diff options
Diffstat (limited to 'gba')
-rw-r--r-- | gba/source/gamedata.c | 56 | ||||
-rw-r--r-- | gba/source/gamedata.h | 7 | ||||
-rw-r--r-- | gba/source/libSave.c | 596 | ||||
-rw-r--r-- | gba/source/libSave.h | 27 | ||||
-rw-r--r-- | gba/source/link.c | 23 | ||||
-rw-r--r-- | gba/source/link.h | 9 | ||||
-rw-r--r-- | gba/source/main.c | 485 |
7 files changed, 121 insertions, 1082 deletions
diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c index 8e63232..6868b2b 100644 --- a/gba/source/gamedata.c +++ b/gba/source/gamedata.c | |||
@@ -1,9 +1,9 @@ | |||
1 | /* | 1 | /* |
2 | * Pokemon Gen III Data Extractor by hatkirby 2017. | 2 | * Copyright (C) 2017 hatkirby |
3 | * Copyright (C) 2017 slipstream/RoL | ||
3 | * | 4 | * |
4 | * This software may be modified and distributed under the terms | 5 | * This software may be modified and distributed under the terms |
5 | * of the MIT license. See the LICENSE file for details. | 6 | * of the MIT license. See the LICENSE file for details. |
6 | * | ||
7 | */ | 7 | */ |
8 | #include "gamedata.h" | 8 | #include "gamedata.h" |
9 | 9 | ||
@@ -245,9 +245,10 @@ bool initSaveData( | |||
245 | } | 245 | } |
246 | 246 | ||
247 | /// --- FR/LG --- | 247 | /// --- FR/LG --- |
248 | // In FR/LG, the function that initialises the save-block pointers to default does not set up saveblock3. | 248 | // In FR/LG, the function that initialises the save-block pointers to |
249 | // Which will need to be set up before loading the save if we want boxed Pokémon to not disappear. | 249 | // default does not set up saveblock3. Which will need to be set up before |
250 | // Oh, and loadsave() offset is different between FR and LG... | 250 | // loading the save if we want boxed Pokémon to not disappear. Oh, and |
251 | // loadsave() offset is different between FR and LG... | ||
251 | 252 | ||
252 | case 'DRPB': // FireRed German | 253 | case 'DRPB': // FireRed German |
253 | case 'DGPB': // LeafGreen German | 254 | case 'DGPB': // LeafGreen German |
@@ -376,12 +377,14 @@ bool initSaveData( | |||
376 | { | 377 | { |
377 | // LeafGreen v1.1 Japanese is undumped. | 378 | // LeafGreen v1.1 Japanese is undumped. |
378 | // Therefore, it is unsupported. | 379 | // Therefore, it is unsupported. |
379 | // I will make guesses at the offsets in the comments, but I will not actually implement them until LeafGreen v1.1 is dumped. | 380 | // I will make guesses at the offsets in the comments, but I will |
381 | // not actually implement them until LeafGreen v1.1 is dumped. | ||
380 | 382 | ||
381 | return false; | 383 | return false; |
382 | } | 384 | } |
383 | 385 | ||
384 | loadsave = (void(*)(char)) 0x80db529; // potential LG1.1 address: 0x80db4fd | 386 | loadsave = (void(*)(char)) 0x80db529; |
387 | // potential LG1.1 address: 0x80db4fd | ||
385 | //mainloop = (void(*)()) 0x8000417; | 388 | //mainloop = (void(*)()) 0x8000417; |
386 | //titlemid = 0x8078987; | 389 | //titlemid = 0x8078987; |
387 | //load_pokemon = (void(*)()) 0x804b9c5; | 390 | //load_pokemon = (void(*)()) 0x804b9c5; |
@@ -399,8 +402,10 @@ bool initSaveData( | |||
399 | } | 402 | } |
400 | 403 | ||
401 | /// --- Emerald --- | 404 | /// --- Emerald --- |
402 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in FR/LG it was saveblock3). | 405 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in |
403 | // The initial save loading code after the copyright screen is also updated, now it sets up ASLR/crypto here before loading the save. | 406 | // FR/LG it was saveblock3). The initial save loading code after the |
407 | // copyright screen is also updated, now it sets up ASLR/crypto here before | ||
408 | // loading the save. | ||
404 | 409 | ||
405 | case 'DEPB': // Emerald German | 410 | case 'DEPB': // Emerald German |
406 | { | 411 | { |
@@ -493,42 +498,15 @@ bool initSaveData( | |||
493 | } | 498 | } |
494 | 499 | ||
495 | loadsave(0); | 500 | loadsave(0); |
496 | // sendS32(-1); | 501 | |
497 | // now the save is loaded, we can do what we want with the loaded blocks. | 502 | // now the save is loaded, we can do what we want with the loaded blocks. |
498 | // first, we're going to want to decrypt the parts that are crypted, if applicable. | 503 | // first, we're going to want to decrypt the parts that are crypted, if |
504 | // applicable. | ||
499 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | 505 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); |
500 | 506 | ||
501 | *SaveBlock1 = gSaveBlock1; | 507 | *SaveBlock1 = gSaveBlock1; |
502 | *SaveBlock2 = gSaveBlock2; | 508 | *SaveBlock2 = gSaveBlock2; |
503 | *SaveBlock3 = gSaveBlock3; | 509 | *SaveBlock3 = gSaveBlock3; |
504 | 510 | ||
505 | /* | ||
506 | // time to call the payload. | ||
507 | payload(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
508 | // Now, we better call the function that sets the pokemon-related stuff from the structure elements of the loaded save again. | ||
509 | // Just in case the payload did something with that. | ||
510 | load_pokemon(); | ||
511 | // In FR/LG/Emerald, just returning to the game is unwise. | ||
512 | // The game reloads the savefile. | ||
513 | // In FR/LG, this is done at the title screen after setting ASLR/saveblock-crypto up. (probably because at initial save-load, SaveBlock3 ptr isn't set up lol) | ||
514 | // So, better bypass the title screen and get the game to return directly to the Continue/New Game screen. | ||
515 | // In Emerald, the save reload happens after the Continue option was chosen, so we have no choice but to bypass everything and get the game to go straight to the overworld. | ||
