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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2017-07-11 19:19:49 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2017-07-11 19:19:49 -0400 |
| commit | d4eb5af332ce518baa552c886caa0bf3b2864f75 (patch) | |
| tree | 469b3881a6fae4a203d97a4a00fec3b6b0f1d6ef /gba | |
| parent | ec66a022a8879a5300f2ae64cd86a5d8cfbd1a36 (diff) | |
| download | gen3uploader-d4eb5af332ce518baa552c886caa0bf3b2864f75.tar.gz gen3uploader-d4eb5af332ce518baa552c886caa0bf3b2864f75.tar.bz2 gen3uploader-d4eb5af332ce518baa552c886caa0bf3b2864f75.zip | |
Major reformatting, cleaning up black magic
Diffstat (limited to 'gba')
| -rw-r--r-- | gba/source/gamedata.c | 56 | ||||
| -rw-r--r-- | gba/source/gamedata.h | 7 | ||||
| -rw-r--r-- | gba/source/libSave.c | 596 | ||||
| -rw-r--r-- | gba/source/libSave.h | 27 | ||||
| -rw-r--r-- | gba/source/link.c | 23 | ||||
| -rw-r--r-- | gba/source/link.h | 9 | ||||
| -rw-r--r-- | gba/source/main.c | 485 |
7 files changed, 121 insertions, 1082 deletions
| diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c index 8e63232..6868b2b 100644 --- a/gba/source/gamedata.c +++ b/gba/source/gamedata.c | |||
| @@ -1,9 +1,9 @@ | |||
| 1 | /* | 1 | /* |
| 2 | * Pokemon Gen III Data Extractor by hatkirby 2017. | 2 | * Copyright (C) 2017 hatkirby |
| 3 | * Copyright (C) 2017 slipstream/RoL | ||
| 3 | * | 4 | * |
| 4 | * This software may be modified and distributed under the terms | 5 | * This software may be modified and distributed under the terms |
| 5 | * of the MIT license. See the LICENSE file for details. | 6 | * of the MIT license. See the LICENSE file for details. |
| 6 | * | ||
| 7 | */ | 7 | */ |
| 8 | #include "gamedata.h" | 8 | #include "gamedata.h" |
| 9 | 9 | ||
| @@ -245,9 +245,10 @@ bool initSaveData( | |||
| 245 | } | 245 | } |
| 246 | 246 | ||
| 247 | /// --- FR/LG --- | 247 | /// --- FR/LG --- |
| 248 | // In FR/LG, the function that initialises the save-block pointers to default does not set up saveblock3. | 248 | // In FR/LG, the function that initialises the save-block pointers to |
| 249 | // Which will need to be set up before loading the save if we want boxed Pokémon to not disappear. | 249 | // default does not set up saveblock3. Which will need to be set up before |
| 250 | // Oh, and loadsave() offset is different between FR and LG... | 250 | // loading the save if we want boxed Pokémon to not disappear. Oh, and |
| 251 | // loadsave() offset is different between FR and LG... | ||
| 251 | 252 | ||
| 252 | case 'DRPB': // FireRed German | 253 | case 'DRPB': // FireRed German |
| 253 | case 'DGPB': // LeafGreen German | 254 | case 'DGPB': // LeafGreen German |
| @@ -376,12 +377,14 @@ bool initSaveData( | |||
| 376 | { | 377 | { |
| 377 | // LeafGreen v1.1 Japanese is undumped. | 378 | // LeafGreen v1.1 Japanese is undumped. |
| 378 | // Therefore, it is unsupported. | 379 | // Therefore, it is unsupported. |
| 379 | // I will make guesses at the offsets in the comments, but I will not actually implement them until LeafGreen v1.1 is dumped. | 380 | // I will make guesses at the offsets in the comments, but I will |
| 381 | // not actually implement them until LeafGreen v1.1 is dumped. | ||
| 380 | 382 | ||
| 381 | return false; | 383 | return false; |
| 382 | } | 384 | } |
