PANELS.txt b/data/MISSING PANELS.txt new file mode 100644 index 0000000..478b8be --- /dev/null +++ b/data/MISSING PANELS.txt | |||
| @@ -0,0 +1,32 @@ | |||
| 1 | Used in vanilla doors: | ||
| 2 | |||
| 3 | The Between - RIGHT | ||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | Used in a pseudo-connection: | ||
| 9 | |||
| 10 | The Sturdy - COLORS | ||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | Unsolved panels in letter rooms: | ||
| 16 | |||
| 17 | Daedalus (F2 Room) - DEADLY | ||
| 18 | Daedalus (F2 Room) - DIMS | ||
| 19 | Daedalus (F2 Room) - GRAVE | ||
| 20 | Daedalus (F2 Room) - LETHAL | ||
| 21 | Daedalus (O2 Room) - ACCEPT | ||
| 22 | Daedalus (O2 Room) - FOLLOW | ||
| 23 | Daedalus (O2 Room) - PLEDGE | ||
| 24 | Daedalus (O2 Room) - WARNING | ||
| 25 | Daedalus (U2 Room) - EFFECTIVE | ||
| 26 | Daedalus (U2 Room) - HELPFUL | ||
| 27 | Daedalus (U2 Room) - INFERNAL | ||
| 28 | Daedalus (U2 Room) - PRACTICAL | ||
| 29 | Daedalus (U2 Room) - PRODUCTIVE | ||
| 30 | Daedalus (U2 Room) - WONDERLAND | ||
| 31 | The Digital - EYE | ||
| 32 | The Digital - HIGH | ||
| diff --git a/data/connections.txtpb b/data/connections.txtpb index 17f71a3..8d75dab 100644 --- a/data/connections.txtpb +++ b/data/connections.txtpb | |||
| @@ -1,5 +1,3 @@ | |||
| 1 | # TODO | ||
| 2 | # daedalus/roof -> icarus | ||
| 3 | connections { | 1 | connections { |
| 4 | from { | 2 | from { |
| 5 | port { | 3 | port { |
| @@ -731,7 +729,7 @@ connections { | |||
| 731 | from { | 729 | from { |
| 732 | port { | 730 | port { |
| 733 | map: "the_orb" | 731 | map: "the_orb" |
| 734 | room: "B Room" | 732 | room: "Middle Room" |
| 735 | name: "MID" | 733 | name: "MID" |
| 736 | } | 734 | } |
| 737 | } | 735 | } |
| @@ -963,7 +961,7 @@ connections { | |||
| 963 | from { | 961 | from { |
| 964 | port { | 962 | port { |
| 965 | map: "the_entry" | 963 | map: "the_entry" |
| 966 | room: "Lime Room" | 964 | room: "Revitalized Entrance" |
| 967 | name: "REVITALIZED" | 965 | name: "REVITALIZED" |
| 968 | } | 966 | } |
| 969 | } | 967 | } |
| @@ -1564,6 +1562,23 @@ connections { | |||
| 1564 | painting { | 1562 | painting { |
| 1565 | map: "the_sturdy" | 1563 | map: "the_sturdy" |
| 1566 | room: "S2 Area" | 1564 | room: "S2 Area" |
| 1565 | name: "RAINBOW2" | ||
| 1566 | } | ||
| 1567 | } | ||
| 1568 | to { | ||
| 1569 | painting { | ||
| 1570 | map: "daedalus" | ||
| 1571 | room: "Rainbow Start" | ||
| 1572 | name: "RAINBOW" | ||
| 1573 | } | ||
| 1574 | } | ||
| 1575 | oneway: true | ||
| 1576 | } | ||
| 1577 | connections { | ||
| 1578 | from { | ||
| 1579 | painting { | ||
| 1580 | map: "the_sturdy" | ||
| 1581 | room: "Hidden Rainbow" | ||
| 1567 | name: "RAINBOW" | 1582 | name: "RAINBOW" |
| 1568 | } | 1583 | } |
| 1569 | } | 1584 | } |
| @@ -2461,3 +2476,265 @@ connections { | |||
| 2461 | } | 2476 | } |
| 2462 | oneway: true | 2477 | oneway: true |
| 2463 | } | 2478 | } |
| 2479 | connections { | ||
| 2480 | from { | ||
| 2481 | room { | ||
| 2482 | map: "the_sun_temple" | ||
| 2483 | name: "Temple" | ||
| 2484 | } | ||
| 2485 | } | ||
| 2486 | to { | ||
| 2487 | room { | ||
| 2488 | map: "the_graveyard" | ||
| 2489 | name: "Outside" | ||
| 2490 | } | ||
| 2491 | } | ||
| 2492 | oneway: true | ||
| 2493 | } | ||
| 2494 | connections { | ||
| 2495 | from { | ||
| 2496 | room { | ||
| 2497 | map: "daedalus" | ||
| 2498 | name: "Roof" | ||
| 2499 | } | ||
| 2500 | } | ||
| 2501 | to { | ||
| 2502 | port { | ||
| 2503 | map: "icarus" | ||
| 2504 | room: "Welcome Spine (Obverse)" | ||
| 2505 | name: "WORLDPORT" | ||
| 2506 | } | ||
| 2507 | } | ||
| 2508 | } | ||
| 2509 | connections { | ||
| 2510 | from { | ||
| 2511 | panel { | ||
| 2512 | map: "the_entry" | ||
| 2513 | room: "Starting Room" | ||
| 2514 | name: "Gift Maps" | ||
| 2515 | answer: "icely" | ||
| 2516 | } | ||
| 2517 | } | ||
| 2518 | to { | ||
| 2519 | room { | ||
| 2520 | map: "the_advanced" | ||
| 2521 | name: "Main Area" | ||
| 2522 | } | ||
| 2523 | } | ||
| 2524 | oneway: true | ||
| 2525 | } | ||
| 2526 | connections { | ||
| 2527 | from { | ||
| 2528 | port { | ||
| 2529 | map: "the_advanced" | ||
| 2530 | room: "Main Area" | ||
| 2531 | name: "WORLDPORT" | ||
| 2532 | } | ||
| 2533 | } | ||
| 2534 | to { | ||
| 2535 | room { | ||
| 2536 | map: "the_entry" | ||
| 2537 | name: "Starting Room" | ||
| 2538 | } | ||
| 2539 | } | ||
| 2540 | oneway: true | ||
| 2541 | } | ||
| 2542 | connections { | ||
| 2543 | from { | ||
| 2544 | panel { | ||
| 2545 | map: "the_entry" | ||
| 2546 | room: "Starting Room" | ||
| 2547 | name: "Gift Maps" | ||
| 2548 | answer: "souvey" | ||
| 2549 | } | ||
| 2550 | } | ||
| 2551 | to { | ||
| 2552 | room { | ||
| 2553 | map: "the_charismatic" | ||
| 2554 | name: "Main Area" | ||
| 2555 | } | ||
| 2556 | } | ||
| 2557 | oneway: true | ||
| 2558 | } | ||
| 2559 | connections { | ||
| 2560 | from { | ||
| 2561 | port { | ||
| 2562 | map: "the_charismatic" | ||
| 2563 | room: "Main Area" | ||
| 2564 | name: "WORLDPORT" | ||
| 2565 | } | ||
| 2566 | } | ||
| 2567 | to { | ||
| 2568 | room { | ||
| 2569 | map: "the_entry" | ||
| 2570 | name: "Starting Room" | ||
| 2571 | } | ||
| 2572 | } | ||
| 2573 | oneway: true | ||
| 2574 | } | ||
| 2575 | connections { | ||
| 2576 | from { | ||
| 2577 | panel { | ||
| 2578 | map: "the_entry" | ||
| 2579 | room: "Starting Room" | ||
| 2580 | name: "Gift Maps" | ||
| 2581 | answer: "q" | ||
| 2582 | } | ||
| 2583 | } | ||
| 2584 | to { | ||
| 2585 | room { | ||
| 2586 | map: "the_crystalline" | ||
| 2587 | name: "Main Area" | ||
| 2588 | } | ||
| 2589 | } | ||
| 2590 | oneway: true | ||
| 2591 | } | ||
| 2592 | connections { | ||
| 2593 | from { | ||
| 2594 | port { | ||
| 2595 | map: "the_crystalline" | ||
| 2596 | room: "Main Area" | ||
| 2597 | name: "WORLDPORT" | ||
| 2598 | } | ||
| 2599 | } | ||
| 2600 | to { | ||
| 2601 | room { | ||
| 2602 | map: "the_entry" | ||
| 2603 | name: "Starting Room" | ||
| 2604 | } | ||
| 2605 | } | ||
| 2606 | oneway: true | ||
| 2607 | } | ||
| 2608 | connections { | ||
| 2609 | # Possibly the most cursed connection in the entire game. | ||
| 2610 | from { | ||
| 2611 | room { | ||
| 2612 | map: "the_crystalline" | ||
| 2613 | name: "Flip Area" | ||
| 2614 | } | ||
| 2615 | } | ||
| 2616 | to { | ||
| 2617 | room { | ||
| 2618 | map: "icarus" | ||
| 2619 | name: "Welcome Spine (Obverse)" | ||
| 2620 | } | ||
| 2621 | } | ||
| 2622 | oneway: true | ||
| 2623 | } | ||
| 2624 | connections { | ||
| 2625 | from { | ||
| 2626 | panel { | ||
| 2627 | map: "the_entry" | ||
| 2628 | room: "Starting Room" | ||
| 2629 | name: "Gift Maps" | ||
| 2630 | answer: "hatkirby" | ||
| 2631 | } | ||
| 2632 | } | ||
| 2633 | to { | ||
| 2634 | room { | ||
| 2635 | map: "the_stellar" | ||
| 2636 | name: "Starting Room" | ||
| 2637 | } | ||
| 2638 | } | ||
| 2639 | oneway: true | ||
| 2640 | } | ||
| 2641 | connections { | ||
| 2642 | from { | ||
| 2643 | panel { | ||
| 2644 | map: "the_entry" | ||
| 2645 | room: "Starting Room" | ||
| 2646 | name: "Gift Maps" | ||
| 2647 | answer: "kirby" | ||
| 2648 | } | ||
| 2649 | } | ||
| 2650 | to { | ||
| 2651 | room { | ||
| 2652 | map: "the_stellar" | ||
| 2653 | name: "Starting Room" | ||
| 2654 | } | ||
| 2655 | } | ||
| 2656 | oneway: true | ||
| 2657 | } | ||
| 2658 | connections { | ||
| 2659 | from { | ||
| 2660 | panel { | ||
| 2661 | map: "the_entry" | ||
| 2662 | room: "Starting Room" | ||
| 2663 | name: "Gift Maps" | ||
| 2664 | answer: "star" | ||
| 2665 | } | ||
| 2666 | } | ||
| 2667 | to { | ||
| 2668 | room { | ||
| 2669 | map: "the_stellar" | ||
| 2670 | name: "Starting Room" | ||
| 2671 | } | ||
| 2672 | } | ||
| 2673 | oneway: true | ||
| 2674 | } | ||
| 2675 | connections { | ||
| 2676 | from { | ||
| 2677 | port { | ||
| 2678 | map: "the_stellar" | ||
| 2679 | room: "Starting Room" | ||
| 2680 | name: "WORLDPORT" | ||
| 2681 | } | ||
| 2682 | } | ||
| 2683 | to { | ||
| 2684 | room { | ||
| 2685 | map: "the_entry" | ||
| 2686 | name: "Starting Room" | ||
| 2687 | } | ||
| 2688 | } | ||
| 2689 | oneway: true | ||
| 2690 | } | ||
| 2691 | connections { | ||
| 2692 | from { | ||
| 2693 | panel { | ||
| 2694 | map: "the_entry" | ||
| 2695 | room: "Starting Room" | ||
| 2696 | name: "Gift Maps" | ||
| 2697 | answer: "gongus" | ||
| 2698 | } | ||
| 2699 | } | ||
| 2700 | to { | ||
| 2701 | room { | ||
| 2702 | map: "the_fuzzy" | ||
| 2703 | name: "Main Area" | ||
| 2704 | } | ||
| 2705 | } | ||
| 2706 | oneway: true | ||
| 2707 | } | ||
| 2708 | connections { | ||
| 2709 | from { | ||
| 2710 | panel { | ||
| 2711 | map: "the_entry" | ||
| 2712 | room: "Starting Room" | ||
| 2713 | name: "Gift Maps" | ||
| 2714 | answer: "kiwi" | ||
| 2715 | } | ||
| 2716 | } | ||
| 2717 | to { | ||
| 2718 | room { | ||
| 2719 | map: "the_fuzzy" | ||
| 2720 | name: "Main Area" | ||
| 2721 | } | ||
| 2722 | } | ||
| 2723 | oneway: true | ||
| 2724 | } | ||
| 2725 | connections { | ||
| 2726 | from { | ||
| 2727 | port { | ||
| 2728 | map: "the_fuzzy" | ||
| 2729 | room: "Main Area" | ||
| 2730 | name: "WORLDPORT" | ||
| 2731 | } | ||
| 2732 | } | ||
| 2733 | to { | ||
| 2734 | room { | ||
| 2735 | map: "the_entry" | ||
| 2736 | name: "Starting Room" | ||
| 2737 | } | ||
| 2738 | } | ||
| 2739 | oneway: true | ||
| 2740 | } | ||
| diff --git a/data/door_groups.txtpb b/data/door_groups.txtpb index 1a75c45..128cbb8 100644 --- a/data/door_groups.txtpb +++ b/data/door_groups.txtpb | |||
| @@ -1,6 +1,9 @@ | |||
| 1 | door_groups { | 1 | door_groups { |
| 2 | name: "The Entry - Repetitive Entrance" | 2 | name: "The Entry - Repetitive Entrance" |
| 3 | type: CONNECTOR | 3 | # This *should* be a CONNECTOR, but currently we're not shuffling these |
| 4 | # entrances because we want to guarantee that there's a way to The Repetitive | ||
| 5 | # without missing keys in vanilla doors. Hopefully can be changed eventually. | ||
| 6 | type: SHUFFLE_GROUP | ||
| 4 | doors { | 7 | doors { |
| 5 | map: "the_entry" | 8 | map: "the_entry" |
| 6 | name: "Starting Room West Wall North Door" | 9 | name: "Starting Room West Wall North Door" |
| @@ -107,9 +110,17 @@ door_groups { | |||
| 107 | } | 110 | } |
| 108 | doors { | 111 | doors { |
| 109 | map: "the_entry" | 112 | map: "the_entry" |
| 113 | name: "Gift Maps Entrance" | ||
| 114 | } | ||
| 115 | doors { | ||
| 116 | map: "the_entry" | ||
| 110 | name: "Near D Room Painting" | 117 | name: "Near D Room Painting" |
| 111 | } | 118 | } |
| 112 | doors { | 119 | doors { |
| 120 | map: "the_gallery" | ||
| 121 | name: "Cyan Doors" | ||
| 122 | } | ||
| 123 | doors { | ||
| 113 | map: "the_graveyard" | 124 | map: "the_graveyard" |
| 114 | name: "Double Letters" | 125 | name: "Double Letters" |
| 115 | } | 126 | } |
| @@ -122,6 +133,10 @@ door_groups { | |||
| 122 | name: "Cyan Doors" | 133 | name: "Cyan Doors" |
| 123 | } | 134 | } |
| 124 | doors { | 135 | doors { |
| 136 | map: "the_owl" | ||
| 137 | name: "Double Letters" | ||
| 138 | } | ||
| 139 | doors { | ||
| 125 | map: "the_parthenon" | 140 | map: "the_parthenon" |
| 126 | name: "Double Letters" | 141 | name: "Double Letters" |
| 127 | } | 142 | } |
| @@ -141,6 +156,7 @@ door_groups { | |||
| 141 | door_groups { | 156 | door_groups { |
| 142 | name: "Lavender Cubes" | 157 | name: "Lavender Cubes" |
| 143 | type: SHUFFLE_GROUP | 158 | type: SHUFFLE_GROUP |
| 159 | daedalus_only_always_item: true | ||
| 144 | doors { | 160 | doors { |
| 145 | map: "daedalus" | 161 | map: "daedalus" |
| 146 | name: "C Keyholder Blocker" | 162 | name: "C Keyholder Blocker" |
| @@ -158,3 +174,17 @@ door_groups { | |||
| 158 | name: "Lavender Cubes" | 174 | name: "Lavender Cubes" |
| 159 | } | 175 | } |
| 160 | } | 176 | } |
| 177 | door_groups { | ||
| 178 | name: "Control Center - Perceptive Entrance" | ||
| 179 | type: SHUFFLE_GROUP | ||
| 180 | # This is a weird situation where there's two different ways to open the door | ||
| 181 | # and we want both to work in vanilla. | ||
| 182 | doors { | ||
| 183 | map: "control_center" | ||
| 184 | name: "Perceptive From Outside" | ||
| 185 | } | ||
| 186 | doors { | ||
| 187 | map: "control_center" | ||
| 188 | name: "Perceptive From Inside" | ||
| 189 | } | ||
| 190 | } | ||
| diff --git a/data/ids.yaml b/data/ids.yaml index 80ace1a..c55cfa6 100644 --- a/data/ids.yaml +++ b/data/ids.yaml | |||
| @@ -4,15 +4,21 @@ maps: | |||
| 4 | Between Entrance: | 4 | Between Entrance: |
| 5 | panels: | 5 | panels: |
| 6 | RIGHT: 2721 | 6 | RIGHT: 2721 |
| 7 | ports: | ||
| 8 | BETWEEN: 3106 | ||
| 7 | Desert Room: | 9 | Desert Room: |
| 8 | panels: | 10 | panels: |
| 9 | LESS: 2722 | 11 | LESS: 2722 |
| 10 | Entry: | 12 | Entry: |
| 11 | panels: | 13 | panels: |
| 12 | HELLO: 2724 | 14 | HELLO: 2724 |
| 15 | ports: | ||
| 16 | GREAT: 3108 | ||
| 13 | Entry Entrance: | 17 | Entry Entrance: |
| 14 | panels: | 18 | panels: |
| 15 | ENTRY: 2723 | 19 | ENTRY: 2723 |
| 20 | ports: | ||
| 21 | ENTRY: 3107 | ||
| 16 | Hide Room: | 22 | Hide Room: |
| 17 | panels: | 23 | panels: |
| 18 | HIDE: 2725 | 24 | HIDE: 2725 |
| @@ -25,13 +31,23 @@ maps: | |||
| 25 | 2: 2761 | 31 | 2: 2761 |
| 26 | 3: 2762 | 32 | 3: 2762 |
| 27 | 4: 2763 | 33 | 4: 2763 |
| 34 | ports: | ||
| 35 | LEFT: 3110 | ||
| 36 | RIGHT: 3109 | ||
| 28 | Partial Entrance: | 37 | Partial Entrance: |
| 29 | panels: | 38 | panels: |
| 30 | PARTIAL: 2729 | 39 | PARTIAL: 2729 |
| 40 | ports: | ||
| 41 | PARTIAL: 3111 | ||
| 31 | Perceptive Entrance: | 42 | Perceptive Entrance: |
| 32 | panels: | 43 | panels: |
| 33 | COLORS: 2731 | 44 | COLORS: 2731 |
| 34 | PART: 2730 | 45 | PART: 2730 |
| 46 | ports: | ||
| 47 | PERCEPTIVE: 3112 | ||
| 48 | Repetitive Entrance: | ||
| 49 | ports: | ||
| 50 | REPETITIVE: 3113 | ||
| 35 | Shop Entrance: | 51 | Shop Entrance: |
| 36 | panels: | 52 | panels: |
| 37 | HOPS: 2732 | 53 | HOPS: 2732 |
| @@ -41,9 +57,13 @@ maps: | |||
| 41 | Tenacious Entrance: | 57 | Tenacious Entrance: |
| 42 | panels: | 58 | panels: |
| 43 | HERO: 2734 | 59 | HERO: 2734 |
| 60 | ports: | ||
| 61 | TENACIOUS: 3114 | ||
| 44 | Unkempt Entrance: | 62 | Unkempt Entrance: |
| 45 | panels: | 63 | panels: |
| 46 | RETURN: 2735 | 64 | RETURN: 2735 |
| 65 | ports: | ||
| 66 | UNKEMPT: 3115 | ||
| 47 | Unyielding Entrance: | 67 | Unyielding Entrance: |
| 48 | panels: | 68 | panels: |
| 49 | FORTH: 2736 | 69 | FORTH: 2736 |
| @@ -53,7 +73,12 @@ maps: | |||
| 53 | Between Door: 2716 | 73 | Between Door: 2716 |
| 54 | Desert Door: 2717 | 74 | Desert Door: 2717 |
| 55 | Front Door: 2709 | 75 | Front Door: 2709 |
| 76 | Hidden Door: 2840 | ||
| 77 | Letters Panel: 3285 | ||
| 78 | Near Perceptive Panel: 3284 | ||
| 56 | Partial Door: 2713 | 79 | Partial Door: 2713 |
| 80 | Perceptive From Inside: 2842 | ||
| 81 | Perceptive From Outside: 2841 | ||
| 57 | Repetitive Entrance: 2714 | 82 | Repetitive Entrance: 2714 |
| 58 | Shop Door: 2718 | 83 | Shop Door: 2718 |
| 59 | Stormy Entrance: 2710 | 84 | Stormy Entrance: 2710 |
| @@ -61,6 +86,7 @@ maps: | |||
| 61 | Unkempt Door: 2712 | 86 | Unkempt Door: 2712 |
| 62 | Unyielding Door: 2720 | 87 | Unyielding Door: 2720 |
| 63 | X1 Door: 2711 | 88 | X1 Door: 2711 |
| 89 | rte: 3385 | ||
| 64 | daedalus: | 90 | daedalus: |
| 65 | rooms: | 91 | rooms: |
| 66 | After Bee Room: | 92 | After Bee Room: |
| @@ -245,6 +271,8 @@ maps: | |||
| 245 | TICKETBORNE: 1737 | 271 | TICKETBORNE: 1737 |
| 246 | TWOGOTHIM: 1735 | 272 | TWOGOTHIM: 1735 |
| 247 | UNDERPANTS: 1732 | 273 | UNDERPANTS: 1732 |
| 274 | ports: | ||
| 275 | ENTRY: 3116 | ||
| 248 | Computer Room: | 276 | Computer Room: |
| 249 | panels: | 277 | panels: |
| 250 | KEYBOARD (1): 1746 | 278 | KEYBOARD (1): 1746 |
| @@ -295,6 +323,8 @@ maps: | |||
| 295 | Entry Shortcut: | 323 | Entry Shortcut: |
| 296 | panels: | 324 | panels: |
| 297 | WELCOME: 1776 | 325 | WELCOME: 1776 |
| 326 | ports: | ||
| 327 | ENTRY: 3117 | ||
| 298 | Eye Painting: | 328 | Eye Painting: |
| 299 | panels: | 329 | panels: |
| 300 | REVILED: 1777 | 330 | REVILED: 1777 |
| @@ -484,6 +514,9 @@ maps: | |||
| 484 | Maze Paintings Area: | 514 | Maze Paintings Area: |
| 485 | panels: | 515 | panels: |
| 486 | Paintings: 1929 | 516 | Paintings: 1929 |
| 517 | Moat: | ||
| 518 | ports: | ||
| 519 | HIVE: 3118 | ||
| 487 | North Castle Area: | 520 | North Castle Area: |
| 488 | panels: | 521 | panels: |
| 489 | A: 1930 | 522 | A: 1930 |
| @@ -548,6 +581,8 @@ maps: | |||
| 548 | PETAL: 1976 | 581 | PETAL: 1976 |
| 549 | PLUM (1): 1971 | 582 | PLUM (1): 1971 |
| 550 | PLUM (2): 1972 | 583 | PLUM (2): 1972 |
| 584 | ports: | ||
| 585 | REVITALIZED: 3119 | ||
| 551 | Outside Hotel: | 586 | Outside Hotel: |
| 552 | panels: | 587 | panels: |
| 553 | COLORFUL: 1977 | 588 | COLORFUL: 1977 |
| @@ -627,6 +662,9 @@ maps: | |||
| 627 | PHARAOH: 2021 | 662 | PHARAOH: 2021 |
| 628 | SHEET: 2020 | 663 | SHEET: 2020 |
| 629 | STRAW: 2024 | 664 | STRAW: 2024 |
| 665 | Purple Hallway From Great: | ||
| 666 | ports: | ||
| 667 | GREAT: 3120 | ||
| 630 | Purple NW Vestibule: | 668 | Purple NW Vestibule: |
| 631 | panels: | 669 | panels: |
| 632 | LOSE: 2029 | 670 | LOSE: 2029 |
| @@ -693,9 +731,13 @@ maps: | |||
| 693 | Quiet Entrance: | 731 | Quiet Entrance: |
| 694 | panels: | 732 | panels: |
| 695 | HIDDEN: 2064 | 733 | HIDDEN: 2064 |
| 734 | ports: | ||
| 735 | QUIET: 3121 | ||
| 696 | Rain Side: | 736 | Rain Side: |
| 697 | panels: | 737 | panels: |
| 698 | "?": 2065 | 738 | "?": 2065 |
| 739 | ports: | ||
| 740 | BEARER: 3122 | ||
| 699 | Rainbow Blue: | 741 | Rainbow Blue: |
| 700 | panels: | 742 | panels: |
| 701 | THEME: 2066 | 743 | THEME: 2066 |
| @@ -798,6 +840,8 @@ maps: | |||
| 798 | Starting Room: | 840 | Starting Room: |
| 799 | panels: | 841 | panels: |
| 800 | ENTRANCE: 2127 | 842 | ENTRANCE: 2127 |
| 843 | ports: | ||
| 844 | GREAT: 3123 | ||
| 801 | Sweet Foyer: | 845 | Sweet Foyer: |
| 802 | panels: | 846 | panels: |
| 803 | EQUAL: 2129 | 847 | EQUAL: 2129 |
| @@ -806,6 +850,9 @@ maps: | |||
| 806 | RENT (2): 2132 | 850 | RENT (2): 2132 |
| 807 | RENT (3): 2133 | 851 | RENT (3): 2133 |
| 808 | RENT (4): 2131 | 852 | RENT (4): 2131 |
| 853 | ports: | ||
| 854 | SWEET1: 3124 | ||
| 855 | SWEET2: 3125 | ||
| 809 | Tree Entrance: | 856 | Tree Entrance: |
| 810 | panels: | 857 | panels: |
| 811 | DIFFERENCE: 2135 | 858 | DIFFERENCE: 2135 |
| @@ -814,6 +861,8 @@ maps: | |||
| 814 | RAT: 2134 | 861 | RAT: 2134 |
| 815 | SUNDER: 2139 | 862 | SUNDER: 2139 |
| 816 | WHERE: 2138 | 863 | WHERE: 2138 |
| 864 | ports: | ||
| 865 | TREE: 3126 | ||
| 817 | U2 Room: | 866 | U2 Room: |
| 818 | panels: | 867 | panels: |
| 819 | CHAOS: 2147 | 868 | CHAOS: 2147 |
| @@ -832,6 +881,9 @@ maps: | |||
| 832 | TROUBLE: 2148 | 881 | TROUBLE: 2148 |
| 833 | WICKED: 2142 | 882 | WICKED: 2142 |
| 834 | WONDERLAND: 2156 | 883 | WONDERLAND: 2156 |
| 884 | Unkempt Entrance: | ||
| 885 | ports: | ||
| 886 | UNKEMPT: 3127 | ||
| 835 | Welcome Back Area: | 887 | Welcome Back Area: |
| 836 | panels: | 888 | panels: |
| 837 | FAREWELL LITTLE LAMB: 2157 | 889 | FAREWELL LITTLE LAMB: 2157 |
| @@ -881,6 +933,9 @@ maps: | |||
| 881 | CUT: 2194 | 933 | CUT: 2194 |
| 882 | MISSING: 2192 | 934 | MISSING: 2192 |
| 883 | STONES: 2195 | 935 | STONES: 2195 |
| 936 | White Hallway From Entry: | ||
| 937 | ports: | ||
| 938 | ENTRY: 3128 | ||
| 884 | Wisdom Panel: | 939 | Wisdom Panel: |
| 885 | panels: | 940 | panels: |
| 886 | INTELLIGENCE: 2198 | 941 | INTELLIGENCE: 2198 |
| @@ -891,6 +946,8 @@ maps: | |||
| 891 | ARTS: 2202 | 946 | ARTS: 2202 |
| 892 | SONG: 2203 | 947 | SONG: 2203 |
| 893 | UNDER: 2200 | 948 | UNDER: 2200 |
| 949 | ports: | ||
| 950 | WONDROUS: 3129 | ||
| 894 | Yellow Color Backside: | 951 | Yellow Color Backside: |
| 895 | panels: | 952 | panels: |
| 896 | BRASS: 2206 | 953 | BRASS: 2206 |
| @@ -902,6 +959,8 @@ maps: | |||
| 902 | Paintings: 2210 | 959 | Paintings: 2210 |
| 903 | SPIN: 2209 | 960 | SPIN: 2209 |
| 904 | SUN: 2208 | 961 | SUN: 2208 |
| 962 | ports: | ||
| 963 | FOURROOMS: 3130 | ||
| 905 | Yellow Room: | 964 | Yellow Room: |
| 906 | panels: | 965 | panels: |
| 907 | COLOR: 2217 | 966 | COLOR: 2217 |
| @@ -971,6 +1030,7 @@ maps: | |||
| 971 | doors: | 1030 | doors: |
| 972 | Amber East Doors: 1511 | 1031 | Amber East Doors: 1511 |
| 973 | Amber North Door: 1510 | 1032 | Amber North Door: 1510 |
| 1033 | Amber Room Panels: 3289 | ||
| 974 | Amber South Door: 1509 | 1034 | Amber South Door: 1509 |
| 975 | Bee Room Back Door: 1523 | 1035 | Bee Room Back Door: 1523 |
| 976 | Bee Room Entrance: 1521 | 1036 | Bee Room Entrance: 1521 |
| @@ -1013,7 +1073,9 @@ maps: | |||
| 1013 | Dark Light Room Entrance: 1569 | 1073 | Dark Light Room Entrance: 1569 |
| 1014 | Dark Light Room Exit: 1570 | 1074 | Dark Light Room Exit: 1570 |
| 1015 | Dark Light Room Exit Panel: 1571 | 1075 | Dark Light Room Exit Panel: 1571 |
| 1076 | Direction Panels: 3297 | ||
| 1016 | Entry Shortcut Secret Exit: 1437 | 1077 | Entry Shortcut Secret Exit: 1437 |
| 1078 | Equality Panels: 3292 | ||
| 1017 | Eye Painting: 2751 | 1079 | Eye Painting: 2751 |
| 1018 | Eye Painting Exit: 1446 | 1080 | Eye Painting Exit: 1446 |
| 1019 | F Keyholder Door: 1551 | 1081 | F Keyholder Door: 1551 |
| @@ -1021,6 +1083,7 @@ maps: | |||
| 1021 | F2 Room Southeast Door: 1487 | 1083 | F2 Room Southeast Door: 1487 |
| 1022 | F2 Room Southwest Door: 1490 | 1084 | F2 Room Southwest Door: 1490 |
| 1023 | F2 Room West Door: 1492 | 1085 | F2 Room West Door: 1492 |
| 1086 | Farewell Little Lamb Panels: 3302 | ||
| 1024 | Flip Painting Blocker: 1552 | 1087 | Flip Painting Blocker: 1552 |
| 1025 | Globe Room East Door: 1589 | 1088 | Globe Room East Door: 1589 |
| 1026 | Globe Room South Door: 1591 | 1089 | Globe Room South Door: 1591 |
| @@ -1051,13 +1114,16 @@ maps: | |||
| 1051 | Maze North Door: 1502 | 1114 | Maze North Door: 1502 |
| 1052 | Maze South Door: 1503 | 1115 | Maze South Door: 1503 |
| 1053 | Near Flip Painting Door: 1474 | 1116 | Near Flip Painting Door: 1474 |
| 1117 | Near H Keyholder Panel: 3299 | ||
| 1054 | Near Pyramid Gate: 1447 | 1118 | Near Pyramid Gate: 1447 |
| 1055 | Near Sweet Blue Door: 1573 | 1119 | Near Sweet Blue Door: 1573 |
| 1056 | Near Sweet Brown Door: 1561 | 1120 | Near Sweet Brown Door: 1561 |
| 1057 | Near Yellow Room Door: 1565 | 1121 | Near Yellow Room Door: 1565 |
| 1058 | North Castle Panel: 2742 | 1122 | North Castle Panel: 2742 |
| 1123 | Nursery Panels: 3298 | ||
| 1059 | O2 Room Northeast Door: 1485 | 1124 | O2 Room Northeast Door: 1485 |
| 1060 | O2 Room Southeast Door: 1478 | 1125 | O2 Room Southeast Door: 1478 |
| 1126 | Orange Panels: 3293 | ||
| 1061 | Orange Rainbow Panel: 2267 | 1127 | Orange Rainbow Panel: 2267 |
| 1062 | Orange Rainbow Room: 1535 | 1128 | Orange Rainbow Room: 1535 |
| 1063 | Orange Room: 1507 | 1129 | Orange Room: 1507 |
| @@ -1072,6 +1138,7 @@ maps: | |||
| 1072 | Pink Hallway: 1555 | 1138 | Pink Hallway: 1555 |
| 1073 | Planet Room Divider: 1513 | 1139 | Planet Room Divider: 1513 |
| 1074 | Planet Room Secret Door: 1578 | 1140 | Planet Room Secret Door: 1578 |
| 1141 | Plum Panels: 3300 | ||
| 1075 | Plum Room Entrance: 1576 | 1142 | Plum Room Entrance: 1576 |
| 1076 | Plum Room Exit: 1577 | 1143 | Plum Room Exit: 1577 |
| 1077 | Pumpkin Door: 1583 | 1144 | Pumpkin Door: 1583 |
| @@ -1096,6 +1163,7 @@ maps: | |||
| 1096 | Purple West Area West Door: 1466 | 1163 | Purple West Area West Door: 1466 |
| 1097 | Pyramid Entrance: 1505 | 1164 | Pyramid Entrance: 1505 |
| 1098 | Rain Side Panel: 1546 | 1165 | Rain Side Panel: 1546 |
| 1166 | Rainbow Color Backside Panels: 3286 | ||
| 1099 | Rainbow Rooms Entrance: 1533 | 1167 | Rainbow Rooms Entrance: 1533 |
| 1100 | Red Rainbow Panel: 2266 | 1168 | Red Rainbow Panel: 2266 |
| 1101 | Red Rainbow Room: 1534 | 1169 | Red Rainbow Room: 1534 |
| @@ -1103,6 +1171,7 @@ maps: | |||
| 1103 | Red Room Entrance: 1562 | 1171 | Red Room Entrance: 1562 |
| 1104 | Red Smiley: 1554 | 1172 | Red Smiley: 1554 |
| 1105 | Red Smiley Entrance: 1553 | 1173 | Red Smiley Entrance: 1553 |
| 1174 | Rent Panels: 3291 | ||
| 1106 | Roof Access: 1528 | 1175 | Roof Access: 1528 |
| 1107 | Salt Room Entrance: 1532 | 1176 | Salt Room Entrance: 1532 |
| 1108 | Seasoning Doors: 1544 | 1177 | Seasoning Doors: 1544 |
| @@ -1111,6 +1180,7 @@ maps: | |||
| 1111 | South Castle Area Entrance: 1575 | 1180 | South Castle Area Entrance: 1575 |
| 1112 | South Castle Panel: 2744 | 1181 | South Castle Panel: 2744 |
| 1113 | Southwest Area Intersection: 1475 | 1182 | Southwest Area Intersection: 1475 |
| 1183 | Splintering Area Panels: 3287 | ||
| 1114 | Splintering Exit North Door: 1449 | 1184 | Splintering Exit North Door: 1449 |
| 1115 | Splintering Exit South Door: 1450 | 1185 | Splintering Exit South Door: 1450 |
| 1116 | Starting Room East Wall Center Door: 1439 | 1186 | Starting Room East Wall Center Door: 1439 |
| @@ -1124,8 +1194,10 @@ maps: | |||
| 1124 | Starting Room West Wall North Door: 1438 | 1194 | Starting Room West Wall North Door: 1438 |
| 1125 | Starting Room West Wall South Door: 1433 | 1195 | Starting Room West Wall South Door: 1433 |
| 1126 | Sticks And Stones Door: 1593 | 1196 | Sticks And Stones Door: 1593 |
| 1197 | Teal Panel: 3296 | ||
| 1127 | Temple of the Eyes Entrance: 1444 | 1198 | Temple of the Eyes Entrance: 1444 |
| 1128 | Theo Panels: 2811 | 1199 | Theo Panels: 2811 |
| 1200 | Tree Panels: 3295 | ||
| 1129 | U2 Room East Door: 1498 | 1201 | U2 Room East Door: 1498 |
| 1130 | U2 Room Southeast Door: 1493 | 1202 | U2 Room Southeast Door: 1493 |
| 1131 | U2 Room Southwest Door: 1496 | 1203 | U2 Room Southwest Door: 1496 |
| @@ -1133,13 +1205,17 @@ maps: | |||
| 1133 | Welcome Back Door: 1435 | 1205 | Welcome Back Door: 1435 |
| 1134 | Welcome Back Secret Door: 1434 | 1206 | Welcome Back Secret Door: 1434 |
| 1135 | West Castle Panel: 2743 | 1207 | West Castle Panel: 2743 |
| 1208 | West Spire Panel: 3294 | ||
| 1209 | West Sticks And Stones Panel: 3288 | ||
| 1136 | White Hallway From Entry: 1488 | 1210 | White Hallway From Entry: 1488 |
| 1137 | Wonderland North Door: 1520 | 1211 | Wonderland North Door: 1520 |
| 1138 | Wonderland South Door: 1504 | 1212 | Wonderland South Door: 1504 |
| 1139 | Yellow Rainbow Panel: 2268 | 1213 | Yellow Rainbow Panel: 2268 |
| 1140 | Yellow Rainbow Room: 1536 | 1214 | Yellow Rainbow Room: 1536 |
| 1215 | Yellow Roof Puzzles: 3290 | ||
| 1141 | Yellow Room: 1568 | 1216 | Yellow Room: 1568 |
| 1142 | Yellow Room Entrance: 1567 | 1217 | Yellow Room Entrance: 1567 |
| 1218 | Yellow Smiley Annex Panels: 3301 | ||
| 1143 | Yellow Smiley Door: 1548 | 1219 | Yellow Smiley Door: 1548 |
| 1144 | Z2 Room Back Exit: 1451 | 1220 | Z2 Room Back Exit: 1451 |
| 1145 | Z2 Room Northeast Door: 1454 | 1221 | Z2 Room Northeast Door: 1454 |
| @@ -1153,6 +1229,85 @@ maps: | |||
| 1153 | Zoo Prize Door: 1599 | 1229 | Zoo Prize Door: 1599 |
| 1154 | Zoo South Entrance: 1596 | 1230 | Zoo South Entrance: 1596 |
| 1155 | Zoo West Entrance: 1594 | 1231 | Zoo West Entrance: 1594 |
| 1232 | rte: 3376 | ||
| 1233 | demo: | ||
| 1234 | rooms: | ||
| 1235 | Backside Area: | ||
| 1236 | panels: | ||
| 1237 | BACKSIDE: 3049 | ||
| 1238 | DOORWAYS: 3050 | ||
| 1239 | ENDS (2): 3052 | ||
| 1240 | SEE: 3051 | ||
| 1241 | Castle: | ||
| 1242 | panels: | ||
| 1243 | G: 3054 | ||
| 1244 | SERIES: 3053 | ||
| 1245 | Center Building: | ||
| 1246 | panels: | ||
| 1247 | FUZZIES: 3056 | ||
| 1248 | WORLD: 3055 | ||
| 1249 | Flower Hallway: | ||
| 1250 | panels: | ||
| 1251 | LACES: 3057 | ||
| 1252 | Main Area: | ||
| 1253 | panels: | ||
| 1254 | A: 3089 | ||
| 1255 | AGES: 3063 | ||
| 1256 | ANY: 3071 | ||
| 1257 | ART: 3059 | ||
| 1258 | Blank: 3095 | ||
| 1259 | C: 3088 | ||
| 1260 | CASTS: 3086 | ||
| 1261 | CLOCKWISE: 3067 | ||
| 1262 | COLORFUL: 3061 | ||
| 1263 | COUNTER: 3070 | ||
| 1264 | DAZES: 3084 | ||
| 1265 | DEN: 3064 | ||
| 1266 | DISCOVER: 3096 | ||
| 1267 | E (1): 3091 | ||
| 1268 | E (2): 3093 | ||
| 1269 | END: 3079 | ||
| 1270 | FAMILY: 3097 | ||
| 1271 | GAZES: 3085 | ||
| 1272 | HAZES: 3083 | ||
| 1273 | HI: 3058 | ||
| 1274 | HID: 3065 | ||
| 1275 | MESS: 3066 | ||
| 1276 | MIND: 3078 | ||
| 1277 | N: 3092 | ||
| 1278 | PACES: 3069 | ||
| 1279 | POSSIBLE: 3068 | ||
| 1280 | R: 3094 | ||
| 1281 | RAD: 3080 | ||
| 1282 | RODS: 3072 | ||
| 1283 | S: 3087 | ||
| 1284 | SECRETIVE: 3075 | ||
| 1285 | STALK: 3082 | ||
| 1286 | TALK: 3074 | ||
| 1287 | TEES: 3060 | ||
| 1288 | TOADS: 3076 | ||
| 1289 | TON: 3077 | ||
| 1290 | TOO: 3081 | ||
| 1291 | TWO: 3073 | ||
| 1292 | V: 3090 | ||
| 1293 | WORD: 3062 | ||
| 1294 | Mastery: | ||
| 1295 | masteries: | ||
| 1296 | MASTERY: 3098 | ||
| 1297 | Tower: | ||
| 1298 | panels: | ||
| 1299 | ENDS (1): 3099 | ||
| 1300 | doors: | ||
| 1301 | Castle: 3046 | ||
| 1302 | Center Building: 3039 | ||
| 1303 | Center Building Panels: 3041 | ||
| 1304 | Flower Hallway: 3040 | ||
| 1305 | Gold Door: 3048 | ||
| 1306 | Orange Door: 3042 | ||
| 1307 | Purple Door: 3043 | ||
| 1308 | Red Door: 3045 | ||
| 1309 | Scavenger Hunt: 3047 | ||
| 1310 | Yellow Door: 3044 | ||
| 1156 | four_rooms: | 1311 | four_rooms: |
| 1157 | rooms: | 1312 | rooms: |
| 1158 | Examples Room: | 1313 | Examples Room: |
| @@ -1165,6 +1320,8 @@ maps: | |||
| 1165 | SONNET: 12 | 1320 | SONNET: 12 |
| 1166 | SUPERLATIVE: 11 | 1321 | SUPERLATIVE: 11 |
| 1167 | URN: 13 | 1322 | URN: 13 |
| 1323 | ports: | ||
| 1324 | DAEDALUS: 3131 | ||
| 1168 | Hallway: | 1325 | Hallway: |
| 1169 | panels: | 1326 | panels: |
| 1170 | HUNCHBACK: 16 | 1327 | HUNCHBACK: 16 |
| @@ -1179,6 +1336,8 @@ maps: | |||
| 1179 | SWAY: 24 | 1336 | SWAY: 24 |
| 1180 | TERROR: 20 | 1337 | TERROR: 20 |
| 1181 | TURN: 22 | 1338 | TURN: 22 |
| 1339 | ports: | ||
| 1340 | IMPRESSIVE: 3132 | ||
| 1182 | Keyholder Room: | 1341 | Keyholder Room: |
| 1183 | keyholders: | 1342 | keyholders: |
| 1184 | A: 2773 | 1343 | A: 2773 |
| @@ -1192,6 +1351,8 @@ maps: | |||
| 1192 | SERIOUS: 31 | 1351 | SERIOUS: 31 |
| 1193 | SURPASS: 29 | 1352 | SURPASS: 29 |
| 1194 | VERSE: 30 | 1353 | VERSE: 30 |
| 1354 | ports: | ||
| 1355 | ENTRY: 3133 | ||
| 1195 | Time Room: | 1356 | Time Room: |
| 1196 | panels: | 1357 | panels: |
| 1197 | BROODING: 33 | 1358 | BROODING: 33 |
| @@ -1202,6 +1363,8 @@ maps: | |||
| 1202 | RHYTHM: 40 | 1363 | RHYTHM: 40 |
| 1203 | SUSPENSE: 36 | 1364 | SUSPENSE: 36 |
| 1204 | WRITING: 38 | 1365 | WRITING: 38 |
| 1366 | ports: | ||
| 1367 | OWL: 3134 | ||
| 1205 | doors: | 1368 | doors: |
| 1206 | A2 Door: 4 | 1369 | A2 Door: 4 |
| 1207 | Examples Door: 1 | 1370 | Examples Door: 1 |
| @@ -1209,6 +1372,182 @@ maps: | |||
| 1209 | Keyholder Door: 5 | 1372 | Keyholder Door: 5 |
| 1210 | Synonyms Door: 2 | 1373 | Synonyms Door: 2 |
| 1211 | Time Door: 3 | 1374 | Time Door: 3 |
| 1375 | rte: 3415 | ||
| 1376 | icarus: | ||
| 1377 | rooms: | ||
| 1378 | Above Trans Rights: | ||
| 1379 | panels: | ||
| 1380 | ANT: 2877 | ||
| 1381 | Big U: | ||
| 1382 | panels: | ||
| 1383 | COLONY: 2879 | ||
| 1384 | DECK: 2878 | ||
| 1385 | MANOR: 2880 | ||
| 1386 | Fatherland: | ||
| 1387 | panels: | ||
| 1388 | FATHERLAND: 2881 | ||
| 1389 | Highest Point: | ||
| 1390 | panels: | ||
| 1391 | DIAGNOSIS: 2882 | ||
| 1392 | QUEEN: 2883 | ||
| 1393 | Mastery: | ||
| 1394 | masteries: | ||
| 1395 | MASTERY: 2994 | ||
| 1396 | Maze: | ||
| 1397 | panels: | ||
| 1398 | ANALYSIS: 2887 | ||
| 1399 | BOOKS: 2890 | ||
| 1400 | KING (1): 2886 | ||
| 1401 | MANSLAUGHTER: 2888 | ||
| 1402 | MEDIUMS: 2889 | ||
| 1403 | Maze Back: | ||
| 1404 | panels: | ||
| 1405 | THESE: 2884 | ||
| 1406 | Maze King Panel: | ||
| 1407 | panels: | ||
| 1408 | KING (2): 2885 | ||
| 1409 | Mini Icarus 2: | ||
| 1410 | panels: | ||
| 1411 | ANIMALS: 2893 | ||
| 1412 | ARROWS: 2894 | ||
| 1413 | BATTERY: 2891 | ||
| 1414 | SQUAD: 2895 | ||
| 1415 | TROUPE: 2892 | ||
| 1416 | Pillar Ramp: | ||
| 1417 | panels: | ||
| 1418 | ASTEROID: 2896 | ||
| 1419 | BUNCH: 2897 | ||
| 1420 | DRONE: 2900 | ||
| 1421 | PATRICIDE: 2899 | ||
| 1422 | PEA (1): 2901 | ||
| 1423 | PRINCES: 2898 | ||
| 1424 | Spiral Ramp: | ||
| 1425 | panels: | ||
| 1426 | FIREMAN: 2902 | ||
| 1427 | The Orb: | ||
| 1428 | panels: | ||
| 1429 | ADDERS: 2903 | ||
| 1430 | AXIS: 2913 | ||
| 1431 | BASIS (2): 2912 | ||
| 1432 | CLUTCH (1): 2911 | ||
| 1433 | CLUTCH (2): 2918 | ||
| 1434 | DEADLINE: 2908 | ||
| 1435 | DISCUS: 2916 | ||
| 1436 | FISH: 2907 | ||
| 1437 | HISS: 2915 | ||
| 1438 | NEEDLE: 2905 | ||
| 1439 | PEA (2): 2909 | ||
| 1440 | PUPPY: 2904 | ||
| 1441 | SON: 2917 | ||
| 1442 | STRAIGHT: 2914 | ||
| 1443 | THESIS: 2910 | ||
| 1444 | US: 2906 | ||
| 1445 | Through Woman (Obverse): | ||
| 1446 | panels: | ||
| 1447 | COW: 2920 | ||
| 1448 | HUMAN (2): 2919 | ||
| 1449 | Through Woman (Reverse): | ||
| 1450 | panels: | ||
| 1451 | BASIS (1): 2922 | ||
| 1452 | PRINCE: 2921 | ||
| 1453 | Trans Rights: | ||
| 1454 | panels: | ||
| 1455 | SERVANT (1): 2926 | ||
| 1456 | SERVANT (2): 2927 | ||
| 1457 | Trans Rights Panels: | ||
| 1458 | panels: | ||
| 1459 | AGENDER: 2923 | ||
| 1460 | HUMAN (3): 2924 | ||
| 1461 | HUMAN (4): 2925 | ||
| 1462 | Welcome Spine (Obverse): | ||
| 1463 | panels: | ||
| 1464 | FISHWIFE: 2928 | ||
| 1465 | HUMAN (1): 2929 | ||
| 1466 | ports: | ||
| 1467 | WORLDPORT: 3135 | ||
| 1468 | Welcome Spine (Reverse): | ||
| 1469 | panels: | ||
| 1470 | FATHER: 2930 | ||
| 1471 | SISTER: 2932 | ||
| 1472 | TERMITE: 2931 | ||
| 1473 | doors: | ||
| 1474 | Agender Door: 2846 | ||
| 1475 | Animals Door: 2866 | ||
| 1476 | Ant Door: 2855 | ||
| 1477 | Arrows Door: 2865 | ||
| 1478 | Asteroid Bunch Door: 2852 | ||
| 1479 | Battery Door: 2863 | ||
| 1480 | Cow Door: 2853 | ||
| 1481 | Fatherland Door: 2860 | ||
| 1482 | Man Door: 2856 | ||
| 1483 | Mediums Door: 2850 | ||
| 1484 | Murder Panels: 2871 | ||
| 1485 | Near Fireman Wings Painting: 2876 | ||
| 1486 | Orb Panels: 2875 | ||
| 1487 | Patricide Door: 2873 | ||
| 1488 | Pea Door: 2848 | ||
| 1489 | Quick Travel 1: 2851 | ||
| 1490 | Quick Travel 10: 2862 | ||
| 1491 | Quick Travel 2: 2857 | ||
| 1492 | Quick Travel 3: 2847 | ||
| 1493 | Quick Travel 4: 2858 | ||
| 1494 | Quick Travel 5: 2854 | ||
| 1495 | Quick Travel 6: 2870 | ||
| 1496 | Quick Travel 7: 2849 | ||
| 1497 | Quick Travel 8: 2861 | ||
| 1498 | Quick Travel 9: 2864 | ||
| 1499 | Reversed Arrows Door: 2868 | ||
| 1500 | Sun Painting To Drone: 2872 | ||
| 1501 | Termite Door: 2869 | ||
| 1502 | These Door: 2874 | ||
| 1503 | Troupe Door: 2867 | ||
| 1504 | Woman Door: 2859 | ||
| 1505 | rte: 3416 | ||
| 1506 | the_advanced: | ||
| 1507 | rooms: | ||
| 1508 | CBA: | ||
| 1509 | panels: | ||
| 1510 | CBA (1): 2938 | ||
| 1511 | CBA (2): 2939 | ||
| 1512 | CBA (3): 2940 | ||
| 1513 | Main Area: | ||
| 1514 | panels: | ||
| 1515 | BIRD: 2955 | ||
| 1516 | Blank (1): 2964 | ||
| 1517 | Blank (2): 2965 | ||
| 1518 | Blank (3): 2966 | ||
| 1519 | Blank (4): 2967 | ||
| 1520 | Blank (5): 2968 | ||
| 1521 | DAIRY (1): 2946 | ||
| 1522 | DAIRY (2): 2947 | ||
| 1523 | DAIRY SAUCE: 2948 | ||
| 1524 | DECK (1): 2961 | ||
| 1525 | DECK (2): 2962 | ||
| 1526 | DECK (3): 2963 | ||
| 1527 | FRUIT (1): 2952 | ||
| 1528 | FRUIT (2): 2953 | ||
| 1529 | FRUIT FRUIT: 2954 | ||
| 1530 | GULLIBLE (1): 2949 | ||
| 1531 | GULLIBLE (2): 2950 | ||
| 1532 | GULLIBLE (3): 2951 | ||
| 1533 | I: 2942 | ||
| 1534 | LIVES: 2945 | ||
| 1535 | OBSERVE: 2941 | ||
| 1536 | ORDER (1): 2958 | ||
| 1537 | ORDER (2): 2959 | ||
| 1538 | ORDER (3): 2960 | ||
| 1539 | ORGANIZATION: 2957 | ||
| 1540 | REST: 2943 | ||
| 1541 | THE: 2944 | ||
| 1542 | UNBOTTLING: 2956 | ||
| 1543 | ports: | ||
| 1544 | WORLDPORT: 3136 | ||
| 1545 | Mastery: | ||
| 1546 | masteries: | ||
| 1547 | MASTERY: 2969 | ||
| 1548 | doors: | ||
| 1549 | Side Room Puzzles: 2934 | ||
| 1550 | rte: 3380 | ||
| 1212 | the_ancient: | 1551 | the_ancient: |
| 1213 | rooms: | 1552 | rooms: |
| 1214 | Inside: | 1553 | Inside: |
| @@ -1220,11 +1559,14 @@ maps: | |||
| 1220 | doors: | 1559 | doors: |
| 1221 | Front Door: 41 | 1560 | Front Door: 41 |
| 1222 | Lavender Cubes: 43 | 1561 | Lavender Cubes: 43 |
| 1562 | rte: 3412 | ||
| 1223 | the_bearer: | 1563 | the_bearer: |
| 1224 | rooms: | 1564 | rooms: |
| 1225 | Back Area: | 1565 | Back Area: |
| 1226 | panels: | 1566 | panels: |
| 1227 | COLOR: 51 | 1567 | COLOR: 51 |
| 1568 | ports: | ||
| 1569 | DAEDALUS: 3137 | ||
| 1228 | Blue Animal (View): | 1570 | Blue Animal (View): |
| 1229 | panels: | 1571 | panels: |
| 1230 | HALF: 52 | 1572 | HALF: 52 |
| @@ -1251,6 +1593,8 @@ maps: | |||
| 1251 | SQUISH: 60 | 1593 | SQUISH: 60 |
| 1252 | TOAD: 64 | 1594 | TOAD: 64 |
| 1253 | VIEW: 58 | 1595 | VIEW: 58 |
| 1596 | ports: | ||
| 1597 | UNYIELDING: 3138 | ||
| 1254 | Green Planet (View): | 1598 | Green Planet (View): |
| 1255 | panels: | 1599 | panels: |
| 1256 | SOIL: 66 | 1600 | SOIL: 66 |
| @@ -1287,6 +1631,9 @@ maps: | |||
| 1287 | Red Vegetable: | 1631 | Red Vegetable: |
| 1288 | panels: | 1632 | panels: |
| 1289 | CARD: 78 | 1633 | CARD: 78 |
| 1634 | Tree Entrance: | ||
| 1635 | ports: | ||
| 1636 | TREE: 3139 | ||
| 1290 | Yellow Planet: | 1637 | Yellow Planet: |
| 1291 | panels: | 1638 | panels: |
| 1292 | ZEUS: 79 | 1639 | ZEUS: 79 |
| @@ -1295,14 +1642,20 @@ maps: | |||
| 1295 | CAKE: 80 | 1642 | CAKE: 80 |
| 1296 | doors: | 1643 | doors: |
| 1297 | Butterfly Entrance: 50 | 1644 | Butterfly Entrance: 50 |
| 1645 | Butterfly Room Panels: 3304 | ||
| 1298 | Control Center Brown Door: 49 | 1646 | Control Center Brown Door: 49 |
| 1647 | Control Center Color Panel: 3303 | ||
| 1299 | Exit Door: 47 | 1648 | Exit Door: 47 |
| 1300 | Overlook Door: 46 | 1649 | Overlook Door: 46 |
| 1650 | rte: 3373 | ||
| 1301 | the_between: | 1651 | the_between: |
| 1302 | rooms: | 1652 | rooms: |
| 1303 | Control Center Side: | 1653 | Control Center Side: |
| 1304 | panels: | 1654 | panels: |
| 1305 | RIGHT: 93 | 1655 | RIGHT: 93 |
| 1656 | ports: | ||
| 1657 | CC: 3140 | ||
| 1658 | LIVELY: 3141 | ||
| 1306 | Main Area: | 1659 | Main Area: |
| 1307 | panels: | 1660 | panels: |
| 1308 | CAUGHT: 107 | 1661 | CAUGHT: 107 |
| @@ -1333,6 +1686,11 @@ maps: | |||
| 1333 | SUN KOI: 102 | 1686 | SUN KOI: 102 |
| 1334 | THINK: 119 | 1687 | THINK: 119 |
| 1335 | YOU: 115 | 1688 | YOU: 115 |
| 1689 | ports: | ||
| 1690 | GREAT: 3142 | ||
| 1691 | Plaza Entrance: | ||
| 1692 | ports: | ||
| 1693 | PLAZA: 3143 | ||
| 1336 | doors: | 1694 | doors: |
| 1337 | B2 Door: 91 | 1695 | B2 Door: 91 |
| 1338 | Blue Puzzles: 88 | 1696 | Blue Puzzles: 88 |
| @@ -1345,6 +1703,7 @@ maps: | |||
| 1345 | Purple Puzzles: 87 | 1703 | Purple Puzzles: 87 |
| 1346 | Red Puzzles: 81 | 1704 | Red Puzzles: 81 |
| 1347 | Yellow Puzzles: 82 | 1705 | Yellow Puzzles: 82 |
| 1706 | rte: 3408 | ||
| 1348 | the_butterfly: | 1707 | the_butterfly: |
| 1349 | rooms: | 1708 | rooms: |
| 1350 | Main Area: | 1709 | Main Area: |
| @@ -1367,9 +1726,50 @@ maps: | |||
| 1367 | SPECIES: 122 | 1726 | SPECIES: 122 |
| 1368 | STRUCTURE: 129 | 1727 | STRUCTURE: 129 |
| 1369 | TEXT: 136 | 1728 | TEXT: 136 |
| 1729 | ports: | ||
| 1730 | GALLERY: 3144 | ||
| 1370 | Mastery: | 1731 | Mastery: |
| 1371 | masteries: | 1732 | masteries: |
| 1372 | MASTERY: 140 | 1733 | MASTERY: 140 |
| 1734 | rte: 3395 | ||
| 1735 | the_charismatic: | ||
| 1736 | rooms: | ||
| 1737 | Latitude Middle: | ||
| 1738 | panels: | ||
| 1739 | FUNNY: 2972 | ||
| 1740 | Latitude North: | ||
| 1741 | panels: | ||
| 1742 | DEPENDABLE: 2973 | ||
| 1743 | Latitude South: | ||
| 1744 | panels: | ||
| 1745 | CHARISMA: 2974 | ||
| 1746 | Longitude East: | ||
| 1747 | panels: | ||
| 1748 | FUN: 2975 | ||
| 1749 | Longitude Middle: | ||
| 1750 | panels: | ||
| 1751 | INTELLIGENT: 2976 | ||
| 1752 | Longitude West: | ||
| 1753 | panels: | ||
| 1754 | CREATIVE: 2977 | ||
| 1755 | Main Area: | ||
| 1756 | panels: | ||
| 1757 | AQUA: 2981 | ||
| 1758 | ARC: 2978 | ||
| 1759 | Blank: 2987 | ||
| 1760 | HERE: 2984 | ||
| 1761 | IT: 2985 | ||
| 1762 | KING: 2979 | ||
| 1763 | NAIL: 2983 | ||
| 1764 | PINS: 2986 | ||
| 1765 | TILE: 2982 | ||
| 1766 | TIP: 2980 | ||
| 1767 | ports: | ||
| 1768 | WORLDPORT: 3145 | ||
| 1769 | Mastery: | ||
| 1770 | masteries: | ||
| 1771 | MASTERY: 2988 | ||
| 1772 | rte: 3396 | ||
| 1373 | the_colorful: | 1773 | the_colorful: |
| 1374 | rooms: | 1774 | rooms: |
| 1375 | Black Room: | 1775 | Black Room: |
| @@ -1386,6 +1786,9 @@ maps: | |||
| 1386 | CHAOS: 159 | 1786 | CHAOS: 159 |
| 1387 | KOI: 157 | 1787 | KOI: 157 |
| 1388 | WISH: 158 | 1788 | WISH: 158 |
| 1789 | ports: | ||
| 1790 | DARKROOM: 3147 | ||
| 1791 | STURDY: 3146 | ||
| 1389 | Cyan Room: | 1792 | Cyan Room: |
| 1390 | panels: | 1793 | panels: |
| 1391 | BROTHER: 160 | 1794 | BROTHER: 160 |
| @@ -1410,6 +1813,8 @@ maps: | |||
| 1410 | White Room: | 1813 | White Room: |
| 1411 | panels: | 1814 | panels: |
| 1412 | BRIGHT: 170 | 1815 | BRIGHT: 170 |
| 1816 | ports: | ||
| 1817 | GREAT: 3148 | ||
| 1413 | Window Room: | 1818 | Window Room: |
| 1414 | panels: | 1819 | panels: |
| 1415 | FADING: 171 | 1820 | FADING: 171 |
| @@ -1420,6 +1825,7 @@ maps: | |||
| 1420 | Black Door: 142 | 1825 | Black Door: 142 |
| 1421 | Blue Door: 144 | 1826 | Blue Door: 144 |
| 1422 | Brown Door: 151 | 1827 | Brown Door: 151 |
| 1828 | Chaos Panel: 3305 | ||
| 1423 | Cyan Door: 149 | 1829 | Cyan Door: 149 |
| 1424 | Gray Door: 153 | 1830 | Gray Door: 153 |
| 1425 | Green Door: 145 | 1831 | Green Door: 145 |
| @@ -1430,6 +1836,7 @@ maps: | |||
| 1430 | White Door: 141 | 1836 | White Door: 141 |
| 1431 | Window Door: 152 | 1837 | Window Door: 152 |
| 1432 | Yellow Door: 146 | 1838 | Yellow Door: 146 |
| 1839 | rte: 3365 | ||
| 1433 | the_congruent: | 1840 | the_congruent: |
| 1434 | rooms: | 1841 | rooms: |
| 1435 | Flipped Magenta Room: | 1842 | Flipped Magenta Room: |
| @@ -1468,6 +1875,8 @@ maps: | |||
| 1468 | LIGHT: 209 | 1875 | LIGHT: 209 |
| 1469 | LOVES: 210 | 1876 | LOVES: 210 |
| 1470 | RANGER: 211 | 1877 | RANGER: 211 |
| 1878 | ports: | ||
| 1879 | DARKROOM: 3149 | ||
| 1471 | Obverse Yellow Room: | 1880 | Obverse Yellow Room: |
| 1472 | panels: | 1881 | panels: |
| 1473 | CIVIL: 216 | 1882 | CIVIL: 216 |
| @@ -1482,12 +1891,41 @@ maps: | |||
| 1482 | Flipped Yellow Door: 175 | 1891 | Flipped Yellow Door: 175 |
| 1483 | G Keyholder Blocker: 181 | 1892 | G Keyholder Blocker: 181 |
| 1484 | G2 Door: 182 | 1893 | G2 Door: 182 |
| 1894 | Main Area Puzzles: 3306 | ||
| 1485 | Near C Keyholder Puzzles: 180 | 1895 | Near C Keyholder Puzzles: 180 |
| 1486 | Obverse Magenta Door: 173 | 1896 | Obverse Magenta Door: 173 |
| 1487 | Obverse Yellow Door: 178 | 1897 | Obverse Yellow Door: 178 |
| 1488 | Obverse Yellow Puzzles: 179 | 1898 | Obverse Yellow Puzzles: 179 |
| 1899 | rte: 3369 | ||
| 1900 | the_crystalline: | ||
| 1901 | rooms: | ||
| 1902 | Flip Area: | ||
| 1903 | panels: | ||
| 1904 | SUCCEED: 2989 | ||
| 1905 | Main Area: | ||
| 1906 | panels: | ||
| 1907 | DROP: 2991 | ||
| 1908 | LEAP: 2990 | ||
| 1909 | SPIN: 2992 | ||
| 1910 | ports: | ||
| 1911 | WORLDPORT: 3150 | ||
| 1912 | Mastery: | ||
| 1913 | masteries: | ||
| 1914 | MASTERY: 2993 | ||
| 1915 | doors: | ||
| 1916 | Checkpoint Panels: 3307 | ||
| 1917 | rte: 3367 | ||
| 1489 | the_darkroom: | 1918 | the_darkroom: |
| 1490 | rooms: | 1919 | rooms: |
| 1920 | Congruent Entrance: | ||
| 1921 | ports: | ||
| 1922 | CONGRUENT: 3151 | ||
| 1923 | Cyan Hallway: | ||
| 1924 | ports: | ||
| 1925 | COLORFUL: 3152 | ||
| 1926 | Double Sided Entrance: | ||
| 1927 | ports: | ||
| 1928 | DOUBLESIDED: 3153 | ||
| 1491 | First Room: | 1929 | First Room: |
| 1492 | panels: | 1930 | panels: |
| 1493 | BISON: 225 | 1931 | BISON: 225 |
| @@ -1495,6 +1933,11 @@ maps: | |||
| 1495 | KOI: 228 | 1933 | KOI: 228 |
| 1496 | SHEEP: 227 | 1934 | SHEEP: 227 |
| 1497 | TUNA: 229 | 1935 | TUNA: 229 |
| 1936 | ports: | ||
| 1937 | ENTRY: 3155 | ||
| 1938 | First Room Exit: | ||
| 1939 | ports: | ||
| 1940 | NEXT: 3154 | ||
| 1498 | Second Room: | 1941 | Second Room: |
| 1499 | panels: | 1942 | panels: |
| 1500 | BISON: 231 | 1943 | BISON: 231 |
| @@ -1502,6 +1945,11 @@ maps: | |||
| 1502 | KOI: 234 | 1945 | KOI: 234 |
| 1503 | SHEEP: 233 | 1946 | SHEEP: 233 |
| 1504 | TUNA: 235 | 1947 | TUNA: 235 |
| 1948 | ports: | ||
| 1949 | ENTRY: 3157 | ||
| 1950 | Second Room Exit: | ||
| 1951 | ports: | ||
| 1952 | NEXT: 3156 | ||
| 1505 | Third Room: | 1953 | Third Room: |
| 1506 | panels: | 1954 | panels: |
| 1507 | COINS: 238 | 1955 | COINS: 238 |
| @@ -1513,12 +1961,15 @@ maps: | |||
| 1513 | LOCKS: 242 | 1961 | LOCKS: 242 |
| 1514 | TOUCHES: 243 | 1962 | TOUCHES: 243 |
| 1515 | TURNS: 237 | 1963 | TURNS: 237 |
| 1964 | ports: | ||
| 1965 | ENTRY: 3158 | ||
| 1516 | doors: | 1966 | doors: |
| 1517 | Colorful Entrance: 222 | 1967 | Colorful Entrance: 222 |
| 1518 | Congruent Entrance: 223 | 1968 | Congruent Entrance: 223 |
| 1519 | Double Sided Entrance: 224 | 1969 | Double Sided Entrance: 224 |
| 1520 | Second Room Entrance: 219 | 1970 | Second Room Entrance: 219 |
| 1521 | Third Room Entrance: 220 | 1971 | Third Room Entrance: 220 |
| 1972 | rte: 3409 | ||
| 1522 | the_digital: | 1973 | the_digital: |
| 1523 | rooms: | 1974 | rooms: |
| 1524 | Chamber: | 1975 | Chamber: |
| @@ -1532,19 +1983,33 @@ maps: | |||
| 1532 | INN: 254 | 1983 | INN: 254 |
| 1533 | OUT: 257 | 1984 | OUT: 257 |
| 1534 | YOU: 255 | 1985 | YOU: 255 |
| 1986 | Gallery Maze: | ||
| 1987 | ports: | ||
| 1988 | GALLERY: 3159 | ||
| 1535 | Main Area: | 1989 | Main Area: |
| 1536 | panels: | 1990 | panels: |
| 1537 | COLOR: 261 | 1991 | COLOR: 261 |
| 1538 | HIT: 258 | 1992 | HIT: 258 |
| 1539 | PAINTING: 260 | 1993 | PAINTING: 260 |
| 1540 | TIN: 259 | 1994 | TIN: 259 |
| 1995 | ports: | ||
| 1996 | ENTRY1: 3160 | ||
| 1997 | ENTRY2: 3161 | ||
| 1998 | ENTRY3: 3162 | ||
| 1541 | Tree Area: | 1999 | Tree Area: |
| 1542 | panels: | 2000 | panels: |
| 1543 | TREE: 262 | 2001 | TREE: 262 |
| 2002 | ports: | ||
| 2003 | TREE: 3163 | ||
| 2004 | Unyielding Entrance: | ||
| 2005 | ports: | ||
| 2006 | UNYIELDING: 3164 | ||
| 1544 | doors: | 2007 | doors: |
| 1545 | Control Center Blue Door: 246 | 2008 | Control Center Blue Door: 246 |
| 2009 | Control Center Blue Panel: 3308 | ||
| 1546 | Gallery Entrance: 245 | 2010 | Gallery Entrance: 245 |
| 1547 | Tree Entrance: 247 | 2011 | Tree Entrance: 247 |
| 2012 | rte: 3403 | ||
| 1548 | the_door: | 2013 | the_door: |
| 1549 | rooms: | 2014 | rooms: |
| 1550 | Main Area: | 2015 | Main Area: |
| @@ -1606,6 +2071,13 @@ maps: | |||
| 1606 | panels: | 2071 | panels: |
| 1607 | ATTIC: 285 | 2072 | ATTIC: 285 |
| 1608 | FULL: 286 | 2073 | FULL: 286 |
| 2074 | ports: | ||
| 2075 | DARKROOM: 3165 | ||
| 2076 | doors: | ||
| 2077 | 10 Panels: 3310 | ||
| 2078 | 15 Panels: 3311 | ||
| 2079 | 5 Panels: 3309 | ||
| 2080 | rte: 3384 | ||
| 1609 | the_entry: | 2081 | the_entry: |
| 1610 | rooms: | 2082 | rooms: |
| 1611 | Blue Alcove: | 2083 | Blue Alcove: |
| @@ -1615,6 +2087,9 @@ maps: | |||
| 1615 | Colored Doors Area: | 2087 | Colored Doors Area: |
| 1616 | panels: | 2088 | panels: |
| 1617 | OPEN: 327 | 2089 | OPEN: 327 |
| 2090 | Composite Room Entrance: | ||
| 2091 | ports: | ||
| 2092 | COMPOSITE: 3166 | ||
| 1618 | Ctrl Tutorial: | 2093 | Ctrl Tutorial: |
| 1619 | panels: | 2094 | panels: |
| 1620 | RIGHT: 328 | 2095 | RIGHT: 328 |
| @@ -1629,16 +2104,23 @@ maps: | |||
| 1629 | RED: 332 | 2104 | RED: 332 |
| 1630 | SPRAY: 336 | 2105 | SPRAY: 336 |
| 1631 | SUN: 333 | 2106 | SUN: 333 |
| 2107 | Daedalus Entrance: | ||
| 2108 | ports: | ||
| 2109 | DAEDALUS: 3167 | ||
| 2110 | Digital Entrance: | ||
| 2111 | ports: | ||
| 2112 | DIGITAL: 3168 | ||
| 2113 | Entry Exit: | ||
| 2114 | ports: | ||
| 2115 | GREAT: 3169 | ||
| 1632 | Eye Room: | 2116 | Eye Room: |
| 1633 | panels: | 2117 | panels: |
| 1634 | I: 339 | 2118 | I: 339 |
| 2119 | ports: | ||
| 2120 | LIONIZED: 3170 | ||
| 1635 | Flipped Link Area: | 2121 | Flipped Link Area: |
| 1636 | panels: | 2122 | panels: |
| 1637 | WANDER: 340 | 2123 | WANDER: 340 |
| 1638 | Flipped Pyramid Area: | ||
| 1639 | panels: | ||
| 1640 | TURN (1): 341 | ||
| 1641 | TURN (2): 342 | ||
| 1642 | Flipped Right Eye: | 2124 | Flipped Right Eye: |
| 1643 | panels: | 2125 | panels: |
| 1644 | HERE: 344 | 2126 | HERE: 344 |
| @@ -1647,9 +2129,14 @@ maps: | |||
| 1647 | panels: | 2129 | panels: |
| 1648 | CLUE: 345 | 2130 | CLUE: 345 |
| 1649 | SLENDER: 346 | 2131 | SLENDER: 346 |
| 2132 | Four Rooms Entrance: | ||
| 2133 | ports: | ||
| 2134 | FOUR: 3171 | ||
| 1650 | Gallery Return: | 2135 | Gallery Return: |
| 1651 | panels: | 2136 | panels: |
| 1652 | RETURN: 347 | 2137 | RETURN: 347 |
| 2138 | ports: | ||
| 2139 | GALLERY: 3172 | ||
| 1653 | Least Blue Last: | 2140 | Least Blue Last: |
| 1654 | panels: | 2141 | panels: |
| 1655 | AIL: 356 | 2142 | AIL: 356 |
| @@ -1662,6 +2149,14 @@ maps: | |||
| 1662 | STEALER: 352 | 2149 | STEALER: 352 |
| 1663 | TRUST: 354 | 2150 | TRUST: 354 |
| 1664 | WANT: 351 | 2151 | WANT: 351 |
| 2152 | ports: | ||
| 2153 | DARKROOM: 3173 | ||
| 2154 | Liberated Entrance: | ||
| 2155 | ports: | ||
| 2156 | BLUE: 3174 | ||
| 2157 | Liberated Entrance Panel: | ||
| 2158 | panels: | ||
| 2159 | TURN (1): 341 | ||
| 1665 | Lime Room: | 2160 | Lime Room: |
| 1666 | panels: | 2161 | panels: |
| 1667 | COLOR: 361 | 2162 | COLOR: 361 |
| @@ -1670,12 +2165,22 @@ maps: | |||
| 1670 | Link Area: | 2165 | Link Area: |
| 1671 | panels: | 2166 | panels: |
| 1672 | WANDER: 362 | 2167 | WANDER: 362 |
| 2168 | Literate Entrance: | ||
| 2169 | ports: | ||
| 2170 | BROWN: 3175 | ||
| 2171 | Literate Entrance Panel: | ||
| 2172 | panels: | ||
| 2173 | TURN (2): 342 | ||
| 1673 | Parthenon Return: | 2174 | Parthenon Return: |
| 1674 | panels: | 2175 | panels: |
| 1675 | RETURN: 363 | 2176 | RETURN: 363 |
| 2177 | ports: | ||
| 2178 | PARTHENON: 3176 | ||
| 1676 | Rabbit Hole: | 2179 | Rabbit Hole: |
| 1677 | panels: | 2180 | panels: |
| 1678 | PUZZLE: 364 | 2181 | Blank: 364 |
| 2182 | ports: | ||
| 2183 | HOLE: 3177 | ||
| 1679 | Rabbit Hole Lock: | 2184 | Rabbit Hole Lock: |
| 1680 | panels: | 2185 | panels: |
| 1681 | HOLE: 2749 | 2186 | HOLE: 2749 |
| @@ -1693,6 +2198,12 @@ maps: | |||
| 1693 | RAIN WOMAN: 373 | 2198 | RAIN WOMAN: 373 |
| 1694 | WANDER: 370 | 2199 | WANDER: 370 |
| 1695 | WOMAN: 372 | 2200 | WOMAN: 372 |
| 2201 | Repetitive Entrance: | ||
| 2202 | ports: | ||
| 2203 | REPETITIVE: 3178 | ||
| 2204 | Revitalized Entrance: | ||
| 2205 | ports: | ||
| 2206 | REVITALIZED: 3179 | ||
| 1696 | Right Eye: | 2207 | Right Eye: |
| 1697 | panels: | 2208 | panels: |
| 1698 | EYE: 374 | 2209 | EYE: 374 |
| @@ -1701,9 +2212,12 @@ maps: | |||
| 1701 | Shop Entrance: | 2212 | Shop Entrance: |
| 1702 | panels: | 2213 | panels: |
| 1703 | TURN: 377 | 2214 | TURN: 377 |
| 2215 | ports: | ||
| 2216 | SHOP: 3180 | ||
| 1704 | Starting Room: | 2217 | Starting Room: |
| 1705 | panels: | 2218 | panels: |
| 1706 | EYE: 380 | 2219 | EYE: 380 |
| 2220 | Gift Maps: 2970 | ||
| 1707 | HI: 378 | 2221 | HI: 378 |
| 1708 | HINT: 381 | 2222 | HINT: 381 |
| 1709 | THAN: 383 | 2223 | THAN: 383 |
| @@ -1712,33 +2226,45 @@ maps: | |||
| 1712 | Trick Room: | 2226 | Trick Room: |
| 1713 | panels: | 2227 | panels: |
| 1714 | INK: 388 | 2228 | INK: 388 |
| 2229 | White Hallway To Daedalus: | ||
| 2230 | ports: | ||
| 2231 | DAEDALUS: 3181 | ||
| 1715 | Wrath Room: | 2232 | Wrath Room: |
| 1716 | panels: | 2233 | panels: |
| 1717 | CORN: 393 | 2234 | CORN: 393 |
| 1718 | DICE: 392 | 2235 | DICE: 392 |
| 1719 | WREATH: 391 | 2236 | WREATH: 391 |
| 2237 | X Area: | ||
| 2238 | ports: | ||
| 2239 | CC: 3182 | ||
| 1720 | doors: | 2240 | doors: |
| 2241 | Big Eyes: 3316 | ||
| 1721 | Blue Alcove Entrance: 297 | 2242 | Blue Alcove Entrance: 297 |
| 1722 | Blue Alcove Exit: 293 | 2243 | Blue Alcove Exit: 293 |
| 1723 | Colored Doors Area Entrance: 318 | 2244 | Colored Doors Area Entrance: 318 |
| 1724 | Composite Room Entrance: 309 | 2245 | Composite Room Entrance: 309 |
| 1725 | Control Center White Door: 307 | 2246 | Control Center White Door: 307 |
| 2247 | Control Center White Panel: 3318 | ||
| 1726 | Corners Painting: 292 | 2248 | Corners Painting: 292 |
| 1727 | D Room Entrance: 319 | 2249 | D Room Entrance: 319 |
| 1728 | Daedalus Entrance: 311 | 2250 | Daedalus Entrance: 311 |
| 1729 | Flip Area Entrance: 310 | 2251 | Flip Area Entrance: 310 |
| 2252 | Flipped Right Eye Panels: 3315 | ||
| 1730 | Flipped Second Room Left Door: 300 | 2253 | Flipped Second Room Left Door: 300 |
| 1731 | Flipped Second Room Right Door: 299 | 2254 | Flipped Second Room Right Door: 299 |
| 1732 | Gallery Entrance: 321 | 2255 | Gallery Entrance: 321 |
| 1733 | L Room Entrance: 322 | 2256 | L Room Entrance: 322 |
| 2257 | Least Blue Last: 3317 | ||
| 1734 | Liberated Entrance: 314 | 2258 | Liberated Entrance: 314 |
| 1735 | Lime Room Entrance: 305 | 2259 | Lime Room Entrance: 305 |
| 1736 | Link Area Entrance: 288 | 2260 | Link Area Entrance: 288 |
| 1737 | Literate Entrance: 316 | 2261 | Literate Entrance: 316 |
| 1738 | Near D Room Painting: 320 | 2262 | Near D Room Painting: 320 |
| 1739 | Noon Door: 295 | 2263 | Noon Door: 295 |
| 2264 | Noon Door Panels: 3312 | ||
| 1740 | Orange Door Hider: 304 | 2265 | Orange Door Hider: 304 |
| 1741 | Parthenon Entrance: 317 | 2266 | Parthenon Entrance: 317 |
| 2267 | Rabbit Hole Blank Puzzle: 3319 | ||
| 1742 | Rabbithole Door: 294 | 2268 | Rabbithole Door: 294 |
| 1743 | Red Alcove Exit: 291 | 2269 | Red Alcove Exit: 291 |
| 1744 | Red Blue Area Left Door: 302 | 2270 | Red Blue Area Left Door: 302 |
| @@ -1747,6 +2273,7 @@ maps: | |||
| 1747 | Revitalized Entrance: 306 | 2273 | Revitalized Entrance: 306 |
| 1748 | Right Eye Entrance: 301 | 2274 | Right Eye Entrance: 301 |
| 1749 | Scarf Door: 296 | 2275 | Scarf Door: 296 |
| 2276 | Scarf Door Panels: 3313 | ||
| 1750 | Second Room Left Door: 298 | 2277 | Second Room Left Door: 298 |
| 1751 | Second Room Right Door: 290 | 2278 | Second Room Right Door: 290 |
| 1752 | Shop Entrance: 313 | 2279 | Shop Entrance: 313 |
| @@ -1754,6 +2281,8 @@ maps: | |||
| 1754 | Third Eye Painting: 324 | 2281 | Third Eye Painting: 324 |
| 1755 | Trick Door: 287 | 2282 | Trick Door: 287 |
| 1756 | Trick To Shop Door: 289 | 2283 | Trick To Shop Door: 289 |
| 2284 | Wander Panels: 3314 | ||
| 2285 | Wrath Room Puzzles: 3320 | ||
| 1757 | X Area Entrance: 308 | 2286 | X Area Entrance: 308 |
| 1758 | the_extravagant: | 2287 | the_extravagant: |
| 1759 | rooms: | 2288 | rooms: |
| @@ -1799,6 +2328,35 @@ maps: | |||
| 1799 | panels: | 2328 | panels: |
| 1800 | CACTUS: 410 | 2329 | CACTUS: 410 |
| 1801 | TAIL: 411 | 2330 | TAIL: 411 |
| 2331 | rte: 3397 | ||
| 2332 | the_fuzzy: | ||
| 2333 | rooms: | ||
| 2334 | Main Area: | ||
| 2335 | panels: | ||
| 2336 | ACHIEVES: 3033 | ||
| 2337 | BEFORE: 3028 | ||
| 2338 | BOTH: 3036 | ||
| 2339 | Blank: 3022 | ||
| 2340 | CAGED: 3027 | ||
| 2341 | COMBINED: 3032 | ||
| 2342 | DICE: 3026 | ||
| 2343 | FIRST: 3035 | ||
| 2344 | FORGED: 3030 | ||
| 2345 | LOTTO: 3024 | ||
| 2346 | OTHERS: 3031 | ||
| 2347 | TOED: 3029 | ||
| 2348 | TUTU: 3023 | ||
| 2349 | UNVEILED: 3034 | ||
| 2350 | WHERETO: 3025 | ||
| 2351 | ports: | ||
| 2352 | WORLDPORT: 3183 | ||
| 2353 | Mastery: | ||
| 2354 | masteries: | ||
| 2355 | MASTERY: 3037 | ||
| 2356 | doors: | ||
| 2357 | Black Panels: 3021 | ||
| 2358 | Green Panels: 3321 | ||
| 2359 | rte: 3420 | ||
| 1802 | the_gallery: | 2360 | the_gallery: |
| 1803 | rooms: | 2361 | rooms: |
| 1804 | Back Room: | 2362 | Back Room: |
| @@ -1811,6 +2369,8 @@ maps: | |||
| 1811 | Main Area: | 2369 | Main Area: |
| 1812 | keyholders: | 2370 | keyholders: |
| 1813 | P: 2765 | 2371 | P: 2765 |
| 2372 | ports: | ||
| 2373 | ENTRY: 3184 | ||
| 1814 | doors: | 2374 | doors: |
| 1815 | Ancient Painting: 428 | 2375 | Ancient Painting: 428 |
| 1816 | Between Painting: 414 | 2376 | Between Painting: 414 |
| @@ -1831,11 +2391,14 @@ maps: | |||
| 1831 | Wise Painting: 416 | 2391 | Wise Painting: 416 |
| 1832 | Wondrous Painting: 422 | 2392 | Wondrous Painting: 422 |
| 1833 | Words Painting: 424 | 2393 | Words Painting: 424 |
| 2394 | rte: 3394 | ||
| 1834 | the_gold: | 2395 | the_gold: |
| 1835 | rooms: | 2396 | rooms: |
| 1836 | The Whole Thing: | 2397 | The Whole Thing: |
| 1837 | panels: | 2398 | panels: |
| 1838 | PANEL: 434 | 2399 | PANEL: 434 |
| 2400 | doors: | ||
| 2401 | The Panel: 3322 | ||
| 1839 | the_graveyard: | 2402 | the_graveyard: |
| 1840 | rooms: | 2403 | rooms: |
| 1841 | Inside: | 2404 | Inside: |
| @@ -1845,34 +2408,35 @@ maps: | |||
| 1845 | panels: | 2408 | panels: |
| 1846 | FOOT: 436 | 2409 | FOOT: 436 |
| 1847 | SEVERE: 437 | 2410 | SEVERE: 437 |
| 2411 | doors: | ||
| 2412 | Remember Panel: 3323 | ||
| 2413 | rte: 3370 | ||
| 1848 | the_great: | 2414 | the_great: |
| 1849 | rooms: | 2415 | rooms: |
| 1850 | Back Area: | 2416 | Back Area: |
| 1851 | panels: | 2417 | panels: |
| 1852 | Left Landscape Bottom: 482 | ||
| 1853 | Left Landscape Left: 483 | ||
| 1854 | Left Landscape Right: 481 | ||
| 1855 | Left Landscape Top: 480 | ||
| 1856 | PAINTING: 474 | 2418 | PAINTING: 474 |
| 1857 | PLANT: 472 | 2419 | PLANT: 472 |
| 1858 | Right Landscape Bottom: 486 | ||
| 1859 | Right Landscape Left: 487 | ||
| 1860 | Right Landscape Right: 485 | ||
| 1861 | Right Landscape Top: 484 | ||
| 1862 | TOWEL: 475 | 2420 | TOWEL: 475 |
| 1863 | TREE: 473 | 2421 | TREE: 473 |
| 1864 | Top Landscape Bottom: 478 | 2422 | ports: |
| 1865 | Top Landscape Left: 479 | 2423 | THREEDOORS: 3186 |
| 1866 | Top Landscape Right: 477 | 2424 | TOWER: 3187 |
| 1867 | Top Landscape Top: 476 | 2425 | TREE: 3188 |
| 2426 | UNKEMPT: 3185 | ||
| 1868 | Behind Question Area: | 2427 | Behind Question Area: |
| 1869 | panels: | 2428 | panels: |
| 1870 | DEW: 488 | 2429 | DEW: 488 |
| 1871 | NO: 490 | 2430 | NO: 490 |
| 1872 | YEW: 489 | 2431 | YEW: 489 |
| 2432 | Colorful Entrance: | ||
| 2433 | ports: | ||
| 2434 | COLORFUL: 3189 | ||
| 1873 | Daedalus Entrance: | 2435 | Daedalus Entrance: |
| 1874 | panels: | 2436 | panels: |
| 1875 | MISSING: 491 | 2437 | MISSING: 491 |
| 2438 | ports: | ||
| 2439 | DAEDALUS: 3190 | ||
| 1876 | East Landscape: | 2440 | East Landscape: |
| 1877 | panels: | 2441 | panels: |
| 1878 | COLOR: 492 | 2442 | COLOR: 492 |
| @@ -1880,6 +2444,8 @@ maps: | |||
| 1880 | Hive Entrance: | 2444 | Hive Entrance: |
| 1881 | panels: | 2445 | panels: |
| 1882 | LOST: 495 | 2446 | LOST: 495 |
| 2447 | ports: | ||
| 2448 | HIVE: 3191 | ||
| 1883 | Jail Part 1: | 2449 | Jail Part 1: |
| 1884 | panels: | 2450 | panels: |
| 1885 | DECATHLON: 506 | 2451 | DECATHLON: 506 |
| @@ -1904,6 +2470,9 @@ maps: | |||
| 1904 | NECROTIZE (2): 511 | 2470 | NECROTIZE (2): 511 |
| 1905 | PILGRIM: 513 | 2471 | PILGRIM: 513 |
| 1906 | TORMENTS: 512 | 2472 | TORMENTS: 512 |
| 2473 | Jubilant Entrance: | ||
| 2474 | ports: | ||
| 2475 | JUBILANT: 3192 | ||
| 1907 | Magnet Room: | 2476 | Magnet Room: |
| 1908 | panels: | 2477 | panels: |
| 1909 | AIRPLANE: 516 | 2478 | AIRPLANE: 516 |
| @@ -1940,6 +2509,12 @@ maps: | |||
| 1940 | SMILE: 539 | 2509 | SMILE: 539 |
| 1941 | WHY: 540 | 2510 | WHY: 540 |
| 1942 | YOU: 537 | 2511 | YOU: 537 |
| 2512 | ports: | ||
| 2513 | DIGITAL: 3197 | ||
| 2514 | ENTRY: 3193 | ||
| 2515 | KEEN: 3194 | ||
| 2516 | LINEAR: 3196 | ||
| 2517 | ORB: 3195 | ||
| 1943 | Maze Center: | 2518 | Maze Center: |
| 1944 | panels: | 2519 | panels: |
| 1945 | CHASE: 549 | 2520 | CHASE: 549 |
| @@ -1997,6 +2572,8 @@ maps: | |||
| 1997 | WEATHER: 568 | 2572 | WEATHER: 568 |
| 1998 | keyholders: | 2573 | keyholders: |
| 1999 | X: 2770 | 2574 | X: 2770 |
| 2575 | ports: | ||
| 2576 | INVISIBLE: 3198 | ||
| 2000 | Outside Jail: | 2577 | Outside Jail: |
| 2001 | panels: | 2578 | panels: |
| 2002 | GUT: 575 | 2579 | GUT: 575 |
| @@ -2010,6 +2587,9 @@ maps: | |||
| 2010 | FOUR: 581 | 2587 | FOUR: 581 |
| 2011 | HAVE: 580 | 2588 | HAVE: 580 |
| 2012 | TEN: 583 | 2589 | TEN: 583 |
| 2590 | Purple Room: | ||
| 2591 | ports: | ||
| 2592 | DAEDALUS: 3199 | ||
| 2013 | Question Room How: | 2593 | Question Room How: |
| 2014 | panels: | 2594 | panels: |
| 2015 | QUESTION: 584 | 2595 | QUESTION: 584 |
| @@ -2022,6 +2602,26 @@ maps: | |||
| 2022 | Question Room Who: | 2602 | Question Room Who: |
| 2023 | panels: | 2603 | panels: |
| 2024 | QUESTION: 587 | 2604 | QUESTION: 587 |
| 2605 | Salmon Room: | ||
| 2606 | ports: | ||
| 2607 | BETWEEN: 3200 | ||
| 2608 | Talented Entrance: | ||
| 2609 | ports: | ||
| 2610 | TALENTED: 3201 | ||
| 2611 | The Landscapes: | ||
| 2612 | panels: | ||
| 2613 | Left Landscape Bottom: 482 | ||
| 2614 | Left Landscape Left: 483 | ||
| 2615 | Left Landscape Right: 481 | ||
| 2616 | Left Landscape Top: 480 | ||
| 2617 | Right Landscape Bottom: 486 | ||
| 2618 | Right Landscape Left: 487 | ||
| 2619 | Right Landscape Right: 485 | ||
| 2620 | Right Landscape Top: 484 | ||
| 2621 | Top Landscape Bottom: 478 | ||
| 2622 | Top Landscape Left: 479 | ||
| 2623 | Top Landscape Right: 477 | ||
| 2624 | Top Landscape Top: 476 | ||
| 2025 | Under Question Room: | 2625 | Under Question Room: |
| 2026 | panels: | 2626 | panels: |
| 2027 | QUESTION: 588 | 2627 | QUESTION: 588 |
| @@ -2034,6 +2634,10 @@ maps: | |||
| 2034 | RIGHT: 591 | 2634 | RIGHT: 591 |
| 2035 | SAVORY: 592 | 2635 | SAVORY: 592 |
| 2036 | TEACH: 590 | 2636 | TEACH: 590 |
| 2637 | ports: | ||
| 2638 | CC: 3203 | ||
| 2639 | IMPRESSIVE: 3202 | ||
| 2640 | PARTIAL: 3204 | ||
| 2037 | Whole Room: | 2641 | Whole Room: |
| 2038 | panels: | 2642 | panels: |
| 2039 | BATHROOM: 604 | 2643 | BATHROOM: 604 |
| @@ -2069,13 +2673,19 @@ maps: | |||
| 2069 | SHIFT: 624 | 2673 | SHIFT: 624 |
| 2070 | doors: | 2674 | doors: |
| 2071 | Back Area Entrance: 439 | 2675 | Back Area Entrance: 439 |
| 2676 | Behind Orb Panel: 3336 | ||
| 2677 | Behind Question Room Panels: 3332 | ||
| 2072 | Between Entrance: 440 | 2678 | Between Entrance: 440 |
| 2073 | Big Y: 462 | 2679 | Big Y: 462 |
| 2680 | Broken Shed Panels: 3333 | ||
| 2074 | Building Building Gravestone: 468 | 2681 | Building Building Gravestone: 468 |
| 2075 | Colorful Entrance: 455 | 2682 | Colorful Entrance: 455 |
| 2076 | Control Center Gray Door: 446 | 2683 | Control Center Gray Door: 446 |
| 2684 | Control Center Gray Panel: 3326 | ||
| 2077 | Control Center Purple Door: 445 | 2685 | Control Center Purple Door: 445 |
| 2686 | Control Center Purple Panel: 3327 | ||
| 2078 | Control Center Red Door: 447 | 2687 | Control Center Red Door: 447 |
| 2688 | Control Center Red Panel: 3328 | ||
| 2079 | Courtyard Entrance: 442 | 2689 | Courtyard Entrance: 442 |
| 2080 | Courtyard Side Door: 461 | 2690 | Courtyard Side Door: 461 |
| 2081 | Daedalus Entrance: 448 | 2691 | Daedalus Entrance: 448 |
| @@ -2086,8 +2696,11 @@ maps: | |||
| 2086 | Invisible Entrance: 465 | 2696 | Invisible Entrance: 465 |
| 2087 | Jail Entrance: 451 | 2697 | Jail Entrance: 451 |
| 2088 | Magnet Room Entrance: 449 | 2698 | Magnet Room Entrance: 449 |
| 2699 | Mistreat Panel: 3329 | ||
| 2700 | Nature Panels: 3334 | ||
| 2089 | Nature Room Door: 466 | 2701 | Nature Room Door: 466 |
| 2090 | Nature Room Panels: 467 | 2702 | Nature Room Panels: 467 |
| 2703 | Near Linear Panels: 3324 | ||
| 2091 | Near UC Painting Door: 441 | 2704 | Near UC Painting Door: 441 |
| 2092 | North Landscape Entrance: 456 | 2705 | North Landscape Entrance: 456 |
| 2093 | Pillar Room Entrance: 450 | 2706 | Pillar Room Entrance: 450 |
| @@ -2096,11 +2709,22 @@ maps: | |||
| 2096 | Savory Painting: 452 | 2709 | Savory Painting: 452 |
| 2097 | Spiral Painting: 471 | 2710 | Spiral Painting: 471 |
| 2098 | Talented Entrance: 463 | 2711 | Talented Entrance: 463 |
| 2712 | Teal Panel: 3335 | ||
| 2099 | The Landscapes Gravestone: 458 | 2713 | The Landscapes Gravestone: 458 |
| 2100 | The Maze Gravestone: 460 | 2714 | The Maze Gravestone: 460 |
| 2101 | Tower Entrance: 459 | 2715 | Tower Entrance: 459 |
| 2716 | Tower Panels: 3330 | ||
| 2717 | Tree Panels: 3331 | ||
| 2102 | West/East Divider: 443 | 2718 | West/East Divider: 443 |
| 2719 | Why Is It Not Red: 3325 | ||
| 2103 | Zero Room Panels: 470 | 2720 | Zero Room Panels: 470 |
| 2721 | rte: 3405 | ||
| 2722 | the_hinterlands: | ||
| 2723 | rooms: | ||
| 2724 | Main Area: | ||
| 2725 | ports: | ||
| 2726 | LEFT: 3206 | ||
| 2727 | RIGHT: 3205 | ||
| 2104 | the_hive: | 2728 | the_hive: |
| 2105 | rooms: | 2729 | rooms: |
| 2106 | Main Area: | 2730 | Main Area: |
| @@ -2145,6 +2769,11 @@ maps: | |||
| 2145 | YELL: 636 | 2769 | YELL: 636 |
| 2146 | keyholders: | 2770 | keyholders: |
| 2147 | B: 2769 | 2771 | B: 2769 |
| 2772 | ports: | ||
| 2773 | DAED1: 3207 | ||
| 2774 | DAED2: 3208 | ||
| 2775 | DAED3: 3209 | ||
| 2776 | GREAT: 3210 | ||
| 2148 | Mastery Room: | 2777 | Mastery Room: |
| 2149 | masteries: | 2778 | masteries: |
| 2150 | MASTERY: 666 | 2779 | MASTERY: 666 |
| @@ -2156,6 +2785,7 @@ maps: | |||
| 2156 | WILDFLOWER: 670 | 2785 | WILDFLOWER: 670 |
| 2157 | doors: | 2786 | doors: |
| 2158 | Room 8 Door: 627 | 2787 | Room 8 Door: 627 |
| 2788 | rte: 3401 | ||
| 2159 | the_impressive: | 2789 | the_impressive: |
| 2160 | rooms: | 2790 | rooms: |
| 2161 | Green Eye: | 2791 | Green Eye: |
| @@ -2163,30 +2793,44 @@ maps: | |||
| 2163 | LEFT: 676 | 2793 | LEFT: 676 |
| 2164 | RETURN: 674 | 2794 | RETURN: 674 |
| 2165 | TO: 675 | 2795 | TO: 675 |
| 2796 | ports: | ||
| 2797 | PLAZA: 3211 | ||
| 2166 | Lobby: | 2798 | Lobby: |
| 2167 | panels: | 2799 | panels: |
| 2168 | RIGHT: 677 | 2800 | RIGHT: 677 |
| 2801 | ports: | ||
| 2802 | GREAT: 3212 | ||
| 2169 | Side Area: | 2803 | Side Area: |
| 2170 | panels: | 2804 | panels: |
| 2171 | COLOR: 680 | 2805 | COLOR: 680 |
| 2806 | ports: | ||
| 2807 | FOURROOMS: 3213 | ||
| 2172 | WM Room: | 2808 | WM Room: |
| 2173 | panels: | 2809 | panels: |
| 2174 | LEFT: 682 | 2810 | LEFT: 682 |
| 2175 | RIGHT: 683 | 2811 | RIGHT: 683 |
| 2176 | doors: | 2812 | doors: |
| 2177 | Control Center Green Door: 673 | 2813 | Control Center Green Door: 673 |
| 2814 | Control Center Green Panel: 3338 | ||
| 2178 | Front Door: 671 | 2815 | Front Door: 671 |
| 2816 | Green Eye Panels: 3337 | ||
| 2179 | Side Door: 672 | 2817 | Side Door: 672 |
| 2818 | rte: 3386 | ||
| 2180 | the_invisible: | 2819 | the_invisible: |
| 2181 | rooms: | 2820 | rooms: |
| 2182 | Entrance: | 2821 | Entrance: |
| 2183 | panels: | 2822 | panels: |
| 2184 | VISIBLE: 685 | 2823 | VISIBLE: 685 |
| 2824 | ports: | ||
| 2825 | ENTRY: 3214 | ||
| 2185 | Maze: | 2826 | Maze: |
| 2186 | masteries: | 2827 | masteries: |
| 2187 | MASTERY: 686 | 2828 | MASTERY: 686 |
| 2829 | ports: | ||
| 2830 | ENTRY: 3215 | ||
| 2188 | doors: | 2831 | doors: |
| 2189 | Maze Entrance: 684 | 2832 | Maze Entrance: 684 |
| 2833 | rte: 3410 | ||
| 2190 | the_jubilant: | 2834 | the_jubilant: |
| 2191 | rooms: | 2835 | rooms: |
| 2192 | Main Area: | 2836 | Main Area: |
| @@ -2203,6 +2847,8 @@ maps: | |||
| 2203 | SPRINT: 695 | 2847 | SPRINT: 695 |
| 2204 | TREE: 698 | 2848 | TREE: 698 |