516 | // Easiest way to do this is to call into the middle of the function we want, using an ASM wrapper to set up the stack. | ||
517 | // Here goes... | ||
518 | if (titlemid) { | ||
519 | // Function reserves an extra 4 bytes of stack space in FireRed/LeafGreen, and none in Emerald. | ||
520 | call_into_middle_of_titlescreen_func(titlemid,(GAME_EM ? 0 : 4)); | ||
521 | } | ||
522 | // Now we've done what we want, time to return to the game. | ||
523 | // Can't just return, the game will reload the save. | ||
524 | // So let's just call the main-loop directly ;) | ||
525 | // turn the sound back on before we head back to the game | ||
526 | *(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
527 | // re-enable interrupts | ||
528 | REG_IME = 1; | ||
529 | mainloop(); | ||
530 | // Anything past here will not be executed. | ||
531 | return 0; | ||
532 | */ | ||
533 | return true; | 511 | return true; |
534 | } | 512 | } |
diff --git a/gba/source/gamedata.h b/gba/source/gamedata.h index 99dfa8e..4d0a2a9 100644 --- a/gba/source/gamedata.h +++ b/gba/source/gamedata.h | |||
@@ -1,3 +1,10 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2017 hatkirby | ||
3 | * Copyright (C) 2017 slipstream/RoL | ||
4 | * | ||
5 | * This software may be modified and distributed under the terms | ||
6 | * of the MIT license. See the LICENSE file for details. | ||
7 | */ | ||
1 | #ifndef _GAMEDATA_H_ | 8 | #ifndef _GAMEDATA_H_ |
2 | #define _GAMEDATA_H_ | 9 | #define _GAMEDATA_H_ |
3 | 10 | ||
diff --git a/gba/source/libSave.c b/gba/source/libSave.c deleted file mode 100644 index e3bda1d..0000000 --- a/gba/source/libSave.c +++ /dev/null | |||
@@ -1,596 +0,0 @@ | |||
1 | /* | ||
2 | libSave | ||
3 | Cartridge backup memory save routines. To use, call the required | ||
4 | routine with a pointer to an appropriately sized array of data to | ||
5 | be read from or written to the cartridge. | ||
6 | Data types are from wintermute's gba_types.h libgba library. | ||
7 | Original file from SendSave by Chishm | ||
8 | */ | ||
9 | |||
10 | #include <stdio.h> | ||
11 | #include <stdlib.h> | ||
12 | #include <string.h> | ||
13 | #include <gba_dma.h> | ||
14 | |||
15 | #define EEPROM_ADDRESS (0xDFFFF00) | ||
16 | #define REG_EEPROM *(vu16 *)(EEPROM_ADDRESS) | ||
17 | #define REG_DMA3CNT_H *(vu16 *)(REG_BASE + 0x0de) | ||
18 | #define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204) | ||
19 | |||
20 | //----------------------------------------------------------------------- | ||
21 | // Common EEPROM Routines | ||
22 | //----------------------------------------------------------------------- | ||
23 | |||
24 | void EEPROM_SendPacket( u16* packet, int size ) | ||
25 | { | ||
26 | REG_WAITCNT = (REG_WAITCNT & 0xF8FF) | 0x0300; | ||
27 | REG_DMA3SAD = (u32)packet; | ||
28 | REG_DMA3DAD = EEPROM_ADDRESS; | ||
29 | REG_DMA3CNT = 0x80000000 + size; | ||
30 | while((REG_DMA3CNT_H & 0x8000) != 0) ; | ||
31 | } | ||
32 | |||
33 | void EEPROM_ReceivePacket( u16* packet, int size ) | ||
34 | { | ||
35 | REG_WAITCNT = (REG_WAITCNT & 0xF8FF) | 0x0300; | ||
36 | REG_DMA3SAD = EEPROM_ADDRESS; | ||
37 | REG_DMA3DAD = (u32)packet; | ||
38 | REG_DMA3CNT = 0x80000000 + size; | ||
39 | while((REG_DMA3CNT_H & 0x8000) != 0) ; | ||
40 | } | ||
41 | |||
42 | //----------------------------------------------------------------------- | ||
43 | // Routines for 512B EEPROM | ||
44 | //----------------------------------------------------------------------- | ||
45 | |||
46 | void EEPROM_Read_512B( volatile u8 offset, u8* dest ) // dest must point to 8 bytes | ||
47 | { | ||
48 | u16 packet[68]; | ||
49 | u8* out_pos; | ||
50 | u16* in_pos; | ||
51 | u8 out_byte; | ||
52 | int byte, bit; | ||
53 | |||
54 | memset( packet, 0, 68*2 ); | ||
55 | |||
56 | // Read request | ||
57 | packet[0] = 1; | ||
58 | packet[1] = 1; | ||
59 | |||
60 | // 6 bits eeprom address (MSB first) | ||
61 | packet[2] = (offset>>5)&1; | ||
62 | packet[3] = (offset>>4)&1; | ||
63 | packet[4] = (offset>>3)&1; | ||
64 | packet[5] = (offset>>2)&1; | ||
65 | packet[6] = (offset>>1)&1; | ||
66 | packet[7] = (offset)&1; | ||
67 | |||
68 | // End of request | ||
69 | packet[8] = 0; | ||
70 | |||
71 | // Do transfers | ||
72 | EEPROM_SendPacket( packet, 9 ); | ||
73 | memset( packet, 0, 68*2 ); | ||
74 | EEPROM_ReceivePacket( packet, 68 ); | ||
75 | |||
76 | // Extract data | ||
77 | in_pos = &packet[4]; | ||
78 | out_pos = dest; | ||
79 | for( byte = 7; byte >= 0; --byte ) | ||
80 | { | ||
81 | out_byte = 0; | ||
82 | for( bit = 7; bit >= 0; --bit ) | ||
83 | { | ||
84 | // out_byte += (*in_pos++)<<bit; | ||
85 | out_byte += ((*in_pos++)&1)<<bit; | ||
86 | } | ||
87 | *out_pos++ = out_byte ; | ||
88 | } | ||
89 | } | ||
90 | |||
91 | void EEPROM_Write_512B( volatile u8 offset, u8* source ) // source must point to 8 bytes | ||
92 | { | ||
93 | u16 packet[73]; | ||
94 | u8* in_pos; | ||
95 | u16* out_pos; | ||
96 | u8 in_byte; | ||
97 | int byte, bit; | ||
98 | |||
99 | memset( packet, 0, 73*2 ); | ||
100 | |||
101 | // Write request | ||
102 | packet[0] = 1; | ||
103 | packet[1] = 0; | ||
104 | |||
105 | // 6 bits eeprom address (MSB first) | ||
106 | packet[2] = (offset>>5)&1; | ||
107 | packet[3] = (offset>>4)&1; | ||
108 | packet[4] = (offset>>3)&1; | ||
109 | packet[5] = (offset>>2)&1; | ||
110 | packet[6] = (offset>>1)&1; | ||
111 | packet[7] = (offset)&1; | ||
112 | |||
113 | // Extract data | ||
114 | in_pos = source; | ||
115 | out_pos = &packet[8]; | ||