| 383 | 385 | ||
| 384 | loadsave = (void(*)(char)) 0x80db529; // potential LG1.1 address: 0x80db4fd | 386 | loadsave = (void(*)(char)) 0x80db529; |
| 387 | // potential LG1.1 address: 0x80db4fd | ||
| 385 | //mainloop = (void(*)()) 0x8000417; | 388 | //mainloop = (void(*)()) 0x8000417; |
| 386 | //titlemid = 0x8078987; | 389 | //titlemid = 0x8078987; |
| 387 | //load_pokemon = (void(*)()) 0x804b9c5; | 390 | //load_pokemon = (void(*)()) 0x804b9c5; |
| @@ -399,8 +402,10 @@ bool initSaveData( | |||
| 399 | } | 402 | } |
| 400 | 403 | ||
| 401 | /// --- Emerald --- | 404 | /// --- Emerald --- |
| 402 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in FR/LG it was saveblock3). | 405 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in |
| 403 | // The initial save loading code after the copyright screen is also updated, now it sets up ASLR/crypto here before loading the save. | 406 | // FR/LG it was saveblock3). The initial save loading code after the |
| 407 | // copyright screen is also updated, now it sets up ASLR/crypto here before | ||
| 408 | // loading the save. | ||
| 404 | 409 | ||
| 405 | case 'DEPB': // Emerald German | 410 | case 'DEPB': // Emerald German |
| 406 | { | 411 | { |
| @@ -493,42 +498,15 @@ bool initSaveData( | |||
| 493 | } | 498 | } |
| 494 | 499 | ||
| 495 | loadsave(0); | 500 | loadsave(0); |
| 496 | // sendS32(-1); | 501 | |
| 497 | // now the save is loaded, we can do what we want with the loaded blocks. | 502 | // now the save is loaded, we can do what we want with the loaded blocks. |
| 498 | // first, we're going to want to decrypt the parts that are crypted, if applicable. | 503 | // first, we're going to want to decrypt the parts that are crypted, if |
| 504 | // applicable. | ||
| 499 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | 505 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); |
| 500 | 506 | ||
| 501 | *SaveBlock1 = gSaveBlock1; | 507 | *SaveBlock1 = gSaveBlock1; |
| 502 | *SaveBlock2 = gSaveBlock2; | 508 | *SaveBlock2 = gSaveBlock2; |
| 503 | *SaveBlock3 = gSaveBlock3; | 509 | *SaveBlock3 = gSaveBlock3; |
| 504 | 510 | ||
| 505 | /* | ||
| 506 | // time to call the payload. | ||
| 507 | payload(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
| 508 | // Now, we better call the function that sets the pokemon-related stuff from the structure elements of the loaded save again. | ||
| 509 | // Just in case the payload did something with that. | ||
| 510 | load_pokemon(); | ||
| 511 | // In FR/LG/Emerald, just returning to the game is unwise. | ||
| 512 | // The game reloads the savefile. | ||
| 513 | // In FR/LG, this is done at the title screen after setting ASLR/saveblock-crypto up. (probably because at initial save-load, SaveBlock3 ptr isn't set up lol) | ||
| 514 | // So, better bypass the title screen and get the game to return directly to the Continue/New Game screen. | ||
| 515 | // In Emerald, the save reload happens after the Continue option was chosen, so we have no choice but to bypass everything and get the game to go straight to the overworld. | ||
| 516 | // Easiest way to do this is to call into the middle of the function we want, using an ASM wrapper to set up the stack. | ||
| 517 | // Here goes... | ||
| 518 | if (titlemid) { | ||