| 2205 | UNFAIR: 694 | 2849 | UNFAIR: 694 |
| 2850 | ports: | ||
| 2851 | GREAT: 3216 | ||
| 2206 | Side Area: | 2852 | Side Area: |
| 2207 | panels: | 2853 | panels: |
| 2208 | CALL: 704 | 2854 | CALL: 704 |
| @@ -2215,6 +2861,8 @@ maps: | |||
| 2215 | J: 2772 | 2861 | J: 2772 |
| 2216 | doors: | 2862 | doors: |
| 2217 | Side Door: 687 | 2863 | Side Door: 687 |
| 2864 | Side Room Puzzles: 3339 | ||
| 2865 | rte: 3411 | ||
| 2218 | the_keen: | 2866 | the_keen: |
| 2219 | rooms: | 2867 | rooms: |
| 2220 | Main Area: | 2868 | Main Area: |
| @@ -2228,8 +2876,11 @@ maps: | |||
| 2228 | TIN (3): 711 | 2876 | TIN (3): 711 |
| 2229 | TIN (4): 712 | 2877 | TIN (4): 712 |
| 2230 | TIN (5): 713 | 2878 | TIN (5): 713 |
| 2879 | ports: | ||
| 2880 | GREAT: 3217 | ||
| 2231 | doors: | 2881 | doors: |
| 2232 | All Panels: 707 | 2882 | All Panels: 707 |
| 2883 | rte: 3402 | ||
| 2233 | the_liberated: | 2884 | the_liberated: |
| 2234 | rooms: | 2885 | rooms: |
| 2235 | Puzzle Room: | 2886 | Puzzle Room: |
| @@ -2242,8 +2893,11 @@ maps: | |||
| 2242 | PERSON: 720 | 2893 | PERSON: 720 |
| 2243 | SAND: 723 | 2894 | SAND: 723 |
| 2244 | WOLF: 725 | 2895 | WOLF: 725 |
| 2896 | ports: | ||
| 2897 | ENTRY: 3218 | ||
| 2245 | doors: | 2898 | doors: |
| 2246 | Door: 718 | 2899 | Door: 718 |
| 2900 | rte: 3422 | ||
| 2247 | the_linear: | 2901 | the_linear: |
| 2248 | rooms: | 2902 | rooms: |
| 2249 | Room: | 2903 | Room: |
| @@ -2256,8 +2910,11 @@ maps: | |||
| 2256 | NOR: 735 | 2910 | NOR: 735 |
| 2257 | ROT: 731 | 2911 | ROT: 731 |
| 2258 | TON: 730 | 2912 | TON: 730 |
| 2913 | ports: | ||
| 2914 | GREAT: 3219 | ||
| 2259 | doors: | 2915 | doors: |
| 2260 | Behind The Keen Gravestone: 727 | 2916 | Behind The Keen Gravestone: 727 |
| 2917 | rte: 3393 | ||
| 2261 | the_lionized: | 2918 | the_lionized: |
| 2262 | rooms: | 2919 | rooms: |
| 2263 | Puzzle Room: | 2920 | Puzzle Room: |
| @@ -2270,6 +2927,9 @@ maps: | |||
| 2270 | LION: 741 | 2927 | LION: 741 |
| 2271 | PIG: 743 | 2928 | PIG: 743 |
| 2272 | ROCK: 740 | 2929 | ROCK: 740 |
| 2930 | ports: | ||
| 2931 | ENTRY: 3220 | ||
| 2932 | rte: 3404 | ||
| 2273 | the_literate: | 2933 | the_literate: |
| 2274 | rooms: | 2934 | rooms: |
| 2275 | Puzzle Room: | 2935 | Puzzle Room: |
| @@ -2282,8 +2942,11 @@ maps: | |||
| 2282 | SAND: 750 | 2942 | SAND: 750 |
| 2283 | STICK: 752 | 2943 | STICK: 752 |
| 2284 | WATER: 746 | 2944 | WATER: 746 |
| 2945 | ports: | ||
| 2946 | ENTRY: 3221 | ||
| 2285 | doors: | 2947 | doors: |
| 2286 | Door: 745 | 2948 | Door: 745 |
| 2949 | rte: 3382 | ||
| 2287 | the_lively: | 2950 | the_lively: |
| 2288 | rooms: | 2951 | rooms: |
| 2289 | Puzzle Room: | 2952 | Puzzle Room: |
| @@ -2296,6 +2959,9 @@ maps: | |||
| 2296 | ROOSTER: 762 | 2959 | ROOSTER: 762 |
| 2297 | SON: 759 | 2960 | SON: 759 |
| 2298 | SOPRANO: 757 | 2961 | SOPRANO: 757 |
| 2962 | ports: | ||
| 2963 | BETWEEN: 3222 | ||
| 2964 | rte: 3383 | ||
| 2299 | the_nuanced: | 2965 | the_nuanced: |
| 2300 | rooms: | 2966 | rooms: |
| 2301 | Back Room: | 2967 | Back Room: |
| @@ -2326,12 +2992,19 @@ maps: | |||
| 2326 | TORE: 787 | 2992 | TORE: 787 |
| 2327 | keyholders: | 2993 | keyholders: |
| 2328 | S: 2767 | 2994 | S: 2767 |
| 2995 | ports: | ||
| 2996 | UNYIELDING: 3223 | ||
| 2329 | doors: | 2997 | doors: |
| 2330 | Blue Side Puzzles: 763 | 2998 | Blue Side Puzzles: 763 |
| 2331 | Green Side Puzzles: 764 | 2999 | Green Side Puzzles: 764 |
| 2332 | Main Room Door: 2750 | 3000 | Main Room Door: 2750 |
| 3001 | Stores Panel: 3340 | ||
| 3002 | rte: 3398 | ||
| 2333 | the_orb: | 3003 | the_orb: |
| 2334 | rooms: | 3004 | rooms: |
| 3005 | B Room: | ||
| 3006 | ports: | ||
| 3007 | FINAL: 3224 | ||
| 2335 | Main Area: | 3008 | Main Area: |
| 2336 | panels: | 3009 | panels: |
| 2337 | ACT: 799 | 3010 | ACT: 799 |
| @@ -2346,6 +3019,12 @@ maps: | |||
| 2346 | STRIKE: 790 | 3019 | STRIKE: 790 |
| 2347 | THICK: 797 | 3020 | THICK: 797 |
| 2348 | THIN: 793 | 3021 | THIN: 793 |
| 3022 | ports: | ||
| 3023 | GREAT: 3225 | ||
| 3024 | Middle Room: | ||
| 3025 | ports: | ||
| 3026 | MID: 3226 | ||
| 3027 | rte: 3381 | ||
| 2349 | the_owl: | 3028 | the_owl: |
| 2350 | rooms: | 3029 | rooms: |
| 2351 | Blue Room: | 3030 | Blue Room: |
| @@ -2373,6 +3052,11 @@ maps: | |||
| 2373 | SKETCH: 832 | 3052 | SKETCH: 832 |
| 2374 | WHITE: 824 | 3053 | WHITE: 824 |
| 2375 | WING: 826 | 3054 | WING: 826 |
| 3055 | ports: | ||
| 3056 | FOURROOMS: 3227 | ||
| 3057 | Magenta Hallway: | ||
| 3058 | ports: | ||
| 3059 | STURDY: 3228 | ||
| 2376 | R1C4 Left: | 3060 | R1C4 Left: |
| 2377 | panels: | 3061 | panels: |
| 2378 | STENCIL: 840 | 3062 | STENCIL: 840 |
| @@ -2385,6 +3069,8 @@ maps: | |||
| 2385 | R2C2 Bottom: | 3069 | R2C2 Bottom: |
| 2386 | panels: | 3070 | panels: |
| 2387 | FOUL: 844 | 3071 | FOUL: 844 |
| 3072 | ports: | ||
| 3073 | GALLERY: 3229 | ||
| 2388 | R2C2 Top: | 3074 | R2C2 Top: |
| 2389 | panels: | 3075 | panels: |
| 2390 | CRUSH: 845 | 3076 | CRUSH: 845 |
| @@ -2402,16 +3088,27 @@ maps: | |||
| 2402 | Blue Owl: 818 | 3088 | Blue Owl: 818 |
| 2403 | Brush Door: 804 | 3089 | Brush Door: 804 |
| 2404 | Control Center Magenta Door: 812 | 3090 | Control Center Magenta Door: 812 |
| 3091 | Control Center Magenta Panel: 3343 | ||
| 2405 | First Door: 808 | 3092 | First Door: 808 |
| 2406 | First Room Shortcut: 807 | 3093 | First Room Shortcut: 807 |
| 2407 | Gray Bottom Door: 811 | 3094 | Gray Bottom Door: 811 |
| 2408 | Gray Owl: 814 | 3095 | Gray Owl: 814 |
| 2409 | Gray Top Door: 810 | 3096 | Gray Top Door: 810 |
| 3097 | Near Z1 Panel: 3350 | ||
| 2410 | Orange Owl: 815 | 3098 | Orange Owl: 815 |
| 3099 | R1C1 Panels: 3341 | ||
| 3100 | R1C2 Panels: 3342 | ||
| 3101 | R1C3 Panels: 3344 | ||
| 3102 | R1C4 Panels: 3345 | ||
| 3103 | R2C1 Panels: 3346 | ||
| 3104 | R2C2 Panels: 3347 | ||
| 3105 | R2C3 Panels: 3348 | ||
| 3106 | R2C4 Panels: 3349 | ||
| 2411 | Sky Bottom Doors: 806 | 3107 | Sky Bottom Doors: 806 |
| 2412 | Sky Owl: 813 | 3108 | Sky Owl: 813 |
| 2413 | Sky Top Doors: 805 | 3109 | Sky Top Doors: 805 |
| 2414 | White Owl: 816 | 3110 | White Owl: 816 |
| 3111 | rte: 3414 | ||
| 2415 | the_parthenon: | 3112 | the_parthenon: |
| 2416 | rooms: | 3113 | rooms: |
| 2417 | Lavender Area: | 3114 | Lavender Area: |
| @@ -2427,16 +3124,24 @@ maps: | |||
| 2427 | CLEOPATRA: 859 | 3124 | CLEOPATRA: 859 |
| 2428 | NAPOLEON: 860 | 3125 | NAPOLEON: 860 |
| 2429 | XERXES: 857 | 3126 | XERXES: 857 |
| 3127 | ports: | ||
| 3128 | ENTRY: 3231 | ||
| 3129 | GALLERY: 3230 | ||
| 3130 | REVITALIZED: 3232 | ||
| 2430 | U Keyholder: | 3131 | U Keyholder: |
| 2431 | keyholders: | 3132 | keyholders: |
| 2432 | U: 2777 | 3133 | U: 2777 |
| 2433 | doors: | 3134 | doors: |
| 2434 | K2 Door: 852 | 3135 | K2 Door: 852 |
| 3136 | Lavender Area Puzzles: 3351 | ||
| 3137 | rte: 3418 | ||
| 2435 | the_partial: | 3138 | the_partial: |
| 2436 | rooms: | 3139 | rooms: |
| 2437 | Control Center Entrance: | 3140 | Control Center Entrance: |
| 2438 | panels: | 3141 | panels: |
| 2439 | RETURN: 867 | 3142 | RETURN: 867 |
| 3143 | ports: | ||
| 3144 | CC: 3233 | ||
| 2440 | Obverse Side: | 3145 | Obverse Side: |
| 2441 | panels: | 3146 | panels: |
| 2442 | CUT: 881 | 3147 | CUT: 881 |
| @@ -2455,6 +3160,8 @@ maps: | |||
| 2455 | UP: 870 | 3160 | UP: 870 |
| 2456 | keyholders: | 3161 | keyholders: |
| 2457 | L: 2771 | 3162 | L: 2771 |
| 3163 | ports: | ||
| 3164 | GREAT: 3234 | ||
| 2458 | Reverse Side: | 3165 | Reverse Side: |
| 2459 | panels: | 3166 | panels: |
| 2460 | BRO: 884 | 3167 | BRO: 884 |
| @@ -2464,8 +3171,16 @@ maps: | |||
| 2464 | doors: | 3171 | doors: |
| 2465 | Control Center Entrance: 865 | 3172 | Control Center Entrance: 865 |
| 2466 | F Door: 866 | 3173 | F Door: 866 |
| 3174 | L Entered: 2843 | ||
| 2467 | Main Room Puzzles: 863 | 3175 | Main Room Puzzles: 863 |
| 2468 | P Door: 864 | 3176 | P Door: 864 |
| 3177 | rte: 3407 | ||
| 3178 | the_perceptive: | ||
| 3179 | rooms: | ||
| 3180 | Main Area: | ||
| 3181 | ports: | ||
| 3182 | CC: 3235 | ||
| 3183 | rte: 3374 | ||
| 2469 | the_plaza: | 3184 | the_plaza: |
| 2470 | rooms: | 3185 | rooms: |
| 2471 | Bottom Left Room: | 3186 | Bottom Left Room: |
| @@ -2499,18 +3214,28 @@ maps: | |||
| 2499 | ASTOUNDING: 919 | 3214 | ASTOUNDING: 919 |
| 2500 | COURTYARD: 918 | 3215 | COURTYARD: 918 |
| 2501 | INFLEXIBLE: 920 | 3216 | INFLEXIBLE: 920 |
| 3217 | ports: | ||
| 3218 | BETWEEN: 3238 | ||
| 3219 | IMPRESSIVE: 3237 | ||
| 3220 | UNYIELDING: 3236 | ||
| 2502 | Mastery: | 3221 | Mastery: |
| 2503 | masteries: | 3222 | masteries: |
| 2504 | MASTERY: 923 | 3223 | MASTERY: 923 |
| 2505 | Repetitive Entrance: | 3224 | Repetitive Entrance: |
| 2506 | panels: | 3225 | panels: |
| 2507 | TEDIOUS: 924 | 3226 | TEDIOUS: 924 |
| 3227 | ports: | ||
| 3228 | REPETITIVE: 3239 | ||
| 2508 | Sirenic Entrance: | 3229 | Sirenic Entrance: |
| 2509 | panels: | 3230 | panels: |
| 2510 | SIREN: 925 | 3231 | SIREN: 925 |
| 3232 | ports: | ||
| 3233 | SIRENIC: 3240 | ||
| 2511 | Symbolic Entrance: | 3234 | Symbolic Entrance: |
| 2512 | panels: | 3235 | panels: |
| 2513 | FIGURATIVE: 926 | 3236 | FIGURATIVE: 926 |
| 3237 | ports: | ||
| 3238 | SYMBOLIC: 3241 | ||
| 2514 | Top Left Room: | 3239 | Top Left Room: |
| 2515 | panels: | 3240 | panels: |
| 2516 | BACKPACK: 939 | 3241 | BACKPACK: 939 |
| @@ -2559,6 +3284,10 @@ maps: | |||
| 2559 | TYPIST BEAR RIGHT WING: 968 | 3284 | TYPIST BEAR RIGHT WING: 968 |
| 2560 | WING: 950 | 3285 | WING: 950 |
| 2561 | doors: | 3286 | doors: |
| 3287 | Near Broken Portal Panel: 3355 | ||
| 3288 | Near Repetitive Panel: 3354 | ||
| 3289 | Near Sirenic Panel: 3352 | ||
| 3290 | Near Symbolic Panel: 3353 | ||
| 2562 | Northeast Door: 893 | 3291 | Northeast Door: 893 |
| 2563 | Northeast Puzzles: 897 | 3292 | Northeast Puzzles: 897 |
| 2564 | Northwest Door: 892 | 3293 | Northwest Door: 892 |
| @@ -2571,6 +3300,7 @@ maps: | |||
| 2571 | Southwest Puzzles: 898 | 3300 | Southwest Puzzles: 898 |
| 2572 | Symbolic Entrance: 889 | 3301 | Symbolic Entrance: 889 |
| 2573 | Turtle Entrance: 891 | 3302 | Turtle Entrance: 891 |
| 3303 | rte: 3390 | ||
| 2574 | the_quiet: | 3304 | the_quiet: |
| 2575 | rooms: | 3305 | rooms: |
| 2576 | Keyholder Room: | 3306 | Keyholder Room: |
| @@ -2590,8 +3320,11 @@ maps: | |||
| 2590 | RODENT: 972 | 3320 | RODENT: 972 |
| 2591 | RULE: 974 | 3321 | RULE: 974 |
| 2592 | SOLID: 971 | 3322 | SOLID: 971 |
| 3323 | ports: | ||
| 3324 | DAEDALUS: 3242 | ||
| 2593 | doors: | 3325 | doors: |
| 2594 | Side Door: 970 | 3326 | Side Door: 970 |
| 3327 | rte: 3419 | ||
| 2595 | the_relentless: | 3328 | the_relentless: |
| 2596 | rooms: | 3329 | rooms: |
| 2597 | All: | 3330 | All: |
| @@ -2646,7 +3379,10 @@ maps: | |||
| 2646 | HIDE (2): 1021 | 3379 | HIDE (2): 1021 |
| 2647 | MORE: 1022 | 3380 | MORE: 1022 |
| 2648 | doors: | 3381 | doors: |
| 3382 | Left Only Puzzles: 3020 | ||
| 2649 | Left/Turn Door: 984 | 3383 | Left/Turn Door: 984 |
| 3384 | Shop Only Puzzles: 3019 | ||
| 3385 | Turn Only Puzzles: 3018 | ||
| 2650 | Turn/Shop Door: 985 | 3386 | Turn/Shop Door: 985 |
| 2651 | the_repetitive: | 3387 | the_repetitive: |
| 2652 | rooms: | 3388 | rooms: |
| @@ -2691,6 +3427,9 @@ maps: | |||
| 2691 | TO (2): 1056 | 3427 | TO (2): 1056 |
| 2692 | TUTU (1): 1054 | 3428 | TUTU (1): 1054 |
| 2693 | TUTU (2): 1068 | 3429 | TUTU (2): 1068 |
| 3430 | Entry Connector: | ||
| 3431 | ports: | ||
| 3432 | ENTRY: 3243 | ||
| 2694 | Lime Room: | 3433 | Lime Room: |
| 2695 | panels: | 3434 | panels: |
| 2696 | BIRD: 1074 | 3435 | BIRD: 1074 |
| @@ -2743,9 +3482,14 @@ maps: | |||
| 2743 | MISHMASH: 1114 | 3482 | MISHMASH: 1114 |
| 2744 | QUESTION: 1105 | 3483 | QUESTION: 1105 |
| 2745 | RICHES: 1112 | 3484 | RICHES: 1112 |
| 3485 | ports: | ||
| 3486 | CC: 3244 | ||
| 2746 | Mastery Room: | 3487 | Mastery Room: |
| 2747 | masteries: | 3488 | masteries: |
| 2748 | MASTERY: 1116 | 3489 | MASTERY: 1116 |
| 3490 | Plaza Connector: | ||
| 3491 | ports: | ||
| 3492 | PLAZA: 3245 | ||
| 2749 | Yellow Room: | 3493 | Yellow Room: |
| 2750 | panels: | 3494 | panels: |
| 2751 | 3D: 1123 | 3495 | 3D: 1123 |
| @@ -2762,22 +3506,28 @@ maps: | |||
| 2762 | doors: | 3506 | doors: |
| 2763 | Anti-Collectable: 2812 | 3507 | Anti-Collectable: 2812 |
| 2764 | Anti-Collectable Room: 1025 | 3508 | Anti-Collectable Room: 1025 |
| 3509 | Anti-Collectable Room Panels: 3358 | ||
| 2765 | Black Hallway: 2780 | 3510 | Black Hallway: 2780 |
| 2766 | Cyan Door: 1028 | 3511 | Cyan Door: 1028 |
| 2767 | Cyan Puzzles: 1032 | 3512 | Cyan Puzzles: 1032 |
| 2768 | Dot Area Entrance: 1026 | 3513 | Dot Area Entrance: 1026 |
| 2769 | Entry Entrance: 1023 | 3514 | Entry Entrance: 1023 |
| 3515 | H2 Room Puzzles: 3357 | ||
| 3516 | Hots Panels: 3356 | ||
| 2770 | Lime Door: 1027 | 3517 | Lime Door: 1027 |
| 2771 | Lime Puzzles: 1031 | 3518 | Lime Puzzles: 1031 |
| 2772 | Magenta Door: 1029 | 3519 | Magenta Door: 1029 |
| 2773 | Magenta Puzzles: 1033 | 3520 | Magenta Puzzles: 1033 |
| 2774 | Yellow Door: 1030 | 3521 | Yellow Door: 1030 |
| 2775 | Yellow Puzzles: 1034 | 3522 | Yellow Puzzles: 1034 |
| 3523 | rte: 3377 | ||
| 2776 | the_revitalized: | 3524 | the_revitalized: |
| 2777 | rooms: | 3525 | rooms: |
| 2778 | Bye Room: | 3526 | Bye Room: |
| 2779 | panels: | 3527 | panels: |
| 2780 | BYE: 1129 | 3528 | BYE: 1129 |
| 3529 | ports: | ||
| 3530 | PARTHENON: 3246 | ||
| 2781 | Hidden Room: | 3531 | Hidden Room: |
| 2782 | panels: | 3532 | panels: |
| 2783 | HIDDEN: 1130 | 3533 | HIDDEN: 1130 |
| @@ -2798,6 +3548,7 @@ maps: | |||
| 2798 | WON: 1135 | 3548 | WON: 1135 |
| 2799 | doors: | 3549 | doors: |
| 2800 | Return Panel: 1128 | 3550 | Return Panel: 1128 |
| 3551 | rte: 3378 | ||
| 2801 | the_shop: | 3552 | the_shop: |
| 2802 | rooms: | 3553 | rooms: |
| 2803 | Main Area: | 3554 | Main Area: |
| @@ -2826,9 +3577,13 @@ maps: | |||
| 2826 | TADPOLES: 1159 | 3577 | TADPOLES: 1159 |
| 2827 | keyholders: | 3578 | keyholders: |
| 2828 | N: 2779 | 3579 | N: 2779 |
| 3580 | ports: | ||
| 3581 | ENTRY: 3247 | ||
| 2829 | doors: | 3582 | doors: |
| 2830 | Books Puzzles: 1136 | 3583 | Books Puzzles: 1136 |
| 2831 | Games Puzzles: 1137 | 3584 | Games Puzzles: 1137 |
| 3585 | N Entered: 2971 | ||
| 3586 | rte: 3421 | ||
| 2832 | the_sirenic: | 3587 | the_sirenic: |
| 2833 | rooms: | 3588 | rooms: |
| 2834 | Mastery: | 3589 | Mastery: |
| @@ -2855,8 +3610,64 @@ maps: | |||
| 2855 | panels: | 3610 | panels: |
| 2856 | Flipped: 1178 | 3611 | Flipped: 1178 |
| 2857 | Obverse: 1179 | 3612 | Obverse: 1179 |
| 3613 | ports: | ||
| 3614 | PLAZA: 3248 | ||
| 2858 | doors: | 3615 | doors: |
| 2859 | Entrance: 1161 | 3616 | Entrance: 1161 |
| 3617 | rte: 3389 | ||
| 3618 | the_stellar: | ||
| 3619 | rooms: | ||
| 3620 | Blue Panel: | ||
| 3621 | panels: | ||
| 3622 | BLUE: 2996 | ||
| 3623 | Connected Area: | ||
| 3624 | panels: | ||
| 3625 | BEHIND: 3003 | ||
| 3626 | Blank: 3004 | ||
| 3627 | GREETINGS: 3002 | ||
| 3628 | HERE: 2997 | ||
| 3629 | HI: 3000 | ||
| 3630 | QUESTION (1): 2999 | ||
| 3631 | QUESTION (2): 3016 | ||
| 3632 | START: 3005 | ||
| 3633 | WHERE: 3001 | ||
| 3634 | Green Area: | ||
| 3635 | panels: | ||
| 3636 | STRAYS: 3006 | ||
| 3637 | Green Panel: | ||
| 3638 | panels: | ||
| 3639 | GREEN: 3007 | ||
| 3640 | Hi Room: | ||
| 3641 | panels: | ||
| 3642 | HI: 3008 | ||
| 3643 | Mastery: | ||
| 3644 | masteries: | ||
| 3645 | MASTERY: 3009 | ||
| 3646 | Old Crossroads: | ||
| 3647 | panels: | ||
| 3648 | DOORWAY: 3010 | ||
| 3649 | Orange Panel: | ||
| 3650 | panels: | ||
| 3651 | ORANGE: 3011 | ||
| 3652 | Purple Panel: | ||
| 3653 | panels: | ||
| 3654 | PURPLE: 3012 | ||
| 3655 | Red Panel: | ||
| 3656 | panels: | ||
| 3657 | RED: 3013 | ||
| 3658 | Starting Room: | ||
| 3659 | panels: | ||
| 3660 | STARLIKE: 3014 | ||
| 3661 | ports: | ||
| 3662 | WORLDPORT: 3249 | ||
| 3663 | Yellow Panel: | ||
| 3664 | panels: | ||
| 3665 | YELLOW: 3015 | ||
| 3666 | doors: | ||
| 3667 | Entrance: 2995 | ||
| 3668 | Question Panels: 3017 | ||
| 3669 | Welcome Back Panels: 3359 | ||
| 3670 | rte: 3387 | ||
| 2860 | the_stormy: | 3671 | the_stormy: |
| 2861 | rooms: | 3672 | rooms: |
| 2862 | Center: | 3673 | Center: |
| @@ -2865,6 +3676,8 @@ maps: | |||
| 2865 | REACTOR: 1180 | 3676 | REACTOR: 1180 |
| 2866 | VOLCANO: 1181 | 3677 | VOLCANO: 1181 |
| 2867 | WIND: 1183 | 3678 | WIND: 1183 |
| 3679 | ports: | ||
| 3680 | ENTRY: 3250 | ||
| 2868 | Nuclear Side: | 3681 | Nuclear Side: |
| 2869 | panels: | 3682 | panels: |
| 2870 | GERM: 1184 | 3683 | GERM: 1184 |
| @@ -2885,6 +3698,7 @@ maps: | |||
| 2885 | panels: | 3698 | panels: |
| 2886 | RAIN: 1191 | 3699 | RAIN: 1191 |
| 2887 | SNOW: 1190 | 3700 | SNOW: 1190 |
| 3701 | rte: 3368 | ||
| 2888 | the_sturdy: | 3702 | the_sturdy: |
| 2889 | rooms: | 3703 | rooms: |
| 2890 | Main Area: | 3704 | Main Area: |
| @@ -2897,14 +3711,20 @@ maps: | |||
| 2897 | MOVE (6): 1198 | 3711 | MOVE (6): 1198 |
| 2898 | MOVE (7): 1199 | 3712 | MOVE (7): 1199 |
| 2899 | MOVE (8): 1200 | 3713 | MOVE (8): 1200 |
| 3714 | ports: | ||
| 3715 | COLORFUL: 3252 | ||
| 3716 | OWL: 3251 | ||
| 2900 | S2 Area: | 3717 | S2 Area: |
| 2901 | panels: | 3718 | panels: |
| 2902 | COLORS: 1201 | 3719 | COLORS: 1201 |
| 3720 | rte: 3391 | ||
| 2903 | the_sun_temple: | 3721 | the_sun_temple: |
| 2904 | rooms: | 3722 | rooms: |
| 2905 | Entrance: | 3723 | Entrance: |
| 2906 | panels: | 3724 | panels: |
| 2907 | SUN: 1212 | 3725 | SUN: 1212 |
| 3726 | ports: | ||
| 3727 | UNKEMPT: 3253 | ||
| 2908 | Mastery: | 3728 | Mastery: |
| 2909 | masteries: | 3729 | masteries: |
| 2910 | MASTERY: 1213 | 3730 | MASTERY: 1213 |
| @@ -2919,6 +3739,7 @@ maps: | |||
| 2919 | LAWN: 1215 | 3739 | LAWN: 1215 |
| 2920 | doors: | 3740 | doors: |
| 2921 | Entrance: 1210 | 3741 | Entrance: 1210 |
| 3742 | rte: 3375 | ||
| 2922 | the_sweet: | 3743 | the_sweet: |
| 2923 | rooms: | 3744 | rooms: |
| 2924 | Main Area: | 3745 | Main Area: |
| @@ -2951,6 +3772,10 @@ maps: | |||
| 2951 | SQUISH: 1241 | 3772 | SQUISH: 1241 |
| 2952 | VEGETABLE: 1232 | 3773 | VEGETABLE: 1232 |
| 2953 | WATER: 1226 | 3774 | WATER: 1226 |
| 3775 | ports: | ||
| 3776 | EXIT1: 3254 | ||
| 3777 | EXIT2: 3255 | ||
| 3778 | rte: 3400 | ||
| 2954 | the_symbolic: | 3779 | the_symbolic: |
| 2955 | rooms: | 3780 | rooms: |
| 2956 | Black Room: | 3781 | Black Room: |
| @@ -3132,6 +3957,8 @@ maps: | |||
| 3132 | White Room: | 3957 | White Room: |
| 3133 | panels: | 3958 | panels: |
| 3134 | WRITE: 2425 | 3959 | WRITE: 2425 |
| 3960 | ports: | ||
| 3961 | PLAZA: 3256 | ||
| 3135 | Yellow Room: | 3962 | Yellow Room: |
| 3136 | panels: | 3963 | panels: |
| 3137 | WHOLE: 2426 | 3964 | WHOLE: 2426 |
| @@ -3145,6 +3972,7 @@ maps: | |||
| 3145 | Tutorial Door: 2754 | 3972 | Tutorial Door: 2754 |
| 3146 | Tutorial Panels: 2283 | 3973 | Tutorial Panels: 2283 |
| 3147 | Whirred Room Panels: 2284 | 3974 | Whirred Room Panels: 2284 |
| 3975 | rte: 3379 | ||
| 3148 | the_talented: | 3976 | the_talented: |
| 3149 | rooms: | 3977 | rooms: |
| 3150 | Back Room: | 3978 | Back Room: |
| @@ -3175,10 +4003,14 @@ maps: | |||
| 3175 | WIFE (Brown): 2447 | 4003 | WIFE (Brown): 2447 |
| 3176 | keyholders: | 4004 | keyholders: |
| 3177 | Y: 2764 | 4005 | Y: 2764 |
| 4006 | ports: | ||
| 4007 | GREAT: 3257 | ||
| 3178 | doors: | 4008 | doors: |
| 3179 | Black Side Panels: 2427 | 4009 | Black Side Panels: 2427 |
| 3180 | Brown Side Panels: 2428 | 4010 | Brown Side Panels: 2428 |
| 4011 | Keyholder Hint Panel: 3360 | ||
| 3181 | Main Room Door: 2429 | 4012 | Main Room Door: 2429 |
| 4013 | rte: 3388 | ||
| 3182 | the_tenacious: | 4014 | the_tenacious: |
| 3183 | rooms: | 4015 | rooms: |
| 3184 | Color Room: | 4016 | Color Room: |
| @@ -3187,6 +4019,8 @@ maps: | |||
| 3187 | Control Center Entrance: | 4019 | Control Center Entrance: |
| 3188 | panels: | 4020 | panels: |
| 3189 | ZERO: 2455 | 4021 | ZERO: 2455 |
| 4022 | ports: | ||
| 4023 | CC: 3258 | ||
| 3190 | Main Area: | 4024 | Main Area: |
| 3191 | keyholders: | 4025 | keyholders: |
| 3192 | K: 2768 | 4026 | K: 2768 |
| @@ -3203,7 +4037,9 @@ maps: | |||
| 3203 | panels: | 4037 | panels: |
| 3204 | WISDOM: 2459 | 4038 | WISDOM: 2459 |
| 3205 | doors: | 4039 | doors: |
| 4040 | K Entered: 2844 | ||
| 3206 | Paintings Door: 2453 | 4041 | Paintings Door: 2453 |
| 4042 | rte: 3399 | ||
| 3207 | the_three_doors: | 4043 | the_three_doors: |
| 3208 | rooms: | 4044 | rooms: |
| 3209 | Dead End Room: | 4045 | Dead End Room: |
| @@ -3212,28 +4048,42 @@ maps: | |||
| 3212 | DOOR: 2461 | 4048 | DOOR: 2461 |
| 3213 | END: 2464 | 4049 | END: 2464 |
| 3214 | WAYS: 2462 | 4050 | WAYS: 2462 |
| 4051 | ports: | ||
| 4052 | BEGIN: 3259 | ||
| 4053 | BEGIN2: 3260 | ||
| 3215 | First Second Room: | 4054 | First Second Room: |
| 3216 | panels: | 4055 | panels: |
| 3217 | FIRS: 2465 | 4056 | FIRS: 2465 |
| 3218 | INITIAL: 2466 | 4057 | INITIAL: 2466 |
| 3219 | MINUTE (1): 2467 | 4058 | MINUTE (1): 2467 |
| 3220 | MINUTE (2): 2468 | 4059 | MINUTE (2): 2468 |
| 4060 | ports: | ||
| 4061 | GREAT: 3261 | ||
| 4062 | TTD: 3262 | ||
| 3221 | Loose Strings Room: | 4063 | Loose Strings Room: |
| 3222 | panels: | 4064 | panels: |
| 3223 | LOOSE: 2469 | 4065 | LOOSE: 2469 |
| 3224 | STRINGS: 2470 | 4066 | STRINGS: 2470 |
| 4067 | ports: | ||
| 4068 | BEGIN: 3263 | ||
| 3225 | One Luck Room: | 4069 | One Luck Room: |
| 3226 | panels: | 4070 | panels: |
| 3227 | CHANCE: 2472 | 4071 | CHANCE: 2472 |
| 3228 | LONE: 2471 | 4072 | LONE: 2471 |
| 4073 | ports: | ||
| 4074 | BEGIN: 3264 | ||
| 3229 | Silver Portal Room: | 4075 | Silver Portal Room: |
| 3230 | panels: | 4076 | panels: |
| 3231 | GOLD: 2473 | 4077 | GOLD: 2473 |
| 3232 | Left: 2475 | 4078 | Left: 2475 |
| 3233 | PORT: 2474 | 4079 | PORT: 2474 |
| 3234 | Right: 2476 | 4080 | Right: 2476 |
| 4081 | ports: | ||
| 4082 | BEGIN: 3265 | ||
| 4083 | NEXT: 3266 | ||
| 3235 | doors: | 4084 | doors: |
| 3236 | The Three Doors Gravestone: 2460 | 4085 | The Three Doors Gravestone: 2460 |
| 4086 | rte: 3392 | ||
| 3237 | the_tower: | 4087 | the_tower: |
| 3238 | rooms: | 4088 | rooms: |
| 3239 | First Floor: | 4089 | First Floor: |
| @@ -3250,6 +4100,8 @@ maps: | |||
| 3250 | PROD: 2485 | 4100 | PROD: 2485 |
| 3251 | RIDE: 2484 | 4101 | RIDE: 2484 |
| 3252 | WARM: 2486 | 4102 | WARM: 2486 |
| 4103 | ports: | ||
| 4104 | GREAT: 3267 | ||
| 3253 | Tower: | 4105 | Tower: |
| 3254 | panels: | 4106 | panels: |
| 3255 | ANNOY (1): 2508 | 4107 | ANNOY (1): 2508 |
| @@ -3311,8 +4163,12 @@ maps: | |||
| 3311 | Fourth Floor Puzzles: 2481 | 4163 | Fourth Floor Puzzles: 2481 |
| 3312 | Second Floor Puzzles: 2479 | 4164 | Second Floor Puzzles: 2479 |
| 3313 | Third Floor Puzzles: 2480 | 4165 | Third Floor Puzzles: 2480 |
| 4166 | rte: 3413 | ||
| 3314 | the_tree: | 4167 | the_tree: |
| 3315 | rooms: | 4168 | rooms: |
| 4169 | Bearer Entrance: | ||
| 4170 | ports: | ||
| 4171 | BEARER: 3268 | ||
| 3316 | Main Area: | 4172 | Main Area: |
| 3317 | panels: | 4173 | panels: |
| 3318 | COLOR: 2550 | 4174 | COLOR: 2550 |
| @@ -3345,14 +4201,25 @@ maps: | |||
| 3345 | WADE: 2562 | 4201 | WADE: 2562 |
| 3346 | WALK (1): 2555 | 4202 | WALK (1): 2555 |
| 3347 | WALK (2): 2556 | 4203 | WALK (2): 2556 |
| 4204 | ports: | ||
| 4205 | DAEDALUS: 3272 | ||
| 4206 | DIGITAL: 3270 | ||
| 4207 | GREAT: 3271 | ||
| 4208 | UNKEMPT: 3269 | ||
| 3348 | doors: | 4209 | doors: |
| 3349 | Control Center Brown Door: 2548 | 4210 | Control Center Brown Door: 2548 |
| 3350 | The Tree Gravestone: 2549 | 4211 | The Tree Gravestone: 2549 |
| 4212 | rte: 3371 | ||
| 3351 | the_unkempt: | 4213 | the_unkempt: |
| 3352 | rooms: | 4214 | rooms: |
| 3353 | Control Center Entrance: | 4215 | Control Center Entrance: |
| 3354 | panels: | 4216 | panels: |
| 3355 | RETURN: 2587 | 4217 | RETURN: 2587 |
| 4218 | ports: | ||
| 4219 | CC: 3273 | ||
| 4220 | Daedalus Entrance: | ||
| 4221 | ports: | ||
| 4222 | DAEDALUS: 3274 | ||
| 3356 | Exit Room 2: | 4223 | Exit Room 2: |
| 3357 | panels: | 4224 | panels: |
| 3358 | DOOR: 2590 | 4225 | DOOR: 2590 |
| @@ -3396,6 +4263,10 @@ maps: | |||
| 3396 | ZOO: 2615 | 4263 | ZOO: 2615 |
| 3397 | keyholders: | 4264 | keyholders: |
| 3398 | I: 2775 | 4265 | I: 2775 |
| 4266 | ports: | ||
| 4267 | GREAT: 3275 | ||
| 4268 | SUNTEMPLE: 3277 | ||
| 4269 | TREE: 3276 | ||
| 3399 | Middle Room: | 4270 | Middle Room: |
| 3400 | panels: | 4271 | panels: |
| 3401 | FELLOW: 2624 | 4272 | FELLOW: 2624 |
| @@ -3452,13 +4323,20 @@ maps: | |||
| 3452 | doors: | 4323 | doors: |
| 3453 | Cog Rhino Hug Rug: 2586 | 4324 | Cog Rhino Hug Rug: 2586 |
| 3454 | Control Center Orange Door: 2582 | 4325 | Control Center Orange Door: 2582 |
| 4326 | Control Center Orange Panel: 3362 | ||
| 3455 | East Door: 2580 | 4327 | East Door: 2580 |
| 3456 | Honor Our Hint: 2585 | 4328 | Honor Our Hint: 2585 |
| 4329 | I Entered: 2845 | ||
| 3457 | Let Untrue Tie: 2583 | 4330 | Let Untrue Tie: 2583 |
| 4331 | Near Teal Door Panels: 3361 | ||
| 3458 | Routine Out Chute: 2584 | 4332 | Routine Out Chute: 2584 |
| 3459 | W2 Room Door: 2581 | 4333 | W2 Room Door: 2581 |
| 4334 | rte: 3417 | ||
| 3460 | the_unyielding: | 4335 | the_unyielding: |
| 3461 | rooms: | 4336 | rooms: |
| 4337 | Bearer Entrance: | ||
| 4338 | ports: | ||
| 4339 | BEARER: 3278 | ||
| 3462 | Behind Northeast: | 4340 | Behind Northeast: |
| 3463 | panels: | 4341 | panels: |
| 3464 | FIND: 1260 | 4342 | FIND: 1260 |
| @@ -3546,6 +4424,8 @@ maps: | |||
| 3546 | Digital Entrance: | 4424 | Digital Entrance: |
| 3547 | panels: | 4425 | panels: |
| 3548 | ORANGE: 1326 | 4426 | ORANGE: 1326 |
| 4427 | ports: | ||
| 4428 | DIGITAL: 3279 | ||
| 3549 | Directions Room: | 4429 | Directions Room: |
| 3550 | panels: | 4430 | panels: |
| 3551 | ABS: 1327 | 4431 | ABS: 1327 |
| @@ -3627,6 +4507,9 @@ maps: | |||
| 3627 | RAT: 1380 | 4507 | RAT: 1380 |
| 3628 | SEE: 1377 | 4508 | SEE: 1377 |
| 3629 | TIC: 1379 | 4509 | TIC: 1379 |
| 4510 | Nuanced Entrance: | ||
| 4511 | ports: | ||
| 4512 | NUANCED: 3280 | ||
| 3630 | Orange Alcove: | 4513 | Orange Alcove: |
| 3631 | panels: | 4514 | panels: |
| 3632 | ON: 1386 | 4515 | ON: 1386 |
| @@ -3634,6 +4517,8 @@ maps: | |||
| 3634 | panels: | 4517 | panels: |
| 3635 | GEE: 1387 | 4518 | GEE: 1387 |
| 3636 | SEA: 1388 | 4519 | SEA: 1388 |
| 4520 | ports: | ||
| 4521 | PLAZA: 3281 | ||
| 3637 | Red Eyes: | 4522 | Red Eyes: |
| 3638 | panels: | 4523 | panels: |
| 3639 | RED EYES: 1389 | 4524 | RED EYES: 1389 |
| @@ -3694,7 +4579,9 @@ maps: | |||
| 3694 | HEALTH: 1428 | 4579 | HEALTH: 1428 |
| 3695 | doors: | 4580 | doors: |
| 3696 | Bearer Entrance: 1259 | 4581 | Bearer Entrance: 1259 |
| 4582 | Blue D Room Puzzles: 3363 | ||
| 3697 | Brown Alcove: 1255 | 4583 | Brown Alcove: 1255 |
| 4584 | Color Hallway Panels: 3364 | ||
| 3698 | Digital Entrance: 1257 | 4585 | Digital Entrance: 1257 |
| 3699 | East Room 1: 2740 | 4586 | East Room 1: 2740 |
| 3700 | East Room 1 Entrance: 1251 | 4587 | East Room 1 Entrance: 1251 |
| @@ -3707,6 +4594,7 @@ maps: | |||
| 3707 | Southwest Corner Behind: 1254 | 4594 | Southwest Corner Behind: 1254 |
| 3708 | Southwest Room: 1431 | 4595 | Southwest Room: 1431 |
| 3709 | Yellow Room Puzzles: 1250 | 4596 | Yellow Room Puzzles: 1250 |
| 4597 | rte: 3366 | ||
| 3710 | the_wise: | 4598 | the_wise: |
| 3711 | rooms: | 4599 | rooms: |
| 3712 | Entry: | 4600 | Entry: |
| @@ -3739,11 +4627,14 @@ maps: | |||
| 3739 | WORDS: 2688 | 4627 | WORDS: 2688 |
| 3740 | doors: | 4628 | doors: |
| 3741 | Front Door: 2666 | 4629 | Front Door: 2666 |
| 4630 | rte: 3372 | ||
| 3742 | the_wondrous: | 4631 | the_wondrous: |
| 3743 | rooms: | 4632 | rooms: |
| 3744 | Entry: | 4633 | Entry: |
| 3745 | panels: | 4634 | panels: |
| 3746 | WONDER: 2690 | 4635 | WONDER: 2690 |
| 4636 | ports: | ||
| 4637 | DAEDALUS: 3282 | ||
| 3747 | Huge: | 4638 | Huge: |
| 3748 | panels: | 4639 | panels: |
| 3749 | BARK: 2695 | 4640 | BARK: 2695 |
| @@ -3759,6 +4650,7 @@ maps: | |||
| 3759 | SHRINK: 2699 | 4650 | SHRINK: 2699 |
| 3760 | doors: | 4651 | doors: |
| 3761 | Shrink Door: 2689 | 4652 | Shrink Door: 2689 |
| 4653 | rte: 3406 | ||
| 3762 | the_words: | 4654 | the_words: |
| 3763 | rooms: | 4655 | rooms: |
| 3764 | Main Area: | 4656 | Main Area: |
| @@ -3771,6 +4663,9 @@ maps: | |||
| 3771 | METAL: 2706 | 4663 | METAL: 2706 |
| 3772 | SPICE: 2708 | 4664 | SPICE: 2708 |
| 3773 | TREE: 2705 | 4665 | TREE: 2705 |
| 4666 | ports: | ||
| 4667 | ENTRY: 3283 | ||
| 4668 | rte: 3423 | ||
| 3774 | letters: | 4669 | letters: |
| 3775 | a1: 596 | 4670 | a1: 596 |
| 3776 | a2: 6 | 4671 | a2: 6 |
| @@ -3876,6 +4771,7 @@ special: | |||
| 3876 | Job Symbol: 2798 | 4771 | Job Symbol: 2798 |
| 3877 | Lingo Symbol: 2799 | 4772 | Lingo Symbol: 2799 |
| 3878 | Null Symbol: 2800 | 4773 | Null Symbol: 2800 |
| 4774 | Numbers: 3038 | ||
| 3879 | Planet Symbol: 2801 | 4775 | Planet Symbol: 2801 |
| 3880 | Pyramid Symbol: 2802 | 4776 | Pyramid Symbol: 2802 |
| 3881 | Question Symbol: 2803 | 4777 | Question Symbol: 2803 |
| @@ -3886,8 +4782,10 @@ special: | |||
| 3886 | Sweet Symbol: 2808 | 4782 | Sweet Symbol: 2808 |
| 3887 | Zero Symbol: 2809 | 4783 | Zero Symbol: 2809 |
| 3888 | progressives: | 4784 | progressives: |
| 4785 | Icarus Quick Travel: 2933 | ||
| 3889 | Progressive Gold Ending: 2753 | 4786 | Progressive Gold Ending: 2753 |
| 3890 | door_groups: | 4787 | door_groups: |
| 4788 | Control Center - Perceptive Entrance: 3424 | ||
| 3891 | Control Center Blue Doors: 2788 | 4789 | Control Center Blue Doors: 2788 |
| 3892 | Control Center Brown Doors: 2787 | 4790 | Control Center Brown Doors: 2787 |
| 3893 | Control Center Orange Doors: 2786 | 4791 | Control Center Orange Doors: 2786 |
| diff --git a/data/maps/control_center/connections.txtpb b/data/maps/control_center/connections.txtpb index 432d39d..5dc2890 100644 --- a/data/maps/control_center/connections.txtpb +++ b/data/maps/control_center/connections.txtpb | |||
| @@ -17,6 +17,7 @@ connections { | |||
| 17 | from_room: "Main Area" | 17 | from_room: "Main Area" |
| 18 | to_room: "Mint Ending" | 18 | to_room: "Mint Ending" |
| 19 | door { name: "Mint Ending Door" } | 19 | door { name: "Mint Ending Door" } |
| 20 | mint_ending: true | ||
| 20 | } | 21 | } |
| 21 | connections { | 22 | connections { |
| 22 | from_room: "Main Area" | 23 | from_room: "Main Area" |
| diff --git a/data/maps/control_center/doors.txtpb b/data/maps/control_center/doors.txtpb index 08476a7..c64274a 100644 --- a/data/maps/control_center/doors.txtpb +++ b/data/maps/control_center/doors.txtpb | |||
| @@ -15,6 +15,8 @@ doors { | |||
| 15 | doors { | 15 | doors { |
| 16 | name: "Hidden Door" | 16 | name: "Hidden Door" |
| 17 | type: EVENT | 17 | type: EVENT |
| 18 | latch: true | ||
| 19 | receivers: "Components/Doors/entry_12" | ||
| 18 | keyholders { room: "Main Area" name: "1" key: "h" } | 20 | keyholders { room: "Main Area" name: "1" key: "h" } |
| 19 | keyholders { room: "Main Area" name: "2" key: "i" } | 21 | keyholders { room: "Main Area" name: "2" key: "i" } |
| 20 | keyholders { room: "Main Area" name: "3" key: "d" } | 22 | keyholders { room: "Main Area" name: "3" key: "d" } |
| @@ -84,25 +86,12 @@ doors { | |||
| 84 | doors { | 86 | doors { |
| 85 | name: "White Ending Door" | 87 | name: "White Ending Door" |
| 86 | type: EVENT | 88 | type: EVENT |
| 87 | # This is the only time a door depends on endings. However, it's nice to do it | 89 | white_ending: true |
| 88 | # this way instead of just checking for ending room access because this lets | ||
| 89 | # us use events, which makes the playthrough more readable. | ||
| 90 | endings: "MINT" | ||
| 91 | endings: "ORANGE" | ||
| 92 | endings: "GREEN" | ||
| 93 | endings: "GRAY" | ||
| 94 | endings: "PLUM" | ||
| 95 | endings: "YELLOW" | ||
| 96 | endings: "GOLD" | ||
| 97 | endings: "BLACK" | ||
| 98 | endings: "CYAN" | ||
| 99 | endings: "PURPLE" | ||
| 100 | endings: "RED" | ||
| 101 | endings: "BLUE" | ||
| 102 | } | 90 | } |
| 103 | doors { | 91 | doors { |
| 104 | name: "Repetitive Entrance" | 92 | name: "Repetitive Entrance" |
| 105 | type: STANDARD | 93 | type: STANDARD |
| 94 | latch: true | ||
| 106 | receivers: "Components/Doors/entry_7" | 95 | receivers: "Components/Doors/entry_7" |
| 107 | keyholders { room: "Main Area" name: "1" key: "m" } | 96 | keyholders { room: "Main Area" name: "1" key: "m" } |
| 108 | keyholders { room: "Main Area" name: "2" key: "o" } | 97 | keyholders { room: "Main Area" name: "2" key: "o" } |
| @@ -113,20 +102,26 @@ doors { | |||
| 113 | } | 102 | } |
| 114 | doors { | 103 | doors { |
| 115 | name: "Perceptive From Outside" | 104 | name: "Perceptive From Outside" |
| 116 | type: EVENT | 105 | type: STANDARD |
| 106 | latch: true | ||
| 107 | receivers: "Components/Doors/entry_26" | ||
| 117 | keyholders { room: "Main Area" name: "1" key: "p" } | 108 | keyholders { room: "Main Area" name: "1" key: "p" } |
| 118 | keyholders { room: "Main Area" name: "2" key: "a" } | 109 | keyholders { room: "Main Area" name: "2" key: "a" } |
| 119 | keyholders { room: "Main Area" name: "3" key: "r" } | 110 | keyholders { room: "Main Area" name: "3" key: "r" } |
| 120 | keyholders { room: "Main Area" name: "4" key: "t" } | 111 | keyholders { room: "Main Area" name: "4" key: "t" } |
| 112 | location_room: "Main Area" | ||
| 113 | location_name: "Keyword PART" | ||
| 121 | } | 114 | } |
| 122 | doors { | 115 | doors { |
| 123 | name: "Perceptive From Inside" | 116 | name: "Perceptive From Inside" |
| 124 | type: EVENT | 117 | type: STANDARD |
| 125 | panels { room: "Perceptive Entrance" name: "PART" } | 118 | panels { room: "Perceptive Entrance" name: "PART" } |
| 119 | location_room: "Perceptive Entrance" | ||
| 126 | } | 120 | } |
| 127 | doors { | 121 | doors { |
| 128 | name: "Ancient Entrance" | 122 | name: "Ancient Entrance" |
| 129 | type: STANDARD | 123 | type: STANDARD |
| 124 | latch: true | ||
| 130 | receivers: "Components/Doors/entry_20" | 125 | receivers: "Components/Doors/entry_20" |
| 131 | keyholders { room: "Main Area" name: "1" key: "z" } | 126 | keyholders { room: "Main Area" name: "1" key: "z" } |
| 132 | keyholders { room: "Main Area" name: "2" key: "e" } | 127 | keyholders { room: "Main Area" name: "2" key: "e" } |
| @@ -170,3 +165,16 @@ doors { | |||
| 170 | panels { room: "Unyielding Entrance" name: "SEEK" } | 165 | panels { room: "Unyielding Entrance" name: "SEEK" } |
| 171 | location_room: "Unyielding Entrance" | 166 | location_room: "Unyielding Entrance" |
| 172 | } | 167 | } |
| 168 | doors { | ||
| 169 | name: "Near Perceptive Panel" | ||
| 170 | type: LOCATION_ONLY | ||
| 171 | panels { room: "Perceptive Entrance" name: "COLORS" } | ||
| 172 | location_room: "Perceptive Entrance" | ||
| 173 | location_name: "COLORS" | ||
| 174 | } | ||
| 175 | doors { | ||
| 176 | name: "Letters Panel" | ||
| 177 | type: LOCATION_ONLY | ||
| 178 | panels { room: "Main Area" name: "Letters" } | ||
| 179 | location_room: "Main Area" | ||
| 180 | } | ||
| diff --git a/data/maps/control_center/metadata.txtpb b/data/maps/control_center/metadata.txtpb index bf89670..e56f7a9 100644 --- a/data/maps/control_center/metadata.txtpb +++ b/data/maps/control_center/metadata.txtpb | |||
| @@ -1 +1,2 @@ | |||
| 1 | display_name: "Control Center" | 1 | display_name: "Control Center" |
| 2 | rte_room: "Main Area" | ||
| diff --git a/data/maps/control_center/rooms/Ancient Entrance.txtpb b/data/maps/control_center/rooms/Ancient Entrance.txtpb index 9fe50c5..dc018ba 100644 --- a/data/maps/control_center/rooms/Ancient Entrance.txtpb +++ b/data/maps/control_center/rooms/Ancient Entrance.txtpb | |||
| @@ -1,5 +1,12 @@ | |||
| 1 | name: "Ancient Entrance" | 1 | name: "Ancient Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "ANCIENT" | 3 | name: "ANCIENT" |
| 4 | display_name: "Ancient Entrance" | ||
| 4 | path: "Components/Warps/worldport8" | 5 | path: "Components/Warps/worldport8" |
| 6 | destination { x: -27 y: 0 z: -34 } | ||
| 7 | rotation: 90 | ||
| 8 | # This is because there's no port on the other side of the connection, so if | ||
| 9 | # this connection was removed and gallery paintings aren't shuffled then | ||
| 10 | # there'd be no way into The Ancient. | ||
| 11 | no_shuffle: true | ||
| 5 | } | 12 | } |
| diff --git a/data/maps/control_center/rooms/Between Entrance.txtpb b/data/maps/control_center/rooms/Between Entrance.txtpb index 2c21bdd..9da5344 100644 --- a/data/maps/control_center/rooms/Between Entrance.txtpb +++ b/data/maps/control_center/rooms/Between Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "BETWEEN" | 10 | name: "BETWEEN" |
| 11 | display_name: "Between Connector" | ||
| 11 | path: "Components/Warps/worldport5" | 12 | path: "Components/Warps/worldport5" |
| 13 | destination { x: 39 y: 0 z: -17 } | ||
| 14 | rotation: 270 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/control_center/rooms/Entry Entrance.txtpb b/data/maps/control_center/rooms/Entry Entrance.txtpb index d920523..ad882f5 100644 --- a/data/maps/control_center/rooms/Entry Entrance.txtpb +++ b/data/maps/control_center/rooms/Entry Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "ENTRY" | 10 | name: "ENTRY" |
| 11 | display_name: "Entry Connector" | ||
| 11 | path: "Components/Warps/worldport2" | 12 | path: "Components/Warps/worldport2" |
| 13 | destination { x: 26 y: 0 z: -16.5 } | ||
| 14 | rotation: 0 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/control_center/rooms/Entry.txtpb b/data/maps/control_center/rooms/Entry.txtpb index 7ef380c..09c21aa 100644 --- a/data/maps/control_center/rooms/Entry.txtpb +++ b/data/maps/control_center/rooms/Entry.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "GREAT" | 10 | name: "GREAT" |
| 11 | display_name: "Main Entrance" | ||
| 11 | path: "Components/Warps/worldport" | 12 | path: "Components/Warps/worldport" |
| 13 | destination { x: 0 y: 0 z: -1.5 } | ||
| 14 | rotation: 0 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/control_center/rooms/Main Area.txtpb b/data/maps/control_center/rooms/Main Area.txtpb index bf81e26..2c1e418 100644 --- a/data/maps/control_center/rooms/Main Area.txtpb +++ b/data/maps/control_center/rooms/Main Area.txtpb | |||
| @@ -49,22 +49,33 @@ keyholders { | |||
| 49 | } | 49 | } |
| 50 | ports { | 50 | ports { |
| 51 | name: "RIGHT" | 51 | name: "RIGHT" |
| 52 | display_name: "Hinterlands South Entrance" | ||
| 52 | path: "Components/Warps/worldport6" | 53 | path: "Components/Warps/worldport6" |
| 54 | destination { x: 82 y: 0 z: -10 } | ||
| 55 | rotation: 90 | ||
| 53 | } | 56 | } |
| 54 | ports { | 57 | ports { |
| 55 | name: "LEFT" | 58 | name: "LEFT" |
| 59 | display_name: "Hinterlands North Entrance" | ||
| 56 | path: "Components/Warps/worldport7" | 60 | path: "Components/Warps/worldport7" |
| 57 | # Check that this is correct. | 61 | destination { x: 82 y: 0 z: -48 } |
| 62 | rotation: 90 | ||
| 58 | } | 63 | } |
| 59 | ports { | 64 | ports { |
| 60 | name: "RELENTLESS_LEFT" | 65 | name: "RELENTLESS_LEFT" |
| 66 | display_name: "Relentless LEFT Entrance" | ||
| 61 | path: "Components/Warps/worldport9" | 67 | path: "Components/Warps/worldport9" |
| 68 | no_shuffle: true | ||
| 62 | } | 69 | } |
| 63 | ports { | 70 | ports { |
| 64 | name: "RELENTLESS_SHOP" | 71 | name: "RELENTLESS_SHOP" |
| 72 | display_name: "Relentless SHOP Entrance" | ||
| 65 | path: "Components/Warps/worldport11" | 73 | path: "Components/Warps/worldport11" |
| 74 | no_shuffle: true | ||
| 66 | } | 75 | } |
| 67 | ports { | 76 | ports { |
| 68 | name: "RELENTLESS_TURN" | 77 | name: "RELENTLESS_TURN" |
| 78 | display_name: "Relentless TURN Entrance" | ||
| 69 | path: "Components/Warps/worldport10" | 79 | path: "Components/Warps/worldport10" |
| 80 | no_shuffle: true | ||
| 70 | } | 81 | } |
| diff --git a/data/maps/control_center/rooms/Partial Entrance.txtpb b/data/maps/control_center/rooms/Partial Entrance.txtpb index 77b68fa..de5d91a 100644 --- a/data/maps/control_center/rooms/Partial Entrance.txtpb +++ b/data/maps/control_center/rooms/Partial Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "PARTIAL" | 10 | name: "PARTIAL" |
| 11 | display_name: "Partial Connector" | ||
| 11 | path: "Components/Warps/worldport4" | 12 | path: "Components/Warps/worldport4" |
| 13 | destination { x: 21 y: 0 z: -41 } | ||
| 14 | rotation: 270 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/control_center/rooms/Perceptive Entrance.txtpb b/data/maps/control_center/rooms/Perceptive Entrance.txtpb index 6eec265..99b100b 100644 --- a/data/maps/control_center/rooms/Perceptive Entrance.txtpb +++ b/data/maps/control_center/rooms/Perceptive Entrance.txtpb | |||
| @@ -16,5 +16,8 @@ panels { | |||
| 16 | } | 16 | } |
| 17 | ports { | 17 | ports { |
| 18 | name: "PERCEPTIVE" | 18 | name: "PERCEPTIVE" |
| 19 | display_name: "Perceptive Entrance" | ||
| 19 | path: "Components/Warps/worldport12" | 20 | path: "Components/Warps/worldport12" |
| 21 | destination { x: -23 y: 0 z: -11 } | ||
| 22 | rotation: 0 | ||
| 20 | } | 23 | } |
| diff --git a/data/maps/control_center/rooms/Repetitive Entrance.txtpb b/data/maps/control_center/rooms/Repetitive Entrance.txtpb index 08b8fa4..0767e2c 100644 --- a/data/maps/control_center/rooms/Repetitive Entrance.txtpb +++ b/data/maps/control_center/rooms/Repetitive Entrance.txtpb | |||
| @@ -1,5 +1,8 @@ | |||
| 1 | name: "Repetitive Entrance" | 1 | name: "Repetitive Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "REPETITIVE" | 3 | name: "REPETITIVE" |
| 4 | display_name: "Repetitive Entrance" | ||
| 4 | path: "Components/Warps/worldport14" | 5 | path: "Components/Warps/worldport14" |
| 6 | destination { x: -16 y: 0 z: -17.5 } | ||
| 7 | rotation: 0 | ||
| 5 | } | 8 | } |
| diff --git a/data/maps/control_center/rooms/Tenacious Entrance.txtpb b/data/maps/control_center/rooms/Tenacious Entrance.txtpb index 0527d50..093e4fc 100644 --- a/data/maps/control_center/rooms/Tenacious Entrance.txtpb +++ b/data/maps/control_center/rooms/Tenacious Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "TENACIOUS" | 10 | name: "TENACIOUS" |
| 11 | display_name: "Tenacious Connector" | ||
| 11 | path: "Components/Warps/worldport13" | 12 | path: "Components/Warps/worldport13" |
| 13 | destination { x: 56 y: 0 z: -38 } | ||
| 14 | rotation: 180 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/control_center/rooms/Unkempt Entrance.txtpb b/data/maps/control_center/rooms/Unkempt Entrance.txtpb index b6fc074..a89cceb 100644 --- a/data/maps/control_center/rooms/Unkempt Entrance.txtpb +++ b/data/maps/control_center/rooms/Unkempt Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "UNKEMPT" | 10 | name: "UNKEMPT" |
| 11 | display_name: "Unkempt Connector" | ||
| 11 | path: "Components/Warps/worldport3" | 12 | path: "Components/Warps/worldport3" |
| 13 | destination { x: 34 y: 0 z: -38.5 } | ||
| 14 | rotation: 90 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 95a3537..4a34070 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb | |||
| @@ -188,10 +188,12 @@ doors { | |||
| 188 | } | 188 | } |
| 189 | doors { | 189 | doors { |
| 190 | name: "Welcome Back Secret Door" | 190 | name: "Welcome Back Secret Door" |
| 191 | type: ITEM_ONLY | 191 | type: STANDARD |
| 192 | receivers: "Components/Doors/Entry/entry_13" | 192 | receivers: "Components/Doors/Entry/entry_13" |
| 193 | panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } | 193 | panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } |
| 194 | panels { room: "West Spire" name: "BYE" } | 194 | panels { room: "West Spire" name: "BYE" } |
| 195 | location_room: "West Spire" | ||
| 196 | location_name: "BYE, FAREWELL LITTLE LAMB" | ||
| 195 | } | 197 | } |
| 196 | doors { | 198 | doors { |
| 197 | name: "Welcome Back Door" | 199 | name: "Welcome Back Door" |
| @@ -199,6 +201,7 @@ doors { | |||
| 199 | #receivers: "Components/Doors/Entry/entry_14" | 201 | #receivers: "Components/Doors/Entry/entry_14" |
| 200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } | 202 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } |
| 201 | location_room: "Welcome Back Area" | 203 | location_room: "Welcome Back Area" |
| 204 | location_name: "GREETINGS OLD FRIEND" | ||
| 202 | } | 205 | } |
| 203 | # entry_3 is the door to SEAL, which we will ignore. | 206 | # entry_3 is the door to SEAL, which we will ignore. |
| 204 | doors { | 207 | doors { |
| @@ -224,12 +227,21 @@ doors { | |||
| 224 | } | 227 | } |
| 225 | doors { | 228 | doors { |
| 226 | name: "Starting Room East Wall Center Door" | 229 | name: "Starting Room East Wall Center Door" |
| 227 | type: STANDARD | 230 | type: ITEM_ONLY |
| 231 | legacy_location: true | ||
| 228 | receivers: "Components/Doors/Entry/entry_6" | 232 | receivers: "Components/Doors/Entry/entry_6" |
| 229 | panels { room: "Rainbow Color Backside" name: "?" } | 233 | panels { room: "Rainbow Color Backside" name: "?" } |
| 230 | location_room: "Rainbow Color Backside" | 234 | location_room: "Rainbow Color Backside" |
| 231 | } | 235 | } |
| 232 | doors { | 236 | doors { |
| 237 | name: "Rainbow Color Backside Panels" | ||
| 238 | type: LOCATION_ONLY | ||
| 239 | panels { room: "Rainbow Color Backside" name: "?" } | ||
| 240 | panels { room: "Rainbow Color Backside" name: "BACKSIDE" } | ||
| 241 | location_room: "Rainbow Color Backside" | ||
| 242 | location_name: "BACKSIDE, ?" | ||
| 243 | } | ||
| 244 | doors { | ||
| 233 | name: "Starting Room East Wall North Door" | 245 | name: "Starting Room East Wall North Door" |
| 234 | type: ITEM_ONLY | 246 | type: ITEM_ONLY |
| 235 | receivers: "Components/Doors/Entry/entry_7" | 247 | receivers: "Components/Doors/Entry/entry_7" |
| @@ -299,7 +311,8 @@ doors { | |||
| 299 | } | 311 | } |
| 300 | doors { | 312 | doors { |
| 301 | name: "Splintering Exit North Door" | 313 | name: "Splintering Exit North Door" |
| 302 | type: STANDARD | 314 | type: ITEM_ONLY |
| 315 | legacy_location: true | ||
| 303 | receivers: "Components/Doors/Entry/gate_4" | 316 | receivers: "Components/Doors/Entry/gate_4" |
| 304 | panels { room: "West Castle Area" name: "EVER" } | 317 | panels { room: "West Castle Area" name: "EVER" } |
| 305 | panels { room: "West Castle Area" name: "AXES" } | 318 | panels { room: "West Castle Area" name: "AXES" } |
| @@ -317,6 +330,48 @@ doors { | |||
| 317 | panels { room: "West Castle Area" name: "SLOT" } | 330 | panels { room: "West Castle Area" name: "SLOT" } |
| 318 | } | 331 | } |
| 319 | doors { | 332 | doors { |
| 333 | name: "Splintering Area Panels" | ||
| 334 | type: LOCATION_ONLY | ||
| 335 | panels { room: "West Castle Area" name: "EVER" } | ||
| 336 | panels { room: "West Castle Area" name: "AXES" } | ||
| 337 | panels { room: "West Castle Area" name: "FLIP (1)" } | ||
| 338 | panels { room: "West Castle Area" name: "SLOT" } | ||
| 339 | panels { room: "West Castle Area" name: "WICKEDLY" } | ||
| 340 | panels { room: "West Castle Area" name: "CATHOLIC" } | ||
| 341 | panels { room: "West Castle Area" name: "SISTERLY" } | ||
| 342 | panels { room: "West Castle Area" name: "SQUEALED" } | ||
| 343 | panels { room: "West Castle Area" name: "READ" } | ||
| 344 | panels { room: "West Castle Area" name: "WORD" } | ||
| 345 | panels { room: "West Castle Area" name: "EACH" } | ||
| 346 | panels { room: "West Castle Area" name: "RANK" } | ||
| 347 | panels { room: "West Castle Area" name: "TEAR" } | ||
| 348 | panels { room: "West Castle Area" name: "SHUT" } | ||
| 349 | panels { room: "West Castle Area" name: "FLIP (2)" } | ||
| 350 | panels { room: "West Castle Area" name: "STUN" } | ||
| 351 | panels { room: "West Castle Area" name: "CHAT" } | ||
| 352 | panels { room: "West Castle Area" name: "LOST" } | ||
| 353 | panels { room: "West Castle Area" name: "PODS" } | ||
| 354 | panels { room: "West Castle Area" name: "FAME" } | ||
| 355 | location_room: "West Castle Area" | ||
| 356 | } | ||
| 357 | doors { | ||
| 358 | name: "West Sticks And Stones Panel" | ||
| 359 | type: LOCATION_ONLY | ||
| 360 | panels { room: "West Castle Area" name: "LETTERS" } | ||
| 361 | location_room: "West Castle Area" | ||
| 362 | location_name: "LETTERS" | ||
| 363 | } | ||
| 364 | doors { | ||
| 365 | name: "Amber Room Panels" | ||
| 366 | type: LOCATION_ONLY | ||
| 367 | panels { room: "West Castle Area" name: "HARMONY" } | ||
| 368 | panels { room: "West Castle Area" name: "MELODY" } | ||
| 369 | panels { room: "West Castle Area" name: "RHYTHM" } | ||
| 370 | panels { room: "West Castle Area" name: "TEXTURE" } | ||
| 371 | location_room: "West Castle Area" | ||
| 372 | location_name: "HARMONY, MELODY, RHYTHM, TEXTURE" | ||
| 373 | } | ||
| 374 | doors { | ||
| 320 | name: "Z2 Room Back Exit" | 375 | name: "Z2 Room Back Exit" |
| 321 | type: ITEM_ONLY | 376 | type: ITEM_ONLY |
| 322 | receivers: "Components/Doors/Entry/gate_2" | 377 | receivers: "Components/Doors/Entry/gate_2" |
| @@ -644,6 +699,8 @@ doors { | |||
| 644 | doors { | 699 | doors { |
| 645 | name: "Hedges Tower" | 700 | name: "Hedges Tower" |
| 646 | type: LOCATION_ONLY | 701 | type: LOCATION_ONLY |
| 702 | latch: true | ||
| 703 | receivers: "Components/Doors/Halls/tower_door" | ||
| 647 | # TODO: Not making this an item right now in order to force the player to | 704 | # TODO: Not making this an item right now in order to force the player to |
| 648 | # solve the puzzles in order to enter The Tenacious. In the future, I'd like | 705 | # solve the puzzles in order to enter The Tenacious. In the future, I'd like |
| 649 | # to make this an item, and make you solve the panels in order to get the | 706 | # to make this an item, and make you solve the panels in order to get the |
| @@ -819,12 +876,23 @@ doors { | |||
| 819 | } | 876 | } |
| 820 | doors { | 877 | doors { |
| 821 | name: "Composite Room NW Entrance" | 878 | name: "Composite Room NW Entrance" |
| 822 | type: STANDARD | 879 | type: ITEM_ONLY |
| 880 | legacy_location: true | ||
| 823 | receivers: "Components/Doors/Halls/oroom_10" | 881 | receivers: "Components/Doors/Halls/oroom_10" |
| 824 | panels { room: "Red Color Door" name: "Near Obscured Puzzles" } | 882 | panels { room: "Red Color Door" name: "Near Obscured Puzzles" } |
| 825 | location_room: "Red Color Door" | 883 | location_room: "Red Color Door" |
| 826 | } | 884 | } |
| 827 | doors { | 885 | doors { |
| 886 | name: "Yellow Roof Puzzles" | ||
| 887 | type: LOCATION_ONLY | ||
| 888 | panels { room: "Red Color Door" name: "BACKSIDE" } | ||
| 889 | panels { room: "Red Color Door" name: "WALK BACK" } | ||
| 890 | panels { room: "Red Color Door" name: "Back (1)" } | ||
| 891 | panels { room: "Red Color Door" name: "Back (2)" } | ||
| 892 | panels { room: "Red Color Door" name: "Near Obscured Puzzles" } | ||
| 893 | location_room: "Red Color Door" | ||
| 894 | } | ||
| 895 | doors { | ||
| 828 | name: "Composite Room South Door" | 896 | name: "Composite Room South Door" |
| 829 | type: LOCATION_ONLY | 897 | type: LOCATION_ONLY |
| 830 | #receivers: "Components/Doors/Halls/oroom_9" | 898 | #receivers: "Components/Doors/Halls/oroom_9" |
| @@ -865,6 +933,7 @@ doors { | |||
| 865 | doors { | 933 | doors { |
| 866 | name: "Control Center Orange Door" | 934 | name: "Control Center Orange Door" |
| 867 | type: CONTROL_CENTER_COLOR | 935 | type: CONTROL_CENTER_COLOR |
| 936 | latch: true | ||
| 868 | receivers: "Components/Doors/Halls/oroom_6" | 937 | receivers: "Components/Doors/Halls/oroom_6" |
| 869 | control_center_color: "orange" | 938 | control_center_color: "orange" |
| 870 | } | 939 | } |
| @@ -884,7 +953,8 @@ doors { | |||
| 884 | } | 953 | } |
| 885 | doors { | 954 | doors { |
| 886 | name: "F2 Room Southeast Door" | 955 | name: "F2 Room Southeast Door" |
| 887 | type: STANDARD | 956 | type: ITEM_ONLY |
| 957 | legacy_location: true | ||
| 888 | receivers: "Components/Doors/Halls/froom_2" | 958 | receivers: "Components/Doors/Halls/froom_2" |
| 889 | panels { room: "Sweet Foyer" name: "RENT (1)" } | 959 | panels { room: "Sweet Foyer" name: "RENT (1)" } |
| 890 | location_room: "Sweet Foyer" | 960 | location_room: "Sweet Foyer" |
| @@ -892,12 +962,14 @@ doors { | |||
| 892 | doors { | 962 | doors { |
| 893 | name: "White Hallway From Entry" | 963 | name: "White Hallway From Entry" |
| 894 | type: CONTROL_CENTER_COLOR | 964 | type: CONTROL_CENTER_COLOR |
| 965 | latch: true | ||
| 895 | receivers: "Components/Doors/Halls/froom_6" | 966 | receivers: "Components/Doors/Halls/froom_6" |
| 896 | control_center_color: "white" | 967 | control_center_color: "white" |
| 897 | } | 968 | } |
| 898 | doors { | 969 | doors { |
| 899 | name: "Purple Hallway From Great" | 970 | name: "Purple Hallway From Great" |
| 900 | type: CONTROL_CENTER_COLOR | 971 | type: CONTROL_CENTER_COLOR |
| 972 | latch: true | ||
| 901 | receivers: "Components/Doors/Halls/froom_7" | 973 | receivers: "Components/Doors/Halls/froom_7" |
| 902 | control_center_color: "purple" | 974 | control_center_color: "purple" |
| 903 | } | 975 | } |
| @@ -1387,6 +1459,9 @@ doors { | |||
| 1387 | receivers: "Meshes/Stairs/staircase31/teleportListener" | 1459 | receivers: "Meshes/Stairs/staircase31/teleportListener" |
| 1388 | receivers: "Meshes/Stairs/staircase32/teleportListener2" | 1460 | receivers: "Meshes/Stairs/staircase32/teleportListener2" |
| 1389 | receivers: "Meshes/Stairs/staircase33/teleportListener3" | 1461 | receivers: "Meshes/Stairs/staircase33/teleportListener3" |
| 1462 | receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener" | ||
| 1463 | receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener" | ||
| 1464 | receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener" | ||
| 1390 | panels { room: "North Castle Area" name: "A SUMMER PLACE" } | 1465 | panels { room: "North Castle Area" name: "A SUMMER PLACE" } |
| 1391 | panels { room: "West Castle Area" name: "SONG FACE" } | 1466 | panels { room: "West Castle Area" name: "SONG FACE" } |
| 1392 | panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } | 1467 | panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } |
| @@ -1463,6 +1538,7 @@ doors { | |||
| 1463 | type: ITEM_ONLY | 1538 | type: ITEM_ONLY |
| 1464 | receivers: "Components/Doors/Color Reading/door_2" | 1539 | receivers: "Components/Doors/Color Reading/door_2" |
| 1465 | panels { room: "Rainbow Start" name: "PAINTING" } | 1540 | panels { room: "Rainbow Start" name: "PAINTING" } |
| 1541 | daedalus_only_always_item: true | ||
| 1466 | } | 1542 | } |
| 1467 | doors { | 1543 | doors { |
| 1468 | name: "Red Rainbow Room" | 1544 | name: "Red Rainbow Room" |
| @@ -1579,6 +1655,7 @@ doors { | |||
| 1579 | panels { room: "Salt Room" name: "SEASONING" } | 1655 | panels { room: "Salt Room" name: "SEASONING" } |
| 1580 | panels { room: "Pepper Room" name: "SEASONING" } | 1656 | panels { room: "Pepper Room" name: "SEASONING" } |
| 1581 | location_room: "Pepper Room" | 1657 | location_room: "Pepper Room" |
| 1658 | location_name: "Seasonings" | ||
| 1582 | } | 1659 | } |
| 1583 | doors { | 1660 | doors { |
| 1584 | name: "Bow Side" | 1661 | name: "Bow Side" |
| @@ -1763,12 +1840,37 @@ doors { | |||
| 1763 | } | 1840 | } |
| 1764 | doors { | 1841 | doors { |
| 1765 | name: "Near Sweet Brown Door" | 1842 | name: "Near Sweet Brown Door" |
| 1766 | type: STANDARD | 1843 | type: ITEM_ONLY |
| 1844 | legacy_location: true | ||
| 1767 | receivers: "Components/Doors/Halls 2/halls_2" | 1845 | receivers: "Components/Doors/Halls 2/halls_2" |
| 1768 | panels { room: "Sweet Foyer" name: "RENT (4)" } | 1846 | panels { room: "Sweet Foyer" name: "RENT (4)" } |
| 1769 | location_room: "Sweet Foyer" | 1847 | location_room: "Sweet Foyer" |
| 1770 | } | 1848 | } |
| 1771 | doors { | 1849 | doors { |
| 1850 | name: "Rent Panels" | ||
| 1851 | type: LOCATION_ONLY | ||
| 1852 | panels { room: "Sweet Foyer" name: "RENT (1)" } | ||
| 1853 | panels { room: "Sweet Foyer" name: "RENT (2)" } | ||
| 1854 | panels { room: "Sweet Foyer" name: "RENT (3)" } | ||
| 1855 | panels { room: "Sweet Foyer" name: "RENT (4)" } | ||
| 1856 | location_room: "Sweet Foyer" | ||
| 1857 | } | ||
| 1858 | doors { | ||
| 1859 | name: "Equality Panels" | ||
| 1860 | type: LOCATION_ONLY | ||
| 1861 | panels { room: "Sweet Foyer" name: "EQUAL" } | ||
| 1862 | panels { room: "Sweet Foyer" name: "QUALITY" } | ||
| 1863 | location_room: "Sweet Foyer" | ||
| 1864 | location_name: "EQUAL, QUALITY" | ||
| 1865 | } | ||
| 1866 | doors { | ||
| 1867 | name: "Orange Panels" | ||
| 1868 | type: LOCATION_ONLY | ||
| 1869 | panels { room: "Blue Smiley Annex" name: "ORANGE (1)" } | ||
| 1870 | panels { room: "Blue Smiley Annex" name: "ORANGE (2)" } | ||
| 1871 | location_room: "Blue Smiley Annex" | ||
| 1872 | } | ||
| 1873 | doors { | ||
| 1772 | name: "Red Room Entrance" | 1874 | name: "Red Room Entrance" |
| 1773 | type: STANDARD | 1875 | type: STANDARD |
| 1774 | receivers: "Components/Doors/Halls 2/halls_3" | 1876 | receivers: "Components/Doors/Halls 2/halls_3" |
| @@ -1923,7 +2025,7 @@ doors { | |||
| 1923 | panels { room: "Gray Color Backside" name: "LAST" } | 2025 | panels { room: "Gray Color Backside" name: "LAST" } |
| 1924 | panels { room: "Gray Color Backside" name: "RISE" } | 2026 | panels { room: "Gray Color Backside" name: "RISE" } |
| 1925 | location_room: "Gray Color Backside" | 2027 | location_room: "Gray Color Backside" |
| 1926 | location_name: "Light Green Hex" | 2028 | location_name: "Pale Green Hex" |
| 1927 | } | 2029 | } |
| 1928 | doors { | 2030 | doors { |
| 1929 | name: "South Castle Area Back Door" | 2031 | name: "South Castle Area Back Door" |
| @@ -2104,6 +2206,7 @@ doors { | |||
| 2104 | panels { room: "Computer Room" name: "PROCESSOR (2)" } | 2206 | panels { room: "Computer Room" name: "PROCESSOR (2)" } |
| 2105 | panels { room: "Computer Room" name: "MOUSE (2)" } | 2207 | panels { room: "Computer Room" name: "MOUSE (2)" } |
| 2106 | panels { room: "Computer Room" name: "KEYBOARD (2)" } | 2208 | panels { room: "Computer Room" name: "KEYBOARD (2)" } |
| 2209 | complete_at: 1 | ||
| 2107 | } | 2210 | } |
| 2108 | doors { | 2211 | doors { |
| 2109 | name: "Book Room Entrance" | 2212 | name: "Book Room Entrance" |
| @@ -2299,3 +2402,74 @@ doors { | |||
| 2299 | location_room: "House" | 2402 | location_room: "House" |
| 2300 | location_name: "All Puzzles" | 2403 | location_name: "All Puzzles" |
| 2301 | } | 2404 | } |
| 2405 | doors { | ||
| 2406 | name: "West Spire Panel" | ||
| 2407 | type: LOCATION_ONLY | ||
| 2408 | panels { room: "West Spire" name: "MISSING" } | ||
| 2409 | location_room: "West Spire" | ||
| 2410 | location_name: "MISSING" | ||
| 2411 | } | ||
| 2412 | doors { | ||
| 2413 | name: "Tree Panels" | ||
| 2414 | type: LOCATION_ONLY | ||
| 2415 | panels { room: "Red Color Door" name: "FIR" } | ||
| 2416 | panels { room: "Red Color Door" name: "OAK" } | ||
| 2417 | panels { room: "Red Color Door" name: "PINE" } | ||
| 2418 | panels { room: "Red Color Door" name: "ASH" } | ||
| 2419 | location_room: "Red Color Door" | ||
| 2420 | location_name: "ASH, FIR, OAK, PINE" | ||
| 2421 | } | ||
| 2422 | doors { | ||
| 2423 | name: "Teal Panel" | ||
| 2424 | type: LOCATION_ONLY | ||
| 2425 | panels { room: "Outside Book Room" name: "TEAL" } | ||
| 2426 | location_room: "Outside Book Room" | ||
| 2427 | location_name: "TEAL" | ||
| 2428 | } | ||
| 2429 | doors { | ||
| 2430 | name: "Direction Panels" | ||
| 2431 | type: LOCATION_ONLY | ||
| 2432 | panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" } | ||
| 2433 | panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" } | ||
| 2434 | panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" } | ||
| 2435 | location_room: "Rainbow Color Doors" | ||
| 2436 | } | ||
| 2437 | doors { | ||
| 2438 | name: "Nursery Panels" | ||
| 2439 | type: LOCATION_ONLY | ||
| 2440 | panels { room: "Nursery" name: "Paintings" } | ||
| 2441 | panels { room: "Nursery" name: "?" } | ||
| 2442 | location_room: "Nursery" | ||
| 2443 | location_name: "Paintings, ?" | ||
| 2444 | } | ||
| 2445 | doors { | ||
| 2446 | name: "Near H Keyholder Panel" | ||
| 2447 | type: LOCATION_ONLY | ||
| 2448 | panels { room: "Outside House" name: "SILENCE" } | ||
| 2449 | location_room: "Outside House" | ||
| 2450 | location_name: "SILENCE" | ||
| 2451 | } | ||
| 2452 | doors { | ||
| 2453 | name: "Plum Panels" | ||
| 2454 | type: LOCATION_ONLY | ||
| 2455 | panels { room: "Outside Hedges" name: "PLUM (1)" } | ||
| 2456 | panels { room: "Outside Hedges" name: "PLUM (2)" } | ||
| 2457 | location_room: "Outside Hedges" | ||
| 2458 | } | ||
| 2459 | doors { | ||
| 2460 | name: "Yellow Smiley Annex Panels" | ||
| 2461 | type: LOCATION_ONLY | ||
| 2462 | panels { room: "Yellow Smiley Annex" name: "BELL" } | ||
| 2463 | panels { room: "Yellow Smiley Annex" name: "COW" } | ||
| 2464 | location_room: "Yellow Smiley Annex" | ||
| 2465 | location_name: "BELL, COW" | ||
| 2466 | } | ||
| 2467 | doors { | ||
| 2468 | name: "Farewell Little Lamb Panels" | ||
| 2469 | type: LOCATION_ONLY | ||
| 2470 | panels { room: "Purple Room South" name: "FAREWELL" } | ||
| 2471 | panels { room: "Purple Room South" name: "LITTLE" } | ||
| 2472 | panels { room: "Purple Room South" name: "LAMB" } | ||
| 2473 | location_room: "Purple Room South" | ||
| 2474 | location_name: "FAREWELL, LITTLE, LAMB" | ||
| 2475 | } | ||
| diff --git a/data/maps/daedalus/metadata.txtpb b/data/maps/daedalus/metadata.txtpb index e0f5148..2f3da90 100644 --- a/data/maps/daedalus/metadata.txtpb +++ b/data/maps/daedalus/metadata.txtpb | |||
| @@ -1,4 +1,6 @@ | |||
| 1 | display_name: "Daedalus" | 1 | display_name: "Daedalus" |
| 2 | rte_room: "Starting Room" | ||
| 3 | daedalus_only_mode: DAED_ONLY_ALLOW | ||
| 2 | # These paintings can't be shuffled because they are behind panels. | 4 | # These paintings can't be shuffled because they are behind panels. |
| 3 | excluded_nodes: "Components/Paintings/Group3/mouse" | 5 | excluded_nodes: "Components/Paintings/Group3/mouse" |
| 4 | excluded_nodes: "Components/Paintings/Group3/bee" | 6 | excluded_nodes: "Components/Paintings/Group3/bee" |
| diff --git a/data/maps/daedalus/rooms/Composite Room S.txtpb b/data/maps/daedalus/rooms/Composite Room S.txtpb index 3773034..0cb69bf 100644 --- a/data/maps/daedalus/rooms/Composite Room S.txtpb +++ b/data/maps/daedalus/rooms/Composite Room S.txtpb | |||
| @@ -194,5 +194,8 @@ panels { | |||
| 194 | } | 194 | } |
| 195 | ports { | 195 | ports { |
| 196 | name: "ENTRY" | 196 | name: "ENTRY" |
| 197 | display_name: "Composite Room Worldport" | ||
| 197 | path: "Components/Warps/Worldports/worldport16" | 198 | path: "Components/Warps/Worldports/worldport16" |
| 199 | destination { x: -84 y: 0 z: 81 } | ||
| 200 | rotation: 270 | ||
| 198 | } | 201 | } |
| diff --git a/data/maps/daedalus/rooms/Entry Shortcut.txtpb b/data/maps/daedalus/rooms/Entry Shortcut.txtpb index 63202ba..3c3abb7 100644 --- a/data/maps/daedalus/rooms/Entry Shortcut.txtpb +++ b/data/maps/daedalus/rooms/Entry Shortcut.txtpb | |||
| @@ -10,5 +10,8 @@ panels { | |||
| 10 | } | 10 | } |
| 11 | ports { | 11 | ports { |
| 12 | name: "ENTRY" | 12 | name: "ENTRY" |
| 13 | display_name: "Starting Room West Wall Middle Worldport" | ||
| 13 | path: "Components/Warps/Worldports/worldport4" | 14 | path: "Components/Warps/Worldports/worldport4" |
| 15 | destination { x: -21 y: 0 z: -4 } | ||
| 16 | rotation: 90 | ||
| 14 | } | 17 | } |
| diff --git a/data/maps/daedalus/rooms/Hedges Tower.txtpb b/data/maps/daedalus/rooms/Hedges Tower.txtpb index 3031c1d..3b88cd7 100644 --- a/data/maps/daedalus/rooms/Hedges Tower.txtpb +++ b/data/maps/daedalus/rooms/Hedges Tower.txtpb | |||
| @@ -2,5 +2,7 @@ name: "Hedges Tower" | |||
| 2 | panel_display_name: "Hedges" | 2 | panel_display_name: "Hedges" |
| 3 | ports { | 3 | ports { |
| 4 | name: "TENACIOUS" | 4 | name: "TENACIOUS" |
| 5 | display_name: "Hedge Maze Tower" | ||
| 5 | path: "Components/Warps/Worldports/worldport13" | 6 | path: "Components/Warps/Worldports/worldport13" |
| 7 | no_shuffle: true | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/daedalus/rooms/Hotel.txtpb b/data/maps/daedalus/rooms/Hotel.txtpb index d2a05db..d590841 100644 --- a/data/maps/daedalus/rooms/Hotel.txtpb +++ b/data/maps/daedalus/rooms/Hotel.txtpb | |||
| @@ -1,7 +1,5 @@ | |||
| 1 | name: "Hotel" | 1 | name: "Hotel" |
| 2 | panel_display_name: "Southwest Area" | 2 | panel_display_name: "Southwest Area" |
| 3 | # TODO: Something has to be changed in-game so that the puzzles don't disappear | ||
| 4 | # and thus cause them to become unsolvable. | ||
| 5 | panels { | 3 | panels { |
| 6 | name: "MARLIN" | 4 | name: "MARLIN" |
| 7 | path: "Panels/Connections/connections_2" | 5 | path: "Panels/Connections/connections_2" |
| diff --git a/data/maps/daedalus/rooms/Moat.txtpb b/data/maps/daedalus/rooms/Moat.txtpb index cbb5d16..7bdb040 100644 --- a/data/maps/daedalus/rooms/Moat.txtpb +++ b/data/maps/daedalus/rooms/Moat.txtpb | |||
| @@ -6,5 +6,8 @@ paintings { | |||
| 6 | } | 6 | } |
| 7 | ports { | 7 | ports { |
| 8 | name: "HIVE" | 8 | name: "HIVE" |
| 9 | display_name: "Moat Worldport" | ||
| 9 | path: "Components/Warps/Worldports/worldport9" | 10 | path: "Components/Warps/Worldports/worldport9" |
| 11 | destination { x: 64 y: 1 z: 24.5 } | ||
| 12 | rotation: 0 | ||
| 10 | } | 13 | } |
| diff --git a/data/maps/daedalus/rooms/Outside Hedges.txtpb b/data/maps/daedalus/rooms/Outside Hedges.txtpb index 9f32e26..fc765d9 100644 --- a/data/maps/daedalus/rooms/Outside Hedges.txtpb +++ b/data/maps/daedalus/rooms/Outside Hedges.txtpb | |||
| @@ -76,5 +76,8 @@ paintings { | |||
| 76 | } | 76 | } |
| 77 | ports { | 77 | ports { |
| 78 | name: "REVITALIZED" | 78 | name: "REVITALIZED" |
| 79 | display_name: "Near Hedges Plum Hallway" | ||
| 79 | path: "Components/Warps/Worldports/worldport7" | 80 | path: "Components/Warps/Worldports/worldport7" |
| 81 | destination { x: 45 y: 0 z: 94 } | ||
| 82 | rotation: 270 | ||
| 80 | } | 83 | } |
| diff --git a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb index 5284133..73f8391 100644 --- a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb +++ b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb | |||
| @@ -2,5 +2,8 @@ name: "Purple Hallway From Great" | |||
| 2 | panel_display_name: "South Area" | 2 | panel_display_name: "South Area" |
| 3 | ports { | 3 | ports { |
| 4 | name: "GREAT" | 4 | name: "GREAT" |
| 5 | display_name: "Near Sweet Purple Hallway" | ||
| 5 | path: "Components/Warps/Worldports/worldport17" | 6 | path: "Components/Warps/Worldports/worldport17" |
| 7 | destination { x: -24 y: 0 z: 61 } | ||
| 8 | rotation: 270 | ||
| 6 | } | 9 | } |
| diff --git a/data/maps/daedalus/rooms/Quiet Entrance.txtpb b/data/maps/daedalus/rooms/Quiet Entrance.txtpb index 08fbcc7..cd0d0ed 100644 --- a/data/maps/daedalus/rooms/Quiet Entrance.txtpb +++ b/data/maps/daedalus/rooms/Quiet Entrance.txtpb | |||
| @@ -16,5 +16,8 @@ paintings { | |||
| 16 | } | 16 | } |
| 17 | ports { | 17 | ports { |
| 18 | name: "QUIET" | 18 | name: "QUIET" |