116 | for( byte = 7; byte >= 0; --byte ) | ||
117 | { | ||
118 | in_byte = *in_pos++; | ||
119 | for( bit = 7; bit >= 0; --bit ) | ||
120 | { | ||
121 | *out_pos++ = (in_byte>>bit)&1; | ||
122 | } | ||
123 | } | ||
124 | |||
125 | // End of request | ||
126 | packet[72] = 0; | ||
127 | |||
128 | // Do transfers | ||
129 | EEPROM_SendPacket( packet, 73 ); | ||
130 | |||
131 | // Wait for EEPROM to finish (should timeout after 10 ms) | ||
132 | while( (REG_EEPROM & 1) == 0 ); | ||
133 | } | ||
134 | |||
135 | //--------------------------------------------------------------------------------- | ||
136 | void GetSave_EEPROM_512B(u8* data) | ||
137 | //--------------------------------------------------------------------------------- | ||
138 | { | ||
139 | volatile u8 x; | ||
140 | u32 sleep; | ||
141 | |||
142 | for (x=0;x<64;++x){ | ||
143 | EEPROM_Read_512B(x,&data[x*8]); | ||
144 | for(sleep=0;sleep<512000;sleep++); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | //--------------------------------------------------------------------------------- | ||
149 | void PutSave_EEPROM_512B(u8* data) | ||
150 | //--------------------------------------------------------------------------------- | ||
151 | { | ||
152 | volatile u8 x; | ||
153 | u32 sleep; | ||
154 | |||
155 | for (x=0;x<64;x++){ | ||
156 | EEPROM_Write_512B(x,&data[x*8]); | ||
157 | for(sleep=0;sleep<512000;sleep++); | ||
158 | } | ||
159 | } | ||
160 | //----------------------------------------------------------------------- | ||
161 | // Routines for 8KB EEPROM | ||
162 | //----------------------------------------------------------------------- | ||
163 | |||
164 | void EEPROM_Read_8KB( volatile u16 offset, u8* dest ) // dest must point to 8 bytes | ||
165 | { | ||
166 | u16 packet[68]; | ||
167 | u8* out_pos; | ||
168 | u16* in_pos; | ||
169 | u8 out_byte; | ||
170 | int byte, bit; | ||
171 | |||
172 | memset( packet, 0, 68*2 ); | ||
173 | |||
174 | // Read request | ||
175 | packet[0] = 1; | ||
176 | packet[1] = 1; | ||
177 | |||
178 | // 14 bits eeprom address (MSB first) | ||
179 | packet[2] = (offset>>13)&1; | ||
180 | packet[3] = (offset>>12)&1; | ||
181 | packet[4] = (offset>>11)&1; | ||
182 | packet[5] = (offset>>10)&1; | ||
183 | packet[6] = (offset>>9)&1; | ||
184 | packet[7] = (offset>>8)&1; | ||
185 | packet[8] = (offset>>7)&1; | ||
186 | packet[9] = (offset>>6)&1; | ||
187 | packet[10] = (offset>>5)&1; | ||
188 | packet[11] = (offset>>4)&1; | ||
189 | packet[12] = (offset>>3)&1; | ||
190 | packet[13] = (offset>>2)&1; | ||
191 | packet[14] = (offset>>1)&1; | ||
192 | packet[15] = (offset)&1; | ||
193 | |||
194 | // End of request | ||
195 | packet[16] = 0; | ||
196 | |||
197 | // Do transfers | ||
198 | EEPROM_SendPacket( packet, 17 ); | ||
199 | memset( packet, 0, 68*2 ); | ||
200 | EEPROM_ReceivePacket( packet, 68 ); | ||
201 | |||
202 | // Extract data | ||
203 | in_pos = &packet[4]; | ||
204 | out_pos = dest; | ||
205 | for( byte = 7; byte >= 0; --byte ) | ||
206 | { | ||
207 | out_byte = 0; | ||
208 | for( bit = 7; bit >= 0; --bit ) | ||
209 | { | ||
210 | // out_byte += (*in_pos++)<<bit; | ||
211 | out_byte += ((*in_pos++)&1)<<bit; | ||
212 | } | ||
213 | *out_pos++ = out_byte; | ||
214 | } | ||
215 | |||
216 | } | ||
217 | |||
218 | void EEPROM_Write_8KB( volatile u16 offset, u8* source ) // source must point to 8 bytes | ||
219 | { | ||
220 | u16 packet[81]; | ||
221 | u8* in_pos; | ||
222 | u16* out_pos; | ||
223 | u8 in_byte; | ||
224 | int byte, bit; | ||
225 | |||
226 | memset( packet, 0, 81*2 ); | ||
227 | |||
228 | // Write request | ||
229 | packet[0] = 1; | ||
230 | packet[1] = 0; | ||
231 | |||
232 | // 14 bits eeprom address (MSB first) | ||
233 | packet[2] = (offset>>13)&1; | ||
234 | packet[3] = (offset>>12)&1; | ||
235 | packet[4] = (offset>>11)&1; | ||
236 | packet[5] = (offset>>10)&1; | ||
237 | packet[6] = (offset>>9)&1; | ||
238 | packet[7] = (offset>>8)&1; | ||
239 | packet[8] = (offset>>7)&1; | ||
240 | packet[9] = (offset>>6)&1; | ||
241 | packet[10] = (offset>>5)&1; | ||
242 | packet[11] = (offset>>4)&1; | ||
243 | packet[12] = (offset>>3)&1; | ||
244 | packet[13] = (offset>>2)&1; | ||
245 | packet[14] = (offset>>1)&1; | ||
246 | packet[15] = (offset)&1; | ||
247 | |||
248 | // Extract data | ||
249 | in_pos = source; | ||
250 | out_pos = &packet[16]; | ||
251 | for( byte = 7; byte >= 0; --byte ) | ||
252 | { | ||
253 | in_byte = *in_pos++; | ||
254 | for( bit = 7; bit >= 0; --bit ) | ||
255 | { | ||
256 | *out_pos++ = (in_byte>>bit)&1; | ||
257 | } | ||
258 | } | ||
259 | |||
260 | // End of request | ||
261 | packet[80] = 0; | ||
262 | |||
263 | // Do transfers | ||
264 | EEPROM_SendPacket( packet, 81 ); | ||
265 | |||
266 | // Wait for EEPROM to finish (should timeout after 10 ms) | ||
267 | while( (REG_EEPROM & 1) == 0 ); | ||
268 | } | ||
269 | |||
270 | //--------------------------------------------------------------------------------- | ||
271 | void GetSave_EEPROM_8KB(u8* data) | ||
272 | //--------------------------------------------------------------------------------- | ||
273 | { | ||
274 | volatile u16 x; | ||
275 | u32 sleep; | ||
276 | |||
277 | for (x=0;x<1024;x++){ | ||
278 | EEPROM_Read_8KB(x,&data[x*8]); | ||
279 | for(sleep=0;sleep<512000;sleep++); | ||
280 | } | ||
281 | |||
282 | } | ||
283 | |||
284 | //--------------------------------------------------------------------------------- | ||
285 | void PutSave_EEPROM_8KB(u8* data) | ||
286 | //--------------------------------------------------------------------------------- | ||