| 519 | // Function reserves an extra 4 bytes of stack space in FireRed/LeafGreen, and none in Emerald. | ||
| 520 | call_into_middle_of_titlescreen_func(titlemid,(GAME_EM ? 0 : 4)); | ||
| 521 | } | ||
| 522 | // Now we've done what we want, time to return to the game. | ||
| 523 | // Can't just return, the game will reload the save. | ||
| 524 | // So let's just call the main-loop directly ;) | ||
| 525 | // turn the sound back on before we head back to the game | ||
| 526 | *(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
| 527 | // re-enable interrupts | ||
| 528 | REG_IME = 1; | ||
| 529 | mainloop(); | ||
| 530 | // Anything past here will not be executed. | ||
| 531 | return 0; | ||
| 532 | */ | ||
| 533 | return true; | 511 | return true; |
| 534 | } | 512 | } |
| diff --git a/gba/source/gamedata.h b/gba/source/gamedata.h index 99dfa8e..4d0a2a9 100644 --- a/gba/source/gamedata.h +++ b/gba/source/gamedata.h | |||
| @@ -1,3 +1,10 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2017 hatkirby | ||
| 3 | * Copyright (C) 2017 slipstream/RoL | ||
| 4 | * | ||
| 5 | * This software may be modified and distributed under the terms | ||
| 6 | * of the MIT license. See the LICENSE file for details. | ||
| 7 | */ | ||
| 1 | #ifndef _GAMEDATA_H_ | 8 | #ifndef _GAMEDATA_H_ |
| 2 | #define _GAMEDATA_H_ | 9 | #define _GAMEDATA_H_ |
| 3 | 10 | ||
| diff --git a/gba/source/libSave.c b/gba/source/libSave.c deleted file mode 100644 index e3bda1d..0000000 --- a/gba/source/libSave.c +++ /dev/null | |||
| @@ -1,596 +0,0 @@ | |||
| 1 | /* | ||
| 2 | libSave | ||
| 3 | Cartridge backup memory save routines. To use, call the required | ||
| 4 | routine with a pointer to an appropriately sized array of data to | ||
| 5 | be read from or written to the cartridge. | ||
| 6 | Data types are from wintermute's gba_types.h libgba library. | ||
| 7 | Original file from SendSave by Chishm | ||
| 8 | */ | ||
| 9 | |||
| 10 | #include <stdio.h> | ||
| 11 | #include <stdlib.h> | ||
| 12 | #include <string.h> | ||
| 13 | #include <gba_dma.h> | ||
| 14 | |||
| 15 | #define EEPROM_ADDRESS (0xDFFFF00) | ||
| 16 | #define REG_EEPROM *(vu16 *)(EEPROM_ADDRESS) | ||
| 17 | #define REG_DMA3CNT_H *(vu16 *)(REG_BASE + 0x0de) | ||
| 18 | #define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204) | ||
| 19 | |||
| 20 | //----------------------------------------------------------------------- | ||
| 21 | // Common EEPROM Routines | ||
| 22 | //----------------------------------------------------------------------- | ||
| 23 | |||
| 24 | void EEPROM_SendPacket( u16* packet, int size ) | ||
| 25 | { | ||
| 26 | REG_WAITCNT = (REG_WAITCNT & 0xF8FF) | 0x0300; | ||
| 27 | REG_DMA3SAD = (u32)packet; | ||
| 28 | REG_DMA3DAD = EEPROM_ADDRESS; | ||
| 29 | REG_DMA3CNT = 0x80000000 + size; | ||
| 30 | while((REG_DMA3CNT_H & 0x8000) != 0) ; | ||
| 31 | } | ||
| 32 | |||
| 33 | void EEPROM_ReceivePacket( u16* packet, int size ) | ||
| 34 | { | ||
| 35 | REG_WAITCNT = (REG_WAITCNT & 0xF8FF) | 0x0300; | ||
| 36 | REG_DMA3SAD = EEPROM_ADDRESS; | ||
| 37 | REG_DMA3DAD = (u32)packet; | ||
| 38 | REG_DMA3CNT = 0x80000000 + size; | ||
| 39 | while((REG_DMA3CNT_H & 0x8000) != 0) ; | ||
| 40 | } | ||
| 41 | |||
| 42 | //----------------------------------------------------------------------- | ||
| 43 | // Routines for 512B EEPROM | ||
