diff options
Diffstat (limited to 'apworld/client/player.gd')
| -rw-r--r-- | apworld/client/player.gd | 219 |
1 files changed, 219 insertions, 0 deletions
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd new file mode 100644 index 0000000..dabc15d --- /dev/null +++ b/apworld/client/player.gd | |||
| @@ -0,0 +1,219 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | signal evaluate_solvability | ||
| 4 | |||
| 5 | var compass | ||
| 6 | |||
| 7 | |||
| 8 | func _ready(): | ||
| 9 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 10 | |||
| 11 | var pause_menu = get_node("pause_menu") | ||
| 12 | pause_menu.layer = 3 | ||
| 13 | |||
| 14 | var ap = global.get_node("Archipelago") | ||
| 15 | var gamedata = global.get_node("Gamedata") | ||
| 16 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 17 | var map_data = gamedata.objects.get_maps()[map_id] | ||
| 18 | |||
| 19 | compass = global.get_node("Compass") | ||
| 20 | compass.visible = ap.show_compass | ||
| 21 | |||
| 22 | ap.start_batching_locations() | ||
| 23 | |||
| 24 | # Run map-specific initialization. | ||
| 25 | var map_script = ap.get_map_script(global.map) | ||
| 26 | if map_script != null: | ||
| 27 | map_script.on_map_load(get_tree().get_root()) | ||
| 28 | |||
| 29 | ap.update_job_well_done_sign() | ||
| 30 | |||
| 31 | # Set up the RTE trigger, if there is one. | ||
| 32 | if map_data.has_rte_trigger_pos(): | ||
| 33 | var oneShotListener_prefab = preload("res://objects/nodes/listeners/oneShotListener.tscn") | ||
| 34 | var triggerArea_prefab = preload("res://objects/nodes/triggerArea.tscn") | ||
| 35 | var unlockSetterListener_prefab = preload( | ||
| 36 | "res://objects/nodes/listeners/unlockSetterListener.tscn" | ||
| 37 | ) | ||
| 38 | |||
| 39 | var triggerArea = triggerArea_prefab.instantiate() | ||
| 40 | triggerArea.name = "rte_triggerArea" | ||
| 41 | triggerArea.position = gamedata.vec3d_to_vector3(map_data.get_rte_trigger_pos()) | ||
| 42 | triggerArea.scale = gamedata.vec3d_to_vector3(map_data.get_rte_trigger_scale()) | ||
| 43 | get_parent().add_child.call_deferred(triggerArea) | ||
| 44 | |||
| 45 | var osl = oneShotListener_prefab.instantiate() | ||
| 46 | osl.name = "rte_osl" | ||
| 47 | osl.senders.append(NodePath("/root/scene/rte_triggerArea")) | ||
| 48 | get_parent().add_child.call_deferred(osl) | ||
| 49 | |||
| 50 | var usl = unlockSetterListener_prefab.instantiate() | ||
| 51 | usl.name = "rte_usl" | ||
| 52 | usl.key = "rte_%s" % global.map | ||
| 53 | usl.value = "unlocked" | ||
| 54 | usl.senders.append(NodePath("/root/scene/rte_osl")) | ||
| 55 | get_parent().add_child.call_deferred(usl) | ||
| 56 | |||
| 57 | # Set up door locations. | ||
| 58 | for door in gamedata.objects.get_doors(): | ||
| 59 | if door.get_map_id() != map_id: | ||
| 60 | continue | ||
| 61 | |||
| 62 | if not door.has_ap_id(): | ||
| 63 | continue | ||
| 64 | |||
| 65 | if ( | ||
| 66 | not (door.has_legacy_location() and door.get_legacy_location()) | ||
| 67 | and ( | ||
| 68 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 69 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 70 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 71 | ) | ||
| 72 | ): | ||
| 73 | continue | ||
| 74 | |||
| 75 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 76 | locationListener.location_id = door.get_ap_id() | ||
| 77 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 78 | |||
| 79 | for panel_ref in door.get_panels(): | ||
| 80 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 81 | var panel_path = panel_data.get_path() | ||
| 82 | |||
| 83 | if panel_ref.has_answer(): | ||
| 84 | for proxy in panel_data.get_proxies(): | ||
| 85 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 86 | panel_path = proxy.get_path() | ||
| 87 | break | ||
| 88 | |||
| 89 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 90 | |||
| 91 | for keyholder_ref in door.get_keyholders(): | ||
| 92 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 93 | |||
| 94 | var khl = khl_script.new() | ||
| 95 | khl.name = ( | ||
| 96 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 97 | ) | ||
| 98 | khl.answer = keyholder_ref.get_key() | ||
| 99 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 100 | get_parent().add_child.call_deferred(khl) | ||
| 101 | |||
| 102 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 103 | |||
| 104 | for sender in door.get_senders(): | ||
| 105 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 106 | |||
| 107 | if door.has_complete_at(): | ||
| 108 | locationListener.complete_at = door.get_complete_at() | ||
| 109 | |||