287 | { | ||
288 | volatile u16 x; | ||
289 | u32 sleep; | ||
290 | |||
291 | for (x=0;x<1024;x++){ | ||
292 | EEPROM_Write_8KB(x,&data[x*8]); | ||
293 | for(sleep=0;sleep<512000;sleep++); | ||
294 | } | ||
295 | } | ||
296 | |||
297 | //--------------------------------------------------------------------------------- | ||
298 | void GetSave_SRAM_32KB(u8* data) | ||
299 | //--------------------------------------------------------------------------------- | ||
300 | { | ||
301 | volatile u8 *sram= (u8*) 0x0E000000; | ||
302 | volatile u16 x; | ||
303 | |||
304 | for (x = 0; x < 0x8000; ++x) | ||
305 | { | ||
306 | data[x] = sram[x]; | ||
307 | } | ||
308 | |||
309 | } | ||
310 | |||
311 | //--------------------------------------------------------------------------------- | ||
312 | void PutSave_SRAM_32KB(u8* data) | ||
313 | //--------------------------------------------------------------------------------- | ||
314 | { | ||
315 | volatile u8 *sram= (u8*) 0x0E000000; | ||
316 | volatile u16 x; | ||
317 | |||
318 | for (x = 0; x < 0x8000; ++x) | ||
319 | { | ||
320 | sram[x] = data[x]; | ||
321 | } | ||
322 | } | ||
323 | |||
324 | //--------------------------------------------------------------------------------- | ||
325 | void GetSave_FLASH_64KB(u8* data) | ||
326 | //--------------------------------------------------------------------------------- | ||
327 | { | ||
328 | volatile u8 *sram= (u8*) 0x0E000000; | ||
329 | volatile u32 x; | ||
330 | |||
331 | for (x = 0; x < 0x10000; ++x) | ||
332 | { | ||
333 | data[x] = sram[x]; | ||
334 | } | ||
335 | } | ||
336 | |||
337 | //--------------------------------------------------------------------------------- | ||
338 | void PutSave_FLASH_64KB(u8* foo) | ||
339 | //--------------------------------------------------------------------------------- | ||
340 | { | ||
341 | volatile u8 *fctrl0 = (u8*) 0xE005555; | ||
342 | volatile u8 *fctrl1 = (u8*) 0xE002AAA; | ||
343 | volatile u8 *fctrl2 = (u8*) 0xE000000; | ||
344 | |||
345 | //init flash | ||
346 | *fctrl0 = 0xAA; | ||
347 | *fctrl1 = 0x55; | ||
348 | *fctrl0 = 0x90; | ||
349 | *fctrl2 = 0xF0; | ||
350 | |||
351 | //erase chip | ||
352 | *fctrl0 = 0xAA; | ||
353 | *fctrl1 = 0x55; | ||
354 | *fctrl0 = 0x80; | ||
355 | *fctrl0 = 0xAA; | ||
356 | *fctrl1 = 0x55; | ||
357 | *fctrl0 = 0x10; | ||
358 | |||
359 | //wait for erase done | ||
360 | u8 val1; | ||
361 | u8 val2; | ||
362 | val1 = *fctrl2; | ||
363 | val2 = *fctrl2; | ||
364 | while (val1 != val2) { | ||
365 | val1 = *fctrl2; | ||
366 | val2 = *fctrl2; | ||
367 | } | ||
368 | val1 = *fctrl2; | ||
369 | val2 = *fctrl2; | ||
370 | while (val1 != val2) { | ||
371 | val1 = *fctrl2; | ||
372 | val2 = *fctrl2; | ||
373 | } | ||
374 | |||
375 | volatile u8 *data = fctrl2; | ||
376 | u32 i; | ||
377 | //write data | ||
378 | for (i=0; i<65536; i++) { | ||
379 | *fctrl0 = 0xAA; | ||
380 | *fctrl1 = 0x55; | ||
381 | *fctrl0 = 0xA0; | ||
382 | data [i] = foo [ i ]; | ||
383 | val1 = data [ i ]; | ||
384 | val2 = data [ i ]; | ||
385 | |||
386 | while (val1 != val2) { | ||
387 | val1 = data [ i ]; | ||
388 | val2 = data [ i ]; | ||
389 | } | ||
390 | val1 = data [ i ]; | ||
391 | val2 = data [ i ]; | ||
392 | while (val1 != val2) { | ||
393 | val1 = data [ i ]; | ||
394 | val2 = data [ i ]; | ||
395 | } | ||
396 | val1 = data [ i ]; | ||
397 | val2 = data [ i ]; | ||
398 | while (val1 != val2) { | ||
399 | val1 = data [ i ]; | ||
400 | val2 = data [ i ]; | ||
401 | } | ||
402 | } | ||
403 | } | ||
404 | |||
405 | //--------------------------------------------------------------------------------- | ||
406 | void GetSave_FLASH_128KB(u8* data) | ||
407 | //--------------------------------------------------------------------------------- | ||
408 | { | ||
409 | const u32 size = 0x10000; | ||
410 | |||
411 | volatile u8 *fctrl0 = (u8*) 0xE005555; | ||
412 | volatile u8 *fctrl1 = (u8*) 0xE002AAA; | ||
413 | volatile u8 *fctrl2 = (u8*) 0xE000000; | ||
414 | volatile u32 i; | ||
415 | volatile u8 *sram= (u8*) 0x0E000000; | ||
416 | |||
417 | //init flash | ||
418 | *fctrl0 = 0xAA; | ||
419 | *fctrl1 = 0x55; | ||
420 | *fctrl0 = 0x90; | ||
421 | *fctrl2 = 0xF0; | ||
422 | |||
423 | // read first bank | ||
424 | *fctrl0 = 0xAA; | ||
425 | *fctrl1 = 0x55; | ||
426 | *fctrl0 = 0xB0; | ||
427 | *fctrl2 = 0x00; | ||
428 | |||
429 | for (i=0; i<size; i++){ | ||
430 | data[i] = sram[i]; | ||
431 | } | ||
432 | |||
433 | // read second bank | ||
434 | *fctrl0 = 0xAA; | ||
435 | *fctrl1 = 0x55; | ||
436 | *fctrl0 = 0xB0; | ||
437 | *fctrl2 = 0x01; | ||
438 | |||
439 | for (i=0; i<size; i++){ | ||
440 | data[i + size] = sram[i]; | ||
441 | } | ||
442 | |||
443 | } | ||
444 | |||
445 | //--------------------------------------------------------------------------------- | ||
446 | void PutSave_FLASH_128KB(u8* foo) | ||
447 | //--------------------------------------------------------------------------------- | ||
448 | { | ||
449 | volatile u8 *fctrl0 = (u8*) 0xE005555; | ||
450 | volatile u8 *fctrl1 = (u8*) 0xE002AAA; | ||
451 | volatile u8 *fctrl2 = (u8*) 0xE000000; | ||
452 | |||
453 | u8 val1; | ||
454 | u8 val2; | ||
455 | |||
456 | //init flash | ||
457 | *fctrl0 = 0xAA; | ||
458 | *fctrl1 = 0x55; | ||
459 | *fctrl0 = 0x90; | ||
460 | *fctrl2 = 0xF0; | ||
461 | |||
462 | //erase chip | ||
463 | *fctrl0 = 0xAA; | ||
464 | *fctrl1 = 0x55; | ||
465 | *fctrl0 = 0x80; | ||
466 | *fctrl0 = 0xAA; | ||
467 | *fctrl1 = 0x55; | ||
468 | *fctrl0 = 0x10; | ||
469 | |||
470 | //wait for erase done | ||
471 | val1 = *fctrl2; | ||