| 44 | //----------------------------------------------------------------------- | ||
| 45 | |||
| 46 | void EEPROM_Read_512B( volatile u8 offset, u8* dest ) // dest must point to 8 bytes | ||
| 47 | { | ||
| 48 | u16 packet[68]; | ||
| 49 | u8* out_pos; | ||
| 50 | u16* in_pos; | ||
| 51 | u8 out_byte; | ||
| 52 | int byte, bit; | ||
| 53 | |||
| 54 | memset( packet, 0, 68*2 ); | ||
| 55 | |||
| 56 | // Read request | ||
| 57 | packet[0] = 1; | ||
| 58 | packet[1] = 1; | ||
| 59 | |||
| 60 | // 6 bits eeprom address (MSB first) | ||
| 61 | packet[2] = (offset>>5)&1; | ||
| 62 | packet[3] = (offset>>4)&1; | ||
| 63 | packet[4] = (offset>>3)&1; | ||
| 64 | packet[5] = (offset>>2)&1; | ||
| 65 | packet[6] = (offset>>1)&1; | ||
| 66 | packet[7] = (offset)&1; | ||
| 67 | |||
| 68 | // End of request | ||
| 69 | packet[8] = 0; | ||
| 70 | |||
| 71 | // Do transfers | ||
| 72 | EEPROM_SendPacket( packet, 9 ); | ||
| 73 | memset( packet, 0, 68*2 ); | ||
| 74 | EEPROM_ReceivePacket( packet, 68 ); | ||
| 75 | |||
| 76 | // Extract data | ||
| 77 | in_pos = &packet[4]; | ||
| 78 | out_pos = dest; | ||
| 79 | for( byte = 7; byte >= 0; --byte ) | ||
| 80 | { | ||
| 81 | out_byte = 0; | ||
| 82 | for( bit = 7; bit >= 0; --bit ) | ||
| 83 | { | ||
| 84 | // out_byte += (*in_pos++)<<bit; | ||
| 85 | out_byte += ((*in_pos++)&1)<<bit; | ||
| 86 | } | ||
| 87 | *out_pos++ = out_byte ; | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | void EEPROM_Write_512B( volatile u8 offset, u8* source ) // source must point to 8 bytes | ||
| 92 | { | ||
| 93 | u16 packet[73]; | ||
| 94 | u8* in_pos; | ||
| 95 | u16* out_pos; | ||
| 96 | u8 in_byte; | ||
| 97 | int byte, bit; | ||
| 98 | |||
| 99 | memset( packet, 0, 73*2 ); | ||
| 100 | |||
| 101 | // Write request | ||
| 102 | packet[0] = 1; | ||
| 103 | packet[1] = 0; | ||
| 104 | |||
| 105 | // 6 bits eeprom address (MSB first) | ||
| 106 | packet[2] = (offset>>5)&1; | ||
| 107 | packet[3] = (offset>>4)&1; | ||
| 108 | packet[4] = (offset>>3)&1; | ||
| 109 | packet[5] = (offset>>2)&1; | ||
| 110 | packet[6] = (offset>>1)&1; | ||
| 111 | packet[7] = (offset)&1; | ||
| 112 | |||
| 113 | // Extract data | ||
| 114 | in_pos = source; | ||
| 115 | out_pos = &packet[8]; | ||
| 116 | for( byte = 7; byte >= 0; --byte ) | ||
| 117 | { | ||
| 118 | in_byte = *in_pos++; | ||
| 119 | for( bit = 7; bit >= 0; --bit ) | ||
| 120 | { | ||
| 121 | *out_pos++ = (in_byte>>bit)&1; | ||
| 122 | } | ||
| 123 | } | ||
| 124 | |||
| 125 | // End of request | ||
| 126 | packet[72] = 0; | ||
| 127 | |||
| 128 | // Do transfers | ||
| 129 | EEPROM_SendPacket( packet, 73 ); | ||
| 130 | |||
| 131 | // Wait for EEPROM to finish (should timeout after 10 ms) | ||
| 132 | while( (REG_EEPROM & 1) == 0 ); | ||
| 133 | } | ||
| 134 | |||
| 135 | //--------------------------------------------------------------------------------- | ||
| 136 | void GetSave_EEPROM_512B(u8* data) | ||
| 137 | //--------------------------------------------------------------------------------- | ||
| 138 | { | ||
| 139 | volatile u8 x; | ||
| 140 | u32 sleep; | ||
| 141 | |||
| 142 | for (x=0;x<64;++x){ | ||
| 143 | EEPROM_Read_512B(x,&data[x*8]); | ||
| 144 | for(sleep=0;sleep<512000;sleep++); | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | //--------------------------------------------------------------------------------- | ||
