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"""
Archipelago init file for Lingo 2
"""
from BaseClasses import ItemClassification, Item
from worlds.AutoWorld import WebWorld, World
from .items import Lingo2Item
from .options import Lingo2Options
from .player_logic import Lingo2PlayerLogic
from .regions import create_regions
from .static_logic import Lingo2StaticLogic
class Lingo2WebWorld(WebWorld):
rich_text_options_doc = True
theme = "grass"
class Lingo2World(World):
"""
Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its
predecessor, Lingo 2 has new mechanics, more areas, and a unique progression system where you have to unlock letters
before using them in puzzle solutions.
"""
game = "Lingo 2"
web = Lingo2WebWorld()
options_dataclass = Lingo2Options
options: Lingo2Options
static_logic = Lingo2StaticLogic()
item_name_to_id = static_logic.item_name_to_id
location_name_to_id = static_logic.location_name_to_id
player_logic: Lingo2PlayerLogic
def generate_early(self):
self.player_logic = Lingo2PlayerLogic(self)
def create_regions(self):
create_regions(self)
from Utils import visualize_regions
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
def create_items(self):
pool = [self.create_item(name) for name in self.player_logic.real_items]
total_locations = sum(len(locs) for locs in self.player_logic.locations_by_room.values())
item_difference = total_locations - len(pool)
for i in range(0, item_difference):
pool.append(self.create_item("Nothing"))
self.multiworld.itempool += pool
def create_item(self, name: str) -> Item:
return Lingo2Item(name, ItemClassification.filler if name == "Nothing" else ItemClassification.progression,
self.item_name_to_id.get(name), self.player)
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