472 | val2 = *fctrl2; | ||
473 | while (val1 != val2) { | ||
474 | val1 = *fctrl2; | ||
475 | val2 = *fctrl2; | ||
476 | } | ||
477 | val1 = *fctrl2; | ||
478 | val2 = *fctrl2; | ||
479 | while (val1 != val2) { | ||
480 | val1 = *fctrl2; | ||
481 | val2 = *fctrl2; | ||
482 | } | ||
483 | |||
484 | volatile u8 *data = fctrl2; | ||
485 | volatile u32 i; | ||
486 | // change to bank 0 | ||
487 | *fctrl0 = 0xAA; | ||
488 | *fctrl1 = 0x55; | ||
489 | *fctrl0 = 0xB0; | ||
490 | *fctrl2 = 0x00; | ||
491 | |||
492 | //write data | ||
493 | for (i=0; i<65536; i++) { | ||
494 | *fctrl0 = 0xAA; | ||
495 | *fctrl1 = 0x55; | ||
496 | *fctrl0 = 0xA0; | ||
497 | data [i] = foo [ i ]; | ||
498 | val1 = data [ i ]; | ||
499 | val2 = data [ i ]; | ||
500 | |||
501 | while (val1 != val2) { | ||
502 | val1 = data [ i ]; | ||
503 | val2 = data [ i ]; | ||
504 | } | ||
505 | val1 = data [ i ]; | ||
506 | val2 = data [ i ]; | ||
507 | while (val1 != val2) { | ||
508 | val1 = data [ i ]; | ||
509 | val2 = data [ i ]; | ||
510 | } | ||
511 | val1 = data [ i ]; | ||
512 | val2 = data [ i ]; | ||
513 | while (val1 != val2) { | ||
514 | val1 = data [ i ]; | ||
515 | val2 = data [ i ]; | ||
516 | } | ||
517 | } | ||
518 | |||
519 | // Change to bank 1 | ||
520 | *fctrl0 = 0xAA; | ||
521 | *fctrl1 = 0x55; | ||
522 | *fctrl0 = 0xB0; | ||
523 | *fctrl2 = 0x01; | ||
524 | |||
525 | //write data | ||
526 | for (i=0; i<65536; i++) { | ||
527 | *fctrl0 = 0xAA; | ||
528 | *fctrl1 = 0x55; | ||
529 | *fctrl0 = 0xA0; | ||
530 | data [i] = foo [ i + 0x10000]; | ||
531 | val1 = data [ i ]; | ||
532 | val2 = data [ i ]; | ||
533 | |||
534 | while (val1 != val2) { | ||
535 | val1 = data [ i ]; | ||
536 | val2 = data [ i ]; | ||
537 | } | ||
538 | val1 = data [ i ]; | ||
539 | val2 = data [ i ]; | ||
540 | while (val1 != val2) { | ||
541 | val1 = data [ i ]; | ||
542 | val2 = data [ i ]; | ||
543 | } | ||
544 | val1 = data [ i ]; | ||
545 | val2 = data [ i ]; | ||
546 | while (val1 != val2) { | ||
547 | val1 = data [ i ]; | ||
548 | val2 = data [ i ]; | ||
549 | } | ||
550 | } | ||
551 | |||
552 | } | ||
553 | |||
554 | //--------------------------------------------------------------------------------- | ||
555 | u32 SaveSize(u8* data, s32 gamesize) | ||
556 | //--------------------------------------------------------------------------------- | ||
557 | { | ||
558 | if(gamesize < 0) | ||
559 | return 0; | ||
560 | |||
561 | u32 *pak= ((u32*)0x08000000); | ||
562 | s32 x; | ||
563 | u16 i; | ||
564 | s32 size = gamesize/4; | ||
565 | |||
566 | |||
567 | for (x=size-1;x>=0;x--){ | ||
568 | switch (pak[x]) { | ||
569 | case 0x53414C46: | ||
570 | if (pak[x+1] == 0x5F4D3148){ | ||
571 | return 0x20000; // FLASH_128KB | ||
572 | } else if ((pak[x+1] & 0x0000FFFF) == 0x00005F48){ | ||
573 | return 0x10000; // FLASH_64KB | ||
574 | } else if (pak[x+1] == 0x32313548){ | ||
575 | return 0x10000; // FLASH_64KB | ||
576 | } | ||
577 | break; | ||
578 | case 0x52504545: | ||
579 | if ((pak[x+1] & 0x00FFFFFF) == 0x005F4D4F){ | ||
580 | GetSave_EEPROM_8KB(data); | ||
581 | for(i = 8; i < 0x800; i += 8) { | ||
582 | if(memcmp(data, data+i, 8) != 0) | ||
583 | return 0x2000; // EEPROM_8KB | ||
584 | } | ||
585 | return 0x200; // EEPROM_512B | ||
586 | } | ||
587 | break; | ||
588 | case 0x4D415253: | ||
589 | if ((pak[x+1] & 0x000000FF) == 0x0000005F){ | ||
590 | return 0x8000; // SRAM_32KB | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | return 0; | ||
595 | } | ||
596 | |||
diff --git a/gba/source/libSave.h b/gba/source/libSave.h deleted file mode 100644 index 5ecf822..0000000 --- a/gba/source/libSave.h +++ /dev/null | |||
@@ -1,27 +0,0 @@ | |||
1 | |||
2 | |||
3 | //--------------------------------------------------------------------------------- | ||
4 | #ifdef __cplusplus | ||
5 | extern "C" { | ||
6 | #endif | ||
7 | //--------------------------------------------------------------------------------- | ||
8 | |||
9 | void GetSave_EEPROM_512B(u8* data); | ||
10 | void PutSave_EEPROM_512B(u8* data); | ||
11 | void GetSave_EEPROM_8KB(u8* data); | ||
12 | void PutSave_EEPROM_8KB(u8* data); | ||
13 | void GetSave_SRAM_32KB(u8* data); | ||
14 | void PutSave_SRAM_32KB(u8* data); | ||
15 | void GetSave_FLASH_64KB(u8* data); | ||
16 | void PutSave_FLASH_64KB(u8* foo); | ||
17 | void GetSave_FLASH_128KB(u8* data); | ||
18 | void PutSave_FLASH_128KB(u8* foo); | ||
19 | |||
20 | u32 SaveSize(u8* data, s32 gamesize); | ||
21 | |||
22 | |||
23 | //--------------------------------------------------------------------------------- | ||
24 | #ifdef __cplusplus | ||
25 | } // extern "C" | ||
26 | #endif | ||
27 | //--------------------------------------------------------------------------------- | ||
diff --git a/gba/source/link.c b/gba/source/link.c index e695622..c84e44d 100644 --- a/gba/source/link.c +++ b/gba/source/link.c | |||
@@ -1,13 +1,20 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2017 hatkirby | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | */ | ||
1 | #include "link.h" | 7 | #include "link.h" |
2 | 8 | ||
3 | #define JOY_WRITE 2 | 9 | #define JOY_WRITE 2 |
4 | #define JOY_READ 4 | 10 | #define JOY_READ 4 |
5 | #define JOY_RW 6 | 11 | #define JOY_RW 6 |
6 | 12 | ||
7 | void waitForWriteAccess() | 13 | void initializeLink() |
8 | { | 14 | { |
9 | //while ((REG_HS_CTRL & JOY_READ) == 0); | 15 | REG_HS_CTRL |= JOY_RW; |
10 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | 16 | REG_JOYTR = 0; |
17 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
11 | REG_HS_CTRL |= JOY_RW; | 18 | REG_HS_CTRL |= JOY_RW; |