| 149 | void PutSave_EEPROM_512B(u8* data) | ||
| 150 | //--------------------------------------------------------------------------------- | ||
| 151 | { | ||
| 152 | volatile u8 x; | ||
| 153 | u32 sleep; | ||
| 154 | |||
| 155 | for (x=0;x<64;x++){ | ||
| 156 | EEPROM_Write_512B(x,&data[x*8]); | ||
| 157 | for(sleep=0;sleep<512000;sleep++); | ||
| 158 | } | ||
| 159 | } | ||
| 160 | //----------------------------------------------------------------------- | ||
| 161 | // Routines for 8KB EEPROM | ||
| 162 | //----------------------------------------------------------------------- | ||
| 163 | |||
| 164 | void EEPROM_Read_8KB( volatile u16 offset, u8* dest ) // dest must point to 8 bytes | ||
| 165 | { | ||
| 166 | u16 packet[68]; | ||
| 167 | u8* out_pos; | ||
| 168 | u16* in_pos; | ||
| 169 | u8 out_byte; | ||
| 170 | int byte, bit; | ||
| 171 | |||
| 172 | memset( packet, 0, 68*2 ); | ||
| 173 | |||
| 174 | // Read request | ||
| 175 | packet[0] = 1; | ||
| 176 | packet[1] = 1; | ||
| 177 | |||
| 178 | // 14 bits eeprom address (MSB first) | ||
| 179 | packet[2] = (offset>>13)&1; | ||
| 180 | packet[3] = (offset>>12)&1; | ||
| 181 | packet[4] = (offset>>11)&1; | ||
| 182 | packet[5] = (offset>>10)&1; | ||
| 183 | packet[6] = (offset>>9)&1; | ||
| 184 | packet[7] = (offset>>8)&1; | ||
| 185 | packet[8] = (offset>>7)&1; | ||
| 186 | packet[9] = (offset>>6)&1; | ||
| 187 | packet[10] = (offset>>5)&1; | ||
| 188 | packet[11] = (offset>>4)&1; | ||
| 189 | packet[12] = (offset>>3)&1; | ||
| 190 | packet[13] = (offset>>2)&1; | ||
| 191 | packet[14] = (offset>>1)&1; | ||
| 192 | packet[15] = (offset)&1; | ||
| 193 | |||
| 194 | // End of request | ||
| 195 | packet[16] = 0; | ||
| 196 | |||
| 197 | // Do transfers | ||
| 198 | EEPROM_SendPacket( packet, 17 ); | ||
| 199 | memset( packet, 0, 68*2 ); | ||
| 200 | EEPROM_ReceivePacket( packet, 68 ); | ||
| 201 | |||
| 202 | // Extract data | ||
| 203 | in_pos = &packet[4]; | ||
| 204 | out_pos = dest; | ||
| 205 | for( byte = 7; byte >= 0; --byte ) | ||
| 206 | { | ||
| 207 | out_byte = 0; | ||
| 208 | for( bit = 7; bit >= 0; --bit ) | ||
| 209 | { | ||
| 210 | // out_byte += (*in_pos++)<<bit; | ||
| 211 | out_byte += ((*in_pos++)&1)<<bit; | ||
| 212 | } | ||
| 213 | *out_pos++ = out_byte; | ||
| 214 | } | ||
| 215 | |||
| 216 | } | ||
| 217 | |||
| 218 | void EEPROM_Write_8KB( volatile u16 offset, u8* source ) // source must point to 8 bytes | ||
| 219 | { | ||
| 220 | u16 packet[81]; | ||
| 221 | u8* in_pos; | ||
| 222 | u16* out_pos; | ||
| 223 | u8 in_byte; | ||
| 224 | int byte, bit; | ||
| 225 | |||
| 226 | memset( packet, 0, 81*2 ); | ||
| 227 | |||
| 228 | // Write request | ||
| 229 | packet[0] = 1; | ||
| 230 | packet[1] = 0; | ||
| 231 | |||
| 232 | // 14 bits eeprom address (MSB first) | ||
| 233 | packet[2] = (offset>>13)&1; | ||
| 234 | packet[3] = (offset>>12)&1; | ||
| 235 | packet[4] = (offset>>11)&1; | ||
| 236 | packet[5] = (offset>>10)&1; | ||
| 237 | packet[6] = (offset>>9)&1; | ||
| 238 | packet[7] = (offset>>8)&1; | ||
| 239 | packet[8] = (offset>>7)&1; | ||
| 240 | packet[9] = (offset>>6)&1; | ||
| 241 | packet[10] = (offset>>5)&1; | ||
| 242 | packet[11] = (offset>>4)&1; | ||
| 243 | packet[12] = (offset>>3)&1; | ||
| 244 | packet[13] = (offset>>2)&1; | ||