| 19 | display_name: "Near Planet Painting Worldport" | ||
| 19 | path: "Components/Warps/Worldports/worldport5" | 20 | path: "Components/Warps/Worldports/worldport5" |
| 21 | destination { x: -32 y: 0 z: -40 } | ||
| 22 | rotation: 90 | ||
| 20 | } | 23 | } |
| diff --git a/data/maps/daedalus/rooms/Rain Side.txtpb b/data/maps/daedalus/rooms/Rain Side.txtpb index 6906aef..2a62525 100644 --- a/data/maps/daedalus/rooms/Rain Side.txtpb +++ b/data/maps/daedalus/rooms/Rain Side.txtpb | |||
| @@ -10,5 +10,8 @@ panels { | |||
| 10 | } | 10 | } |
| 11 | ports { | 11 | ports { |
| 12 | name: "BEARER" | 12 | name: "BEARER" |
| 13 | display_name: "Rain Panel Worldport" | ||
| 13 | path: "Components/Warps/Worldports/worldport11" | 14 | path: "Components/Warps/Worldports/worldport11" |
| 15 | destination { x: 93.5 y: 0 z: 27 } | ||
| 16 | rotation: 90 | ||
| 14 | } | 17 | } |
| diff --git a/data/maps/daedalus/rooms/Starting Room.txtpb b/data/maps/daedalus/rooms/Starting Room.txtpb index 62fc96a..1b07eb4 100644 --- a/data/maps/daedalus/rooms/Starting Room.txtpb +++ b/data/maps/daedalus/rooms/Starting Room.txtpb | |||
| @@ -9,5 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "GREAT" | 11 | name: "GREAT" |
| 12 | display_name: "Starting Room South Wall Middle Worldport" | ||
| 12 | path: "Components/Warps/Worldports/worldport" | 13 | path: "Components/Warps/Worldports/worldport" |
| 14 | destination { x: 0 y: 0 z: 11 } | ||
| 15 | rotation: 0 | ||
| 13 | } | 16 | } |
| diff --git a/data/maps/daedalus/rooms/Sweet Foyer.txtpb b/data/maps/daedalus/rooms/Sweet Foyer.txtpb index 03c8262..d1167eb 100644 --- a/data/maps/daedalus/rooms/Sweet Foyer.txtpb +++ b/data/maps/daedalus/rooms/Sweet Foyer.txtpb | |||
| @@ -51,9 +51,15 @@ paintings { | |||
| 51 | } | 51 | } |
| 52 | ports { | 52 | ports { |
| 53 | name: "SWEET1" | 53 | name: "SWEET1" |
| 54 | display_name: "Sweet East Entrance" | ||
| 54 | path: "Components/Warps/Worldports/worldport14" | 55 | path: "Components/Warps/Worldports/worldport14" |
| 56 | destination { x: -27 y: 0 z: 76.5 } | ||
| 57 | rotation: 270 | ||
| 55 | } | 58 | } |
| 56 | ports { | 59 | ports { |
| 57 | name: "SWEET2" | 60 | name: "SWEET2" |
| 61 | display_name: "Sweet West Entrance" | ||
| 58 | path: "Components/Warps/Worldports/worldport15" | 62 | path: "Components/Warps/Worldports/worldport15" |
| 63 | destination { x: -36 y: 0 z: 76.5 } | ||
| 64 | rotation: 90 | ||
| 59 | } | 65 | } |
| diff --git a/data/maps/daedalus/rooms/Tree Entrance.txtpb b/data/maps/daedalus/rooms/Tree Entrance.txtpb index 2b98178..1453790 100644 --- a/data/maps/daedalus/rooms/Tree Entrance.txtpb +++ b/data/maps/daedalus/rooms/Tree Entrance.txtpb | |||
| @@ -48,5 +48,8 @@ panels { | |||
| 48 | } | 48 | } |
| 49 | ports { | 49 | ports { |
| 50 | name: "TREE" | 50 | name: "TREE" |
| 51 | display_name: "Near Pumpkin Brown Hallway" | ||
| 51 | path: "Components/Warps/Worldports/worldport12" | 52 | path: "Components/Warps/Worldports/worldport12" |
| 53 | destination { x: 41 y: 0 z: 50.5 } | ||
| 54 | rotation: 0 | ||
| 52 | } | 55 | } |
| diff --git a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb index c0cb0df..0a39ee0 100644 --- a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb +++ b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb | |||
| @@ -2,5 +2,8 @@ name: "Unkempt Entrance" | |||
| 2 | panel_display_name: "O2 Room" | 2 | panel_display_name: "O2 Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "UNKEMPT" | 4 | name: "UNKEMPT" |
| 5 | display_name: "O2 Room Worldport" | ||
| 5 | path: "Components/Warps/Worldports/worldport6" | 6 | path: "Components/Warps/Worldports/worldport6" |
| 7 | destination { x: -61 y: 0 z: 95 } | ||
| 8 | rotation: 270 | ||
| 6 | } | 9 | } |
| diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb index a172313..d3659d3 100644 --- a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb | |||
| @@ -1,12 +1,9 @@ | |||
| 1 | name: "White Hallway From Entry" | 1 | name: "White Hallway From Entry" |
| 2 | panel_display_name: "Southwest Area" | 2 | panel_display_name: "Southwest Area" |
| 3 | # Not exactly sure what to do with this yet. In unshuffled connections, the door | ||
| 4 | # here should be paired with the door on the other end (which is vanilla) even | ||
| 5 | # if control center color doors are shuffled. But when connections are shuffled | ||
| 6 | # maybe this should be shuffled separately? I might also want to find a way to | ||
| 7 | # register when there's a door immediately outside of a connection so that when | ||
| 8 | # two connections behind doors are shuffled together, their doors can be paired. | ||
| 9 | ports { | 3 | ports { |
| 10 | name: "ENTRY" | 4 | name: "ENTRY" |
| 5 | display_name: "Near Globe White Hallway" | ||
| 11 | path: "Components/Warps/Worldports/worldport10" | 6 | path: "Components/Warps/Worldports/worldport10" |
| 7 | destination { x: -46 y: 0 z: 23 } | ||
| 8 | rotation: 90 | ||
| 12 | } | 9 | } |
| diff --git a/data/maps/daedalus/rooms/Wonderland.txtpb b/data/maps/daedalus/rooms/Wonderland.txtpb index ae9b3f1..b4782d2 100644 --- a/data/maps/daedalus/rooms/Wonderland.txtpb +++ b/data/maps/daedalus/rooms/Wonderland.txtpb | |||
| @@ -37,5 +37,8 @@ panels { | |||
| 37 | } | 37 | } |
| 38 | ports { | 38 | ports { |
| 39 | name: "WONDROUS" | 39 | name: "WONDROUS" |
| 40 | display_name: "Wonderland Worldport" | ||
| 40 | path: "Components/Warps/Worldports/worldport3" | 41 | path: "Components/Warps/Worldports/worldport3" |
| 42 | destination { x: -104 y: 0 z: -69 } | ||
| 43 | rotation: 180 | ||
| 41 | } | 44 | } |
| diff --git a/data/maps/daedalus/rooms/Yellow Color Door.txtpb b/data/maps/daedalus/rooms/Yellow Color Door.txtpb index e44658c..61d206b 100644 --- a/data/maps/daedalus/rooms/Yellow Color Door.txtpb +++ b/data/maps/daedalus/rooms/Yellow Color Door.txtpb | |||
| @@ -30,5 +30,8 @@ paintings { | |||
| 30 | } | 30 | } |
| 31 | ports { | 31 | ports { |
| 32 | name: "FOURROOMS" | 32 | name: "FOURROOMS" |
| 33 | display_name: "Near Yellow Worldport" | ||
| 33 | path: "Components/Warps/Worldports/worldport8" | 34 | path: "Components/Warps/Worldports/worldport8" |
| 35 | destination { x: 92.5 y: 0 z: -62 } | ||
| 36 | rotation: 90 | ||
| 34 | } | 37 | } |
| diff --git a/data/maps/demo/connections.txtpb b/data/maps/demo/connections.txtpb new file mode 100644 index 0000000..fd9a918 --- /dev/null +++ b/data/maps/demo/connections.txtpb | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | connections { | ||
| 2 | from_room: "Main Area" | ||
| 3 | to_room: "Center Building" | ||
| 4 | door { name: "Center Building" } | ||
| 5 | } | ||
| 6 | connections { | ||
| 7 | from_room: "Main Area" | ||
| 8 | to_room: "Flower Hallway" | ||
| 9 | door { name: "Flower Hallway" } | ||
| 10 | } | ||
| 11 | connections { | ||
| 12 | from_room: "Main Area" | ||
| 13 | to_room: "Tower" | ||
| 14 | door { name: "Tower Entrance" } | ||
| 15 | } | ||
| 16 | connections { | ||
| 17 | from_room: "Main Area" | ||
| 18 | to_room: "Castle" | ||
| 19 | door { name: "Castle" } | ||
| 20 | } | ||
| 21 | connections { | ||
| 22 | from_room: "Main Area" | ||
| 23 | to_room: "Backside Area" | ||
| 24 | door { name: "Backside Entrance" } | ||
| 25 | } | ||
| 26 | connections { | ||
| 27 | from_room: "Backside Area" | ||
| 28 | to_room: "Mastery" | ||
| 29 | door { name: "Mastery Door" } | ||
| 30 | } | ||
| diff --git a/data/maps/demo/doors.txtpb b/data/maps/demo/doors.txtpb new file mode 100644 index 0000000..37e0bae --- /dev/null +++ b/data/maps/demo/doors.txtpb | |||
| @@ -0,0 +1,161 @@ | |||
| 1 | doors { | ||
| 2 | name: "Center Building" | ||
| 3 | type: STANDARD | ||
| 4 | receivers: "Components/Doors/demo_1" | ||
| 5 | panels { room: "Main Area" name: "HI" } | ||
| 6 | location_room: "Main Area" | ||
| 7 | } | ||
| 8 | doors { | ||
| 9 | name: "Flower Hallway" | ||
| 10 | type: STANDARD | ||
| 11 | receivers: "Components/Doors/demo_32" | ||
| 12 | panels { room: "Main Area" name: "TEES" } | ||
| 13 | location_room: "Main Area" | ||
| 14 | } | ||
| 15 | doors { | ||
| 16 | name: "Center Building Panels" | ||
| 17 | type: LOCATION_ONLY | ||
| 18 | panels { room: "Center Building" name: "WORLD" } | ||
| 19 | panels { room: "Center Building" name: "FUZZIES" } | ||
| 20 | panels { room: "Main Area" name: "COLORFUL" } | ||
| 21 | panels { room: "Main Area" name: "WORD" } | ||
| 22 | location_room: "Center Building" | ||
| 23 | location_name: "COLORFUL, FUZZIES, WORD, WORLD" | ||
| 24 | } | ||
| 25 | doors { | ||
| 26 | name: "Orange Door" | ||
| 27 | type: LOCATION_ONLY | ||
| 28 | panels { room: "Main Area" name: "HID" } | ||
| 29 | panels { room: "Main Area" name: "MESS" } | ||
| 30 | panels { room: "Main Area" name: "DEN" } | ||
| 31 | panels { room: "Main Area" name: "AGES" } | ||
| 32 | location_room: "Main Area" | ||
| 33 | location_name: "AGES, DEN, HID, MESS" | ||
| 34 | } | ||
| 35 | doors { | ||
| 36 | name: "Purple Door" | ||
| 37 | type: LOCATION_ONLY | ||
| 38 | panels { room: "Main Area" name: "COUNTER" } | ||
| 39 | panels { room: "Main Area" name: "POSSIBLE" } | ||
| 40 | panels { room: "Main Area" name: "PACES" } | ||
| 41 | panels { room: "Main Area" name: "CLOCKWISE" } | ||
| 42 | location_room: "Main Area" | ||
| 43 | location_name: "CLOCKWISE, COUNTER, PACES, POSSIBLE" | ||
| 44 | } | ||
| 45 | doors { | ||
| 46 | name: "Yellow Door" | ||
| 47 | type: LOCATION_ONLY | ||
| 48 | panels { room: "Main Area" name: "ANY" } | ||
| 49 | panels { room: "Main Area" name: "RODS" } | ||
| 50 | panels { room: "Main Area" name: "TWO" } | ||
| 51 | panels { room: "Main Area" name: "TALK" } | ||
| 52 | panels { room: "Main Area" name: "SECRETIVE" } | ||
| 53 | panels { room: "Main Area" name: "TOADS" } | ||
| 54 | panels { room: "Main Area" name: "TON" } | ||
| 55 | panels { room: "Main Area" name: "MIND" } | ||
| 56 | panels { room: "Main Area" name: "END" } | ||
| 57 | panels { room: "Main Area" name: "RAD" } | ||
| 58 | panels { room: "Main Area" name: "TOO" } | ||
| 59 | panels { room: "Main Area" name: "STALK" } | ||
| 60 | location_room: "Main Area" | ||
| 61 | location_name: "Yellow Area Puzzles" | ||
| 62 | } | ||
| 63 | doors { | ||
| 64 | name: "Red Door" | ||
| 65 | type: LOCATION_ONLY | ||
| 66 | panels { room: "Castle" name: "SERIES" } | ||
| 67 | location_room: "Castle" | ||
| 68 | location_name: "SERIES" | ||
| 69 | } | ||
| 70 | doors { | ||
| 71 | name: "Castle" | ||
| 72 | type: STANDARD | ||
| 73 | receivers: "Components/Doors/demo_15" | ||
| 74 | panels { room: "Main Area" name: "CASTS" } | ||
| 75 | location_room: "Main Area" | ||
| 76 | } | ||
| 77 | doors { | ||
| 78 | name: "Scavenger Hunt" | ||
| 79 | type: LOCATION_ONLY | ||
| 80 | panels { room: "Main Area" name: "S" } | ||
| 81 | panels { room: "Main Area" name: "C" } | ||
| 82 | panels { room: "Main Area" name: "A" } | ||
| 83 | panels { room: "Main Area" name: "V" } | ||
| 84 | panels { room: "Main Area" name: "E (1)" } | ||
| 85 | panels { room: "Main Area" name: "N" } | ||
| 86 | panels { room: "Castle" name: "G" } | ||
| 87 | panels { room: "Main Area" name: "E (2)" } | ||
| 88 | panels { room: "Main Area" name: "R" } | ||
| 89 | location_room: "Castle" | ||
| 90 | } | ||
| 91 | doors { | ||
| 92 | name: "Gold Door" | ||
| 93 | type: LOCATION_ONLY | ||
| 94 | panels { room: "Main Area" name: "DISCOVER" } | ||
| 95 | panels { room: "Main Area" name: "FAMILY" } | ||
| 96 | panels { room: "Flower Hallway" name: "LACES" } | ||
| 97 | location_room: "Flower Hallway" | ||
| 98 | location_name: "DISCOVER, FAMILY, LACES" | ||
| 99 | } | ||
| 100 | doors { | ||
| 101 | name: "Tower Entrance" | ||
| 102 | type: EVENT | ||
| 103 | panels { room: "Main Area" name: "HI" } | ||
| 104 | panels { room: "Main Area" name: "ART" } | ||
| 105 | panels { room: "Main Area" name: "TEES" } | ||
| 106 | panels { room: "Center Building" name: "WORLD" } | ||
| 107 | panels { room: "Center Building" name: "FUZZIES" } | ||
| 108 | panels { room: "Main Area" name: "COLORFUL" } | ||
| 109 | panels { room: "Main Area" name: "WORD" } | ||
| 110 | panels { room: "Main Area" name: "HID" } | ||
| 111 | panels { room: "Main Area" name: "MESS" } | ||
| 112 | panels { room: "Main Area" name: "DEN" } | ||
| 113 | panels { room: "Main Area" name: "AGES" } | ||
| 114 | panels { room: "Main Area" name: "COUNTER" } | ||
| 115 | panels { room: "Main Area" name: "POSSIBLE" } | ||
| 116 | panels { room: "Main Area" name: "PACES" } | ||
| 117 | panels { room: "Main Area" name: "CLOCKWISE" } | ||
| 118 | panels { room: "Main Area" name: "ANY" } | ||
| 119 | panels { room: "Main Area" name: "RODS" } | ||
| 120 | panels { room: "Main Area" name: "TWO" } | ||
| 121 | panels { room: "Main Area" name: "TALK" } | ||
| 122 | panels { room: "Main Area" name: "SECRETIVE" } | ||
| 123 | panels { room: "Main Area" name: "TOADS" } | ||
| 124 | panels { room: "Main Area" name: "TON" } | ||
| 125 | panels { room: "Main Area" name: "MIND" } | ||
| 126 | panels { room: "Main Area" name: "END" } | ||
| 127 | panels { room: "Main Area" name: "RAD" } | ||
| 128 | panels { room: "Main Area" name: "TOO" } | ||
| 129 | panels { room: "Main Area" name: "STALK" } | ||
| 130 | panels { room: "Castle" name: "SERIES" } | ||
| 131 | panels { room: "Main Area" name: "CASTS" } | ||
| 132 | panels { room: "Main Area" name: "HAZES" } | ||
| 133 | panels { room: "Main Area" name: "DAZES" } | ||
| 134 | panels { room: "Main Area" name: "GAZES" } | ||
| 135 | panels { room: "Main Area" name: "S" } | ||
| 136 | panels { room: "Main Area" name: "C" } | ||
| 137 | panels { room: "Main Area" name: "A" } | ||
| 138 | panels { room: "Main Area" name: "V" } | ||
| 139 | panels { room: "Main Area" name: "E (1)" } | ||
| 140 | panels { room: "Main Area" name: "N" } | ||
| 141 | panels { room: "Castle" name: "G" } | ||
| 142 | panels { room: "Main Area" name: "E (2)" } | ||
| 143 | panels { room: "Main Area" name: "R" } | ||
| 144 | panels { room: "Main Area" name: "Blank" } | ||
| 145 | panels { room: "Main Area" name: "DISCOVER" } | ||
| 146 | panels { room: "Main Area" name: "FAMILY" } | ||
| 147 | panels { room: "Flower Hallway" name: "LACES" } | ||
| 148 | } | ||
| 149 | doors { | ||
| 150 | name: "Backside Entrance" | ||
| 151 | type: EVENT | ||
| 152 | panels { room: "Tower" name: "ENDS (1)" } | ||
| 153 | } | ||
| 154 | doors { | ||
| 155 | name: "Mastery Door" | ||
| 156 | type: EVENT | ||
| 157 | panels { room: "Backside Area" name: "BACKSIDE" } | ||
| 158 | panels { room: "Backside Area" name: "DOORWAYS" } | ||
| 159 | panels { room: "Backside Area" name: "SEE" } | ||
| 160 | panels { room: "Backside Area" name: "ENDS (2)" } | ||
| 161 | } | ||
| diff --git a/data/maps/demo/metadata.txtpb b/data/maps/demo/metadata.txtpb new file mode 100644 index 0000000..acaf461 --- /dev/null +++ b/data/maps/demo/metadata.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | display_name: "Demo" | ||
| 2 | type: DEMO | ||
| 3 | # No RTE because this is a secret map. | ||
| 4 | |||
| 5 | # This painting is above a panel and can't be entered. | ||
| 6 | excluded_nodes: "Meshes/owl" | ||
| 7 | # The map's mastery is created at runtime. | ||
| 8 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/demo/rooms/Backside Area.txtpb b/data/maps/demo/rooms/Backside Area.txtpb new file mode 100644 index 0000000..ee31973 --- /dev/null +++ b/data/maps/demo/rooms/Backside Area.txtpb | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | name: "Backside Area" | ||
| 2 | panels { | ||
| 3 | name: "BACKSIDE" | ||
| 4 | path: "Panels/Endings/demo_41" | ||
| 5 | clue: "backside" | ||
| 6 | answer: "back" | ||
| 7 | } | ||
| 8 | panels { | ||
| 9 | name: "DOORWAYS" | ||
| 10 | path: "Panels/Endings/demo_42" | ||
| 11 | clue: "doorways" | ||
| 12 | answer: "doors" | ||
| 13 | } | ||
| 14 | panels { | ||
| 15 | name: "SEE" | ||
| 16 | path: "Panels/Endings/demo_43" | ||
| 17 | clue: "see" | ||
| 18 | answer: "secret" | ||
| 19 | } | ||
| 20 | panels { | ||
| 21 | name: "ENDS (2)" | ||
| 22 | path: "Panels/Endings/demo_44" | ||
| 23 | clue: "ends" | ||
| 24 | answer: "endings" | ||
| 25 | } | ||
| diff --git a/data/maps/demo/rooms/Castle.txtpb b/data/maps/demo/rooms/Castle.txtpb new file mode 100644 index 0000000..4e17137 --- /dev/null +++ b/data/maps/demo/rooms/Castle.txtpb | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | name: "Castle" | ||
| 2 | panels { | ||
| 3 | name: "SERIES" | ||
| 4 | path: "Panels/Red/demo_26" | ||
| 5 | clue: "series" | ||
| 6 | answer: "mysteries" | ||
| 7 | } | ||
| 8 | panels { | ||
| 9 | name: "G" | ||
| 10 | path: "Panels/Blue/demo_37" | ||
| 11 | clue: "g" | ||
| 12 | answer: "g" | ||
| 13 | } | ||
| diff --git a/data/maps/demo/rooms/Center Building.txtpb b/data/maps/demo/rooms/Center Building.txtpb new file mode 100644 index 0000000..401fd59 --- /dev/null +++ b/data/maps/demo/rooms/Center Building.txtpb | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | name: "Center Building" | ||
| 2 | panels { | ||
| 3 | name: "WORLD" | ||
| 4 | path: "Panels/Room 1/demo_3" | ||
| 5 | clue: "world" | ||
| 6 | answer: "word" | ||
| 7 | } | ||
| 8 | panels { | ||
| 9 | name: "FUZZIES" | ||
| 10 | path: "Panels/Room 1/demo_4" | ||
| 11 | clue: "fuzzies" | ||
| 12 | answer: "puzzles" | ||
| 13 | } | ||
| diff --git a/data/maps/demo/rooms/Flower Hallway.txtpb b/data/maps/demo/rooms/Flower Hallway.txtpb new file mode 100644 index 0000000..059e4f6 --- /dev/null +++ b/data/maps/demo/rooms/Flower Hallway.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | name: "Flower Hallway" | ||
| 2 | panels { | ||
| 3 | name: "LACES" | ||
| 4 | path: "Panels/Gold/demo_47" | ||
| 5 | clue: "laces" | ||
| 6 | answer: "places" | ||
| 7 | } | ||
| diff --git a/data/maps/demo/rooms/Main Area.txtpb b/data/maps/demo/rooms/Main Area.txtpb new file mode 100644 index 0000000..f920a26 --- /dev/null +++ b/data/maps/demo/rooms/Main Area.txtpb | |||
| @@ -0,0 +1,241 @@ | |||
| 1 | name: "Main Area" | ||
| 2 | panels { | ||
| 3 | name: "HI" | ||
| 4 | path: "Panels/Entry/demo_1" | ||
| 5 | clue: "hi" | ||
| 6 | answer: "hi" | ||
| 7 | } | ||
| 8 | panels { | ||
| 9 | name: "ART" | ||
| 10 | path: "Panels/Entry/demo_49" | ||
| 11 | clue: "\"art\"" | ||
| 12 | answer: "art" | ||
| 13 | } | ||
| 14 | panels { | ||
| 15 | name: "TEES" | ||
| 16 | path: "Panels/Entry/demo_50" | ||
| 17 | clue: "tees" | ||
| 18 | answer: "trees" | ||
| 19 | } | ||
| 20 | panels { | ||
| 21 | name: "COLORFUL" | ||
| 22 | path: "Panels/Room 1/demo_5" | ||
| 23 | clue: "colorful" | ||
| 24 | answer: "colorful" | ||
| 25 | } | ||
| 26 | panels { | ||
| 27 | name: "WORD" | ||
| 28 | path: "Panels/Room 1/demo_6" | ||
| 29 | clue: "word" | ||
| 30 | answer: "world" | ||
| 31 | } | ||
| 32 | panels { | ||
| 33 | name: "AGES" | ||
| 34 | path: "Panels/Orange/demo_7" | ||
| 35 | clue: "ages" | ||
| 36 | answer: "messages" | ||
| 37 | } | ||
| 38 | panels { | ||
| 39 | name: "DEN" | ||
| 40 | path: "Panels/Orange/demo_8" | ||
| 41 | clue: "den" | ||
| 42 | answer: "hidden" | ||
| 43 | } | ||
| 44 | panels { | ||
| 45 | name: "HID" | ||
| 46 | path: "Panels/Orange/demo_9" | ||
| 47 | clue: "hid" | ||
| 48 | answer: "hidden" | ||
| 49 | } | ||
| 50 | panels { | ||
| 51 | name: "MESS" | ||
| 52 | path: "Panels/Orange/demo_10" | ||
| 53 | clue: "mess" | ||
| 54 | answer: "messages" | ||
| 55 | } | ||
| 56 | panels { | ||
| 57 | name: "CLOCKWISE" | ||
| 58 | path: "Panels/Purple/demo_2" | ||
| 59 | clue: "clockwise" | ||
| 60 | answer: "counter" | ||
| 61 | } | ||
| 62 | panels { | ||
| 63 | name: "POSSIBLE" | ||
| 64 | path: "Panels/Purple/demo_12" | ||
| 65 | clue: "possible" | ||
| 66 | answer: "impossible" | ||
| 67 | } | ||
| 68 | panels { | ||
| 69 | name: "PACES" | ||
| 70 | path: "Panels/Purple/demo_13" | ||
| 71 | clue: "paces" | ||
| 72 | answer: "spaces" | ||
| 73 | } | ||
| 74 | panels { | ||
| 75 | name: "COUNTER" | ||
| 76 | path: "Panels/Purple/demo_30" | ||
| 77 | clue: "counter" | ||
| 78 | answer: "clockwise" | ||
| 79 | } | ||
| 80 | panels { | ||
| 81 | name: "ANY" | ||
| 82 | path: "Panels/Yellow/demo_14" | ||
| 83 | clue: "any" | ||
| 84 | answer: "many" | ||
| 85 | } | ||
| 86 | panels { | ||
| 87 | name: "RODS" | ||
| 88 | path: "Panels/Yellow/demo_15" | ||
| 89 | clue: "rods" | ||
| 90 | answer: "roads" | ||
| 91 | } | ||
| 92 | panels { | ||
| 93 | name: "TWO" | ||
| 94 | path: "Panels/Yellow/demo_16" | ||
| 95 | clue: "two" | ||
| 96 | answer: "to" | ||
| 97 | } | ||
| 98 | panels { | ||
| 99 | name: "TALK" | ||
| 100 | path: "Panels/Yellow/demo_17" | ||
| 101 | clue: "talk" | ||
| 102 | answer: "walk" | ||
| 103 | } | ||
| 104 | panels { | ||
| 105 | name: "SECRETIVE" | ||
| 106 | path: "Panels/Yellow/demo_18" | ||
| 107 | clue: "secretive" | ||
| 108 | answer: "secret" | ||
| 109 | } | ||
| 110 | panels { | ||
| 111 | name: "TOADS" | ||
| 112 | path: "Panels/Yellow/demo_19" | ||
| 113 | clue: "toads" | ||
| 114 | answer: "roads" | ||
| 115 | } | ||
| 116 | panels { | ||
| 117 | name: "TON" | ||
| 118 | path: "Panels/Yellow/demo_20" | ||
| 119 | clue: "ton" | ||
| 120 | answer: "to" | ||
| 121 | } | ||
| 122 | panels { | ||
| 123 | name: "MIND" | ||
| 124 | path: "Panels/Yellow/demo_21" | ||
| 125 | clue: "mind" | ||
| 126 | answer: "find" | ||
| 127 | } | ||
| 128 | panels { | ||
| 129 | name: "END" | ||
| 130 | path: "Panels/Yellow/demo_22" | ||
| 131 | clue: "end" | ||
| 132 | answer: "endless" | ||
| 133 | } | ||
| 134 | panels { | ||
| 135 | name: "RAD" | ||
| 136 | path: "Panels/Yellow/demo_23" | ||
| 137 | clue: "rad" | ||
| 138 | answer: "roads" | ||
| 139 | } | ||
| 140 | panels { | ||
| 141 | name: "TOO" | ||
| 142 | path: "Panels/Yellow/demo_24" | ||
| 143 | clue: "too" | ||
| 144 | answer: "to" | ||
| 145 | } | ||
| 146 | panels { | ||
| 147 | name: "STALK" | ||
| 148 | path: "Panels/Yellow/demo_25" | ||
| 149 | clue: "stalk" | ||
| 150 | answer: "walk" | ||
| 151 | } | ||
| 152 | panels { | ||
| 153 | name: "HAZES" | ||
| 154 | path: "Panels/Green/demo_27" | ||
| 155 | clue: "hazes" | ||
| 156 | answer: "mazes" | ||
| 157 | } | ||
| 158 | panels { | ||
| 159 | name: "DAZES" | ||
| 160 | path: "Panels/Green/demo_28" | ||
| 161 | clue: "dazes" | ||
| 162 | answer: "mazes" | ||
| 163 | } | ||
| 164 | panels { | ||
| 165 | name: "GAZES" | ||
| 166 | path: "Panels/Green/demo_29" | ||
| 167 | clue: "gazes" | ||
| 168 | answer: "mazes" | ||
| 169 | } | ||
| 170 | panels { | ||
| 171 | name: "CASTS" | ||
| 172 | path: "Panels/Green/demo_30" | ||
| 173 | clue: "casts" | ||
| 174 | answer: "castles" | ||
| 175 | } | ||
| 176 | panels { | ||
| 177 | name: "S" | ||
| 178 | path: "Panels/Blue/demo_31" | ||
| 179 | clue: "s" | ||
| 180 | answer: "s" | ||
| 181 | } | ||
| 182 | panels { | ||
| 183 | name: "C" | ||
| 184 | path: "Panels/Blue/demo_32" | ||
| 185 | clue: "c" | ||
| 186 | answer: "c" | ||
| 187 | } | ||
| 188 | panels { | ||
| 189 | name: "A" | ||
| 190 | path: "Panels/Blue/demo_33" | ||
| 191 | clue: "a" | ||
| 192 | answer: "a" | ||
| 193 | } | ||
| 194 | panels { | ||
| 195 | name: "V" | ||
| 196 | path: "Panels/Blue/demo_34" | ||
| 197 | clue: "v" | ||
| 198 | answer: "v" | ||
| 199 | } | ||
| 200 | panels { | ||
| 201 | name: "E (1)" | ||
| 202 | path: "Panels/Blue/demo_35" | ||
| 203 | clue: "e" | ||
| 204 | answer: "e" | ||
| 205 | } | ||
| 206 | panels { | ||
| 207 | name: "N" | ||
| 208 | path: "Panels/Blue/demo_36" | ||
| 209 | clue: "n" | ||
| 210 | answer: "n" | ||
| 211 | } | ||
| 212 | panels { | ||
| 213 | name: "E (2)" | ||
| 214 | path: "Panels/Blue/demo_38" | ||
| 215 | clue: "e" | ||
| 216 | answer: "e" | ||
| 217 | } | ||
| 218 | panels { | ||
| 219 | name: "R" | ||
| 220 | path: "Panels/Blue/demo_39" | ||
| 221 | clue: "r" | ||
| 222 | answer: "r" | ||
| 223 | } | ||
| 224 | panels { | ||
| 225 | name: "Blank" | ||
| 226 | path: "Panels/Blue/demo_40" | ||
| 227 | clue: "" | ||
| 228 | answer: "hunts" | ||
| 229 | } | ||
| 230 | panels { | ||
| 231 | name: "DISCOVER" | ||
| 232 | path: "Panels/Gold/demo_45" | ||
| 233 | clue: "discover" | ||
| 234 | answer: "rediscover" | ||
| 235 | } | ||
| 236 | panels { | ||
| 237 | name: "FAMILY" | ||
| 238 | path: "Panels/Gold/demo_46" | ||
| 239 | clue: "family" | ||
| 240 | answer: "familiar" | ||
| 241 | } | ||
| diff --git a/data/maps/demo/rooms/Mastery.txtpb b/data/maps/demo/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/demo/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/demo/rooms/Tower.txtpb b/data/maps/demo/rooms/Tower.txtpb new file mode 100644 index 0000000..2e73d79 --- /dev/null +++ b/data/maps/demo/rooms/Tower.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | name: "Tower" | ||
| 2 | panels { | ||
| 3 | name: "ENDS (1)" | ||
| 4 | path: "Panels/Endings/demo_48" | ||
| 5 | clue: "ends" | ||
| 6 | answer: "endings" | ||
| 7 | } | ||
| diff --git a/data/maps/four_rooms/metadata.txtpb b/data/maps/four_rooms/metadata.txtpb index ac4631d..d0d7133 100644 --- a/data/maps/four_rooms/metadata.txtpb +++ b/data/maps/four_rooms/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "Four Rooms" | 1 | display_name: "Four Rooms" |
| 2 | rte_room: "Synonyms Room" | ||
| 3 | rte_trigger_pos { x: 20 y: 0 z: -2.5 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 8 } | ||
| diff --git a/data/maps/four_rooms/rooms/Examples Room.txtpb b/data/maps/four_rooms/rooms/Examples Room.txtpb index dc82971..4146120 100644 --- a/data/maps/four_rooms/rooms/Examples Room.txtpb +++ b/data/maps/four_rooms/rooms/Examples Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "DAEDALUS" | 59 | name: "DAEDALUS" |
| 60 | display_name: "Examples Room Worldport" | ||
| 60 | path: "Components/Warps/worldport2" | 61 | path: "Components/Warps/worldport2" |
| 61 | orientation: "north" | 62 | destination { x: 0 y: 0 z: -40.5 } |
| 63 | rotation: 180 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/four_rooms/rooms/Intensify Room.txtpb b/data/maps/four_rooms/rooms/Intensify Room.txtpb index 2cbb214..8c6924a 100644 --- a/data/maps/four_rooms/rooms/Intensify Room.txtpb +++ b/data/maps/four_rooms/rooms/Intensify Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "IMPRESSIVE" | 59 | name: "IMPRESSIVE" |
| 60 | display_name: "Intensify Room Worldport" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 61 | orientation: "south" | 62 | destination { x: 0 y: 0 z: 6.5 } |
| 63 | rotation: 0 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/four_rooms/rooms/Synonyms Room.txtpb b/data/maps/four_rooms/rooms/Synonyms Room.txtpb index 4dd5b5d..bcbf64e 100644 --- a/data/maps/four_rooms/rooms/Synonyms Room.txtpb +++ b/data/maps/four_rooms/rooms/Synonyms Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "ENTRY" | 59 | name: "ENTRY" |
| 60 | display_name: "Synonyms Room Worldport" | ||
| 60 | path: "Components/Warps/worldport3" | 61 | path: "Components/Warps/worldport3" |
| 61 | orientation: "south" | 62 | destination { x: 20 y: 0 z: 6.5 } |
| 63 | rotation: 0 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/four_rooms/rooms/Time Room.txtpb b/data/maps/four_rooms/rooms/Time Room.txtpb index d684685..74f951d 100644 --- a/data/maps/four_rooms/rooms/Time Room.txtpb +++ b/data/maps/four_rooms/rooms/Time Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "OWL" | 59 | name: "OWL" |
| 60 | display_name: "Time Room Worldport" | ||
| 60 | path: "Components/Warps/worldport4" | 61 | path: "Components/Warps/worldport4" |
| 61 | orientation: "north" | 62 | destination { x: 20 y: 0 z: -40.5 } |
| 63 | rotation: 180 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/icarus/connections.txtpb b/data/maps/icarus/connections.txtpb new file mode 100644 index 0000000..ee105f7 --- /dev/null +++ b/data/maps/icarus/connections.txtpb | |||
| @@ -0,0 +1,766 @@ | |||
| 1 | # It is supposed to be in logic to jump from Maze to Maze King Painting, but I | ||
| 2 | # find this difficult to do, and unshuffled paintings never requires it, so I am | ||
| 3 | # making it not in logic. | ||
| 4 | connections { | ||
| 5 | from_room: "Welcome Spine (Obverse)" | ||
| 6 | to_room: "Trans Rights" | ||
| 7 | door { name: "Agender Door" } | ||
| 8 | } | ||
| 9 | connections { | ||
| 10 | from_room: "Through Woman (Obverse)" | ||
| 11 | to_room: "Welcome Spine (Reverse)" | ||
| 12 | door { name: "Agender Door" } | ||
| 13 | oneway: true | ||
| 14 | } | ||
| 15 | connections { | ||
| 16 | from_room: "Above Trans Rights" | ||
| 17 | to_room: "Through Woman (Reverse)" | ||
| 18 | door { name: "Agender Door" } | ||
| 19 | oneway: true | ||
| 20 | } | ||
| 21 | connections { | ||
| 22 | from { | ||
| 23 | painting { | ||
| 24 | room: "Big U" | ||
| 25 | name: "GO3" | ||
| 26 | } | ||
| 27 | } | ||
| 28 | to { | ||
| 29 | painting { | ||
| 30 | room: "Trans Rights" | ||
| 31 | name: "STOP2" | ||
| 32 | } | ||
| 33 | } | ||
| 34 | oneway: true | ||
| 35 | } | ||
| 36 | connections { | ||
| 37 | from_room: "Pillar Ramp" | ||
| 38 | to_room: "Highest Point" | ||
| 39 | door { name: "Pea Door" } | ||
| 40 | } | ||
| 41 | connections { | ||
| 42 | from { | ||
| 43 | painting { | ||
| 44 | room: "Fatherland Quicktravel" | ||
| 45 | name: "GO7" | ||
| 46 | } | ||
| 47 | } | ||
| 48 | to { | ||
| 49 | painting { | ||
| 50 | room: "Pillar Ramp" | ||
| 51 | name: "STOP6" | ||
| 52 | } | ||
| 53 | } | ||
| 54 | oneway: true | ||
| 55 | } | ||
| 56 | connections { | ||
| 57 | from_room: "Maze" | ||
| 58 | to_room: "Mediums Quicktravel" | ||
| 59 | door { name: "Mediums Door" } | ||
| 60 | } | ||
| 61 | connections { | ||
| 62 | from { | ||
| 63 | painting { | ||
| 64 | room: "Big U" | ||
| 65 | name: "GO1" | ||
| 66 | } | ||
| 67 | } | ||
| 68 | to { | ||
| 69 | painting { | ||
| 70 | room: "Pillar Ramp" | ||
| 71 | name: "STOP10" | ||
| 72 | } | ||
| 73 | } | ||
| 74 | oneway: true | ||
| 75 | } | ||
| 76 | connections { | ||
| 77 | from_room: "Pillar Ramp" | ||
| 78 | to_room: "Banana Belt Door" | ||
| 79 | door { name: "Asteroid Bunch Door" } | ||
| 80 | } | ||
| 81 | connections { | ||
| 82 | from_room: "Through Woman (Obverse)" | ||
| 83 | to_room: "Cow Quicktravel" | ||
| 84 | door { name: "Cow Door" } | ||
| 85 | } | ||
| 86 | connections { | ||
| 87 | from { | ||
| 88 | painting { | ||
| 89 | room: "Welcome Spine Quicktravel" | ||
| 90 | name: "GO5" | ||
| 91 | } | ||
| 92 | } | ||
| 93 | to { | ||
| 94 | painting { | ||
| 95 | room: "Cow Quicktravel" | ||
| 96 | name: "STOP4" | ||
| 97 | } | ||
| 98 | } | ||
| 99 | oneway: true | ||
| 100 | } | ||
| 101 | connections { | ||
| 102 | from_room: "Through Woman (Obverse)" | ||
| 103 | to_room: "Behind Welcome Spine" | ||
| 104 | door { name: "Ant Door" } | ||
| 105 | } | ||
| 106 | connections { | ||
| 107 | from_room: "Above Trans Rights" | ||
| 108 | to_room: "Behind Welcome Spine" | ||
| 109 | door { name: "Ant Door" } | ||
| 110 | oneway: true | ||
| 111 | } | ||
| 112 | connections { | ||
| 113 | from_room: "Through Woman (Obverse)" | ||
| 114 | to_room: "Big U" | ||
| 115 | door { name: "Man Door" } | ||
| 116 | } | ||
| 117 | connections { | ||
| 118 | from { | ||
| 119 | painting { | ||
| 120 | room: "Trans Rights" | ||
| 121 | name: "GO2" | ||
| 122 | } | ||
| 123 | } | ||
| 124 | to { | ||
| 125 | painting { | ||
| 126 | room: "Big U" | ||
| 127 | name: "STOP1" | ||
| 128 | } | ||
| 129 | } | ||
| 130 | oneway: true | ||
| 131 | } | ||
| 132 | connections { | ||
| 133 | from { | ||
| 134 | painting { | ||
| 135 | room: "Cow Quicktravel" | ||
| 136 | name: "GO4" | ||
| 137 | } | ||
| 138 | } | ||
| 139 | to { | ||
| 140 | painting { | ||
| 141 | room: "Big U" | ||
| 142 | name: "STOP3" | ||
| 143 | } | ||
| 144 | } | ||
| 145 | oneway: true | ||
| 146 | } | ||
| 147 | connections { | ||
| 148 | from_room: "Welcome Spine (Obverse)" | ||
| 149 | to_room: "Through Woman (Obverse)" | ||
| 150 | door { name: "Woman Door" } | ||
| 151 | } | ||
| 152 | connections { | ||
| 153 | from_room: "Fatherland" | ||
| 154 | to_room: "Fatherland Quicktravel" | ||
| 155 | door { name: "Fatherland Door" } | ||
| 156 | } | ||
| 157 | connections { | ||
| 158 | from { | ||
| 159 | painting { | ||
| 160 | room: "Mini Icarus Sun Loop" | ||
| 161 | name: "GO8" | ||
| 162 | } | ||
| 163 | } | ||
| 164 | to { | ||
| 165 | painting { | ||
| 166 | room: "Fatherland Quicktravel" | ||
| 167 | name: "STOP7" | ||
| 168 | } | ||
| 169 | } | ||
| 170 | oneway: true | ||
| 171 | } | ||
| 172 | connections { | ||
| 173 | from { | ||
| 174 | painting { | ||
| 175 | room: "Pillar Ramp" | ||
| 176 | name: "GO10" | ||
| 177 | } | ||
| 178 | } | ||
| 179 | to { | ||
| 180 | painting { | ||
| 181 | room: "Mediums Quicktravel" | ||
| 182 | name: "STOP9" | ||
| 183 | } | ||
| 184 | } | ||
| 185 | oneway: true | ||
| 186 | } | ||
| 187 | connections { | ||
| 188 | from_room: "Mini Icarus Wings Painting" | ||
| 189 | to_room: "Mini Icarus 2" | ||
| 190 | door { name: "Battery Door" } | ||
| 191 | oneway: true | ||
| 192 | } | ||
| 193 | connections { | ||
| 194 | from_room: "Mini Icarus 2" | ||
| 195 | to_room: "Mini Icarus Sun Loop" | ||
| 196 | door { name: "Battery Door" } | ||
| 197 | } | ||
| 198 | connections { | ||
| 199 | from { | ||
| 200 | painting { | ||
| 201 | room: "Mediums Quicktravel" | ||
| 202 | name: "GO9" | ||
| 203 | } | ||
| 204 | } | ||
| 205 | to { | ||
| 206 | painting { | ||
| 207 | room: "Mini Icarus Sun Loop" | ||
| 208 | name: "STOP8" | ||
| 209 | } | ||
| 210 | } | ||
| 211 | oneway: true | ||
| 212 | } | ||
| 213 | connections { | ||
| 214 | from_room: "Mini Icarus 2" | ||
| 215 | to_room: "Mini Icarus 3" | ||
| 216 | door { name: "Animals Door" } | ||
| 217 | } | ||
| 218 | connections { | ||
| 219 | from_room: "Mini Icarus 2" | ||
| 220 | to_room: "Mini Icarus Wings Painting" | ||
| 221 | door { name: "Troupe Door" } | ||
| 222 | } | ||
| 223 | connections { | ||
| 224 | from_room: "Mini Icarus 2" | ||
| 225 | to_room: "Mini Icarus Sun Loop" | ||
| 226 | door { name: "Reversed Arrows Door" } | ||
| 227 | } | ||
| 228 | connections { | ||
| 229 | from_room: "Welcome Spine (Reverse)" | ||
| 230 | to_room: "Welcome Spine Quicktravel" | ||
| 231 | door { name: "Termite Door" } | ||
| 232 | } | ||
| 233 | connections { | ||
| 234 | from { | ||
| 235 | painting { | ||
| 236 | room: "Pillar Ramp" | ||
| 237 | name: "GO6" | ||
| 238 | } | ||
| 239 | } | ||
| 240 | to { | ||
| 241 | painting { | ||
| 242 | room: "Welcome Spine Quicktravel" | ||
| 243 | name: "STOP5" | ||
| 244 | } | ||
| 245 | } | ||
| 246 | oneway: true | ||
| 247 | } | ||
| 248 | connections { | ||
| 249 | from { | ||
| 250 | painting { | ||
| 251 | room: "Spiral Ramp" | ||
| 252 | name: "SUN5" | ||
| 253 | } | ||
| 254 | } | ||
| 255 | to { | ||
| 256 | painting { | ||
| 257 | room: "Pillar Ramp" | ||
| 258 | name: "SUN6" | ||
| 259 | } | ||
| 260 | } | ||
| 261 | oneway: true | ||
| 262 | } | ||
| 263 | connections { | ||
| 264 | from_room: "Pillar Ramp" | ||
| 265 | to_room: "Patricide Room" | ||
| 266 | door { name: "Patricide Door" } | ||
| 267 | } | ||
| 268 | connections { | ||
| 269 | from_room: "Maze" | ||
| 270 | to_room: "Maze Back" | ||
| 271 | door { name: "These Door" } | ||
| 272 | } | ||
| 273 | connections { | ||
| 274 | from_room: "Welcome Spine (Reverse)" | ||
| 275 | to_room: "Maze Back" | ||
| 276 | oneway: true | ||
| 277 | } | ||
| 278 | connections { | ||
| 279 | from_room: "Welcome Spine (Obverse)" | ||
| 280 | to_room: "Through Woman (Reverse)" | ||
| 281 | oneway: true | ||
| 282 | } | ||
| 283 | connections { | ||
| 284 | from { | ||
| 285 | painting { | ||
| 286 | room: "Through Woman (Obverse)" | ||
| 287 | name: "SUN2" | ||
| 288 | } | ||
| 289 | } | ||
| 290 | to { | ||
| 291 | painting { | ||
| 292 | room: "Above Trans Rights" | ||
| 293 | name: "SUN" | ||
| 294 | } | ||
| 295 | } | ||
| 296 | oneway: true | ||
| 297 | } | ||
| 298 | connections { | ||
| 299 | from { | ||
| 300 | painting { | ||
| 301 | room: "Maze" | ||
| 302 | name: "WINGS14" | ||
| 303 | } | ||
| 304 | } | ||
| 305 | to { | ||
| 306 | painting { | ||
| 307 | room: "Through Woman (Obverse)" | ||
| 308 | name: "WINGS6" | ||
| 309 | } | ||
| 310 | } | ||
| 311 | oneway: true | ||
| 312 | } | ||
| 313 | connections { | ||
| 314 | from_room: "Through Woman (Obverse)" | ||
| 315 | to_room: "Behind Welcome Spine" | ||
| 316 | door { name: "Woman Door" } | ||
| 317 | oneway: true | ||
| 318 | } | ||
| 319 | connections { | ||
| 320 | from { | ||
| 321 | painting { | ||
| 322 | room: "Cow Quicktravel" | ||
| 323 | name: "SUN4" | ||
| 324 | } | ||
| 325 | } | ||
| 326 | to { | ||
| 327 | painting { | ||
| 328 | room: "Highest Point" | ||
| 329 | name: "SUN3" | ||
| 330 | } | ||
| 331 | } | ||
| 332 | oneway: true | ||
| 333 | } | ||
| 334 | connections { | ||
| 335 | from { | ||
| 336 | painting { | ||
| 337 | room: "Through Woman (Reverse)" | ||
| 338 | name: "WINGS8" | ||
| 339 | } | ||
| 340 | } | ||
| 341 | to { | ||
| 342 | painting { | ||
| 343 | room: "Spiral Ramp" | ||
| 344 | name: "WINGS7" | ||
| 345 | } | ||
| 346 | } | ||
| 347 | oneway: true | ||
| 348 | } | ||
| 349 | connections { | ||
| 350 | from_room: "Through Woman (Reverse)" | ||
| 351 | to_room: "Big U" | ||
| 352 | oneway: true | ||
| 353 | } | ||
| 354 | connections { | ||
| 355 | from { | ||
| 356 | painting { | ||
| 357 | room: "Spiral Ramp" | ||
| 358 | name: "WINGS6" | ||
| 359 | } | ||
| 360 | } | ||
| 361 | to { | ||
| 362 | painting { | ||
| 363 | room: "Through Woman (Obverse)" | ||
| 364 | name: "WINGS3" | ||
| 365 | } | ||
| 366 | } | ||
| 367 | # rare two-way painting! | ||
| 368 | bypass_target_door: true | ||
| 369 | } | ||
| 370 | connections { | ||
| 371 | from_room: "Spiral Ramp" | ||
| 372 | to_room: "Pillar Ramp" | ||
| 373 | oneway: true | ||
| 374 | } | ||
| 375 | connections { | ||
| 376 | from_room: "Pillar Ramp" | ||
| 377 | to_room: "The Orb" | ||
| 378 | } | ||
| 379 | connections { | ||
| 380 | from { | ||
| 381 | painting { | ||
| 382 | room: "Banana Belt Door" | ||
| 383 | name: "SUN14" | ||
| 384 | } | ||
| 385 | } | ||
| 386 | to { | ||
| 387 | painting { | ||
| 388 | room: "Above Trans Rights" | ||
| 389 | name: "SUN" | ||
| 390 | } | ||
| 391 | } | ||
| 392 | oneway: true | ||
| 393 | } | ||
| 394 | connections { | ||
| 395 | from_room: "Trans Rights" | ||
| 396 | to_room: "Mini Icarus Wings Painting" | ||
| 397 | oneway: true | ||
| 398 | } | ||
| 399 | connections { | ||
| 400 | from { | ||
| 401 | painting { | ||
| 402 | room: "Mini Icarus Wings Painting" | ||
| 403 | name: "WINGS4" | ||
| 404 | } | ||
| 405 | } | ||
| 406 | to { | ||
| 407 | painting { | ||
| 408 | room: "Mini Icarus Sun Loop" | ||
| 409 | name: "TROUBLEDESTINATION" | ||
| 410 | } | ||
| 411 | } | ||
| 412 | oneway: true | ||
| 413 | } | ||
| 414 | connections { | ||
| 415 | from { | ||
| 416 | painting { | ||
| 417 | room: "Painting Maze 1" | ||
| 418 | name: "SUN9" | ||
| 419 | } | ||
| 420 | } | ||
| 421 | to { | ||
| 422 | painting { | ||
| 423 | room: "Mini Icarus 2" | ||
| 424 | name: "SUN10" | ||
| 425 | } | ||
| 426 | } | ||
| 427 | oneway: true | ||
| 428 | } | ||
| 429 | connections { | ||
| 430 | from { | ||
| 431 | painting { | ||
| 432 | room: "Mini Icarus 2" | ||
| 433 | name: "SUN11" | ||
| 434 | } | ||
| 435 | } | ||
| 436 | to { | ||
| 437 | painting { | ||
| 438 | room: "Mini Icarus Sun Loop" | ||
| 439 | name: "SUN12" | ||
| 440 | } | ||
| 441 | } | ||
| 442 | oneway: true | ||
| 443 | } | ||
| 444 | connections { | ||
| 445 | from { | ||
| 446 | painting { | ||
| 447 | room: "Mini Icarus Sun Loop" | ||
| 448 | name: "SUN13" | ||
| 449 | } | ||
| 450 | } | ||
| 451 | to { | ||
| 452 | painting { | ||
| 453 | room: "Maze" | ||
| 454 | name: "SUN14" | ||
| 455 | } | ||
| 456 | } | ||
| 457 | oneway: true | ||
| 458 | } | ||
| 459 | connections { | ||
| 460 | from_room: "Mini Icarus 3" | ||
| 461 | to_room: "Mini Icarus Sun Loop" | ||
| 462 | door { name: "Battery Door" } | ||
| 463 | oneway: true | ||
| 464 | } | ||
| 465 | connections { | ||
| 466 | from { | ||
| 467 | painting { | ||
| 468 | room: "Maze" | ||
| 469 | name: "SUN5" | ||
| 470 | } | ||
| 471 | } | ||
| 472 | to { | ||
| 473 | painting { | ||
| 474 | room: "Painting Maze 2" | ||
| 475 | name: "SUN6" | ||
| 476 | } | ||
| 477 | } | ||
| 478 | oneway: true | ||
| 479 | } | ||
| 480 | connections { | ||
| 481 | from { | ||
| 482 | painting { | ||
| 483 | room: "Maze" | ||
| 484 | name: "WINGS16" | ||
| 485 | } | ||
| 486 | } | ||
| 487 | to { | ||
| 488 | painting { | ||
| 489 | room: "Maze Wings Passage" | ||
| 490 | name: "WINGS12" | ||
| 491 | } | ||
| 492 | } | ||
| 493 | oneway: true | ||
| 494 | } | ||
| 495 | connections { | ||
| 496 | from { | ||
| 497 | painting { | ||
| 498 | room: "Maze Wings Passage" | ||
| 499 | name: "WINGS12" | ||
| 500 | } | ||
| 501 | } | ||
| 502 | to { | ||
| 503 | painting { | ||
| 504 | room: "Patricide Room" | ||
| 505 | name: "WINGS10" | ||
| 506 | } | ||
| 507 | } | ||
| 508 | oneway: true | ||
| 509 | } | ||
| 510 | connections { | ||
| 511 | from { | ||
| 512 | painting { | ||
| 513 | room: "Patricide Room" | ||
| 514 | name: "SUN4" | ||
| 515 | } | ||
| 516 | } | ||
| 517 | to { | ||
| 518 | painting { | ||
| 519 | room: "Maze" | ||
| 520 | name: "SUN4" | ||
| 521 | } | ||
| 522 | } | ||
| 523 | oneway: true | ||
| 524 | } | ||
| 525 | connections { | ||
| 526 | from { | ||
| 527 | painting { | ||
| 528 | room: "Maze" | ||
| 529 | name: "WINGS9" | ||
| 530 | } | ||
| 531 | } | ||
| 532 | to { | ||
| 533 | painting { | ||
| 534 | room: "Patricide Room" | ||
| 535 | name: "WINGS10" | ||
| 536 | } | ||
| 537 | } | ||
| 538 | oneway: true | ||
| 539 | } | ||
| 540 | connections { | ||
| 541 | from_room: "Maze" | ||
| 542 | to_room: "Maze King Panel" | ||
| 543 | oneway: true | ||
| 544 | } | ||
| 545 | connections { | ||
| 546 | from_room: "Maze King Painting" | ||
| 547 | to_room: "Maze King Panel" | ||
| 548 | oneway: true | ||
| 549 | } | ||
| 550 | connections { | ||
| 551 | from { | ||
| 552 | painting { | ||
| 553 | room: "Maze King Painting" | ||
| 554 | name: "WINGS13" | ||
| 555 | } | ||
| 556 | } | ||
| 557 | to { | ||
| 558 | painting { | ||
| 559 | room: "Maze Wings Passage" | ||
| 560 | name: "WINGS12" | ||
| 561 | } | ||
| 562 | } | ||
| 563 | oneway: true | ||
| 564 | } | ||
| 565 | connections { | ||
| 566 | from { | ||
| 567 | painting { | ||
| 568 | room: "Fatherland" | ||
| 569 | name: "SUN7" | ||
| 570 | } | ||
| 571 | } | ||
| 572 | to { | ||
| 573 | painting { | ||
| 574 | room: "Painting Maze 1" | ||
| 575 | name: "SUN8" | ||
| 576 | } | ||
| 577 | } | ||
| 578 | oneway: true | ||
| 579 | } | ||
| 580 | connections { | ||
| 581 | from { | ||
| 582 | painting { | ||
| 583 | room: "Painting Maze 2" | ||
| 584 | name: "WINGS11" | ||
| 585 | } | ||
| 586 | } | ||
| 587 | to { | ||
| 588 | painting { | ||
| 589 | room: "Fatherland" | ||
| 590 | name: "WINGS2" | ||
| 591 | } | ||
| 592 | } | ||
| 593 | oneway: true | ||
| 594 | } | ||
| 595 | connections { | ||
| 596 | from { | ||
| 597 | painting { | ||
| 598 | room: "Painting Maze 1" | ||
| 599 | name: "WINGS3" | ||
| 600 | } | ||
| 601 | } | ||
| 602 | to { | ||
| 603 | painting { | ||
| 604 | room: "Maze Wings Passage" | ||
| 605 | name: "WINGS12" | ||
| 606 | } | ||
| 607 | } | ||
| 608 | oneway: true | ||
| 609 | } | ||
| 610 | connections { | ||
| 611 | from_room: "Trans Rights" | ||
| 612 | to_room: "Trans Rights Panels" | ||
| 613 | oneway: true | ||
| 614 | } | ||
| 615 | connections { | ||
| 616 | from_room: "Above Trans Rights" | ||
| 617 | to_room: "Trans Rights Panels" | ||
| 618 | oneway: true | ||
| 619 | } | ||
| 620 | connections { | ||
| 621 | from_room: "Welcome Spine (Obverse)" | ||
| 622 | to_room: "Mastery" | ||
| 623 | door { name: "Mastery" } | ||
| 624 | } | ||
| 625 | # It is possible to fall out of the map from every room, which always sends you | ||
| 626 | # back to the beginning. | ||
| 627 | connections { | ||
| 628 | from_room: "Above Trans Rights" | ||
| 629 | to_room: "Welcome Spine (Obverse)" | ||
| 630 | oneway: true | ||
| 631 | } | ||
| 632 | connections { | ||
| 633 | from_room: "Banana Belt Door" | ||
| 634 | to_room: "Welcome Spine (Obverse)" | ||
| 635 | oneway: true | ||
| 636 | } | ||
| 637 | connections { | ||
| 638 | from_room: "Behind Welcome Spine" | ||
| 639 | to_room: "Welcome Spine (Obverse)" | ||
| 640 | oneway: true | ||
| 641 | } | ||
| 642 | connections { | ||
| 643 | from_room: "Big U" | ||
| 644 | to_room: "Welcome Spine (Obverse)" | ||
| 645 | oneway: true | ||
| 646 | } | ||
| 647 | connections { | ||
| 648 | from_room: "Cow Quicktravel" | ||
| 649 | to_room: "Welcome Spine (Obverse)" | ||
| 650 | oneway: true | ||
| 651 | } | ||
| 652 | connections { | ||
| 653 | from_room: "Fatherland Quicktravel" | ||
| 654 | to_room: "Welcome Spine (Obverse)" | ||
| 655 | oneway: true | ||
| 656 | } | ||
| 657 | connections { | ||
| 658 | from_room: "Fatherland" | ||
| 659 | to_room: "Welcome Spine (Obverse)" | ||
| 660 | oneway: true | ||
| 661 | } | ||
| 662 | connections { | ||
| 663 | from_room: "Highest Point" | ||
| 664 | to_room: "Welcome Spine (Obverse)" | ||
| 665 | oneway: true | ||
| 666 | } | ||
| 667 | connections { | ||
| 668 | from_room: "Maze Back" | ||
| 669 | to_room: "Welcome Spine (Obverse)" | ||
| 670 | oneway: true | ||
| 671 | } | ||
| 672 | connections { | ||
| 673 | from_room: "Maze King Painting" | ||
| 674 | to_room: "Welcome Spine (Obverse)" | ||
| 675 | oneway: true | ||
| 676 | } | ||
| 677 | connections { | ||
| 678 | from_room: "Maze Wings Passage" | ||
| 679 | to_room: "Welcome Spine (Obverse)" | ||
| 680 | oneway: true | ||
| 681 | } | ||
| 682 | connections { | ||
| 683 | from_room: "Maze" | ||
| 684 | to_room: "Welcome Spine (Obverse)" | ||
| 685 | oneway: true | ||
| 686 | } | ||
| 687 | connections { | ||
| 688 | from_room: "Mediums Quicktravel" | ||
| 689 | to_room: "Welcome Spine (Obverse)" | ||
| 690 | oneway: true | ||
| 691 | } | ||
| 692 | connections { | ||
| 693 | from_room: "Mini Icarus 2" | ||
| 694 | to_room: "Welcome Spine (Obverse)" | ||
| 695 | oneway: true | ||
| 696 | } | ||
| 697 | connections { | ||
| 698 | from_room: "Mini Icarus 3" | ||
| 699 | to_room: "Welcome Spine (Obverse)" | ||
| 700 | oneway: true | ||
| 701 | } | ||
| 702 | connections { | ||
| 703 | from_room: "Mini Icarus Sun Loop" | ||
| 704 | to_room: "Welcome Spine (Obverse)" | ||
| 705 | oneway: true | ||
| 706 | } | ||
| 707 | connections { | ||
| 708 | from_room: "Mini Icarus Wings Painting" | ||
| 709 | to_room: "Welcome Spine (Obverse)" | ||
| 710 | oneway: true | ||
| 711 | } | ||
| 712 | connections { | ||
| 713 | from_room: "Painting Maze 1" | ||
| 714 | to_room: "Welcome Spine (Obverse)" | ||
| 715 | oneway: true | ||
| 716 | } | ||
| 717 | connections { | ||
| 718 | from_room: "Painting Maze 2" | ||
| 719 | to_room: "Welcome Spine (Obverse)" | ||
| 720 | oneway: true | ||
| 721 | } | ||
| 722 | connections { | ||
| 723 | from_room: "Patricide Room" | ||
| 724 | to_room: "Welcome Spine (Obverse)" | ||
| 725 | oneway: true | ||
| 726 | } | ||
| 727 | connections { | ||
| 728 | from_room: "Pillar Ramp" | ||
| 729 | to_room: "Welcome Spine (Obverse)" | ||
| 730 | oneway: true | ||
| 731 | } | ||
| 732 | connections { | ||
| 733 | from_room: "Spiral Ramp" | ||
| 734 | to_room: "Welcome Spine (Obverse)" | ||
| 735 | oneway: true | ||
| 736 | } | ||
| 737 | connections { | ||
| 738 | from_room: "The Orb" | ||
| 739 | to_room: "Welcome Spine (Obverse)" | ||
| 740 | oneway: true | ||
| 741 | } | ||
| 742 | connections { | ||
| 743 | from_room: "Through Woman (Obverse)" | ||
| 744 | to_room: "Welcome Spine (Obverse)" | ||
| 745 | oneway: true | ||
| 746 | } | ||
| 747 | connections { | ||
| 748 | from_room: "Through Woman (Reverse)" | ||
| 749 | to_room: "Welcome Spine (Obverse)" | ||
| 750 | oneway: true | ||
| 751 | } | ||
| 752 | connections { | ||
| 753 | from_room: "Trans Rights" | ||
| 754 | to_room: "Welcome Spine (Obverse)" | ||
| 755 | oneway: true | ||
| 756 | } | ||
| 757 | connections { | ||
| 758 | from_room: "Welcome Spine (Reverse)" | ||
| 759 | to_room: "Welcome Spine (Obverse)" | ||
| 760 | oneway: true | ||
| 761 | } | ||
| 762 | connections { | ||
| 763 | from_room: "Welcome Spine Quicktravel" | ||
| 764 | to_room: "Welcome Spine (Obverse)" | ||
| 765 | oneway: true | ||
| 766 | } | ||
| diff --git a/data/maps/icarus/doors.txtpb b/data/maps/icarus/doors.txtpb new file mode 100644 index 0000000..a333dea --- /dev/null +++ b/data/maps/icarus/doors.txtpb | |||
| @@ -0,0 +1,286 @@ | |||
| 1 | doors { | ||
| 2 | name: "Agender Door" | ||
| 3 | type: STANDARD | ||
| 4 | receivers: "Components/Doors/quicktravel3" | ||
| 5 | panels { room: "Trans Rights Panels" name: "AGENDER" } | ||
| 6 | location_room: "Trans Rights Panels" | ||
| 7 | } | ||
| 8 | doors { | ||
| 9 | name: "Quick Travel 3" | ||
| 10 | type: ITEM_ONLY | ||
| 11 | receivers: "Components/Paintings/QuickTravel/go3" | ||
| 12 | panels { room: "Trans Rights Panels" name: "AGENDER" } | ||
| 13 | } | ||
| 14 | doors { | ||
| 15 | name: "Pea Door" | ||
| 16 | type: STANDARD | ||
| 17 | receivers: "Components/Doors/quicktravel5" | ||
| 18 | panels { room: "Pillar Ramp" name: "PEA (1)" } | ||
| 19 | location_room: "Pillar Ramp" | ||
| 20 | } | ||
| 21 | doors { | ||
| 22 | name: "Quick Travel 7" | ||
| 23 | type: ITEM_ONLY | ||
| 24 | receivers: "Components/Paintings/QuickTravel/go7" | ||
| 25 | panels { room: "Pillar Ramp" name: "PEA (1)" } | ||
| 26 | } | ||
| 27 | doors { | ||
| 28 | name: "Mediums Door" | ||
| 29 | type: STANDARD | ||
| 30 | receivers: "Components/Doors/quicktravel12" | ||
| 31 | panels { room: "Maze" name: "MEDIUMS" } | ||
| 32 | location_room: "Maze" | ||
| 33 | } | ||
| 34 | doors { | ||
| 35 | name: "Quick Travel 1" | ||
| 36 | type: ITEM_ONLY | ||
| 37 | receivers: "Components/Paintings/QuickTravel/go1" | ||
| 38 | panels { room: "Maze" name: "MEDIUMS" } | ||
| 39 | } | ||
| 40 | doors { | ||
| 41 | name: "Asteroid Bunch Door" | ||
| 42 | type: STANDARD | ||
| 43 | receivers: "Components/Doors/quicktravel13" | ||
| 44 | panels { room: "Pillar Ramp" name: "ASTEROID" } | ||
| 45 | panels { room: "Pillar Ramp" name: "BUNCH" } | ||
| 46 | location_room: "Pillar Ramp" | ||
| 47 | } | ||
| 48 | doors { | ||
| 49 | name: "Cow Door" | ||
| 50 | type: STANDARD | ||
| 51 | receivers: "Components/Doors/quicktravel2" | ||
| 52 | panels { room: "Through Woman (Obverse)" name: "COW" } | ||
| 53 | location_room: "Through Woman (Obverse)" | ||
| 54 | } | ||
| 55 | doors { | ||
| 56 | name: "Quick Travel 5" | ||
| 57 | type: STANDARD | ||
| 58 | receivers: "Components/Paintings/QuickTravel/go5" | ||
| 59 | panels { room: "Highest Point" name: "QUEEN" } | ||
| 60 | location_room: "Highest Point" | ||
| 61 | } | ||
| 62 | doors { | ||
| 63 | name: "Ant Door" | ||
| 64 | type: STANDARD | ||
| 65 | receivers: "Components/Doors/by sun" | ||
| 66 | panels { room: "Above Trans Rights" name: "ANT" } | ||
| 67 | location_room: "Above Trans Rights" | ||
| 68 | } | ||
| 69 | doors { | ||
| 70 | name: "Man Door" | ||
| 71 | type: STANDARD | ||
| 72 | receivers: "Components/Doors/quicktravel" | ||
| 73 | panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" } | ||
| 74 | location_room: "Through Woman (Obverse)" | ||
| 75 | } | ||
| 76 | doors { | ||
| 77 | name: "Quick Travel 2" | ||
| 78 | type: ITEM_ONLY | ||
| 79 | receivers: "Components/Paintings/QuickTravel/go2" | ||
| 80 | panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" } | ||
| 81 | } | ||
| 82 | doors { | ||
| 83 | name: "Quick Travel 4" | ||
| 84 | type: STANDARD | ||
| 85 | receivers: "Components/Paintings/QuickTravel/go4" | ||
| 86 | panels { room: "Big U" name: "COLONY" } | ||
| 87 | location_room: "Big U" | ||
| 88 | } | ||
| 89 | doors { | ||
| 90 | name: "Woman Door" | ||
| 91 | type: STANDARD | ||
| 92 | receivers: "Components/Doors/entry" | ||
| 93 | panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" } | ||
| 94 | location_room: "Welcome Spine (Obverse)" | ||
| 95 | } | ||
| 96 | doors { | ||
| 97 | name: "Fatherland Door" | ||
| 98 | type: STANDARD | ||
| 99 | receivers: "Components/Doors/quicktravel6" | ||
| 100 | panels { room: "Fatherland" name: "FATHERLAND" } | ||
| 101 | location_room: "Fatherland" | ||
| 102 | } | ||
| 103 | doors { | ||
| 104 | name: "Quick Travel 8" | ||
| 105 | type: ITEM_ONLY | ||
| 106 | receivers: "Components/Paintings/QuickTravel/go8" | ||
| 107 | panels { room: "Fatherland" name: "FATHERLAND" } | ||
| 108 | } | ||
| 109 | doors { | ||
| 110 | name: "Quick Travel 10" | ||
| 111 | type: ITEM_ONLY | ||
| 112 | receivers: "Components/Paintings/QuickTravel/go10" | ||
| 113 | panels { room: "Fatherland" name: "FATHERLAND" } | ||
| 114 | } | ||
| 115 | doors { | ||
| 116 | name: "Battery Door" | ||
| 117 | type: STANDARD | ||
| 118 | receivers: "Components/Doors/quicktravel7" | ||
| 119 | panels { room: "Mini Icarus 2" name: "BATTERY" } | ||
| 120 | location_room: "Mini Icarus 2" | ||
| 121 | } | ||
| 122 | doors { | ||
| 123 | name: "Quick Travel 9" | ||
| 124 | type: ITEM_ONLY | ||
| 125 | receivers: "Components/Paintings/QuickTravel/go9" | ||
| 126 | panels { room: "Mini Icarus 2" name: "BATTERY" } | ||
| 127 | } | ||
| 128 | doors { | ||
| 129 | name: "Arrows Door" | ||
| 130 | type: LOCATION_ONLY | ||
| 131 | #receivers: "Components/Doors/quicktravel8" | ||
| 132 | panels { room: "Mini Icarus 2" name: "ARROWS" } | ||
| 133 | location_room: "Mini Icarus 2" | ||
| 134 | location_name: "ARROWS" | ||
| 135 | } | ||
| 136 | doors { | ||
| 137 | name: "Animals Door" | ||
| 138 | type: STANDARD | ||
| 139 | receivers: "Components/Doors/quicktravel8" | ||
| 140 | panels { room: "Mini Icarus 2" name: "ANIMALS" } | ||
| 141 | location_room: "Mini Icarus 2" | ||
| 142 | } | ||
| 143 | doors { | ||
| 144 | name: "Troupe Door" | ||
| 145 | type: STANDARD | ||
| 146 | receivers: "Components/Doors/quicktravel10" | ||
| 147 | panels { room: "Mini Icarus 2" name: "TROUPE" } | ||
| 148 | location_room: "Mini Icarus 2" | ||
| 149 | } | ||
| 150 | doors { | ||
| 151 | name: "Reversed Arrows Door" | ||
| 152 | type: STANDARD | ||
| 153 | receivers: "Components/Doors/quicktravel11" | ||
| 154 | panels { room: "Mini Icarus 2" name: "SQUAD" } | ||
| 155 | location_room: "Mini Icarus 2" | ||
| 156 | } | ||
| 157 | doors { | ||
| 158 | name: "Termite Door" | ||
| 159 | type: STANDARD | ||
| 160 | receivers: "Components/Doors/quicktravel4" | ||
| 161 | panels { room: "Welcome Spine (Reverse)" name: "TERMITE" } | ||
| 162 | location_room: "Welcome Spine (Reverse)" | ||
| 163 | } | ||
| 164 | doors { | ||
| 165 | name: "Quick Travel 6" | ||
| 166 | type: ITEM_ONLY | ||
| 167 | receivers: "Components/Paintings/QuickTravel/go6" | ||
| 168 | panels { room: "Welcome Spine (Reverse)" name: "TERMITE" } | ||
| 169 | } | ||
| 170 | doors { | ||
| 171 | name: "Murder Panels" | ||
| 172 | type: LOCATION_ONLY | ||
| 173 | panels { room: "Maze" name: "MANSLAUGHTER" } | ||
| 174 | panels { room: "Pillar Ramp" name: "PATRICIDE" } | ||
| 175 | location_room: "Maze" | ||
| 176 | } | ||
| 177 | doors { | ||
| 178 | name: "Sun Painting To Drone" | ||
| 179 | type: STANDARD | ||
| 180 | receivers: "Components/Paintings/sun5" | ||
| 181 | panels { room: "Pillar Ramp" name: "DRONE" } | ||
| 182 | location_room: "Pillar Ramp" | ||
| 183 | } | ||
| 184 | doors { | ||
| 185 | name: "Patricide Door" | ||
| 186 | type: STANDARD | ||
| 187 | receivers: "Components/Doors/quicktravel15" | ||
| 188 | panels { room: "Pillar Ramp" name: "PATRICIDE" } | ||
| 189 | location_room: "Pillar Ramp" | ||
| 190 | } | ||
| 191 | doors { | ||
| 192 | name: "These Door" | ||
| 193 | type: STANDARD | ||
| 194 | receivers: "Components/Doors/quicktravel14" | ||
| 195 | panels { room: "Maze Back" name: "THESE" } | ||
| 196 | location_room: "Maze Back" | ||
| 197 | } | ||
| 198 | doors { | ||
| 199 | name: "Orb Panels" | ||
| 200 | type: LOCATION_ONLY | ||
| 201 | panels { room: "The Orb" name: "ADDERS" } | ||
| 202 | panels { room: "The Orb" name: "PUPPY" } | ||
| 203 | panels { room: "The Orb" name: "NEEDLE" } | ||
| 204 | panels { room: "The Orb" name: "US" } | ||
| 205 | panels { room: "The Orb" name: "FISH" } | ||
| 206 | panels { room: "The Orb" name: "DEADLINE" } | ||
| 207 | panels { room: "The Orb" name: "PEA (2)" } | ||
| 208 | panels { room: "The Orb" name: "THESIS" } | ||
| 209 | panels { room: "The Orb" name: "CLUTCH (1)" } | ||
| 210 | panels { room: "The Orb" name: "BASIS (2)" } | ||
| 211 | panels { room: "The Orb" name: "AXIS" } | ||
| 212 | panels { room: "The Orb" name: "STRAIGHT" } | ||
| 213 | panels { room: "The Orb" name: "HISS" } | ||
| 214 | panels { room: "The Orb" name: "DISCUS" } | ||
| 215 | panels { room: "The Orb" name: "SON" } | ||
| 216 | panels { room: "The Orb" name: "CLUTCH (2)" } | ||
| 217 | location_room: "The Orb" | ||
| 218 | } | ||
| 219 | doors { | ||
| 220 | name: "Near Fireman Wings Painting" | ||
| 221 | type: STANDARD | ||
| 222 | receivers: "Components/Paintings/oneways/wings6" | ||
| 223 | receivers: "Components/Paintings/oneways/wings3" | ||
| 224 | panels { room: "Spiral Ramp" name: "FIREMAN" } | ||
| 225 | location_room: "Spiral Ramp" | ||
| 226 | } | ||
| 227 | doors { | ||
| 228 | name: "Mastery" | ||
| 229 | type: EVENT | ||
| 230 | panels { room: "Above Trans Rights" name: "ANT" } | ||
| 231 | panels { room: "Big U" name: "DECK" } | ||
| 232 | panels { room: "Big U" name: "COLONY" } | ||
| 233 | panels { room: "Big U" name: "MANOR" } | ||
| 234 | panels { room: "Fatherland" name: "FATHERLAND" } | ||
| 235 | panels { room: "Highest Point" name: "DIAGNOSIS" } | ||
| 236 | panels { room: "Highest Point" name: "QUEEN" } | ||
| 237 | panels { room: "Maze Back" name: "THESE" } | ||
| 238 | panels { room: "Maze King Panel" name: "KING (2)" } | ||
| 239 | panels { room: "Maze" name: "KING (1)" } | ||
| 240 | panels { room: "Maze" name: "ANALYSIS" } | ||
| 241 | panels { room: "Maze" name: "MANSLAUGHTER" } | ||
| 242 | panels { room: "Maze" name: "MEDIUMS" } | ||
| 243 | panels { room: "Maze" name: "BOOKS" } | ||
| 244 | panels { room: "Mini Icarus 2" name: "BATTERY" } | ||
| 245 | panels { room: "Mini Icarus 2" name: "TROUPE" } | ||
| 246 | panels { room: "Mini Icarus 2" name: "ANIMALS" } | ||
| 247 | panels { room: "Mini Icarus 2" name: "ARROWS" } | ||
| 248 | panels { room: "Mini Icarus 2" name: "SQUAD" } | ||
| 249 | panels { room: "Pillar Ramp" name: "ASTEROID" } | ||
| 250 | panels { room: "Pillar Ramp" name: "BUNCH" } | ||
| 251 | panels { room: "Pillar Ramp" name: "PRINCES" } | ||
| 252 | panels { room: "Pillar Ramp" name: "PATRICIDE" } | ||
| 253 | panels { room: "Pillar Ramp" name: "DRONE" } | ||
| 254 | panels { room: "Pillar Ramp" name: "PEA (1)" } | ||
| 255 | panels { room: "Spiral Ramp" name: "FIREMAN" } | ||
| 256 | panels { room: "The Orb" name: "ADDERS" } | ||
| 257 | panels { room: "The Orb" name: "PUPPY" } | ||
| 258 | panels { room: "The Orb" name: "NEEDLE" } | ||
| 259 | panels { room: "The Orb" name: "US" } | ||
| 260 | panels { room: "The Orb" name: "FISH" } | ||
| 261 | panels { room: "The Orb" name: "DEADLINE" } | ||
| 262 | panels { room: "The Orb" name: "PEA (2)" } | ||
| 263 | panels { room: "The Orb" name: "THESIS" } | ||
| 264 | panels { room: "The Orb" name: "CLUTCH (1)" } | ||
| 265 | panels { room: "The Orb" name: "BASIS (2)" } | ||
| 266 | panels { room: "The Orb" name: "AXIS" } | ||
| 267 | panels { room: "The Orb" name: "STRAIGHT" } | ||
| 268 | panels { room: "The Orb" name: "HISS" } | ||
| 269 | panels { room: "The Orb" name: "DISCUS" } | ||
| 270 | panels { room: "The Orb" name: "SON" } | ||
| 271 | panels { room: "The Orb" name: "CLUTCH (2)" } | ||
| 272 | panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" } | ||
| 273 | panels { room: "Through Woman (Obverse)" name: "COW" } | ||
| 274 | panels { room: "Through Woman (Reverse)" name: "PRINCE" } | ||
| 275 | panels { room: "Through Woman (Reverse)" name: "BASIS (1)" } | ||
| 276 | panels { room: "Trans Rights" name: "SERVANT (1)" } | ||
| 277 | panels { room: "Trans Rights" name: "SERVANT (2)" } | ||
| 278 | panels { room: "Trans Rights Panels" name: "AGENDER" } | ||
| 279 | panels { room: "Trans Rights Panels" name: "HUMAN (3)" } | ||
| 280 | panels { room: "Trans Rights Panels" name: "HUMAN (4)" } | ||
| 281 | panels { room: "Welcome Spine (Obverse)" name: "FISHWIFE" } | ||
| 282 | panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" } | ||
| 283 | panels { room: "Welcome Spine (Reverse)" name: "FATHER" } | ||
| 284 | panels { room: "Welcome Spine (Reverse)" name: "TERMITE" } | ||
| 285 | panels { room: "Welcome Spine (Reverse)" name: "SISTER" } | ||
| 286 | } | ||
| diff --git a/data/maps/icarus/metadata.txtpb b/data/maps/icarus/metadata.txtpb new file mode 100644 index 0000000..3a45887 --- /dev/null +++ b/data/maps/icarus/metadata.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | display_name: "Icarus" | ||
| 2 | type: ICARUS | ||
| 3 | rte_room: "Welcome Spine (Obverse)" | ||
| 4 | rte_trigger_pos { x: 60 y: -3 z: 1 } | ||
| 5 | rte_trigger_scale { x: 6 y: 1 z: 7 } | ||
| 6 | # The map's mastery is created at runtime. | ||
| 7 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/icarus/rooms/Above Trans Rights.txtpb b/data/maps/icarus/rooms/Above Trans Rights.txtpb new file mode 100644 index 0000000..66d8220 --- /dev/null +++ b/data/maps/icarus/rooms/Above Trans Rights.txtpb | |||
| @@ -0,0 +1,12 @@ | |||
| 1 | name: "Above Trans Rights" | ||
| 2 | panels { | ||
| 3 | name: "ANT" | ||
| 4 | path: "Panels/Room_1/ant" | ||
| 5 | clue: "ant" | ||
| 6 | answer: "colony" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| 9 | paintings { | ||
| 10 | name: "SUN" | ||
| 11 | path: "Components/Paintings/sun" | ||
| 12 | } | ||
| diff --git a/data/maps/icarus/rooms/Banana Belt Door.txtpb b/data/maps/icarus/rooms/Banana Belt Door.txtpb new file mode 100644 index 0000000..62127d7 --- /dev/null +++ b/data/maps/icarus/rooms/Banana Belt Door.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Banana Belt Door" | ||
| 2 | paintings { | ||
| 3 | name: "SUN14" | ||
| 4 | path: "Components/Paintings/sun14" | ||
| 5 | } | ||
| diff --git a/data/maps/icarus/rooms/Behind Welcome Spine.txtpb b/data/maps/icarus/rooms/Behind Welcome Spine.txtpb new file mode 100644 index 0000000..41b56b3 --- /dev/null +++ b/data/maps/icarus/rooms/Behind Welcome Spine.txtpb | |||
| @@ -0,0 +1 @@ | |||
| name: "Behind Welcome Spine" | |||
| diff --git a/data/maps/icarus/rooms/Big U.txtpb b/data/maps/icarus/rooms/Big U.txtpb new file mode 100644 index 0000000..ea61640 --- /dev/null +++ b/data/maps/icarus/rooms/Big U.txtpb | |||
| @@ -0,0 +1,40 @@ | |||
| 1 | name: "Big U" | ||
| 2 | panels { | ||
| 3 | name: "DECK" | ||
| 4 | path: "Panels/Room_1/deck" | ||
| 5 | clue: "deck" | ||
| 6 | answer: "card" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "COLONY" | ||
| 11 | path: "Panels/Room_1/ant2" | ||
| 12 | clue: "colony" | ||
| 13 | answer: "ant" | ||
| 14 | symbols: PLANET | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "MANOR" | ||
| 18 | path: "Panels/Room_1/manor" | ||
| 19 | clue: "manor" | ||
| 20 | answer: "mentor" | ||
| 21 | symbols: SPARKLES | ||
| 22 | symbols: PLANET | ||
| 23 | } | ||
| 24 | paintings { | ||
| 25 | name: "STOP3" | ||
| 26 | path: "Components/Paintings/QuickTravel/stop3" | ||
| 27 | } | ||
| 28 | paintings { | ||
| 29 | name: "GO3" | ||
| 30 | path: "Components/Paintings/QuickTravel/go3" | ||
| 31 | required_door { name: "Quick Travel 3" } | ||
| 32 | } | ||
| 33 | paintings { | ||
| 34 | name: "STOP1" | ||
| 35 | path: "Components/Paintings/QuickTravel/stop1" | ||
| 36 | } | ||
| 37 | paintings { | ||
| 38 | name: "GO1" | ||
| 39 | path: "Components/Paintings/QuickTravel/go1" | ||
| 40 | } | ||
| diff --git a/data/maps/icarus/rooms/Cow Quicktravel.txtpb b/data/maps/icarus/rooms/Cow Quicktravel.txtpb new file mode 100644 index 0000000..9bb5c82 --- /dev/null +++ b/data/maps/icarus/rooms/Cow Quicktravel.txtpb | |||
| @@ -0,0 +1,14 @@ | |||
| 1 | name: "Cow Quicktravel" | ||
| 2 | paintings { | ||
| 3 | name: "SUN4" | ||
| 4 | path: "Components/Paintings/sun4" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "GO4" | ||
| 8 | path: "Components/Paintings/QuickTravel/go4" | ||
| 9 | required_door { name: "Quick Travel 4" } | ||
| 10 | } | ||
| 11 | paintings { | ||
| 12 | name: "STOP4" | ||
| 13 | path: "Components/Paintings/QuickTravel/stop4" | ||
| 14 | } | ||
| diff --git a/data/maps/icarus/rooms/Fatherland Quicktravel.txtpb b/data/maps/icarus/rooms/Fatherland Quicktravel.txtpb new file mode 100644 index 0000000..c4c11b5 --- /dev/null +++ b/data/maps/icarus/rooms/Fatherland Quicktravel.txtpb | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | name: "Fatherland Quicktravel" | ||
| 2 | paintings { | ||
| 3 | name: "STOP7" | ||
| 4 | path: "Components/Paintings/QuickTravel/stop7" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "GO7" | ||
| 8 | path: "Components/Paintings/QuickTravel/go7" | ||
| 9 | required_door { name: "Quick Travel 7" } | ||
| 10 | } | ||
| diff --git a/data/maps/icarus/rooms/Fatherland.txtpb b/data/maps/icarus/rooms/Fatherland.txtpb new file mode 100644 index 0000000..c04ca75 --- /dev/null +++ b/data/maps/icarus/rooms/Fatherland.txtpb | |||
| @@ -0,0 +1,16 @@ | |||
| 1 | name: "Fatherland" | ||
| 2 | panels { | ||
| 3 | name: "FATHERLAND" | ||
| 4 | path: "Panels/Room_1/fatherland" | ||
| 5 | clue: "fatherland" | ||
| 6 | answer: "homeland" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | paintings { | ||
| 10 | name: "SUN7" | ||
| 11 | path: "Components/Paintings/sun7" | ||
| 12 | } | ||
| 13 | paintings { | ||
| 14 | name: "WINGS2" | ||
| 15 | path: "Components/Paintings/wings2" | ||
| 16 | } | ||
| diff --git a/data/maps/icarus/rooms/Highest Point.txtpb b/data/maps/icarus/rooms/Highest Point.txtpb new file mode 100644 index 0000000..c4e740b --- /dev/null +++ b/data/maps/icarus/rooms/Highest Point.txtpb | |||
| @@ -0,0 +1,19 @@ | |||
| 1 | name: "Highest Point" | ||
| 2 | panels { | ||
| 3 | name: "DIAGNOSIS" | ||
| 4 | path: "Panels/Room_1/diagnosis" | ||
| 5 | clue: "diagnosis" | ||
| 6 | answer: "diagnose" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "QUEEN" | ||
| 11 | path: "Panels/Room_1/queen" | ||
| 12 | clue: "queen" | ||
| 13 | answer: "ant" | ||
| 14 | symbols: GENDER | ||
| 15 | } | ||
| 16 | paintings { | ||
| 17 | name: "SUN3" | ||
| 18 | path: "Components/Paintings/sun3" | ||
| 19 | } | ||
| diff --git a/data/maps/icarus/rooms/Mastery.txtpb b/data/maps/icarus/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/icarus/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/icarus/rooms/Maze Back.txtpb b/data/maps/icarus/rooms/Maze Back.txtpb new file mode 100644 index 0000000..860d183 --- /dev/null +++ b/data/maps/icarus/rooms/Maze Back.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Maze Back" | ||
