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-rw-r--r--apworld/__init__.py105
1 files changed, 97 insertions, 8 deletions
diff --git a/apworld/__init__.py b/apworld/__init__.py index f1de503..6b5338e 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py
@@ -1,14 +1,18 @@
1""" 1"""
2Archipelago init file for Lingo 2 2Archipelago init file for Lingo 2
3""" 3"""
4from typing import ClassVar
5
4from BaseClasses import ItemClassification, Item, Tutorial 6from BaseClasses import ItemClassification, Item, Tutorial
7from Options import OptionError
8from settings import Group, UserFilePath
5from worlds.AutoWorld import WebWorld, World 9from worlds.AutoWorld import WebWorld, World
6from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS 10from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS, ALL_LETTERS_UPPER
7from .options import Lingo2Options 11from .options import Lingo2Options
8from .player_logic import Lingo2PlayerLogic 12from .player_logic import Lingo2PlayerLogic
9from .regions import create_regions 13from .regions import create_regions, shuffle_entrances, connect_ports_from_ut
10from .static_logic import Lingo2StaticLogic 14from .static_logic import Lingo2StaticLogic
11from .version import APWORLD_VERSION 15from worlds.LauncherComponents import Component, Type, components, launch as launch_component, icon_paths
12 16
13 17
14class Lingo2WebWorld(WebWorld): 18class Lingo2WebWorld(WebWorld):
@@ -24,6 +28,15 @@ class Lingo2WebWorld(WebWorld):
24 )] 28 )]
25 29
26 30
31class Lingo2Settings(Group):
32 class ExecutableFile(UserFilePath):
33 """Path to the Lingo 2 executable"""
34 is_exe = True
35
36 exe_file: ExecutableFile = ExecutableFile()
37 start_game: bool = True
38
39
27class Lingo2World(World): 40class Lingo2World(World):
28 """ 41 """
29 Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its 42 Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its
@@ -33,6 +46,9 @@ class Lingo2World(World):
33 game = "Lingo 2" 46 game = "Lingo 2"
34 web = Lingo2WebWorld() 47 web = Lingo2WebWorld()
35 48
49 settings: ClassVar[Lingo2Settings]
50 settings_key = "lingo2_options"
51
36 topology_present = True 52 topology_present = True
37 53
38 options_dataclass = Lingo2Options 54 options_dataclass = Lingo2Options
@@ -44,17 +60,42 @@ class Lingo2World(World):
44 item_name_groups = static_logic.item_name_groups 60 item_name_groups = static_logic.item_name_groups
45 location_name_groups = static_logic.location_name_groups 61 location_name_groups = static_logic.location_name_groups
46 62
63 for_tracker: ClassVar[bool] = False
64
47 player_logic: Lingo2PlayerLogic 65 player_logic: Lingo2PlayerLogic
48 66
67 port_pairings: dict[int, int]
68
49 def generate_early(self): 69 def generate_early(self):
50 self.player_logic = Lingo2PlayerLogic(self) 70 self.player_logic = Lingo2PlayerLogic(self)
71 self.port_pairings = {}
72
73 if self.options.restrict_letter_placements:
74 self.options.local_items.value |= set(ALL_LETTERS_UPPER)
51 75
52 def create_regions(self): 76 def create_regions(self):
77 if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough:
78 self.player_logic.rte_mapping = [self.world.static_logic.map_id_by_name[map_name]
79 for map_name in self.multiworld.re_gen_passthrough["Lingo 2"]["rte"]]
80
53 create_regions(self) 81 create_regions(self)
54 82
55 from Utils import visualize_regions 83 def connect_entrances(self):
84 if self.options.shuffle_worldports:
85 if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough:
86 slot_value = self.multiworld.re_gen_passthrough["Lingo 2"]["port_pairings"]
87 self.port_pairings = {
88 self.static_logic.port_id_by_ap_id[int(fp)]: self.static_logic.port_id_by_ap_id[int(tp)]
89 for fp, tp in slot_value.items()
90 }
91
92 connect_ports_from_ut(self.port_pairings, self)
93 else:
94 shuffle_entrances(self)
95
96 #from Utils import visualize_regions
56 97
57 visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml") 98 #visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
58 99
59 def create_items(self): 100 def create_items(self):
60 pool = [self.create_item(name) for name in self.player_logic.real_items] 101 pool = [self.create_item(name) for name in self.player_logic.real_items]
@@ -79,38 +120,86 @@ class Lingo2World(World):
79 for i in range(0, item_difference): 120 for i in range(0, item_difference):
80 pool.append(self.create_item(self.get_filler_item_name())) 121 pool.append(self.create_item(self.get_filler_item_name()))
81 122
123 if not any(ItemClassification.progression in item.classification for item in pool):
124 raise OptionError(f"Lingo 2 player {self.player} has no progression items. Please enable at least one "
125 f"option that would add progression gating to your world, such as Shuffle Doors or "
126 f"Shuffle Letters.")