| 245 | packet[14] = (offset>>1)&1; | ||
| 246 | packet[15] = (offset)&1; | ||
| 247 | |||
| 248 | // Extract data | ||
| 249 | in_pos = source; | ||
| 250 | out_pos = &packet[16]; | ||
| 251 | for( byte = 7; byte >= 0; --byte ) | ||
| 252 | { | ||
| 253 | in_byte = *in_pos++; | ||
| 254 | for( bit = 7; bit >= 0; --bit ) | ||
| 255 | { | ||
| 256 | *out_pos++ = (in_byte>>bit)&1; | ||
| 257 | } | ||
| 258 | } | ||
| 259 | |||
| 260 | // End of request | ||
| 261 | packet[80] = 0; | ||
| 262 | |||
| 263 | // Do transfers | ||
| 264 | EEPROM_SendPacket( packet, 81 ); | ||
| 265 | |||
| 266 | // Wait for EEPROM to finish (should timeout after 10 ms) | ||
| 267 | while( (REG_EEPROM & 1) == 0 ); | ||
| 268 | } | ||
| 269 | |||
| 270 | //--------------------------------------------------------------------------------- | ||
| 271 | void GetSave_EEPROM_8KB(u8* data) | ||
| 272 | //--------------------------------------------------------------------------------- | ||
| 273 | { | ||
| 274 | volatile u16 x; | ||
| 275 | u32 sleep; | ||
| 276 | |||
| 277 | for (x=0;x<1024;x++){ | ||
| 278 | EEPROM_Read_8KB(x,&data[x*8]); | ||
| 279 | for(sleep=0;sleep<512000;sleep++); | ||
| 280 | } | ||
| 281 | |||
| 282 | } | ||
| 283 | |||
| 284 | //--------------------------------------------------------------------------------- | ||
| 285 | void PutSave_EEPROM_8KB(u8* data) | ||
| 286 | //--------------------------------------------------------------------------------- | ||
| 287 | { | ||
| 288 | volatile u16 x; | ||
| 289 | u32 sleep; | ||
| 290 | |||
| 291 | for (x=0;x<1024;x++){ | ||
| 292 | EEPROM_Write_8KB(x,&data[x*8]); | ||
| 293 | for(sleep=0;sleep<512000;sleep++); | ||
| 294 | } | ||
| 295 | } | ||
| 296 | |||
| 297 | //--------------------------------------------------------------------------------- | ||
| 298 | void GetSave_SRAM_32KB(u8* data) | ||
| 299 | //--------------------------------------------------------------------------------- | ||
| 300 | { | ||
| 301 | volatile u8 *sram= (u8*) 0x0E000000; | ||
| 302 | volatile u16 x; | ||
| 303 | |||
| 304 | for (x = 0; x < 0x8000; ++x) | ||
| 305 | { | ||
| 306 | data[x] = sram[x]; | ||
| 307 | } | ||
| 308 | |||
| 309 | } | ||
| 310 | |||
| 311 | //--------------------------------------------------------------------------------- | ||
| 312 | void PutSave_SRAM_32KB(u8* data) | ||
| 313 | //--------------------------------------------------------------------------------- | ||
| 314 | { | ||
| 315 | volatile u8 *sram= (u8*) 0x0E000000; | ||
| 316 | volatile u16 x; | ||
| 317 | |||
| 318 | for (x = 0; x < 0x8000; ++x) | ||
| 319 | { | ||
| 320 | sram[x] = data[x]; | ||
| 321 | } | ||
| 322 | } | ||
| 323 | |||
| 324 | //--------------------------------------------------------------------------------- | ||
| 325 | void GetSave_FLASH_64KB(u8* data) | ||
| 326 | //--------------------------------------------------------------------------------- | ||
| 327 | { | ||
| 328 | volatile u8 *sram= (u8*) 0x0E000000; | ||
| 329 | volatile u32 x; | ||
| 330 | |||
| 331 | for (x = 0; x < 0x10000; ++x) | ||
| 332 | { | ||
| 333 | data[x] = sram[x]; | ||
| 334 | } | ||
| 335 | } | ||
| 336 | |||
| 337 | //--------------------------------------------------------------------------------- | ||
| 338 | void PutSave_FLASH_64KB(u8* foo) | ||