| 2 | panels { | ||
| 3 | name: "THESE" | ||
| 4 | path: "Panels/30DegreePanels/thesis" | ||
| 5 | clue: "these" | ||
| 6 | answer: "thesis" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| diff --git a/data/maps/icarus/rooms/Maze King Painting.txtpb b/data/maps/icarus/rooms/Maze King Painting.txtpb new file mode 100644 index 0000000..11e2f11 --- /dev/null +++ b/data/maps/icarus/rooms/Maze King Painting.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Maze King Painting" | ||
| 2 | paintings { | ||
| 3 | name: "WINGS13" | ||
| 4 | path: "Components/Paintings/30 degrees/wings13" | ||
| 5 | # There's no other entrance to this region (or any entrance at all in vanilla) | ||
| 6 | # so we can't allow this painting to be an entrance. | ||
| 7 | exit_only: true | ||
| 8 | } | ||
| diff --git a/data/maps/icarus/rooms/Maze King Panel.txtpb b/data/maps/icarus/rooms/Maze King Panel.txtpb new file mode 100644 index 0000000..0654ea2 --- /dev/null +++ b/data/maps/icarus/rooms/Maze King Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Maze King Panel" | ||
| 2 | panels { | ||
| 3 | name: "KING (2)" | ||
| 4 | path: "Panels/Other30degree panels/king2" | ||
| 5 | clue: "king" | ||
| 6 | answer: "royal" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| diff --git a/data/maps/icarus/rooms/Maze Wings Passage.txtpb b/data/maps/icarus/rooms/Maze Wings Passage.txtpb new file mode 100644 index 0000000..2533251 --- /dev/null +++ b/data/maps/icarus/rooms/Maze Wings Passage.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "Maze Wings Passage" | ||
| 2 | paintings { | ||
| 3 | name: "WINGS12" | ||
| 4 | path: "Components/Paintings/30 degrees/wings12" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "WINGS15" | ||
| 8 | path: "Components/Paintings/30 degrees/wings15" | ||
| 9 | } | ||
| diff --git a/data/maps/icarus/rooms/Maze.txtpb b/data/maps/icarus/rooms/Maze.txtpb new file mode 100644 index 0000000..ee317d9 --- /dev/null +++ b/data/maps/icarus/rooms/Maze.txtpb | |||
| @@ -0,0 +1,60 @@ | |||
| 1 | name: "Maze" | ||
| 2 | panels { | ||
| 3 | name: "KING (1)" | ||
| 4 | path: "Panels/Other30degree panels/king" | ||
| 5 | clue: "king" | ||
| 6 | answer: "ruler" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "ANALYSIS" | ||
| 11 | path: "Panels/Room_1/princes2" | ||
| 12 | clue: "analysis" | ||
| 13 | answer: "analyse" | ||
| 14 | symbols: PLANET | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "MANSLAUGHTER" | ||
| 18 | path: "Panels/Room_1/manslaughter" | ||
| 19 | clue: "manslaughter" | ||
| 20 | answer: "murder" | ||
| 21 | symbols: GENDER | ||
| 22 | } | ||
| 23 | panels { | ||
| 24 | name: "MEDIUMS" | ||
| 25 | path: "Panels/Room_1/mediums" | ||
| 26 | clue: "mediums" | ||
| 27 | answer: "media" | ||
| 28 | symbols: PLANET | ||
| 29 | } | ||
| 30 | panels { | ||
| 31 | name: "BOOKS" | ||
| 32 | path: "Panels/Other30degree panels/books" | ||
| 33 | clue: "books" | ||
| 34 | answer: "library" | ||
| 35 | symbols: PLANET | ||
| 36 | } | ||
| 37 | paintings { | ||
| 38 | name: "SUN14" | ||
| 39 | path: "Components/Paintings/30 degrees/sun14" | ||
| 40 | } | ||
| 41 | paintings { | ||
| 42 | name: "WINGS14" | ||
| 43 | path: "Components/Paintings/30 degrees/wings14" | ||
| 44 | } | ||
| 45 | paintings { | ||
| 46 | name: "SUN5" | ||
| 47 | path: "Components/Paintings/30 degrees/sun5" | ||
| 48 | } | ||
| 49 | paintings { | ||
| 50 | name: "WINGS9" | ||
| 51 | path: "Components/Paintings/30 degrees/wings9" | ||
| 52 | } | ||
| 53 | paintings { | ||
| 54 | name: "SUN4" | ||
| 55 | path: "Components/Paintings/30 degrees/sun4" | ||
| 56 | } | ||
| 57 | paintings { | ||
| 58 | name: "WINGS16" | ||
| 59 | path: "Components/Paintings/30 degrees/wings16" | ||
| 60 | } | ||
| diff --git a/data/maps/icarus/rooms/Mediums Quicktravel.txtpb b/data/maps/icarus/rooms/Mediums Quicktravel.txtpb new file mode 100644 index 0000000..9452450 --- /dev/null +++ b/data/maps/icarus/rooms/Mediums Quicktravel.txtpb | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | name: "Mediums Quicktravel" | ||
| 2 | paintings { | ||
| 3 | name: "STOP9" | ||
| 4 | path: "Components/Paintings/QuickTravel/stop9" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "GO9" | ||
| 8 | path: "Components/Paintings/QuickTravel/go9" | ||
| 9 | required_door { name: "Quick Travel 9" } | ||
| 10 | } | ||
| diff --git a/data/maps/icarus/rooms/Mini Icarus 2.txtpb b/data/maps/icarus/rooms/Mini Icarus 2.txtpb new file mode 100644 index 0000000..b557500 --- /dev/null +++ b/data/maps/icarus/rooms/Mini Icarus 2.txtpb | |||
| @@ -0,0 +1,45 @@ | |||
| 1 | name: "Mini Icarus 2" | ||
| 2 | panels { | ||
| 3 | name: "BATTERY" | ||
| 4 | path: "Panels/Room_1/battery" | ||
| 5 | clue: "battery" | ||
| 6 | answer: "cell" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "TROUPE" | ||
| 11 | path: "Panels/Room_1/troupe" | ||
| 12 | clue: "troupe" | ||
| 13 | answer: "actor" | ||
| 14 | symbols: PLANET | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "ANIMALS" | ||
| 18 | path: "Panels/Room_1/animals" | ||
| 19 | clue: "animals" | ||
| 20 | answer: "zoo" | ||
| 21 | symbols: PLANET | ||
| 22 | # Intended to be solved upside down. | ||
| 23 | } | ||
| 24 | panels { | ||
| 25 | name: "ARROWS" | ||
| 26 | path: "Panels/Room_1/arrow" | ||
| 27 | clue: "arrows" | ||
| 28 | answer: "quiver" | ||
| 29 | symbols: PLANET | ||
| 30 | } | ||
| 31 | panels { | ||
| 32 | name: "SQUAD" | ||
| 33 | path: "Panels/Room_1/ammo" | ||
| 34 | clue: "squad" | ||
| 35 | answer: "soldier" | ||
| 36 | symbols: PLANET | ||
| 37 | } | ||
| 38 | paintings { | ||
| 39 | name: "SUN10" | ||
| 40 | path: "Components/Paintings/sun10" | ||
| 41 | } | ||
| 42 | paintings { | ||
| 43 | name: "SUN11" | ||
| 44 | path: "Components/Paintings/sun11" | ||
| 45 | } | ||
| diff --git a/data/maps/icarus/rooms/Mini Icarus 3.txtpb b/data/maps/icarus/rooms/Mini Icarus 3.txtpb new file mode 100644 index 0000000..633bf79 --- /dev/null +++ b/data/maps/icarus/rooms/Mini Icarus 3.txtpb | |||
| @@ -0,0 +1 @@ | |||
| name: "Mini Icarus 3" | |||
| diff --git a/data/maps/icarus/rooms/Mini Icarus Sun Loop.txtpb b/data/maps/icarus/rooms/Mini Icarus Sun Loop.txtpb new file mode 100644 index 0000000..450bfdd --- /dev/null +++ b/data/maps/icarus/rooms/Mini Icarus Sun Loop.txtpb | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | name: "Mini Icarus Sun Loop" | ||
| 2 | paintings { | ||
| 3 | name: "GO8" | ||
| 4 | path: "Components/Paintings/QuickTravel/go8" | ||
| 5 | required_door { name: "Quick Travel 8" } | ||
| 6 | } | ||
| 7 | paintings { | ||
| 8 | name: "STOP8" | ||
| 9 | path: "Components/Paintings/QuickTravel/stop8" | ||
| 10 | } | ||
| 11 | paintings { | ||
| 12 | name: "TROUBLEDESTINATION" | ||
| 13 | path: "Components/Paintings/TroubleDestination" | ||
| 14 | } | ||
| 15 | paintings { | ||
| 16 | name: "SUN12" | ||
| 17 | path: "Components/Paintings/sun12" | ||
| 18 | } | ||
| 19 | paintings { | ||
| 20 | name: "SUN13" | ||
| 21 | path: "Components/Paintings/sun13" | ||
| 22 | } | ||
| diff --git a/data/maps/icarus/rooms/Mini Icarus Wings Painting.txtpb b/data/maps/icarus/rooms/Mini Icarus Wings Painting.txtpb new file mode 100644 index 0000000..16a597c --- /dev/null +++ b/data/maps/icarus/rooms/Mini Icarus Wings Painting.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mini Icarus Wings Painting" | ||
| 2 | paintings { | ||
| 3 | name: "WINGS4" | ||
| 4 | path: "Components/Paintings/wings4" | ||
| 5 | } | ||
| diff --git a/data/maps/icarus/rooms/Painting Maze 1.txtpb b/data/maps/icarus/rooms/Painting Maze 1.txtpb new file mode 100644 index 0000000..19a3855 --- /dev/null +++ b/data/maps/icarus/rooms/Painting Maze 1.txtpb | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | name: "Painting Maze 1" | ||
| 2 | paintings { | ||
| 3 | name: "SUN9" | ||
| 4 | path: "Components/Paintings/sun9" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "WINGS3" | ||
| 8 | path: "Components/Paintings/wings3" | ||
| 9 | } | ||
| 10 | paintings { | ||
| 11 | name: "SUN8" | ||
| 12 | path: "Components/Paintings/sun8" | ||
| 13 | } | ||
| diff --git a/data/maps/icarus/rooms/Painting Maze 2.txtpb b/data/maps/icarus/rooms/Painting Maze 2.txtpb new file mode 100644 index 0000000..7dc6a79 --- /dev/null +++ b/data/maps/icarus/rooms/Painting Maze 2.txtpb | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | name: "Painting Maze 2" | ||
| 2 | paintings { | ||
| 3 | name: "WINGS10" | ||
| 4 | path: "Components/Paintings/30 degrees/wings10" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "WINGS11" | ||
| 8 | path: "Components/Paintings/30 degrees/wings11" | ||
| 9 | } | ||
| 10 | paintings { | ||
| 11 | name: "SUN6" | ||
| 12 | path: "Components/Paintings/30 degrees/sun6" | ||
| 13 | } | ||
| diff --git a/data/maps/icarus/rooms/Patricide Room.txtpb b/data/maps/icarus/rooms/Patricide Room.txtpb new file mode 100644 index 0000000..90945de --- /dev/null +++ b/data/maps/icarus/rooms/Patricide Room.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "Patricide Room" | ||
| 2 | paintings { | ||
| 3 | name: "WINGS10" | ||
| 4 | path: "Components/Paintings/other 30 degrees/wings10" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "SUN4" | ||
| 8 | path: "Components/Paintings/other 30 degrees/sun4" | ||
| 9 | } | ||
| diff --git a/data/maps/icarus/rooms/Pillar Ramp.txtpb b/data/maps/icarus/rooms/Pillar Ramp.txtpb new file mode 100644 index 0000000..9b056f7 --- /dev/null +++ b/data/maps/icarus/rooms/Pillar Ramp.txtpb | |||
| @@ -0,0 +1,65 @@ | |||
| 1 | name: "Pillar Ramp" | ||
| 2 | panels { | ||
| 3 | name: "ASTEROID" | ||
| 4 | path: "Panels/Room_1/asteroid" | ||
| 5 | clue: "asteroid" | ||
| 6 | answer: "belt" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "BUNCH" | ||
| 11 | path: "Panels/Room_1/bunch" | ||
| 12 | clue: "bunch" | ||
| 13 | answer: "banana" | ||
| 14 | symbols: PLANET | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "PRINCES" | ||
| 18 | path: "Panels/Room_1/princes" | ||
| 19 | clue: "princes" | ||
| 20 | answer: "princess" | ||
| 21 | symbols: PLANET | ||
| 22 | } | ||
| 23 | panels { | ||
| 24 | name: "PATRICIDE" | ||
| 25 | path: "Panels/Room_1/patricide" | ||
| 26 | clue: "patricide" | ||
| 27 | answer: "murder" | ||
| 28 | symbols: GENDER | ||
| 29 | } | ||
| 30 | panels { | ||
| 31 | name: "DRONE" | ||
| 32 | path: "Panels/Room_1/ant3" | ||
| 33 | clue: "drone" | ||
| 34 | answer: "ant" | ||
| 35 | symbols: GENDER | ||
| 36 | } | ||
| 37 | panels { | ||
| 38 | name: "PEA (1)" | ||
| 39 | path: "Panels/Room_1/pea" | ||
| 40 | clue: "pea" | ||
| 41 | answer: "pod" | ||
| 42 | symbols: PLANET | ||
| 43 | } | ||
| 44 | paintings { | ||
| 45 | name: "SUN6" | ||
| 46 | path: "Components/Paintings/sun6" | ||
| 47 | } | ||
| 48 | paintings { | ||
| 49 | name: "GO10" | ||
| 50 | path: "Components/Paintings/QuickTravel/go10" | ||
| 51 | required_door { name: "Quick Travel 10" } | ||
| 52 | } | ||
| 53 | paintings { | ||
| 54 | name: "STOP10" | ||
| 55 | path: "Components/Paintings/QuickTravel/stop10" | ||
| 56 | } | ||
| 57 | paintings { | ||
| 58 | name: "GO6" | ||
| 59 | path: "Components/Paintings/QuickTravel/go6" | ||
| 60 | required_door { name: "Quick Travel 6" } | ||
| 61 | } | ||
| 62 | paintings { | ||
| 63 | name: "STOP6" | ||
| 64 | path: "Components/Paintings/QuickTravel/stop6" | ||
| 65 | } | ||
| diff --git a/data/maps/icarus/rooms/Spiral Ramp.txtpb b/data/maps/icarus/rooms/Spiral Ramp.txtpb new file mode 100644 index 0000000..bd2013a --- /dev/null +++ b/data/maps/icarus/rooms/Spiral Ramp.txtpb | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | name: "Spiral Ramp" | ||
| 2 | panels { | ||
| 3 | name: "FIREMAN" | ||
| 4 | path: "Panels/Room_1/fireman" | ||
| 5 | clue: "fireman" | ||
| 6 | answer: "firefighter" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | paintings { | ||
| 10 | name: "WINGS6" | ||
| 11 | path: "Components/Paintings/oneways/wings6" | ||
| 12 | required_door { name: "Near Fireman Wings Painting" } | ||
| 13 | } | ||
| 14 | paintings { | ||
| 15 | name: "SUN5" | ||
| 16 | path: "Components/Paintings/sun5" | ||
| 17 | required_door { name: "Sun Painting To Drone" } | ||
| 18 | } | ||
| 19 | paintings { | ||
| 20 | name: "WINGS7" | ||
| 21 | path: "Components/Paintings/oneways/wings7" | ||
| 22 | } | ||
| 23 | paintings { | ||
| 24 | name: "WINGS11" | ||
| 25 | path: "Components/Paintings/other 30 degrees/wings11" | ||
| 26 | exit_only: true | ||
| 27 | # There is a ledge near the painting so we might want to turn off exit_only | ||
| 28 | # at some point. | ||
| 29 | } | ||
| diff --git a/data/maps/icarus/rooms/The Orb.txtpb b/data/maps/icarus/rooms/The Orb.txtpb new file mode 100644 index 0000000..c9284d1 --- /dev/null +++ b/data/maps/icarus/rooms/The Orb.txtpb | |||
| @@ -0,0 +1,117 @@ | |||
| 1 | name: "The Orb" | ||
| 2 | panels { | ||
| 3 | name: "ADDERS" | ||
| 4 | path: "Panels/Room_1/needle2" | ||
| 5 | clue: "adders" | ||
| 6 | answer: "sum" | ||
| 7 | symbols: PLANET | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "PUPPY" | ||
| 11 | path: "Panels/Room_1/puppy" | ||
| 12 | clue: "puppy" | ||
| 13 | answer: "garbage" | ||
| 14 | symbols: SUN | ||
| 15 | symbols: PLANET | ||
| 16 | } | ||
| 17 | panels { | ||
| 18 | name: "NEEDLE" | ||
| 19 | path: "Panels/Room_1/needle" | ||
| 20 | clue: "needle" | ||
| 21 | answer: "needless" | ||
| 22 | symbols: PLANET | ||
| 23 | } | ||
| 24 | panels { | ||
| 25 | name: "US" | ||
| 26 | path: "Panels/Room_1/us" | ||
| 27 | clue: "us" | ||
| 28 | answer: "mess" | ||
| 29 | symbols: PLANET | ||
| 30 | } | ||
| 31 | panels { | ||
| 32 | name: "FISH" | ||
| 33 | path: "Panels/Room_1/fish" | ||
| 34 | clue: "fish" | ||
| 35 | answer: "student" | ||
| 36 | symbols: BOXES | ||
| 37 | symbols: PLANET | ||
| 38 | } | ||
| 39 | panels { | ||
| 40 | name: "DEADLINE" | ||
| 41 | path: "Panels/Room_1/deadline" | ||
| 42 | clue: "deadline" | ||
| 43 | answer: "deadliness" | ||
| 44 | symbols: PLANET | ||
| 45 | } | ||
| 46 | panels { | ||
| 47 | name: "PEA (2)" | ||
| 48 | path: "Panels/Room_1/pea2" | ||
| 49 | clue: "pea" | ||
| 50 | answer: "dolphin" | ||
| 51 | symbols: PLANET | ||
| 52 | } | ||
| 53 | panels { | ||
| 54 | name: "THESIS" | ||
| 55 | path: "Panels/Room_1/thesis" | ||
| 56 | clue: "thesis" | ||
| 57 | answer: "these" | ||
| 58 | symbols: PLANET | ||
| 59 | } | ||
| 60 | panels { | ||
| 61 | name: "CLUTCH (1)" | ||
| 62 | path: "Panels/Room_1/clutch" | ||
| 63 | clue: "clutch" | ||
| 64 | answer: "dude" | ||
| 65 | symbols: PLANET | ||
| 66 | symbols: GENDER | ||
| 67 | } | ||
| 68 | panels { | ||
| 69 | name: "BASIS (2)" | ||
| 70 | path: "Panels/Room_1/basis2" | ||
| 71 | clue: "basis" | ||
| 72 | answer: "base" | ||
| 73 | symbols: PLANET | ||
| 74 | } | ||
| 75 | panels { | ||
| 76 | name: "AXIS" | ||
| 77 | path: "Panels/Room_1/axis" | ||
| 78 | clue: "axis" | ||
| 79 | answer: "Axe" | ||
| 80 | symbols: PLANET | ||
| 81 | } | ||
| 82 | panels { | ||
| 83 | name: "STRAIGHT" | ||
| 84 | path: "Panels/Room_1/straight" | ||
| 85 | clue: "straight" | ||
| 86 | answer: "queer" | ||
| 87 | symbols: GENDER | ||
| 88 | } | ||
| 89 | panels { | ||
| 90 | name: "HISS" | ||
| 91 | path: "Panels/Room_1/hiss" | ||
| 92 | clue: "hiss" | ||
| 93 | answer: "their" | ||
| 94 | symbols: PLANET | ||
| 95 | symbols: GENDER | ||
| 96 | } | ||
| 97 | panels { | ||
| 98 | name: "DISCUS" | ||
| 99 | path: "Panels/Room_1/discus" | ||
| 100 | clue: "discus" | ||
| 101 | answer: "discuss" | ||
| 102 | symbols: PLANET | ||
| 103 | } | ||
| 104 | panels { | ||
| 105 | name: "SON" | ||
| 106 | path: "Panels/Room_1/son" | ||
| 107 | clue: "son" | ||
| 108 | answer: "child" | ||
| 109 | symbols: GENDER | ||
| 110 | } | ||
| 111 | panels { | ||
| 112 | name: "CLUTCH (2)" | ||
| 113 | path: "Panels/Room_1/clutch2" | ||
| 114 | clue: "clutch" | ||
| 115 | answer: "chick" | ||
| 116 | symbols: PLANET | ||
| 117 | } | ||
| diff --git a/data/maps/icarus/rooms/Through Woman (Obverse).txtpb b/data/maps/icarus/rooms/Through Woman (Obverse).txtpb new file mode 100644 index 0000000..c502d3a --- /dev/null +++ b/data/maps/icarus/rooms/Through Woman (Obverse).txtpb | |||
| @@ -0,0 +1,28 @@ | |||
| 1 | name: "Through Woman (Obverse)" | ||
| 2 | panels { | ||
| 3 | name: "HUMAN (2)" | ||
| 4 | path: "Panels/Room_1/human" | ||
| 5 | clue: "human" | ||
| 6 | answer: "man" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "COW" | ||
| 11 | path: "Panels/Room_1/cow" | ||
| 12 | clue: "cow" | ||
| 13 | answer: "elephant" | ||
| 14 | symbols: GENDER | ||
| 15 | } | ||
| 16 | paintings { | ||
| 17 | name: "SUN2" | ||
| 18 | path: "Components/Paintings/sun2" | ||
| 19 | } | ||
| 20 | paintings { | ||
| 21 | name: "WINGS6" | ||
| 22 | path: "Components/Paintings/wings6" | ||
| 23 | } | ||
| 24 | paintings { | ||
| 25 | name: "WINGS3" | ||
| 26 | path: "Components/Paintings/oneways/wings3" | ||
| 27 | required_door { name: "Near Fireman Wings Painting" } | ||
| 28 | } | ||
| diff --git a/data/maps/icarus/rooms/Through Woman (Reverse).txtpb b/data/maps/icarus/rooms/Through Woman (Reverse).txtpb new file mode 100644 index 0000000..661be31 --- /dev/null +++ b/data/maps/icarus/rooms/Through Woman (Reverse).txtpb | |||
| @@ -0,0 +1,19 @@ | |||
| 1 | name: "Through Woman (Reverse)" | ||
| 2 | panels { | ||
| 3 | name: "PRINCE" | ||
| 4 | path: "Panels/Room_1/prince" | ||
| 5 | clue: "prince" | ||
| 6 | answer: "princess" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "BASIS (1)" | ||
| 11 | path: "Panels/Room_1/basis" | ||
| 12 | clue: "basis" | ||
| 13 | answer: "bases" | ||
| 14 | symbols: PLANET | ||
| 15 | } | ||
| 16 | paintings { | ||
| 17 | name: "WINGS8" | ||
| 18 | path: "Components/Paintings/oneways/wings8" | ||
| 19 | } | ||
| diff --git a/data/maps/icarus/rooms/Trans Rights Panels.txtpb b/data/maps/icarus/rooms/Trans Rights Panels.txtpb new file mode 100644 index 0000000..e51d4bc --- /dev/null +++ b/data/maps/icarus/rooms/Trans Rights Panels.txtpb | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | name: "Trans Rights Panels" | ||
| 2 | panels { | ||
| 3 | name: "AGENDER" | ||
| 4 | path: "Panels/Room_1/human4" | ||
| 5 | clue: "agender" | ||
| 6 | answer: "human" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "HUMAN (3)" | ||
| 11 | path: "Panels/Room_1/human5" | ||
| 12 | clue: "human" | ||
| 13 | answer: "female" | ||
| 14 | symbols: GENDER | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "HUMAN (4)" | ||
| 18 | path: "Panels/Room_1/human6" | ||
| 19 | clue: "human" | ||
| 20 | answer: "male" | ||
| 21 | symbols: GENDER | ||
| 22 | } | ||
| diff --git a/data/maps/icarus/rooms/Trans Rights.txtpb b/data/maps/icarus/rooms/Trans Rights.txtpb new file mode 100644 index 0000000..2ca98dd --- /dev/null +++ b/data/maps/icarus/rooms/Trans Rights.txtpb | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | name: "Trans Rights" | ||
| 2 | # slay | ||
| 3 | panels { | ||
| 4 | name: "SERVANT (1)" | ||
| 5 | path: "Panels/Room_1/servant" | ||
| 6 | clue: "servant" | ||
| 7 | answer: "butler" | ||
| 8 | symbols: GENDER | ||
| 9 | } | ||
| 10 | panels { | ||
| 11 | name: "SERVANT (2)" | ||
| 12 | path: "Panels/Room_1/servant2" | ||
| 13 | clue: "servant" | ||
| 14 | answer: "maid" | ||
| 15 | symbols: GENDER | ||
| 16 | } | ||
| 17 | paintings { | ||
| 18 | name: "GO2" | ||
| 19 | path: "Components/Paintings/QuickTravel/go2" | ||
| 20 | required_door { name: "Quick Travel 2" } | ||
| 21 | } | ||
| 22 | paintings { | ||
| 23 | name: "STOP2" | ||
| 24 | path: "Components/Paintings/QuickTravel/stop2" | ||
| 25 | } | ||
| diff --git a/data/maps/icarus/rooms/Welcome Spine (Obverse).txtpb b/data/maps/icarus/rooms/Welcome Spine (Obverse).txtpb new file mode 100644 index 0000000..63477d5 --- /dev/null +++ b/data/maps/icarus/rooms/Welcome Spine (Obverse).txtpb | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | name: "Welcome Spine (Obverse)" | ||
| 2 | panels { | ||
| 3 | name: "FISHWIFE" | ||
| 4 | path: "Panels/Room_1/fishwife" | ||
| 5 | clue: "fishwife" | ||
| 6 | answer: "fishmonger" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "HUMAN (1)" | ||
| 11 | path: "Panels/Room_1/human3" | ||
| 12 | clue: "human" | ||
| 13 | answer: "woman" | ||
| 14 | symbols: GENDER | ||
| 15 | } | ||
| 16 | ports { | ||
| 17 | name: "WORLDPORT" | ||
| 18 | display_name: "Entrance" | ||
| 19 | path: "Components/Signs/worldport" | ||
| 20 | destination { x: 55 y: -3.5 z: 7.75 } | ||
| 21 | rotation: 0 | ||
| 22 | } | ||
| diff --git a/data/maps/icarus/rooms/Welcome Spine (Reverse).txtpb b/data/maps/icarus/rooms/Welcome Spine (Reverse).txtpb new file mode 100644 index 0000000..7605141 --- /dev/null +++ b/data/maps/icarus/rooms/Welcome Spine (Reverse).txtpb | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | name: "Welcome Spine (Reverse)" | ||
| 2 | panels { | ||
| 3 | name: "FATHER" | ||
| 4 | path: "Panels/Room_1/father" | ||
| 5 | clue: "father" | ||
| 6 | answer: "parent" | ||
| 7 | symbols: GENDER | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "TERMITE" | ||
| 11 | path: "Panels/Room_1/bat" | ||
| 12 | clue: "termite" | ||
| 13 | answer: "colony" | ||
| 14 | symbols: PLANET | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "SISTER" | ||
| 18 | path: "Panels/Room_1/sister" | ||
| 19 | clue: "sister" | ||
| 20 | answer: "sibling" | ||
| 21 | symbols: GENDER | ||
| 22 | } | ||
| diff --git a/data/maps/icarus/rooms/Welcome Spine Quicktravel.txtpb b/data/maps/icarus/rooms/Welcome Spine Quicktravel.txtpb new file mode 100644 index 0000000..8890345 --- /dev/null +++ b/data/maps/icarus/rooms/Welcome Spine Quicktravel.txtpb | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | name: "Welcome Spine Quicktravel" | ||
| 2 | paintings { | ||
| 3 | name: "STOP5" | ||
| 4 | path: "Components/Paintings/QuickTravel/stop5" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "GO5" | ||
| 8 | path: "Components/Paintings/QuickTravel/go5" | ||
| 9 | required_door { name: "Quick Travel 5" } | ||
| 10 | } | ||
| diff --git a/data/maps/the_advanced/connections.txtpb b/data/maps/the_advanced/connections.txtpb new file mode 100644 index 0000000..4425f3d --- /dev/null +++ b/data/maps/the_advanced/connections.txtpb | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | connections { | ||
| 2 | from_room: "Main Area" | ||
| 3 | to_room: "CBA" | ||
| 4 | door { name: "CBA Door" } | ||
| 5 | } | ||
| 6 | connections { | ||
| 7 | from_room: "CBA" | ||
| 8 | to_room: "Mastery" | ||
| 9 | door { name: "Mastery" } | ||
| 10 | } | ||
| diff --git a/data/maps/the_advanced/doors.txtpb b/data/maps/the_advanced/doors.txtpb new file mode 100644 index 0000000..fed24a8 --- /dev/null +++ b/data/maps/the_advanced/doors.txtpb | |||
| @@ -0,0 +1,50 @@ | |||
| 1 | doors { | ||
| 2 | name: "Side Room Puzzles" | ||
| 3 | type: LOCATION_ONLY | ||
| 4 | panels { room: "Main Area" name: "Blank (1)" } | ||
| 5 | panels { room: "Main Area" name: "Blank (2)" } | ||
| 6 | panels { room: "Main Area" name: "Blank (3)" } | ||
| 7 | panels { room: "Main Area" name: "Blank (4)" } | ||
| 8 | panels { room: "Main Area" name: "Blank (5)" } | ||
| 9 | location_room: "Main Area" | ||
| 10 | } | ||
| 11 | doors { | ||
| 12 | name: "CBA Door" | ||
| 13 | type: EVENT | ||
| 14 | panels { room: "Main Area" name: "Blank (1)" } | ||
| 15 | panels { room: "Main Area" name: "Blank (2)" } | ||
| 16 | panels { room: "Main Area" name: "Blank (3)" } | ||
| 17 | panels { room: "Main Area" name: "Blank (4)" } | ||
| 18 | panels { room: "Main Area" name: "Blank (5)" } | ||
| 19 | panels { room: "Main Area" name: "BIRD" } | ||
| 20 | panels { room: "Main Area" name: "UNBOTTLING" } | ||
| 21 | panels { room: "Main Area" name: "ORGANIZATION" } | ||
| 22 | panels { room: "Main Area" name: "ORDER (1)" } | ||
| 23 | panels { room: "Main Area" name: "ORDER (2)" } | ||
| 24 | panels { room: "Main Area" name: "ORDER (3)" } | ||
| 25 | panels { room: "Main Area" name: "DECK (1)" } | ||
| 26 | panels { room: "Main Area" name: "DECK (2)" } | ||
| 27 | panels { room: "Main Area" name: "DECK (3)" } | ||
| 28 | panels { room: "Main Area" name: "OBSERVE" } | ||
| 29 | panels { room: "Main Area" name: "I" } | ||
| 30 | panels { room: "Main Area" name: "REST" } | ||
| 31 | panels { room: "Main Area" name: "THE" } | ||
| 32 | panels { room: "Main Area" name: "LIVES" } | ||
| 33 | panels { room: "Main Area" name: "DAIRY (1)" } | ||
| 34 | panels { room: "Main Area" name: "DAIRY (2)" } | ||
| 35 | panels { room: "Main Area" name: "DAIRY SAUCE" } | ||
| 36 | panels { room: "Main Area" name: "GULLIBLE (1)" } | ||
| 37 | panels { room: "Main Area" name: "GULLIBLE (2)" } | ||
| 38 | panels { room: "Main Area" name: "GULLIBLE (3)" } | ||
| 39 | panels { room: "Main Area" name: "FRUIT (1)" } | ||
| 40 | panels { room: "Main Area" name: "FRUIT (2)" } | ||
| 41 | panels { room: "Main Area" name: "FRUIT FRUIT" } | ||
| 42 | complete_at: 23 # ???? | ||
| 43 | } | ||
| 44 | doors { | ||
| 45 | name: "Mastery" | ||
| 46 | type: EVENT | ||
| 47 | panels { room: "CBA" name: "CBA (1)" } | ||
| 48 | panels { room: "CBA" name: "CBA (2)" } | ||
| 49 | panels { room: "CBA" name: "CBA (3)" } | ||
| 50 | } | ||
| diff --git a/data/maps/the_advanced/metadata.txtpb b/data/maps/the_advanced/metadata.txtpb new file mode 100644 index 0000000..db1cf5f --- /dev/null +++ b/data/maps/the_advanced/metadata.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | display_name: "The Advanced" | ||
| 2 | type: GIFT_MAP | ||
| 3 | rte_room: "Main Area" | ||
| 4 | rte_trigger_pos { x: 0 y: 0 z: 4 } | ||
| 5 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 6 | # The map's mastery is created at runtime. | ||
| 7 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/the_advanced/rooms/CBA.txtpb b/data/maps/the_advanced/rooms/CBA.txtpb new file mode 100644 index 0000000..eefa0d4 --- /dev/null +++ b/data/maps/the_advanced/rooms/CBA.txtpb | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | name: "CBA" | ||
| 2 | panels { | ||
| 3 | name: "CBA (1)" | ||
| 4 | path: "Panels/Room_1/panel_29" | ||
| 5 | clue: "" | ||
| 6 | answer: "chess" | ||
| 7 | symbols: QUESTION | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "CBA (2)" | ||
| 11 | path: "Panels/Room_1/panel_30" | ||
| 12 | clue: "" | ||
| 13 | answer: "battle" | ||
| 14 | symbols: QUESTION | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "CBA (3)" | ||
| 18 | path: "Panels/Room_1/panel_31" | ||
| 19 | clue: "" | ||
| 20 | answer: "advanced" | ||
| 21 | symbols: QUESTION | ||
| 22 | } | ||
| diff --git a/data/maps/the_advanced/rooms/Main Area.txtpb b/data/maps/the_advanced/rooms/Main Area.txtpb new file mode 100644 index 0000000..42e576e --- /dev/null +++ b/data/maps/the_advanced/rooms/Main Area.txtpb | |||
| @@ -0,0 +1,200 @@ | |||
| 1 | name: "Main Area" | ||
| 2 | panels { | ||
| 3 | name: "OBSERVE" | ||
| 4 | path: "Panels/Room_1/panel_1" | ||
| 5 | clue: "observe" | ||
| 6 | answer: "watch" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "I" | ||
| 11 | path: "Panels/Room_1/panel_2" | ||
| 12 | clue: "i" | ||
| 13 | answer: "eye" | ||
| 14 | symbols: ZERO | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "REST" | ||
| 18 | path: "Panels/Room_1/panel_3" | ||
| 19 | clue: "rest" | ||
| 20 | answer: "sleep" | ||
| 21 | symbols: SUN | ||
| 22 | } | ||
| 23 | panels { | ||
| 24 | name: "THE" | ||
| 25 | path: "Panels/Room_1/panel_4" | ||
| 26 | clue: "the" | ||
| 27 | answer: "a" | ||
| 28 | symbols: ZERO | ||
| 29 | } | ||
| 30 | panels { | ||
| 31 | name: "LIVES" | ||
| 32 | path: "Panels/Room_1/panel_5" | ||
| 33 | clue: "lives" | ||
| 34 | answer: "souls" | ||
| 35 | symbols: SUN | ||
| 36 | } | ||
| 37 | panels { | ||
| 38 | name: "DAIRY (1)" | ||
| 39 | path: "Panels/Room_1/panel_6" | ||
| 40 | clue: "dairy" | ||
| 41 | answer: "cheese" | ||
| 42 | symbols: EXAMPLE | ||
| 43 | } | ||
| 44 | panels { | ||
| 45 | name: "DAIRY (2)" | ||
| 46 | path: "Panels/Room_1/panel_7" | ||
| 47 | clue: "dairy" | ||
| 48 | answer: "butter" | ||
| 49 | symbols: EXAMPLE | ||
| 50 | } | ||
| 51 | panels { | ||
| 52 | name: "DAIRY SAUCE" | ||
| 53 | path: "Panels/Room_1/panel_8" | ||
| 54 | clue: "dairy? sauce." | ||
| 55 | answer: "alfredo" | ||
| 56 | symbols: EXAMPLE | ||
| 57 | } | ||
| 58 | panels { | ||
| 59 | name: "GULLIBLE (1)" | ||
| 60 | path: "Panels/Room_1/panel_9" | ||
| 61 | clue: "gullible" | ||
| 62 | answer: "credulous" | ||
| 63 | symbols: SUN | ||
| 64 | } | ||
| 65 | panels { | ||
| 66 | name: "GULLIBLE (2)" | ||
| 67 | path: "Panels/Room_1/panel_10" | ||
| 68 | clue: "gullible" | ||
| 69 | answer: "bird" | ||
| 70 | symbols: SPARKLES | ||
| 71 | symbols: EXAMPLE | ||
| 72 | } | ||
| 73 | panels { | ||
| 74 | name: "GULLIBLE (3)" | ||
| 75 | path: "Panels/Room_1/panel_11" | ||
| 76 | clue: "gullible" | ||
| 77 | answer: "advice" | ||
| 78 | symbols: QUESTION | ||
| 79 | } | ||
| 80 | panels { | ||
| 81 | name: "FRUIT (1)" | ||
| 82 | path: "Panels/Room_1/panel_12" | ||
| 83 | clue: "fruit" | ||
| 84 | answer: "cherry" | ||
| 85 | symbols: EXAMPLE | ||
| 86 | } | ||
| 87 | panels { | ||
| 88 | name: "FRUIT (2)" | ||
| 89 | path: "Panels/Room_1/panel_13" | ||
| 90 | clue: "fruit" | ||
| 91 | answer: "banana" | ||
| 92 | symbols: EXAMPLE | ||
| 93 | } | ||
| 94 | panels { | ||
| 95 | name: "FRUIT FRUIT" | ||
| 96 | path: "Panels/Room_1/panel_14" | ||
| 97 | clue: "fruit? fruit!" | ||
| 98 | answer: "avocado" | ||
| 99 | symbols: EXAMPLE | ||
| 100 | } | ||
| 101 | panels { | ||
| 102 | name: "BIRD" | ||
| 103 | path: "Panels/Room_1/panel_15" | ||
| 104 | clue: "bird" | ||
| 105 | answer: "canary" | ||
| 106 | symbols: EXAMPLE | ||
| 107 | } | ||
| 108 | panels { | ||
| 109 | name: "UNBOTTLING" | ||
| 110 | path: "Panels/Room_1/panel_16" | ||
| 111 | clue: "unbottling" | ||
| 112 | answer: "bottling" | ||
| 113 | symbols: SUN | ||
| 114 | } | ||
| 115 | panels { | ||
| 116 | name: "ORGANIZATION" | ||
| 117 | path: "Panels/Room_1/panel_17" | ||
| 118 | clue: "organization" | ||
| 119 | answer: "association" | ||
| 120 | symbols: SUN | ||
| 121 | } | ||
| 122 | panels { | ||
| 123 | name: "ORDER (1)" | ||
| 124 | path: "Panels/Room_1/panel_18" | ||
| 125 | clue: "order" | ||
| 126 | answer: "chaos" | ||
| 127 | symbols: SUN | ||
| 128 | } | ||
| 129 | panels { | ||
| 130 | name: "ORDER (2)" | ||
| 131 | path: "Panels/Room_1/panel_19" | ||
| 132 | clue: "order" | ||
| 133 | answer: "border" | ||
| 134 | symbols: SPARKLES | ||
| 135 | } | ||
| 136 | panels { | ||
| 137 | name: "ORDER (3)" | ||
| 138 | path: "Panels/Room_1/panel_20" | ||
| 139 | clue: "order" | ||
| 140 | answer: "arrange" | ||
| 141 | symbols: SUN | ||
| 142 | } | ||
| 143 | panels { | ||
| 144 | name: "DECK (1)" | ||
| 145 | path: "Panels/Room_1/panel_21" | ||
| 146 | clue: "deck" | ||
| 147 | answer: "card" | ||
| 148 | symbols: BOXES | ||
| 149 | } | ||
| 150 | panels { | ||
| 151 | name: "DECK (2)" | ||
| 152 | path: "Panels/Room_1/panel_22" | ||
| 153 | clue: "deck" | ||
| 154 | answer: "black" | ||
| 155 | symbols: BOXES | ||
| 156 | } | ||
| 157 | panels { | ||
| 158 | name: "DECK (3)" | ||
| 159 | path: "Panels/Room_1/panel_23" | ||
| 160 | clue: "deck" | ||
| 161 | answer: "ace" | ||
| 162 | symbols: BOXES | ||
| 163 | } | ||
| 164 | panels { | ||
| 165 | name: "Blank (1)" | ||
| 166 | path: "Panels/Room_1/panel_24" | ||
| 167 | clue: "" | ||
| 168 | answer: "identity" | ||
| 169 | } | ||
| 170 | panels { | ||
| 171 | name: "Blank (2)" | ||
| 172 | path: "Panels/Room_1/panel_25" | ||
| 173 | clue: "" | ||
| 174 | answer: "theft" | ||
| 175 | } | ||
| 176 | panels { | ||
| 177 | name: "Blank (3)" | ||
| 178 | path: "Panels/Room_1/panel_26" | ||
| 179 | clue: "" | ||
| 180 | answer: "is" | ||
| 181 | } | ||
| 182 | panels { | ||
| 183 | name: "Blank (4)" | ||
| 184 | path: "Panels/Room_1/panel_27" | ||
| 185 | clue: "" | ||
| 186 | answer: "a" | ||
| 187 | } | ||
| 188 | panels { | ||
| 189 | name: "Blank (5)" | ||
| 190 | path: "Panels/Room_1/panel_28" | ||
| 191 | clue: "" | ||
| 192 | answer: "crime" | ||
| 193 | } | ||
| 194 | ports { | ||
| 195 | name: "WORLDPORT" | ||
| 196 | display_name: "Entrance" | ||
| 197 | path: "Components/Warps/worldport" | ||
| 198 | destination { x: 0 y: 0 z: 9.5 } | ||
| 199 | rotation: 0 | ||
| 200 | } | ||
| diff --git a/data/maps/the_advanced/rooms/Mastery.txtpb b/data/maps/the_advanced/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/the_advanced/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/the_ancient/metadata.txtpb b/data/maps/the_ancient/metadata.txtpb index cf6bce3..c44473b 100644 --- a/data/maps/the_ancient/metadata.txtpb +++ b/data/maps/the_ancient/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Ancient" | 1 | display_name: "The Ancient" |
| 2 | rte_room: "Outside" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| diff --git a/data/maps/the_bearer/doors.txtpb b/data/maps/the_bearer/doors.txtpb index f1f5a57..acbf86a 100644 --- a/data/maps/the_bearer/doors.txtpb +++ b/data/maps/the_bearer/doors.txtpb | |||
| @@ -241,6 +241,7 @@ doors { | |||
| 241 | doors { | 241 | doors { |
| 242 | name: "Control Center Brown Door" | 242 | name: "Control Center Brown Door" |
| 243 | type: CONTROL_CENTER_COLOR | 243 | type: CONTROL_CENTER_COLOR |
| 244 | latch: true | ||
| 244 | receivers: "Components/Doors/brown_1" | 245 | receivers: "Components/Doors/brown_1" |
| 245 | control_center_color: "brown" | 246 | control_center_color: "brown" |
| 246 | } | 247 | } |
| @@ -250,3 +251,18 @@ doors { | |||
| 250 | receivers: "Components/Doors/brown_2" | 251 | receivers: "Components/Doors/brown_2" |
| 251 | double_letters: true | 252 | double_letters: true |
| 252 | } | 253 | } |
| 254 | doors { | ||
| 255 | name: "Control Center Color Panel" | ||
| 256 | type: LOCATION_ONLY | ||
| 257 | panels { room: "Back Area" name: "COLOR" } | ||
| 258 | location_room: "Back Area" | ||
| 259 | location_name: "COLOR" | ||
| 260 | } | ||
| 261 | doors { | ||
| 262 | name: "Butterfly Room Panels" | ||
| 263 | type: LOCATION_ONLY | ||
| 264 | panels { room: "Butterfly Room" name: "DARKNESS" } | ||
| 265 | panels { room: "Butterfly Room" name: "VIBRANT" } | ||
| 266 | location_room: "Butterfly Room" | ||
| 267 | location_name: "DARKNESS, VIBRANT" | ||
| 268 | } | ||
| diff --git a/data/maps/the_bearer/metadata.txtpb b/data/maps/the_bearer/metadata.txtpb index 584c71e..4dc0ac5 100644 --- a/data/maps/the_bearer/metadata.txtpb +++ b/data/maps/the_bearer/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Bearer" | 1 | display_name: "The Bearer" |
| 2 | rte_room: "Entry" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: -4 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| diff --git a/data/maps/the_bearer/rooms/Back Area.txtpb b/data/maps/the_bearer/rooms/Back Area.txtpb index b1860de..2be4cb4 100644 --- a/data/maps/the_bearer/rooms/Back Area.txtpb +++ b/data/maps/the_bearer/rooms/Back Area.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "DAEDALUS" | 10 | name: "DAEDALUS" |
| 11 | display_name: "Dark Hallway" | ||
| 11 | path: "Components/Warps/worldport2" | 12 | path: "Components/Warps/worldport2" |
| 12 | orientation: "north" | 13 | destination { x: 10 y: 0 z: -84.5 } |
| 14 | rotation: 180 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_bearer/rooms/Entry.txtpb b/data/maps/the_bearer/rooms/Entry.txtpb index 4300c1f..517088d 100644 --- a/data/maps/the_bearer/rooms/Entry.txtpb +++ b/data/maps/the_bearer/rooms/Entry.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "UNYIELDING" | 59 | name: "UNYIELDING" |
| 60 | display_name: "Main Entrance" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 61 | orientation: "east" | 62 | destination { x: 3 y: 4 z: 15 } |
| 63 | rotation: 90 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/the_bearer/rooms/Tree Entrance.txtpb b/data/maps/the_bearer/rooms/Tree Entrance.txtpb index 97a07da..1b50ddd 100644 --- a/data/maps/the_bearer/rooms/Tree Entrance.txtpb +++ b/data/maps/the_bearer/rooms/Tree Entrance.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Tree Entrance" | 1 | name: "Tree Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "TREE" | 3 | name: "TREE" |
| 4 | display_name: "Brown Hallway" | ||
| 4 | path: "Components/Warps/worldport3" | 5 | path: "Components/Warps/worldport3" |
| 5 | orientation: "north" | 6 | destination { x: -19 y: 0 z: -83.5 } |
| 7 | rotation: 180 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_between/metadata.txtpb b/data/maps/the_between/metadata.txtpb index 33f96a1..00e5ce9 100644 --- a/data/maps/the_between/metadata.txtpb +++ b/data/maps/the_between/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Between" | 1 | display_name: "The Between" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 13 y: 1 z: 13 } | ||
| diff --git a/data/maps/the_between/rooms/Control Center Side.txtpb b/data/maps/the_between/rooms/Control Center Side.txtpb index a6a126a..b308586 100644 --- a/data/maps/the_between/rooms/Control Center Side.txtpb +++ b/data/maps/the_between/rooms/Control Center Side.txtpb | |||
| @@ -13,11 +13,15 @@ paintings { | |||
| 13 | } | 13 | } |
| 14 | ports { | 14 | ports { |
| 15 | name: "CC" | 15 | name: "CC" |
| 16 | display_name: "Lavender Structure" | ||
| 16 | path: "Components/Warps/worldport3" | 17 | path: "Components/Warps/worldport3" |
| 17 | orientation: "north" | 18 | destination { x: 36 y: 0 z: 1 } |
| 19 | rotation: 180 | ||
| 18 | } | 20 | } |
| 19 | ports { | 21 | ports { |
| 20 | name: "LIVELY" | 22 | name: "LIVELY" |
| 23 | display_name: "Near Painting Worldport" | ||
| 21 | path: "Components/Warps/worldport2" | 24 | path: "Components/Warps/worldport2" |
| 22 | orientation: "south" | 25 | destination { x: 24 y: 0 z: 6.5 } |
| 26 | rotation: 0 | ||
| 23 | } | 27 | } |
| diff --git a/data/maps/the_between/rooms/Main Area.txtpb b/data/maps/the_between/rooms/Main Area.txtpb index a0fc596..898b265 100644 --- a/data/maps/the_between/rooms/Main Area.txtpb +++ b/data/maps/the_between/rooms/Main Area.txtpb | |||
| @@ -197,6 +197,8 @@ panels { | |||
| 197 | } | 197 | } |
| 198 | ports { | 198 | ports { |
| 199 | name: "GREAT" | 199 | name: "GREAT" |
| 200 | display_name: "Salmon Hallway" | ||
| 200 | path: "Components/Warps/worldport" | 201 | path: "Components/Warps/worldport" |
| 201 | orientation: "east" | 202 | destination { x: -1 y: 0 z: 20 } |
| 203 | rotation: 90 | ||
| 202 | } | 204 | } |
| diff --git a/data/maps/the_between/rooms/Plaza Entrance.txtpb b/data/maps/the_between/rooms/Plaza Entrance.txtpb index e4d7b19..894ebae 100644 --- a/data/maps/the_between/rooms/Plaza Entrance.txtpb +++ b/data/maps/the_between/rooms/Plaza Entrance.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Plaza Entrance" | 1 | name: "Plaza Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "PLAZA" | 3 | name: "PLAZA" |
| 4 | display_name: "Trick or Treat Worldport" | ||
| 4 | path: "Components/Warps/worldport4" | 5 | path: "Components/Warps/worldport4" |
| 5 | orientation: "north" | 6 | destination { x: -38 y: 0 z: 1 } |
| 7 | rotation: 180 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_butterfly/doors.txtpb b/data/maps/the_butterfly/doors.txtpb index 987c269..1ebc3a2 100644 --- a/data/maps/the_butterfly/doors.txtpb +++ b/data/maps/the_butterfly/doors.txtpb | |||
| @@ -1,4 +1,3 @@ | |||
| 1 | # TODO: The gallery painting | ||
| 2 | doors { | 1 | doors { |
| 3 | name: "Panels" | 2 | name: "Panels" |
| 4 | type: EVENT | 3 | type: EVENT |
| diff --git a/data/maps/the_butterfly/metadata.txtpb b/data/maps/the_butterfly/metadata.txtpb index 5206dfe..d7a64ce 100644 --- a/data/maps/the_butterfly/metadata.txtpb +++ b/data/maps/the_butterfly/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Butterfly" | 1 | display_name: "The Butterfly" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: -15.5 y: 0 z: 15.5 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| diff --git a/data/maps/the_butterfly/rooms/Main Area.txtpb b/data/maps/the_butterfly/rooms/Main Area.txtpb index 8b441e4..453e64a 100644 --- a/data/maps/the_butterfly/rooms/Main Area.txtpb +++ b/data/maps/the_butterfly/rooms/Main Area.txtpb | |||
| @@ -127,6 +127,8 @@ panels { | |||
| 127 | } | 127 | } |
| 128 | ports { | 128 | ports { |
| 129 | name: "GALLERY" | 129 | name: "GALLERY" |
| 130 | display_name: "Worldport" | ||
| 130 | path: "Components/Warps/worldport" | 131 | path: "Components/Warps/worldport" |
| 131 | orientation: "southwest" # uhhhh this is new | 132 | destination { x: -19 y: 0 z: 19 } |
| 133 | rotation: 315 | ||
| 132 | } | 134 | } |
| diff --git a/data/maps/the_charismatic/connections.txtpb b/data/maps/the_charismatic/connections.txtpb new file mode 100644 index 0000000..6130302 --- /dev/null +++ b/data/maps/the_charismatic/connections.txtpb | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | connections { | ||
| 2 | from_room: "Main Area" | ||
| 3 | to_room: "Latitude South" | ||
| 4 | door { name: "Latitude South Door" } | ||
| 5 | } | ||
| 6 | connections { | ||
| 7 | from_room: "Main Area" | ||
| 8 | to_room: "Latitude Middle" | ||
| 9 | door { name: "Latitude Middle Door" } | ||
| 10 | } | ||
| 11 | connections { | ||
| 12 | from_room: "Main Area" | ||
| 13 | to_room: "Latitude North" | ||
| 14 | door { name: "Latitude North Door" } | ||
| 15 | } | ||
| 16 | connections { | ||
| 17 | from_room: "Main Area" | ||
| 18 | to_room: "Longitude West" | ||
| 19 | door { name: "Longitude West Door" } | ||
| 20 | } | ||
| 21 | connections { | ||
| 22 | from_room: "Main Area" | ||
| 23 | to_room: "Longitude Middle" | ||
| 24 | door { name: "Longitude Middle Door" } | ||
| 25 | } | ||
| 26 | connections { | ||
| 27 | from_room: "Main Area" | ||
| 28 | to_room: "Longitude East" | ||
| 29 | door { name: "Longitude East Door" } | ||
| 30 | } | ||
| 31 | connections { | ||
| 32 | from_room: "Main Area" | ||
| 33 | to_room: "Mastery" | ||
| 34 | door { name: "Mastery Door" } | ||
| 35 | } | ||
| diff --git a/data/maps/the_charismatic/doors.txtpb b/data/maps/the_charismatic/doors.txtpb new file mode 100644 index 0000000..0c7eb40 --- /dev/null +++ b/data/maps/the_charismatic/doors.txtpb | |||
| @@ -0,0 +1,56 @@ | |||
| 1 | doors { | ||
| 2 | name: "Latitude South Door" | ||
| 3 | type: EVENT | ||
| 4 | panels { room: "Main Area" name: "TIP" } | ||
| 5 | panels { room: "Main Area" name: "KING" } | ||
| 6 | panels { room: "Main Area" name: "ARC" } | ||
| 7 | } | ||
| 8 | doors { | ||
| 9 | name: "Latitude Middle Door" | ||
| 10 | type: EVENT | ||
| 11 | panels { room: "Main Area" name: "NAIL" } | ||
| 12 | panels { room: "Main Area" name: "TILE" } | ||
| 13 | panels { room: "Main Area" name: "AQUA" } | ||
| 14 | } | ||
| 15 | doors { | ||
| 16 | name: "Latitude North Door" | ||
| 17 | type: EVENT | ||
| 18 | panels { room: "Main Area" name: "PINS" } | ||
| 19 | panels { room: "Main Area" name: "IT" } | ||
| 20 | panels { room: "Main Area" name: "HERE" } | ||
| 21 | } | ||
| 22 | doors { | ||
| 23 | name: "Longitude West Door" | ||
| 24 | type: EVENT | ||
| 25 | panels { room: "Main Area" name: "ARC" } | ||
| 26 | panels { room: "Main Area" name: "AQUA" } | ||
| 27 | panels { room: "Main Area" name: "HERE" } | ||
| 28 | } | ||
| 29 | doors { | ||
| 30 | name: "Longitude Middle Door" | ||
| 31 | type: EVENT | ||
| 32 | panels { room: "Main Area" name: "KING" } | ||
| 33 | panels { room: "Main Area" name: "TILE" } | ||
| 34 | panels { room: "Main Area" name: "IT" } | ||
| 35 | } | ||
| 36 | doors { | ||
| 37 | name: "Longitude East Door" | ||
| 38 | type: EVENT | ||
| 39 | panels { room: "Main Area" name: "TIP" } | ||
| 40 | panels { room: "Main Area" name: "NAIL" } | ||
| 41 | panels { room: "Main Area" name: "PINS" } | ||
| 42 | } | ||
| 43 | doors { | ||
| 44 | name: "Mastery Door" | ||
| 45 | type: EVENT | ||
| 46 | panels { room: "Main Area" name: "HERE" } | ||
| 47 | panels { room: "Main Area" name: "TILE" } | ||
| 48 | panels { room: "Main Area" name: "TIP" } | ||
| 49 | panels { room: "Main Area" name: "Blank" } | ||
| 50 | panels { room: "Latitude South" name: "CHARISMA" } | ||
| 51 | panels { room: "Latitude Middle" name: "FUNNY" } | ||
| 52 | panels { room: "Latitude North" name: "DEPENDABLE" } | ||
| 53 | panels { room: "Longitude West" name: "CREATIVE" } | ||
| 54 | panels { room: "Longitude Middle" name: "INTELLIGENT" } | ||
| 55 | panels { room: "Longitude East" name: "FUN" } | ||
| 56 | } | ||
| diff --git a/data/maps/the_charismatic/metadata.txtpb b/data/maps/the_charismatic/metadata.txtpb new file mode 100644 index 0000000..1555cba --- /dev/null +++ b/data/maps/the_charismatic/metadata.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | display_name: "The Charismatic" | ||
| 2 | type: GIFT_MAP | ||
| 3 | rte_room: "Main Area" | ||
| 4 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 5 | rte_trigger_scale { x: 3 y: 1 z: 10 } | ||
| 6 | # The map's mastery is created at runtime. | ||
| 7 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/the_charismatic/rooms/Latitude Middle.txtpb b/data/maps/the_charismatic/rooms/Latitude Middle.txtpb new file mode 100644 index 0000000..7d83dcf --- /dev/null +++ b/data/maps/the_charismatic/rooms/Latitude Middle.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Latitude Middle" | ||
| 2 | panels { | ||
| 3 | name: "FUNNY" | ||
| 4 | path: "Panels/Room 2/panel_h" | ||
| 5 | clue: "funny" | ||
| 6 | answer: "hilarious" | ||
| 7 | symbols: PYRAMID | ||
| 8 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Latitude North.txtpb b/data/maps/the_charismatic/rooms/Latitude North.txtpb new file mode 100644 index 0000000..50c412b --- /dev/null +++ b/data/maps/the_charismatic/rooms/Latitude North.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Latitude North" | ||
| 2 | panels { | ||
| 3 | name: "DEPENDABLE" | ||
| 4 | path: "Panels/Room 2/panel_r" | ||
| 5 | clue: "dependable" | ||
| 6 | answer: "reliable" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Latitude South.txtpb b/data/maps/the_charismatic/rooms/Latitude South.txtpb new file mode 100644 index 0000000..472e4a7 --- /dev/null +++ b/data/maps/the_charismatic/rooms/Latitude South.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Latitude South" | ||
| 2 | panels { | ||
| 3 | name: "CHARISMA" | ||
| 4 | path: "Panels/Room 2/panel_c" | ||
| 5 | clue: "charisma" | ||
| 6 | answer: "charismatic" | ||
| 7 | symbols: QUESTION | ||
| 8 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Longitude East.txtpb b/data/maps/the_charismatic/rooms/Longitude East.txtpb new file mode 100644 index 0000000..75cd6e0 --- /dev/null +++ b/data/maps/the_charismatic/rooms/Longitude East.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Longitude East" | ||
| 2 | panels { | ||
| 3 | name: "FUN" | ||
| 4 | path: "Panels/Room 2/panel_s2" | ||
| 5 | clue: "fun" | ||
| 6 | answer: "silly" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Longitude Middle.txtpb b/data/maps/the_charismatic/rooms/Longitude Middle.txtpb new file mode 100644 index 0000000..7ee8c11 --- /dev/null +++ b/data/maps/the_charismatic/rooms/Longitude Middle.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Longitude Middle" | ||
| 2 | panels { | ||
| 3 | name: "INTELLIGENT" | ||
| 4 | path: "Panels/Room 2/panel_s" | ||
| 5 | clue: "intelligent" | ||
| 6 | answer: "smart" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Longitude West.txtpb b/data/maps/the_charismatic/rooms/Longitude West.txtpb new file mode 100644 index 0000000..28fe8c8 --- /dev/null +++ b/data/maps/the_charismatic/rooms/Longitude West.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Longitude West" | ||
| 2 | panels { | ||
| 3 | name: "CREATIVE" | ||
| 4 | path: "Panels/Room 2/panel_i" | ||
| 5 | clue: "creative" | ||
| 6 | answer: "imaginative" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Main Area.txtpb b/data/maps/the_charismatic/rooms/Main Area.txtpb new file mode 100644 index 0000000..2d84000 --- /dev/null +++ b/data/maps/the_charismatic/rooms/Main Area.txtpb | |||
| @@ -0,0 +1,78 @@ | |||
| 1 | name: "Main Area" | ||
| 2 | panels { | ||
| 3 | name: "ARC" | ||
| 4 | path: "Panels/Room_1/panel_1" | ||
| 5 | clue: "arc" | ||
| 6 | answer: "arctic" | ||
| 7 | symbols: QUESTION | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "KING" | ||
| 11 | path: "Panels/Room_1/panel_2" | ||
| 12 | clue: "king" | ||
| 13 | answer: "tacking" | ||
| 14 | symbols: QUESTION | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "TIP" | ||
| 18 | path: "Panels/Room_1/panel_3" | ||
| 19 | clue: "tip" | ||
| 20 | answer: "tiptoe" | ||
| 21 | symbols: QUESTION | ||
| 22 | } | ||
| 23 | panels { | ||
| 24 | name: "AQUA" | ||
| 25 | path: "Panels/Room_1/panel_4" | ||
| 26 | clue: "aqua" | ||
| 27 | answer: "aquatic" | ||
| 28 | symbols: QUESTION | ||
| 29 | } | ||
| 30 | panels { | ||
| 31 | name: "TILE" | ||
| 32 | path: "Panels/Room_1/panel_5" | ||
| 33 | clue: "tile" | ||
| 34 | answer: "tactile" | ||
| 35 | symbols: QUESTION | ||
| 36 | } | ||
| 37 | panels { | ||
| 38 | name: "NAIL" | ||
| 39 | path: "Panels/Room_1/panel_6" | ||
| 40 | clue: "nail" | ||
| 41 | answer: "toenail" | ||
| 42 | symbols: QUESTION | ||
| 43 | } | ||
| 44 | panels { | ||
| 45 | name: "HERE" | ||
| 46 | path: "Panels/Room_1/panel_7" | ||
| 47 | clue: "here" | ||
| 48 | answer: "heretic" | ||
| 49 | symbols: QUESTION | ||
| 50 | } | ||
| 51 | panels { | ||
| 52 | name: "IT" | ||
| 53 | path: "Panels/Room_1/panel_8" | ||
| 54 | clue: "it" | ||
| 55 | answer: "tacit" | ||
| 56 | symbols: QUESTION | ||
| 57 | } | ||
| 58 | panels { | ||
| 59 | name: "PINS" | ||
| 60 | path: "Panels/Room_1/panel_9" | ||
| 61 | clue: "pins" | ||
| 62 | answer: "pintoes" | ||
| 63 | symbols: QUESTION | ||
| 64 | } | ||
| 65 | panels { | ||
| 66 | name: "Blank" | ||
| 67 | path: "Panels/Room 3/panel_10" | ||
| 68 | clue: "" | ||
| 69 | answer: "tactic" | ||
| 70 | symbols: QUESTION | ||
| 71 | } | ||
| 72 | ports { | ||
| 73 | name: "WORLDPORT" | ||
| 74 | display_name: "Entrance" | ||
| 75 | path: "Components/Warps/worldport" | ||
| 76 | destination { x: 0 y: 0 z: 9.5 } | ||
| 77 | rotation: 0 | ||
| 78 | } | ||
| diff --git a/data/maps/the_charismatic/rooms/Mastery.txtpb b/data/maps/the_charismatic/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/the_charismatic/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/the_colorful/doors.txtpb b/data/maps/the_colorful/doors.txtpb index 003c9a9..3ce5f71 100644 --- a/data/maps/the_colorful/doors.txtpb +++ b/data/maps/the_colorful/doors.txtpb | |||
| @@ -1,4 +1,3 @@ | |||
| 1 | # TODO: gallery painting | ||
| 2 | doors { | 1 | doors { |
| 3 | name: "White Door" | 2 | name: "White Door" |
| 4 | type: STANDARD | 3 | type: STANDARD |
| @@ -104,3 +103,10 @@ doors { | |||
| 104 | panels { room: "Gray Room" name: "MEND" } | 103 | panels { room: "Gray Room" name: "MEND" } |
| 105 | location_room: "Gray Room" | 104 | location_room: "Gray Room" |
| 106 | } | 105 | } |
| 106 | doors { | ||
| 107 | name: "Chaos Panel" | ||
| 108 | type: LOCATION_ONLY | ||
| 109 | panels { room: "Cyan Hallway" name: "CHAOS" } | ||
| 110 | location_room: "Cyan Hallway" | ||
| 111 | location_name: "CHAOS" | ||
| 112 | } | ||
| diff --git a/data/maps/the_colorful/metadata.txtpb b/data/maps/the_colorful/metadata.txtpb index 5e67428..0038cff 100644 --- a/data/maps/the_colorful/metadata.txtpb +++ b/data/maps/the_colorful/metadata.txtpb | |||
| @@ -1,3 +1,6 @@ | |||
| 1 | display_name: "The Colorful" | 1 | display_name: "The Colorful" |
| 2 | rte_room: "White Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 10 } | ||
| 4 | rte_trigger_scale { x: 4 y: 1 z: 4 } | ||
| 2 | # This has something to do with the FISH/FISHES proxy. | 5 | # This has something to do with the FISH/FISHES proxy. |
| 3 | excluded_nodes: "Components/panel_fake" | 6 | excluded_nodes: "Components/panel_fake" |
| diff --git a/data/maps/the_colorful/rooms/Cyan Hallway.txtpb b/data/maps/the_colorful/rooms/Cyan Hallway.txtpb index 97ddb0f..d94a0a6 100644 --- a/data/maps/the_colorful/rooms/Cyan Hallway.txtpb +++ b/data/maps/the_colorful/rooms/Cyan Hallway.txtpb | |||
| @@ -23,11 +23,15 @@ panels { | |||
| 23 | } | 23 | } |
| 24 | ports { | 24 | ports { |
| 25 | name: "STURDY" | 25 | name: "STURDY" |
| 26 | display_name: "North Cyan Worldport" | ||
| 26 | path: "Components/Warps/worldport3" | 27 | path: "Components/Warps/worldport3" |
| 27 | orientation: "west" | 28 | destination { x: -17 y: 0 z: -75 } |
| 29 | rotation: 270 | ||
| 28 | } | 30 | } |
| 29 | ports { | 31 | ports { |
| 30 | name: "DARKROOM" | 32 | name: "DARKROOM" |
| 33 | display_name: "South Cyan Worldport" | ||
| 31 | path: "Components/Warps/worldport2" | 34 | path: "Components/Warps/worldport2" |
| 32 | orientation: "west" | 35 | destination { x: -17 y: 0 z: -51 } |
| 36 | rotation: 270 | ||
| 33 | } | 37 | } |
| diff --git a/data/maps/the_colorful/rooms/White Room.txtpb b/data/maps/the_colorful/rooms/White Room.txtpb index c2cf33f..73557ed 100644 --- a/data/maps/the_colorful/rooms/White Room.txtpb +++ b/data/maps/the_colorful/rooms/White Room.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "GREAT" | 10 | name: "GREAT" |
| 11 | display_name: "Main Entrance" | ||
| 11 | path: "Components/Warps/worldport" | 12 | path: "Components/Warps/worldport" |
| 12 | orientation: "west" | 13 | destination { x: -3.5 y: 0 z: 19 } |
| 14 | rotation: 270 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_congruent/doors.txtpb b/data/maps/the_congruent/doors.txtpb index a714eba..fab8d95 100644 --- a/data/maps/the_congruent/doors.txtpb +++ b/data/maps/the_congruent/doors.txtpb | |||
| @@ -1,12 +1,22 @@ | |||
| 1 | doors { | 1 | doors { |
| 2 | name: "Obverse Magenta Door" | 2 | name: "Obverse Magenta Door" |
| 3 | type: STANDARD | 3 | type: ITEM_ONLY |
| 4 | legacy_location: true | ||
| 4 | receivers: "Components/Doors/magenta_enterer2" | 5 | receivers: "Components/Doors/magenta_enterer2" |
| 5 | panels { room: "Main Area" name: "LAKE" } | 6 | panels { room: "Main Area" name: "LAKE" } |
| 6 | panels { room: "Main Area" name: "DIE" } | 7 | panels { room: "Main Area" name: "DIE" } |
| 7 | location_room: "Main Area" | 8 | location_room: "Main Area" |
| 8 | } | 9 | } |
| 9 | doors { | 10 | doors { |
| 11 | name: "Main Area Puzzles" | ||
| 12 | type: LOCATION_ONLY | ||
| 13 | panels { room: "Main Area" name: "LAKE" } | ||
| 14 | panels { room: "Main Area" name: "DIE" } | ||
| 15 | panels { room: "Main Area" name: "LIGHT" } | ||
| 16 | location_room: "Main Area" | ||
| 17 | location_name: "DIE, LAKE, LIGHT" | ||
| 18 | } | ||
| 19 | doors { | ||
| 10 | name: "Flipped Magenta Door" | 20 | name: "Flipped Magenta Door" |
| 11 | type: STANDARD | 21 | type: STANDARD |
| 12 | receivers: "Components/Doors/magenta_enterer" | 22 | receivers: "Components/Doors/magenta_enterer" |
| diff --git a/data/maps/the_congruent/metadata.txtpb b/data/maps/the_congruent/metadata.txtpb index 16428c4..da3919d 100644 --- a/data/maps/the_congruent/metadata.txtpb +++ b/data/maps/the_congruent/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Congruent" | 1 | display_name: "The Congruent" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Area" | ||
| 7 | name: "DARKROOM" | ||
| 8 | } | ||
| diff --git a/data/maps/the_congruent/rooms/C Keyholder.txtpb b/data/maps/the_congruent/rooms/C Keyholder.txtpb index 75ef920..d9a8cf2 100644 --- a/data/maps/the_congruent/rooms/C Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/C Keyholder.txtpb | |||
| @@ -2,5 +2,4 @@ name: "C Keyholder" | |||
| 2 | keyholders { | 2 | keyholders { |
| 3 | name: "C" | 3 | name: "C" |
| 4 | path: "Components/KeyHolders/keyHolder" | 4 | path: "Components/KeyHolders/keyHolder" |
| 5 | # TODO: This will need to be modified so that it doesn't actually take the letter. | ||
| 6 | } | 5 | } |
| diff --git a/data/maps/the_congruent/rooms/G Keyholder.txtpb b/data/maps/the_congruent/rooms/G Keyholder.txtpb index 8184703..cd12419 100644 --- a/data/maps/the_congruent/rooms/G Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/G Keyholder.txtpb | |||
| @@ -2,5 +2,4 @@ name: "G Keyholder" | |||
| 2 | keyholders { | 2 | keyholders { |
| 3 | name: "G" | 3 | name: "G" |
| 4 | path: "Components/KeyHolders/keyHolder2" | 4 | path: "Components/KeyHolders/keyHolder2" |
| 5 | # TODO: This will need to be modified so that it doesn't actually take the letter. | ||
| 6 | } | 5 | } |
| diff --git a/data/maps/the_congruent/rooms/Main Area.txtpb b/data/maps/the_congruent/rooms/Main Area.txtpb index e91f419..2b3f62e 100644 --- a/data/maps/the_congruent/rooms/Main Area.txtpb +++ b/data/maps/the_congruent/rooms/Main Area.txtpb | |||
| @@ -85,8 +85,10 @@ panels { | |||
| 85 | } | 85 | } |
| 86 | ports { | 86 | ports { |
| 87 | name: "DARKROOM" | 87 | name: "DARKROOM" |
| 88 | display_name: "Entrance" | ||
| 88 | path: "Components/Warps/worldport2" | 89 | path: "Components/Warps/worldport2" |
| 89 | orientation: "north" | 90 | destination { x: -19 y: 0 z: 7.5 } |
| 91 | rotation: 180 | ||
| 90 | } | 92 | } |
| 91 | paintings { | 93 | paintings { |
| 92 | name: "P" | 94 | name: "P" |
| diff --git a/data/maps/the_crystalline/connections.txtpb b/data/maps/the_crystalline/connections.txtpb new file mode 100644 index 0000000..131335a --- /dev/null +++ b/data/maps/the_crystalline/connections.txtpb | |||
| @@ -0,0 +1,26 @@ | |||
| 1 | connections { | ||
| 2 | from_room: "Main Area" | ||
| 3 | to_room: "Painting Divot" | ||
| 4 | door { name: "Checkpoint Panels" } | ||
| 5 | oneway: true | ||
| 6 | } | ||
| 7 | connections { | ||
| 8 | from { | ||
| 9 | painting { | ||
| 10 | room: "Painting Divot" | ||
| 11 | name: "SNAKE" | ||
| 12 | } | ||
| 13 | } | ||
| 14 | to { | ||
| 15 | painting { | ||
| 16 | room: "Flip Area" | ||
| 17 | name: "SNAKE2" | ||
| 18 | } | ||
| 19 | } | ||
| 20 | oneway: true | ||
| 21 | } | ||
| 22 | connections { | ||
| 23 | from_room: "Flip Area" | ||
| 24 | to_room: "Mastery" | ||
| 25 | door { name: "Mastery" } | ||
| 26 | } | ||
| diff --git a/data/maps/the_crystalline/doors.txtpb b/data/maps/the_crystalline/doors.txtpb new file mode 100644 index 0000000..5930463 --- /dev/null +++ b/data/maps/the_crystalline/doors.txtpb | |||
| @@ -0,0 +1,14 @@ | |||
| 1 | doors { | ||
| 2 | name: "Mastery" | ||
| 3 | type: EVENT | ||
| 4 | panels { room: "Flip Area" name: "SUCCEED" } | ||
| 5 | } | ||
| 6 | doors { | ||
| 7 | name: "Checkpoint Panels" | ||
| 8 | type: LOCATION_ONLY | ||
| 9 | panels { room: "Main Area" name: "DROP" } | ||
| 10 | panels { room: "Main Area" name: "LEAP" } | ||
| 11 | panels { room: "Main Area" name: "SPIN" } | ||
| 12 | location_room: "Main Area" | ||
| 13 | location_name: "DROP, LEAP, SPIN" | ||
| 14 | } | ||
| diff --git a/data/maps/the_crystalline/metadata.txtpb b/data/maps/the_crystalline/metadata.txtpb new file mode 100644 index 0000000..4863264 --- /dev/null +++ b/data/maps/the_crystalline/metadata.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | display_name: "The Crystalline" | ||
| 2 | type: GIFT_MAP | ||
| 3 | rte_room: "Main Area" | ||
| 4 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 5 | rte_trigger_scale { x: 10 y: 1 z: 10 } | ||
| 6 | # The map's mastery is created at runtime. | ||
| 7 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/the_crystalline/rooms/Flip Area.txtpb b/data/maps/the_crystalline/rooms/Flip Area.txtpb new file mode 100644 index 0000000..3c6e3fd --- /dev/null +++ b/data/maps/the_crystalline/rooms/Flip Area.txtpb | |||
| @@ -0,0 +1,14 @@ | |||
| 1 | name: "Flip Area" | ||
| 2 | panels { | ||
| 3 | name: "SUCCEED" | ||
| 4 | path: "Panels/Room_1/panel_3" | ||
| 5 | clue: "succeed" | ||
| 6 | answer: "win" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| 9 | paintings { | ||
| 10 | name: "SNAKE2" | ||
| 11 | path: "Components/snake2" | ||
| 12 | exit_only: true | ||
| 13 | gravity: Y_PLUS | ||
| 14 | } | ||
| diff --git a/data/maps/the_crystalline/rooms/Main Area.txtpb b/data/maps/the_crystalline/rooms/Main Area.txtpb new file mode 100644 index 0000000..0b8d26c --- /dev/null +++ b/data/maps/the_crystalline/rooms/Main Area.txtpb | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | name: "Main Area" | ||
| 2 | panels { | ||
| 3 | name: "LEAP" | ||
| 4 | path: "Panels/Room_1/panel_1" | ||
| 5 | clue: "leap" | ||
| 6 | answer: "jump" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "DROP" | ||
| 11 | path: "Panels/Room_1/panel_2" | ||
| 12 | clue: "drop" | ||
| 13 | answer: "fall" | ||
| 14 | symbols: SUN | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "SPIN" | ||
| 18 | path: "Panels/Room_1/panel_4" | ||
| 19 | clue: "spin" | ||
| 20 | answer: "flip" | ||
| 21 | symbols: SUN | ||
| 22 | } | ||
| 23 | ports { | ||
| 24 | name: "WORLDPORT" | ||
| 25 | display_name: "Entrance" | ||
| 26 | path: "Components/Warps/worldport" | ||
| 27 | destination { x: 0 y: 0 z: 9.5 } | ||
| 28 | rotation: 0 | ||
| 29 | } | ||
| diff --git a/data/maps/the_crystalline/rooms/Mastery.txtpb b/data/maps/the_crystalline/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/the_crystalline/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/the_crystalline/rooms/Painting Divot.txtpb b/data/maps/the_crystalline/rooms/Painting Divot.txtpb new file mode 100644 index 0000000..ab9a132 --- /dev/null +++ b/data/maps/the_crystalline/rooms/Painting Divot.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Painting Divot" | ||
| 2 | paintings { | ||
| 3 | name: "SNAKE" | ||
| 4 | path: "Components/snake" | ||
| 5 | } | ||
| diff --git a/data/maps/the_darkroom/connections.txtpb b/data/maps/the_darkroom/connections.txtpb index 1b7ad05..43bca70 100644 --- a/data/maps/the_darkroom/connections.txtpb +++ b/data/maps/the_darkroom/connections.txtpb | |||
| @@ -1,7 +1,12 @@ | |||
| 1 | connections { | 1 | connections { |
| 2 | from_room: "First Room" | ||
| 3 | to_room: "First Room Exit" | ||
| 4 | door { name: "Second Room Entrance" } | ||
| 5 | } | ||
| 6 | connections { | ||
| 2 | from { | 7 | from { |
| 3 | port { | 8 | port { |
| 4 | room: "First Room" | 9 | room: "First Room Exit" |
| 5 | name: "NEXT" | 10 | name: "NEXT" |
| 6 | } | 11 | } |
| 7 | } | 12 | } |
| @@ -14,9 +19,14 @@ connections { | |||
| 14 | oneway: true | 19 | oneway: true |
| 15 | } | 20 | } |
| 16 | connections { | 21 | connections { |
| 22 | from_room: "Second Room" | ||
| 23 | to_room: "Second Room Exit" | ||
| 24 | door { name: "Third Room Entrance" } | ||
| 25 | } | ||
| 26 | connections { | ||
| 17 | from { | 27 | from { |
| 18 | port { | 28 | port { |
| 19 | room: "Second Room" | 29 | room: "Second Room Exit" |
| 20 | name: "NEXT" | 30 | name: "NEXT" |
| 21 | } | 31 | } |
| 22 | } | 32 | } |
| diff --git a/data/maps/the_darkroom/doors.txtpb b/data/maps/the_darkroom/doors.txtpb index 047c7d0..c4a47a0 100644 --- a/data/maps/the_darkroom/doors.txtpb +++ b/data/maps/the_darkroom/doors.txtpb | |||
| @@ -1,4 +1,3 @@ | |||
| 1 | # TODO: gallery painting | ||
| 2 | doors { | 1 | doors { |
| 3 | name: "Double Letter Panel Blockers" | 2 | name: "Double Letter Panel Blockers" |
| 4 | type: EVENT | 3 | type: EVENT |
| diff --git a/data/maps/the_darkroom/metadata.txtpb b/data/maps/the_darkroom/metadata.txtpb index e4a1290..7b5d539 100644 --- a/data/maps/the_darkroom/metadata.txtpb +++ b/data/maps/the_darkroom/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Darkroom" | 1 | display_name: "The Darkroom" |
| 2 | rte_room: "First Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 1 } | ||
| 4 | rte_trigger_scale { x: 14 y: 1 z: 13 } | ||
| diff --git a/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb b/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb index 7ea1286..e6600a2 100644 --- a/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb +++ b/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Congruent Entrance" | |||
| 2 | panel_display_name: "Second Room" | 2 | panel_display_name: "Second Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "CONGRUENT" | 4 | name: "CONGRUENT" |
| 5 | display_name: "Second Room Gray Hallway" | ||
| 5 | path: "Components/Warps/worldport7" | 6 | path: "Components/Warps/worldport7" |
| 6 | orientation: "east" | 7 | destination { x: 51.5 y: 0 z: 29 } |
| 8 | rotation: 90 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb b/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb index 308efb1..bce0e5b 100644 --- a/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb +++ b/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Cyan Hallway" | |||
| 2 | panel_display_name: "First Room" | 2 | panel_display_name: "First Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "COLORFUL" | 4 | name: "COLORFUL" |
| 5 | display_name: "First Room Cyan Hallway" | ||
| 5 | path: "Components/Warps/worldport8" | 6 | path: "Components/Warps/worldport8" |
| 6 | orientation: "north" | 7 | destination { x: 20 y: 0 z: -12 } |
| 8 | rotation: 180 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb b/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb index 9d25108..79ca839 100644 --- a/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb +++ b/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Double Sided Entrance" | |||
| 2 | panel_display_name: "First Room" | 2 | panel_display_name: "First Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "DOUBLESIDED" | 4 | name: "DOUBLESIDED" |
| 5 | display_name: "First Room White Hallway" | ||
| 5 | path: "Components/Warps/worldport6" | 6 | path: "Components/Warps/worldport6" |
| 6 | orientation: "east" | 7 | destination { x: 15 y: 0 z: 23 } |
| 8 | rotation: 90 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_darkroom/rooms/First Room Exit.txtpb b/data/maps/the_darkroom/rooms/First Room Exit.txtpb new file mode 100644 index 0000000..4a7ebc2 --- /dev/null +++ b/data/maps/the_darkroom/rooms/First Room Exit.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "First Room Exit" | ||
| 2 | panel_display_name: "First Room" | ||
| 3 | ports { | ||
| 4 | name: "NEXT" | ||
| 5 | display_name: "First Room Exit" | ||
| 6 | path: "Components/Warps/worldport2" | ||
| 7 | destination { x: 0 y: 0 z: -15 } | ||
| 8 | rotation: 180 | ||
| 9 | } | ||
| diff --git a/data/maps/the_darkroom/rooms/First Room.txtpb b/data/maps/the_darkroom/rooms/First Room.txtpb index c635757..1113435 100644 --- a/data/maps/the_darkroom/rooms/First Room.txtpb +++ b/data/maps/the_darkroom/rooms/First Room.txtpb | |||
| @@ -33,12 +33,8 @@ panels { | |||
| 33 | } | 33 | } |
| 34 | ports { | 34 | ports { |
| 35 | name: "ENTRY" | 35 | name: "ENTRY" |
| 36 | display_name: "First Room Entrance" | ||
| 36 | path: "Components/Warps/worldport" | 37 | path: "Components/Warps/worldport" |