127
82 self.multiworld.itempool += pool 128 self.multiworld.itempool += pool
83 129
130 for name in self.player_logic.starting_items:
131 self.push_precollected(self.create_item(name))
132
84 def create_item(self, name: str) -> Item: 133 def create_item(self, name: str) -> Item:
85 return Lingo2Item(name, ItemClassification.filler if name == self.get_filler_item_name() else 134 item = Lingo2Item(name, ItemClassification.filler if name == self.get_filler_item_name() else
86 ItemClassification.trap if name in ANTI_COLLECTABLE_TRAPS else 135 ItemClassification.trap if name in ANTI_COLLECTABLE_TRAPS else
87 ItemClassification.progression, 136 ItemClassification.progression,
88 self.item_name_to_id.get(name), self.player) 137 self.item_name_to_id.get(name), self.player)
89 138
139 item.is_letter = (name in ALL_LETTERS_UPPER)
140 return item
141
90 def set_rules(self): 142 def set_rules(self):
91 self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) 143 self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
92 144
93 def fill_slot_data(self): 145 def fill_slot_data(self):
94 slot_options = [ 146 slot_options = [
95 "cyan_door_behavior", 147 "cyan_door_behavior",
148 "daedalus_only",
96 "daedalus_roof_access", 149 "daedalus_roof_access",
150 "enable_gift_maps",
151 "enable_icarus",
152 "endings_requirement",
153 "fast_travel_access",
97 "keyholder_sanity", 154 "keyholder_sanity",
155 "masteries_requirement",
98 "shuffle_control_center_colors", 156 "shuffle_control_center_colors",
99 "shuffle_doors", 157 "shuffle_doors",
100 "shuffle_gallery_paintings", 158 "shuffle_gallery_paintings",
101 "shuffle_letters", 159 "shuffle_letters",
160 "shuffle_music",
102 "shuffle_symbols", 161 "shuffle_symbols",
162 "shuffle_worldports",
103 "strict_cyan_ending", 163 "strict_cyan_ending",
104 "strict_purple_ending", 164 "strict_purple_ending",
105 "victory_condition", 165 "victory_condition",
106 ] 166 ]
107 167
108 slot_data = { 168 slot_data: dict[str, object] = {
109 **self.options.as_dict(*slot_options), 169 **self.options.as_dict(*slot_options),
110 "version": [self.static_logic.get_data_version(), APWORLD_VERSION], 170 "custom_mint_ending": self.player_logic.custom_mint_ending or "",
171 "rte": [self.static_logic.objects.maps[map_id].name for map_id in self.player_logic.rte_mapping],
172 "seed": self.random.randint(0, 1000000),
173 "version": self.static_logic.get_data_version(),
111 } 174 }
112 175
176 if self.options.shuffle_worldports:
177 def get_port_ap_id(port_id):
178 return self.static_logic.objects.ports[port_id].ap_id
179
180 slot_data["port_pairings"] = {get_port_ap_id(from_id): get_port_ap_id(to_id)
181 for from_id, to_id in self.port_pairings.items()}
182
113 return slot_data 183 return slot_data
114 184
115 def get_filler_item_name(self) -> str: 185 def get_filler_item_name(self) -> str:
116 return "A Job Well Done" 186 return "A Job Well Done"
187
188 # for the universal tracker, doesn't get called in standard gen
189 # docs: https://github.com/FarisTheAncient/Archipelago/blob/tracker/worlds/tracker/docs/re-gen-passthrough.md
190 @staticmethod
191 def interpret_slot_data(slot_data: dict[str, object]) -> dict[str, object]:
192 # returning slot_data so it regens, giving it back in multiworld.re_gen_passthrough
193 # we are using re_gen_passthrough over modifying the world here due to complexities with ER
194 return slot_data
195
196
197def launch_client(*args):
198 from .context import client_main
199 launch_component(client_main, name="Lingo2Client", args=args)
200
201
202icon_paths["lingo2_ico"] = f"ap:{__name__}/logo.png"
203component = Component("Lingo 2 Client", component_type=Type.CLIENT, func=launch_client,
204 description="Open Lingo 2.", supports_uri=True, game_name="Lingo 2", icon="lingo2_ico")
205components.append(component)