| 339 | //--------------------------------------------------------------------------------- | ||
| 340 | { | ||
| 341 | volatile u8 *fctrl0 = (u8*) 0xE005555; | ||
| 342 | volatile u8 *fctrl1 = (u8*) 0xE002AAA; | ||
| 343 | volatile u8 *fctrl2 = (u8*) 0xE000000; | ||
| 344 | |||
| 345 | //init flash | ||
| 346 | *fctrl0 = 0xAA; | ||
| 347 | *fctrl1 = 0x55; | ||
| 348 | *fctrl0 = 0x90; | ||
| 349 | *fctrl2 = 0xF0; | ||
| 350 | |||
| 351 | //erase chip | ||
| 352 | *fctrl0 = 0xAA; | ||
| 353 | *fctrl1 = 0x55; | ||
| 354 | *fctrl0 = 0x80; | ||
| 355 | *fctrl0 = 0xAA; | ||
| 356 | *fctrl1 = 0x55; | ||
| 357 | *fctrl0 = 0x10; | ||
| 358 | |||
| 359 | //wait for erase done | ||
| 360 | u8 val1; | ||
| 361 | u8 val2; | ||
| 362 | val1 = *fctrl2; | ||
| 363 | val2 = *fctrl2; | ||
| 364 | while (val1 != val2) { | ||
| 365 | val1 = *fctrl2; | ||
| 366 | val2 = *fctrl2; | ||
| 367 | } | ||
| 368 | val1 = *fctrl2; | ||
| 369 | val2 = *fctrl2; | ||
| 370 | while (val1 != val2) { | ||
| 371 | val1 = *fctrl2; | ||
| 372 | val2 = *fctrl2; | ||
| 373 | } | ||
| 374 | |||
| 375 | volatile u8 *data = fctrl2; | ||
| 376 | u32 i; | ||
| 377 | //write data | ||
| 378 | for (i=0; i<65536; i++) { | ||
| 379 | *fctrl0 = 0xAA; | ||
| 380 | *fctrl1 = 0x55; | ||
| 381 | *fctrl0 = 0xA0; | ||
| 382 | data [i] = foo [ i ]; | ||
| 383 | val1 = data [ i ]; | ||
| 384 | val2 = data [ i ]; | ||
| 385 | |||
| 386 | while (val1 != val2) { | ||
| 387 | val1 = data [ i ]; | ||
| 388 | val2 = data [ i ]; | ||
| 389 | } | ||
| 390 | val1 = data [ i ]; | ||
| 391 | val2 = data [ i ]; | ||
| 392 | while (val1 != val2) { | ||
| 393 | val1 = data [ i ]; | ||
| 394 | val2 = data [ i ]; | ||
| 395 | } | ||
| 396 | val1 = data [ i ]; | ||
| 397 | val2 = data [ i ]; | ||
| 398 | while (val1 != val2) { | ||
| 399 | val1 = data [ i ]; | ||
| 400 | val2 = data [ i ]; | ||
| 401 | } | ||
| 402 | } | ||
| 403 | } | ||
| 404 | |||
| 405 | //--------------------------------------------------------------------------------- | ||
| 406 | void GetSave_FLASH_128KB(u8* data) | ||
| 407 | //--------------------------------------------------------------------------------- | ||
| 408 | { | ||
| 409 | const u32 size = 0x10000; | ||
| 410 | |||
| 411 | volatile u8 *fctrl0 = (u8*) 0xE005555; | ||
| 412 | volatile u8 *fctrl1 = (u8*) 0xE002AAA; | ||
| 413 | volatile u8 *fctrl2 = (u8*) 0xE000000; | ||
| 414 | volatile u32 i; | ||
| 415 | volatile u8 *sram= (u8*) 0x0E000000; | ||
| 416 | |||
| 417 | //init flash | ||
| 418 | *fctrl0 = 0xAA; | ||
| 419 | *fctrl1 = 0x55; | ||
| 420 | *fctrl0 = 0x90; | ||
| 421 | *fctrl2 = 0xF0; | ||
| 422 | |||
| 423 | // read first bank | ||
| 424 | *fctrl0 = 0xAA; | ||
| 425 | *fctrl1 = 0x55; | ||
| 426 | *fctrl0 = 0xB0; | ||
| 427 | *fctrl2 = 0x00; | ||
| 428 | |||
| 429 | for (i=0; i<size; i++){ | ||
| 430 | data[i] = sram[i]; | ||
| 431 | } | ||
| 432 | |||
| 433 | // read second bank | ||
| 434 | *fctrl0 = 0xAA; | ||
| 435 | *fctrl1 = 0x55; | ||
| 436 | *fctrl0 = 0xB0; | ||
| 437 | *fctrl2 = 0x01; | ||
| 438 | |||
| 439 | for (i=0; i<size; i++){ | ||
| 440 | data[i + size] = sram[i]; | ||
| 441 | } | ||
| 442 | |||
| 443 | } | ||
| 444 | |||
| 445 | //--------------------------------------------------------------------------------- | ||
| 446 | void PutSave_FLASH_128KB(u8* foo) | ||