| 37 | orientation: "south" | 38 | destination { x: -10 y: 0 z: 10 } |
| 38 | } | 39 | rotation: 0 |
| 39 | ports { | ||
| 40 | name: "NEXT" | ||
| 41 | path: "Components/Warps/worldport2" | ||
| 42 | orientation: "north" | ||
| 43 | required_door { name: "Second Room Entrance" } | ||
| 44 | } | 40 | } |
| diff --git a/data/maps/the_darkroom/rooms/Second Room Exit.txtpb b/data/maps/the_darkroom/rooms/Second Room Exit.txtpb new file mode 100644 index 0000000..d500691 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Second Room Exit.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "Second Room Exit" | ||
| 2 | panel_display_name: "Second Room" | ||
| 3 | ports { | ||
| 4 | name: "NEXT" | ||
| 5 | display_name: "Second Room Exit" | ||
| 6 | path: "Components/Warps/worldport4" | ||
| 7 | destination { x: 48 y: 0 z: -15 } | ||
| 8 | rotation: 180 | ||
| 9 | } | ||
| diff --git a/data/maps/the_darkroom/rooms/Second Room.txtpb b/data/maps/the_darkroom/rooms/Second Room.txtpb index a3964ea..2219895 100644 --- a/data/maps/the_darkroom/rooms/Second Room.txtpb +++ b/data/maps/the_darkroom/rooms/Second Room.txtpb | |||
| @@ -38,12 +38,8 @@ panels { | |||
| 38 | } | 38 | } |
| 39 | ports { | 39 | ports { |
| 40 | name: "ENTRY" | 40 | name: "ENTRY" |
| 41 | display_name: "Second Room Entrance" | ||
| 41 | path: "Components/Warps/worldport3" | 42 | path: "Components/Warps/worldport3" |
| 42 | orientation: "south" | 43 | destination { x: 38 y: 0 z: 10 } |
| 43 | } | 44 | rotation: 0 |
| 44 | ports { | ||
| 45 | name: "NEXT" | ||
| 46 | path: "Components/Warps/worldport4" | ||
| 47 | orientation: "north" | ||
| 48 | required_door { name: "Third Room Entrance" } | ||
| 49 | } | 45 | } |
| diff --git a/data/maps/the_darkroom/rooms/Third Room.txtpb b/data/maps/the_darkroom/rooms/Third Room.txtpb index fc80fa7..0400476 100644 --- a/data/maps/the_darkroom/rooms/Third Room.txtpb +++ b/data/maps/the_darkroom/rooms/Third Room.txtpb | |||
| @@ -65,6 +65,8 @@ panels { | |||
| 65 | } | 65 | } |
| 66 | ports { | 66 | ports { |
| 67 | name: "ENTRY" | 67 | name: "ENTRY" |
| 68 | display_name: "Third Room Entrance" | ||
| 68 | path: "Components/Warps/worldport5" | 69 | path: "Components/Warps/worldport5" |
| 69 | orientation: "south" | 70 | destination { x: 97 y: 0 z: 10 } |
| 71 | rotation: 0 | ||
| 70 | } | 72 | } |
| diff --git a/data/maps/the_digital/connections.txtpb b/data/maps/the_digital/connections.txtpb index 67cd4dc..a4b02a5 100644 --- a/data/maps/the_digital/connections.txtpb +++ b/data/maps/the_digital/connections.txtpb | |||
| @@ -24,11 +24,6 @@ connections { | |||
| 24 | door { name: "Gallery Entrance" } | 24 | door { name: "Gallery Entrance" } |
| 25 | } | 25 | } |
| 26 | connections { | 26 | connections { |
| 27 | from_room: "Gallery Maze" | ||
| 28 | to_room: "Main Area" | ||
| 29 | oneway: true | ||
| 30 | } | ||
| 31 | connections { | ||
| 32 | from_room: "Tree Area" | 27 | from_room: "Tree Area" |
| 33 | to_room: "Main Area" | 28 | to_room: "Main Area" |
| 34 | door { name: "Tree Entrance" } | 29 | door { name: "Tree Entrance" } |
| diff --git a/data/maps/the_digital/doors.txtpb b/data/maps/the_digital/doors.txtpb index 3a2e381..6c56c86 100644 --- a/data/maps/the_digital/doors.txtpb +++ b/data/maps/the_digital/doors.txtpb | |||
| @@ -42,6 +42,7 @@ doors { | |||
| 42 | doors { | 42 | doors { |
| 43 | name: "Control Center Blue Door" | 43 | name: "Control Center Blue Door" |
| 44 | type: CONTROL_CENTER_COLOR | 44 | type: CONTROL_CENTER_COLOR |
| 45 | latch: true | ||
| 45 | receivers: "Components/Doors/maze2" | 46 | receivers: "Components/Doors/maze2" |
| 46 | control_center_color: "blue" | 47 | control_center_color: "blue" |
| 47 | } | 48 | } |
| @@ -52,3 +53,10 @@ doors { | |||
| 52 | panels { room: "Tree Area" name: "TREE" } | 53 | panels { room: "Tree Area" name: "TREE" } |
| 53 | location_room: "Tree Area" | 54 | location_room: "Tree Area" |
| 54 | } | 55 | } |
| 56 | doors { | ||
| 57 | name: "Control Center Blue Panel" | ||
| 58 | type: LOCATION_ONLY | ||
| 59 | panels { room: "Main Area" name: "COLOR" } | ||
| 60 | location_room: "Main Area" | ||
| 61 | location_name: "COLOR" | ||
| 62 | } | ||
| diff --git a/data/maps/the_digital/metadata.txtpb b/data/maps/the_digital/metadata.txtpb index e505dcf..001fe55 100644 --- a/data/maps/the_digital/metadata.txtpb +++ b/data/maps/the_digital/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Digital" | 1 | display_name: "The Digital" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: -9 y: 0 z: -5 } | ||
| 4 | rte_trigger_scale { x: 15 y: 1 z: 15 } | ||
| diff --git a/data/maps/the_digital/rooms/Gallery Maze.txtpb b/data/maps/the_digital/rooms/Gallery Maze.txtpb index bfdfa41..31fa98d 100644 --- a/data/maps/the_digital/rooms/Gallery Maze.txtpb +++ b/data/maps/the_digital/rooms/Gallery Maze.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Gallery Maze" | 1 | name: "Gallery Maze" |
| 2 | ports { | 2 | ports { |
| 3 | name: "GALLERY" | 3 | name: "GALLERY" |
| 4 | display_name: "Gallery Maze Worldport" | ||
| 4 | path: "Components/Warps/worldport4" | 5 | path: "Components/Warps/worldport4" |
| 5 | orientation: "east" | 6 | destination { x: -58 y: 0 z: -76 } |
| 7 | rotation: 90 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_digital/rooms/Main Area.txtpb b/data/maps/the_digital/rooms/Main Area.txtpb index 99bcdcc..26770c2 100644 --- a/data/maps/the_digital/rooms/Main Area.txtpb +++ b/data/maps/the_digital/rooms/Main Area.txtpb | |||
| @@ -27,16 +27,22 @@ panels { | |||
| 27 | } | 27 | } |
| 28 | ports { | 28 | ports { |
| 29 | name: "ENTRY1" | 29 | name: "ENTRY1" |
| 30 | display_name: "Maze NW Worldport" | ||
| 30 | path: "Components/Worldports/worldport3" | 31 | path: "Components/Worldports/worldport3" |
| 31 | orientation: "west" | 32 | destination { x: -33 y: 0 z: 28 } |
| 33 | rotation: 270 | ||
| 32 | } | 34 | } |
| 33 | ports { | 35 | ports { |
| 34 | name: "ENTRY2" | 36 | name: "ENTRY2" |
| 37 | display_name: "Maze SW Worldport" | ||
| 35 | path: "Components/Worldports/worldport" | 38 | path: "Components/Worldports/worldport" |
| 36 | orientation: "south" | 39 | destination { x: -30 y: 0 z: 51 } |
| 40 | rotation: 0 | ||
| 37 | } | 41 | } |
| 38 | ports { | 42 | ports { |
| 39 | name: "ENTRY3" | 43 | name: "ENTRY3" |
| 44 | display_name: "Maze SE Worldport" | ||
| 40 | path: "Components/Worldports/worldport2" | 45 | path: "Components/Worldports/worldport2" |
| 41 | orientation: "south" | 46 | destination { x: 0 y: 0 z: 51 } |
| 47 | rotation: 0 | ||
| 42 | } | 48 | } |
| diff --git a/data/maps/the_digital/rooms/Tree Area.txtpb b/data/maps/the_digital/rooms/Tree Area.txtpb index 56301d5..c2dc6b9 100644 --- a/data/maps/the_digital/rooms/Tree Area.txtpb +++ b/data/maps/the_digital/rooms/Tree Area.txtpb | |||
| @@ -8,7 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "TREE" | 10 | name: "TREE" |
| 11 | display_name: "Brown Hallway" | ||
| 11 | path: "Components/Worldports/worldport4" | 12 | path: "Components/Worldports/worldport4" |
| 12 | orientation: "east" | 13 | destination { x: -16 y: 0 z: -31 } |
| 13 | # This is double sided. | 14 | rotation: 270 |
| 14 | } | 15 | } |
| diff --git a/data/maps/the_digital/rooms/Unyielding Entrance.txtpb b/data/maps/the_digital/rooms/Unyielding Entrance.txtpb index 0370928..f4bc663 100644 --- a/data/maps/the_digital/rooms/Unyielding Entrance.txtpb +++ b/data/maps/the_digital/rooms/Unyielding Entrance.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Unyielding Entrance" | 1 | name: "Unyielding Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "UNYIELDING" | 3 | name: "UNYIELDING" |
| 4 | display_name: "Blue Door Worldport" | ||
| 4 | path: "Components/Warps/worldport5" | 5 | path: "Components/Warps/worldport5" |
| 5 | orientation: "east" | 6 | destination { x: 14 y: 0 z: 5 } |
| 7 | rotation: 90 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_door/metadata.txtpb b/data/maps/the_door/metadata.txtpb index 85dc340..a253d9f 100644 --- a/data/maps/the_door/metadata.txtpb +++ b/data/maps/the_door/metadata.txtpb | |||
| @@ -1 +1,2 @@ | |||
| 1 | display_name: "The Door" | 1 | display_name: "The Door" |
| 2 | # No RTE because it would make The Wondrous pointless. | ||
| diff --git a/data/maps/the_double_sided/doors.txtpb b/data/maps/the_double_sided/doors.txtpb index 02b113a..1ae4324 100644 --- a/data/maps/the_double_sided/doors.txtpb +++ b/data/maps/the_double_sided/doors.txtpb | |||
| @@ -113,3 +113,82 @@ doors { | |||
| 113 | # The panel blocks your way; there's no door. | 113 | # The panel blocks your way; there's no door. |
| 114 | panels { room: "Flipped Black Area" name: "SEAPLANE" } | 114 | panels { room: "Flipped Black Area" name: "SEAPLANE" } |
| 115 | } | 115 | } |
| 116 | # These locations are kind of deranged but hey. Welcome to The Double Sided. | ||
| 117 | doors { | ||
| 118 | name: "5 Panels" | ||
| 119 | type: LOCATION_ONLY | ||
| 120 | panels { room: "Flipped Black Area" name: "SEAPLANE" } | ||
| 121 | panels { room: "Flipped Blue Area" name: "SKY" } | ||
| 122 | panels { room: "Flipped Blue Area" name: "HEAD" } | ||
| 123 | panels { room: "Flipped Green Area" name: "HIGH" } | ||
| 124 | panels { room: "Flipped Orange Area" name: "HEAVEN" } | ||
| 125 | panels { room: "Flipped Purple Area" name: "CEILING" } | ||
| 126 | panels { room: "Flipped Purple Area" name: "LEAVES" } | ||
| 127 | panels { room: "Flipped Red Area" name: "RAISED" } | ||
| 128 | panels { room: "Flipped Yellow Back Area" name: "ANGELS" } | ||
| 129 | panels { room: "Obverse Black Area" name: "MOUNTAIN" } | ||
| 130 | panels { room: "Obverse Black Area" name: "TRAIN" } | ||
| 131 | panels { room: "Obverse Green Area" name: "UPSIDE" } | ||
| 132 | panels { room: "Obverse Orange Back Area" name: "OVER" } | ||
| 133 | panels { room: "Obverse Orange Front Area" name: "UP" } | ||
| 134 | panels { room: "Obverse Orange Isolated Section" name: "TOP" } | ||
| 135 | panels { room: "Obverse Pink Area" name: "CLOUD" } | ||
| 136 | panels { room: "Obverse Purple Area" name: "DRAGON" } | ||
| 137 | panels { room: "Obverse Purple Area" name: "ABOVE" } | ||
| 138 | panels { room: "Start" name: "ATTIC" } | ||
| 139 | panels { room: "Start" name: "FULL" } | ||
| 140 | location_room: "Start" | ||
| 141 | complete_at: 5 | ||
| 142 | } | ||
| 143 | doors { | ||
| 144 | name: "10 Panels" | ||
| 145 | type: LOCATION_ONLY | ||
| 146 | panels { room: "Flipped Black Area" name: "SEAPLANE" } | ||
| 147 | panels { room: "Flipped Blue Area" name: "SKY" } | ||
| 148 | panels { room: "Flipped Blue Area" name: "HEAD" } | ||
| 149 | panels { room: "Flipped Green Area" name: "HIGH" } | ||
| 150 | panels { room: "Flipped Orange Area" name: "HEAVEN" } | ||
| 151 | panels { room: "Flipped Purple Area" name: "CEILING" } | ||
| 152 | panels { room: "Flipped Purple Area" name: "LEAVES" } | ||
| 153 | panels { room: "Flipped Red Area" name: "RAISED" } | ||
| 154 | panels { room: "Flipped Yellow Back Area" name: "ANGELS" } | ||
| 155 | panels { room: "Obverse Black Area" name: "MOUNTAIN" } | ||
| 156 | panels { room: "Obverse Black Area" name: "TRAIN" } | ||
| 157 | panels { room: "Obverse Green Area" name: "UPSIDE" } | ||
| 158 | panels { room: "Obverse Orange Back Area" name: "OVER" } | ||
| 159 | panels { room: "Obverse Orange Front Area" name: "UP" } | ||
| 160 | panels { room: "Obverse Orange Isolated Section" name: "TOP" } | ||
| 161 | panels { room: "Obverse Pink Area" name: "CLOUD" } | ||
| 162 | panels { room: "Obverse Purple Area" name: "DRAGON" } | ||
| 163 | panels { room: "Obverse Purple Area" name: "ABOVE" } | ||
| 164 | panels { room: "Start" name: "ATTIC" } | ||
| 165 | panels { room: "Start" name: "FULL" } | ||
| 166 | location_room: "Start" | ||
| 167 | complete_at: 10 | ||
| 168 | } | ||
| 169 | doors { | ||
| 170 | name: "15 Panels" | ||
| 171 | type: LOCATION_ONLY | ||
| 172 | panels { room: "Flipped Black Area" name: "SEAPLANE" } | ||
| 173 | panels { room: "Flipped Blue Area" name: "SKY" } | ||
| 174 | panels { room: "Flipped Blue Area" name: "HEAD" } | ||
| 175 | panels { room: "Flipped Green Area" name: "HIGH" } | ||
| 176 | panels { room: "Flipped Orange Area" name: "HEAVEN" } | ||
| 177 | panels { room: "Flipped Purple Area" name: "CEILING" } | ||
| 178 | panels { room: "Flipped Purple Area" name: "LEAVES" } | ||
| 179 | panels { room: "Flipped Red Area" name: "RAISED" } | ||
| 180 | panels { room: "Flipped Yellow Back Area" name: "ANGELS" } | ||
| 181 | panels { room: "Obverse Black Area" name: "MOUNTAIN" } | ||
| 182 | panels { room: "Obverse Black Area" name: "TRAIN" } | ||
| 183 | panels { room: "Obverse Green Area" name: "UPSIDE" } | ||
| 184 | panels { room: "Obverse Orange Back Area" name: "OVER" } | ||
| 185 | panels { room: "Obverse Orange Front Area" name: "UP" } | ||
| 186 | panels { room: "Obverse Orange Isolated Section" name: "TOP" } | ||
| 187 | panels { room: "Obverse Pink Area" name: "CLOUD" } | ||
| 188 | panels { room: "Obverse Purple Area" name: "DRAGON" } | ||
| 189 | panels { room: "Obverse Purple Area" name: "ABOVE" } | ||
| 190 | panels { room: "Start" name: "ATTIC" } | ||
| 191 | panels { room: "Start" name: "FULL" } | ||
| 192 | location_room: "Start" | ||
| 193 | complete_at: 15 | ||
| 194 | } | ||
| diff --git a/data/maps/the_double_sided/metadata.txtpb b/data/maps/the_double_sided/metadata.txtpb index c354fd8..5d60122 100644 --- a/data/maps/the_double_sided/metadata.txtpb +++ b/data/maps/the_double_sided/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Double Sided" | 1 | display_name: "The Double Sided" |
| 2 | rte_room: "Start" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: -4 } | ||
| 4 | rte_trigger_scale { x: 4 y: 1 z: 4 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Start" | ||
| 7 | name: "DARKROOM" | ||
| 8 | } | ||
| diff --git a/data/maps/the_double_sided/rooms/Start.txtpb b/data/maps/the_double_sided/rooms/Start.txtpb index b0bfbcd..54efb93 100644 --- a/data/maps/the_double_sided/rooms/Start.txtpb +++ b/data/maps/the_double_sided/rooms/Start.txtpb | |||
| @@ -15,6 +15,8 @@ panels { | |||
| 15 | } | 15 | } |
| 16 | ports { | 16 | ports { |
| 17 | name: "DARKROOM" | 17 | name: "DARKROOM" |
| 18 | display_name: "Entrance" | ||
| 18 | path: "Components/Warps/worldport" | 19 | path: "Components/Warps/worldport" |
| 19 | orientation: "west" | 20 | destination { x: -3 y: 0 z: 8 } |
| 21 | rotation: 270 | ||
| 20 | } | 22 | } |
| diff --git a/data/maps/the_entry/connections.txtpb b/data/maps/the_entry/connections.txtpb index 9813f85..6260665 100644 --- a/data/maps/the_entry/connections.txtpb +++ b/data/maps/the_entry/connections.txtpb | |||
| @@ -64,6 +64,16 @@ connections { | |||
| 64 | door { name: "Flipped Pyramid Area Entrance" } | 64 | door { name: "Flipped Pyramid Area Entrance" } |
| 65 | } | 65 | } |
| 66 | connections { | 66 | connections { |
| 67 | from_room: "Flipped Pyramid Area" | ||
| 68 | to_room: "Liberated Entrance Panel" | ||
| 69 | oneway: true | ||
| 70 | } | ||
| 71 | connections { | ||
| 72 | from_room: "Flipped Pyramid Area" | ||
| 73 | to_room: "Literate Entrance Panel" | ||
| 74 | oneway: true | ||
| 75 | } | ||
| 76 | connections { | ||
| 67 | from_room: "Right Eye" | 77 | from_room: "Right Eye" |
| 68 | to_room: "Least Blue Last" | 78 | to_room: "Least Blue Last" |
| 69 | door { name: "Red Blue Area Left Door" } | 79 | door { name: "Red Blue Area Left Door" } |
| @@ -97,6 +107,12 @@ connections { | |||
| 97 | from_room: "Red Blue Halls" | 107 | from_room: "Red Blue Halls" |
| 98 | to_room: "Wrath Room" | 108 | to_room: "Wrath Room" |
| 99 | door { name: "Noon Door" } | 109 | door { name: "Noon Door" } |
| 110 | oneway: true | ||
| 111 | } | ||
| 112 | connections { | ||
| 113 | from_room: "Wrath Room" | ||
| 114 | to_room: "Least Blue Last" | ||
| 115 | oneway: true | ||
| 100 | } | 116 | } |
| 101 | connections { | 117 | connections { |
| 102 | from_room: "Red Blue Halls" | 118 | from_room: "Red Blue Halls" |
| @@ -154,6 +170,11 @@ connections { | |||
| 154 | door { name: "Lime Room Entrance" } | 170 | door { name: "Lime Room Entrance" } |
| 155 | } | 171 | } |
| 156 | connections { | 172 | connections { |
| 173 | from_room: "Lime Room" | ||
| 174 | to_room: "Revitalized Entrance" | ||
| 175 | door { name: "Revitalized Entrance" } | ||
| 176 | } | ||
| 177 | connections { | ||
| 157 | from { painting { room: "Link Area" name: "NEAR" } } | 178 | from { painting { room: "Link Area" name: "NEAR" } } |
| 158 | to { painting { room: "Flipped Link Area" name: "NEAR" } } | 179 | to { painting { room: "Flipped Link Area" name: "NEAR" } } |
| 159 | oneway: true | 180 | oneway: true |
| @@ -172,12 +193,12 @@ connections { | |||
| 172 | from_room: "Starting Room" | 193 | from_room: "Starting Room" |
| 173 | to_room: "Digital Entrance" | 194 | to_room: "Digital Entrance" |
| 174 | door { name: "Second Room Left Door" } | 195 | door { name: "Second Room Left Door" } |
| 175 | oneway: true | ||
| 176 | } | 196 | } |
| 177 | connections { | 197 | connections { |
| 178 | from_room: "Digital Entrance" | 198 | from_room: "Digital Entrance" |
| 179 | to_room: "Starting Room" | 199 | to_room: "Starting Room" |
| 180 | oneway: true | 200 | oneway: true |
| 201 | vanilla_only: true | ||
| 181 | } | 202 | } |
| 182 | connections { | 203 | connections { |
| 183 | from_room: "Starting Room" | 204 | from_room: "Starting Room" |
| @@ -214,3 +235,13 @@ connections { | |||
| 214 | to_room: "Literate Entrance" | 235 | to_room: "Literate Entrance" |
| 215 | door { name: "Literate Entrance" } | 236 | door { name: "Literate Entrance" } |
| 216 | } | 237 | } |
| 238 | connections { | ||
| 239 | from_room: "Liberated Entrance" | ||
| 240 | to_room: "Liberated Entrance Panel" | ||
| 241 | oneway: true | ||
| 242 | } | ||
| 243 | connections { | ||
| 244 | from_room: "Literate Entrance" | ||
| 245 | to_room: "Literate Entrance Panel" | ||
| 246 | oneway: true | ||
| 247 | } | ||
| diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 466f5ce..d2e66a7 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb | |||
| @@ -69,20 +69,40 @@ doors { | |||
| 69 | # second_right is vanilla because it's like LOST door. | 69 | # second_right is vanilla because it's like LOST door. |
| 70 | doors { | 70 | doors { |
| 71 | name: "Noon Door" | 71 | name: "Noon Door" |
| 72 | type: STANDARD | 72 | type: ITEM_ONLY |
| 73 | legacy_location: true | ||
| 73 | receivers: "Components/Doors/second_right5" | 74 | receivers: "Components/Doors/second_right5" |
| 74 | receivers: "Components/Doors/second_right10" | 75 | receivers: "Components/Doors/second_right10" |
| 75 | panels { room: "Red Blue Halls" name: "CENTER DAY" } | 76 | panels { room: "Red Blue Halls" name: "CENTER DAY" } |
| 76 | location_room: "Red Blue Halls" | 77 | location_room: "Red Blue Halls" |
| 77 | } | 78 | } |
| 78 | doors { | 79 | doors { |
| 80 | name: "Noon Door Panels" | ||
| 81 | type: LOCATION_ONLY | ||
| 82 | panels { room: "Red Blue Halls" name: "CENTER" } | ||
| 83 | panels { room: "Red Blue Halls" name: "DAY" } | ||
| 84 | panels { room: "Red Blue Halls" name: "CENTER DAY" } | ||
| 85 | location_room: "Red Blue Halls" | ||
| 86 | location_name: "CENTER, DAY, CENTER DAY" | ||
| 87 | } | ||
| 88 | doors { | ||
| 79 | name: "Scarf Door" | 89 | name: "Scarf Door" |
| 80 | type: STANDARD | 90 | type: ITEM_ONLY |
| 91 | legacy_location: true | ||
| 81 | receivers: "Components/Doors/second_right6" | 92 | receivers: "Components/Doors/second_right6" |
| 82 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } | 93 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } |
| 83 | location_room: "Red Blue Halls" | 94 | location_room: "Red Blue Halls" |
| 84 | } | 95 | } |
| 85 | doors { | 96 | doors { |
| 97 | name: "Scarf Door Panels" | ||
| 98 | type: LOCATION_ONLY | ||
| 99 | panels { room: "Red Blue Halls" name: "RAIN" } | ||
| 100 | panels { room: "Red Blue Halls" name: "WOMAN" } | ||
| 101 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } | ||
| 102 | location_room: "Red Blue Halls" | ||
| 103 | location_name: "RAIN, WOMAN, RAIN WOMAN" | ||
| 104 | } | ||
| 105 | doors { | ||
| 86 | name: "Blue Alcove Entrance" | 106 | name: "Blue Alcove Entrance" |
| 87 | type: STANDARD | 107 | type: STANDARD |
| 88 | receivers: "Components/Doors/second_right9" | 108 | receivers: "Components/Doors/second_right9" |
| @@ -119,7 +139,8 @@ doors { | |||
| 119 | } | 139 | } |
| 120 | doors { | 140 | doors { |
| 121 | name: "Red Blue Area Left Door" | 141 | name: "Red Blue Area Left Door" |
| 122 | type: STANDARD | 142 | type: ITEM_ONLY |
| 143 | legacy_location: true | ||
| 123 | receivers: "Components/Doors/fourth_right" | 144 | receivers: "Components/Doors/fourth_right" |
| 124 | panels { room: "Right Eye" name: "WANDER" } | 145 | panels { room: "Right Eye" name: "WANDER" } |
| 125 | location_room: "Right Eye" | 146 | location_room: "Right Eye" |
| @@ -131,6 +152,31 @@ doors { | |||
| 131 | panels { room: "Right Eye" name: "WANDER" } | 152 | panels { room: "Right Eye" name: "WANDER" } |
| 132 | location_room: "Right Eye" | 153 | location_room: "Right Eye" |
| 133 | } | 154 | } |
| 155 | doors { | ||
| 156 | name: "Wander Panels" | ||
| 157 | type: LOCATION_ONLY | ||
| 158 | panels { room: "Right Eye" name: "WANDER" } | ||
| 159 | panels { room: "Red Blue Halls" name: "WANDER" } | ||
| 160 | panels { room: "Link Area" name: "WANDER" } | ||
| 161 | panels { room: "Flipped Link Area" name: "WANDER" } | ||
| 162 | location_room: "Flipped Link Area" | ||
| 163 | } | ||
| 164 | doors { | ||
| 165 | name: "Flipped Right Eye Panels" | ||
| 166 | type: LOCATION_ONLY | ||
| 167 | panels { room: "Flipped Right Eye" name: "HERE" } | ||
| 168 | panels { room: "Flipped Right Eye" name: "WHERE" } | ||
| 169 | location_room: "Flipped Right Eye" | ||
| 170 | location_name: "HERE, WHERE" | ||
| 171 | } | ||
| 172 | doors { | ||
| 173 | name: "Big Eyes" | ||
| 174 | type: LOCATION_ONLY | ||
| 175 | panels { room: "Starting Room" name: "EYE" } | ||
| 176 | panels { room: "Right Eye" name: "EYE" } | ||
| 177 | location_room: "Right Eye" | ||
| 178 | location_name: "EYE" | ||
| 179 | } | ||
| 134 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. | 180 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. |
| 135 | doors { | 181 | doors { |
| 136 | name: "Orange Door Hider" | 182 | name: "Orange Door Hider" |
| @@ -161,6 +207,7 @@ doors { | |||
| 161 | doors { | 207 | doors { |
| 162 | name: "Control Center White Door" | 208 | name: "Control Center White Door" |
| 163 | type: CONTROL_CENTER_COLOR | 209 | type: CONTROL_CENTER_COLOR |
| 210 | latch: true | ||
| 164 | receivers: "Components/Doors/back_left_7" | 211 | receivers: "Components/Doors/back_left_7" |
| 165 | control_center_color: "white" | 212 | control_center_color: "white" |
| 166 | } | 213 | } |
| @@ -211,7 +258,7 @@ doors { | |||
| 211 | name: "Liberated Entrance" | 258 | name: "Liberated Entrance" |
| 212 | type: STANDARD | 259 | type: STANDARD |
| 213 | receivers: "Components/Doors/Entry/entry_proxied_10" | 260 | receivers: "Components/Doors/Entry/entry_proxied_10" |
| 214 | panels { room: "Flipped Pyramid Area" name: "TURN (1)" } | 261 | panels { room: "Liberated Entrance Panel" name: "TURN (1)" } |
| 215 | location_room: "Flipped Pyramid Area" | 262 | location_room: "Flipped Pyramid Area" |
| 216 | } | 263 | } |
| 217 | doors { | 264 | doors { |
| @@ -224,7 +271,7 @@ doors { | |||
| 224 | name: "Literate Entrance" | 271 | name: "Literate Entrance" |
| 225 | type: STANDARD | 272 | type: STANDARD |
| 226 | receivers: "Components/Doors/Entry/entry_proxied_11" | 273 | receivers: "Components/Doors/Entry/entry_proxied_11" |
| 227 | panels { room: "Flipped Pyramid Area" name: "TURN (2)" } | 274 | panels { room: "Literate Entrance Panel" name: "TURN (2)" } |
| 228 | location_room: "Flipped Pyramid Area" | 275 | location_room: "Flipped Pyramid Area" |
| 229 | } | 276 | } |
| 230 | doors { | 277 | doors { |
| @@ -303,7 +350,6 @@ doors { | |||
| 303 | doors { | 350 | doors { |
| 304 | name: "Red Room Painting" | 351 | name: "Red Room Painting" |
| 305 | type: STANDARD | 352 | type: STANDARD |
| 306 | #move_paintings { room: "Right Eye" name: "PSYCHIC" } | ||
| 307 | receivers: "Components/Paintings/psychic/teleportListener" | 353 | receivers: "Components/Paintings/psychic/teleportListener" |
| 308 | panels { room: "Right Eye" name: "FAINT" } | 354 | panels { room: "Right Eye" name: "FAINT" } |
| 309 | location_room: "Right Eye" | 355 | location_room: "Right Eye" |
| @@ -311,8 +357,49 @@ doors { | |||
| 311 | doors { | 357 | doors { |
| 312 | name: "Third Eye Painting" | 358 | name: "Third Eye Painting" |
| 313 | type: LOCATION_ONLY | 359 | type: LOCATION_ONLY |
| 314 | # move_paintings { room: "Eye Room" name: "GALLERY" } | ||
| 315 | # TODO: ummmm | 360 | # TODO: ummmm |
| 316 | panels { room: "Eye Room" name: "I" } | 361 | panels { room: "Eye Room" name: "I" } |
| 317 | location_room: "Eye Room" | 362 | location_room: "Eye Room" |
| 318 | } \ No newline at end of file | 363 | } |
| 364 | doors { | ||
| 365 | name: "Gift Maps Entrance" | ||
| 366 | type: EVENT | ||
| 367 | receivers: "Components/GiftMapEntrance/PanelTeleporter" | ||
| 368 | double_letters: true | ||
| 369 | } | ||
| 370 | doors { | ||
| 371 | name: "Least Blue Last" | ||
| 372 | type: LOCATION_ONLY | ||
| 373 | panels { room: "Least Blue Last" name: "CAPABLE (1)" } | ||
| 374 | panels { room: "Least Blue Last" name: "CAPABLE (2)" } | ||
| 375 | panels { room: "Least Blue Last" name: "LUSTRE" } | ||
| 376 | panels { room: "Least Blue Last" name: "WANT" } | ||
| 377 | panels { room: "Least Blue Last" name: "STEALER" } | ||
| 378 | panels { room: "Least Blue Last" name: "OLD" } | ||
| 379 | panels { room: "Least Blue Last" name: "TRUST" } | ||
| 380 | panels { room: "Least Blue Last" name: "LABEL" } | ||
| 381 | panels { room: "Least Blue Last" name: "AIL" } | ||
| 382 | location_room: "Least Blue Last" | ||
| 383 | } | ||
| 384 | doors { | ||
| 385 | name: "Control Center White Panel" | ||
| 386 | type: LOCATION_ONLY | ||
| 387 | panels { room: "Lime Room" name: "COLOR" } | ||
| 388 | location_room: "Lime Room" | ||
| 389 | location_name: "COLOR" | ||
| 390 | } | ||
| 391 | doors { | ||
| 392 | name: "Rabbit Hole Blank Puzzle" | ||
| 393 | type: LOCATION_ONLY | ||
| 394 | panels { room: "Rabbit Hole" name: "Blank" } | ||
| 395 | location_room: "Rabbit Hole" | ||
| 396 | location_name: "Blank Puzzle" | ||
| 397 | } | ||
| 398 | doors { | ||
| 399 | name: "Wrath Room Puzzles" | ||
| 400 | type: LOCATION_ONLY | ||
| 401 | panels { room: "Wrath Room" name: "DICE" } | ||
| 402 | panels { room: "Wrath Room" name: "WREATH" } | ||
| 403 | location_room: "Wrath Room" | ||
| 404 | location_name: "DICE, WREATH" | ||
| 405 | } | ||
| diff --git a/data/maps/the_entry/metadata.txtpb b/data/maps/the_entry/metadata.txtpb index 0eeb29a..d20137c 100644 --- a/data/maps/the_entry/metadata.txtpb +++ b/data/maps/the_entry/metadata.txtpb | |||
| @@ -1,4 +1,6 @@ | |||
| 1 | display_name: "The Entry" | 1 | display_name: "The Entry" |
| 2 | # No RTE because this map is always an RTE. | ||
| 3 | |||
| 2 | # This is a debug warp to The Ancient and as far as I can tell there is no way | 4 | # This is a debug warp to The Ancient and as far as I can tell there is no way |
| 3 | # to access it. | 5 | # to access it. |
| 4 | excluded_nodes: "Components/Warps/worldport-test" | 6 | excluded_nodes: "Components/Warps/worldport-test" |
| @@ -11,3 +13,13 @@ excluded_nodes: "Panels/Back Left/backleft_4_proxied_1" | |||
| 11 | excluded_nodes: "Panels/Back Left/backleft_4_proxied_2" | 13 | excluded_nodes: "Panels/Back Left/backleft_4_proxied_2" |
| 12 | # This is a proxy related to the first panel and it doesn't seem useful. | 14 | # This is a proxy related to the first panel and it doesn't seem useful. |
| 13 | excluded_nodes: "Panels/Entry/entry_proxied_fake" | 15 | excluded_nodes: "Panels/Entry/entry_proxied_fake" |
| 16 | # The gift map entrance is created by the mod. | ||
| 17 | custom_nodes: "Components/GiftMapEntrance/GongusPanel" | ||
| 18 | custom_nodes: "Components/GiftMapEntrance/HatkirbyPanel" | ||
| 19 | custom_nodes: "Components/GiftMapEntrance/IcelyPanel" | ||
| 20 | custom_nodes: "Components/GiftMapEntrance/KirbyPanel" | ||
| 21 | custom_nodes: "Components/GiftMapEntrance/KiwiPanel" | ||
| 22 | custom_nodes: "Components/GiftMapEntrance/Panel" | ||
| 23 | custom_nodes: "Components/GiftMapEntrance/QPanel" | ||
| 24 | custom_nodes: "Components/GiftMapEntrance/SouveyPanel" | ||
| 25 | custom_nodes: "Components/GiftMapEntrance/StarPanel" | ||
| diff --git a/data/maps/the_entry/rooms/Composite Room Entrance.txtpb b/data/maps/the_entry/rooms/Composite Room Entrance.txtpb index b9a8098..ca9e7f4 100644 --- a/data/maps/the_entry/rooms/Composite Room Entrance.txtpb +++ b/data/maps/the_entry/rooms/Composite Room Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Composite Room Entrance" | |||
| 2 | panel_display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "COMPOSITE" | 4 | name: "COMPOSITE" |
| 5 | display_name: "Starting Room NE Worldport" | ||
| 5 | path: "Components/Warps/worldport12" | 6 | path: "Components/Warps/worldport12" |
| 6 | orientation: "east" | 7 | destination { x: 16 y: 0 z: -20 } |
| 8 | rotation: 90 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/Daedalus Entrance.txtpb b/data/maps/the_entry/rooms/Daedalus Entrance.txtpb index db9b78a..76dc278 100644 --- a/data/maps/the_entry/rooms/Daedalus Entrance.txtpb +++ b/data/maps/the_entry/rooms/Daedalus Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Daedalus Entrance" | |||
| 2 | panel_display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "DAEDALUS" | 4 | name: "DAEDALUS" |
| 5 | display_name: "Starting Room North Wall West Worldport" | ||
| 5 | path: "Components/Warps/worldport6" | 6 | path: "Components/Warps/worldport6" |
| 6 | orientation: "west" | 7 | destination { x: -16 y: 0 z: -20 } |
| 8 | rotation: 270 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/Digital Entrance.txtpb b/data/maps/the_entry/rooms/Digital Entrance.txtpb index dd8b5f4..b7689bd 100644 --- a/data/maps/the_entry/rooms/Digital Entrance.txtpb +++ b/data/maps/the_entry/rooms/Digital Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Digital Entrance" | |||
| 2 | panel_display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "DIGITAL" | 4 | name: "DIGITAL" |
| 5 | display_name: "Second Room Left Worldport" | ||
| 5 | path: "Components/Warps/worldport" | 6 | path: "Components/Warps/worldport" |
| 6 | orientation: "west" | 7 | destination { x: -78 y: 0 z: -24 } |
| 8 | rotation: 270 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/Entry Exit.txtpb b/data/maps/the_entry/rooms/Entry Exit.txtpb index b5d75aa..e270bf8 100644 --- a/data/maps/the_entry/rooms/Entry Exit.txtpb +++ b/data/maps/the_entry/rooms/Entry Exit.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Entry Exit" | |||
| 2 | panel_display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "GREAT" | 4 | name: "GREAT" |
| 5 | display_name: "Second Room Right Worldport" | ||
| 5 | path: "Components/Warps/worldport2" | 6 | path: "Components/Warps/worldport2" |
| 6 | orientation: "north" | 7 | destination { x: 18 y: 0 z: -36 } |
| 8 | rotation: 180 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/Eye Room.txtpb b/data/maps/the_entry/rooms/Eye Room.txtpb index da17163..00f2534 100644 --- a/data/maps/the_entry/rooms/Eye Room.txtpb +++ b/data/maps/the_entry/rooms/Eye Room.txtpb | |||
| @@ -31,6 +31,8 @@ paintings { | |||
| 31 | } | 31 | } |
| 32 | ports { | 32 | ports { |
| 33 | name: "LIONIZED" | 33 | name: "LIONIZED" |
| 34 | display_name: "Eye Room Worldport" | ||
| 34 | path: "Components/Warps/worldport10" | 35 | path: "Components/Warps/worldport10" |
| 35 | orientation: "north" | 36 | destination { x: 18 y: 0 z: -88.5 } |
| 37 | rotation: 180 | ||
| 36 | } | 38 | } |
| diff --git a/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb b/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb index c0be783..30e737f 100644 --- a/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb +++ b/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb | |||
| @@ -1,16 +1,6 @@ | |||
| 1 | name: "Flipped Pyramid Area" | 1 | name: "Flipped Pyramid Area" |
| 2 | panel_display_name: "Pyramid Area" | 2 | panel_display_name: "Pyramid Area" |
| 3 | panels { | 3 | # The fact that the doors here cover up the panels once they open is a problem |
| 4 | name: "TURN (1)" | 4 | # since you're not guaranteed to have access to the lower area if painting |
| 5 | path: "Panels/Entry/l_opener_3" | 5 | # shuffle is a thing. So we need to edit these doors so that they don't cover up |
| 6 | clue: "turn" | 6 | # the panels. |
| 7 | answer: "flip" | ||
| 8 | symbols: SUN | ||
| 9 | } | ||
| 10 | panels { | ||
| 11 | name: "TURN (2)" | ||
| 12 | path: "Panels/Entry/l_opener_4" | ||
| 13 | clue: "turn" | ||
| 14 | answer: "spin" | ||
| 15 | symbols: SUN | ||
| 16 | } \ No newline at end of file | ||
| diff --git a/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb index 689d23e..d4650f0 100644 --- a/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb +++ b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb | |||
| @@ -1,7 +1,9 @@ | |||
| 1 | name: "Four Rooms Entrance" | 1 | name: "Four Rooms Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "FOUR" | 3 | name: "FOUR" |
| 4 | display_name: "Flipped Second Room Right Worldport" | ||
| 4 | path: "Components/Warps/worldport9" | 5 | path: "Components/Warps/worldport9" |
| 5 | orientation: "south" | 6 | destination { x: -41 y: 6 z: -17.5 } |
| 6 | gravity: Y_PLUS | 7 | rotation: 0 |
| 8 | # This isn't actually Y_PLUS gravity! A nearby warp sneakily flips you. | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/Gallery Return.txtpb b/data/maps/the_entry/rooms/Gallery Return.txtpb index 987a3ca..7235d80 100644 --- a/data/maps/the_entry/rooms/Gallery Return.txtpb +++ b/data/maps/the_entry/rooms/Gallery Return.txtpb | |||
| @@ -9,6 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "GALLERY" | 11 | name: "GALLERY" |
| 12 | display_name: "Gallery Return" | ||
| 12 | path: "Components/Warps/worldport4" | 13 | path: "Components/Warps/worldport4" |
| 13 | orientation: "north" | 14 | destination { x: -38 y: 0 z: 8.5 } |
| 15 | rotation: 180 | ||
| 14 | } \ No newline at end of file | 16 | } \ No newline at end of file |
| diff --git a/data/maps/the_entry/rooms/Least Blue Last.txtpb b/data/maps/the_entry/rooms/Least Blue Last.txtpb index adbe545..dde203a 100644 --- a/data/maps/the_entry/rooms/Least Blue Last.txtpb +++ b/data/maps/the_entry/rooms/Least Blue Last.txtpb | |||
| @@ -72,8 +72,10 @@ panels { | |||
| 72 | } | 72 | } |
| 73 | ports { | 73 | ports { |
| 74 | name: "DARKROOM" | 74 | name: "DARKROOM" |
| 75 | display_name: "Near L1 Worldport" | ||
| 75 | path: "Components/Warps/worldport5" | 76 | path: "Components/Warps/worldport5" |
| 76 | orientation: "south" | 77 | destination { x: 43 y: 0 z: -10 } |
| 78 | rotation: 0 | ||
| 77 | } | 79 | } |
| 78 | paintings { | 80 | paintings { |
| 79 | name: "PAINS" | 81 | name: "PAINS" |
| diff --git a/data/maps/the_entry/rooms/Liberated Entrance Panel.txtpb b/data/maps/the_entry/rooms/Liberated Entrance Panel.txtpb new file mode 100644 index 0000000..7c5ef71 --- /dev/null +++ b/data/maps/the_entry/rooms/Liberated Entrance Panel.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "Liberated Entrance Panel" | ||
| 2 | panel_display_name: "Pyramid Area" | ||
| 3 | panels { | ||
| 4 | name: "TURN (1)" | ||
| 5 | path: "Panels/Entry/l_opener_3" | ||
| 6 | clue: "turn" | ||
| 7 | answer: "flip" | ||
| 8 | symbols: SUN | ||
| 9 | } | ||
| diff --git a/data/maps/the_entry/rooms/Liberated Entrance.txtpb b/data/maps/the_entry/rooms/Liberated Entrance.txtpb index f0176a0..56cc597 100644 --- a/data/maps/the_entry/rooms/Liberated Entrance.txtpb +++ b/data/maps/the_entry/rooms/Liberated Entrance.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Liberated Entrance" | 1 | name: "Liberated Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "BLUE" | 3 | name: "BLUE" |
| 4 | display_name: "Pyramid Area Blue Worldport" | ||
| 4 | path: "worldport8" | 5 | path: "worldport8" |
| 5 | orientation: "west" | 6 | destination { x: 18 y: 0 z: 55 } |
| 7 | rotation: 270 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_entry/rooms/Lime Room.txtpb b/data/maps/the_entry/rooms/Lime Room.txtpb index e94f775..603fbdc 100644 --- a/data/maps/the_entry/rooms/Lime Room.txtpb +++ b/data/maps/the_entry/rooms/Lime Room.txtpb | |||
| @@ -19,9 +19,3 @@ panels { | |||
| 19 | answer: "white" | 19 | answer: "white" |
| 20 | symbols: EXAMPLE | 20 | symbols: EXAMPLE |
| 21 | } | 21 | } |
| 22 | ports { | ||
| 23 | name: "REVITALIZED" | ||
| 24 | path: "worldport7" | ||
| 25 | orientation: "north" | ||
| 26 | required_door { name: "Revitalized Entrance" } | ||
| 27 | } \ No newline at end of file | ||
| diff --git a/data/maps/the_entry/rooms/Literate Entrance Panel.txtpb b/data/maps/the_entry/rooms/Literate Entrance Panel.txtpb new file mode 100644 index 0000000..676598b --- /dev/null +++ b/data/maps/the_entry/rooms/Literate Entrance Panel.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "Literate Entrance Panel" | ||
| 2 | panel_display_name: "Pyramid Area" | ||
| 3 | panels { | ||
| 4 | name: "TURN (2)" | ||
| 5 | path: "Panels/Entry/l_opener_4" | ||
| 6 | clue: "turn" | ||
| 7 | answer: "spin" | ||
| 8 | symbols: SUN | ||
| 9 | } | ||
| diff --git a/data/maps/the_entry/rooms/Literate Entrance.txtpb b/data/maps/the_entry/rooms/Literate Entrance.txtpb index 4ec402f..b86ac80 100644 --- a/data/maps/the_entry/rooms/Literate Entrance.txtpb +++ b/data/maps/the_entry/rooms/Literate Entrance.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Literate Entrance" | 1 | name: "Literate Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "BROWN" | 3 | name: "BROWN" |
| 4 | display_name: "Pyramid Area Brown Worldport" | ||
| 4 | path: "worldport9" | 5 | path: "worldport9" |
| 5 | orientation: "east" | 6 | destination { x: 39 y: 0 z: 55 } |
| 7 | rotation: 90 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_entry/rooms/Parthenon Return.txtpb b/data/maps/the_entry/rooms/Parthenon Return.txtpb index 4776d11..bb12964 100644 --- a/data/maps/the_entry/rooms/Parthenon Return.txtpb +++ b/data/maps/the_entry/rooms/Parthenon Return.txtpb | |||
| @@ -9,6 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "PARTHENON" | 11 | name: "PARTHENON" |
| 12 | display_name: "Parthenon Return" | ||
| 12 | path: "Components/Warps/worldport8" | 13 | path: "Components/Warps/worldport8" |
| 13 | orientation: "north" | 14 | destination { x: -5.5 y: 0 z: 18 } |
| 14 | } \ No newline at end of file | 15 | rotation: 180 |
| 16 | } | ||
| diff --git a/data/maps/the_entry/rooms/Rabbit Hole.txtpb b/data/maps/the_entry/rooms/Rabbit Hole.txtpb index 520d513..4799fde 100644 --- a/data/maps/the_entry/rooms/Rabbit Hole.txtpb +++ b/data/maps/the_entry/rooms/Rabbit Hole.txtpb | |||
| @@ -1,13 +1,15 @@ | |||
| 1 | name: "Rabbit Hole" | 1 | name: "Rabbit Hole" |
| 2 | panel_display_name: "Red Blue Area" | 2 | panel_display_name: "Red Blue Area" |
| 3 | panels { | 3 | panels { |
| 4 | name: "PUZZLE" | 4 | name: "Blank" |
| 5 | path: "Panels/Back Right/br_6" | 5 | path: "Panels/Back Right/br_6" |
| 6 | clue: "" | 6 | clue: "" |
| 7 | answer: "down" | 7 | answer: "down" |
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "HOLE" | 10 | name: "HOLE" |
| 11 | display_name: "Rabbit Hole" | ||
| 11 | path: "worldport4" | 12 | path: "worldport4" |
| 12 | orientation: "down" | 13 | destination { x: 74 y: 0 z: -43 } |
| 13 | } \ No newline at end of file | 14 | rotation: 0 |
| 15 | } | ||
| diff --git a/data/maps/the_entry/rooms/Repetitive Entrance.txtpb b/data/maps/the_entry/rooms/Repetitive Entrance.txtpb index 04ddcf3..a83eea4 100644 --- a/data/maps/the_entry/rooms/Repetitive Entrance.txtpb +++ b/data/maps/the_entry/rooms/Repetitive Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Repetitive Entrance" | |||
| 2 | panel_display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "REPETITIVE" | 4 | name: "REPETITIVE" |
| 5 | display_name: "Starting Room West Wall North Worldport" | ||
| 5 | path: "Components/Warps/worldport7" | 6 | path: "Components/Warps/worldport7" |
| 6 | orientation: "north" | 7 | destination { x: -20 y: 0 z: -16 } |
| 8 | rotation: 180 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/Revitalized Entrance.txtpb b/data/maps/the_entry/rooms/Revitalized Entrance.txtpb new file mode 100644 index 0000000..fb5e7e0 --- /dev/null +++ b/data/maps/the_entry/rooms/Revitalized Entrance.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | name: "Revitalized Entrance" | ||
| 2 | panel_display_name: "Colored Doors Area" | ||
| 3 | ports { | ||
| 4 | name: "REVITALIZED" | ||
| 5 | display_name: "Plum Hallway" | ||
| 6 | path: "worldport7" | ||
| 7 | destination { x: -58 y: 0 z: 31.5 } | ||
| 8 | rotation: 180 | ||
| 9 | } | ||
| diff --git a/data/maps/the_entry/rooms/Shop Entrance.txtpb b/data/maps/the_entry/rooms/Shop Entrance.txtpb index 67aa6de..4a99efa 100644 --- a/data/maps/the_entry/rooms/Shop Entrance.txtpb +++ b/data/maps/the_entry/rooms/Shop Entrance.txtpb | |||
| @@ -9,6 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "SHOP" | 11 | name: "SHOP" |
| 12 | display_name: "Shop Entrance" | ||
| 12 | path: "Components/Warps/worldport13" | 13 | path: "Components/Warps/worldport13" |
| 13 | orientation: "east" | 14 | destination { x: 18 y: 0 z: 49 } |
| 15 | rotation: 90 | ||
| 14 | } \ No newline at end of file | 16 | } \ No newline at end of file |
| diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index 8e8373b..d7ff7eb 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb | |||
| @@ -46,6 +46,25 @@ panels { | |||
| 46 | clue: "than" | 46 | clue: "than" |
| 47 | answer: "than" | 47 | answer: "than" |
| 48 | } | 48 | } |
| 49 | panels { | ||
| 50 | name: "Gift Maps" | ||
| 51 | exclude_from_panelsanity: true | ||
| 52 | path: "Components/GiftMapEntrance/Panel" | ||
| 53 | clue: "player" | ||
| 54 | answer: "" | ||
| 55 | # The puzzle solution doesn't matter. We'll change it to the player's name | ||
| 56 | # for fun. | ||
| 57 | symbols: QUESTION | ||
| 58 | proxies { answer: "gongus" path: "Components/GiftMapEntrance/GongusPanel" } | ||
| 59 | proxies { answer: "hatkirby" path: "Components/GiftMapEntrance/HatkirbyPanel" } | ||
| 60 | proxies { answer: "icely" path: "Components/GiftMapEntrance/IcelyPanel" } | ||
| 61 | proxies { answer: "kirby" path: "Components/GiftMapEntrance/KirbyPanel" } | ||
| 62 | proxies { answer: "kiwi" path: "Components/GiftMapEntrance/KiwiPanel" } | ||
| 63 | proxies { answer: "q" path: "Components/GiftMapEntrance/QPanel" } | ||
| 64 | proxies { answer: "souvey" path: "Components/GiftMapEntrance/SouveyPanel" } | ||
| 65 | proxies { answer: "star" path: "Components/GiftMapEntrance/StarPanel" } | ||
| 66 | required_door { name: "Gift Maps Entrance" } | ||
| 67 | } | ||
| 49 | letters { | 68 | letters { |
| 50 | key: "h" | 69 | key: "h" |
| 51 | path: "Components/Collectables/h" | 70 | path: "Components/Collectables/h" |
| diff --git a/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb b/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb index ce35e5b..de0cec2 100644 --- a/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb +++ b/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb | |||
| @@ -2,6 +2,8 @@ name: "White Hallway To Daedalus" | |||
| 2 | panel_display_name: "Colored Doors Area" | 2 | panel_display_name: "Colored Doors Area" |
| 3 | ports { | 3 | ports { |
| 4 | name: "DAEDALUS" | 4 | name: "DAEDALUS" |
| 5 | display_name: "White Control Center Hallway" | ||
| 5 | path: "Components/Warps/worldport11" | 6 | path: "Components/Warps/worldport11" |
| 6 | orientation: "west" | 7 | destination { x: -45 y: 0 z: 24 } |
| 8 | rotation: 270 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_entry/rooms/X Area.txtpb b/data/maps/the_entry/rooms/X Area.txtpb index 3f61c26..8388b4e 100644 --- a/data/maps/the_entry/rooms/X Area.txtpb +++ b/data/maps/the_entry/rooms/X Area.txtpb | |||
| @@ -6,6 +6,8 @@ letters { | |||
| 6 | } | 6 | } |
| 7 | ports { | 7 | ports { |
| 8 | name: "CC" | 8 | name: "CC" |
| 9 | display_name: "Near X1 Worldport" | ||
| 9 | path: "Components/Warps/worldport3" | 10 | path: "Components/Warps/worldport3" |
| 10 | orientation: "west" | 11 | destination { x: -12.5 y: 0 z: 60 } |
| 12 | rotation: 270 | ||
| 11 | } | 13 | } |
| diff --git a/data/maps/the_extravagant/metadata.txtpb b/data/maps/the_extravagant/metadata.txtpb index 0a35c90..f4604ab 100644 --- a/data/maps/the_extravagant/metadata.txtpb +++ b/data/maps/the_extravagant/metadata.txtpb | |||
| @@ -1,3 +1,6 @@ | |||
| 1 | display_name: "The Extravagant" | 1 | display_name: "The Extravagant" |
| 2 | rte_room: "Y Minus First Floor" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 2 | # This appears to be completely inaccessible. | 5 | # This appears to be completely inaccessible. |
| 3 | excluded_nodes: "Components/Warps/worldport" | 6 | excluded_nodes: "Components/Warps/worldport" |
| diff --git a/data/maps/the_extravagant/rooms/Engine Room.txtpb b/data/maps/the_extravagant/rooms/Engine Room.txtpb index 3dcc437..18dfcad 100644 --- a/data/maps/the_extravagant/rooms/Engine Room.txtpb +++ b/data/maps/the_extravagant/rooms/Engine Room.txtpb | |||
| @@ -22,7 +22,9 @@ paintings { | |||
| 22 | } | 22 | } |
| 23 | ports { | 23 | ports { |
| 24 | name: "GALLERY" | 24 | name: "GALLERY" |
| 25 | display_name: "Engine Room Worldport" | ||
| 25 | path: "Components/Warps/worldport2" | 26 | path: "Components/Warps/worldport2" |
| 26 | gravity: Z_PLUS | 27 | gravity: Z_PLUS |
| 27 | # TODO: orientation is not well defined with Z-axis gravity | 28 | # TODO: entrance shuffling for non Y_MINUS gravity |
| 29 | no_shuffle: true | ||
| 28 | } | 30 | } |
| diff --git a/data/maps/the_fuzzy/connections.txtpb b/data/maps/the_fuzzy/connections.txtpb new file mode 100644 index 0000000..ea39f34 --- /dev/null +++ b/data/maps/the_fuzzy/connections.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | connections { | ||
| 2 | from_room: "Main Area" | ||
| 3 | to_room: "Mastery" | ||
| 4 | door { name: "Mastery Door" } | ||
| 5 | } | ||
| diff --git a/data/maps/the_fuzzy/doors.txtpb b/data/maps/the_fuzzy/doors.txtpb new file mode 100644 index 0000000..9c481c9 --- /dev/null +++ b/data/maps/the_fuzzy/doors.txtpb | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | doors { | ||
| 2 | name: "Black Panels" | ||
| 3 | type: LOCATION_ONLY | ||
| 4 | panels { room: "Main Area" name: "WHERETO" } | ||
| 5 | panels { room: "Main Area" name: "COMBINED" } | ||
| 6 | location_room: "Main Area" | ||
| 7 | } | ||
| 8 | doors { | ||
| 9 | name: "Green Panels" | ||
| 10 | type: LOCATION_ONLY | ||
| 11 | panels { room: "Main Area" name: "ACHIEVES" } | ||
| 12 | panels { room: "Main Area" name: "BEFORE" } | ||
| 13 | panels { room: "Main Area" name: "Blank" } | ||
| 14 | panels { room: "Main Area" name: "BOTH" } | ||
| 15 | panels { room: "Main Area" name: "CAGED" } | ||
| 16 | panels { room: "Main Area" name: "DICE" } | ||
| 17 | panels { room: "Main Area" name: "FIRST" } | ||
| 18 | panels { room: "Main Area" name: "FORGED" } | ||
| 19 | panels { room: "Main Area" name: "LOTTO" } | ||
| 20 | panels { room: "Main Area" name: "TOED" } | ||
| 21 | panels { room: "Main Area" name: "TUTU" } | ||
| 22 | panels { room: "Main Area" name: "UNVEILED" } | ||
| 23 | location_room: "Main Area" | ||
| 24 | } | ||
| 25 | doors { | ||
| 26 | name: "Mastery Door" | ||
| 27 | type: EVENT | ||
| 28 | panels { room: "Main Area" name: "OTHERS" } | ||
| 29 | } | ||
| diff --git a/data/maps/the_fuzzy/metadata.txtpb b/data/maps/the_fuzzy/metadata.txtpb new file mode 100644 index 0000000..75d6ff6 --- /dev/null +++ b/data/maps/the_fuzzy/metadata.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | display_name: "The Fuzzy" | ||
| 2 | type: GIFT_MAP | ||
| 3 | rte_room: "Main Area" | ||
| 4 | rte_trigger_pos { x: 0 y: 0 z: 4 } | ||
| 5 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 6 | # The map's mastery is created at runtime. | ||
| 7 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/the_fuzzy/rooms/Main Area.txtpb b/data/maps/the_fuzzy/rooms/Main Area.txtpb new file mode 100644 index 0000000..9c06df8 --- /dev/null +++ b/data/maps/the_fuzzy/rooms/Main Area.txtpb | |||
| @@ -0,0 +1,119 @@ | |||
| 1 | name: "Main Area" | ||
| 2 | panels { | ||
| 3 | name: "Blank" | ||
| 4 | path: "Panels/Room_1/panel_1" | ||
| 5 | clue: "" | ||
| 6 | answer: "2475" | ||
| 7 | symbols: LINGO | ||
| 8 | symbols: QUESTION | ||
| 9 | } | ||
| 10 | panels { | ||
| 11 | name: "TUTU" | ||
| 12 | path: "Panels/Room_1/panel_2" | ||
| 13 | clue: "tutu" | ||
| 14 | answer: "22" | ||
| 15 | symbols: ZERO | ||
| 16 | symbols: EVAL | ||
| 17 | } | ||
| 18 | panels { | ||
| 19 | name: "LOTTO" | ||
| 20 | path: "Panels/Room_1/panel_3" | ||
| 21 | clue: "lotto" | ||
| 22 | answer: "22222222" | ||
| 23 | symbols: ZERO | ||
| 24 | symbols: EVAL | ||
| 25 | } | ||
| 26 | panels { | ||
| 27 | name: "WHERETO" | ||
| 28 | path: "Panels/Room_1/panel_10" | ||
| 29 | clue: "whereto" | ||
| 30 | answer: "sides" | ||
| 31 | symbols: QUESTION | ||
| 32 | } | ||
| 33 | panels { | ||
| 34 | name: "DICE" | ||
| 35 | path: "Panels/Room_1/panel_11" | ||
| 36 | clue: "dice" | ||
| 37 | answer: "4935" | ||
| 38 | symbols: QUESTION | ||
| 39 | } | ||
| 40 | panels { | ||
| 41 | name: "CAGED" | ||
| 42 | path: "Panels/Room_1/panel_12" | ||
| 43 | clue: "caged" | ||
| 44 | answer: "31754" | ||
| 45 | symbols: QUESTION | ||
| 46 | } | ||
| 47 | panels { | ||
| 48 | name: "BEFORE" | ||
| 49 | path: "Panels/Room_1/panel_13" | ||
| 50 | clue: "before" | ||
| 51 | answer: "100" | ||
| 52 | symbols: ZERO | ||
| 53 | symbols: EVAL | ||
| 54 | } | ||
| 55 | panels { | ||
| 56 | name: "TOED" | ||
| 57 | path: "Panels/Room_1/panel_14" | ||
| 58 | clue: "toed" | ||
| 59 | answer: "108" | ||
| 60 | symbols: ZERO | ||
| 61 | symbols: EVAL | ||
| 62 | } | ||
| 63 | panels { | ||
| 64 | name: "FORGED" | ||
| 65 | path: "Panels/Room_1/panel_15" | ||
| 66 | clue: "forged" | ||
| 67 | answer: "3016" | ||
| 68 | symbols: ZERO | ||
| 69 | symbols: EVAL | ||
| 70 | } | ||
| 71 | panels { | ||
| 72 | name: "OTHERS" | ||
| 73 | path: "Panels/Room_1/panel_4" | ||
| 74 | clue: "others" | ||
| 75 | answer: "34390869" | ||
| 76 | symbols: QUESTION | ||
| 77 | } | ||
| 78 | panels { | ||
| 79 | name: "COMBINED" | ||
| 80 | path: "Panels/Room_1/panel_9" | ||
| 81 | clue: "combined" | ||
| 82 | answer: "added" | ||
| 83 | symbols: SUN | ||
| 84 | } | ||
| 85 | panels { | ||
| 86 | name: "ACHIEVES" | ||
| 87 | path: "Panels/Room_1/panel_5" | ||
| 88 | clue: "achieves" | ||
| 89 | answer: "4214" | ||
| 90 | symbols: QUESTION | ||
| 91 | } | ||
| 92 | panels { | ||
| 93 | name: "UNVEILED" | ||
| 94 | path: "Panels/Room_1/panel_6" | ||
| 95 | clue: "unveiled" | ||
| 96 | answer: "12122021" | ||
| 97 | symbols: QUESTION | ||
| 98 | } | ||
| 99 | panels { | ||
| 100 | name: "FIRST" | ||
| 101 | path: "Panels/Room_1/panel_8" | ||
| 102 | clue: "first" | ||
| 103 | answer: "1" | ||
| 104 | symbols: QUESTION | ||
| 105 | } | ||
| 106 | panels { | ||
| 107 | name: "BOTH" | ||
| 108 | path: "Panels/Room_1/panel_7" | ||
| 109 | clue: "both" | ||
| 110 | answer: "2" | ||
| 111 | symbols: QUESTION | ||
| 112 | } | ||
| 113 | ports { | ||
| 114 | name: "WORLDPORT" | ||
| 115 | display_name: "Entrance" | ||
| 116 | path: "Components/Warps/worldport" | ||
| 117 | destination { x: 0 y: 0 z: 9 } | ||
| 118 | rotation: 0 | ||
| 119 | } | ||
| diff --git a/data/maps/the_fuzzy/rooms/Mastery.txtpb b/data/maps/the_fuzzy/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/the_fuzzy/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/the_gallery/doors.txtpb b/data/maps/the_gallery/doors.txtpb index adbc766..e87e807 100644 --- a/data/maps/the_gallery/doors.txtpb +++ b/data/maps/the_gallery/doors.txtpb | |||
| @@ -3,7 +3,7 @@ doors { | |||
| 3 | name: "Darkroom Painting" | 3 | name: "Darkroom Painting" |
| 4 | type: GALLERY_PAINTING | 4 | type: GALLERY_PAINTING |
| 5 | #move_paintings { room: "Main Area" name: "DARKROOM" } | 5 | #move_paintings { room: "Main Area" name: "DARKROOM" } |
| 6 | receivers: "Components/Paintings/darkroom/teleportListener" | 6 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerDarkroom" |
| 7 | panels { map: "the_darkroom" room: "First Room" name: "BISON" } | 7 | panels { map: "the_darkroom" room: "First Room" name: "BISON" } |
| 8 | panels { map: "the_darkroom" room: "First Room" name: "FISH" } | 8 | panels { map: "the_darkroom" room: "First Room" name: "FISH" } |
| 9 | panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } | 9 | panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } |
| @@ -29,14 +29,14 @@ doors { | |||
| 29 | name: "Butterfly Painting" | 29 | name: "Butterfly Painting" |
| 30 | type: GALLERY_PAINTING | 30 | type: GALLERY_PAINTING |
| 31 | #move_paintings { room: "Main Area" name: "BUTTERFLY" } | 31 | #move_paintings { room: "Main Area" name: "BUTTERFLY" } |
| 32 | receivers: "Components/Paintings/butterfly/teleportListener" | 32 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerButterfly" |
| 33 | rooms { map: "the_butterfly" name: "Main Area" } | 33 | rooms { map: "the_butterfly" name: "Main Area" } |
| 34 | } | 34 | } |
| 35 | doors { | 35 | doors { |
| 36 | name: "Between Painting" | 36 | name: "Between Painting" |
| 37 | type: GALLERY_PAINTING | 37 | type: GALLERY_PAINTING |
| 38 | #move_paintings { room: "Main Area" name: "BETWEEN" } | 38 | #move_paintings { room: "Main Area" name: "BETWEEN" } |
| 39 | receivers: "Components/Paintings/between/teleportListener" | 39 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerBetween" |
| 40 | panels { map: "the_between" room: "Main Area" name: "SUN" } | 40 | panels { map: "the_between" room: "Main Area" name: "SUN" } |
| 41 | panels { map: "the_between" room: "Main Area" name: "KOI" } | 41 | panels { map: "the_between" room: "Main Area" name: "KOI" } |
| 42 | panels { map: "the_between" room: "Main Area" name: "SUN KOI" } | 42 | panels { map: "the_between" room: "Main Area" name: "SUN KOI" } |
| @@ -72,14 +72,14 @@ doors { | |||
| 72 | name: "Entry Painting" | 72 | name: "Entry Painting" |
| 73 | type: GALLERY_PAINTING | 73 | type: GALLERY_PAINTING |
| 74 | #move_paintings { room: "Main Area" name: "ENTRY" } | 74 | #move_paintings { room: "Main Area" name: "ENTRY" } |
| 75 | receivers: "Components/Paintings/eyes/teleportListener" | 75 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerEyes" |
| 76 | panels { map: "the_entry" room: "Eye Room" name: "I" } | 76 | panels { map: "the_entry" room: "Eye Room" name: "I" } |
| 77 | } | 77 | } |
| 78 | doors { | 78 | doors { |
| 79 | name: "Wise Painting" | 79 | name: "Wise Painting" |
| 80 | type: GALLERY_PAINTING | 80 | type: GALLERY_PAINTING |
| 81 | #move_paintings { room: "Main Area" name: "WISE" } | 81 | #move_paintings { room: "Main Area" name: "WISE" } |
| 82 | receivers: "Components/Paintings/triangle/teleportListener" | 82 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerTriangle" |
| 83 | panels { map: "the_wise" room: "Entry" name: "INK" } | 83 | panels { map: "the_wise" room: "Entry" name: "INK" } |
| 84 | panels { map: "the_wise" room: "Puzzles" name: "STORY" } | 84 | panels { map: "the_wise" room: "Puzzles" name: "STORY" } |
| 85 | panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } | 85 | panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } |
| @@ -107,7 +107,7 @@ doors { | |||
| 107 | name: "Tree Painting" | 107 | name: "Tree Painting" |
| 108 | type: GALLERY_PAINTING | 108 | type: GALLERY_PAINTING |
| 109 | #move_paintings { room: "Main Area" name: "TREE" } | 109 | #move_paintings { room: "Main Area" name: "TREE" } |
| 110 | receivers: "Components/Paintings/Clue Maps/tree/teleportListener" | 110 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerTree" |
| 111 | panels { map: "the_tree" room: "Main Area" name: "COLOR" } | 111 | panels { map: "the_tree" room: "Main Area" name: "COLOR" } |
| 112 | panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } | 112 | panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } |
| 113 | panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } | 113 | panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } |
| @@ -144,35 +144,41 @@ doors { | |||
| 144 | name: "Unyielding Painting" | 144 | name: "Unyielding Painting" |
| 145 | type: GALLERY_PAINTING | 145 | type: GALLERY_PAINTING |
| 146 | #move_paintings { room: "Main Area" name: "UNYIELDING" } | 146 | #move_paintings { room: "Main Area" name: "UNYIELDING" } |
| 147 | receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener" | 147 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerUnyielding" |
| 148 | rooms { map: "the_unyielding" name: "Digital Entrance" } | 148 | rooms { map: "the_unyielding" name: "Digital Entrance" } |
| 149 | } | 149 | } |
| 150 | doors { | 150 | doors { |
| 151 | name: "Cyan Doors" | ||
| 152 | type: EVENT | ||
| 153 | receivers: "Components/Listeners/Hint Room/unlockReaderListenerDoubles" | ||
| 154 | double_letters: true | ||
| 155 | } | ||
| 156 | doors { | ||
| 151 | name: "Graveyard Painting" | 157 | name: "Graveyard Painting" |
| 152 | type: GALLERY_PAINTING | 158 | type: GALLERY_PAINTING |
| 153 | #move_paintings { room: "Main Area" name: "GRAVEYARD" } | 159 | #move_paintings { room: "Main Area" name: "GRAVEYARD" } |
| 154 | receivers: "Components/Paintings/Endings/grave/teleportListener" | 160 | receivers: "Components/Listeners/Endings/unlockReaderListenerGraveyard" |
| 155 | rooms { map: "the_graveyard" name: "Outside" } | 161 | rooms { map: "the_graveyard" name: "Outside" } |
| 156 | } | 162 | } |
| 157 | doors { | 163 | doors { |
| 158 | name: "Control Center Painting" | 164 | name: "Control Center Painting" |
| 159 | type: GALLERY_PAINTING | 165 | type: GALLERY_PAINTING |
| 160 | #move_paintings { room: "Main Area" name: "CC" } | 166 | #move_paintings { room: "Main Area" name: "CC" } |
| 161 | receivers: "Components/Paintings/Endings/desert/teleportListener" | 167 | receivers: "Components/Listeners/Endings/unlockReaderListenerDesert" |
| 162 | rooms { map: "the_impressive" name: "M2 Room" } | 168 | rooms { map: "the_impressive" name: "M2 Room" } |
| 163 | } | 169 | } |
| 164 | doors { | 170 | doors { |
| 165 | name: "Tower Painting" | 171 | name: "Tower Painting" |
| 166 | type: GALLERY_PAINTING | 172 | type: GALLERY_PAINTING |
| 167 | #move_paintings { room: "Main Area" name: "TOWER" } | 173 | #move_paintings { room: "Main Area" name: "TOWER" } |
| 168 | receivers: "Components/Paintings/Endings/red/teleportListener" | 174 | receivers: "Components/Listeners/Endings/unlockReaderListenerTower" |
| 169 | rooms { map: "the_tower" name: "First Floor" } | 175 | rooms { map: "the_tower" name: "First Floor" } |
| 170 | } | 176 | } |
| 171 | doors { | 177 | doors { |
| 172 | name: "Wondrous Painting" | 178 | name: "Wondrous Painting" |
| 173 | type: GALLERY_PAINTING | 179 | type: GALLERY_PAINTING |
| 174 | #move_paintings { room: "Main Area" name: "WONDROUS" } | 180 | #move_paintings { room: "Main Area" name: "WONDROUS" } |
| 175 | receivers: "Components/Paintings/Endings/window/teleportListener" | 181 | receivers: "Components/Listeners/Endings/unlockReaderListenerWonderland" |
| 176 | panels { map: "the_wondrous" room: "Entry" name: "WONDER" } | 182 | panels { map: "the_wondrous" room: "Entry" name: "WONDER" } |
| 177 | panels { map: "the_wondrous" room: "Regular" name: "SHRINK" } | 183 | panels { map: "the_wondrous" room: "Regular" name: "SHRINK" } |
| 178 | panels { map: "the_wondrous" room: "Huge" name: "SHRINK" } | 184 | panels { map: "the_wondrous" room: "Huge" name: "SHRINK" } |
| @@ -189,42 +195,42 @@ doors { | |||
| 189 | name: "Rainbow Painting" | 195 | name: "Rainbow Painting" |
| 190 | type: GALLERY_PAINTING | 196 | type: GALLERY_PAINTING |
| 191 | #move_paintings { room: "Main Area" name: "RAINBOW" } | 197 | #move_paintings { room: "Main Area" name: "RAINBOW" } |
| 192 | receivers: "Components/Paintings/Endings/rainbow/teleportListener" | 198 | receivers: "Components/Listeners/Endings/unlockReaderListenerRainbow" |
| 193 | rooms { map: "daedalus" name: "Rainbow Start" } | 199 | rooms { map: "daedalus" name: "Rainbow Start" } |
| 194 | } | 200 | } |
| 195 | doors { | 201 | doors { |
| 196 | name: "Words Painting" | 202 | name: "Words Painting" |
| 197 | type: GALLERY_PAINTING | 203 | type: GALLERY_PAINTING |
| 198 | #move_paintings { room: "Main Area" name: "WORDS" } | 204 | #move_paintings { room: "Main Area" name: "WORDS" } |
| 199 | receivers: "Components/Paintings/Endings/words/teleportListener" | 205 | receivers: "Components/Listeners/Endings/unlockReaderListenerWords" |
| 200 | rooms { map: "the_words" name: "Main Area" } | 206 | rooms { map: "the_words" name: "Main Area" } |
| 201 | } | 207 | } |
| 202 | doors { | 208 | doors { |
| 203 | name: "Colorful Painting" | 209 | name: "Colorful Painting" |
| 204 | type: GALLERY_PAINTING | 210 | type: GALLERY_PAINTING |
| 205 | #move_paintings { room: "Main Area" name: "COLORFUL" } | 211 | #move_paintings { room: "Main Area" name: "COLORFUL" } |
| 206 | receivers: "Components/Paintings/Endings/colorful/teleportListener" | 212 | receivers: "Components/Listeners/Endings/unlockReaderListenerColorful" |
| 207 | rooms { map: "the_colorful" name: "White Room" } | 213 | rooms { map: "the_colorful" name: "White Room" } |
| 208 | } | 214 | } |
| 209 | doors { | 215 | doors { |
| 210 | name: "Castle Painting" | 216 | name: "Castle Painting" |
| 211 | type: GALLERY_PAINTING | 217 | type: GALLERY_PAINTING |
| 212 | #move_paintings { room: "Main Area" name: "CASTLE" } | 218 | #move_paintings { room: "Main Area" name: "CASTLE" } |
| 213 | receivers: "Components/Paintings/Endings/castle/teleportListener" | 219 | receivers: "Components/Listeners/Endings/unlockReaderListenerCastle" |
| 214 | rooms { map: "daedalus" name: "Castle" } | 220 | rooms { map: "daedalus" name: "Castle" } |
| 215 | } | 221 | } |
| 216 | doors { | 222 | doors { |
| 217 | name: "Sun Temple Painting" | 223 | name: "Sun Temple Painting" |
| 218 | type: GALLERY_PAINTING | 224 | type: GALLERY_PAINTING |
| 219 | #move_paintings { room: "Main Area" name: "SUNTEMPLE" } | 225 | #move_paintings { room: "Main Area" name: "SUNTEMPLE" } |
| 220 | receivers: "Components/Paintings/Endings/temple/teleportListener" | 226 | receivers: "Components/Listeners/Endings/unlockReaderListenerTemple" |
| 221 | rooms { map: "the_sun_temple" name: "Entrance" } | 227 | rooms { map: "the_sun_temple" name: "Entrance" } |
| 222 | } | 228 | } |
| 223 | doors { | 229 | doors { |
| 224 | name: "Ancient Painting" | 230 | name: "Ancient Painting" |
| 225 | type: GALLERY_PAINTING | 231 | type: GALLERY_PAINTING |
| 226 | #move_paintings { room: "Main Area" name: "ANCIENT" } | 232 | #move_paintings { room: "Main Area" name: "ANCIENT" } |
| 227 | receivers: "Components/Paintings/Endings/cubes/teleportListener" | 233 | receivers: "Components/Listeners/Endings/unlockReaderListenerQuartz" |
| 228 | rooms { map: "the_ancient" name: "Outside" } | 234 | rooms { map: "the_ancient" name: "Outside" } |
| 229 | } | 235 | } |
| 230 | doors { | 236 | doors { |
| @@ -245,6 +251,7 @@ doors { | |||
| 245 | doors { name: "Wise Painting" } | 251 | doors { name: "Wise Painting" } |
| 246 | doors { name: "Tree Painting" } | 252 | doors { name: "Tree Painting" } |
| 247 | doors { name: "Unyielding Painting" } | 253 | doors { name: "Unyielding Painting" } |
| 254 | doors { name: "Cyan Doors" } | ||
| 248 | doors { name: "Graveyard Painting" } | 255 | doors { name: "Graveyard Painting" } |
| 249 | doors { name: "Control Center Painting" } | 256 | doors { name: "Control Center Painting" } |
| 250 | doors { name: "Tower Painting" } | 257 | doors { name: "Tower Painting" } |
| @@ -255,7 +262,7 @@ doors { | |||
| 255 | doors { name: "Castle Painting" } | 262 | doors { name: "Castle Painting" } |
| 256 | doors { name: "Sun Temple Painting" } | 263 | doors { name: "Sun Temple Painting" } |
| 257 | doors { name: "Ancient Painting" } | 264 | doors { name: "Ancient Painting" } |
| 258 | doors { name: "Gallery Extension" } | 265 | panels { room: "Daedalus Extension" name: "WHERE" } |
| 259 | } | 266 | } |
| 260 | doors { | 267 | doors { |
| 261 | name: "Ending Door" | 268 | name: "Ending Door" |
| diff --git a/data/maps/the_gallery/metadata.txtpb b/data/maps/the_gallery/metadata.txtpb index 41ec36e..a1bbe25 100644 --- a/data/maps/the_gallery/metadata.txtpb +++ b/data/maps/the_gallery/metadata.txtpb | |||
| @@ -1,4 +1,6 @@ | |||
| 1 | display_name: "The Gallery" | 1 | display_name: "The Gallery" |
| 2 | rte_room: "Main Area" | ||
| 3 | daedalus_only_mode: DAED_ONLY_PARTIAL | ||
| 2 | # These are the eyes in the foyer, and aren't normal paintings. | 4 | # These are the eyes in the foyer, and aren't normal paintings. |
| 3 | excluded_nodes: "Components/Paintings/Starting/eye" | 5 | excluded_nodes: "Components/Paintings/Starting/eye" |
| 4 | excluded_nodes: "Components/Paintings/Starting/eye2" | 6 | excluded_nodes: "Components/Paintings/Starting/eye2" |
| diff --git a/data/maps/the_gallery/rooms/Daedalus Extension.txtpb b/data/maps/the_gallery/rooms/Daedalus Extension.txtpb index 51d2be5..c3a72c2 100644 --- a/data/maps/the_gallery/rooms/Daedalus Extension.txtpb +++ b/data/maps/the_gallery/rooms/Daedalus Extension.txtpb | |||
| @@ -1,4 +1,5 @@ | |||
| 1 | name: "Daedalus Extension" | 1 | name: "Daedalus Extension" |
| 2 | daedalus_only_allow: true | ||
| 2 | panels { | 3 | panels { |
| 3 | name: "WHERE" | 4 | name: "WHERE" |
| 4 | path: "Panels/entry_1" | 5 | path: "Panels/entry_1" |
| diff --git a/data/maps/the_gallery/rooms/Main Area.txtpb b/data/maps/the_gallery/rooms/Main Area.txtpb index bc1606d..e88dc48 100644 --- a/data/maps/the_gallery/rooms/Main Area.txtpb +++ b/data/maps/the_gallery/rooms/Main Area.txtpb | |||
| @@ -162,6 +162,8 @@ paintings { | |||
| 162 | } | 162 | } |
| 163 | ports { | 163 | ports { |
| 164 | name: "ENTRY" | 164 | name: "ENTRY" |
| 165 | display_name: "Entrance" | ||
| 165 | path: "Components/Warps/worldport" | 166 | path: "Components/Warps/worldport" |
| 166 | orientation: "west" | 167 | destination { x: -3.5 y: 0 z: 16 } |
| 168 | rotation: 270 | ||
| 167 | } | 169 | } |
| diff --git a/data/maps/the_gold/doors.txtpb b/data/maps/the_gold/doors.txtpb new file mode 100644 index 0000000..d3329cb --- /dev/null +++ b/data/maps/the_gold/doors.txtpb | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | doors { | ||