12 | } | 19 | } |
13 | 20 | ||
@@ -23,19 +30,9 @@ void waitForAck() | |||
23 | void sendS32(s32 val) | 30 | void sendS32(s32 val) |
24 | { | 31 | { |
25 | REG_JOYTR = val; | 32 | REG_JOYTR = val; |
26 | //waitForWriteAccess(); | ||
27 | } | 33 | } |
28 | 34 | ||
29 | void sendU32(u32 val) | 35 | void sendU32(u32 val) |
30 | { | 36 | { |
31 | REG_JOYTR = val; | 37 | REG_JOYTR = val; |
32 | //waitForWriteAccess(); | ||
33 | } | ||
34 | |||
35 | u32 recieveU32() | ||
36 | { | ||
37 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
38 | REG_HS_CTRL |= JOY_RW; | ||
39 | return REG_JOYRE; | ||
40 | } | 38 | } |
41 | |||
diff --git a/gba/source/link.h b/gba/source/link.h index f18b38a..08fd998 100644 --- a/gba/source/link.h +++ b/gba/source/link.h | |||
@@ -1,12 +1,17 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2017 hatkirby | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | */ | ||
1 | #ifndef _LINK_H_ | 7 | #ifndef _LINK_H_ |
2 | #define _LINK_H_ | 8 | #define _LINK_H_ |
3 | 9 | ||
4 | #include <gba.h> | 10 | #include <gba.h> |
5 | 11 | ||
6 | void waitForWriteAccess(); | 12 | void initializeLink(); |
7 | void waitForAck(); | 13 | void waitForAck(); |
8 | void sendS32(s32 val); | 14 | void sendS32(s32 val); |
9 | void sendU32(u32 val); | 15 | void sendU32(u32 val); |
10 | u32 recieveU32(); | ||
11 | 16 | ||
12 | #endif | 17 | #endif |
diff --git a/gba/source/main.c b/gba/source/main.c index 94d4c2b..9f97324 100644 --- a/gba/source/main.c +++ b/gba/source/main.c | |||
@@ -1,435 +1,110 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (C) 2016 FIX94 | 2 | * Copyright (C) 2017 hatkirby |
3 | * | 3 | * |
4 | * This software may be modified and distributed under the terms | 4 | * This software may be modified and distributed under the terms |
5 | * of the MIT license. See the LICENSE file for details. | 5 | * of the MIT license. See the LICENSE file for details. |
6 | */ | 6 | */ |
7 | #include <gba.h> | 7 | #include <gba.h> |
8 | #include <stdio.h> | ||
9 | #include <stdlib.h> | ||
10 | #include "libSave.h" | ||
11 | #include "gamedata.h" | 8 | #include "gamedata.h" |
12 | #include "link.h" | 9 | #include "link.h" |
13 | 10 | ||
14 | #define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204) | ||
15 | #define JOY_WRITE 2 | ||
16 | #define JOY_READ 4 | ||
17 | #define JOY_RW 6 | ||
18 | |||
19 | u8 save_data[0x20000] __attribute__ ((section (".sbss"))); | ||
20 | |||
21 | s32 getGameSize(void) | ||
22 | { | ||
23 | if(*(vu32*)(0x08000004) != 0x51AEFF24) | ||
24 | return -1; | ||
25 | s32 i; | ||
26 | for(i = (1<<20); i < (1<<25); i<<=1) | ||
27 | { | ||
28 | vu16 *rompos = (vu16*)(0x08000000+i); | ||
29 | int j; | ||
30 | bool romend = true; | ||
31 | for(j = 0; j < 0x1000; j++) | ||
32 | { | ||
33 | if(rompos[j] != j) | ||
34 | { | ||
35 | romend = false; | ||
36 | break; | ||
37 | } | ||
38 | } | ||
39 | if(romend) break; | ||
40 | } | ||
41 | return i; | ||
42 | } | ||
43 | |||
44 | |||
45 | // === (from tonc_memdef.h) =========================================== | ||
46 | |||
47 | // --- REG_DISPCNT defines --- | ||
48 | #define DCNT_MODE0 0x0000 | ||
49 | #define DCNT_MODE1 0x0001 | ||
50 | #define DCNT_MODE2 0x0002 | ||
51 | #define DCNT_MODE3 0x0003 | ||
52 | #define DCNT_MODE4 0x0004 | ||
53 | #define DCNT_MODE5 0x0005 | ||
54 | // layers | ||
55 | #define DCNT_BG0 0x0100 | ||
56 | #define DCNT_BG1 0x0200 | ||
57 | #define DCNT_BG2 0x0400 | ||
58 | #define DCNT_BG3 0x0800 | ||
59 | #define DCNT_OBJ 0x1000 | ||
60 | typedef u16 COLOR; | ||
61 | #define MEM_VRAM 0x06000000 | ||
62 | #define SCREEN_WIDTH 240 | ||
63 | #define vid_mem ((u16*)MEM_VRAM) | ||
64 | static inline void m3_plot(int x, int y, COLOR clr) | ||
65 | { vid_mem[y*SCREEN_WIDTH+x]= clr; } | ||
66 | static inline COLOR RGB15(u32 red, u32 green, u32 blue) | ||
67 | { return red | (green<<5) | (blue<<10); } | ||
68 | void plot_sqr(int x, int y, COLOR clr) | ||
69 | { | ||
70 | /*for (int j=0;j<8; j++) | ||
71 | { | ||
72 | for (int i=0;i<8; i++) | ||
73 | { | ||
74 | vid_mem[(y*8+j+32)*SCREEN_WIDTH+x*8+i+32] = clr; | ||
75 | } | ||
76 | } | ||
77 | vid_mem[(y*8+1+32)*SCREEN_WIDTH+x*8+1+32] = RGB15(31,31,31);*/ | ||
78 | } | ||
79 | void m3_fill(COLOR clr) | ||
80 | { | ||
81 | /*int ii; | ||
82 | u32 *dst= (u32*)vid_mem; | ||
83 | u32 wd= (clr<<16) | clr; | ||
84 | |||
85 | for(ii=0; ii<SCREEN_WIDTH/4; ii++) | ||
86 | *dst++= wd;*/ | ||
87 | } | ||
88 | |||
89 | //--------------------------------------------------------------------------------- | ||
90 | // Program entry point | ||
91 | //--------------------------------------------------------------------------------- | ||
92 | int main(void) | 11 | int main(void) |
93 | { | 12 | { |
94 | //REG_IME = 0; | 13 | initializeLink(); |
95 | //REG_DISPCNT= DCNT_MODE3 | DCNT_BG2; | ||
96 | m3_fill(RGB15(31,31,31)); | ||
97 | plot_sqr( 4, 4, RGB15(31, 0, 0) ); // or CLR_RED | ||
98 | |||
99 | /* | ||
100 | |||
101 | //*(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
102 | //REG_IME = 1; | ||
103 | // the vblank interrupt must be enabled for VBlankIntrWait() to work | ||
104 | // since the default dispatcher handles the bios flags no vblank handler | ||
105 | // is required | ||
106 | irqInit(); | ||
107 | irqEnable(IRQ_VBLANK); | ||
108 | |||
109 | consoleDemoInit(); | ||
110 | //REG_JOYTR = 0; | ||
111 | |||
112 | // ansi escape sequence to set print co-ordinates | ||
113 | // /x1b[line;columnH | ||
114 | //u32 i; | ||
115 | iprintf("\x1b[9;2HPokemon Gen III Data Extractor\n"); | ||