| 110 | get_parent().add_child.call_deferred(locationListener) | ||
| 111 | |||
| 112 | # Set up letter locations. | ||
| 113 | for letter in gamedata.objects.get_letters(): | ||
| 114 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 115 | if room.get_map_id() != map_id: | ||
| 116 | continue | ||
| 117 | |||
| 118 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 119 | locationListener.location_id = letter.get_ap_id() | ||
| 120 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 121 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 122 | |||
| 123 | get_parent().add_child.call_deferred(locationListener) | ||
| 124 | |||
| 125 | if ( | ||
| 126 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 127 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 128 | ): | ||
| 129 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 130 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
| 131 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 132 | letter.get_path() | ||
| 133 | ) | ||
| 134 | if collectable != null: | ||
| 135 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
| 136 | |||
| 137 | # Set up mastery locations. | ||
| 138 | for mastery in gamedata.objects.get_masteries(): | ||
| 139 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 140 | if room.get_map_id() != map_id: | ||
| 141 | continue | ||
| 142 | |||
| 143 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 144 | locationListener.location_id = mastery.get_ap_id() | ||
| 145 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 146 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 147 | |||
| 148 | get_parent().add_child.call_deferred(locationListener) | ||
| 149 | |||
| 150 | # Set up ending locations. | ||
| 151 | for ending in gamedata.objects.get_endings(): | ||
| 152 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 153 | if room.get_map_id() != map_id: | ||
| 154 | continue | ||
| 155 | |||
| 156 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 157 | locationListener.location_id = ending.get_ap_id() | ||
| 158 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 159 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 160 | |||
| 161 | get_parent().add_child.call_deferred(locationListener) | ||
| 162 | |||
| 163 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 164 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 165 | victoryListener.name = "victoryListener" | ||
| 166 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 167 | |||
| 168 | get_parent().add_child.call_deferred(victoryListener) | ||
| 169 | |||
| 170 | # Set up keyholder locations, in keyholder sanity. | ||
| 171 | if ap.keyholder_sanity: | ||
| 172 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 173 | if not keyholder.has_key(): | ||
| 174 | continue | ||
| 175 | |||
| 176 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 177 | if room.get_map_id() != map_id: | ||
| 178 | continue | ||
| 179 | |||
| 180 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 181 | locationListener.location_id = keyholder.get_ap_id() | ||
| 182 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 183 | |||
| 184 | var khl = khl_script.new() | ||
| 185 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 186 | khl.answer = keyholder.get_key() | ||
| 187 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 188 | get_parent().add_child.call_deferred(khl) | ||
| 189 | |||
| 190 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 191 | |||
| 192 | get_parent().add_child.call_deferred(locationListener) | ||
| 193 | |||
| 194 | var minimap = ap.SCRIPT_minimap.new() | ||
| 195 | minimap.name = "Minimap" | ||
| 196 | minimap.visible = ap.show_minimap | ||
| 197 | get_parent().add_child.call_deferred(minimap) | ||
| 198 | |||
| 199 | if ap.music_mapping.has(global.map): | ||
| 200 | var song_setter = get_node_or_null("/root/scene/songSetter") | ||
| 201 | if song_setter: | ||
| 202 | song_setter.song_name = ap.music_mapping[global.map] | ||
| 203 | else: | ||
| 204 | var song_setter_prefab = preload("res://objects/nodes/songSetter.tscn") | ||
| 205 | song_setter = song_setter_prefab.instantiate() | ||
| 206 | song_setter.name = "songSetter" | ||
| 207 | song_setter.song_name = ap.music_mapping[global.map] | ||
| 208 | get_parent().add_child.call_deferred(song_setter) | ||
| 209 | |||
| 210 | super._ready() | ||
| 211 | |||
| 212 | await get_tree().process_frame | ||
| 213 | await get_tree().process_frame | ||
| 214 | |||
| 215 | ap.stop_batching_locations() | ||
| 216 | |||
| 217 | |||
| 218 | func _process(_dt): | ||
| 219 | compass.update_rotation(global_rotation.y) | ||