| 2 | name: "The Panel" | ||
| 3 | type: LOCATION_ONLY | ||
| 4 | panels { room: "The Whole Thing" name: "PANEL" } | ||
| 5 | location_room: "The Whole Thing" | ||
| 6 | location_name: "Panel" | ||
| 7 | } | ||
| diff --git a/data/maps/the_gold/metadata.txtpb b/data/maps/the_gold/metadata.txtpb index fef3e34..7c20bae 100644 --- a/data/maps/the_gold/metadata.txtpb +++ b/data/maps/the_gold/metadata.txtpb | |||
| @@ -1 +1,3 @@ | |||
| 1 | display_name: "The Gold" | 1 | display_name: "The Gold" |
| 2 | daedalus_only_mode: DAED_ONLY_ALLOW | ||
| 3 | # No RTE because it would trivialize Gold Ending. | ||
| diff --git a/data/maps/the_graveyard/doors.txtpb b/data/maps/the_graveyard/doors.txtpb index a10d8f6..20e7fcf 100644 --- a/data/maps/the_graveyard/doors.txtpb +++ b/data/maps/the_graveyard/doors.txtpb | |||
| @@ -23,3 +23,10 @@ doors { | |||
| 23 | receivers: "Components/Paintings/omrt/teleportListener" | 23 | receivers: "Components/Paintings/omrt/teleportListener" |
| 24 | double_letters: true | 24 | double_letters: true |
| 25 | } | 25 | } |
| 26 | doors { | ||
| 27 | name: "Remember Panel" | ||
| 28 | type: LOCATION_ONLY | ||
| 29 | panels { room: "Inside" name: "REMEMBER" } | ||
| 30 | location_room: "Inside" | ||
| 31 | location_name: "REMEMBER" | ||
| 32 | } | ||
| diff --git a/data/maps/the_graveyard/metadata.txtpb b/data/maps/the_graveyard/metadata.txtpb index 0bac222..d97eb88 100644 --- a/data/maps/the_graveyard/metadata.txtpb +++ b/data/maps/the_graveyard/metadata.txtpb | |||
| @@ -1,4 +1,7 @@ | |||
| 1 | display_name: "The Graveyard" | 1 | display_name: "The Graveyard" |
| 2 | rte_room: "Outside" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| 2 | # These really shouldn't be shuffled because it would make Black Ending trivial. | 5 | # These really shouldn't be shuffled because it would make Black Ending trivial. |
| 3 | excluded_nodes: "Components/Paintings/grave" | 6 | excluded_nodes: "Components/Paintings/grave" |
| 4 | excluded_nodes: "Components/Paintings/grave2" | 7 | excluded_nodes: "Components/Paintings/grave2" |
| diff --git a/data/maps/the_great/connections.txtpb b/data/maps/the_great/connections.txtpb index f1a7e25..171e809 100644 --- a/data/maps/the_great/connections.txtpb +++ b/data/maps/the_great/connections.txtpb | |||
| @@ -256,3 +256,7 @@ connections { | |||
| 256 | to_room: "Zero Room" | 256 | to_room: "Zero Room" |
| 257 | door { name: "Lavender Cube" } | 257 | door { name: "Lavender Cube" } |
| 258 | } | 258 | } |
| 259 | connections { | ||
| 260 | from_room: "Back Area" | ||
| 261 | to_room: "The Landscapes" | ||
| 262 | } | ||
| diff --git a/data/maps/the_great/doors.txtpb b/data/maps/the_great/doors.txtpb index abbbc11..98d9859 100644 --- a/data/maps/the_great/doors.txtpb +++ b/data/maps/the_great/doors.txtpb | |||
| @@ -29,6 +29,15 @@ doors { | |||
| 29 | location_room: "Main Area" | 29 | location_room: "Main Area" |
| 30 | } | 30 | } |
| 31 | doors { | 31 | doors { |
| 32 | name: "Near Linear Panels" | ||
| 33 | type: LOCATION_ONLY | ||
| 34 | panels { room: "Main Area" name: "DEW" } | ||
| 35 | panels { room: "Main Area" name: "EWE" } | ||
| 36 | panels { room: "Main Area" name: "NO" } | ||
| 37 | location_room: "Main Area" | ||
| 38 | location_name: "DEW, EWE, NO" | ||
| 39 | } | ||
| 40 | doors { | ||
| 32 | name: "Courtyard Entrance" | 41 | name: "Courtyard Entrance" |
| 33 | type: STANDARD | 42 | type: STANDARD |
| 34 | receivers: "Components/Doors/entry_1" | 43 | receivers: "Components/Doors/entry_1" |
| @@ -54,18 +63,21 @@ doors { | |||
| 54 | doors { | 63 | doors { |
| 55 | name: "Control Center Purple Door" | 64 | name: "Control Center Purple Door" |
| 56 | type: CONTROL_CENTER_COLOR | 65 | type: CONTROL_CENTER_COLOR |
| 66 | latch: true | ||
| 57 | receivers: "Components/Doors/entry_23" | 67 | receivers: "Components/Doors/entry_23" |
| 58 | control_center_color: "purple" | 68 | control_center_color: "purple" |
| 59 | } | 69 | } |
| 60 | doors { | 70 | doors { |
| 61 | name: "Control Center Gray Door" | 71 | name: "Control Center Gray Door" |
| 62 | type: CONTROL_CENTER_COLOR | 72 | type: CONTROL_CENTER_COLOR |
| 63 | receivers: "Components/Doors/Gates/Gate" | 73 | latch: true |
| 74 | receivers: "Components/Doors/Gates/Gate/animationListener" | ||
| 64 | control_center_color: "gray" | 75 | control_center_color: "gray" |
| 65 | } | 76 | } |
| 66 | doors { | 77 | doors { |
| 67 | name: "Control Center Red Door" | 78 | name: "Control Center Red Door" |
| 68 | type: CONTROL_CENTER_COLOR | 79 | type: CONTROL_CENTER_COLOR |
| 80 | latch: true | ||
| 69 | receivers: "Components/Doors/entry_18" | 81 | receivers: "Components/Doors/entry_18" |
| 70 | control_center_color: "red" | 82 | control_center_color: "red" |
| 71 | } | 83 | } |
| @@ -124,6 +136,7 @@ doors { | |||
| 124 | panels { room: "Magnet Room" name: "SAW" } | 136 | panels { room: "Magnet Room" name: "SAW" } |
| 125 | panels { room: "Magnet Room" name: "BLENDER" } | 137 | panels { room: "Magnet Room" name: "BLENDER" } |
| 126 | location_room: "Magnet Room" | 138 | location_room: "Magnet Room" |
| 139 | location_name: "Gravestone" | ||
| 127 | } | 140 | } |
| 128 | doors { | 141 | doors { |
| 129 | name: "Hive Entrance" | 142 | name: "Hive Entrance" |
| @@ -205,23 +218,25 @@ doors { | |||
| 205 | panels { room: "Jail Part 2" name: "GRIMACE" } | 218 | panels { room: "Jail Part 2" name: "GRIMACE" } |
| 206 | panels { room: "Jail Part 2" name: "COMMENCE" } | 219 | panels { room: "Jail Part 2" name: "COMMENCE" } |
| 207 | location_room: "Jail Part 2" | 220 | location_room: "Jail Part 2" |
| 221 | location_name: "Gravestone" | ||
| 208 | } | 222 | } |
| 209 | doors { | 223 | doors { |
| 210 | name: "The Landscapes Gravestone" | 224 | name: "The Landscapes Gravestone" |
| 211 | type: GRAVESTONE | 225 | type: GRAVESTONE |
| 212 | panels { room: "Back Area" name: "Top Landscape Top" } | 226 | panels { room: "The Landscapes" name: "Top Landscape Top" } |
| 213 | panels { room: "Back Area" name: "Top Landscape Right" } | 227 | panels { room: "The Landscapes" name: "Top Landscape Right" } |
| 214 | panels { room: "Back Area" name: "Top Landscape Bottom" } | 228 | panels { room: "The Landscapes" name: "Top Landscape Bottom" } |
| 215 | panels { room: "Back Area" name: "Top Landscape Left" } | 229 | panels { room: "The Landscapes" name: "Top Landscape Left" } |
| 216 | panels { room: "Back Area" name: "Left Landscape Top" } | 230 | panels { room: "The Landscapes" name: "Left Landscape Top" } |
| 217 | panels { room: "Back Area" name: "Left Landscape Right" } | 231 | panels { room: "The Landscapes" name: "Left Landscape Right" } |
| 218 | panels { room: "Back Area" name: "Left Landscape Bottom" } | 232 | panels { room: "The Landscapes" name: "Left Landscape Bottom" } |
| 219 | panels { room: "Back Area" name: "Left Landscape Left" } | 233 | panels { room: "The Landscapes" name: "Left Landscape Left" } |
| 220 | panels { room: "Back Area" name: "Right Landscape Top" } | 234 | panels { room: "The Landscapes" name: "Right Landscape Top" } |
| 221 | panels { room: "Back Area" name: "Right Landscape Right" } | 235 | panels { room: "The Landscapes" name: "Right Landscape Right" } |
| 222 | panels { room: "Back Area" name: "Right Landscape Bottom" } | 236 | panels { room: "The Landscapes" name: "Right Landscape Bottom" } |
| 223 | panels { room: "Back Area" name: "Right Landscape Left" } | 237 | panels { room: "The Landscapes" name: "Right Landscape Left" } |
| 224 | location_room: "Back Area" | 238 | location_room: "The Landscapes" |
| 239 | location_name: "Gravestone" | ||
| 225 | } | 240 | } |
| 226 | doors { | 241 | doors { |
| 227 | name: "Tower Entrance" | 242 | name: "Tower Entrance" |
| @@ -318,6 +333,7 @@ doors { | |||
| 318 | panels { room: "Maze Up Area" name: "UP" } | 333 | panels { room: "Maze Up Area" name: "UP" } |
| 319 | panels { room: "Maze Wreck Area" name: "WRECK" } | 334 | panels { room: "Maze Wreck Area" name: "WRECK" } |
| 320 | location_room: "Maze Slice Area" | 335 | location_room: "Maze Slice Area" |
| 336 | location_name: "Gravestone" | ||
| 321 | } | 337 | } |
| 322 | doors { | 338 | doors { |
| 323 | name: "Courtyard Side Door" | 339 | name: "Courtyard Side Door" |
| @@ -410,7 +426,8 @@ doors { | |||
| 410 | } | 426 | } |
| 411 | doors { | 427 | doors { |
| 412 | name: "Question Room Back Door" | 428 | name: "Question Room Back Door" |
| 413 | type: STANDARD | 429 | type: ITEM_ONLY |
| 430 | legacy_location: true | ||
| 414 | receivers: "Components/Doors/question_11" | 431 | receivers: "Components/Doors/question_11" |
| 415 | panels { room: "Behind Question Area" name: "YEW" answer: "ewe" } | 432 | panels { room: "Behind Question Area" name: "YEW" answer: "ewe" } |
| 416 | location_room: "Behind Question Area" | 433 | location_room: "Behind Question Area" |
| @@ -419,10 +436,10 @@ doors { | |||
| 419 | name: "Invisible Entrance" | 436 | name: "Invisible Entrance" |
| 420 | type: STANDARD | 437 | type: STANDARD |
| 421 | receivers: "Components/Doors/entry_36" | 438 | receivers: "Components/Doors/entry_36" |
| 422 | panels { room: "Back Area" name: "Right Landscape Top" answer: "tell" } | 439 | panels { room: "The Landscapes" name: "Right Landscape Top" answer: "tell" } |
| 423 | panels { room: "Back Area" name: "Right Landscape Left" answer: "eyes" } | 440 | panels { room: "The Landscapes" name: "Right Landscape Left" answer: "eyes" } |
| 424 | location_room: "Back Area" | 441 | location_room: "The Landscapes" |
| 425 | location_name: "Landscapes Room Alternate Answers" | 442 | location_name: "Alternate Answers" |
| 426 | } | 443 | } |
| 427 | doors { | 444 | doors { |
| 428 | name: "Nature Room Door" | 445 | name: "Nature Room Door" |
| @@ -468,6 +485,7 @@ doors { | |||
| 468 | panels { room: "Whole Room" name: "CHIPS" } | 485 | panels { room: "Whole Room" name: "CHIPS" } |
| 469 | panels { room: "Whole Room" name: "TOWER" } | 486 | panels { room: "Whole Room" name: "TOWER" } |
| 470 | location_room: "Whole Room" | 487 | location_room: "Whole Room" |
| 488 | location_name: "Gravestone" | ||
| 471 | } | 489 | } |
| 472 | doors { | 490 | doors { |
| 473 | name: "Lavender Cube" | 491 | name: "Lavender Cube" |
| @@ -494,6 +512,7 @@ doors { | |||
| 494 | panels { room: "Zero Room" name: "MANY" } | 512 | panels { room: "Zero Room" name: "MANY" } |
| 495 | panels { room: "Zero Room" name: "REMAINING" } | 513 | panels { room: "Zero Room" name: "REMAINING" } |
| 496 | location_room: "Zero Room" | 514 | location_room: "Zero Room" |
| 515 | location_name: "Panels" | ||
| 497 | } | 516 | } |
| 498 | doors { | 517 | doors { |
| 499 | name: "Spiral Painting" | 518 | name: "Spiral Painting" |
| @@ -513,3 +532,99 @@ doors { | |||
| 513 | type: EVENT | 532 | type: EVENT |
| 514 | panels { room: "West Side" name: "CLUE" } | 533 | panels { room: "West Side" name: "CLUE" } |
| 515 | } | 534 | } |
| 535 | doors { | ||
| 536 | name: "Why Is It Not Red" | ||
| 537 | type: LOCATION_ONLY | ||
| 538 | panels { room: "Main Area" name: "WHY" } | ||
| 539 | panels { room: "Main Area" name: "IS" } | ||
| 540 | panels { room: "Main Area" name: "IT" } | ||
| 541 | panels { room: "Main Area" name: "NOT" } | ||
| 542 | panels { room: "Main Area" name: "RED" } | ||
| 543 | location_room: "Main Area" | ||
| 544 | location_name: "WHY, IS, IT, NOT, RED" | ||
| 545 | } | ||
| 546 | doors { | ||
| 547 | name: "Control Center Gray Panel" | ||
| 548 | type: LOCATION_ONLY | ||
| 549 | panels { room: "Main Area" name: "COLOR" } | ||
| 550 | location_room: "Main Area" | ||
| 551 | location_name: "COLOR" | ||
| 552 | } | ||
| 553 | doors { | ||
| 554 | name: "Control Center Purple Panel" | ||
| 555 | type: LOCATION_ONLY | ||
| 556 | panels { room: "East Landscape" name: "COLOR" } | ||
| 557 | location_room: "East Landscape" | ||
| 558 | location_name: "COLOR" | ||
| 559 | } | ||
| 560 | doors { | ||
| 561 | name: "Control Center Red Panel" | ||
| 562 | type: LOCATION_ONLY | ||
| 563 | panels { room: "West Side" name: "COLOR" } | ||
| 564 | location_room: "West Side" | ||
| 565 | location_name: "COLOR" | ||
| 566 | } | ||
| 567 | doors { | ||
| 568 | name: "Mistreat Panel" | ||
| 569 | type: LOCATION_ONLY | ||
| 570 | panels { room: "East Landscape" name: "MISTREAT" } | ||
| 571 | location_room: "East Landscape" | ||
| 572 | location_name: "MISTREAT" | ||
| 573 | } | ||
| 574 | doors { | ||
| 575 | name: "Tower Panels" | ||
| 576 | type: LOCATION_ONLY | ||
| 577 | panels { room: "Back Area" name: "TOWEL" } | ||
| 578 | panels { room: "Maze Tower" name: "SPIRE" } | ||
| 579 | location_room: "Maze Tower" | ||
| 580 | location_name: "SPIRE, TOWEL" | ||
| 581 | } | ||
| 582 | doors { | ||
| 583 | name: "Tree Panels" | ||
| 584 | type: LOCATION_ONLY | ||
| 585 | panels { room: "Back Area" name: "PLANT" } | ||
| 586 | panels { room: "Back Area" name: "TREE" } | ||
| 587 | location_room: "Back Area" | ||
| 588 | location_name: "PLANT, TREE" | ||
| 589 | } | ||
| 590 | doors { | ||
| 591 | name: "Behind Question Room Panels" | ||
| 592 | type: LOCATION_ONLY | ||
| 593 | panels { room: "Behind Question Area" name: "DEW" } | ||
| 594 | panels { room: "Behind Question Area" name: "YEW" answer: "ewe" } | ||
| 595 | panels { room: "Behind Question Area" name: "NO" } | ||
| 596 | location_room: "Behind Question Area" | ||
| 597 | location_name: "DEW, YEW/EWE, NO" | ||
| 598 | } | ||
| 599 | doors { | ||
| 600 | name: "Broken Shed Panels" | ||
| 601 | type: LOCATION_ONLY | ||
| 602 | panels { room: "North Landscape" name: "LAUGH" } | ||
| 603 | panels { room: "North Landscape" name: "FINISHED" } | ||
| 604 | panels { room: "North Landscape" name: "LAUGH FINISHED" } | ||
| 605 | location_room: "North Landscape" | ||
| 606 | location_name: "LAUGH, FINISHED, LAUGH FINISHED" | ||
| 607 | } | ||
| 608 | doors { | ||
| 609 | name: "Nature Panels" | ||
| 610 | type: LOCATION_ONLY | ||
| 611 | panels { room: "North Landscape" name: "WEATHER" } | ||
| 612 | panels { room: "North Landscape" name: "ANIMALS" } | ||
| 613 | panels { room: "North Landscape" name: "PLANTS" } | ||
| 614 | location_room: "North Landscape" | ||
| 615 | location_name: "ANIMALS, PLANTS, WEATHER" | ||
| 616 | } | ||
| 617 | doors { | ||
| 618 | name: "Teal Panel" | ||
| 619 | type: LOCATION_ONLY | ||
| 620 | panels { room: "Maze Wreck Area" name: "MAROON" } | ||
| 621 | location_room: "Maze Wreck Area" | ||
| 622 | location_name: "MAROON" | ||
| 623 | } | ||
| 624 | doors { | ||
| 625 | name: "Behind Orb Panel" | ||
| 626 | type: LOCATION_ONLY | ||
| 627 | panels { room: "Main Area" name: "BROWN RED ORANGE" } | ||
| 628 | location_room: "Main Area" | ||
| 629 | location_name: "Brown Red Orange" | ||
| 630 | } | ||
| diff --git a/data/maps/the_great/metadata.txtpb b/data/maps/the_great/metadata.txtpb index b01faf7..bbea189 100644 --- a/data/maps/the_great/metadata.txtpb +++ b/data/maps/the_great/metadata.txtpb | |||
| @@ -1,4 +1,7 @@ | |||
| 1 | display_name: "The Great" | 1 | display_name: "The Great" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 24 y: 0 z: 1 } | ||
| 4 | rte_trigger_scale { x: 35 y: 1 z: 14 } | ||
| 2 | # This can't be shuffled because it is tilted. | 5 | # This can't be shuffled because it is tilted. |
| 3 | excluded_nodes: "Components/Paintings/u" | 6 | excluded_nodes: "Components/Paintings/u" |
| 4 | # This can't be shuffled because it is on the ground. | 7 | # This can't be shuffled because it is on the ground. |
| diff --git a/data/maps/the_great/rooms/Back Area.txtpb b/data/maps/the_great/rooms/Back Area.txtpb index c1b8ab3..33da394 100644 --- a/data/maps/the_great/rooms/Back Area.txtpb +++ b/data/maps/the_great/rooms/Back Area.txtpb | |||
| @@ -28,92 +28,6 @@ panels { | |||
| 28 | answer: "tower" | 28 | answer: "tower" |
| 29 | symbols: SPARKLES | 29 | symbols: SPARKLES |
| 30 | } | 30 | } |
| 31 | panels { | ||
| 32 | name: "Top Landscape Top" | ||
| 33 | path: "Panels/Kiwi Room/kiwi_1" | ||
| 34 | clue: "" | ||
| 35 | answer: "one" | ||
| 36 | symbols: QUESTION | ||
| 37 | } | ||
| 38 | panels { | ||
| 39 | name: "Top Landscape Right" | ||
| 40 | path: "Panels/Kiwi Room/kiwi_2" | ||
| 41 | clue: "" | ||
| 42 | answer: "road" | ||
| 43 | symbols: QUESTION | ||
| 44 | } | ||
| 45 | panels { | ||
| 46 | name: "Top Landscape Bottom" | ||
| 47 | path: "Panels/Kiwi Room/kiwi_3" | ||
| 48 | clue: "" | ||
| 49 | answer: "many" | ||
| 50 | symbols: QUESTION | ||
| 51 | } | ||
| 52 | panels { | ||
| 53 | name: "Top Landscape Left" | ||
| 54 | path: "Panels/Kiwi Room/kiwi_4" | ||
| 55 | clue: "" | ||
| 56 | answer: "turns" | ||
| 57 | symbols: QUESTION | ||
| 58 | } | ||
| 59 | panels { | ||
| 60 | name: "Left Landscape Top" | ||
| 61 | path: "Panels/Kiwi Room/kiwi_5" | ||
| 62 | clue: "" | ||
| 63 | answer: "find" | ||
| 64 | symbols: QUESTION | ||
| 65 | } | ||
| 66 | panels { | ||
| 67 | name: "Left Landscape Right" | ||
| 68 | path: "Panels/Kiwi Room/kiwi_6" | ||
| 69 | clue: "" | ||
| 70 | answer: "keys" | ||
| 71 | symbols: QUESTION | ||
| 72 | } | ||
| 73 | panels { | ||
| 74 | name: "Left Landscape Bottom" | ||
| 75 | path: "Panels/Kiwi Room/kiwi_7" | ||
| 76 | clue: "" | ||
| 77 | answer: "write" | ||
| 78 | symbols: QUESTION | ||
| 79 | } | ||
| 80 | panels { | ||
| 81 | name: "Left Landscape Left" | ||
| 82 | path: "Panels/Kiwi Room/kiwi_8" | ||
| 83 | clue: "" | ||
| 84 | answer: "words" | ||
| 85 | symbols: QUESTION | ||
| 86 | } | ||
| 87 | panels { | ||
| 88 | name: "Right Landscape Top" | ||
| 89 | path: "Panels/Kiwi Room/kiwi_9" | ||
| 90 | clue: "" | ||
| 91 | answer: "hear" | ||
| 92 | symbols: QUESTION | ||
| 93 | proxies { answer: "tell" path: "Panels/Kiwi Proxies/kiwi_9_proxy_1" } | ||
| 94 | } | ||
| 95 | panels { | ||
| 96 | name: "Right Landscape Right" | ||
| 97 | path: "Panels/Kiwi Room/kiwi_10" | ||
| 98 | clue: "" | ||
| 99 | answer: "lies" | ||
| 100 | symbols: QUESTION | ||
| 101 | } | ||
| 102 | panels { | ||
| 103 | name: "Right Landscape Bottom" | ||
| 104 | path: "Panels/Kiwi Room/kiwi_11" | ||
| 105 | clue: "" | ||
| 106 | answer: "the" | ||
| 107 | symbols: QUESTION | ||
| 108 | } | ||
| 109 | panels { | ||
| 110 | name: "Right Landscape Left" | ||
| 111 | path: "Panels/Kiwi Room/kiwi_12" | ||
| 112 | clue: "" | ||
| 113 | answer: "ears" | ||
| 114 | symbols: QUESTION | ||
| 115 | proxies { answer: "eyes" path: "Panels/Kiwi Proxies/kiwi_12_proxy_1" } | ||
| 116 | } | ||
| 117 | paintings { | 31 | paintings { |
| 118 | name: "SPIRAL" | 32 | name: "SPIRAL" |
| 119 | path: "Components/Paintings/spiral" | 33 | path: "Components/Paintings/spiral" |
| @@ -124,23 +38,31 @@ paintings { | |||
| 124 | } | 38 | } |
| 125 | ports { | 39 | ports { |
| 126 | name: "UNKEMPT" | 40 | name: "UNKEMPT" |
| 41 | display_name: "Unkempt Entrance" | ||
| 127 | path: "Meshes/Blocks/Warps/worldport5" | 42 | path: "Meshes/Blocks/Warps/worldport5" |
| 128 | orientation: "north" | 43 | destination { x: 72 y: 0 z: 10.5 } |
| 44 | rotation: 180 | ||
| 129 | } | 45 | } |
| 130 | ports { | 46 | ports { |
| 131 | name: "THREEDOORS" | 47 | name: "THREEDOORS" |
| 48 | display_name: "Three Doors Entrance" | ||
| 132 | path: "Meshes/Blocks/Warps/worldport16" | 49 | path: "Meshes/Blocks/Warps/worldport16" |
| 133 | orientation: "south" | 50 | destination { x: 77 y: 0 z: 33.5 } |
| 51 | rotation: 0 | ||
| 134 | } | 52 | } |
| 135 | ports { | 53 | ports { |
| 136 | name: "TOWER" | 54 | name: "TOWER" |
| 55 | display_name: "Tower Entrance" | ||
| 137 | path: "Meshes/Blocks/Warps/worldport10" | 56 | path: "Meshes/Blocks/Warps/worldport10" |
| 138 | orientation: "south" | 57 | destination { x: 0 y: 0 z: 52 } |
| 58 | rotation: 0 | ||
| 139 | required_door { name: "Tower Entrance" } | 59 | required_door { name: "Tower Entrance" } |
| 140 | # The reverse warp bypasses the door, so there needs to be two oneway connections. | 60 | # The reverse warp bypasses the door, so there needs to be two oneway connections. |
| 141 | } | 61 | } |
| 142 | ports { | 62 | ports { |
| 143 | name: "TREE" | 63 | name: "TREE" |
| 64 | display_name: "Tree Entrance" | ||
| 144 | path: "Meshes/Blocks/Warps/worldport17" | 65 | path: "Meshes/Blocks/Warps/worldport17" |
| 145 | orientation: "north" | 66 | destination { x: 26 y: 0 z: 58 } |
| 67 | rotation: 180 | ||
| 146 | } | 68 | } |
| diff --git a/data/maps/the_great/rooms/Colorful Entrance.txtpb b/data/maps/the_great/rooms/Colorful Entrance.txtpb index cb7eb25..5464698 100644 --- a/data/maps/the_great/rooms/Colorful Entrance.txtpb +++ b/data/maps/the_great/rooms/Colorful Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Colorful Entrance" | |||
| 2 | panel_display_name: "Pillar Room" | 2 | panel_display_name: "Pillar Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "COLORFUL" | 4 | name: "COLORFUL" |
| 5 | display_name: "Pillar Room Worldport" | ||
| 5 | path: "Meshes/Blocks/Warps/worldport13" | 6 | path: "Meshes/Blocks/Warps/worldport13" |
| 6 | orientation: "west" | 7 | destination { x: -37.5 y: 0 z: 74 } |
| 8 | rotation: 270 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_great/rooms/Daedalus Entrance.txtpb b/data/maps/the_great/rooms/Daedalus Entrance.txtpb index 003a8a3..abfab99 100644 --- a/data/maps/the_great/rooms/Daedalus Entrance.txtpb +++ b/data/maps/the_great/rooms/Daedalus Entrance.txtpb | |||
| @@ -9,8 +9,10 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "DAEDALUS" | 11 | name: "DAEDALUS" |
| 12 | display_name: "Daedalus Entrance" | ||
| 12 | path: "Meshes/Blocks/Warps/worldport8" | 13 | path: "Meshes/Blocks/Warps/worldport8" |
| 13 | orientation: "south" | 14 | destination { x: 98 y: 2 z: 27.5 } |
| 15 | rotation: 0 | ||
| 14 | required_door { name: "Daedalus Entrance" } | 16 | required_door { name: "Daedalus Entrance" } |
| 15 | # The reverse warp bypasses the door, so there needs to be two oneway connections. | 17 | # The reverse warp bypasses the door, so there needs to be two oneway connections. |
| 16 | } | 18 | } |
| diff --git a/data/maps/the_great/rooms/Hive Entrance.txtpb b/data/maps/the_great/rooms/Hive Entrance.txtpb index cd6ba68..56acc22 100644 --- a/data/maps/the_great/rooms/Hive Entrance.txtpb +++ b/data/maps/the_great/rooms/Hive Entrance.txtpb | |||
| @@ -9,6 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "HIVE" | 11 | name: "HIVE" |
| 12 | display_name: "Hive Entrance" | ||
| 12 | path: "Meshes/Blocks/Warps/worldport19" | 13 | path: "Meshes/Blocks/Warps/worldport19" |
| 13 | orientation: "east" | 14 | destination { x: -91.5 y: 0 z: 37 } |
| 15 | rotation: 90 | ||
| 14 | } | 16 | } |
| diff --git a/data/maps/the_great/rooms/Jubilant Entrance.txtpb b/data/maps/the_great/rooms/Jubilant Entrance.txtpb index 0700a6b..b254cc0 100644 --- a/data/maps/the_great/rooms/Jubilant Entrance.txtpb +++ b/data/maps/the_great/rooms/Jubilant Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Jubilant Entrance" | |||
| 2 | panel_display_name: "West Side" | 2 | panel_display_name: "West Side" |
| 3 | ports { | 3 | ports { |
| 4 | name: "JUBILANT" | 4 | name: "JUBILANT" |
| 5 | display_name: "Jubilant Entrance" | ||
| 5 | path: "Meshes/Blocks/Warps/worldport12" | 6 | path: "Meshes/Blocks/Warps/worldport12" |
| 6 | orientation: "east" | 7 | destination { x: -62 y: 0 z: -19 } |
| 8 | rotation: 90 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_great/rooms/Main Area.txtpb b/data/maps/the_great/rooms/Main Area.txtpb index 82ec48c..a5ed9f3 100644 --- a/data/maps/the_great/rooms/Main Area.txtpb +++ b/data/maps/the_great/rooms/Main Area.txtpb | |||
| @@ -122,27 +122,37 @@ panels { | |||
| 122 | } | 122 | } |
| 123 | ports { | 123 | ports { |
| 124 | name: "ENTRY" | 124 | name: "ENTRY" |
| 125 | display_name: "Entry Building" | ||
| 125 | path: "Meshes/Blocks/Warps/worldport" | 126 | path: "Meshes/Blocks/Warps/worldport" |
| 126 | orientation: "south" | 127 | destination { x: 33 y: 0 z: 15 } |
| 128 | rotation: 0 | ||
| 127 | } | 129 | } |
| 128 | ports { | 130 | ports { |
| 129 | name: "KEEN" | 131 | name: "KEEN" |
| 132 | display_name: "Keen Building Front" | ||
| 130 | path: "Meshes/Blocks/Warps/worldport6" | 133 | path: "Meshes/Blocks/Warps/worldport6" |
| 131 | orientation: "north" | 134 | destination { x: 33 y: 0 z: -21 } |
| 135 | rotation: 180 | ||
| 132 | } | 136 | } |
| 133 | ports { | 137 | ports { |
| 134 | name: "ORB" | 138 | name: "ORB" |
| 139 | display_name: "Orb Building" | ||
| 135 | path: "Meshes/Blocks/Warps/worldport3" | 140 | path: "Meshes/Blocks/Warps/worldport3" |
| 136 | orientation: "north" | 141 | destination { x: 62 y: 0 z: -13 } |
| 142 | rotation: 180 | ||
| 137 | } | 143 | } |
| 138 | ports { | 144 | ports { |
| 139 | name: "LINEAR" | 145 | name: "LINEAR" |
| 146 | display_name: "Keen Building Back" | ||
| 140 | path: "Meshes/Blocks/Warps/worldport15" | 147 | path: "Meshes/Blocks/Warps/worldport15" |
| 141 | orientation: "south" | 148 | destination { x: 33 y: 0 z: -42.5 } |
| 149 | rotation: 0 | ||
| 142 | } | 150 | } |
| 143 | ports { | 151 | ports { |
| 144 | name: "DIGITAL" | 152 | name: "DIGITAL" |
| 153 | display_name: "Digital Hole" | ||
| 145 | path: "Meshes/Blocks/Warps/worldport4" | 154 | path: "Meshes/Blocks/Warps/worldport4" |
| 146 | orientation: "down" | 155 | destination { x: -6.5 y: 0 z: 7.5 } |
| 156 | rotation: 0 | ||
| 147 | required_door { name: "Digital Entrance" } | 157 | required_door { name: "Digital Entrance" } |
| 148 | } | 158 | } |
| diff --git a/data/maps/the_great/rooms/Maze Tower.txtpb b/data/maps/the_great/rooms/Maze Tower.txtpb index 44c30d7..3b1e5fc 100644 --- a/data/maps/the_great/rooms/Maze Tower.txtpb +++ b/data/maps/the_great/rooms/Maze Tower.txtpb | |||
| @@ -1,5 +1,4 @@ | |||
| 1 | name: "Maze Tower" | 1 | name: "Maze Tower" |
| 2 | panel_display_name: "Courtyard" | ||
| 3 | panels { | 2 | panels { |
| 4 | name: "FEEL" | 3 | name: "FEEL" |
| 5 | path: "Panels/Maze/maze_12" | 4 | path: "Panels/Maze/maze_12" |
| diff --git a/data/maps/the_great/rooms/North Landscape.txtpb b/data/maps/the_great/rooms/North Landscape.txtpb index fb11c42..f738ed3 100644 --- a/data/maps/the_great/rooms/North Landscape.txtpb +++ b/data/maps/the_great/rooms/North Landscape.txtpb | |||
| @@ -56,8 +56,9 @@ keyholders { | |||
| 56 | } | 56 | } |
| 57 | ports { | 57 | ports { |
| 58 | name: "INVISIBLE" | 58 | name: "INVISIBLE" |
| 59 | display_name: "Eye Worldport" | ||
| 59 | path: "Meshes/Blocks/Warps/worldport20" | 60 | path: "Meshes/Blocks/Warps/worldport20" |
| 60 | orientation: "north" | 61 | destination { x: 33 y: 0 z: -66.5 } |
| 61 | # Note that this can be easily entered from the other side. | 62 | rotation: 0 |
| 62 | required_door { name: "Invisible Entrance" } | 63 | required_door { name: "Invisible Entrance" } |
| 63 | } | 64 | } |
| diff --git a/data/maps/the_great/rooms/Purple Room.txtpb b/data/maps/the_great/rooms/Purple Room.txtpb index e505ca0..12e79e7 100644 --- a/data/maps/the_great/rooms/Purple Room.txtpb +++ b/data/maps/the_great/rooms/Purple Room.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Purple Room" | |||
| 2 | panel_display_name: "Main Area" | 2 | panel_display_name: "Main Area" |
| 3 | ports { | 3 | ports { |
| 4 | name: "DAEDALUS" | 4 | name: "DAEDALUS" |
| 5 | display_name: "Purple Hallway" | ||
| 5 | path: "Meshes/Blocks/Warps/worldport18" | 6 | path: "Meshes/Blocks/Warps/worldport18" |
| 6 | orientation: "north" | 7 | destination { x: 158 y: 0 z: 14 } |
| 8 | rotation: 180 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_great/rooms/Salmon Room.txtpb b/data/maps/the_great/rooms/Salmon Room.txtpb index ecdef75..8458829 100644 --- a/data/maps/the_great/rooms/Salmon Room.txtpb +++ b/data/maps/the_great/rooms/Salmon Room.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Salmon Room" | |||
| 2 | panel_display_name: "Main Area" | 2 | panel_display_name: "Main Area" |
| 3 | ports { | 3 | ports { |
| 4 | name: "BETWEEN" | 4 | name: "BETWEEN" |
| 5 | display_name: "Salmon Hallway" | ||
| 5 | path: "Meshes/Blocks/Warps/worldport11" | 6 | path: "Meshes/Blocks/Warps/worldport11" |
| 6 | orientation: "east" | 7 | destination { x: 83 y: 0 z: -21 } |
| 8 | rotation: 90 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_great/rooms/Talented Entrance.txtpb b/data/maps/the_great/rooms/Talented Entrance.txtpb index 7329853..53c27dc 100644 --- a/data/maps/the_great/rooms/Talented Entrance.txtpb +++ b/data/maps/the_great/rooms/Talented Entrance.txtpb | |||
| @@ -2,6 +2,8 @@ name: "Talented Entrance" | |||
| 2 | panel_display_name: "Question Room" | 2 | panel_display_name: "Question Room" |
| 3 | ports { | 3 | ports { |
| 4 | name: "TALENTED" | 4 | name: "TALENTED" |
| 5 | display_name: "Under Question Room Worldport" | ||
| 5 | path: "Meshes/Blocks/Warps/worldport14" | 6 | path: "Meshes/Blocks/Warps/worldport14" |
| 6 | orientation: "south" | 7 | destination { x: 109 y: -6 z: -26.5 } |
| 8 | rotation: 0 | ||
| 7 | } | 9 | } |
| diff --git a/data/maps/the_great/rooms/The Landscapes.txtpb b/data/maps/the_great/rooms/The Landscapes.txtpb new file mode 100644 index 0000000..2912843 --- /dev/null +++ b/data/maps/the_great/rooms/The Landscapes.txtpb | |||
| @@ -0,0 +1,88 @@ | |||
| 1 | name: "The Landscapes" | ||
| 2 | panel_display_name: "The Landscapes" | ||
| 3 | panels { | ||
| 4 | name: "Top Landscape Top" | ||
| 5 | path: "Panels/Kiwi Room/kiwi_1" | ||
| 6 | clue: "" | ||
| 7 | answer: "one" | ||
| 8 | symbols: QUESTION | ||
| 9 | } | ||
| 10 | panels { | ||
| 11 | name: "Top Landscape Right" | ||
| 12 | path: "Panels/Kiwi Room/kiwi_2" | ||
| 13 | clue: "" | ||
| 14 | answer: "road" | ||
| 15 | symbols: QUESTION | ||
| 16 | } | ||
| 17 | panels { | ||
| 18 | name: "Top Landscape Bottom" | ||
| 19 | path: "Panels/Kiwi Room/kiwi_3" | ||
| 20 | clue: "" | ||
| 21 | answer: "many" | ||
| 22 | symbols: QUESTION | ||
| 23 | } | ||
| 24 | panels { | ||
| 25 | name: "Top Landscape Left" | ||
| 26 | path: "Panels/Kiwi Room/kiwi_4" | ||
| 27 | clue: "" | ||
| 28 | answer: "turns" | ||
| 29 | symbols: QUESTION | ||
| 30 | } | ||
| 31 | panels { | ||
| 32 | name: "Left Landscape Top" | ||
| 33 | path: "Panels/Kiwi Room/kiwi_5" | ||
| 34 | clue: "" | ||
| 35 | answer: "find" | ||
| 36 | symbols: QUESTION | ||
| 37 | } | ||
| 38 | panels { | ||
| 39 | name: "Left Landscape Right" | ||
| 40 | path: "Panels/Kiwi Room/kiwi_6" | ||
| 41 | clue: "" | ||
| 42 | answer: "keys" | ||
| 43 | symbols: QUESTION | ||
| 44 | } | ||
| 45 | panels { | ||
| 46 | name: "Left Landscape Bottom" | ||
| 47 | path: "Panels/Kiwi Room/kiwi_7" | ||
| 48 | clue: "" | ||
| 49 | answer: "write" | ||
| 50 | symbols: QUESTION | ||
| 51 | } | ||
| 52 | panels { | ||
| 53 | name: "Left Landscape Left" | ||
| 54 | path: "Panels/Kiwi Room/kiwi_8" | ||
| 55 | clue: "" | ||
| 56 | answer: "words" | ||
| 57 | symbols: QUESTION | ||
| 58 | } | ||
| 59 | panels { | ||
| 60 | name: "Right Landscape Top" | ||
| 61 | path: "Panels/Kiwi Room/kiwi_9" | ||
| 62 | clue: "" | ||
| 63 | answer: "hear" | ||
| 64 | symbols: QUESTION | ||
| 65 | proxies { answer: "tell" path: "Panels/Kiwi Proxies/kiwi_9_proxy_1" } | ||
| 66 | } | ||
| 67 | panels { | ||
| 68 | name: "Right Landscape Right" | ||
| 69 | path: "Panels/Kiwi Room/kiwi_10" | ||
| 70 | clue: "" | ||
| 71 | answer: "lies" | ||
| 72 | symbols: QUESTION | ||
| 73 | } | ||
| 74 | panels { | ||
| 75 | name: "Right Landscape Bottom" | ||
| 76 | path: "Panels/Kiwi Room/kiwi_11" | ||
| 77 | clue: "" | ||
| 78 | answer: "the" | ||
| 79 | symbols: QUESTION | ||
| 80 | } | ||
| 81 | panels { | ||
| 82 | name: "Right Landscape Left" | ||
| 83 | path: "Panels/Kiwi Room/kiwi_12" | ||
| 84 | clue: "" | ||
| 85 | answer: "ears" | ||
| 86 | symbols: QUESTION | ||
| 87 | proxies { answer: "eyes" path: "Panels/Kiwi Proxies/kiwi_12_proxy_1" } | ||
| 88 | } | ||
| diff --git a/data/maps/the_great/rooms/West Side.txtpb b/data/maps/the_great/rooms/West Side.txtpb index 8279e16..9f098ee 100644 --- a/data/maps/the_great/rooms/West Side.txtpb +++ b/data/maps/the_great/rooms/West Side.txtpb | |||
| @@ -63,18 +63,24 @@ paintings { | |||
| 63 | } | 63 | } |
| 64 | ports { | 64 | ports { |
| 65 | name: "IMPRESSIVE" | 65 | name: "IMPRESSIVE" |
| 66 | display_name: "Impressive Entrance" | ||
| 66 | path: "Meshes/Blocks/Warps/worldport2" | 67 | path: "Meshes/Blocks/Warps/worldport2" |
| 67 | orientation: "south" | 68 | destination { x: -34 y: 0 z: 22.5 } |
| 69 | rotation: 0 | ||
| 68 | } | 70 | } |
| 69 | ports { | 71 | ports { |
| 70 | name: "CC" | 72 | name: "CC" |
| 73 | display_name: "Control Center" | ||
| 71 | path: "Meshes/Blocks/Warps/worldport9" | 74 | path: "Meshes/Blocks/Warps/worldport9" |
| 72 | orientation: "north" | 75 | destination { x: -59 y: 0 z: -50.5 } |
| 76 | rotation: 180 | ||
| 73 | } | 77 | } |
| 74 | ports { | 78 | ports { |
| 75 | name: "PARTIAL" | 79 | name: "PARTIAL" |
| 80 | display_name: "Red Hallway" | ||
| 76 | path: "Meshes/Blocks/Warps/worldport7" | 81 | path: "Meshes/Blocks/Warps/worldport7" |
| 77 | orientation: "east" | 82 | destination { x: -62 y: 0 z: 11 } |
| 83 | rotation: 90 | ||
| 78 | # ER with this is weird; make sure to place on the surface | 84 | # ER with this is weird; make sure to place on the surface |
| 79 | required_door { name: "Partial Entrance" } | 85 | required_door { name: "Partial Entrance" } |
| 80 | } | 86 | } |
| diff --git a/data/maps/the_great/rooms/Whole Room.txtpb b/data/maps/the_great/rooms/Whole Room.txtpb index daa174c..989241a 100644 --- a/data/maps/the_great/rooms/Whole Room.txtpb +++ b/data/maps/the_great/rooms/Whole Room.txtpb | |||
| @@ -1,5 +1,5 @@ | |||
| 1 | name: "Whole Room" | 1 | name: "Whole Room" |
| 2 | panel_display_name: "North Landscape" | 2 | panel_display_name: "Building Building" |
| 3 | panels { | 3 | panels { |
| 4 | name: "VAULT" | 4 | name: "VAULT" |
| 5 | path: "Panels/Whole Room/whole_1" | 5 | path: "Panels/Whole Room/whole_1" |
| diff --git a/data/maps/the_hinterlands/metadata.txtpb b/data/maps/the_hinterlands/metadata.txtpb index dd1e627..8148c2a 100644 --- a/data/maps/the_hinterlands/metadata.txtpb +++ b/data/maps/the_hinterlands/metadata.txtpb | |||
| @@ -1,4 +1,6 @@ | |||
| 1 | display_name: "The Hinterlands" | 1 | display_name: "The Hinterlands" |
| 2 | # No RTE because the map is not randomized. | ||
| 3 | |||
| 2 | # I'm not currently planning on shuffling anything in here. | 4 | # I'm not currently planning on shuffling anything in here. |
| 3 | excluded_nodes: "Components/Paintings/C" | 5 | excluded_nodes: "Components/Paintings/C" |
| 4 | excluded_nodes: "Components/Paintings/E" | 6 | excluded_nodes: "Components/Paintings/E" |
| diff --git a/data/maps/the_hinterlands/rooms/Main Area.txtpb b/data/maps/the_hinterlands/rooms/Main Area.txtpb index 8daac05..5cd626b 100644 --- a/data/maps/the_hinterlands/rooms/Main Area.txtpb +++ b/data/maps/the_hinterlands/rooms/Main Area.txtpb | |||
| @@ -2,11 +2,15 @@ name: "Main Area" | |||
| 2 | # I'm probably not going to include any of the panels in here. | 2 | # I'm probably not going to include any of the panels in here. |
| 3 | ports { | 3 | ports { |
| 4 | name: "RIGHT" | 4 | name: "RIGHT" |
| 5 | display_name: "South Worldport" | ||
| 5 | path: "Components/Warps/worldport" | 6 | path: "Components/Warps/worldport" |
| 6 | orientation: "east" | 7 | destination { x: 30 y: 0 z: 19 } |
| 8 | rotation: 270 | ||
| 7 | } | 9 | } |
| 8 | ports { | 10 | ports { |
| 9 | name: "LEFT" | 11 | name: "LEFT" |
| 12 | display_name: "North Worldport" | ||
| 10 | path: "Components/Warps/worldport2" | 13 | path: "Components/Warps/worldport2" |
| 11 | orientation: "east" | 14 | destination { x: 30 y: 0 z: -76 } |
| 15 | rotation: 270 | ||
| 12 | } | 16 | } |
| diff --git a/data/maps/the_hive/metadata.txtpb b/data/maps/the_hive/metadata.txtpb index 8f3894c..d89d2ff 100644 --- a/data/maps/the_hive/metadata.txtpb +++ b/data/maps/the_hive/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Hive" | 1 | display_name: "The Hive" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: -26 y: 0 z: -19 } | ||
| 4 | rte_trigger_scale { x: 60 y: 10 z: 60 } | ||
| diff --git a/data/maps/the_hive/rooms/Main Area.txtpb b/data/maps/the_hive/rooms/Main Area.txtpb index 013390a..aaf8e2a 100644 --- a/data/maps/the_hive/rooms/Main Area.txtpb +++ b/data/maps/the_hive/rooms/Main Area.txtpb | |||
| @@ -272,21 +272,29 @@ keyholders { | |||
| 272 | } | 272 | } |
| 273 | ports { | 273 | ports { |
| 274 | name: "DAED1" | 274 | name: "DAED1" |
| 275 | display_name: "Blue Area Worldport" | ||
| 275 | path: "Components/Warps/worldport" | 276 | path: "Components/Warps/worldport" |
| 276 | orientation: "west" | 277 | destination { x: -1.5 y: 0 z: 24 } |
| 278 | rotation: 270 | ||
| 277 | } | 279 | } |
| 278 | ports { | 280 | ports { |
| 279 | name: "DAED2" | 281 | name: "DAED2" |
| 282 | display_name: "Pink Area South Worldport" | ||
| 280 | path: "Components/Warps/worldport2" | 283 | path: "Components/Warps/worldport2" |
| 281 | orientation: "west" | 284 | destination { x: -26.5 y: 0 z: -22 } |
| 285 | rotation: 270 | ||
| 282 | } | 286 | } |
| 283 | ports { | 287 | ports { |
| 284 | name: "DAED3" | 288 | name: "DAED3" |
| 289 | display_name: "Lime Area Worldport" | ||
| 285 | path: "Components/Warps/worldport3" | 290 | path: "Components/Warps/worldport3" |
| 286 | orientation: "east" | 291 | destination { x: -44.5 y: 0 z: -13 } |
| 292 | rotation: 90 | ||
| 287 | } | 293 | } |
| 288 | ports { | 294 | ports { |
| 289 | name: "GREAT" | 295 | name: "GREAT" |
| 296 | display_name: "Pink Area North Worldport" | ||
| 290 | path: "Components/Warps/worldport4" | 297 | path: "Components/Warps/worldport4" |
| 291 | orientation: "west" | 298 | destination { x: -29.5 y: 0 z: -62 } |
| 299 | rotation: 270 | ||
| 292 | } | 300 | } |
| diff --git a/data/maps/the_impressive/doors.txtpb b/data/maps/the_impressive/doors.txtpb index e27d531..9ab6845 100644 --- a/data/maps/the_impressive/doors.txtpb +++ b/data/maps/the_impressive/doors.txtpb | |||
| @@ -30,8 +30,25 @@ doors { | |||
| 30 | panels { room: "Green Eye" name: "LEFT" } | 30 | panels { room: "Green Eye" name: "LEFT" } |
| 31 | } | 31 | } |
| 32 | doors { | 32 | doors { |
| 33 | name: "Green Eye Panels" | ||
| 34 | type: LOCATION_ONLY | ||
| 35 | panels { room: "Green Eye" name: "RETURN" } | ||
| 36 | panels { room: "Green Eye" name: "TO" } | ||
| 37 | panels { room: "Green Eye" name: "LEFT" } | ||
| 38 | location_room: "Green Eye" | ||
| 39 | location_name: "RETURN, TO, LEFT" | ||
| 40 | } | ||
| 41 | doors { | ||
| 33 | name: "Control Center Green Door" | 42 | name: "Control Center Green Door" |
| 34 | type: CONTROL_CENTER_COLOR | 43 | type: CONTROL_CENTER_COLOR |
| 44 | latch: true | ||
| 35 | receivers: "Components/Doors/entry_2" | 45 | receivers: "Components/Doors/entry_2" |
| 36 | control_center_color: "green" | 46 | control_center_color: "green" |
| 37 | } | 47 | } |
| 48 | doors { | ||
| 49 | name: "Control Center Green Panel" | ||
| 50 | type: LOCATION_ONLY | ||
| 51 | panels { room: "Side Area" name: "COLOR" } | ||
| 52 | location_room: "Side Area" | ||
| 53 | location_name: "COLOR" | ||
| 54 | } | ||
| diff --git a/data/maps/the_impressive/metadata.txtpb b/data/maps/the_impressive/metadata.txtpb index 63929cb..d05595d 100644 --- a/data/maps/the_impressive/metadata.txtpb +++ b/data/maps/the_impressive/metadata.txtpb | |||
| @@ -1,4 +1,7 @@ | |||
| 1 | display_name: "The Impressive" | 1 | display_name: "The Impressive" |
| 2 | rte_room: "Lobby" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 5 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 10 } | ||
| 2 | # These are apparently little eyes on the Green Eye panel pedestals? I don't | 5 | # These are apparently little eyes on the Green Eye panel pedestals? I don't |
| 3 | # think they're ever visible in gameplay. | 6 | # think they're ever visible in gameplay. |
| 4 | excluded_nodes: "Meshes/eye" | 7 | excluded_nodes: "Meshes/eye" |
| diff --git a/data/maps/the_impressive/rooms/Green Eye.txtpb b/data/maps/the_impressive/rooms/Green Eye.txtpb index b4a115b..aa31b07 100644 --- a/data/maps/the_impressive/rooms/Green Eye.txtpb +++ b/data/maps/the_impressive/rooms/Green Eye.txtpb | |||
| @@ -22,6 +22,8 @@ panels { | |||
| 22 | } | 22 | } |
| 23 | ports { | 23 | ports { |
| 24 | name: "PLAZA" | 24 | name: "PLAZA" |
| 25 | display_name: "Green Hallway" | ||
| 25 | path: "Components/Warps/worldport3" | 26 | path: "Components/Warps/worldport3" |
| 26 | orientation: "east" | 27 | destination { x: -33 y: 0 z: 1 } |
| 28 | rotation: 90 | ||
| 27 | } | 29 | } |
| diff --git a/data/maps/the_impressive/rooms/Lobby.txtpb b/data/maps/the_impressive/rooms/Lobby.txtpb index 3c565fe..577a051 100644 --- a/data/maps/the_impressive/rooms/Lobby.txtpb +++ b/data/maps/the_impressive/rooms/Lobby.txtpb | |||
| @@ -9,6 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "GREAT" | 11 | name: "GREAT" |
| 12 | display_name: "Main Entrance" | ||
| 12 | path: "Components/Warps/worldport" | 13 | path: "Components/Warps/worldport" |
| 13 | orientation: "south" | 14 | destination { x: 0 y: 0 z: 11.5 } |
| 15 | rotation: 0 | ||
| 14 | } | 16 | } |
| diff --git a/data/maps/the_impressive/rooms/Side Area.txtpb b/data/maps/the_impressive/rooms/Side Area.txtpb index 1dfb12b..d1b28a3 100644 --- a/data/maps/the_impressive/rooms/Side Area.txtpb +++ b/data/maps/the_impressive/rooms/Side Area.txtpb | |||
| @@ -9,6 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "FOURROOMS" | 11 | name: "FOURROOMS" |
| 12 | display_name: "Four Rooms Entrance" | ||
| 12 | path: "Components/Warps/worldport2" | 13 | path: "Components/Warps/worldport2" |
| 13 | orientation: "south" | 14 | destination { x: -27 y: 0 z: 25.5 } |
| 15 | rotation: 0 | ||
| 14 | } | 16 | } |
| diff --git a/data/maps/the_invisible/metadata.txtpb b/data/maps/the_invisible/metadata.txtpb index 967bf19..e995085 100644 --- a/data/maps/the_invisible/metadata.txtpb +++ b/data/maps/the_invisible/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Invisible" | 1 | display_name: "The Invisible" |
| 2 | rte_room: "Entrance" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: -57 } | ||
| 4 | rte_trigger_scale { x: 12 y: 1 z: 12 } | ||
| diff --git a/data/maps/the_invisible/rooms/Entrance.txtpb b/data/maps/the_invisible/rooms/Entrance.txtpb index bfc7223..c74b968 100644 --- a/data/maps/the_invisible/rooms/Entrance.txtpb +++ b/data/maps/the_invisible/rooms/Entrance.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "ENTRY" | 10 | name: "ENTRY" |
| 11 | display_name: "Entrance" | ||
| 11 | path: "Components/Warps/worldport2" | 12 | path: "Components/Warps/worldport2" |
| 12 | orientation: "north" | 13 | destination { x: 0 y: 0 z: -57 } |
| 14 | rotation: 180 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_invisible/rooms/Maze.txtpb b/data/maps/the_invisible/rooms/Maze.txtpb index 895817a..46f3fbc 100644 --- a/data/maps/the_invisible/rooms/Maze.txtpb +++ b/data/maps/the_invisible/rooms/Maze.txtpb | |||
| @@ -5,6 +5,9 @@ masteries { | |||
| 5 | } | 5 | } |
| 6 | ports { | 6 | ports { |
| 7 | name: "ENTRY" | 7 | name: "ENTRY" |
| 8 | display_name: "Exit" | ||
| 8 | path: "Components/Warps/worldport" | 9 | path: "Components/Warps/worldport" |
| 9 | orientation: "south" | 10 | # Should this be shuffleable? It skips the maze lol. |
| 11 | destination { x: 0 y: 0 z: 9.5 } | ||
| 12 | rotation: 0 | ||
| 10 | } | 13 | } |
| diff --git a/data/maps/the_jubilant/doors.txtpb b/data/maps/the_jubilant/doors.txtpb index 02db1ff..90bfd0f 100644 --- a/data/maps/the_jubilant/doors.txtpb +++ b/data/maps/the_jubilant/doors.txtpb | |||
| @@ -31,3 +31,14 @@ doors { | |||
| 31 | panels { room: "Main Area" name: "QUEEN" answer: "jack" } | 31 | panels { room: "Main Area" name: "QUEEN" answer: "jack" } |
| 32 | location_room: "Main Area" | 32 | location_room: "Main Area" |
| 33 | } | 33 | } |
| 34 | doors { | ||
| 35 | name: "Side Room Puzzles" | ||
| 36 | type: LOCATION_ONLY | ||
| 37 | panels { room: "Side Area" name: "CALLBACK" } | ||
| 38 | panels { room: "Side Area" name: "CALL" } | ||
| 39 | panels { room: "Side Area" name: "PUSHBACK" } | ||
| 40 | panels { room: "Side Area" name: "PUSH" } | ||
| 41 | panels { room: "Side Area" name: "FLASHBACK" } | ||
| 42 | panels { room: "Side Area" name: "FLASH" } | ||
| 43 | location_room: "Side Area" | ||
| 44 | } | ||
| diff --git a/data/maps/the_jubilant/metadata.txtpb b/data/maps/the_jubilant/metadata.txtpb index 7de7b85..66fb7d2 100644 --- a/data/maps/the_jubilant/metadata.txtpb +++ b/data/maps/the_jubilant/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Jubilant" | 1 | display_name: "The Jubilant" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 2 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Area" | ||
| 7 | name: "GREAT" | ||
| 8 | } | ||
| diff --git a/data/maps/the_jubilant/rooms/Main Area.txtpb b/data/maps/the_jubilant/rooms/Main Area.txtpb index 3b91f6d..b38fafd 100644 --- a/data/maps/the_jubilant/rooms/Main Area.txtpb +++ b/data/maps/the_jubilant/rooms/Main Area.txtpb | |||
| @@ -97,6 +97,8 @@ panels { | |||
| 97 | } | 97 | } |
| 98 | ports { | 98 | ports { |
| 99 | name: "GREAT" | 99 | name: "GREAT" |
| 100 | display_name: "Entrance" | ||
| 100 | path: "Components/Warps/worldport" | 101 | path: "Components/Warps/worldport" |
| 101 | orientation: "west" | 102 | destination { x: -3 y: 0 z: 9 } |
| 103 | rotation: 270 | ||
| 102 | } | 104 | } |
| diff --git a/data/maps/the_keen/metadata.txtpb b/data/maps/the_keen/metadata.txtpb index 669f608..93a9eef 100644 --- a/data/maps/the_keen/metadata.txtpb +++ b/data/maps/the_keen/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Keen" | 1 | display_name: "The Keen" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Area" | ||
| 7 | name: "GREAT" | ||
| 8 | } | ||
| diff --git a/data/maps/the_keen/rooms/Main Area.txtpb b/data/maps/the_keen/rooms/Main Area.txtpb index eacd131..32d399a 100644 --- a/data/maps/the_keen/rooms/Main Area.txtpb +++ b/data/maps/the_keen/rooms/Main Area.txtpb | |||
| @@ -69,6 +69,8 @@ panels { | |||
| 69 | } | 69 | } |
| 70 | ports { | 70 | ports { |
| 71 | name: "GREAT" | 71 | name: "GREAT" |
| 72 | display_name: "Entrance" | ||
| 72 | path: "Components/Warps/worldport" | 73 | path: "Components/Warps/worldport" |
| 73 | orientation: "south" | 74 | destination { x: 0 y: 0 z: 7.5 } |
| 75 | rotation: 0 | ||
| 74 | } | 76 | } |
| diff --git a/data/maps/the_liberated/metadata.txtpb b/data/maps/the_liberated/metadata.txtpb index a92d7e5..bdff786 100644 --- a/data/maps/the_liberated/metadata.txtpb +++ b/data/maps/the_liberated/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Liberated" | 1 | display_name: "The Liberated" |
| 2 | rte_room: "Puzzle Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Puzzle Room" | ||
| 7 | name: "ENTRY" | ||
| 8 | } | ||
| diff --git a/data/maps/the_liberated/rooms/Puzzle Room.txtpb b/data/maps/the_liberated/rooms/Puzzle Room.txtpb index 0223b44..2103bfa 100644 --- a/data/maps/the_liberated/rooms/Puzzle Room.txtpb +++ b/data/maps/the_liberated/rooms/Puzzle Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "ENTRY" | 59 | name: "ENTRY" |
| 60 | display_name: "Entrance" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 61 | orientation: "south" | 62 | destination { x: 0 y: 0 z: 7.5 } |
| 63 | rotation: 0 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/the_linear/metadata.txtpb b/data/maps/the_linear/metadata.txtpb index 989463d..03930f8 100644 --- a/data/maps/the_linear/metadata.txtpb +++ b/data/maps/the_linear/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Linear" | 1 | display_name: "The Linear" |
| 2 | rte_room: "Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Room" | ||
| 7 | name: "GREAT" | ||
| 8 | } | ||
| diff --git a/data/maps/the_linear/rooms/Room.txtpb b/data/maps/the_linear/rooms/Room.txtpb index c47ce0c..ac03fd9 100644 --- a/data/maps/the_linear/rooms/Room.txtpb +++ b/data/maps/the_linear/rooms/Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "GREAT" | 59 | name: "GREAT" |
| 60 | display_name: "Entrance" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 61 | orientation: "south" | 62 | destination { x: 0 y: 0 z: 7.5 } |
| 63 | rotation: 0 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/the_lionized/metadata.txtpb b/data/maps/the_lionized/metadata.txtpb index 38fd5c2..0beb352 100644 --- a/data/maps/the_lionized/metadata.txtpb +++ b/data/maps/the_lionized/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Lionized" | 1 | display_name: "The Lionized" |
| 2 | rte_room: "Puzzle Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Puzzle Room" | ||
| 7 | name: "ENTRY" | ||
| 8 | } | ||
| diff --git a/data/maps/the_lionized/rooms/Puzzle Room.txtpb b/data/maps/the_lionized/rooms/Puzzle Room.txtpb index 22b72ac..3a5e267 100644 --- a/data/maps/the_lionized/rooms/Puzzle Room.txtpb +++ b/data/maps/the_lionized/rooms/Puzzle Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "ENTRY" | 59 | name: "ENTRY" |
| 60 | display_name: "Entrance" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 61 | orientation: "south" | 62 | destination { x: 0 y: 0 z: 6.5 } |
| 63 | rotation: 0 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/the_literate/metadata.txtpb b/data/maps/the_literate/metadata.txtpb index 76d1df6..ce4db7a 100644 --- a/data/maps/the_literate/metadata.txtpb +++ b/data/maps/the_literate/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Literate" | 1 | display_name: "The Literate" |
| 2 | rte_room: "Puzzle Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Puzzle Room" | ||
| 7 | name: "ENTRY" | ||
| 8 | } | ||
| diff --git a/data/maps/the_literate/rooms/Puzzle Room.txtpb b/data/maps/the_literate/rooms/Puzzle Room.txtpb index 3927702..c65d408 100644 --- a/data/maps/the_literate/rooms/Puzzle Room.txtpb +++ b/data/maps/the_literate/rooms/Puzzle Room.txtpb | |||
| @@ -57,6 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "ENTRY" | 59 | name: "ENTRY" |
| 60 | display_name: "Entrance" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 61 | orientation: "south" | 62 | destination { x: 0 y: 0 z: 7.5 } |
| 63 | rotation: 0 | ||
| 62 | } | 64 | } |
| diff --git a/data/maps/the_lively/metadata.txtpb b/data/maps/the_lively/metadata.txtpb index cbf11c2..101a265 100644 --- a/data/maps/the_lively/metadata.txtpb +++ b/data/maps/the_lively/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Lively" | 1 | display_name: "The Lively" |
| 2 | rte_room: "Puzzle Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Puzzle Room" | ||
| 7 | name: "BETWEEN" | ||
| 8 | } | ||
| diff --git a/data/maps/the_lively/rooms/Puzzle Room.txtpb b/data/maps/the_lively/rooms/Puzzle Room.txtpb index b33a122..4918476 100644 --- a/data/maps/the_lively/rooms/Puzzle Room.txtpb +++ b/data/maps/the_lively/rooms/Puzzle Room.txtpb | |||
| @@ -57,5 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "BETWEEN" | 59 | name: "BETWEEN" |
| 60 | display_name: "Entrance" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 62 | destination { x: 0 y: 0 z: 6.5 } | ||
| 63 | rotation: 0 | ||
| 61 | } | 64 | } |
| diff --git a/data/maps/the_nuanced/doors.txtpb b/data/maps/the_nuanced/doors.txtpb index cd29766..300524b 100644 --- a/data/maps/the_nuanced/doors.txtpb +++ b/data/maps/the_nuanced/doors.txtpb | |||
| @@ -52,3 +52,10 @@ doors { | |||
| 52 | panels { room: "Back Room" name: "LIMB" } | 52 | panels { room: "Back Room" name: "LIMB" } |
| 53 | panels { room: "Back Room" name: "SPARE" } | 53 | panels { room: "Back Room" name: "SPARE" } |
| 54 | } | 54 | } |
| 55 | doors { | ||
| 56 | name: "Stores Panel" | ||
| 57 | type: LOCATION_ONLY | ||
| 58 | panels { room: "Main Room" name: "TORE" } | ||
| 59 | location_room: "Main Room" | ||
| 60 | location_name: "TORE" | ||
| 61 | } | ||
| diff --git a/data/maps/the_nuanced/metadata.txtpb b/data/maps/the_nuanced/metadata.txtpb index 9c39826..9d2e044 100644 --- a/data/maps/the_nuanced/metadata.txtpb +++ b/data/maps/the_nuanced/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Nuanced" | 1 | display_name: "The Nuanced" |
| 2 | rte_room: "Main Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 9 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 15 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Room" | ||
| 7 | name: "UNYIELDING" | ||
| 8 | } | ||
| diff --git a/data/maps/the_nuanced/rooms/Main Room.txtpb b/data/maps/the_nuanced/rooms/Main Room.txtpb index da89bd8..ce4310e 100644 --- a/data/maps/the_nuanced/rooms/Main Room.txtpb +++ b/data/maps/the_nuanced/rooms/Main Room.txtpb | |||
| @@ -106,8 +106,10 @@ panels { | |||
| 106 | } | 106 | } |
| 107 | ports { | 107 | ports { |
| 108 | name: "UNYIELDING" | 108 | name: "UNYIELDING" |
| 109 | display_name: "Entrance" | ||
| 109 | path: "Components/Warps/worldport" | 110 | path: "Components/Warps/worldport" |
| 110 | orientation: "west" | 111 | destination { x: -3.5 y: 0 z: 21 } |
| 112 | rotation: 270 | ||
| 111 | } | 113 | } |
| 112 | keyholders { | 114 | keyholders { |
| 113 | name: "S" | 115 | name: "S" |
| diff --git a/data/maps/the_orb/connections.txtpb b/data/maps/the_orb/connections.txtpb index 62a7643..b902711 100644 --- a/data/maps/the_orb/connections.txtpb +++ b/data/maps/the_orb/connections.txtpb | |||
| @@ -10,10 +10,20 @@ connections { | |||
| 10 | } | 10 | } |
| 11 | connections { | 11 | connections { |
| 12 | from_room: "Main Area" | 12 | from_room: "Main Area" |
| 13 | to_room: "B Room" | 13 | to_room: "Middle Room" |
| 14 | door { name: "B Puzzles" } | 14 | door { name: "B Puzzles" } |
| 15 | } | 15 | } |
| 16 | connections { | 16 | connections { |
| 17 | from_room: "Middle Room" | ||
| 18 | to_room: "B Room" | ||
| 19 | oneway: true | ||
| 20 | } | ||
| 21 | connections { | ||
| 22 | from_room: "Middle Room" | ||
| 23 | to_room: "Main Area" | ||
| 24 | oneway: true | ||
| 25 | } | ||
| 26 | connections { | ||
| 17 | from_room: "B Room" | 27 | from_room: "B Room" |
| 18 | to_room: "Main Area" | 28 | to_room: "Main Area" |
| 19 | oneway: true | 29 | oneway: true |
| diff --git a/data/maps/the_orb/metadata.txtpb b/data/maps/the_orb/metadata.txtpb index 0b25353..2b5c43f 100644 --- a/data/maps/the_orb/metadata.txtpb +++ b/data/maps/the_orb/metadata.txtpb | |||
| @@ -1,4 +1,7 @@ | |||
| 1 | display_name: "The Orb" | 1 | display_name: "The Orb" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 34 y: 0 z: 39 } | ||
| 4 | rte_trigger_scale { x: 4 y: 1 z: 8 } | ||
| 2 | # These are inaccessible, and were probably just copy pasted from the other | 5 | # These are inaccessible, and were probably just copy pasted from the other |
| 3 | # rooms. | 6 | # rooms. |
| 4 | excluded_nodes: "Components/Warps/worldport2" | 7 | excluded_nodes: "Components/Warps/worldport2" |
| diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 0324647..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
| @@ -9,19 +9,10 @@ paintings { | |||
| 9 | # TODO: This is too high up to enter. It's also a hint painting. | 9 | # TODO: This is too high up to enter. It's also a hint painting. |
| 10 | exit_only: true | 10 | exit_only: true |
| 11 | } | 11 | } |
| 12 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
| 13 | # to the Main Area's port? | ||
| 14 | ports { | ||
| 15 | name: "MID" | ||
| 16 | path: "Components/Warps/worldport4" | ||
| 17 | orientation: "south" | ||
| 18 | # This port is in the room immediately after solving the B puzzles, which | ||
| 19 | # means it seems like it would be inaccessible if you enter the map from the | ||
| 20 | # painting or from the final port, but entering the O or R areas brings you | ||
| 21 | # back to the beginning. | ||
| 22 | } | ||
| 23 | ports { | 12 | ports { |
| 24 | name: "FINAL" | 13 | name: "FINAL" |
| 14 | display_name: "Final Worldport" | ||
| 25 | path: "Components/Warps/worldport5" | 15 | path: "Components/Warps/worldport5" |
| 26 | orientation: "south" | 16 | destination { x: -69 y: 0 z: 87 } |
| 17 | rotation: 90 | ||
| 27 | } | 18 | } |
| diff --git a/data/maps/the_orb/rooms/Main Area.txtpb b/data/maps/the_orb/rooms/Main Area.txtpb index 4fcac29..976c489 100644 --- a/data/maps/the_orb/rooms/Main Area.txtpb +++ b/data/maps/the_orb/rooms/Main Area.txtpb | |||
| @@ -85,6 +85,8 @@ panels { | |||
| 85 | } | 85 | } |
| 86 | ports { | 86 | ports { |
| 87 | name: "GREAT" | 87 | name: "GREAT" |
| 88 | display_name: "Main Entrance" | ||
| 88 | path: "Components/Warps/worldport" | 89 | path: "Components/Warps/worldport" |
| 89 | orientation: "south" | 90 | destination { x: 38 y: 0 z: 39 } |
| 91 | rotation: 90 | ||
| 90 | } | 92 | } |
| diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb | |||
| @@ -0,0 +1,12 @@ | |||
| 1 | name: "Middle Room" | ||
| 2 | # This is the room after solving the B puzzles but before getting to B1 itself. | ||
| 3 | # It has to be a separate region because if you are shuffling worldports and you | ||
| 4 | # warp to the B1 room port, you can't access this port if you're not able to | ||
| 5 | # solve the B puzzles. | ||
| 6 | ports { | ||
| 7 | name: "MID" | ||
| 8 | display_name: "Middle Worldport" | ||
| 9 | path: "Components/Warps/worldport4" | ||
| 10 | destination { x: -69 y: 0 z: 43 } | ||
| 11 | rotation: 90 | ||
| 12 | } | ||
| diff --git a/data/maps/the_owl/doors.txtpb b/data/maps/the_owl/doors.txtpb index 9254c2a..2d1c851 100644 --- a/data/maps/the_owl/doors.txtpb +++ b/data/maps/the_owl/doors.txtpb | |||
| @@ -1,13 +1,15 @@ | |||
| 1 | doors { | 1 | doors { |
| 2 | name: "Brush Door" | 2 | name: "Brush Door" |
| 3 | type: STANDARD | 3 | type: ITEM_ONLY |
| 4 | legacy_location: true | ||
| 4 | receivers: "Components/Doors/entry_1" | 5 | receivers: "Components/Doors/entry_1" |
| 5 | panels { room: "R2C2 Top" name: "CRUSH" } | 6 | panels { room: "R2C2 Top" name: "CRUSH" } |
| 6 | location_room: "R2C2 Top" | 7 | location_room: "R2C2 Top" |
| 7 | } | 8 | } |
| 8 | doors { | 9 | doors { |
| 9 | name: "Sky Top Doors" | 10 | name: "Sky Top Doors" |
| 10 | type: STANDARD | 11 | type: ITEM_ONLY |
| 12 | legacy_location: true | ||
| 11 | receivers: "Components/Doors/entry_2" | 13 | receivers: "Components/Doors/entry_2" |
| 12 | receivers: "Components/Doors/entry_4" | 14 | receivers: "Components/Doors/entry_4" |
| 13 | panels { room: "R2C1 Left" name: "VERB" } | 15 | panels { room: "R2C1 Left" name: "VERB" } |
| @@ -15,7 +17,8 @@ doors { | |||
| 15 | } | 17 | } |
| 16 | doors { | 18 | doors { |
| 17 | name: "Sky Bottom Doors" | 19 | name: "Sky Bottom Doors" |
| 18 | type: STANDARD | 20 | type: ITEM_ONLY |
| 21 | legacy_location: true | ||
| 19 | receivers: "Components/Doors/entry_3" | 22 | receivers: "Components/Doors/entry_3" |
| 20 | receivers: "Components/Doors/entry_5" | 23 | receivers: "Components/Doors/entry_5" |
| 21 | panels { room: "R2C1 Left" name: "FOIL" } | 24 | panels { room: "R2C1 Left" name: "FOIL" } |
| @@ -23,21 +26,24 @@ doors { | |||
| 23 | } | 26 | } |
| 24 | doors { | 27 | doors { |
| 25 | name: "First Room Shortcut" | 28 | name: "First Room Shortcut" |
| 26 | type: STANDARD | 29 | type: ITEM_ONLY |
| 30 | legacy_location: true | ||
| 27 | receivers: "Components/Doors/entry_6" | 31 | receivers: "Components/Doors/entry_6" |
| 28 | panels { room: "Connected Area" name: "FIZZLE" } | 32 | panels { room: "Connected Area" name: "FIZZLE" } |
| 29 | location_room: "Connected Area" | 33 | location_room: "Connected Area" |
| 30 | } | 34 | } |
| 31 | doors { | 35 | doors { |
| 32 | name: "First Door" | 36 | name: "First Door" |
| 33 | type: STANDARD | 37 | type: ITEM_ONLY |
| 38 | legacy_location: true | ||
| 34 | receivers: "Components/Doors/entry_7" | 39 | receivers: "Components/Doors/entry_7" |
| 35 | panels { room: "R2C2 Bottom" name: "FOUL" } | 40 | panels { room: "R2C2 Bottom" name: "FOUL" } |
| 36 | location_room: "R2C2 Bottom" | 41 | location_room: "R2C2 Bottom" |
| 37 | } | 42 | } |
| 38 | doors { | 43 | doors { |
| 39 | name: "Blue Door" | 44 | name: "Blue Door" |
| 40 | type: STANDARD | 45 | type: ITEM_ONLY |
| 46 | legacy_location: true | ||
| 41 | receivers: "Components/Doors/entry_8" | 47 | receivers: "Components/Doors/entry_8" |
| 42 | panels { room: "Connected Area" name: "PAST" } | 48 | panels { room: "Connected Area" name: "PAST" } |
| 43 | panels { room: "Connected Area" name: "LAY" } | 49 | panels { room: "Connected Area" name: "LAY" } |
| @@ -59,12 +65,14 @@ doors { | |||
| 59 | doors { | 65 | doors { |
| 60 | name: "Control Center Magenta Door" | 66 | name: "Control Center Magenta Door" |
| 61 | type: CONTROL_CENTER_COLOR | 67 | type: CONTROL_CENTER_COLOR |
| 68 | latch: true | ||
| 62 | receivers: "Components/Doors/entry_18" | 69 | receivers: "Components/Doors/entry_18" |
| 63 | control_center_color: "magenta" | 70 | control_center_color: "magenta" |
| 64 | } | 71 | } |
| 65 | doors { | 72 | doors { |
| 66 | name: "Sky Owl" | 73 | name: "Sky Owl" |
| 67 | type: STANDARD | 74 | type: ITEM_ONLY |
| 75 | legacy_location: true | ||
| 68 | receivers: "Components/Owl/Room 1/LB" | 76 | receivers: "Components/Owl/Room 1/LB" |
| 69 | receivers: "Components/Owl/Room 1/LBG" | 77 | receivers: "Components/Owl/Room 1/LBG" |
| 70 | receivers: "Components/Owl/Room 2/LB" | 78 | receivers: "Components/Owl/Room 2/LB" |
| @@ -92,7 +100,8 @@ doors { | |||
| 92 | } | 100 | } |
| 93 | doors { | 101 | doors { |
| 94 | name: "Gray Owl" | 102 | name: "Gray Owl" |
| 95 | type: STANDARD | 103 | type: ITEM_ONLY |
| 104 | legacy_location: true | ||
| 96 | receivers: "Components/Owl/Room 1/G" | 105 | receivers: "Components/Owl/Room 1/G" |
| 97 | receivers: "Components/Owl/Room 1/GG" | 106 | receivers: "Components/Owl/Room 1/GG" |
| 98 | receivers: "Components/Owl/Room 2/G" | 107 | receivers: "Components/Owl/Room 2/G" |
| @@ -120,7 +129,8 @@ doors { | |||
| 120 | } | 129 | } |
| 121 | doors { | 130 | doors { |
| 122 | name: "Orange Owl" | 131 | name: "Orange Owl" |
| 123 | type: STANDARD | 132 | type: ITEM_ONLY |
| 133 | legacy_location: true | ||
| 124 | receivers: "Components/Owl/Room 1/O" | 134 | receivers: "Components/Owl/Room 1/O" |
| 125 | receivers: "Components/Owl/Room 1/OG" | 135 | receivers: "Components/Owl/Room 1/OG" |
| 126 | receivers: "Components/Owl/Room 2/O" | 136 | receivers: "Components/Owl/Room 2/O" |
| @@ -148,7 +158,8 @@ doors { | |||
| 148 | } | 158 | } |
| 149 | doors { | 159 | doors { |
| 150 | name: "White Owl" | 160 | name: "White Owl" |
| 151 | type: STANDARD | 161 | type: ITEM_ONLY |
| 162 | legacy_location: true | ||
| 152 | receivers: "Components/Owl/Room 1/W" | 163 | receivers: "Components/Owl/Room 1/W" |
| 153 | receivers: "Components/Owl/Room 1/WG" | 164 | receivers: "Components/Owl/Room 1/WG" |
| 154 | receivers: "Components/Owl/Room 2/W" | 165 | receivers: "Components/Owl/Room 2/W" |
| @@ -176,7 +187,8 @@ doors { | |||
| 176 | } | 187 | } |
| 177 | doors { | 188 | doors { |
| 178 | name: "Black Owl" | 189 | name: "Black Owl" |
| 179 | type: STANDARD | 190 | type: ITEM_ONLY |
| 191 | legacy_location: true | ||
| 180 | receivers: "Components/Owl/Room 1/BK" | 192 | receivers: "Components/Owl/Room 1/BK" |
| 181 | receivers: "Components/Owl/Room 1/BKG" | 193 | receivers: "Components/Owl/Room 1/BKG" |
| 182 | receivers: "Components/Owl/Room 2/BK" | 194 | receivers: "Components/Owl/Room 2/BK" |
| @@ -204,7 +216,8 @@ doors { | |||
| 204 | } | 216 | } |
| 205 | doors { | 217 | doors { |
| 206 | name: "Blue Owl" | 218 | name: "Blue Owl" |
| 207 | type: STANDARD | 219 | type: ITEM_ONLY |
| 220 | legacy_location: true | ||
| 208 | receivers: "Components/Owl/Room 1/BL" | 221 | receivers: "Components/Owl/Room 1/BL" |
| 209 | receivers: "Components/Owl/Room 1/BLG" | 222 | receivers: "Components/Owl/Room 1/BLG" |
| 210 | receivers: "Components/Owl/Room 2/BL" | 223 | receivers: "Components/Owl/Room 2/BL" |
| @@ -250,3 +263,95 @@ doors { | |||
| 250 | panels { room: "Connected Area" name: "WHITE" } | 263 | panels { room: "Connected Area" name: "WHITE" } |
| 251 | panels { room: "Blue Room" name: "SKY" } | 264 | panels { room: "Blue Room" name: "SKY" } |
| 252 | } | 265 | } |
| 266 | doors { | ||
| 267 | name: "R1C1 Panels" | ||
| 268 | type: LOCATION_ONLY | ||
| 269 | panels { room: "Connected Area" name: "ETCH" } | ||
| 270 | panels { room: "Connected Area" name: "SHOE" } | ||
| 271 | panels { room: "Connected Area" name: "MARKER" } | ||
| 272 | location_room: "Connected Area" | ||
| 273 | location_name: "ETCH, MARKER, SHOE" | ||
| 274 | } | ||
| 275 | doors { | ||
| 276 | name: "R1C2 Panels" | ||
| 277 | type: LOCATION_ONLY | ||
| 278 | panels { room: "Connected Area" name: "FAINT" } | ||
| 279 | panels { room: "Connected Area" name: "PURE" } | ||
| 280 | panels { room: "Connected Area" name: "MODE" } | ||
| 281 | location_room: "Connected Area" | ||
| 282 | location_name: "FAINT, MODE, PURE" | ||
| 283 | } | ||
| 284 | doors { | ||
| 285 | name: "Control Center Magenta Panel" | ||
| 286 | type: LOCATION_ONLY | ||
| 287 | panels { room: "Connected Area" name: "COLOR" } | ||
| 288 | location_room: "Connected Area" | ||
| 289 | location_name: "COLOR" | ||
| 290 | } | ||
| 291 | doors { | ||
| 292 | name: "R1C3 Panels" | ||
| 293 | type: LOCATION_ONLY | ||
| 294 | panels { room: "Connected Area" name: "PENCIL" } | ||
| 295 | panels { room: "Connected Area" name: "WING" } | ||
| 296 | location_room: "Connected Area" | ||
| 297 | location_name: "PENCIL, WING" | ||
| 298 | } | ||
| 299 | doors { | ||
| 300 | name: "R1C4 Panels" | ||
| 301 | type: LOCATION_ONLY | ||
| 302 | panels { room: "Connected Area" name: "SKETCH" } | ||
| 303 | panels { room: "Connected Area" name: "PHOTO" } | ||
| 304 | panels { room: "R1C4 Left" name: "WALK" } | ||
| 305 | panels { room: "R1C4 Left" name: "STENCIL" } | ||
| 306 | location_room: "R1C4 Left" | ||
| 307 | location_name: "PHOTO, SKETCH, STENCIL, WALK" | ||
| 308 | } | ||
| 309 | doors { | ||
| 310 | name: "R2C1 Panels" | ||
| 311 | type: LOCATION_ONLY | ||
| 312 | panels { room: "Connected Area" name: "LAY" } | ||
| 313 | panels { room: "Connected Area" name: "PAST" } | ||
| 314 | panels { room: "R2C1 Left" name: "VERB" } | ||
| 315 | panels { room: "R2C1 Left" name: "FOIL" } | ||
| 316 | location_room: "R2C1 Left" | ||
| 317 | location_name: "FOIL, LAY, PAST, VERB" | ||
| 318 | } | ||
| 319 | doors { | ||
| 320 | name: "R2C2 Panels" | ||
| 321 | type: LOCATION_ONLY | ||
| 322 | panels { room: "R2C2 Bottom" name: "FOUL" } | ||
| 323 | panels { room: "R2C2 Top" name: "CRUSH" } | ||
| 324 | panels { room: "Connected Area" name: "FIZZLE" } | ||
| 325 | location_room: "R2C2 Top" | ||
| 326 | location_name: "CRUSH, FOUL, FIZZLE" | ||
| 327 | } | ||
| 328 | doors { | ||
| 329 | name: "R2C3 Panels" | ||
| 330 | type: LOCATION_ONLY | ||
| 331 | panels { room: "Connected Area" name: "PRIMARY" } | ||
| 332 | panels { room: "R2C3 Bottom" name: "FIGMENT" } | ||
| 333 | location_room: "R2C3 Bottom" | ||