116 | iprintf("\x1b[10;4HPlease look at the TV\n"); | ||
117 | 14 | ||
118 | // disable this, needs power | 15 | // Identify the host game. |
119 | SNDSTAT = 0; | 16 | if (GAME_RUBY) |
120 | SNDBIAS = 0; | ||
121 | |||
122 | // Set up waitstates for EEPROM access etc. | ||
123 | REG_WAITCNT = 0x0317; | ||
124 | |||
125 | s32 gamesize = getGameSize(); | ||
126 | u32 savesize = SaveSize(save_data,gamesize); | ||
127 | switch (savesize){ | ||
128 | case 0x200: | ||
129 | GetSave_EEPROM_512B(save_data); | ||
130 | break; | ||
131 | case 0x2000: | ||
132 | GetSave_EEPROM_8KB(save_data); | ||
133 | break; | ||
134 | case 0x8000: | ||
135 | GetSave_SRAM_32KB(save_data); | ||
136 | break; | ||
137 | case 0x10000: | ||
138 | GetSave_FLASH_64KB(save_data); | ||
139 | break; | ||
140 | case 0x20000: | ||
141 | GetSave_FLASH_128KB(save_data); | ||
142 | break; | ||
143 | default: | ||
144 | break; | ||
145 | }*/ | ||
146 | |||
147 | //clear out previous messages | ||
148 | REG_HS_CTRL |= JOY_RW; | ||
149 | sendU32(0); | ||
150 | plot_sqr( 4, 5, RGB15( 0,31, 0) ); // or CLR_LIME | ||
151 | while (1) | ||
152 | { | 17 | { |
153 | waitForWriteAccess(); | 18 | sendS32(1); |
154 | //while (recieveU32() != 0); | 19 | } else if (GAME_SAPP) |
155 | //waitForAck(); | 20 | { |
156 | plot_sqr( 4, 6, RGB15( 0, 0,31) ); // or CLR_BLUE | 21 | sendS32(2); |
157 | // Send game size to acknowledge that an actual cart is inserted. | 22 | } else if (GAME_FR) |
158 | //s32 gamesize = getGameSize(); | 23 | { |
159 | //sendS32(gamesize); | 24 | sendS32(3); |
160 | //waitForAck(); | 25 | } else if (GAME_LG) |
161 | 26 | { | |
162 | // If the game size is illegal, start over. | 27 | sendS32(4); |
163 | //if (gamesize == -1) | 28 | } else if (GAME_EM) |
164 | //{ | 29 | { |
165 | // sendS32(0); | 30 | sendS32(5); |
166 | // | 31 | } else { |
167 | // continue; | 32 | sendS32(-1); |
168 | //} | 33 | waitForAck(); |
169 | |||
170 | // Identify the inserted game. | ||
171 | if (GAME_RUBY) | ||
172 | { | ||
173 | sendS32(1); | ||
174 | } else if (GAME_SAPP) | ||
175 | { | ||
176 | sendS32(2); | ||
177 | } else if (GAME_FR) | ||
178 | { | ||
179 | sendS32(3); | ||
180 | } else if (GAME_LG) | ||
181 | { | ||
182 | sendS32(4); | ||
183 | } else if (GAME_EM) | ||
184 | { | ||
185 | sendS32(5); | ||
186 | } else { | ||
187 | sendS32(-1); | ||
188 | waitForAck(); | ||
189 | |||
190 | sendS32(0); | ||
191 | 34 | ||
192 | continue; | 35 | return 0; |
193 | } | 36 | } |
194 | plot_sqr( 5, 4, RGB15( 31, 0,31) ); | ||
195 | waitForAck(); | ||
196 | plot_sqr( 5, 5, RGB15( 16, 16,16) ); | ||
197 | 37 | ||
198 | // Get access to save data. | 38 | waitForAck(); |
199 | pSaveBlock1 SaveBlock1; | ||
200 | pSaveBlock2 SaveBlock2; | ||
201 | pSaveBlock3 SaveBlock3; | ||
202 | //iprintf("gonna check thing\n"); | ||
203 | if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3)) | ||
204 | { | ||
205 | // Unsupported game version. | ||
206 | //iprintf("Unsupported game version\n"); | ||
207 | sendS32(-1); | ||
208 | waitForAck(); | ||
209 | 39 | ||
210 | sendS32(0); | 40 | // Get access to save data. |
41 | pSaveBlock1 SaveBlock1; | ||
42 | pSaveBlock2 SaveBlock2; | ||
43 | pSaveBlock3 SaveBlock3; | ||
211 | 44 | ||
212 | continue; | 45 | if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3)) |
213 | } | 46 | { |
214 | //iprintf("success\n"); | 47 | // Unsupported game version. |
215 | plot_sqr( 5, 6, RGB15( 0, 31,16) ); | 48 | sendS32(-1); |
216 | sendS32(1); | 49 | waitForAck(); |
217 | waitForAck(); | ||
218 | |||
219 | // Send trainer name. | ||
220 | u8* trainerName = 0; | ||
221 | 50 | ||
222 | if (GAME_RS) | 51 | return 0; |
223 | { | 52 | } |
224 | trainerName = SaveBlock2->rs.playerName; | ||
225 | } else if (GAME_FRLG) | ||
226 | { | ||
227 | trainerName = SaveBlock2->frlg.playerName; | ||
228 | } else if (GAME_EM) | ||
229 | { | ||
230 | trainerName = SaveBlock2->e.playerName; | ||
231 | } | ||
232 | 53 | ||
233 | u32 tn1 = | 54 | sendS32(1); |
234 | (trainerName[0] << 24) | 55 | waitForAck(); |
235 | | (trainerName[1] << 16) | ||
236 | | (trainerName[2] << 8) | ||
237 | | (trainerName[3]); | ||
238 | 56 | ||
239 | u32 tn2 = | 57 | // Send trainer name. |
240 | (trainerName[4] << 24) | 58 | u8* trainerName = 0; |
241 | | (trainerName[5] << 16) | ||
242 | | (trainerName[6] << 8) | ||
243 | | (trainerName[7]); | ||
244 | 59 | ||
245 | sendU32(tn1); | 60 | if (GAME_RS) |
246 | waitForAck(); | 61 | { |
62 | trainerName = SaveBlock2->rs.playerName; | ||
63 | } else if (GAME_FRLG) | ||
64 | { | ||
65 | trainerName = SaveBlock2->frlg.playerName; | ||
66 | } else if (GAME_EM) | ||
67 | { | ||
68 | trainerName = SaveBlock2->e.playerName; | ||
69 | } | ||
247 | 70 | ||
248 | sendU32(tn2); | 71 | u32 tn1 = |
249 | waitForAck(); | 72 | (trainerName[0] << 24) |
73 | | (trainerName[1] << 16) | ||
74 | | (trainerName[2] << 8) | ||
75 | | (trainerName[3]); | ||
250 | 76 | ||
251 | // Send trainer ID. | 77 | u32 tn2 = |
252 | 78 | (trainerName[4] << 24) | |
253 | u8* trainerId = 0; | 79 | | (trainerName[5] << 16) |
254 | if (GAME_RS) | 80 | | (trainerName[6] << 8) |
255 | { | 81 | | (trainerName[7]); |
256 | trainerId = SaveBlock2->rs.playerTrainerId; | ||
257 | } else if (GAME_FRLG) | ||
258 | { | ||
259 | trainerId = SaveBlock2->frlg.playerTrainerId; | ||
260 | } else if (GAME_EM) | ||
261 | { | ||
262 | trainerId = SaveBlock2->e.playerTrainerId; | ||
263 | } | ||
264 | 82 | ||
265 | u32 tti = | 83 | sendU32(tn1); |
266 | (trainerId[1] << 8) | 84 | waitForAck(); |
267 | | (trainerId[0]); | ||
268 | 85 | ||