| 334 | location_name: "FIGMENT, PRIMARY" | ||
| 335 | } | ||
| 336 | doors { | ||
| 337 | name: "R2C4 Panels" | ||
| 338 | type: LOCATION_ONLY | ||
| 339 | panels { room: "Connected Area" name: "SHOW" } | ||
| 340 | panels { room: "Connected Area" name: "HAD" } | ||
| 341 | panels { room: "Connected Area" name: "HEAVY" } | ||
| 342 | location_room: "Connected Area" | ||
| 343 | location_name: "HAD, HEAVY, SHOW" | ||
| 344 | } | ||
| 345 | doors { | ||
| 346 | name: "Near Z1 Panel" | ||
| 347 | type: LOCATION_ONLY | ||
| 348 | panels { room: "Z Room" name: "MAZE" } | ||
| 349 | location_room: "Z Room" | ||
| 350 | location_name: "MAZE" | ||
| 351 | } | ||
| 352 | doors { | ||
| 353 | name: "Double Letters" | ||
| 354 | type: EVENT | ||
| 355 | receivers: "Panels/Warps/magenta/visibilityListener" | ||
| 356 | double_letters: true | ||
| 357 | } | ||
| diff --git a/data/maps/the_owl/metadata.txtpb b/data/maps/the_owl/metadata.txtpb index a2004f8..a9c4a6c 100644 --- a/data/maps/the_owl/metadata.txtpb +++ b/data/maps/the_owl/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Owl" | 1 | display_name: "The Owl" |
| 2 | rte_room: "R2C2 Bottom" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 8 } | ||
| 4 | rte_trigger_scale { x: 4 y: 1 z: 3 } | ||
| diff --git a/data/maps/the_owl/rooms/Connected Area.txtpb b/data/maps/the_owl/rooms/Connected Area.txtpb index cf5ea1f..b604cba 100644 --- a/data/maps/the_owl/rooms/Connected Area.txtpb +++ b/data/maps/the_owl/rooms/Connected Area.txtpb | |||
| @@ -26,6 +26,7 @@ panels { | |||
| 26 | clue: "color" | 26 | clue: "color" |
| 27 | answer: "magenta" | 27 | answer: "magenta" |
| 28 | symbols: EXAMPLE | 28 | symbols: EXAMPLE |
| 29 | required_door { name: "Double Letters" } | ||
| 29 | } | 30 | } |
| 30 | panels { | 31 | panels { |
| 31 | name: "WHITE" | 32 | name: "WHITE" |
| @@ -149,7 +150,9 @@ paintings { | |||
| 149 | } | 150 | } |
| 150 | ports { | 151 | ports { |
| 151 | name: "FOURROOMS" | 152 | name: "FOURROOMS" |
| 153 | display_name: "Four Rooms Entrance" | ||
| 152 | path: "Components/Warps/worldport2" | 154 | path: "Components/Warps/worldport2" |
| 153 | orientation: "east" | 155 | destination { x: 71.5 y: 0 z: -9 } |
| 156 | rotation: 90 | ||
| 154 | # Note that this is behind teal walls. | 157 | # Note that this is behind teal walls. |
| 155 | } | 158 | } |
| diff --git a/data/maps/the_owl/rooms/Magenta Hallway.txtpb b/data/maps/the_owl/rooms/Magenta Hallway.txtpb index ccbdc1c..14d6f0d 100644 --- a/data/maps/the_owl/rooms/Magenta Hallway.txtpb +++ b/data/maps/the_owl/rooms/Magenta Hallway.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Magenta Hallway" | 1 | name: "Magenta Hallway" |
| 2 | ports { | 2 | ports { |
| 3 | name: "STURDY" | 3 | name: "STURDY" |
| 4 | display_name: "Magenta Hallway" | ||
| 4 | path: "Components/Warps/worldport3" | 5 | path: "Components/Warps/worldport3" |
| 5 | orientation: "west" | 6 | destination { x: 17 y: 0 z: -46 } |
| 7 | rotation: 270 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_owl/rooms/R2C2 Bottom.txtpb b/data/maps/the_owl/rooms/R2C2 Bottom.txtpb index 604a1cc..2cfd340 100644 --- a/data/maps/the_owl/rooms/R2C2 Bottom.txtpb +++ b/data/maps/the_owl/rooms/R2C2 Bottom.txtpb | |||
| @@ -8,8 +8,10 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "GALLERY" | 10 | name: "GALLERY" |
| 11 | display_name: "Gallery Worldport" | ||
| 11 | path: "Components/Warps/worldport" | 12 | path: "Components/Warps/worldport" |
| 12 | orientation: "south" | 13 | destination { x: 0 y: 0 z: 9 } |
| 14 | rotation: 0 | ||
| 13 | # TODO: Note that this port is accessible from the other side in the Z1 | 15 | # TODO: Note that this port is accessible from the other side in the Z1 |
| 14 | # room. Hmm. | 16 | # room. Hmm. |
| 15 | } | 17 | } |
| diff --git a/data/maps/the_parthenon/doors.txtpb b/data/maps/the_parthenon/doors.txtpb index 1161917..05d2e63 100644 --- a/data/maps/the_parthenon/doors.txtpb +++ b/data/maps/the_parthenon/doors.txtpb | |||
| @@ -43,3 +43,12 @@ doors { | |||
| 43 | panels { room: "Main Area" name: "ALEXANDER" answer: "alexander" } | 43 | panels { room: "Main Area" name: "ALEXANDER" answer: "alexander" } |
| 44 | panels { room: "Main Area" name: "CAESAR" answer: "caesar" } | 44 | panels { room: "Main Area" name: "CAESAR" answer: "caesar" } |
| 45 | } | 45 | } |
| 46 | doors { | ||
| 47 | name: "Lavender Area Puzzles" | ||
| 48 | type: LOCATION_ONLY | ||
| 49 | panels { room: "Lavender Area" name: "ME" } | ||
| 50 | panels { room: "Lavender Area" name: "SHEEP" } | ||
| 51 | panels { room: "Lavender Area" name: "WOOD" } | ||
| 52 | location_room: "Lavender Area" | ||
| 53 | location_name: "ME, SHEEP, WOOD" | ||
| 54 | } | ||
| diff --git a/data/maps/the_parthenon/metadata.txtpb b/data/maps/the_parthenon/metadata.txtpb index 8696c33..f3559ea 100644 --- a/data/maps/the_parthenon/metadata.txtpb +++ b/data/maps/the_parthenon/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Parthenon" | 1 | display_name: "The Parthenon" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: -15 } | ||
| 4 | rte_trigger_scale { x: 18 y: 1 z: 30 } | ||
| diff --git a/data/maps/the_parthenon/rooms/Main Area.txtpb b/data/maps/the_parthenon/rooms/Main Area.txtpb index 85188d1..2d989f8 100644 --- a/data/maps/the_parthenon/rooms/Main Area.txtpb +++ b/data/maps/the_parthenon/rooms/Main Area.txtpb | |||
| @@ -55,16 +55,22 @@ panels { | |||
| 55 | } | 55 | } |
| 56 | ports { | 56 | ports { |
| 57 | name: "GALLERY" | 57 | name: "GALLERY" |
| 58 | display_name: "Columns Worldport" | ||
| 58 | path: "Components/Warps/worldport" | 59 | path: "Components/Warps/worldport" |
| 59 | orientation: "south" | 60 | destination { x: 0 y: 0 z: 0 } |
| 61 | rotation: 0 | ||
| 60 | } | 62 | } |
| 61 | ports { | 63 | ports { |
| 62 | name: "ENTRY" | 64 | name: "ENTRY" |
| 65 | display_name: "Building Worldport" | ||
| 63 | path: "Components/Warps/worldport2" | 66 | path: "Components/Warps/worldport2" |
| 64 | orientation: "south" | 67 | destination { x: 0 y: 0 z: -21 } |
| 68 | rotation: 0 | ||
| 65 | } | 69 | } |
| 66 | ports { | 70 | ports { |
| 67 | name: "REVITALIZED" | 71 | name: "REVITALIZED" |
| 72 | display_name: "Plum Hallway" | ||
| 68 | path: "Components/Warps/worldport3" | 73 | path: "Components/Warps/worldport3" |
| 69 | orientation: "north" | 74 | destination { x: -24 y: 0 z: -39 } |
| 75 | rotation: 180 | ||
| 70 | } | 76 | } |
| diff --git a/data/maps/the_partial/doors.txtpb b/data/maps/the_partial/doors.txtpb index c51062a..e37d077 100644 --- a/data/maps/the_partial/doors.txtpb +++ b/data/maps/the_partial/doors.txtpb | |||
| @@ -43,14 +43,14 @@ doors { | |||
| 43 | doors { | 43 | doors { |
| 44 | name: "L Entered" | 44 | name: "L Entered" |
| 45 | type: EVENT | 45 | type: EVENT |
| 46 | # It does this in vanilla, but I'm specifying it so that the Control Center | 46 | latch: true |
| 47 | # Entrance door doesn't override it. | ||
| 48 | receivers: "Components/Doors/controlDoor" | 47 | receivers: "Components/Doors/controlDoor" |
| 49 | keyholders { room: "Obverse Side" name: "L" key: "l" } | 48 | keyholders { room: "Obverse Side" name: "L" key: "l" } |
| 50 | } | 49 | } |
| 51 | doors { | 50 | doors { |
| 52 | name: "Control Center Entrance" | 51 | name: "Control Center Entrance" |
| 53 | type: LOCATION_ONLY | 52 | type: EVENT |
| 53 | legacy_location: true | ||
| 54 | #receivers: "Components/Doors/controlDoor" | 54 | #receivers: "Components/Doors/controlDoor" |
| 55 | panels { room: "Control Center Entrance" name: "RETURN" } | 55 | panels { room: "Control Center Entrance" name: "RETURN" } |
| 56 | location_room: "Control Center Entrance" | 56 | location_room: "Control Center Entrance" |
| diff --git a/data/maps/the_partial/metadata.txtpb b/data/maps/the_partial/metadata.txtpb index 48e9f42..dd090f5 100644 --- a/data/maps/the_partial/metadata.txtpb +++ b/data/maps/the_partial/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Partial" | 1 | display_name: "The Partial" |
| 2 | rte_room: "Obverse Side" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 5 } | ||
| 4 | rte_trigger_scale { x: 13 y: 1 z: 16 } | ||
| diff --git a/data/maps/the_partial/rooms/Control Center Entrance.txtpb b/data/maps/the_partial/rooms/Control Center Entrance.txtpb index e685822..faccd50 100644 --- a/data/maps/the_partial/rooms/Control Center Entrance.txtpb +++ b/data/maps/the_partial/rooms/Control Center Entrance.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "CC" | 10 | name: "CC" |
| 11 | display_name: "Control Center Connector" | ||
| 11 | path: "Components/Warps/worldport2" | 12 | path: "Components/Warps/worldport2" |
| 12 | orientation: "north" | 13 | destination { x: -19 y: 0 z: 8 } |
| 14 | rotation: 180 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_partial/rooms/Obverse Side.txtpb b/data/maps/the_partial/rooms/Obverse Side.txtpb index c0ce04b..462888c 100644 --- a/data/maps/the_partial/rooms/Obverse Side.txtpb +++ b/data/maps/the_partial/rooms/Obverse Side.txtpb | |||
| @@ -99,8 +99,10 @@ panels { | |||
| 99 | } | 99 | } |
| 100 | ports { | 100 | ports { |
| 101 | name: "GREAT" | 101 | name: "GREAT" |
| 102 | display_name: "Main Entrance" | ||
| 102 | path: "Components/Warps/worldport" | 103 | path: "Components/Warps/worldport" |
| 103 | orientation: "west" | 104 | destination { x: -3 y: 0 z: 20 } |
| 105 | rotation: 270 | ||
| 104 | } | 106 | } |
| 105 | keyholders { | 107 | keyholders { |
| 106 | # This is one of the ones that's misnamed within the game. | 108 | # This is one of the ones that's misnamed within the game. |
| diff --git a/data/maps/the_perceptive/metadata.txtpb b/data/maps/the_perceptive/metadata.txtpb index e0c64fb..e67b84a 100644 --- a/data/maps/the_perceptive/metadata.txtpb +++ b/data/maps/the_perceptive/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Perceptive" | 1 | display_name: "The Perceptive" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 30 y: 1 z: 20 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Area" | ||
| 7 | name: "CC" | ||
| 8 | } | ||
| diff --git a/data/maps/the_perceptive/rooms/Main Area.txtpb b/data/maps/the_perceptive/rooms/Main Area.txtpb index 449bd4d..ebf511d 100644 --- a/data/maps/the_perceptive/rooms/Main Area.txtpb +++ b/data/maps/the_perceptive/rooms/Main Area.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Main Area" | 1 | name: "Main Area" |
| 2 | ports { | 2 | ports { |
| 3 | name: "CC" | 3 | name: "CC" |
| 4 | display_name: "Entrance" | ||
| 4 | path: "Components/Warps/worldport" | 5 | path: "Components/Warps/worldport" |
| 5 | orientation: "east" | 6 | destination { x: 3 y: 0 z: 13 } |
| 7 | rotation: 90 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_plaza/doors.txtpb b/data/maps/the_plaza/doors.txtpb index d95273c..fef8954 100644 --- a/data/maps/the_plaza/doors.txtpb +++ b/data/maps/the_plaza/doors.txtpb | |||
| @@ -210,3 +210,31 @@ doors { | |||
| 210 | panels { room: "Bottom Right Room" name: "HONEY" } | 210 | panels { room: "Bottom Right Room" name: "HONEY" } |
| 211 | panels { room: "Bottom Right Room" name: "INJECT" } | 211 | panels { room: "Bottom Right Room" name: "INJECT" } |
| 212 | } | 212 | } |
| 213 | doors { | ||
| 214 | name: "Near Sirenic Panel" | ||
| 215 | type: LOCATION_ONLY | ||
| 216 | panels { room: "Sirenic Entrance" name: "SIREN" } | ||
| 217 | location_room: "Sirenic Entrance" | ||
| 218 | location_name: "SIREN" | ||
| 219 | } | ||
| 220 | doors { | ||
| 221 | name: "Near Symbolic Panel" | ||
| 222 | type: LOCATION_ONLY | ||
| 223 | panels { room: "Symbolic Entrance" name: "FIGURATIVE" } | ||
| 224 | location_room: "Symbolic Entrance" | ||
| 225 | location_name: "FIGURATIVE" | ||
| 226 | } | ||
| 227 | doors { | ||
| 228 | name: "Near Repetitive Panel" | ||
| 229 | type: LOCATION_ONLY | ||
| 230 | panels { room: "Repetitive Entrance" name: "TEDIOUS" } | ||
| 231 | location_room: "Repetitive Entrance" | ||
| 232 | location_name: "TEDIOUS" | ||
| 233 | } | ||
| 234 | doors { | ||
| 235 | name: "Near Broken Portal Panel" | ||
| 236 | type: LOCATION_ONLY | ||
| 237 | panels { room: "Main Area" name: "AFFABLE" } | ||
| 238 | location_room: "Main Area" | ||
| 239 | location_name: "AFFABLE" | ||
| 240 | } | ||
| diff --git a/data/maps/the_plaza/metadata.txtpb b/data/maps/the_plaza/metadata.txtpb index 262fe99..6ff2e83 100644 --- a/data/maps/the_plaza/metadata.txtpb +++ b/data/maps/the_plaza/metadata.txtpb | |||
| @@ -1 +1,2 @@ | |||
| 1 | display_name: "The Plaza" | 1 | display_name: "The Plaza" |
| 2 | rte_room: "Main Area" | ||
| diff --git a/data/maps/the_plaza/rooms/Main Area.txtpb b/data/maps/the_plaza/rooms/Main Area.txtpb index 521b974..c2fca13 100644 --- a/data/maps/the_plaza/rooms/Main Area.txtpb +++ b/data/maps/the_plaza/rooms/Main Area.txtpb | |||
| @@ -36,16 +36,22 @@ panels { | |||
| 36 | } | 36 | } |
| 37 | ports { | 37 | ports { |
| 38 | name: "UNYIELDING" | 38 | name: "UNYIELDING" |
| 39 | display_name: "Unyielding Hallway" | ||
| 39 | path: "Components/Warps/worldport" | 40 | path: "Components/Warps/worldport" |
| 40 | orientation: "west" | 41 | destination { x: 1 y: 0 z: 10 } |
| 42 | rotation: 270 | ||
| 41 | } | 43 | } |
| 42 | ports { | 44 | ports { |
| 43 | name: "IMPRESSIVE" | 45 | name: "IMPRESSIVE" |
| 46 | display_name: "Impressive Hallway" | ||
| 44 | path: "Components/Warps/worldport2" | 47 | path: "Components/Warps/worldport2" |
| 45 | orientation: "west" | 48 | destination { x: 11 y: 0 z: 10 } |
| 49 | rotation: 270 | ||
| 46 | } | 50 | } |
| 47 | ports { | 51 | ports { |
| 48 | name: "BETWEEN" | 52 | name: "BETWEEN" |
| 53 | display_name: "Between Hallway" | ||
| 49 | path: "Components/Warps/worldport3" | 54 | path: "Components/Warps/worldport3" |
| 50 | orientation: "west" | 55 | destination { x: -9 y: 0 z: 10 } |
| 56 | rotation: 270 | ||
| 51 | } | 57 | } |
| diff --git a/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb b/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb index 3857d5f..59faaa8 100644 --- a/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb +++ b/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "REPETITIVE" | 10 | name: "REPETITIVE" |
| 11 | display_name: "Repetitive Entrance" | ||
| 11 | path: "Components/Warps/worldport5" | 12 | path: "Components/Warps/worldport5" |
| 12 | orientation: "north" | 13 | destination { x: -19 y: 0 z: 16 } |
| 14 | rotation: 180 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb b/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb index 3c60ca8..524de2b 100644 --- a/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb +++ b/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "SIRENIC" | 10 | name: "SIRENIC" |
| 11 | display_name: "Sirenic Entrance" | ||
| 11 | path: "Components/Warps/worldport6" | 12 | path: "Components/Warps/worldport6" |
| 12 | orientation: "west" | 13 | destination { x: -51 y: 0 z: -43 } |
| 14 | rotation: 270 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb b/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb index ce5982c..e2719b8 100644 --- a/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb +++ b/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "SYMBOLIC" | 10 | name: "SYMBOLIC" |
| 11 | display_name: "Symbolic Entrance" | ||
| 11 | path: "Components/Warps/worldport4" | 12 | path: "Components/Warps/worldport4" |
| 12 | orientation: "south" | 13 | destination { x: 28 y: 0 z: 4 } |
| 14 | rotation: 0 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_quiet/metadata.txtpb b/data/maps/the_quiet/metadata.txtpb index 1fa2c46..5cd177f 100644 --- a/data/maps/the_quiet/metadata.txtpb +++ b/data/maps/the_quiet/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Quiet" | 1 | display_name: "The Quiet" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 2 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Area" | ||
| 7 | name: "DAEDALUS" | ||
| 8 | } | ||
| diff --git a/data/maps/the_quiet/rooms/Main Area.txtpb b/data/maps/the_quiet/rooms/Main Area.txtpb index 180e0bc..72c0a1e 100644 --- a/data/maps/the_quiet/rooms/Main Area.txtpb +++ b/data/maps/the_quiet/rooms/Main Area.txtpb | |||
| @@ -97,6 +97,8 @@ panels { | |||
| 97 | } | 97 | } |
| 98 | ports { | 98 | ports { |
| 99 | name: "DAEDALUS" | 99 | name: "DAEDALUS" |
| 100 | display_name: "Entrance" | ||
| 100 | path: "Components/Warps/worldport" | 101 | path: "Components/Warps/worldport" |
| 101 | orientation: "east" | 102 | destination { x: 3 y: 0 z: 8 } |
| 103 | rotation: 90 | ||
| 102 | } | 104 | } |
| diff --git a/data/maps/the_relentless/doors.txtpb b/data/maps/the_relentless/doors.txtpb index 11f6369..e755d0b 100644 --- a/data/maps/the_relentless/doors.txtpb +++ b/data/maps/the_relentless/doors.txtpb | |||
| @@ -1,6 +1,33 @@ | |||
| 1 | doors { | 1 | doors { |
| 2 | name: "Left/Turn Door" | 2 | name: "Turn Only Puzzles" |
| 3 | type: LOCATION_ONLY | 3 | type: LOCATION_ONLY |
| 4 | panels { room: "Turn Room" name: "HIDE (1)" } | ||
| 5 | panels { room: "Turn Room" name: "HIDE (2)" } | ||
| 6 | panels { room: "Turn Room" name: "MORE" } | ||
| 7 | location_room: "Turn Room" | ||
| 8 | } | ||
| 9 | doors { | ||
| 10 | name: "Shop Only Puzzles" | ||
| 11 | type: LOCATION_ONLY | ||
| 12 | panels { room: "Shop Room" name: "LEFT (1)" } | ||
| 13 | panels { room: "Shop Room" name: "LEFT (2)" } | ||
| 14 | panels { room: "Shop Room" name: "EXIT (1)" } | ||
| 15 | panels { room: "Shop Room" name: "EXIT (2)" } | ||
| 16 | panels { room: "Shop Room" name: "EXIT (3)" } | ||
| 17 | location_room: "Shop Room" | ||
| 18 | } | ||
| 19 | doors { | ||
| 20 | name: "Left Only Puzzles" | ||
| 21 | type: LOCATION_ONLY | ||
| 22 | panels { room: "Left Room" name: "HIDE" } | ||
| 23 | panels { room: "Left Room" name: "LEFT" } | ||
| 24 | panels { room: "Left Room" name: "MORE" } | ||
| 25 | location_room: "Left Room" | ||
| 26 | } | ||
| 27 | doors { | ||
| 28 | name: "Left/Turn Door" | ||
| 29 | type: EVENT | ||
| 30 | legacy_location: true | ||
| 4 | panels { room: "Left Room" name: "HIDE" } | 31 | panels { room: "Left Room" name: "HIDE" } |
| 5 | panels { room: "Left Room" name: "LEFT" } | 32 | panels { room: "Left Room" name: "LEFT" } |
| 6 | panels { room: "Left Room" name: "MORE" } | 33 | panels { room: "Left Room" name: "MORE" } |
| @@ -11,7 +38,8 @@ doors { | |||
| 11 | } | 38 | } |
| 12 | doors { | 39 | doors { |
| 13 | name: "Turn/Shop Door" | 40 | name: "Turn/Shop Door" |
| 14 | type: LOCATION_ONLY | 41 | type: EVENT |
| 42 | legacy_location: true | ||
| 15 | panels { room: "Turn Room" name: "HIDE (1)" } | 43 | panels { room: "Turn Room" name: "HIDE (1)" } |
| 16 | panels { room: "Turn Room" name: "HIDE (2)" } | 44 | panels { room: "Turn Room" name: "HIDE (2)" } |
| 17 | panels { room: "Turn Room" name: "MORE" } | 45 | panels { room: "Turn Room" name: "MORE" } |
| diff --git a/data/maps/the_relentless/metadata.txtpb b/data/maps/the_relentless/metadata.txtpb index 9515145..313420d 100644 --- a/data/maps/the_relentless/metadata.txtpb +++ b/data/maps/the_relentless/metadata.txtpb | |||
| @@ -1 +1,2 @@ | |||
| 1 | display_name: "The Relentless" | 1 | display_name: "The Relentless" |
| 2 | # No RTE in order to preserve the gimmick of the map. | ||
| diff --git a/data/maps/the_repetitive/connections.txtpb b/data/maps/the_repetitive/connections.txtpb index 0afe72d..f4c06f2 100644 --- a/data/maps/the_repetitive/connections.txtpb +++ b/data/maps/the_repetitive/connections.txtpb | |||
| @@ -7,12 +7,12 @@ connections { | |||
| 7 | from_room: "Main Room" | 7 | from_room: "Main Room" |
| 8 | to_room: "Plaza Connector" | 8 | to_room: "Plaza Connector" |
| 9 | door { name: "Black Hallway" } | 9 | door { name: "Black Hallway" } |
| 10 | oneway: true | ||
| 11 | } | 10 | } |
| 12 | connections { | 11 | connections { |
| 13 | from_room: "Plaza Connector" | 12 | from_room: "Plaza Connector" |
| 14 | to_room: "Main Room" | 13 | to_room: "Main Room" |
| 15 | oneway: true | 14 | oneway: true |
| 15 | vanilla_only: true | ||
| 16 | } | 16 | } |
| 17 | connections { | 17 | connections { |
| 18 | from_room: "Main Room" | 18 | from_room: "Main Room" |
| diff --git a/data/maps/the_repetitive/doors.txtpb b/data/maps/the_repetitive/doors.txtpb index d964928..95d189f 100644 --- a/data/maps/the_repetitive/doors.txtpb +++ b/data/maps/the_repetitive/doors.txtpb | |||
| @@ -20,12 +20,21 @@ doors { | |||
| 20 | } | 20 | } |
| 21 | doors { | 21 | doors { |
| 22 | name: "Dot Area Entrance" | 22 | name: "Dot Area Entrance" |
| 23 | type: STANDARD | 23 | type: ITEM_ONLY |
| 24 | legacy_location: true | ||
| 24 | receivers: "Components/Doors/Door8" | 25 | receivers: "Components/Doors/Door8" |
| 25 | panels { room: "Main Room" name: "HOTS (2)" } | 26 | panels { room: "Main Room" name: "HOTS (2)" } |
| 26 | location_room: "Main Room" | 27 | location_room: "Main Room" |
| 27 | } | 28 | } |
| 28 | doors { | 29 | doors { |
| 30 | name: "Hots Panels" | ||
| 31 | type: LOCATION_ONLY | ||
| 32 | panels { room: "Main Room" name: "HOTS (1)" } | ||
| 33 | panels { room: "Main Room" name: "HOTS (2)" } | ||
| 34 | location_room: "Main Room" | ||
| 35 | location_name: "HOTS (1), HOTS (2)" | ||
| 36 | } | ||
| 37 | doors { | ||
| 29 | name: "Lime Door" | 38 | name: "Lime Door" |
| 30 | type: STANDARD | 39 | type: STANDARD |
| 31 | receivers: "Components/Doors/Door9" | 40 | receivers: "Components/Doors/Door9" |
| @@ -200,3 +209,35 @@ doors { | |||
| 200 | senders: "Components/Collectables/anticollectable" | 209 | senders: "Components/Collectables/anticollectable" |
| 201 | location_room: "Anti Room" | 210 | location_room: "Anti Room" |
| 202 | } | 211 | } |
| 212 | doors { | ||
| 213 | name: "H2 Room Puzzles" | ||
| 214 | type: LOCATION_ONLY | ||
| 215 | panels { room: "Main Room" name: "HEIGHT (1)" } | ||
| 216 | panels { room: "Main Room" name: "HEIGHT (2)" } | ||
| 217 | panels { room: "Main Room" name: "HEIGHT (3)" } | ||
| 218 | panels { room: "Main Room" name: "HEIGHT (4)" } | ||
| 219 | panels { room: "Main Room" name: "HEIGHT (5)" } | ||
| 220 | panels { room: "Main Room" name: "HEIGHT (6)" } | ||
| 221 | panels { room: "Main Room" name: "QUESTION" } | ||
| 222 | panels { room: "Main Room" name: "INTUITION" } | ||
| 223 | panels { room: "Main Room" name: "?" } | ||
| 224 | panels { room: "Main Room" name: "HAND" } | ||
| 225 | panels { room: "Main Room" name: "? HAND" } | ||
| 226 | panels { room: "Main Room" name: "RICHES" } | ||
| 227 | panels { room: "Main Room" name: "? RICHES" } | ||
| 228 | panels { room: "Main Room" name: "MISHMASH" } | ||
| 229 | location_room: "Main Room" | ||
| 230 | } | ||
| 231 | doors { | ||
| 232 | name: "Anti-Collectable Room Panels" | ||
| 233 | type: LOCATION_ONLY | ||
| 234 | panels { room: "Anti Room" name: "EYE (1)" } | ||
| 235 | panels { room: "Anti Room" name: "EYE (2)" } | ||
| 236 | panels { room: "Anti Room" name: "HA (1)" } | ||
| 237 | panels { room: "Anti Room" name: "HA (2)" } | ||
| 238 | panels { room: "Anti Room" name: "HA (3)" } | ||
| 239 | panels { room: "Anti Room" name: "HA (4)" } | ||
| 240 | panels { room: "Anti Room" name: "HA (5)" } | ||
| 241 | panels { room: "Anti Room" name: "TWO" } | ||
| 242 | location_room: "Anti Room" | ||
| 243 | } | ||
| diff --git a/data/maps/the_repetitive/metadata.txtpb b/data/maps/the_repetitive/metadata.txtpb index 76a0f50..a54d8b0 100644 --- a/data/maps/the_repetitive/metadata.txtpb +++ b/data/maps/the_repetitive/metadata.txtpb | |||
| @@ -1,4 +1,7 @@ | |||
| 1 | display_name: "The Repetitive" | 1 | display_name: "The Repetitive" |
| 2 | rte_room: "Main Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 35.5 } | ||
| 4 | rte_trigger_scale { x: 13 y: 1 z: 14 } | ||
| 2 | # These paintings are directly above/behind panels and thus can't be entered. | 5 | # These paintings are directly above/behind panels and thus can't be entered. |
| 3 | excluded_nodes: "Meshes/eyeRed3" | 6 | excluded_nodes: "Meshes/eyeRed3" |
| 4 | excluded_nodes: "Meshes/eyeRed4" | 7 | excluded_nodes: "Meshes/eyeRed4" |
| diff --git a/data/maps/the_repetitive/rooms/Entry Connector.txtpb b/data/maps/the_repetitive/rooms/Entry Connector.txtpb index b6795c2..1508145 100644 --- a/data/maps/the_repetitive/rooms/Entry Connector.txtpb +++ b/data/maps/the_repetitive/rooms/Entry Connector.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Entry Connector" | 1 | name: "Entry Connector" |
| 2 | ports { | 2 | ports { |
| 3 | name: "ENTRY" | 3 | name: "ENTRY" |
| 4 | display_name: "Northwest Worldport" | ||
| 4 | path: "Components/Warps/worldport2" | 5 | path: "Components/Warps/worldport2" |
| 5 | orientation: "south" | 6 | destination { x: -11 y: 0 z: 13 } |
| 7 | rotation: 90 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_repetitive/rooms/Main Room.txtpb b/data/maps/the_repetitive/rooms/Main Room.txtpb index 8a2feb0..623204c 100644 --- a/data/maps/the_repetitive/rooms/Main Room.txtpb +++ b/data/maps/the_repetitive/rooms/Main Room.txtpb | |||
| @@ -138,6 +138,8 @@ paintings { | |||
| 138 | } | 138 | } |
| 139 | ports { | 139 | ports { |
| 140 | name: "CC" | 140 | name: "CC" |
| 141 | display_name: "Southwest Worldport" | ||
| 141 | path: "Components/Warps/worldport3" | 142 | path: "Components/Warps/worldport3" |
| 142 | orientation: "east" | 143 | destination { x: -5.5 y: 0 z: 56 } |
| 144 | rotation: 90 | ||
| 143 | } | 145 | } |
| diff --git a/data/maps/the_repetitive/rooms/Plaza Connector.txtpb b/data/maps/the_repetitive/rooms/Plaza Connector.txtpb index 1ed66b4..b26fdb0 100644 --- a/data/maps/the_repetitive/rooms/Plaza Connector.txtpb +++ b/data/maps/the_repetitive/rooms/Plaza Connector.txtpb | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | name: "Plaza Connector" | 1 | name: "Plaza Connector" |
| 2 | ports { | 2 | ports { |
| 3 | name: "PLAZA" | 3 | name: "PLAZA" |
| 4 | display_name: "Northeast Worldport" | ||
| 4 | path: "Components/Warps/worldport" | 5 | path: "Components/Warps/worldport" |
| 5 | orientation: "north" | 6 | destination { x: 15 y: 0 z: 13 } |
| 7 | rotation: 0 | ||
| 6 | } | 8 | } |
| diff --git a/data/maps/the_revitalized/metadata.txtpb b/data/maps/the_revitalized/metadata.txtpb index 7c4bf46..7046a17 100644 --- a/data/maps/the_revitalized/metadata.txtpb +++ b/data/maps/the_revitalized/metadata.txtpb | |||
| @@ -1,3 +1,6 @@ | |||
| 1 | display_name: "The Revitalized" | 1 | display_name: "The Revitalized" |
| 2 | rte_room: "Bye Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 14 y: 1 z: 14 } | ||
| 2 | # Let's not include the demo (for now). | 5 | # Let's not include the demo (for now). |
| 3 | excluded_nodes: "Components/panel_demo" | 6 | excluded_nodes: "Components/panel_demo" |
| diff --git a/data/maps/the_revitalized/rooms/Bye Room.txtpb b/data/maps/the_revitalized/rooms/Bye Room.txtpb index 6cefe70..52d8c42 100644 --- a/data/maps/the_revitalized/rooms/Bye Room.txtpb +++ b/data/maps/the_revitalized/rooms/Bye Room.txtpb | |||
| @@ -8,6 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "PARTHENON" | 10 | name: "PARTHENON" |
| 11 | display_name: "Entrance" | ||
| 11 | path: "Components/Warps/worldport" | 12 | path: "Components/Warps/worldport" |
| 12 | orientation: "south" | 13 | destination { x: 30 y: 0 z: 16 } |
| 14 | rotation: 0 | ||
| 13 | } | 15 | } |
| diff --git a/data/maps/the_shop/doors.txtpb b/data/maps/the_shop/doors.txtpb index 5362614..2ce7c71 100644 --- a/data/maps/the_shop/doors.txtpb +++ b/data/maps/the_shop/doors.txtpb | |||
| @@ -33,5 +33,8 @@ doors { | |||
| 33 | doors { | 33 | doors { |
| 34 | name: "N Entered" | 34 | name: "N Entered" |
| 35 | type: EVENT | 35 | type: EVENT |
| 36 | latch: true | ||
| 37 | receivers: "Components/Doors/entry_1" | ||
| 38 | receivers: "Components/Doors/entry_2" | ||
| 36 | keyholders { room: "Main Area" name: "N" key: "n" } | 39 | keyholders { room: "Main Area" name: "N" key: "n" } |
| 37 | } | 40 | } |
| diff --git a/data/maps/the_shop/metadata.txtpb b/data/maps/the_shop/metadata.txtpb index 06f7fed..2777760 100644 --- a/data/maps/the_shop/metadata.txtpb +++ b/data/maps/the_shop/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Shop" | 1 | display_name: "The Shop" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0.5 y: 0 z: -12 } | ||
| 4 | rte_trigger_scale { x: 15 y: 1 z: 19 } | ||
| diff --git a/data/maps/the_shop/rooms/Main Area.txtpb b/data/maps/the_shop/rooms/Main Area.txtpb index db93fe1..df1cb14 100644 --- a/data/maps/the_shop/rooms/Main Area.txtpb +++ b/data/maps/the_shop/rooms/Main Area.txtpb | |||
| @@ -155,7 +155,10 @@ panels { | |||
| 155 | } | 155 | } |
| 156 | ports { | 156 | ports { |
| 157 | name: "ENTRY" | 157 | name: "ENTRY" |
| 158 | display_name: "Entrance" | ||
| 158 | path: "Components/Warps/worldport" | 159 | path: "Components/Warps/worldport" |
| 160 | destination { x: 4 y: 0 z: 12 } | ||
| 161 | rotation: 90 | ||
| 159 | } | 162 | } |
| 160 | keyholders { | 163 | keyholders { |
| 161 | name: "N" | 164 | name: "N" |
| diff --git a/data/maps/the_sirenic/metadata.txtpb b/data/maps/the_sirenic/metadata.txtpb index 19e26a3..7f30968 100644 --- a/data/maps/the_sirenic/metadata.txtpb +++ b/data/maps/the_sirenic/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Sirenic" | 1 | display_name: "The Sirenic" |
| 2 | rte_room: "Start" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 23 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 4 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Start" | ||
| 7 | name: "PLAZA" | ||
| 8 | } | ||
| diff --git a/data/maps/the_sirenic/rooms/Start.txtpb b/data/maps/the_sirenic/rooms/Start.txtpb index 9014e6d..532d951 100644 --- a/data/maps/the_sirenic/rooms/Start.txtpb +++ b/data/maps/the_sirenic/rooms/Start.txtpb | |||
| @@ -15,6 +15,8 @@ panels { | |||
| 15 | } | 15 | } |
| 16 | ports { | 16 | ports { |
| 17 | name: "PLAZA" | 17 | name: "PLAZA" |
| 18 | display_name: "Entrance" | ||
| 18 | path: "Components/Warps/worldport" | 19 | path: "Components/Warps/worldport" |
| 19 | orientation: "south" | 20 | destination { x: 0 y: 0 z: 26 } |
| 21 | rotation: 0 | ||
| 20 | } | 22 | } |
| diff --git a/data/maps/the_stellar/connections.txtpb b/data/maps/the_stellar/connections.txtpb new file mode 100644 index 0000000..3bfea31 --- /dev/null +++ b/data/maps/the_stellar/connections.txtpb | |||
| @@ -0,0 +1,70 @@ | |||
| 1 | connections { | ||
| 2 | from_room: "Starting Room" | ||
| 3 | to_room: "Connected Area" | ||
| 4 | door { name: "Entrance" } | ||
| 5 | } | ||
| 6 | connections { | ||
| 7 | from_room: "Connected Area" | ||
| 8 | to_room: "Mastery" | ||
| 9 | door { name: "Mastery Door" } | ||
| 10 | } | ||
| 11 | connections { | ||
| 12 | from_room: "Connected Area" | ||
| 13 | to_room: "Hi Room" | ||
| 14 | door { name: "Hi Room Front Door" } | ||
| 15 | } | ||
| 16 | connections { | ||
| 17 | from_room: "Connected Area" | ||
| 18 | to_room: "Hi Room" | ||
| 19 | door { name: "Hi Room Back Door" } | ||
| 20 | } | ||
| 21 | connections { | ||
| 22 | from_room: "Green Area" | ||
| 23 | to_room: "Connected Area" | ||
| 24 | door { name: "Green Area Door" } | ||
| 25 | } | ||
| 26 | connections { | ||
| 27 | from_room: "Connected Area" | ||
| 28 | to_room: "Old Crossroads" | ||
| 29 | door { name: "Crossroads Shortcut" } | ||
| 30 | } | ||
| 31 | connections { | ||
| 32 | from_room: "Connected Area" | ||
| 33 | to_room: "Old Crossroads" | ||
| 34 | oneway: true | ||
| 35 | } | ||
| 36 | connections { | ||
| 37 | from_room: "Old Crossroads" | ||
| 38 | to_room: "Green Area" | ||
| 39 | oneway: true | ||
| 40 | } | ||
| 41 | connections { | ||
| 42 | from_room: "Connected Area" | ||
| 43 | to_room: "Red Panel" | ||
| 44 | door { name: "Red Panel" } | ||
| 45 | } | ||
| 46 | connections { | ||
| 47 | from_room: "Connected Area" | ||
| 48 | to_room: "Orange Panel" | ||
| 49 | door { name: "Orange Panel" } | ||
| 50 | } | ||
| 51 | connections { | ||
| 52 | from_room: "Connected Area" | ||
| 53 | to_room: "Yellow Panel" | ||
| 54 | door { name: "Yellow Panel" } | ||
| 55 | } | ||
| 56 | connections { | ||
| 57 | from_room: "Green Area" | ||
| 58 | to_room: "Green Panel" | ||
| 59 | door { name: "Green Panel" } | ||
| 60 | } | ||
| 61 | connections { | ||
| 62 | from_room: "Connected Area" | ||
| 63 | to_room: "Blue Panel" | ||
| 64 | door { name: "Blue Panel" } | ||
| 65 | } | ||
| 66 | connections { | ||
| 67 | from_room: "Connected Area" | ||
| 68 | to_room: "Purple Panel" | ||
| 69 | door { name: "Purple Panel" } | ||
| 70 | } | ||
| diff --git a/data/maps/the_stellar/doors.txtpb b/data/maps/the_stellar/doors.txtpb new file mode 100644 index 0000000..1359189 --- /dev/null +++ b/data/maps/the_stellar/doors.txtpb | |||
| @@ -0,0 +1,104 @@ | |||
| 1 | # Shortcuts from Connected Area -> Starting Room: | ||
| 2 | # - Components/Doors/entry_3 | ||
| 3 | # - Components/Doors/entry_11 | ||
| 4 | # - Components/Doors/entry_12 | ||
| 5 | # Unopenable door: | ||
| 6 | # - Components/Doors/entry_4 | ||
| 7 | # - Components/Doors/entry_6 | ||
| 8 | # - Components/Doors/entry_7 | ||
| 9 | # This opens and closes automatically: | ||
| 10 | # - Components/Doors/entry_5 | ||
| 11 | doors { | ||
| 12 | name: "Entrance" | ||
| 13 | type: STANDARD | ||
| 14 | receivers: "Components/Doors/entry_1" | ||
| 15 | receivers: "Components/Doors/entry_2" | ||
| 16 | panels { room: "Starting Room" name: "STARLIKE" } | ||
| 17 | location_room: "Starting Room" | ||
| 18 | } | ||
| 19 | doors { | ||
| 20 | name: "Mastery Door" | ||
| 21 | type: EVENT | ||
| 22 | receivers: "Components/Doors/entry_18" | ||
| 23 | panels { room: "Purple Panel" name: "PURPLE" } | ||
| 24 | } | ||
| 25 | doors { | ||
| 26 | name: "Hi Room Front Door" | ||
| 27 | type: EVENT | ||
| 28 | receivers: "Components/Doors/entry_21" | ||
| 29 | panels { room: "Connected Area" name: "HI" } | ||
| 30 | } | ||
| 31 | doors { | ||
| 32 | name: "Hi Room Back Door" | ||
| 33 | type: EVENT | ||
| 34 | receivers: "Components/Doors/entry_20" | ||
| 35 | panels { room: "Hi Room" name: "HI" } | ||
| 36 | } | ||
| 37 | doors { | ||
| 38 | name: "Green Area Door" | ||
| 39 | type: EVENT | ||
| 40 | receivers: "Components/Doors/entry_15" | ||
| 41 | panels { room: "Green Area" name: "STRAYS" } | ||
| 42 | } | ||
| 43 | doors { | ||
| 44 | name: "Crossroads Shortcut" | ||
| 45 | type: EVENT | ||
| 46 | receivers: "Components/Doors/entry_14" | ||
| 47 | panels { room: "Old Crossroads" name: "DOORWAY" } | ||
| 48 | } | ||
| 49 | doors { | ||
| 50 | name: "Red Panel" | ||
| 51 | type: EVENT | ||
| 52 | receivers: "Components/Doors/entry_8" | ||
| 53 | panels { room: "Connected Area" name: "START" } | ||
| 54 | } | ||
| 55 | doors { | ||
| 56 | name: "Orange Panel" | ||
| 57 | type: EVENT | ||
| 58 | receivers: "Components/Doors/entry_19" | ||
| 59 | panels { room: "Red Panel" name: "RED" } | ||
| 60 | } | ||
| 61 | doors { | ||
| 62 | name: "Yellow Panel" | ||
| 63 | type: EVENT | ||
| 64 | receivers: "Components/Doors/entry_10" | ||
| 65 | receivers: "Components/Doors/entry_17" | ||
| 66 | panels { room: "Connected Area" name: "START" } | ||
| 67 | panels { room: "Orange Panel" name: "ORANGE" } | ||
| 68 | } | ||
| 69 | doors { | ||
| 70 | name: "Green Panel" | ||
| 71 | type: EVENT | ||
| 72 | receivers: "Components/Doors/entry_16" | ||
| 73 | panels { room: "Yellow Panel" name: "YELLOW" } | ||
| 74 | } | ||
| 75 | doors { | ||
| 76 | name: "Blue Panel" | ||
| 77 | type: EVENT | ||
| 78 | receivers: "Components/Doors/entry_9" | ||
| 79 | panels { room: "Green Panel" name: "GREEN" } | ||
| 80 | } | ||
| 81 | doors { | ||
| 82 | name: "Purple Panel" | ||
| 83 | type: EVENT | ||
| 84 | receivers: "Components/Doors/entry_13" | ||
| 85 | panels { room: "Blue Panel" name: "BLUE" } | ||
| 86 | } | ||
| 87 | doors { | ||
| 88 | name: "Question Panels" | ||
| 89 | type: LOCATION_ONLY | ||
| 90 | panels { room: "Connected Area" name: "HERE" } | ||
| 91 | panels { room: "Connected Area" name: "WHERE" } | ||
| 92 | panels { room: "Connected Area" name: "QUESTION (1)" } | ||
| 93 | panels { room: "Connected Area" name: "QUESTION (2)" } | ||
| 94 | location_room: "Connected Area" | ||
| 95 | } | ||
| 96 | doors { | ||
| 97 | name: "Welcome Back Panels" | ||
| 98 | type: LOCATION_ONLY | ||
| 99 | panels { room: "Connected Area" name: "GREETINGS" } | ||
| 100 | panels { room: "Connected Area" name: "BEHIND" } | ||
| 101 | panels { room: "Connected Area" name: "Blank" } | ||
| 102 | location_room: "Connected Area" | ||
| 103 | location_name: "BEHIND, GREETINGS, Blank" | ||
| 104 | } | ||
| diff --git a/data/maps/the_stellar/metadata.txtpb b/data/maps/the_stellar/metadata.txtpb new file mode 100644 index 0000000..2aeb43c --- /dev/null +++ b/data/maps/the_stellar/metadata.txtpb | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | display_name: "The Stellar" | ||
| 2 | type: GIFT_MAP | ||
| 3 | rte_room: "Starting Room" | ||
| 4 | rte_trigger_pos { x: 0 y: 0 z: -3 } | ||
| 5 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 6 | # This panel does not appear to be accessible without sniping. | ||
| 7 | excluded_nodes: "Panels/Room_1/panel_2" | ||
| 8 | # The map's mastery is created at runtime. | ||
| 9 | custom_nodes: "Components/Collectables/collectable" | ||
| diff --git a/data/maps/the_stellar/rooms/Blue Panel.txtpb b/data/maps/the_stellar/rooms/Blue Panel.txtpb new file mode 100644 index 0000000..cba885f --- /dev/null +++ b/data/maps/the_stellar/rooms/Blue Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Blue Panel" | ||
| 2 | panels { | ||
| 3 | name: "BLUE" | ||
| 4 | path: "Panels/Colors/blue" | ||
| 5 | clue: "blue" | ||
| 6 | answer: "purple" | ||
| 7 | symbols: BOXES | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Connected Area.txtpb b/data/maps/the_stellar/rooms/Connected Area.txtpb new file mode 100644 index 0000000..90d9693 --- /dev/null +++ b/data/maps/the_stellar/rooms/Connected Area.txtpb | |||
| @@ -0,0 +1,63 @@ | |||
| 1 | name: "Connected Area" | ||
| 2 | panels { | ||
| 3 | name: "HERE" | ||
| 4 | path: "Panels/Room_1/panel_3" | ||
| 5 | clue: "here" | ||
| 6 | answer: "where" | ||
| 7 | symbols: SPARKLES | ||
| 8 | } | ||
| 9 | panels { | ||
| 10 | name: "QUESTION (1)" | ||
| 11 | path: "Panels/Room_1/panel_4" | ||
| 12 | clue: "question" | ||
| 13 | answer: "what" | ||
| 14 | symbols: EXAMPLE | ||
| 15 | } | ||
| 16 | panels { | ||
| 17 | name: "QUESTION (2)" | ||
| 18 | path: "Panels/Room_1/panel_5" | ||
| 19 | clue: "question" | ||
| 20 | answer: "how" | ||
| 21 | symbols: EXAMPLE | ||
| 22 | } | ||
| 23 | panels { | ||
| 24 | name: "HI" | ||
| 25 | path: "Panels/Room_1/panel_12" | ||
| 26 | clue: "hi" | ||
| 27 | answer: "hi" | ||
| 28 | symbols: QUESTION | ||
| 29 | } | ||
| 30 | panels { | ||
| 31 | name: "WHERE" | ||
| 32 | path: "Panels/Room_1/panel_6" | ||
| 33 | clue: "where" | ||
| 34 | answer: "there" | ||
| 35 | symbols: SPARKLES | ||
| 36 | } | ||
| 37 | panels { | ||
| 38 | name: "GREETINGS" | ||
| 39 | path: "Panels/Room_1/panel_7" | ||
| 40 | clue: "greetings" | ||
| 41 | answer: "welcome" | ||
| 42 | symbols: SUN | ||
| 43 | } | ||
| 44 | panels { | ||
| 45 | name: "BEHIND" | ||
| 46 | path: "Panels/Room_1/panel_8" | ||
| 47 | clue: "behind" | ||
| 48 | answer: "back" | ||
| 49 | symbols: SUN | ||
| 50 | } | ||
| 51 | panels { | ||
| 52 | name: "Blank" | ||
| 53 | path: "Panels/Room_1/panel_9" | ||
| 54 | clue: "" | ||
| 55 | answer: "behind" | ||
| 56 | } | ||
| 57 | panels { | ||
| 58 | name: "START" | ||
| 59 | path: "Panels/Colors/start" | ||
| 60 | clue: "start" | ||
| 61 | answer: "red" | ||
| 62 | symbols: QUESTION | ||
| 63 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Green Area.txtpb b/data/maps/the_stellar/rooms/Green Area.txtpb new file mode 100644 index 0000000..366b5c4 --- /dev/null +++ b/data/maps/the_stellar/rooms/Green Area.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Green Area" | ||
| 2 | panels { | ||
| 3 | name: "STRAYS" | ||
| 4 | path: "Panels/Room_1/panel_11" | ||
| 5 | clue: "strays" | ||
| 6 | answer: "maze" | ||
| 7 | symbols: ZERO | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Green Panel.txtpb b/data/maps/the_stellar/rooms/Green Panel.txtpb new file mode 100644 index 0000000..5b2f561 --- /dev/null +++ b/data/maps/the_stellar/rooms/Green Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Green Panel" | ||
| 2 | panels { | ||
| 3 | name: "GREEN" | ||
| 4 | path: "Panels/Colors/green" | ||
| 5 | clue: "green" | ||
| 6 | answer: "blue" | ||
| 7 | symbols: BOXES | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Hi Room.txtpb b/data/maps/the_stellar/rooms/Hi Room.txtpb new file mode 100644 index 0000000..4da7462 --- /dev/null +++ b/data/maps/the_stellar/rooms/Hi Room.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Hi Room" | ||
| 2 | panels { | ||
| 3 | name: "HI" | ||
| 4 | path: "Panels/Room_1/panel_13" | ||
| 5 | clue: "hi" | ||
| 6 | answer: "hi" | ||
| 7 | symbols: QUESTION | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Mastery.txtpb b/data/maps/the_stellar/rooms/Mastery.txtpb new file mode 100644 index 0000000..bbe8742 --- /dev/null +++ b/data/maps/the_stellar/rooms/Mastery.txtpb | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | name: "Mastery" | ||
| 2 | masteries { | ||
| 3 | name: "MASTERY" | ||
| 4 | path: "Components/Collectables/collectable" | ||
| 5 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Old Crossroads.txtpb b/data/maps/the_stellar/rooms/Old Crossroads.txtpb new file mode 100644 index 0000000..47f1550 --- /dev/null +++ b/data/maps/the_stellar/rooms/Old Crossroads.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Old Crossroads" | ||
| 2 | panels { | ||
| 3 | name: "DOORWAY" | ||
| 4 | path: "Panels/Room_1/panel_10" | ||
| 5 | clue: "doorway" | ||
| 6 | answer: "hallway" | ||
| 7 | symbols: BOXES | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Orange Panel.txtpb b/data/maps/the_stellar/rooms/Orange Panel.txtpb new file mode 100644 index 0000000..84bfa92 --- /dev/null +++ b/data/maps/the_stellar/rooms/Orange Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Orange Panel" | ||
| 2 | panels { | ||
| 3 | name: "ORANGE" | ||
| 4 | path: "Panels/Colors/orange" | ||
| 5 | clue: "orange" | ||
| 6 | answer: "yellow" | ||
| 7 | symbols: BOXES | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Purple Panel.txtpb b/data/maps/the_stellar/rooms/Purple Panel.txtpb new file mode 100644 index 0000000..3607679 --- /dev/null +++ b/data/maps/the_stellar/rooms/Purple Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Purple Panel" | ||
| 2 | panels { | ||
| 3 | name: "PURPLE" | ||
| 4 | path: "Panels/Colors/purple" | ||
| 5 | clue: "purple" | ||
| 6 | answer: "end" | ||
| 7 | symbols: QUESTION | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Red Panel.txtpb b/data/maps/the_stellar/rooms/Red Panel.txtpb new file mode 100644 index 0000000..9d70f03 --- /dev/null +++ b/data/maps/the_stellar/rooms/Red Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Red Panel" | ||
| 2 | panels { | ||
| 3 | name: "RED" | ||
| 4 | path: "Panels/Colors/red" | ||
| 5 | clue: "red" | ||
| 6 | answer: "orange" | ||
| 7 | symbols: BOXES | ||
| 8 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Starting Room.txtpb b/data/maps/the_stellar/rooms/Starting Room.txtpb new file mode 100644 index 0000000..5937509 --- /dev/null +++ b/data/maps/the_stellar/rooms/Starting Room.txtpb | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | name: "Starting Room" | ||
| 2 | panels { | ||
| 3 | name: "STARLIKE" | ||
| 4 | path: "Panels/Room_1/panel_1" | ||
| 5 | clue: "starlike" | ||
| 6 | answer: "stellar" | ||
| 7 | symbols: SUN | ||
| 8 | } | ||
| 9 | ports { | ||
| 10 | name: "WORLDPORT" | ||
| 11 | display_name: "Entrance" | ||
| 12 | path: "Components/Warps/worldport" | ||
| 13 | destination { x: 0 y: 0 z: 0 } | ||
| 14 | rotation: 0 | ||
| 15 | } | ||
| diff --git a/data/maps/the_stellar/rooms/Yellow Panel.txtpb b/data/maps/the_stellar/rooms/Yellow Panel.txtpb new file mode 100644 index 0000000..9d2b0c2 --- /dev/null +++ b/data/maps/the_stellar/rooms/Yellow Panel.txtpb | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | name: "Yellow Panel" | ||
| 2 | panels { | ||
| 3 | name: "YELLOW" | ||
| 4 | path: "Panels/Colors/yellow" | ||
| 5 | clue: "yellow" | ||
| 6 | answer: "green" | ||
| 7 | symbols: BOXES | ||
| 8 | } | ||
| diff --git a/data/maps/the_stormy/metadata.txtpb b/data/maps/the_stormy/metadata.txtpb index 42b1814..de85a3b 100644 --- a/data/maps/the_stormy/metadata.txtpb +++ b/data/maps/the_stormy/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Stormy" | 1 | display_name: "The Stormy" |
| 2 | rte_room: "Center" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| diff --git a/data/maps/the_stormy/rooms/Center.txtpb b/data/maps/the_stormy/rooms/Center.txtpb index f0e3e39..6a929a7 100644 --- a/data/maps/the_stormy/rooms/Center.txtpb +++ b/data/maps/the_stormy/rooms/Center.txtpb | |||
| @@ -31,6 +31,8 @@ panels { | |||
| 31 | } | 31 | } |
| 32 | ports { | 32 | ports { |
| 33 | name: "ENTRY" | 33 | name: "ENTRY" |
| 34 | display_name: "Worldport" | ||
| 34 | path: "Components/Warps/worldport" | 35 | path: "Components/Warps/worldport" |
| 35 | orientation: "west" | 36 | destination { x: -8.5 y: 0 z: 6 } |
| 37 | rotation: 270 | ||
| 36 | } | 38 | } |
| diff --git a/data/maps/the_sturdy/connections.txtpb b/data/maps/the_sturdy/connections.txtpb index efa67c2..341d99e 100644 --- a/data/maps/the_sturdy/connections.txtpb +++ b/data/maps/the_sturdy/connections.txtpb | |||
| @@ -3,3 +3,8 @@ connections { | |||
| 3 | to_room: "S2 Area" | 3 | to_room: "S2 Area" |
| 4 | door { name: "Color Puzzle" } | 4 | door { name: "Color Puzzle" } |
| 5 | } | 5 | } |
| 6 | connections { | ||
| 7 | from_room: "Main Area" | ||
| 8 | to_room: "Hidden Rainbow" | ||
| 9 | door { name: "Hidden Rainbow" } | ||
| 10 | } | ||
| diff --git a/data/maps/the_sturdy/doors.txtpb b/data/maps/the_sturdy/doors.txtpb index 9d37064..819f568 100644 --- a/data/maps/the_sturdy/doors.txtpb +++ b/data/maps/the_sturdy/doors.txtpb | |||
| @@ -10,3 +10,9 @@ doors { | |||
| 10 | panels { room: "Main Area" name: "MOVE (7)" answer: "back" } | 10 | panels { room: "Main Area" name: "MOVE (7)" answer: "back" } |
| 11 | panels { room: "Main Area" name: "MOVE (8)" answer: "down" } | 11 | panels { room: "Main Area" name: "MOVE (8)" answer: "down" } |
| 12 | } | 12 | } |
| 13 | doors { | ||
| 14 | name: "Hidden Rainbow" | ||
| 15 | type: EVENT | ||
| 16 | panels { room: "Main Area" name: "MOVE (2)" answer: "move" } | ||
| 17 | panels { room: "Main Area" name: "MOVE (4)" answer: "move" } | ||
| 18 | } | ||
| diff --git a/data/maps/the_sturdy/metadata.txtpb b/data/maps/the_sturdy/metadata.txtpb index 9f42137..d99f18d 100644 --- a/data/maps/the_sturdy/metadata.txtpb +++ b/data/maps/the_sturdy/metadata.txtpb | |||
| @@ -1,6 +1,11 @@ | |||
| 1 | display_name: "The Sturdy" | 1 | display_name: "The Sturdy" |
| 2 | # Let's ignore the second half of the rainbow for now. | 2 | rte_room: "Main Area" |
| 3 | rte_trigger_pos { x: 0 y: 0 z: 2 } | ||
| 4 | rte_trigger_scale { x: 40 y: 1 z: 40 } | ||
| 5 | # Let's ignore the second half of the rainbows for now. | ||
| 3 | #excluded_nodes: "Components/Doors/Rainbow2/Hinge/rainbowMirrored" | 6 | #excluded_nodes: "Components/Doors/Rainbow2/Hinge/rainbowMirrored" |
| 4 | # I don't know why there's a second copy of the rainbow. | ||
| 5 | #excluded_nodes: "Components/Doors/Rainbow/Hinge/rainbow" | ||
| 6 | #excluded_nodes: "Components/Doors/Rainbow/Hinge/rainbowMirrored" | 7 | #excluded_nodes: "Components/Doors/Rainbow/Hinge/rainbowMirrored" |
| 8 | # The validator doesn't know that these node exist because they are part of a | ||
| 9 | # sub-scene. | ||
| 10 | custom_nodes: "Components/Doors/Rainbow/Hinge/rainbow" | ||
| 11 | custom_nodes: "Components/Doors/Rainbow2/Hinge/rainbow" | ||
| diff --git a/data/maps/the_sturdy/rooms/Hidden Rainbow.txtpb b/data/maps/the_sturdy/rooms/Hidden Rainbow.txtpb new file mode 100644 index 0000000..215def8 --- /dev/null +++ b/data/maps/the_sturdy/rooms/Hidden Rainbow.txtpb | |||
| @@ -0,0 +1,6 @@ | |||
| 1 | name: "Hidden Rainbow" | ||
| 2 | paintings { | ||
| 3 | name: "RAINBOW" | ||
| 4 | path: "Components/Doors/Rainbow/Hinge/rainbow" | ||
| 5 | enter_only: true | ||
| 6 | } | ||
| diff --git a/data/maps/the_sturdy/rooms/Main Area.txtpb b/data/maps/the_sturdy/rooms/Main Area.txtpb index c437ceb..8c81a1e 100644 --- a/data/maps/the_sturdy/rooms/Main Area.txtpb +++ b/data/maps/the_sturdy/rooms/Main Area.txtpb | |||
| @@ -105,9 +105,15 @@ panels { | |||
| 105 | } | 105 | } |
| 106 | ports { | 106 | ports { |
| 107 | name: "OWL" | 107 | name: "OWL" |
| 108 | display_name: "Magenta Hallway" | ||
| 108 | path: "Components/Warps/worldport" | 109 | path: "Components/Warps/worldport" |
| 110 | destination { x: 17 y: 0 z: 41 } | ||
| 111 | rotation: 90 | ||
| 109 | } | 112 | } |
| 110 | ports { | 113 | ports { |
| 111 | name: "COLORFUL" | 114 | name: "COLORFUL" |
| 115 | display_name: "Cyan Hallway" | ||
| 112 | path: "Components/Warps/worldport2" | 116 | path: "Components/Warps/worldport2" |
| 117 | destination { x: 17 y: 0 z: -33 } | ||
| 118 | rotation: 90 | ||
| 113 | } | 119 | } |
| diff --git a/data/maps/the_sturdy/rooms/S2 Area.txtpb b/data/maps/the_sturdy/rooms/S2 Area.txtpb index 38fad5e..745f78f 100644 --- a/data/maps/the_sturdy/rooms/S2 Area.txtpb +++ b/data/maps/the_sturdy/rooms/S2 Area.txtpb | |||
| @@ -12,9 +12,7 @@ letters { | |||
| 12 | path: "Components/Collectables/collectable" | 12 | path: "Components/Collectables/collectable" |
| 13 | } | 13 | } |
| 14 | paintings { | 14 | paintings { |
| 15 | name: "RAINBOW" | 15 | name: "RAINBOW2" |
| 16 | # The validator is wrong about this node not existing, because it's in a | ||
| 17 | # sub-scene. | ||
| 18 | path: "Components/Doors/Rainbow2/Hinge/rainbow" | 16 | path: "Components/Doors/Rainbow2/Hinge/rainbow" |
| 19 | enter_only: true | 17 | enter_only: true |
| 20 | } | 18 | } |
| diff --git a/data/maps/the_sun_temple/metadata.txtpb b/data/maps/the_sun_temple/metadata.txtpb index 97f9290..6fa770b 100644 --- a/data/maps/the_sun_temple/metadata.txtpb +++ b/data/maps/the_sun_temple/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Sun Temple" | 1 | display_name: "The Sun Temple" |
| 2 | rte_room: "Entrance" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 2 } | ||
| 4 | rte_trigger_scale { x: 10 y: 1 z: 10 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Entrance" | ||
| 7 | name: "UNKEMPT" | ||
| 8 | } | ||
| diff --git a/data/maps/the_sun_temple/rooms/Entrance.txtpb b/data/maps/the_sun_temple/rooms/Entrance.txtpb index f9da822..07d6e38 100644 --- a/data/maps/the_sun_temple/rooms/Entrance.txtpb +++ b/data/maps/the_sun_temple/rooms/Entrance.txtpb | |||
| @@ -9,5 +9,8 @@ panels { | |||
| 9 | } | 9 | } |
| 10 | ports { | 10 | ports { |
| 11 | name: "UNKEMPT" | 11 | name: "UNKEMPT" |
| 12 | display_name: "Entrance" | ||
| 12 | path: "Components/Warps/worldport" | 13 | path: "Components/Warps/worldport" |
| 14 | destination { x: 0 y: 0 z: 13 } | ||
| 15 | rotation: 0 | ||
| 13 | } | 16 | } |
| diff --git a/data/maps/the_sweet/metadata.txtpb b/data/maps/the_sweet/metadata.txtpb index 95f2209..e97f36f 100644 --- a/data/maps/the_sweet/metadata.txtpb +++ b/data/maps/the_sweet/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Sweet" | 1 | display_name: "The Sweet" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: -14.5 } | ||
| 4 | rte_trigger_scale { x: 10 y: 1 z: 25 } | ||
| diff --git a/data/maps/the_sweet/rooms/Main Area.txtpb b/data/maps/the_sweet/rooms/Main Area.txtpb index d4e6fda..a8976f7 100644 --- a/data/maps/the_sweet/rooms/Main Area.txtpb +++ b/data/maps/the_sweet/rooms/Main Area.txtpb | |||
| @@ -200,9 +200,15 @@ panels { | |||
| 200 | } | 200 | } |
| 201 | ports { | 201 | ports { |
| 202 | name: "EXIT1" | 202 | name: "EXIT1" |
| 203 | display_name: "South Worldport" | ||
| 203 | path: "Components/Warps/worldport" | 204 | path: "Components/Warps/worldport" |
| 205 | destination { x: 0 y: 0 z: -11.5 } | ||
| 206 | rotation: 180 | ||
| 204 | } | 207 | } |
| 205 | ports { | 208 | ports { |
| 206 | name: "EXIT2" | 209 | name: "EXIT2" |
| 210 | display_name: "North Worldport" | ||
| 207 | path: "Components/Warps/worldport2" | 211 | path: "Components/Warps/worldport2" |
| 212 | destination { x: 0 y: 0 z: -17.5 } | ||
| 213 | rotation: 0 | ||
| 208 | } | 214 | } |
| diff --git a/data/maps/the_symbolic/doors.txtpb b/data/maps/the_symbolic/doors.txtpb index 5a443e7..7728e0d 100644 --- a/data/maps/the_symbolic/doors.txtpb +++ b/data/maps/the_symbolic/doors.txtpb | |||
| @@ -139,17 +139,13 @@ doors { | |||
| 139 | doors { | 139 | doors { |
| 140 | name: "Poetry Room Panels" | 140 | name: "Poetry Room Panels" |
| 141 | type: LOCATION_ONLY | 141 | type: LOCATION_ONLY |
| 142 | panels { room: "Poetry Room 1" name: "ABSORBED" } | ||
| 143 | panels { room: "Poetry Room 1" name: "PRIMORDIAL" } | ||
| 144 | panels { room: "Poetry Room 2" name: "NOT" } | 142 | panels { room: "Poetry Room 2" name: "NOT" } |
| 145 | panels { room: "Poetry Room 2" name: "THERE" } | 143 | panels { room: "Poetry Room 2" name: "THERE" } |
| 146 | panels { room: "Poetry Room 2" name: "NOT THERE" } | 144 | panels { room: "Poetry Room 2" name: "NOT THERE" } |
| 147 | panels { room: "Poetry Room 3" name: "NOT" } | 145 | panels { room: "Poetry Room 3" name: "NOT" } |
| 148 | panels { room: "Poetry Room 3" name: "PRETTY" } | 146 | panels { room: "Poetry Room 3" name: "PRETTY" } |
| 149 | panels { room: "Poetry Room 3" name: "NOT PRETTY" } | ||
| 150 | panels { room: "Poetry Room Left" name: "NOT" } | 147 | panels { room: "Poetry Room Left" name: "NOT" } |
| 151 | panels { room: "Poetry Room Left" name: "TRUE" } | 148 | panels { room: "Poetry Room Left" name: "TRUE" } |
| 152 | panels { room: "Poetry Room Left" name: "NOT TRUE" } | ||
| 153 | panels { room: "Poetry Room Left Left" name: "NOT (1)" } | 149 | panels { room: "Poetry Room Left Left" name: "NOT (1)" } |
| 154 | panels { room: "Poetry Room Left Left" name: "NOT (2)" } | 150 | panels { room: "Poetry Room Left Left" name: "NOT (2)" } |
| 155 | panels { room: "Poetry Room Left Left" name: "LEFT" } | 151 | panels { room: "Poetry Room Left Left" name: "LEFT" } |
| @@ -160,7 +156,6 @@ doors { | |||
| 160 | panels { room: "Poetry Room Left Right" name: "NOT NOT MISS" } | 156 | panels { room: "Poetry Room Left Right" name: "NOT NOT MISS" } |
| 161 | panels { room: "Poetry Room Right" name: "NOT" } | 157 | panels { room: "Poetry Room Right" name: "NOT" } |
| 162 | panels { room: "Poetry Room Right" name: "BETTER" } | 158 | panels { room: "Poetry Room Right" name: "BETTER" } |
| 163 | panels { room: "Poetry Room Right" name: "NOT BETTER" } | ||
| 164 | panels { room: "Poetry Room Right Left" name: "NOT (1)" } | 159 | panels { room: "Poetry Room Right Left" name: "NOT (1)" } |
| 165 | panels { room: "Poetry Room Right Left" name: "NOT (2)" } | 160 | panels { room: "Poetry Room Right Left" name: "NOT (2)" } |
| 166 | panels { room: "Poetry Room Right Left" name: "TABLET" } | 161 | panels { room: "Poetry Room Right Left" name: "TABLET" } |
| @@ -276,6 +271,9 @@ doors { | |||
| 276 | doors { | 271 | doors { |
| 277 | name: "Main Area Exit" | 272 | name: "Main Area Exit" |
| 278 | type: EVENT | 273 | type: EVENT |
| 274 | # The game logic here requires you to solve every panel on the map, EXCEPT: | ||
| 275 | # 1) The four panels past the door, and | ||
| 276 | # 2) Any panel that has a proxy. | ||
| 279 | panels { room: "Main Area" name: "JUSTICE" } | 277 | panels { room: "Main Area" name: "JUSTICE" } |
| 280 | panels { room: "Main Area" name: "NOTICE (1)" } | 278 | panels { room: "Main Area" name: "NOTICE (1)" } |
| 281 | panels { room: "Main Area" name: "NOTICE (2)" } | 279 | panels { room: "Main Area" name: "NOTICE (2)" } |
| @@ -353,6 +351,36 @@ doors { | |||
| 353 | panels { room: "Main Area" name: "LIKE" } | 351 | panels { room: "Main Area" name: "LIKE" } |
| 354 | panels { room: "Main Area" name: "NEEDLESS" } | 352 | panels { room: "Main Area" name: "NEEDLESS" } |
| 355 | panels { room: "Main Area" name: "RESTLESS" } | 353 | panels { room: "Main Area" name: "RESTLESS" } |
| 354 | panels { room: "Poetry Room 2" name: "NOT" } | ||
| 355 | panels { room: "Poetry Room 2" name: "THERE" } | ||
| 356 | panels { room: "Poetry Room 2" name: "NOT THERE" } | ||
| 357 | panels { room: "Poetry Room 3" name: "NOT" } | ||
| 358 | panels { room: "Poetry Room 3" name: "PRETTY" } | ||
| 359 | panels { room: "Poetry Room Left" name: "NOT" } | ||
| 360 | panels { room: "Poetry Room Left" name: "TRUE" } | ||
| 361 | panels { room: "Poetry Room Left Left" name: "NOT (1)" } | ||
| 362 | panels { room: "Poetry Room Left Left" name: "NOT (2)" } | ||
| 363 | panels { room: "Poetry Room Left Left" name: "LEFT" } | ||
| 364 | panels { room: "Poetry Room Left Left" name: "NOT NOT LEFT" } | ||
| 365 | panels { room: "Poetry Room Left Right" name: "NOT (1)" } | ||
| 366 | panels { room: "Poetry Room Left Right" name: "NOT (2)" } | ||
| 367 | panels { room: "Poetry Room Left Right" name: "MISS" } | ||
| 368 | panels { room: "Poetry Room Left Right" name: "NOT NOT MISS" } | ||
| 369 | panels { room: "Poetry Room Right" name: "NOT" } | ||
| 370 | panels { room: "Poetry Room Right" name: "BETTER" } | ||
| 371 | panels { room: "Poetry Room Right Left" name: "NOT (1)" } | ||
| 372 | panels { room: "Poetry Room Right Left" name: "NOT (2)" } | ||
| 373 | panels { room: "Poetry Room Right Left" name: "TABLET" } | ||
| 374 | panels { room: "Poetry Room Right Left" name: "NOT NOT TABLET" } | ||
| 375 | panels { room: "Poetry Room Right Right" name: "NOT (1)" } | ||
| 376 | panels { room: "Poetry Room Right Right" name: "NOT (2)" } | ||
| 377 | panels { room: "Poetry Room Right Right" name: "NOT (3)" } | ||
| 378 | panels { room: "Poetry Room Right Right" name: "NOT NOT NOT" } | ||
| 379 | panels { room: "Whirred Room" name: "TAIPEI" } | ||
| 380 | panels { room: "Whirred Room" name: "NAYSAYER" } | ||
| 381 | panels { room: "Whirred Room" name: "NAY" } | ||
| 382 | panels { room: "Whirred Room" name: "INDEX (1)" } | ||
| 383 | panels { room: "Whirred Room" name: "INDEX (2)" } | ||
| 356 | } | 384 | } |
| 357 | doors { | 385 | doors { |
| 358 | name: "Mastery" | 386 | name: "Mastery" |
| diff --git a/data/maps/the_symbolic/metadata.txtpb b/data/maps/the_symbolic/metadata.txtpb index 311dead..41b9799 100644 --- a/data/maps/the_symbolic/metadata.txtpb +++ b/data/maps/the_symbolic/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Symbolic" | 1 | display_name: "The Symbolic" |
| 2 | rte_room: "White Room" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "White Room" | ||
| 7 | name: "PLAZA" | ||
| 8 | } | ||
| diff --git a/data/maps/the_symbolic/rooms/White Room.txtpb b/data/maps/the_symbolic/rooms/White Room.txtpb index 808588e..d3509cb 100644 --- a/data/maps/the_symbolic/rooms/White Room.txtpb +++ b/data/maps/the_symbolic/rooms/White Room.txtpb | |||
| @@ -7,5 +7,8 @@ panels { | |||
| 7 | } | 7 | } |
| 8 | ports { | 8 | ports { |
| 9 | name: "PLAZA" | 9 | name: "PLAZA" |
| 10 | display_name: "Entrance" | ||
| 10 | path: "Components/Warps/worldport" | 11 | path: "Components/Warps/worldport" |
| 12 | destination { x: 0 y: 0 z: 2.5 } | ||
| 13 | rotation: 0 | ||
| 11 | } | 14 | } |
| diff --git a/data/maps/the_talented/doors.txtpb b/data/maps/the_talented/doors.txtpb index d4d3148..766e003 100644 --- a/data/maps/the_talented/doors.txtpb +++ b/data/maps/the_talented/doors.txtpb | |||
| @@ -52,3 +52,10 @@ doors { | |||
| 52 | panels { room: "Back Room" name: "RELEVANT" } | 52 | panels { room: "Back Room" name: "RELEVANT" } |
| 53 | panels { room: "Back Room" name: "LONE" } | 53 | panels { room: "Back Room" name: "LONE" } |
| 54 | } | 54 | } |
| 55 | doors { | ||
| 56 | name: "Keyholder Hint Panel" | ||
| 57 | type: LOCATION_ONLY | ||
| 58 | panels { room: "Main Area" name: "EARL" } | ||
| 59 | location_room: "Main Area" | ||
| 60 | location_name: "EARL" | ||
| 61 | } | ||
| diff --git a/data/maps/the_talented/metadata.txtpb b/data/maps/the_talented/metadata.txtpb index 16aa221..59e599c 100644 --- a/data/maps/the_talented/metadata.txtpb +++ b/data/maps/the_talented/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Talented" | 1 | display_name: "The Talented" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 9 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 15 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Main Area" | ||
| 7 | name: "GREAT" | ||
| 8 | } | ||
| diff --git a/data/maps/the_talented/rooms/Main Area.txtpb b/data/maps/the_talented/rooms/Main Area.txtpb index f99be48..a0dac7b 100644 --- a/data/maps/the_talented/rooms/Main Area.txtpb +++ b/data/maps/the_talented/rooms/Main Area.txtpb | |||
| @@ -111,5 +111,8 @@ keyholders { | |||
| 111 | } | 111 | } |
| 112 | ports { | 112 | ports { |
| 113 | name: "GREAT" | 113 | name: "GREAT" |
| 114 | display_name: "Entrance" | ||
| 114 | path: "Components/Warps/worldport" | 115 | path: "Components/Warps/worldport" |
| 116 | destination { x: -3.5 y: 0 z: 21 } | ||
| 117 | rotation: 270 | ||
| 115 | } | 118 | } |
| diff --git a/data/maps/the_tenacious/doors.txtpb b/data/maps/the_tenacious/doors.txtpb index 8fe8bd5..4c454c1 100644 --- a/data/maps/the_tenacious/doors.txtpb +++ b/data/maps/the_tenacious/doors.txtpb | |||
| @@ -6,6 +6,8 @@ doors { | |||
| 6 | doors { | 6 | doors { |
| 7 | name: "K Entered" | 7 | name: "K Entered" |
| 8 | type: EVENT | 8 | type: EVENT |
| 9 | latch: true | ||
| 10 | receivers: "Components/Doors/entry_6" | ||
| 9 | keyholders { room: "Main Area" name: "K" key: "k" } | 11 | keyholders { room: "Main Area" name: "K" key: "k" } |
| 10 | } | 12 | } |
| 11 | doors { | 13 | doors { |
| diff --git a/data/maps/the_tenacious/metadata.txtpb b/data/maps/the_tenacious/metadata.txtpb index d98e8f2..55ea23d 100644 --- a/data/maps/the_tenacious/metadata.txtpb +++ b/data/maps/the_tenacious/metadata.txtpb | |||
| @@ -1 +1,5 @@ | |||
| 1 | display_name: "The Tenacious" | 1 | display_name: "The Tenacious" |
| 2 | rte_room: "Control Center Entrance" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 10 } | ||
| 4 | rte_trigger_scale { x: 4 y: 1 z: 4 } | ||
| 5 | daedalus_only_mode: DAED_ONLY_ALLOW | ||
| diff --git a/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb b/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb index 45a0d12..05a3af3 100644 --- a/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb +++ b/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "CC" | 10 | name: "CC" |
| 11 | display_name: "Control Center Connector" | ||
| 11 | path: "Components/Warps/worldport" | 12 | path: "Components/Warps/worldport" |
| 13 | destination { x: 0 y: 0 z: 10 } | ||
| 14 | rotation: 0 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/the_three_doors/metadata.txtpb b/data/maps/the_three_doors/metadata.txtpb index 0c6052a..d2fa498 100644 --- a/data/maps/the_three_doors/metadata.txtpb +++ b/data/maps/the_three_doors/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Three Doors" | 1 | display_name: "The Three Doors" |
| 2 | rte_room: "First Second Room" | ||
| 3 | rte_trigger_pos { x: -15 y: 0 z: 1 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 4 } | ||
| diff --git a/data/maps/the_three_doors/rooms/Dead End Room.txtpb b/data/maps/the_three_doors/rooms/Dead End Room.txtpb index c752368..8bfe193 100644 --- a/data/maps/the_three_doors/rooms/Dead End Room.txtpb +++ b/data/maps/the_three_doors/rooms/Dead End Room.txtpb | |||
| @@ -29,9 +29,15 @@ panels { | |||
| 29 | } | 29 | } |
| 30 | ports { | 30 | ports { |
| 31 | name: "BEGIN" | 31 | name: "BEGIN" |
| 32 | display_name: "Door Ways Worldport" | ||
| 32 | path: "Components/Warps/worldport6" | 33 | path: "Components/Warps/worldport6" |
| 34 | destination { x: -38 y: 0 z: 41.5 } | ||
| 35 | rotation: 0 | ||
| 33 | } | 36 | } |
| 34 | ports { | 37 | ports { |
| 35 | name: "BEGIN2" | 38 | name: "BEGIN2" |
| 39 | display_name: "Dead End Worldport" | ||
| 36 | path: "Components/Warps/worldport5" | 40 | path: "Components/Warps/worldport5" |
| 41 | destination { x: -38 y: 0 z: 27.5 } | ||
| 42 | rotation: 180 | ||
| 37 | } | 43 | } |
| diff --git a/data/maps/the_three_doors/rooms/First Second Room.txtpb b/data/maps/the_three_doors/rooms/First Second Room.txtpb index 1bee8c7..bdf5b49 100644 --- a/data/maps/the_three_doors/rooms/First Second Room.txtpb +++ b/data/maps/the_three_doors/rooms/First Second Room.txtpb | |||
| @@ -29,9 +29,15 @@ panels { | |||
| 29 | } | 29 | } |
| 30 | ports { | 30 | ports { |
| 31 | name: "GREAT" | 31 | name: "GREAT" |
| 32 | display_name: "First Worldport" | ||
| 32 | path: "Components/Warps/worldport" | 33 | path: "Components/Warps/worldport" |
| 34 | destination { x: -16 y: 0 z: 0.5 } | ||
| 35 | rotation: 180 | ||
| 33 | } | 36 | } |
| 34 | ports { | 37 | ports { |
| 35 | name: "TTD" | 38 | name: "TTD" |
| 39 | display_name: "Second Worldport" | ||
| 36 | path: "Components/Warps/worldport2" | 40 | path: "Components/Warps/worldport2" |
| 41 | destination { x: -16 y: 0 z: 14.5 } | ||
| 42 | rotation: 0 | ||
| 37 | } | 43 | } |
| diff --git a/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb b/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb index 9d4430f..21e3c64 100644 --- a/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb +++ b/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb | |||
| @@ -15,5 +15,8 @@ panels { | |||
| 15 | } | 15 | } |
| 16 | ports { | 16 | ports { |
| 17 | name: "BEGIN" | 17 | name: "BEGIN" |
| 18 | display_name: "Loose Strings Worldport" | ||
| 18 | path: "Components/Warps/worldport7" | 19 | path: "Components/Warps/worldport7" |
| 20 | destination { x: -16 y: 0 z: 41.5 } | ||
| 21 | rotation: 0 | ||
| 19 | } | 22 | } |
| diff --git a/data/maps/the_three_doors/rooms/One Luck Room.txtpb b/data/maps/the_three_doors/rooms/One Luck Room.txtpb index 816b4e3..f5053be 100644 --- a/data/maps/the_three_doors/rooms/One Luck Room.txtpb +++ b/data/maps/the_three_doors/rooms/One Luck Room.txtpb | |||
| @@ -15,5 +15,8 @@ panels { | |||
| 15 | } | 15 | } |
| 16 | ports { | 16 | ports { |
| 17 | name: "BEGIN" | 17 | name: "BEGIN" |
| 18 | display_name: "Lone Chance Worldport" | ||
| 18 | path: "Components/Warps/worldport8" | 19 | path: "Components/Warps/worldport8" |
| 20 | destination { x: -16 y: 0 z: 27.5 } | ||
| 21 | rotation: 180 | ||
| 19 | } | 22 | } |
| diff --git a/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb b/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb index aeab9da..1c00045 100644 --- a/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb +++ b/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb | |||
| @@ -27,9 +27,15 @@ panels { | |||
| 27 | } | 27 | } |
| 28 | ports { | 28 | ports { |