269 | //iprintf("sending trainer id %ld\n", tti); | 86 | sendU32(tn2); |
270 | sendU32(tti); | 87 | waitForAck(); |
271 | waitForAck(); | ||
272 | 88 | ||
273 | // Restart, because we're just testing. | 89 | // Send trainer ID. |
274 | sendS32(0); | 90 | u8* trainerId = 0; |
275 | //continue; | 91 | if (GAME_RS) |
276 | break; | 92 | { |
93 | trainerId = SaveBlock2->rs.playerTrainerId; | ||
94 | } else if (GAME_FRLG) | ||
95 | { | ||
96 | trainerId = SaveBlock2->frlg.playerTrainerId; | ||
97 | } else if (GAME_EM) | ||
98 | { | ||
99 | trainerId = SaveBlock2->e.playerTrainerId; | ||
100 | } | ||
277 | 101 | ||
278 | /* | 102 | u32 tti = |
103 | (trainerId[1] << 8) | ||
104 | | (trainerId[0]); | ||
279 | 105 | ||
106 | sendU32(tti); | ||
107 | waitForAck(); | ||
280 | 108 | ||
281 | //game in, send header | 109 | // Halt(); |
282 | for(i = 0; i < 0xC0; i+=4) | ||
283 | { | ||
284 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
285 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
286 | REG_HS_CTRL |= JOY_RW; | ||
287 | } | ||
288 | REG_JOYTR = 0; | ||
289 | //wait for other side to choose | ||
290 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
291 | REG_HS_CTRL |= JOY_RW; | ||
292 | u32 choseval = REG_JOYRE; | ||
293 | if(choseval == 0) | ||
294 | { | ||
295 | REG_JOYTR = 0; | ||
296 | continue; //nothing to read | ||
297 | } | ||
298 | else if(choseval == 1) | ||
299 | { | ||
300 | //disable interrupts | ||
301 | u32 prevIrqMask = REG_IME; | ||
302 | REG_IME = 0; | ||
303 | //dump the game | ||
304 | for(i = 0; i < gamesize; i+=4) | ||
305 | { | ||
306 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
307 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
308 | REG_HS_CTRL |= JOY_RW; | ||
309 | } | ||
310 | //restore interrupts | ||
311 | REG_IME = prevIrqMask; | ||
312 | } | ||
313 | else if(choseval == 2) | ||
314 | { | ||
315 | //disable interrupts | ||
316 | u32 prevIrqMask = REG_IME; | ||
317 | REG_IME = 0; | ||
318 | //backup save | ||
319 | switch (savesize){ | ||
320 | case 0x200: | ||
321 | GetSave_EEPROM_512B(save_data); | ||
322 | break; | ||
323 | case 0x2000: | ||
324 | GetSave_EEPROM_8KB(save_data); | ||
325 | break; | ||
326 | case 0x8000: | ||
327 | GetSave_SRAM_32KB(save_data); | ||
328 | break; | ||
329 | case 0x10000: | ||
330 | GetSave_FLASH_64KB(save_data); | ||
331 | break; | ||
332 | case 0x20000: | ||
333 | GetSave_FLASH_128KB(save_data); | ||
334 | break; | ||
335 | default: | ||
336 | break; | ||
337 | } | ||
338 | //restore interrupts | ||
339 | REG_IME = prevIrqMask; | ||
340 | //say gc side we read it | ||
341 | REG_JOYTR = savesize; | ||
342 | //wait for a cmd receive for safety | ||
343 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
344 | REG_HS_CTRL |= JOY_RW; | ||
345 | //send the save | ||
346 | for(i = 0; i < savesize; i+=4) | ||
347 | { | ||
348 | REG_JOYTR = *(vu32*)(save_data+i); | ||
349 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
350 | REG_HS_CTRL |= JOY_RW; | ||
351 | } | ||
352 | } | ||
353 | else if(choseval == 3 || choseval == 4) | ||
354 | { | ||
355 | REG_JOYTR = savesize; | ||
356 | if(choseval == 3) | ||
357 | { | ||
358 | //receive the save | ||
359 | for(i = 0; i < savesize; i+=4) | ||
360 | { | ||
361 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
362 | REG_HS_CTRL |= JOY_RW; | ||
363 | *(vu32*)(save_data+i) = REG_JOYRE; | ||
364 | } | ||
365 | } | ||
366 | else | ||
367 | { | ||
368 | //clear the save | ||
369 | for(i = 0; i < savesize; i+=4) | ||
370 | *(vu32*)(save_data+i) = 0; | ||
371 | } | ||
372 | //disable interrupts | ||
373 | u32 prevIrqMask = REG_IME; | ||
374 | REG_IME = 0; | ||
375 | //write it | ||
376 | switch (savesize){ | ||
377 | case 0x200: | ||
378 | PutSave_EEPROM_512B(save_data); | ||
379 | break; | ||
380 | case 0x2000: | ||
381 | PutSave_EEPROM_8KB(save_data); | ||
382 | break; | ||
383 | case 0x8000: | ||
384 | PutSave_SRAM_32KB(save_data); | ||
385 | break; | ||
386 | case 0x10000: | ||
387 | PutSave_FLASH_64KB(save_data); | ||
388 | break; | ||
389 | case 0x20000: | ||
390 | PutSave_FLASH_128KB(save_data); | ||
391 | break; | ||
392 | default: | ||
393 | break; | ||
394 | } | ||
395 | //restore interrupts | ||
396 | REG_IME = prevIrqMask; | ||
397 | //say gc side we're done | ||
398 | REG_JOYTR = 0; | ||
399 | //wait for a cmd receive for safety | ||
400 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
401 | REG_HS_CTRL |= JOY_RW; | ||
402 | } | ||
403 | REG_JOYTR = 0; | ||
404 | } | ||
405 | } else if(REG_HS_CTRL&JOY_WRITE) | ||
406 | { | ||
407 | REG_HS_CTRL |= JOY_RW; | ||
408 | u32 choseval = REG_JOYRE; | ||
409 | if(choseval == 5) | ||
410 | { | ||
411 | //disable interrupts | ||
412 | u32 prevIrqMask = REG_IME; | ||
413 | REG_IME = 0; | ||
414 | //dump BIOS | ||
415 | for (i = 0; i < 0x4000; i+=4) | ||
416 | { | ||
417 | // the lower bits are inaccurate, so just get it four times :) | ||
418 | u32 a = MidiKey2Freq((WaveData *)(i-4), 180-12, 0) * 2; | ||
419 | u32 b = MidiKey2Freq((WaveData *)(i-3), 180-12, 0) * 2; | ||
420 | u32 c = MidiKey2Freq((WaveData *)(i-2), 180-12, 0) * 2; | ||
421 | u32 d = MidiKey2Freq((WaveData *)(i-1), 180-12, 0) * 2; | ||
422 | REG_JOYTR = ((a>>24<<24) | (d>>24<<16) | (c>>24<<8) | (b>>24)); | ||
423 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
424 | REG_HS_CTRL |= JOY_RW; | ||
425 | } | ||
426 | //restore interrupts | ||
427 | REG_IME = prevIrqMask; | ||
428 | } | ||
429 | REG_JOYTR = 0; | ||
430 | }*/ | ||
431 | Halt(); | ||
432 | } | ||
433 | } | 110 | } |
434 | |||
435 | |||