| 29 | name: "BEGIN" | 29 | name: "BEGIN" |
| 30 | display_name: "Third Fourth Worldport" | ||
| 30 | path: "Components/Warps/worldport3" | 31 | path: "Components/Warps/worldport3" |
| 32 | destination { x: -38 y: 0 z: 14.5 } | ||
| 33 | rotation: 0 | ||
| 31 | } | 34 | } |
| 32 | ports { | 35 | ports { |
| 33 | name: "NEXT" | 36 | name: "NEXT" |
| 37 | display_name: "Silver Portal Worldport" | ||
| 34 | path: "Components/Warps/worldport4" | 38 | path: "Components/Warps/worldport4" |
| 39 | destination { x: -38 y: 0 z: 0.5 } | ||
| 40 | rotation: 180 | ||
| 35 | } | 41 | } |
| diff --git a/data/maps/the_tower/metadata.txtpb b/data/maps/the_tower/metadata.txtpb index dc185e0..11ab3da 100644 --- a/data/maps/the_tower/metadata.txtpb +++ b/data/maps/the_tower/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Tower" | 1 | display_name: "The Tower" |
| 2 | rte_room: "First Floor" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "First Floor" | ||
| 7 | name: "GREAT" | ||
| 8 | } | ||
| diff --git a/data/maps/the_tower/rooms/First Floor.txtpb b/data/maps/the_tower/rooms/First Floor.txtpb index 33398a3..7a811bf 100644 --- a/data/maps/the_tower/rooms/First Floor.txtpb +++ b/data/maps/the_tower/rooms/First Floor.txtpb | |||
| @@ -97,5 +97,8 @@ panels { | |||
| 97 | } | 97 | } |
| 98 | ports { | 98 | ports { |
| 99 | name: "GREAT" | 99 | name: "GREAT" |
| 100 | display_name: "Entrance" | ||
| 100 | path: "Components/Warps/worldport" | 101 | path: "Components/Warps/worldport" |
| 102 | destination { x: -0 y: 0 z: 13 } | ||
| 103 | rotation: 0 | ||
| 101 | } | 104 | } |
| diff --git a/data/maps/the_tree/doors.txtpb b/data/maps/the_tree/doors.txtpb index 6cb4086..1932aa7 100644 --- a/data/maps/the_tree/doors.txtpb +++ b/data/maps/the_tree/doors.txtpb | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | doors { | 1 | doors { |
| 2 | name: "Control Center Brown Door" | 2 | name: "Control Center Brown Door" |
| 3 | type: CONTROL_CENTER_COLOR | 3 | type: CONTROL_CENTER_COLOR |
| 4 | latch: true | ||
| 4 | receivers: "Components/Doors/entry_1" | 5 | receivers: "Components/Doors/entry_1" |
| 5 | control_center_color: "brown" | 6 | control_center_color: "brown" |
| 6 | } | 7 | } |
| diff --git a/data/maps/the_tree/metadata.txtpb b/data/maps/the_tree/metadata.txtpb index 6090384..dbe7a6e 100644 --- a/data/maps/the_tree/metadata.txtpb +++ b/data/maps/the_tree/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Tree" | 1 | display_name: "The Tree" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 15 y: 1 z: 15 } | ||
| diff --git a/data/maps/the_tree/rooms/Bearer Entrance.txtpb b/data/maps/the_tree/rooms/Bearer Entrance.txtpb index 797e5d0..263a8e8 100644 --- a/data/maps/the_tree/rooms/Bearer Entrance.txtpb +++ b/data/maps/the_tree/rooms/Bearer Entrance.txtpb | |||
| @@ -1,5 +1,8 @@ | |||
| 1 | name: "Bearer Entrance" | 1 | name: "Bearer Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "BEARER" | 3 | name: "BEARER" |
| 4 | display_name: "Brown Control Center Hallway" | ||
| 4 | path: "Components/Warps/worldport" | 5 | path: "Components/Warps/worldport" |
| 6 | destination { x: -15.5 y: 0 z: 20 } | ||
| 7 | rotation: 270 | ||
| 5 | } | 8 | } |
| diff --git a/data/maps/the_tree/rooms/Main Area.txtpb b/data/maps/the_tree/rooms/Main Area.txtpb index b232d1e..bd22c2b 100644 --- a/data/maps/the_tree/rooms/Main Area.txtpb +++ b/data/maps/the_tree/rooms/Main Area.txtpb | |||
| @@ -211,19 +211,33 @@ panels { | |||
| 211 | } | 211 | } |
| 212 | ports { | 212 | ports { |
| 213 | name: "UNKEMPT" | 213 | name: "UNKEMPT" |
| 214 | display_name: "SW Worldport" | ||
| 214 | path: "Components/Warps/worldport4" | 215 | path: "Components/Warps/worldport4" |
| 216 | destination { x: -21 y: 0 z: 7 } | ||
| 217 | rotation: 0 | ||
| 218 | # enterable from either side | ||
| 215 | } | 219 | } |
| 216 | ports { | 220 | ports { |
| 217 | name: "DIGITAL" | 221 | name: "DIGITAL" |
| 222 | display_name: "NW Worldport" | ||
| 218 | path: "Components/Warps/worldport5" | 223 | path: "Components/Warps/worldport5" |
| 224 | destination { x: -21 y: 0 z: -7 } | ||
| 225 | rotation: 180 | ||
| 226 | # enterable from either side | ||
| 219 | } | 227 | } |
| 220 | ports { | 228 | ports { |
| 221 | name: "GREAT" | 229 | name: "GREAT" |
| 230 | display_name: "E Worldport" | ||
| 222 | path: "Components/Warps/worldport2" | 231 | path: "Components/Warps/worldport2" |
| 232 | destination { x: 21 y: 0 z: -4 } | ||
| 233 | rotation: 180 | ||
| 223 | } | 234 | } |
| 224 | ports { | 235 | ports { |
| 225 | name: "DAEDALUS" | 236 | name: "DAEDALUS" |
| 237 | display_name: "NE Worldport" | ||
| 226 | path: "Components/Warps/worldport3" | 238 | path: "Components/Warps/worldport3" |
| 239 | destination { x: 15.5 y: 0 z: -19 } | ||
| 240 | rotation: 90 | ||
| 227 | } | 241 | } |
| 228 | paintings { | 242 | paintings { |
| 229 | name: "SEA" | 243 | name: "SEA" |
| diff --git a/data/maps/the_unkempt/doors.txtpb b/data/maps/the_unkempt/doors.txtpb index 29065ec..f758369 100644 --- a/data/maps/the_unkempt/doors.txtpb +++ b/data/maps/the_unkempt/doors.txtpb | |||
| @@ -48,6 +48,8 @@ doors { | |||
| 48 | doors { | 48 | doors { |
| 49 | name: "I Entered" | 49 | name: "I Entered" |
| 50 | type: EVENT | 50 | type: EVENT |
| 51 | latch: true | ||
| 52 | receivers: "Components/Doors/entry_4" | ||
| 51 | keyholders { room: "Main Area" name: "I" key: "i" } | 53 | keyholders { room: "Main Area" name: "I" key: "i" } |
| 52 | } | 54 | } |
| 53 | doors { | 55 | doors { |
| @@ -66,9 +68,9 @@ doors { | |||
| 66 | doors { | 68 | doors { |
| 67 | name: "Control Center Orange Door" | 69 | name: "Control Center Orange Door" |
| 68 | type: CONTROL_CENTER_COLOR | 70 | type: CONTROL_CENTER_COLOR |
| 71 | latch: true | ||
| 69 | receivers: "Components/Doors/entry_6" | 72 | receivers: "Components/Doors/entry_6" |
| 70 | receivers: "Components/Doors/entry_13" | 73 | receivers: "Components/Doors/entry_13" |
| 71 | receivers: "Panels/Assorted/panel_1/teleportListener" | ||
| 72 | control_center_color: "orange" | 74 | control_center_color: "orange" |
| 73 | double_letters: true | 75 | double_letters: true |
| 74 | } | 76 | } |
| @@ -182,3 +184,20 @@ doors { | |||
| 182 | panels { room: "Right Area" name: "TOUGH" } | 184 | panels { room: "Right Area" name: "TOUGH" } |
| 183 | location_room: "Right Area" | 185 | location_room: "Right Area" |
| 184 | } | 186 | } |
| 187 | doors { | ||
| 188 | name: "Near Teal Door Panels" | ||
| 189 | type: LOCATION_ONLY | ||
| 190 | panels { room: "Main Area" name: "I" } | ||
| 191 | panels { room: "Main Area" name: "SPY" } | ||
| 192 | panels { room: "Main Area" name: "HEFT" } | ||
| 193 | panels { room: "Main Area" name: "THEFT" } | ||
| 194 | location_room: "Main Area" | ||
| 195 | location_name: "HEFT, I, SPY, THEFT" | ||
| 196 | } | ||
| 197 | doors { | ||
| 198 | name: "Control Center Orange Panel" | ||
| 199 | type: LOCATION_ONLY | ||
| 200 | panels { room: "Right Area" name: "COLOR" } | ||
| 201 | location_room: "Right Area" | ||
| 202 | location_name: "COLOR" | ||
| 203 | } | ||
| diff --git a/data/maps/the_unkempt/metadata.txtpb b/data/maps/the_unkempt/metadata.txtpb index f2862bc..c3fdb8c 100644 --- a/data/maps/the_unkempt/metadata.txtpb +++ b/data/maps/the_unkempt/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Unkempt" | 1 | display_name: "The Unkempt" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: -12 y: 0 z: -2 } | ||
| 4 | rte_trigger_scale { x: 20 y: 1 z: 5 } | ||
| diff --git a/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb b/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb index e8fa13a..7971cf7 100644 --- a/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb +++ b/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "CC" | 10 | name: "CC" |
| 11 | display_name: "Control Center Connector" | ||
| 11 | path: "Components/Warps/worldport2" | 12 | path: "Components/Warps/worldport2" |
| 13 | destination { x: -4.5 y: 0 z: 7 } | ||
| 14 | rotation: 0 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb b/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb index 851c863..f20d2cf 100644 --- a/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb +++ b/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb | |||
| @@ -1,5 +1,8 @@ | |||
| 1 | name: "Daedalus Entrance" | 1 | name: "Daedalus Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "DAEDALUS" | 3 | name: "DAEDALUS" |
| 4 | display_name: "Orange Hallway" | ||
| 4 | path: "Components/Warps/worldport4" | 5 | path: "Components/Warps/worldport4" |
| 6 | destination { x: 33 y: 0 z: -10 } | ||
| 7 | rotation: 90 | ||
| 5 | } | 8 | } |
| diff --git a/data/maps/the_unkempt/rooms/Main Area.txtpb b/data/maps/the_unkempt/rooms/Main Area.txtpb index b5d29c4..f98220d 100644 --- a/data/maps/the_unkempt/rooms/Main Area.txtpb +++ b/data/maps/the_unkempt/rooms/Main Area.txtpb | |||
| @@ -216,14 +216,23 @@ keyholders { | |||
| 216 | } | 216 | } |
| 217 | ports { | 217 | ports { |
| 218 | name: "GREAT" | 218 | name: "GREAT" |
| 219 | display_name: "Main Entrance" | ||
| 219 | path: "Components/Warps/worldport" | 220 | path: "Components/Warps/worldport" |
| 221 | destination { x: -3 y: 0 z: 11 } | ||
| 222 | rotation: 270 | ||
| 220 | } | 223 | } |
| 221 | ports { | 224 | ports { |
| 222 | name: "TREE" | 225 | name: "TREE" |
| 226 | display_name: "Brown Hallway" | ||
| 223 | path: "Components/Warps/worldport5" | 227 | path: "Components/Warps/worldport5" |
| 228 | destination { x: -34 y: 0 z: 7 } | ||
| 229 | rotation: 270 | ||
| 224 | } | 230 | } |
| 225 | ports { | 231 | ports { |
| 226 | name: "SUNTEMPLE" | 232 | name: "SUNTEMPLE" |
| 233 | display_name: "Sun Temple Entrance" | ||
| 227 | path: "Components/Warps/worldport3" | 234 | path: "Components/Warps/worldport3" |
| 235 | destination { x: -42 y: 0 z: -2 } | ||
| 236 | rotation: 270 | ||
| 228 | required_door { name: "Sun Temple Entrance" } | 237 | required_door { name: "Sun Temple Entrance" } |
| 229 | } | 238 | } |
| diff --git a/data/maps/the_unkempt/rooms/Right Area.txtpb b/data/maps/the_unkempt/rooms/Right Area.txtpb index 03d7cea..313c276 100644 --- a/data/maps/the_unkempt/rooms/Right Area.txtpb +++ b/data/maps/the_unkempt/rooms/Right Area.txtpb | |||
| @@ -159,5 +159,4 @@ panels { | |||
| 159 | clue: "color" | 159 | clue: "color" |
| 160 | answer: "orange" | 160 | answer: "orange" |
| 161 | symbols: EXAMPLE | 161 | symbols: EXAMPLE |
| 162 | required_door { name: "Control Center Orange Door" } | ||
| 163 | } | 162 | } |
| diff --git a/data/maps/the_unyielding/doors.txtpb b/data/maps/the_unyielding/doors.txtpb index a3c3999..265442c 100644 --- a/data/maps/the_unyielding/doors.txtpb +++ b/data/maps/the_unyielding/doors.txtpb | |||
| @@ -504,3 +504,42 @@ doors { | |||
| 504 | receivers: "Panels/Miscellaneous/entry_3/teleportListener" | 504 | receivers: "Panels/Miscellaneous/entry_3/teleportListener" |
| 505 | double_letters: true | 505 | double_letters: true |
| 506 | } | 506 | } |
| 507 | doors { | ||
| 508 | name: "Blue D Room Puzzles" | ||
| 509 | type: LOCATION_ONLY | ||
| 510 | panels { room: "Central Connected Area" name: "FOX" } | ||
| 511 | panels { room: "Central Connected Area" name: "LOCKS" } | ||
| 512 | panels { room: "Central Connected Area" name: "BOX" } | ||
| 513 | panels { room: "Central Connected Area" name: "SQUAWKS" } | ||
| 514 | panels { room: "Central Connected Area" name: "HAWKS" } | ||
| 515 | panels { room: "Central Connected Area" name: "TALKS" } | ||
| 516 | location_room: "Central Connected Area" | ||
| 517 | } | ||
| 518 | doors { | ||
| 519 | name: "Color Hallway Panels" | ||
| 520 | type: LOCATION_ONLY | ||
| 521 | panels { room: "Brown Alcove" name: "BROW" } | ||
| 522 | panels { room: "Central Connected Area" name: "RANGE" } | ||
| 523 | panels { room: "Central Connected Area" name: "WHIT" } | ||
| 524 | panels { room: "Central Connected Area" name: "ALMOND" } | ||
| 525 | panels { room: "Central Connected Area" name: "DAY" } | ||
| 526 | panels { room: "Central Connected Area" name: "REAM" } | ||
| 527 | panels { room: "Central Connected Area" name: "SON (2)" } | ||
| 528 | panels { room: "Central Connected Area" name: "RAY" } | ||
| 529 | panels { room: "Central Connected Area" name: "BURROWING" } | ||
| 530 | panels { room: "Orange Alcove" name: "ON" } | ||
| 531 | panels { room: "Plaza Entrance" name: "GEE" } | ||
| 532 | panels { room: "Plaza Entrance" name: "SEA" } | ||
| 533 | panels { room: "Gray Alcove" name: "GRAVELY" } | ||
| 534 | panels { room: "Cyan Alcove" name: "CAN" } | ||
| 535 | panels { room: "Star Rooms" name: "CYANIDE" } | ||
| 536 | panels { room: "Star Rooms" name: "BACK" } | ||
| 537 | panels { room: "Black Alcove" name: "LACK" } | ||
| 538 | panels { room: "White Corners" name: "ARCH" } | ||
| 539 | panels { room: "White Corners" name: "ZERO" } | ||
| 540 | panels { room: "White Corners" name: "DAM" } | ||
| 541 | panels { room: "White Corners" name: "WHEN" } | ||
| 542 | panels { room: "Hero Room" name: "HER" } | ||
| 543 | panels { room: "Daisy Alcove" name: "CYANIDES" } | ||
| 544 | location_room: "Central Connected Area" | ||
| 545 | } | ||
| diff --git a/data/maps/the_unyielding/metadata.txtpb b/data/maps/the_unyielding/metadata.txtpb index d674150..2e67c0d 100644 --- a/data/maps/the_unyielding/metadata.txtpb +++ b/data/maps/the_unyielding/metadata.txtpb | |||
| @@ -1 +1,4 @@ | |||
| 1 | display_name: "The Unyielding" | 1 | display_name: "The Unyielding" |
| 2 | rte_room: "Digital Entrance" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: -6 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| diff --git a/data/maps/the_unyielding/rooms/Bearer Entrance.txtpb b/data/maps/the_unyielding/rooms/Bearer Entrance.txtpb index 4c1440f..6ce69da 100644 --- a/data/maps/the_unyielding/rooms/Bearer Entrance.txtpb +++ b/data/maps/the_unyielding/rooms/Bearer Entrance.txtpb | |||
| @@ -1,5 +1,8 @@ | |||
| 1 | name: "Bearer Entrance" | 1 | name: "Bearer Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "BEARER" | 3 | name: "BEARER" |
| 4 | display_name: "East of Yellow Worldport" | ||
| 4 | path: "Components/Warps/worldport4" | 5 | path: "Components/Warps/worldport4" |
| 6 | destination { x: 23 y: 0 z: -29 } | ||
| 7 | rotation: 90 | ||
| 5 | } | 8 | } |
| diff --git a/data/maps/the_unyielding/rooms/Digital Entrance.txtpb b/data/maps/the_unyielding/rooms/Digital Entrance.txtpb index 74665a2..853c5f0 100644 --- a/data/maps/the_unyielding/rooms/Digital Entrance.txtpb +++ b/data/maps/the_unyielding/rooms/Digital Entrance.txtpb | |||
| @@ -8,5 +8,8 @@ panels { | |||
| 8 | } | 8 | } |
| 9 | ports { | 9 | ports { |
| 10 | name: "DIGITAL" | 10 | name: "DIGITAL" |
| 11 | display_name: "South of Yellow Worldport" | ||
| 11 | path: "Components/Warps/worldport" | 12 | path: "Components/Warps/worldport" |
| 13 | destination { x: 0 y: 0 z: 0 } | ||
| 14 | rotation: 0 | ||
| 12 | } | 15 | } |
| diff --git a/data/maps/the_unyielding/rooms/Nuanced Entrance.txtpb b/data/maps/the_unyielding/rooms/Nuanced Entrance.txtpb index f011b32..454dc3f 100644 --- a/data/maps/the_unyielding/rooms/Nuanced Entrance.txtpb +++ b/data/maps/the_unyielding/rooms/Nuanced Entrance.txtpb | |||
| @@ -1,5 +1,8 @@ | |||
| 1 | name: "Nuanced Entrance" | 1 | name: "Nuanced Entrance" |
| 2 | ports { | 2 | ports { |
| 3 | name: "NUANCED" | 3 | name: "NUANCED" |
| 4 | display_name: "West of Yellow Worldport" | ||
| 4 | path: "Components/Warps/worldport3" | 5 | path: "Components/Warps/worldport3" |
| 6 | destination { x: -23 y: 0 z: -29 } | ||
| 7 | rotation: 270 | ||
| 5 | } | 8 | } |
| diff --git a/data/maps/the_unyielding/rooms/Plaza Entrance.txtpb b/data/maps/the_unyielding/rooms/Plaza Entrance.txtpb index 0bc60a7..f866d87 100644 --- a/data/maps/the_unyielding/rooms/Plaza Entrance.txtpb +++ b/data/maps/the_unyielding/rooms/Plaza Entrance.txtpb | |||
| @@ -15,5 +15,8 @@ panels { | |||
| 15 | } | 15 | } |
| 16 | ports { | 16 | ports { |
| 17 | name: "PLAZA" | 17 | name: "PLAZA" |
| 18 | display_name: "Dark Hallway" | ||
| 18 | path: "Components/Warps/worldport5" | 19 | path: "Components/Warps/worldport5" |
| 20 | destination { x: 35 y: 0 z: 44 } | ||
| 21 | rotation: 270 | ||
| 19 | } | 22 | } |
| diff --git a/data/maps/the_wise/metadata.txtpb b/data/maps/the_wise/metadata.txtpb index 91af34e..e9b77ad 100644 --- a/data/maps/the_wise/metadata.txtpb +++ b/data/maps/the_wise/metadata.txtpb | |||
| @@ -1,3 +1,6 @@ | |||
| 1 | display_name: "The Wise" | 1 | display_name: "The Wise" |
| 2 | rte_room: "Entry" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 22.5 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 2 | # This port is out of bounds. | 5 | # This port is out of bounds. |
| 3 | excluded_nodes: "Components/Warps/worldport" | 6 | excluded_nodes: "Components/Warps/worldport" |
| diff --git a/data/maps/the_wondrous/metadata.txtpb b/data/maps/the_wondrous/metadata.txtpb index 0b96cf2..ef453aa 100644 --- a/data/maps/the_wondrous/metadata.txtpb +++ b/data/maps/the_wondrous/metadata.txtpb | |||
| @@ -1 +1,8 @@ | |||
| 1 | display_name: "The Wondrous" | 1 | display_name: "The Wondrous" |
| 2 | rte_room: "Entry" | ||
| 3 | rte_trigger_pos { x: 8 y: 0 z: 40 } | ||
| 4 | rte_trigger_scale { x: 6 y: 1 z: 6 } | ||
| 5 | worldport_entrance { | ||
| 6 | room: "Entry" | ||
| 7 | name: "DAEDALUS" | ||
| 8 | } | ||
| diff --git a/data/maps/the_wondrous/rooms/Entry.txtpb b/data/maps/the_wondrous/rooms/Entry.txtpb index e15f75c..543d193 100644 --- a/data/maps/the_wondrous/rooms/Entry.txtpb +++ b/data/maps/the_wondrous/rooms/Entry.txtpb | |||
| @@ -7,5 +7,8 @@ panels { | |||
| 7 | } | 7 | } |
| 8 | ports { | 8 | ports { |
| 9 | name: "DAEDALUS" | 9 | name: "DAEDALUS" |
| 10 | display_name: "Entrance" | ||
| 10 | path: "Components/Warps/worldport" | 11 | path: "Components/Warps/worldport" |
| 12 | destination { x: 18 y: 0 z: 41 } | ||
| 13 | rotation: 180 | ||
| 11 | } | 14 | } |
| diff --git a/data/maps/the_words/metadata.txtpb b/data/maps/the_words/metadata.txtpb index 2dadcae..0fdee3f 100644 --- a/data/maps/the_words/metadata.txtpb +++ b/data/maps/the_words/metadata.txtpb | |||
| @@ -1,4 +1,7 @@ | |||
| 1 | display_name: "The Words" | 1 | display_name: "The Words" |
| 2 | rte_room: "Main Area" | ||
| 3 | rte_trigger_pos { x: 0 y: 0 z: 0 } | ||
| 4 | rte_trigger_scale { x: 8 y: 1 z: 8 } | ||
| 2 | # These are old proxies of the main room's panels that are not linked up | 5 | # These are old proxies of the main room's panels that are not linked up |
| 3 | # anymore. | 6 | # anymore. |
| 4 | excluded_nodes: "Panels/Proxies/panel_3" | 7 | excluded_nodes: "Panels/Proxies/panel_3" |
| diff --git a/data/maps/the_words/rooms/Main Area.txtpb b/data/maps/the_words/rooms/Main Area.txtpb index 503408c..ae57252 100644 --- a/data/maps/the_words/rooms/Main Area.txtpb +++ b/data/maps/the_words/rooms/Main Area.txtpb | |||
| @@ -57,5 +57,8 @@ panels { | |||
| 57 | } | 57 | } |
| 58 | ports { | 58 | ports { |
| 59 | name: "ENTRY" | 59 | name: "ENTRY" |
| 60 | display_name: "Worldport" | ||
| 60 | path: "Components/Warps/worldport" | 61 | path: "Components/Warps/worldport" |
| 62 | destination { x: 0 y: 0 z: 9.5 } | ||
| 63 | rotation: 0 | ||
| 61 | } | 64 | } |
| diff --git a/data/metadata.txtpb b/data/metadata.txtpb index 0b90348..99d3021 100644 --- a/data/metadata.txtpb +++ b/data/metadata.txtpb | |||
| @@ -1,4 +1,8 @@ | |||
| 1 | version: 5 | 1 | version { |
| 2 | major: 9 | ||
| 3 | minor: 1 | ||
| 4 | patch: 0 | ||
| 5 | } | ||
| 2 | # Filler item. | 6 | # Filler item. |
| 3 | special_names: "A Job Well Done" | 7 | special_names: "A Job Well Done" |
| 4 | # Symbol items. | 8 | # Symbol items. |
| @@ -48,3 +52,5 @@ special_names: "Anti W" | |||
| 48 | special_names: "Anti X" | 52 | special_names: "Anti X" |
| 49 | special_names: "Anti Y" | 53 | special_names: "Anti Y" |
| 50 | special_names: "Anti Z" | 54 | special_names: "Anti Z" |
| 55 | # Numbers for The Fuzzy | ||
| 56 | special_names: "Numbers" | ||
| diff --git a/data/progressives.txtpb b/data/progressives.txtpb index 0eba2bf..51a0742 100644 --- a/data/progressives.txtpb +++ b/data/progressives.txtpb | |||
| @@ -9,3 +9,16 @@ progressives { | |||
| 9 | doors { map: "daedalus" name: "Cyan Rainbow Room" } | 9 | doors { map: "daedalus" name: "Cyan Rainbow Room" } |
| 10 | doors { map: "daedalus" name: "Brown Rainbow Room" } | 10 | doors { map: "daedalus" name: "Brown Rainbow Room" } |
| 11 | } | 11 | } |
| 12 | progressives { | ||
| 13 | name: "Icarus Quick Travel" | ||
| 14 | doors { map: "icarus" name: "Quick Travel 2" } | ||
| 15 | doors { map: "icarus" name: "Quick Travel 3" } | ||
| 16 | doors { map: "icarus" name: "Quick Travel 4" } | ||
| 17 | doors { map: "icarus" name: "Quick Travel 5" } | ||
| 18 | doors { map: "icarus" name: "Quick Travel 6" } | ||
| 19 | doors { map: "icarus" name: "Quick Travel 7" } | ||
| 20 | doors { map: "icarus" name: "Quick Travel 8" } | ||
| 21 | doors { map: "icarus" name: "Quick Travel 9" } | ||
| 22 | doors { map: "icarus" name: "Quick Travel 10" } | ||
| 23 | doors { map: "icarus" name: "Quick Travel 1" } | ||
| 24 | } | ||
| diff --git a/proto/data.proto b/proto/data.proto index 64e3ddc..619b3d3 100644 --- a/proto/data.proto +++ b/proto/data.proto | |||
| @@ -52,6 +52,13 @@ enum DoorGroupType { | |||
| 52 | SHUFFLE_GROUP = 4; | 52 | SHUFFLE_GROUP = 4; |
| 53 | } | 53 | } |
| 54 | 54 | ||
| 55 | enum MapType { | ||
| 56 | NORMAL_MAP = 0; | ||
| 57 | ICARUS = 1; | ||
| 58 | GIFT_MAP = 2; | ||
| 59 | DEMO = 3; | ||
| 60 | } | ||
| 61 | |||
| 55 | enum AxisDirection { | 62 | enum AxisDirection { |
| 56 | AXIS_DIRECTION_UNKNOWN = 0; | 63 | AXIS_DIRECTION_UNKNOWN = 0; |
| 57 | 64 | ||
| @@ -87,6 +94,24 @@ enum PuzzleSymbol { | |||
| 87 | QUESTION = 19; | 94 | QUESTION = 19; |
| 88 | } | 95 | } |
| 89 | 96 | ||
| 97 | enum DaedalusOnlyMode { | ||
| 98 | DAED_ONLY_DISALLOW = 0; | ||
| 99 | DAED_ONLY_PARTIAL = 1; | ||
| 100 | DAED_ONLY_ALLOW = 2; | ||
| 101 | } | ||
| 102 | |||
| 103 | message Vec3d { | ||
| 104 | optional double x = 1; | ||
| 105 | optional double y = 2; | ||
| 106 | optional double z = 3; | ||
| 107 | } | ||
| 108 | |||
| 109 | message VersionNumber { | ||
| 110 | optional uint64 major = 1; | ||
| 111 | optional uint64 minor = 2; | ||
| 112 | optional uint64 patch = 3; | ||
| 113 | } | ||
| 114 | |||
| 90 | message ProxyIdentifier { | 115 | message ProxyIdentifier { |
| 91 | optional uint64 panel = 1; | 116 | optional uint64 panel = 1; |
| 92 | optional string answer = 2; | 117 | optional string answer = 2; |
| @@ -111,6 +136,8 @@ message Connection { | |||
| 111 | optional bool roof_access = 7; | 136 | optional bool roof_access = 7; |
| 112 | optional bool purple_ending = 8; | 137 | optional bool purple_ending = 8; |
| 113 | optional bool cyan_ending = 9; | 138 | optional bool cyan_ending = 9; |
| 139 | optional bool mint_ending = 11; | ||
| 140 | optional bool vanilla_only = 10; | ||
| 114 | } | 141 | } |
| 115 | 142 | ||
| 116 | message Door { | 143 | message Door { |
| @@ -130,13 +157,17 @@ message Door { | |||
| 130 | repeated KeyholderAnswer keyholders = 13; | 157 | repeated KeyholderAnswer keyholders = 13; |
| 131 | repeated uint64 rooms = 14; | 158 | repeated uint64 rooms = 14; |
| 132 | repeated uint64 doors = 15; | 159 | repeated uint64 doors = 15; |
| 133 | repeated uint64 endings = 16; | 160 | optional bool white_ending = 16; |
| 134 | optional bool double_letters = 18; | 161 | optional bool double_letters = 18; |
| 135 | repeated string senders = 19; | 162 | repeated string senders = 19; |
| 136 | 163 | ||
| 137 | optional DoorType type = 8; | 164 | optional DoorType type = 8; |
| 165 | optional bool latch = 20; | ||
| 166 | optional bool legacy_location = 21; | ||
| 138 | 167 | ||
| 139 | optional string location_name = 17; | 168 | optional string location_name = 17; |
| 169 | optional bool daedalus_only_allow = 22; | ||
| 170 | optional bool daedalus_only_always_item = 23; | ||
| 140 | } | 171 | } |
| 141 | 172 | ||
| 142 | message PanelData { | 173 | message PanelData { |
| @@ -155,6 +186,8 @@ message PanelData { | |||
| 155 | optional uint64 required_door = 9; | 186 | optional uint64 required_door = 9; |
| 156 | optional uint64 required_room = 11; | 187 | optional uint64 required_room = 11; |
| 157 | 188 | ||
| 189 | optional bool exclude_from_panelsanity = 13; | ||
| 190 | |||
| 158 | optional string display_name = 12; | 191 | optional string display_name = 12; |
| 159 | } | 192 | } |
| 160 | 193 | ||
| @@ -177,12 +210,16 @@ message PaintingData { | |||
| 177 | 210 | ||
| 178 | message Port { | 211 | message Port { |
| 179 | optional uint64 id = 1; | 212 | optional uint64 id = 1; |
| 213 | optional uint64 ap_id = 11; | ||
| 180 | optional uint64 room_id = 2; | 214 | optional uint64 room_id = 2; |
| 181 | optional string name = 3; | 215 | optional string name = 3; |
| 182 | 216 | ||
| 217 | optional string display_name = 10; | ||
| 183 | optional string path = 4; | 218 | optional string path = 4; |
| 184 | optional string orientation = 5; | 219 | optional Vec3d destination = 5; |
| 220 | optional double rotation = 8; | ||
| 185 | optional AxisDirection gravity = 7; | 221 | optional AxisDirection gravity = 7; |
| 222 | optional bool no_shuffle = 9; | ||
| 186 | 223 | ||
| 187 | optional uint64 required_door = 6; | 224 | optional uint64 required_door = 6; |
| 188 | } | 225 | } |
| @@ -233,6 +270,7 @@ message Room { | |||
| 233 | optional string name = 2; | 270 | optional string name = 2; |
| 234 | optional string display_name = 3; | 271 | optional string display_name = 3; |
| 235 | optional string panel_display_name = 13; | 272 | optional string panel_display_name = 13; |
| 273 | optional bool daedalus_only_allow = 14; | ||
| 236 | 274 | ||
| 237 | repeated uint64 panels = 4; | 275 | repeated uint64 panels = 4; |
| 238 | repeated uint64 paintings = 5; | 276 | repeated uint64 paintings = 5; |
| @@ -248,6 +286,14 @@ message Map { | |||
| 248 | optional uint64 id = 1; | 286 | optional uint64 id = 1; |
| 249 | optional string name = 2; | 287 | optional string name = 2; |
| 250 | optional string display_name = 3; | 288 | optional string display_name = 3; |
| 289 | optional DaedalusOnlyMode daedalus_only_mode = 6; | ||
| 290 | optional uint64 worldport_entrance = 4; | ||
| 291 | optional MapType type = 5; | ||
| 292 | |||
| 293 | optional uint64 rte_room = 7; | ||
| 294 | optional uint64 rte_ap_id = 8; | ||
| 295 | optional Vec3d rte_trigger_pos = 9; | ||
| 296 | optional Vec3d rte_trigger_scale = 10; | ||
| 251 | } | 297 | } |
| 252 | 298 | ||
| 253 | message Progressive { | 299 | message Progressive { |
| @@ -263,10 +309,12 @@ message DoorGroup { | |||
| 263 | optional uint64 ap_id = 3; | 309 | optional uint64 ap_id = 3; |
| 264 | optional DoorGroupType type = 4; | 310 | optional DoorGroupType type = 4; |
| 265 | repeated uint64 doors = 5; | 311 | repeated uint64 doors = 5; |
| 312 | |||
| 313 | optional bool daedalus_only_always_item = 6; | ||
| 266 | } | 314 | } |
| 267 | 315 | ||
| 268 | message AllObjects { | 316 | message AllObjects { |
| 269 | optional uint64 version = 15; | 317 | optional VersionNumber version = 15; |
| 270 | 318 | ||
| 271 | repeated Map maps = 7; | 319 | repeated Map maps = 7; |
| 272 | repeated Room rooms = 1; | 320 | repeated Room rooms = 1; |
| diff --git a/proto/human.proto b/proto/human.proto index c247edf..5cd8ce7 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -78,6 +78,13 @@ message HumanConnection { | |||
| 78 | // This means that the connection should additionally require all cyan letters | 78 | // This means that the connection should additionally require all cyan letters |
| 79 | // when the Strict Cyan Ending option is on. | 79 | // when the Strict Cyan Ending option is on. |
| 80 | optional bool cyan_ending = 10; | 80 | optional bool cyan_ending = 10; |
| 81 | |||
| 82 | // This means that the connection should additionally require being able to | ||
| 83 | // type a specific text string when Custom Mint Ending is on. | ||
| 84 | optional bool mint_ending = 12; | ||
| 85 | |||
| 86 | // This means that the connection only exists when doors are not shuffled. | ||
| 87 | optional bool vanilla_only = 11; | ||
| 81 | } | 88 | } |
| 82 | 89 | ||
| 83 | message HumanConnections { | 90 | message HumanConnections { |
| @@ -101,7 +108,7 @@ message HumanDoor { | |||
| 101 | repeated KeyholderIdentifier keyholders = 10; | 108 | repeated KeyholderIdentifier keyholders = 10; |
| 102 | repeated RoomIdentifier rooms = 11; | 109 | repeated RoomIdentifier rooms = 11; |
| 103 | repeated DoorIdentifier doors = 12; | 110 | repeated DoorIdentifier doors = 12; |
| 104 | repeated string endings = 13; | 111 | optional bool white_ending = 13; |
| 105 | optional bool double_letters = 15; | 112 | optional bool double_letters = 15; |
| 106 | 113 | ||
| 107 | // Sender nodes to be added to the list of requirements for triggering the | 114 | // Sender nodes to be added to the list of requirements for triggering the |
| @@ -111,6 +118,19 @@ message HumanDoor { | |||
| 111 | optional DoorType type = 4; | 118 | optional DoorType type = 4; |
| 112 | optional string location_room = 5; | 119 | optional string location_room = 5; |
| 113 | optional string location_name = 14; | 120 | optional string location_name = 14; |
| 121 | |||
| 122 | // Non-item doors that are latched will stay open once opened, even if the | ||
| 123 | // opening trigger is deactivated. This applies to EVENT/LOCATION_ONLY doors, | ||
| 124 | // as well as item-locked doors when not shuffling doors. | ||
| 125 | optional bool latch = 17; | ||
| 126 | |||
| 127 | // If true, the client will treat this door like a location, even though no | ||
| 128 | // location is created for it in the generator. This helps provide backwards | ||
| 129 | // compatability with older worlds. | ||
| 130 | optional bool legacy_location = 18; | ||
| 131 | |||
| 132 | optional bool daedalus_only_allow = 19; | ||
| 133 | optional bool daedalus_only_always_item = 20; | ||
| 114 | } | 134 | } |
| 115 | 135 | ||
| 116 | message HumanDoors { | 136 | message HumanDoors { |
| @@ -130,6 +150,8 @@ message HumanPanel { | |||
| 130 | optional DoorIdentifier required_door = 7; | 150 | optional DoorIdentifier required_door = 7; |
| 131 | optional RoomIdentifier required_room = 8; | 151 | optional RoomIdentifier required_room = 8; |
| 132 | 152 | ||
| 153 | optional bool exclude_from_panelsanity = 10; | ||
| 154 | |||
| 133 | optional string display_name = 9; | 155 | optional string display_name = 9; |
| 134 | } | 156 | } |
| 135 | 157 | ||
| @@ -150,9 +172,16 @@ message HumanPainting { | |||
| 150 | 172 | ||
| 151 | message HumanPort { | 173 | message HumanPort { |
| 152 | optional string name = 1; | 174 | optional string name = 1; |
| 175 | optional string display_name = 8; | ||
| 153 | optional string path = 2; | 176 | optional string path = 2; |
| 154 | 177 | ||
| 155 | optional string orientation = 3; | 178 | optional bool no_shuffle = 7; |
| 179 | |||
| 180 | // These specify how the player should be placed when a randomized entrance | ||
| 181 | // sends them to this port. "rotation" is in degrees and is counter-clockwise | ||
| 182 | // from the positive X axis. | ||
| 183 | optional Vec3d destination = 3; | ||
| 184 | optional double rotation = 6; | ||
| 156 | optional AxisDirection gravity = 5 [default = Y_MINUS]; | 185 | optional AxisDirection gravity = 5 [default = Y_MINUS]; |
| 157 | 186 | ||
| 158 | optional DoorIdentifier required_door = 4; | 187 | optional DoorIdentifier required_door = 4; |
| @@ -195,6 +224,8 @@ message HumanRoom { | |||
| 195 | // doors generated from panels in the same area. | 224 | // doors generated from panels in the same area. |
| 196 | optional string panel_display_name = 10; | 225 | optional string panel_display_name = 10; |
| 197 | 226 | ||
| 227 | optional bool daedalus_only_allow = 11; | ||
| 228 | |||
| 198 | repeated HumanPanel panels = 3; | 229 | repeated HumanPanel panels = 3; |
| 199 | repeated HumanPainting paintings = 4; | 230 | repeated HumanPainting paintings = 4; |
| 200 | repeated HumanLetter letters = 5; | 231 | repeated HumanLetter letters = 5; |
| @@ -206,7 +237,23 @@ message HumanRoom { | |||
| 206 | 237 | ||
| 207 | message HumanMap { | 238 | message HumanMap { |
| 208 | optional string display_name = 1; | 239 | optional string display_name = 1; |
| 240 | optional MapType type = 4; | ||
| 241 | |||
| 242 | optional DaedalusOnlyMode daedalus_only_mode = 6; | ||
| 243 | |||
| 244 | optional PortIdentifier worldport_entrance = 3; | ||
| 245 | optional string rte_room = 7; | ||
| 246 | optional Vec3d rte_trigger_pos = 8; | ||
| 247 | optional Vec3d rte_trigger_scale = 9; | ||
| 248 | |||
| 249 | // These two fields are used by the validator and nothing else. excluded_nodes | ||
| 250 | // are objects in the tscn that are intentionally not mentioned in the txtpb. | ||
| 251 | // custom_nodes are the reverse of that; objects that are mentioned in the | ||
| 252 | // txtpb but not present in the tscn. These are generally created dynamically | ||
| 253 | // by the game mod, but may also be used for places where the validator is | ||
| 254 | // just wrong about the contents of the map file. | ||
| 209 | repeated string excluded_nodes = 2; | 255 | repeated string excluded_nodes = 2; |
| 256 | repeated string custom_nodes = 5; | ||
| 210 | } | 257 | } |
| 211 | 258 | ||
| 212 | message HumanProgressive { | 259 | message HumanProgressive { |
| @@ -222,6 +269,8 @@ message HumanDoorGroup { | |||
| 222 | optional string name = 1; | 269 | optional string name = 1; |
| 223 | optional DoorGroupType type = 2; | 270 | optional DoorGroupType type = 2; |
| 224 | repeated DoorIdentifier doors = 3; | 271 | repeated DoorIdentifier doors = 3; |
| 272 | |||
| 273 | optional bool daedalus_only_always_item = 4; | ||
| 225 | } | 274 | } |
| 226 | 275 | ||
| 227 | message HumanDoorGroups { | 276 | message HumanDoorGroups { |
| @@ -230,7 +279,7 @@ message HumanDoorGroups { | |||
| 230 | 279 | ||
| 231 | message HumanGlobalMetadata { | 280 | message HumanGlobalMetadata { |
| 232 | repeated string special_names = 1; | 281 | repeated string special_names = 1; |
| 233 | optional uint64 version = 2; | 282 | optional VersionNumber version = 2; |
| 234 | } | 283 | } |
| 235 | 284 | ||
| 236 | message IdMappings { | 285 | message IdMappings { |
| @@ -238,11 +287,13 @@ message IdMappings { | |||
| 238 | map<string, uint64> panels = 1; | 287 | map<string, uint64> panels = 1; |
| 239 | map<string, uint64> masteries = 2; | 288 | map<string, uint64> masteries = 2; |
| 240 | map<string, uint64> keyholders = 3; | 289 | map<string, uint64> keyholders = 3; |
| 290 | map<string, uint64> ports = 4; | ||
| 241 | } | 291 | } |
| 242 | 292 | ||
| 243 | message MapIds { | 293 | message MapIds { |
| 244 | map<string, uint64> doors = 1; | 294 | map<string, uint64> doors = 1; |
| 245 | map<string, RoomIds> rooms = 2; | 295 | map<string, RoomIds> rooms = 2; |
| 296 | optional uint64 rte = 3; | ||
| 246 | } | 297 | } |
| 247 | 298 | ||
| 248 | map<string, MapIds> maps = 1; | 299 | map<string, MapIds> maps = 1; |
| diff --git a/tools/assign_ids/main.cpp b/tools/assign_ids/main.cpp index 3e16f78..4a48b86 100644 --- a/tools/assign_ids/main.cpp +++ b/tools/assign_ids/main.cpp | |||
| @@ -65,6 +65,11 @@ class AssignIds { | |||
| 65 | UpdateNextId(room.panels()); | 65 | UpdateNextId(room.panels()); |
| 66 | UpdateNextId(room.masteries()); | 66 | UpdateNextId(room.masteries()); |
| 67 | UpdateNextId(room.keyholders()); | 67 | UpdateNextId(room.keyholders()); |
| 68 | UpdateNextId(room.ports()); | ||
| 69 | } | ||
| 70 | |||
| 71 | if (map.has_rte()) { | ||
| 72 | UpdateNextId(map.rte()); | ||
| 68 | } | 73 | } |
| 69 | } | 74 | } |
| 70 | 75 | ||
| @@ -92,10 +97,31 @@ class AssignIds { | |||
| 92 | void ProcessMap(std::filesystem::path path) { | 97 | void ProcessMap(std::filesystem::path path) { |
| 93 | std::string map_name = path.filename().string(); | 98 | std::string map_name = path.filename().string(); |
| 94 | 99 | ||
| 100 | ProcessMapMetadata(path / "metadata.txtpb", map_name); | ||
| 95 | ProcessDoorsFile(path / "doors.txtpb", map_name); | 101 | ProcessDoorsFile(path / "doors.txtpb", map_name); |
| 96 | ProcessRooms(path / "rooms", map_name); | 102 | ProcessRooms(path / "rooms", map_name); |
| 97 | } | 103 | } |
| 98 | 104 | ||
| 105 | void ProcessMapMetadata(std::filesystem::path path, | ||
| 106 | const std::string& current_map_name) { | ||
| 107 | if (!std::filesystem::exists(path)) { | ||
| 108 | return; | ||
| 109 | } | ||
| 110 | |||
| 111 | auto metadata = ReadMessageFromFile<HumanMap>(path.string()); | ||
| 112 | auto& maps = *output_.mutable_maps(); | ||
| 113 | |||
| 114 | if (metadata.has_rte_room()) { | ||
| 115 | if (!id_mappings_.maps().contains(current_map_name) || | ||
| 116 | !id_mappings_.maps().at(current_map_name).has_rte()) { | ||
| 117 | maps[current_map_name].set_rte(next_id_++); | ||
| 118 | } else { | ||
| 119 | maps[current_map_name].set_rte( | ||
| 120 | id_mappings_.maps().at(current_map_name).rte()); | ||
| 121 | } | ||
| 122 | } | ||
| 123 | } | ||
| 124 | |||
| 99 | void ProcessDoorsFile(std::filesystem::path path, | 125 | void ProcessDoorsFile(std::filesystem::path path, |
| 100 | const std::string& current_map_name) { | 126 | const std::string& current_map_name) { |
| 101 | if (!std::filesystem::exists(path)) { | 127 | if (!std::filesystem::exists(path)) { |
| @@ -111,7 +137,8 @@ class AssignIds { | |||
| 111 | 137 | ||
| 112 | void ProcessDoor(const HumanDoor& h_door, | 138 | void ProcessDoor(const HumanDoor& h_door, |
| 113 | const std::string& current_map_name) { | 139 | const std::string& current_map_name) { |
| 114 | if (h_door.type() == DoorType::EVENT) { | 140 | if (h_door.type() == DoorType::EVENT && !h_door.latch() && |
| 141 | !h_door.legacy_location()) { | ||
| 115 | return; | 142 | return; |
| 116 | } | 143 | } |
| 117 | 144 | ||
| @@ -245,6 +272,37 @@ class AssignIds { | |||
| 245 | .at(h_keyholder.name()); | 272 | .at(h_keyholder.name()); |
| 246 | } | 273 | } |
| 247 | } | 274 | } |
| 275 | |||
| 276 | for (const HumanPort& h_port : h_room.ports()) { | ||
| 277 | if (h_port.no_shuffle()) { | ||
| 278 | continue; | ||
| 279 | } | ||
| 280 | |||
| 281 | auto& maps = *output_.mutable_maps(); | ||
| 282 | auto& rooms = *maps[current_map_name].mutable_rooms(); | ||
| 283 | auto& ports = *rooms[h_room.name()].mutable_ports(); | ||
| 284 | |||
| 285 | if (!id_mappings_.maps().contains(current_map_name) || | ||
| 286 | !id_mappings_.maps() | ||
| 287 | .at(current_map_name) | ||
| 288 | .rooms() | ||
| 289 | .contains(h_room.name()) || | ||
| 290 | !id_mappings_.maps() | ||
| 291 | .at(current_map_name) | ||
| 292 | .rooms() | ||
| 293 | .at(h_room.name()) | ||
| 294 | .ports() | ||
| 295 | .contains(h_port.name())) { | ||
| 296 | ports[h_port.name()] = next_id_++; | ||
| 297 | } else { | ||
| 298 | ports[h_port.name()] = id_mappings_.maps() | ||
| 299 | .at(current_map_name) | ||
| 300 | .rooms() | ||
| 301 | .at(h_room.name()) | ||
| 302 | .ports() | ||
| 303 | .at(h_port.name()); | ||
| 304 | } | ||
| 305 | } | ||
| 248 | } | 306 | } |
| 249 | 307 | ||
| 250 | void ProcessSpecialIds() { | 308 | void ProcessSpecialIds() { |
| @@ -309,9 +367,13 @@ class AssignIds { | |||
| 309 | private: | 367 | private: |
| 310 | void UpdateNextId(const google::protobuf::Map<std::string, uint64_t>& ids) { | 368 | void UpdateNextId(const google::protobuf::Map<std::string, uint64_t>& ids) { |
| 311 | for (const auto& [_, id] : ids) { | 369 | for (const auto& [_, id] : ids) { |
| 312 | if (id > next_id_) { | 370 | UpdateNextId(id); |
| 313 | next_id_ = id; | 371 | } |
| 314 | } | 372 | } |
| 373 | |||
| 374 | void UpdateNextId(uint64_t id) { | ||
| 375 | if (id > next_id_) { | ||
| 376 | next_id_ = id; | ||
| 315 | } | 377 | } |
| 316 | } | 378 | } |
| 317 | 379 | ||
| diff --git a/tools/datapacker/main.cpp b/tools/datapacker/main.cpp index 596259b..4ecde74 100644 --- a/tools/datapacker/main.cpp +++ b/tools/datapacker/main.cpp | |||
| @@ -88,9 +88,28 @@ class DataPacker { | |||
| 88 | uint64_t map_id = container_.FindOrAddMap(map_name); | 88 | uint64_t map_id = container_.FindOrAddMap(map_name); |
| 89 | Map& map = *container_.all_objects().mutable_maps(map_id); | 89 | Map& map = *container_.all_objects().mutable_maps(map_id); |
| 90 | 90 | ||
| 91 | map.set_type(metadata.type()); | ||
| 92 | map.set_daedalus_only_mode(metadata.daedalus_only_mode()); | ||
| 93 | |||
| 91 | if (metadata.has_display_name()) { | 94 | if (metadata.has_display_name()) { |
| 92 | map.set_display_name(metadata.display_name()); | 95 | map.set_display_name(metadata.display_name()); |
| 93 | } | 96 | } |
| 97 | |||
| 98 | if (metadata.has_worldport_entrance()) { | ||
| 99 | map.set_worldport_entrance(container_.FindOrAddPort( | ||
| 100 | map_name, metadata.worldport_entrance().room(), | ||
| 101 | metadata.worldport_entrance().name(), std::nullopt, std::nullopt)); | ||
| 102 | } | ||
| 103 | |||
| 104 | if (metadata.has_rte_room()) { | ||
| 105 | map.set_rte_room(container_.FindOrAddRoom(map_name, metadata.rte_room(), | ||
| 106 | std::nullopt)); | ||
| 107 | } | ||
| 108 | |||
| 109 | if (metadata.has_rte_trigger_pos()) { | ||
| 110 | *map.mutable_rte_trigger_pos() = metadata.rte_trigger_pos(); | ||
| 111 | *map.mutable_rte_trigger_scale() = metadata.rte_trigger_scale(); | ||
| 112 | } | ||
| 94 | } | 113 | } |
| 95 | 114 | ||
| 96 | void ProcessRooms(std::filesystem::path path, | 115 | void ProcessRooms(std::filesystem::path path, |
| @@ -113,6 +132,10 @@ class DataPacker { | |||
| 113 | room.set_panel_display_name(h_room.panel_display_name()); | 132 | room.set_panel_display_name(h_room.panel_display_name()); |
| 114 | } | 133 | } |
| 115 | 134 | ||
| 135 | if (h_room.has_daedalus_only_allow()) { | ||
| 136 | room.set_daedalus_only_allow(h_room.daedalus_only_allow()); | ||
| 137 | } | ||
| 138 | |||
| 116 | for (const HumanPanel& h_panel : h_room.panels()) { | 139 | for (const HumanPanel& h_panel : h_room.panels()) { |
| 117 | room.add_panels(ProcessPanel(h_panel, current_map_name, room.name())); | 140 | room.add_panels(ProcessPanel(h_panel, current_map_name, room.name())); |
| 118 | } | 141 | } |
| @@ -186,6 +209,10 @@ class DataPacker { | |||
| 186 | panel.set_display_name(h_panel.display_name()); | 209 | panel.set_display_name(h_panel.display_name()); |
| 187 | } | 210 | } |
| 188 | 211 | ||
| 212 | if (h_panel.has_exclude_from_panelsanity()) { | ||
| 213 | panel.set_exclude_from_panelsanity(h_panel.exclude_from_panelsanity()); | ||
| 214 | } | ||
| 215 | |||
| 189 | return panel_id; | 216 | return panel_id; |
| 190 | } | 217 | } |
| 191 | 218 | ||
| @@ -239,7 +266,14 @@ class DataPacker { | |||
| 239 | Port& port = *container_.all_objects().mutable_ports(port_id); | 266 | Port& port = *container_.all_objects().mutable_ports(port_id); |
| 240 | 267 | ||
| 241 | port.set_path(h_port.path()); | 268 | port.set_path(h_port.path()); |
| 242 | port.set_orientation(h_port.orientation()); | 269 | port.set_display_name(h_port.display_name()); |
| 270 | |||
| 271 | if (h_port.no_shuffle()) { | ||
| 272 | port.set_no_shuffle(h_port.no_shuffle()); | ||
| 273 | } else { | ||
| 274 | *port.mutable_destination() = h_port.destination(); | ||
| 275 | port.set_rotation(h_port.rotation()); | ||
| 276 | } | ||
| 243 | 277 | ||
| 244 | // Setting this explicitly because the Godot protobuf doesn't support | 278 | // Setting this explicitly because the Godot protobuf doesn't support |
| 245 | // custom defaults. | 279 | // custom defaults. |
| @@ -396,8 +430,8 @@ class DataPacker { | |||
| 396 | container_.FindOrAddDoor(map_name, di.name(), current_map_name)); | 430 | container_.FindOrAddDoor(map_name, di.name(), current_map_name)); |
| 397 | } | 431 | } |
| 398 | 432 | ||
| 399 | for (const std::string& ending_name : h_door.endings()) { | 433 | if (h_door.has_white_ending()) { |
| 400 | door.add_endings(container_.FindOrAddEnding(ending_name)); | 434 | door.set_white_ending(h_door.white_ending()); |
| 401 | } | 435 | } |
| 402 | 436 | ||
| 403 | if (h_door.has_control_center_color()) { | 437 | if (h_door.has_control_center_color()) { |
| @@ -417,6 +451,22 @@ class DataPacker { | |||
| 417 | if (h_door.has_double_letters()) { | 451 | if (h_door.has_double_letters()) { |
| 418 | door.set_double_letters(h_door.double_letters()); | 452 | door.set_double_letters(h_door.double_letters()); |
| 419 | } | 453 | } |
| 454 | |||
| 455 | if (h_door.has_latch()) { | ||
| 456 | door.set_latch(h_door.latch()); | ||
| 457 | } | ||
| 458 | |||
| 459 | if (h_door.has_legacy_location()) { | ||
| 460 | door.set_legacy_location(h_door.legacy_location()); | ||
| 461 | } | ||
| 462 | |||
| 463 | if (h_door.has_daedalus_only_allow()) { | ||
| 464 | door.set_daedalus_only_allow(h_door.daedalus_only_allow()); | ||
| 465 | } | ||
| 466 | |||
| 467 | if (h_door.has_daedalus_only_always_item()) { | ||
| 468 | door.set_daedalus_only_always_item(h_door.daedalus_only_always_item()); | ||
| 469 | } | ||
| 420 | } | 470 | } |
| 421 | 471 | ||
| 422 | void ProcessConnectionsFile(std::filesystem::path path, | 472 | void ProcessConnectionsFile(std::filesystem::path path, |
| @@ -483,6 +533,16 @@ class DataPacker { | |||
| 483 | r_connection.set_cyan_ending(human_connection.cyan_ending()); | 533 | r_connection.set_cyan_ending(human_connection.cyan_ending()); |
| 484 | } | 534 | } |
| 485 | 535 | ||
| 536 | if (human_connection.has_mint_ending()) { | ||
| 537 | f_connection.set_mint_ending(human_connection.mint_ending()); | ||
| 538 | r_connection.set_mint_ending(human_connection.mint_ending()); | ||
| 539 | } | ||
| 540 | |||
| 541 | if (human_connection.has_vanilla_only()) { | ||
| 542 | f_connection.set_vanilla_only(human_connection.vanilla_only()); | ||
| 543 | r_connection.set_vanilla_only(human_connection.vanilla_only()); | ||
| 544 | } | ||
| 545 | |||
| 486 | container_.AddConnection(f_connection); | 546 | container_.AddConnection(f_connection); |
| 487 | if (!human_connection.oneway()) { | 547 | if (!human_connection.oneway()) { |
| 488 | container_.AddConnection(r_connection); | 548 | container_.AddConnection(r_connection); |
| @@ -612,6 +672,10 @@ class DataPacker { | |||
| 612 | container_.FindOrAddDoor(di.map(), di.name(), std::nullopt); | 672 | container_.FindOrAddDoor(di.map(), di.name(), std::nullopt); |
| 613 | group.add_doors(door_id); | 673 | group.add_doors(door_id); |
| 614 | } | 674 | } |
| 675 | |||
| 676 | if (h_group.has_daedalus_only_always_item()) { | ||
| 677 | group.set_daedalus_only_always_item(h_group.daedalus_only_always_item()); | ||
| 678 | } | ||
| 615 | } | 679 | } |
| 616 | 680 | ||
| 617 | void ProcessGlobalMetadataFile(std::filesystem::path path) { | 681 | void ProcessGlobalMetadataFile(std::filesystem::path path) { |
| @@ -620,7 +684,7 @@ class DataPacker { | |||
| 620 | } | 684 | } |
| 621 | 685 | ||
| 622 | auto h_metadata = ReadMessageFromFile<HumanGlobalMetadata>(path.string()); | 686 | auto h_metadata = ReadMessageFromFile<HumanGlobalMetadata>(path.string()); |
| 623 | container_.all_objects().set_version(h_metadata.version()); | 687 | *container_.all_objects().mutable_version() = h_metadata.version(); |
| 624 | } | 688 | } |
| 625 | 689 | ||
| 626 | void ProcessIdsFile(std::filesystem::path path) { | 690 | void ProcessIdsFile(std::filesystem::path path) { |
| @@ -655,6 +719,17 @@ class DataPacker { | |||
| 655 | .mutable_keyholders(keyholder_id) | 719 | .mutable_keyholders(keyholder_id) |
| 656 | ->set_ap_id(ap_id); | 720 | ->set_ap_id(ap_id); |
| 657 | } | 721 | } |
| 722 | |||
| 723 | for (const auto& [port_name, ap_id] : room.ports()) { | ||
| 724 | uint64_t port_id = container_.FindOrAddPort( | ||
| 725 | map_name, room_name, port_name, std::nullopt, std::nullopt); | ||
| 726 | container_.all_objects().mutable_ports(port_id)->set_ap_id(ap_id); | ||
| 727 | } | ||
| 728 | } | ||
| 729 | |||
| 730 | if (map.has_rte()) { | ||
| 731 | uint64_t map_id = container_.FindOrAddMap(map_name); | ||
| 732 | container_.all_objects().mutable_maps(map_id)->set_rte_ap_id(map.rte()); | ||
| 658 | } | 733 | } |
| 659 | } | 734 | } |
| 660 | 735 | ||
| diff --git a/tools/util/ids_yaml_format.cpp b/tools/util/ids_yaml_format.cpp index 71bfd63..c23c66b 100644 --- a/tools/util/ids_yaml_format.cpp +++ b/tools/util/ids_yaml_format.cpp | |||
| @@ -64,6 +64,13 @@ IdMappings ReadIdsFromYaml(const std::string& filename) { | |||
| 64 | keyholder_it.second.as<uint64_t>(); | 64 | keyholder_it.second.as<uint64_t>(); |
| 65 | } | 65 | } |
| 66 | } | 66 | } |
| 67 | |||
| 68 | if (room_it.second["ports"]) { | ||
| 69 | for (const auto& port_it : room_it.second["ports"]) { | ||
| 70 | (*room_ids.mutable_ports())[port_it.first.as<std::string>()] = | ||
| 71 | port_it.second.as<uint64_t>(); | ||
| 72 | } | ||
| 73 | } | ||
| 67 | } | 74 | } |
| 68 | } | 75 | } |
| 69 | 76 | ||
| @@ -73,6 +80,10 @@ IdMappings ReadIdsFromYaml(const std::string& filename) { | |||
| 73 | door_it.second.as<uint64_t>(); | 80 | door_it.second.as<uint64_t>(); |
| 74 | } | 81 | } |
| 75 | } | 82 | } |
| 83 | |||
| 84 | if (map_it.second["rte"]) { | ||
| 85 | map_ids.set_rte(map_it.second["rte"].as<uint64_t>()); | ||
| 86 | } | ||
| 76 | } | 87 | } |
| 77 | } | 88 | } |
| 78 | 89 | ||
| @@ -146,6 +157,12 @@ void WriteIdsAsYaml(const IdMappings& ids, const std::string& filename) { | |||
| 146 | keyholder_id; | 157 | keyholder_id; |
| 147 | }); | 158 | }); |
| 148 | 159 | ||
| 160 | OperateOnSortedMap( | ||
| 161 | room_ids.ports(), | ||
| 162 | [&room_node](const std::string& port_name, uint64_t port_id) { | ||
| 163 | room_node["ports"][port_name] = port_id; | ||
| 164 | }); | ||
| 165 | |||
| 149 | map_node["rooms"][room_name] = std::move(room_node); | 166 | map_node["rooms"][room_name] = std::move(room_node); |
| 150 | }); | 167 | }); |
| 151 | 168 | ||
| @@ -155,6 +172,10 @@ void WriteIdsAsYaml(const IdMappings& ids, const std::string& filename) { | |||
| 155 | map_node["doors"][door_name] = door_id; | 172 | map_node["doors"][door_name] = door_id; |
| 156 | }); | 173 | }); |
| 157 | 174 | ||
| 175 | if (map_ids.has_rte()) { | ||
| 176 | map_node["rte"] = map_ids.rte(); | ||
| 177 | } | ||
| 178 | |||
| 158 | result["maps"][map_name] = std::move(map_node); | 179 | result["maps"][map_name] = std::move(map_node); |
| 159 | }); | 180 | }); |
| 160 | 181 | ||
| diff --git a/tools/validator/human_processor.cpp b/tools/validator/human_processor.cpp index 2c978bf..d6fcfa6 100644 --- a/tools/validator/human_processor.cpp +++ b/tools/validator/human_processor.cpp | |||
| @@ -74,9 +74,35 @@ class HumanProcessor { | |||
| 74 | MapInfo& map_info = info_.maps[current_map_name]; | 74 | MapInfo& map_info = info_.maps[current_map_name]; |
| 75 | 75 | ||
| 76 | auto metadata = ReadMessageFromFile<HumanMap>(path.string()); | 76 | auto metadata = ReadMessageFromFile<HumanMap>(path.string()); |
| 77 | map_info.definitions.push_back(metadata); | ||
| 78 | |||
| 77 | for (const std::string& path : metadata.excluded_nodes()) { | 79 | for (const std::string& path : metadata.excluded_nodes()) { |
| 78 | map_info.game_nodes[path].uses++; | 80 | map_info.game_nodes[path].uses++; |
| 79 | } | 81 | } |
| 82 | |||
| 83 | for (const std::string& path : metadata.custom_nodes()) { | ||
| 84 | map_info.game_nodes[path].defined = true; | ||
| 85 | } | ||
| 86 | |||
| 87 | if (metadata.has_worldport_entrance()) { | ||
| 88 | auto port_identifier = GetCompletePortIdentifier( | ||
| 89 | metadata.worldport_entrance(), current_map_name, std::nullopt); | ||
| 90 | if (port_identifier) { | ||
| 91 | PortInfo& port_info = info_.ports[*port_identifier]; | ||
| 92 | port_info.map_worldport_entrances.push_back(current_map_name); | ||
| 93 | } else { | ||
| 94 | map_info.malformed_worldport_entrance = metadata.worldport_entrance(); | ||
| 95 | } | ||
| 96 | } | ||
| 97 | |||
| 98 | if (metadata.has_rte_room()) { | ||
| 99 | RoomIdentifier room_identifier; | ||
| 100 | room_identifier.set_map(current_map_name); | ||
| 101 | room_identifier.set_name(metadata.rte_room()); | ||
| 102 | |||
| 103 | RoomInfo& room_info = info_.rooms[room_identifier]; | ||
| 104 | room_info.map_rtes_referenced_by.push_back(current_map_name); | ||
| 105 | } | ||
| 80 | } | 106 | } |
| 81 | 107 | ||
| 82 | void ProcessRooms(std::filesystem::path path, | 108 | void ProcessRooms(std::filesystem::path path, |
| @@ -358,11 +384,6 @@ class HumanProcessor { | |||
| 358 | DoorInfo& other_door_info = info_.doors[complete_door_identifier]; | 384 | DoorInfo& other_door_info = info_.doors[complete_door_identifier]; |
| 359 | other_door_info.doors_referenced_by.push_back(door_identifier); | 385 | other_door_info.doors_referenced_by.push_back(door_identifier); |
| 360 | } | 386 | } |
| 361 | |||
| 362 | for (const std::string& ei : h_door.endings()) { | ||
| 363 | EndingInfo& ending_info = info_.endings[ei]; | ||
| 364 | ending_info.doors_referenced_by.push_back(door_identifier); | ||
| 365 | } | ||
| 366 | } | 387 | } |
| 367 | 388 | ||
| 368 | void ProcessConnectionsFile(std::filesystem::path path, | 389 | void ProcessConnectionsFile(std::filesystem::path path, |
| @@ -560,12 +581,14 @@ class HumanProcessor { | |||
| 560 | auto ids = ReadIdsFromYaml(path.string()); | 581 | auto ids = ReadIdsFromYaml(path.string()); |
| 561 | 582 | ||
| 562 | DoorIdentifier di; | 583 | DoorIdentifier di; |
| 563 | PanelIdentifier pi; | 584 | PanelIdentifier pai; |
| 585 | PortIdentifier poi; | ||
| 564 | KeyholderIdentifier ki; | 586 | KeyholderIdentifier ki; |
| 565 | 587 | ||
| 566 | for (const auto& [map_name, map] : ids.maps()) { | 588 | for (const auto& [map_name, map] : ids.maps()) { |
| 567 | di.set_map(map_name); | 589 | di.set_map(map_name); |
| 568 | pi.set_map(map_name); | 590 | pai.set_map(map_name); |
| 591 | poi.set_map(map_name); | ||
| 569 | ki.set_map(map_name); | 592 | ki.set_map(map_name); |
| 570 | 593 | ||
| 571 | for (const auto& [door_name, ap_id] : map.doors()) { | 594 | for (const auto& [door_name, ap_id] : map.doors()) { |
| @@ -576,13 +599,14 @@ class HumanProcessor { | |||
| 576 | } | 599 | } |
| 577 | 600 | ||
| 578 | for (const auto& [room_name, room] : map.rooms()) { | 601 | for (const auto& [room_name, room] : map.rooms()) { |
| 579 | pi.set_room(room_name); | 602 | pai.set_room(room_name); |
| 603 | poi.set_room(room_name); | ||
| 580 | ki.set_room(room_name); | 604 | ki.set_room(room_name); |
| 581 | 605 | ||
| 582 | for (const auto& [panel_name, ap_id] : room.panels()) { | 606 | for (const auto& [panel_name, ap_id] : room.panels()) { |
| 583 | pi.set_name(panel_name); | 607 | pai.set_name(panel_name); |
| 584 | 608 | ||
| 585 | PanelInfo& panel_info = info_.panels[pi]; | 609 | PanelInfo& panel_info = info_.panels[pai]; |
| 586 | panel_info.has_id = true; | 610 | panel_info.has_id = true; |
| 587 | } | 611 | } |
| 588 | 612 | ||
| @@ -596,6 +620,18 @@ class HumanProcessor { | |||
| 596 | KeyholderInfo& keyholder_info = info_.keyholders[ki]; | 620 | KeyholderInfo& keyholder_info = info_.keyholders[ki]; |
| 597 | keyholder_info.has_id = true; | 621 | keyholder_info.has_id = true; |
| 598 | } | 622 | } |
| 623 | |||
| 624 | for (const auto& [port_name, ap_id] : room.ports()) { | ||
| 625 | poi.set_name(port_name); | ||
| 626 | |||
| 627 | PortInfo& port_info = info_.ports[poi]; | ||
| 628 | port_info.has_id = true; | ||
| 629 | } | ||
| 630 | } | ||
| 631 | |||
| 632 | if (map.has_rte()) { | ||
| 633 | MapInfo& map_info = info_.maps[map_name]; | ||
| 634 | map_info.has_rte_id = true; | ||
| 599 | } | 635 | } |
| 600 | } | 636 | } |
| 601 | 637 | ||
| diff --git a/tools/validator/main.cpp b/tools/validator/main.cpp index 1a72e9a..6139e95 100644 --- a/tools/validator/main.cpp +++ b/tools/validator/main.cpp | |||
| @@ -21,7 +21,9 @@ void Run(const std::string& mapdir, const std::string& repodir) { | |||
| 21 | int main(int argc, char** argv) { | 21 | int main(int argc, char** argv) { |
| 22 | if (argc != 3) { | 22 | if (argc != 3) { |
| 23 | std::cout << "Incorrect argument count." << std::endl; | 23 | std::cout << "Incorrect argument count." << std::endl; |
| 24 | std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl; | 24 | std::cout << "Usage: validator [path to map directory] [path to Lingo 2 " |
| 25 | "repository]" | ||
| 26 | << std::endl; | ||
| 25 | return 1; | 27 | return 1; |
| 26 | } | 28 | } |
| 27 | 29 | ||
| diff --git a/tools/validator/structs.h b/tools/validator/structs.h index d1d45f2..81a0e8f 100644 --- a/tools/validator/structs.h +++ b/tools/validator/structs.h | |||
| @@ -27,6 +27,11 @@ struct GameNodeInfo { | |||
| 27 | 27 | ||
| 28 | struct MapInfo { | 28 | struct MapInfo { |
| 29 | std::map<std::string, GameNodeInfo> game_nodes; | 29 | std::map<std::string, GameNodeInfo> game_nodes; |
| 30 | |||
| 31 | std::vector<HumanMap> definitions; | ||
| 32 | bool has_rte_id = false; | ||
| 33 | |||
| 34 | std::optional<PortIdentifier> malformed_worldport_entrance; | ||
| 30 | }; | 35 | }; |
| 31 | 36 | ||
| 32 | struct RoomInfo { | 37 | struct RoomInfo { |
| @@ -35,6 +40,7 @@ struct RoomInfo { | |||
| 35 | std::vector<DoorIdentifier> doors_referenced_by; | 40 | std::vector<DoorIdentifier> doors_referenced_by; |
| 36 | std::vector<PanelIdentifier> panels_referenced_by; | 41 | std::vector<PanelIdentifier> panels_referenced_by; |
| 37 | std::vector<HumanConnection> connections_referenced_by; | 42 | std::vector<HumanConnection> connections_referenced_by; |
| 43 | std::vector<std::string> map_rtes_referenced_by; | ||
| 38 | }; | 44 | }; |
| 39 | 45 | ||
| 40 | struct DoorInfo { | 46 | struct DoorInfo { |
| @@ -54,9 +60,11 @@ struct DoorInfo { | |||
| 54 | 60 | ||
| 55 | struct PortInfo { | 61 | struct PortInfo { |
| 56 | std::vector<HumanPort> definitions; | 62 | std::vector<HumanPort> definitions; |
| 63 | bool has_id = false; | ||
| 57 | 64 | ||
| 58 | std::vector<HumanConnection> connections_referenced_by; | 65 | std::vector<HumanConnection> connections_referenced_by; |
| 59 | std::vector<HumanConnection> target_connections_referenced_by; | 66 | std::vector<HumanConnection> target_connections_referenced_by; |
| 67 | std::vector<std::string> map_worldport_entrances; | ||
| 60 | }; | 68 | }; |
| 61 | 69 | ||
| 62 | struct PaintingInfo { | 70 | struct PaintingInfo { |
| @@ -104,8 +112,6 @@ struct LetterInfo { | |||
| 104 | struct EndingInfo { | 112 | struct EndingInfo { |
| 105 | std::vector<RoomIdentifier> defined_in; | 113 | std::vector<RoomIdentifier> defined_in; |
| 106 | bool has_id = false; | 114 | bool has_id = false; |
| 107 | |||
| 108 | std::vector<DoorIdentifier> doors_referenced_by; | ||
| 109 | }; | 115 | }; |
| 110 | 116 | ||
| 111 | struct PanelNameInfo { | 117 | struct PanelNameInfo { |
| diff --git a/tools/validator/validator.cpp b/tools/validator/validator.cpp index dd41f5c..e9fbb74 100644 --- a/tools/validator/validator.cpp +++ b/tools/validator/validator.cpp | |||
| @@ -1,5 +1,6 @@ | |||
| 1 | #include "validator.h" | 1 | #include "validator.h" |
| 2 | 2 | ||
| 3 | #include <algorithm> | ||
| 3 | #include <iostream> | 4 | #include <iostream> |
| 4 | 5 | ||
| 5 | #include "proto/human.pb.h" | 6 | #include "proto/human.pb.h" |
| @@ -69,6 +70,27 @@ class Validator { | |||
| 69 | << " is not defined in the game file." << std::endl; | 70 | << " is not defined in the game file." << std::endl; |
| 70 | } | 71 | } |
| 71 | } | 72 | } |
| 73 | |||
| 74 | if (map_info.malformed_worldport_entrance) { | ||
| 75 | std::cout << "The worldport entrance for map " << map_name | ||
| 76 | << " is malformed." << std::endl; | ||
| 77 | } | ||
| 78 | |||
| 79 | if (map_info.has_rte_id) { | ||
| 80 | if (!std::any_of( | ||
| 81 | map_info.definitions.begin(), map_info.definitions.end(), | ||
| 82 | [](const HumanMap& h_map) { return h_map.has_rte_room(); })) { | ||
| 83 | std::cout << "Map " << map_name << " has an RTE ID but no RTE room." | ||
| 84 | << std::endl; | ||
| 85 | } | ||
| 86 | } else { | ||
| 87 | if (std::any_of( | ||
| 88 | map_info.definitions.begin(), map_info.definitions.end(), | ||
| 89 | [](const HumanMap& h_map) { return h_map.has_rte_room(); })) { | ||
| 90 | std::cout << "Map " << map_name << " has an RTE room but no RTE ID." | ||
| 91 | << std::endl; | ||
| 92 | } | ||
| 93 | } | ||
| 72 | } | 94 | } |
| 73 | 95 | ||
| 74 | void ValidateRoom(const RoomIdentifier& room_identifier, | 96 | void ValidateRoom(const RoomIdentifier& room_identifier, |
| @@ -94,6 +116,10 @@ class Validator { | |||
| 94 | std::cout << " CONNECTION " << connection.ShortDebugString() | 116 | std::cout << " CONNECTION " << connection.ShortDebugString() |
| 95 | << std::endl; | 117 | << std::endl; |
| 96 | } | 118 | } |
| 119 | |||
| 120 | for (const std::string& map_name : room_info.map_rtes_referenced_by) { | ||
| 121 | std::cout << " MAP RTE " << map_name << std::endl; | ||
| 122 | } | ||
| 97 | } else if (room_info.definitions.size() > 1) { | 123 | } else if (room_info.definitions.size() > 1) { |
| 98 | std::cout << "Room " << room_identifier.ShortDebugString() | 124 | std::cout << "Room " << room_identifier.ShortDebugString() |
| 99 | << " was defined multiple times." << std::endl; | 125 | << " was defined multiple times." << std::endl; |
| @@ -106,7 +132,7 @@ class Validator { | |||
| 106 | return false; | 132 | return false; |
| 107 | } | 133 | } |
| 108 | 134 | ||
| 109 | if (h_door.keyholders_size() > 0 || h_door.endings_size() > 0 || | 135 | if (h_door.keyholders_size() > 0 || h_door.white_ending() || |
| 110 | h_door.complete_at() > 0) { | 136 | h_door.complete_at() > 0) { |
| 111 | return true; | 137 | return true; |
| 112 | } | 138 | } |
| @@ -220,16 +246,23 @@ class Validator { | |||
| 220 | << " needs an explicit location name." << std::endl; | 246 | << " needs an explicit location name." << std::endl; |
| 221 | } | 247 | } |
| 222 | 248 | ||
| 223 | if (h_door.double_letters() && | 249 | if (h_door.type() == DoorType::STANDARD || |
| 224 | (h_door.type() == DoorType::STANDARD || | 250 | h_door.type() == DoorType::LOCATION_ONLY || |
| 225 | h_door.type() == DoorType::LOCATION_ONLY || | 251 | h_door.type() == DoorType::GRAVESTONE || h_door.legacy_location()) { |
| 226 | h_door.type() == DoorType::GRAVESTONE)) { | 252 | if (h_door.double_letters()) { |
| 227 | std::cout << "Door " << door_identifier.ShortDebugString() | 253 | std::cout << "Door " << door_identifier.ShortDebugString() |
| 228 | << " is a location that depends on double_letters." | 254 | << " is a location that depends on double_letters." |
| 229 | << std::endl; | 255 | << std::endl; |
| 256 | } | ||
| 257 | |||
| 258 | if (!h_door.has_location_room()) { | ||
| 259 | std::cout << "Door " << door_identifier.ShortDebugString() | ||
| 260 | << " is missing a location_room." << std::endl; | ||
| 261 | } | ||
| 230 | } | 262 | } |
| 231 | 263 | ||
| 232 | bool needs_id = (h_door.type() != DoorType::EVENT); | 264 | bool needs_id = (h_door.type() != DoorType::EVENT || h_door.latch() || |
| 265 | h_door.legacy_location()); | ||
| 233 | if (door_info.has_id != needs_id) { | 266 | if (door_info.has_id != needs_id) { |
| 234 | if (needs_id) { | 267 | if (needs_id) { |
| 235 | std::cout << "Door " << door_identifier.ShortDebugString() | 268 | std::cout << "Door " << door_identifier.ShortDebugString() |
| @@ -253,6 +286,14 @@ class Validator { | |||
| 253 | std::cout << " CONNECTION " << connection.ShortDebugString() | 286 | std::cout << " CONNECTION " << connection.ShortDebugString() |
| 254 | << std::endl; | 287 | << std::endl; |
| 255 | } | 288 | } |
| 289 | |||
| 290 | for (const std::string& map_name : port_info.map_worldport_entrances) { | ||
| 291 | std::cout << " MAP (worldport_entrance) " << map_name << std::endl; | ||
| 292 | } | ||
| 293 | |||
| 294 | if (port_info.has_id) { | ||
| 295 | std::cout << " An AP ID is present." << std::endl; | ||
| 296 | } | ||
| 256 | } else if (port_info.definitions.size() > 1) { | 297 | } else if (port_info.definitions.size() > 1) { |
| 257 | std::cout << "Port " << port_identifier.ShortDebugString() | 298 | std::cout << "Port " << port_identifier.ShortDebugString() |
| 258 | << " was defined multiple times." << std::endl; | 299 | << " was defined multiple times." << std::endl; |
| @@ -273,6 +314,29 @@ class Validator { | |||
| 273 | } | 314 | } |
| 274 | } | 315 | } |
| 275 | } | 316 | } |
| 317 | |||
| 318 | for (const HumanPort& port : port_info.definitions) { | ||
| 319 | if (!port.no_shuffle()) { | ||
| 320 | if (!port.has_destination()) { | ||
| 321 | std::cout << "Port " << port_identifier.ShortDebugString() | ||
| 322 | << " is shuffleable and missing a destination." | ||
| 323 | << std::endl; | ||
| 324 | } | ||
| 325 | if (!port.has_rotation()) { | ||
| 326 | std::cout << "Port " << port_identifier.ShortDebugString() | ||
| 327 | << " is shuffleable and missing a rotation." << std::endl; | ||
| 328 | } | ||
| 329 | if (!port_info.has_id) { | ||
| 330 | std::cout << "Port " << port_identifier.ShortDebugString() | ||
| 331 | << " is missing an AP ID." << std::endl; | ||
| 332 | } | ||
| 333 | } else { | ||
| 334 | if (port_info.has_id) { | ||
| 335 | std::cout << "Port " << port_identifier.ShortDebugString() | ||
| 336 | << " should not have an AP ID." << std::endl; | ||
| 337 | } | ||
| 338 | } | ||
| 339 | } | ||
| 276 | } | 340 | } |
| 277 | 341 | ||
| 278 | void ValidatePainting(const PaintingIdentifier& painting_identifier, | 342 | void ValidatePainting(const PaintingIdentifier& painting_identifier, |
| @@ -459,12 +523,6 @@ class Validator { | |||
| 459 | std::cout << "Ending " << ending_name | 523 | std::cout << "Ending " << ending_name |
| 460 | << " has no definition, but was referenced:" << std::endl; | 524 | << " has no definition, but was referenced:" << std::endl; |
| 461 | 525 | ||
| 462 | for (const DoorIdentifier& door_identifier : | ||
| 463 | ending_info.doors_referenced_by) { | ||
| 464 | std::cout << " DOOR " << door_identifier.ShortDebugString() | ||
| 465 | << std::endl; | ||
| 466 | } | ||
| 467 | |||
| 468 | if (ending_info.has_id) { | 526 | if (ending_info.has_id) { |
| 469 | std::cout << " An AP ID is present." << std::endl; | 527 | std::cout << " An AP ID is present." << std::endl; |
| 470 | } | 528 | } |
| diff --git a/tools/validator/validator.h b/tools/validator/validator.h index b710429..33bc7c9 100644 --- a/tools/validator/validator.h +++ b/tools/validator/validator.h | |||
| @@ -1,4 +1,4 @@ | |||
| 1 | #ifndef TOOLS_VALIDATOR_VALIDATOR_H_ | 1 | #ifndef TOOLS_VALIDATOR_VALIDATOR_H |
| 2 | #define TOOLS_VALIDATOR_VALIDATOR_H | 2 | #define TOOLS_VALIDATOR_VALIDATOR_H |
| 3 | 3 | ||
| 4 | namespace com::fourisland::lingo2_archipelago { | 4 | namespace com::fourisland::lingo2_archipelago { |