| 447 | //--------------------------------------------------------------------------------- | ||
| 448 | { | ||
| 449 | volatile u8 *fctrl0 = (u8*) 0xE005555; | ||
| 450 | volatile u8 *fctrl1 = (u8*) 0xE002AAA; | ||
| 451 | volatile u8 *fctrl2 = (u8*) 0xE000000; | ||
| 452 | |||
| 453 | u8 val1; | ||
| 454 | u8 val2; | ||
| 455 | |||
| 456 | //init flash | ||
| 457 | *fctrl0 = 0xAA; | ||
| 458 | *fctrl1 = 0x55; | ||
| 459 | *fctrl0 = 0x90; | ||
| 460 | *fctrl2 = 0xF0; | ||
| 461 | |||
| 462 | //erase chip | ||
| 463 | *fctrl0 = 0xAA; | ||
| 464 | *fctrl1 = 0x55; | ||
| 465 | *fctrl0 = 0x80; | ||
| 466 | *fctrl0 = 0xAA; | ||
| 467 | *fctrl1 = 0x55; | ||
| 468 | *fctrl0 = 0x10; | ||
| 469 | |||
| 470 | //wait for erase done | ||
| 471 | val1 = *fctrl2; | ||
| 472 | val2 = *fctrl2; | ||
| 473 | while (val1 != val2) { | ||
| 474 | val1 = *fctrl2; | ||
| 475 | val2 = *fctrl2; | ||
| 476 | } | ||
| 477 | val1 = *fctrl2; | ||
| 478 | val2 = *fctrl2; | ||
| 479 | while (val1 != val2) { | ||
| 480 | val1 = *fctrl2; | ||
| 481 | val2 = *fctrl2; | ||
| 482 | } | ||
| 483 | |||
| 484 | volatile u8 *data = fctrl2; | ||
| 485 | volatile u32 i; | ||
| 486 | // change to bank 0 | ||
| 487 | *fctrl0 = 0xAA; | ||
| 488 | *fctrl1 = 0x55; | ||
| 489 | *fctrl0 = 0xB0; | ||
| 490 | *fctrl2 = 0x00; | ||
| 491 | |||
| 492 | //write data | ||
| 493 | for (i=0; i<65536; i++) { | ||
| 494 | *fctrl0 = 0xAA; | ||
| 495 | *fctrl1 = 0x55; | ||
| 496 | *fctrl0 = 0xA0; | ||
| 497 | data [i] = foo [ i ]; | ||
| 498 | val1 = data [ i ]; | ||
| 499 | val2 = data [ i ]; | ||
| 500 | |||
| 501 | while (val1 != val2) { | ||
| 502 | val1 = data [ i ]; | ||
| 503 | val2 = data [ i ]; | ||
| 504 | } | ||
| 505 | val1 = data [ i ]; | ||
| 506 | val2 = data [ i ]; | ||
| 507 | while (val1 != val2) { | ||
| 508 | val1 = data [ i ]; | ||
| 509 | val2 = data [ i ]; | ||
| 510 | } | ||
| 511 | val1 = data [ i ]; | ||
| 512 | val2 = data [ i ]; | ||
| 513 | while (val1 != val2) { | ||
| 514 | val1 = data [ i ]; | ||
| 515 | val2 = data [ i ]; | ||
| 516 | } | ||
| 517 | } | ||
| 518 | |||
| 519 | // Change to bank 1 | ||
| 520 | *fctrl0 = 0xAA; | ||
| 521 | *fctrl1 = 0x55; | ||
| 522 | *fctrl0 = 0xB0; | ||
| 523 | *fctrl2 = 0x01; | ||
| 524 | |||
| 525 | //write data | ||
| 526 | for (i=0; i<65536; i++) { | ||
| 527 | *fctrl0 = 0xAA; | ||
| 528 | *fctrl1 = 0x55; | ||
| 529 | *fctrl0 = 0xA0; | ||
| 530 | data [i] = foo [ i + 0x10000]; | ||
| 531 | val1 = data [ i ]; | ||
| 532 | val2 = data [ i ]; | ||
| 533 | |||
| 534 | while (val1 != val2) { | ||
| 535 | val1 = data [ i ]; | ||
| 536 | val2 = data [ i ]; | ||
| 537 | } | ||
| 538 | val1 = data [ i ]; | ||
| 539 | val2 = data [ i ]; | ||
| 540 | while (val1 != val2) { | ||
| 541 | val1 = data [ i ]; | ||
| 542 | val2 = data [ i ]; | ||
| 543 | } | ||
| 544 | val1 = data [ i ]; | ||
| 545 | val2 = data [ i ]; | ||
| 546 | while (val1 != val2) { | ||
| 547 | val1 = data [ i ]; | ||
| 548 | val2 = data [ i ]; | ||
| 549 | } | ||
| 550 | } | ||
| 551 | |||
| 552 | } | ||
| 553 | |||
| 554 | //--------------------------------------------------------------------------------- | ||
| 555 | u32 SaveSize(u8* data, s32 gamesize) | ||
| 556 | //--------------------------------------------------------------------------------- | ||
| 557 | { | ||
| 558 | if(gamesize < 0) | ||
| 559 | return 0; | ||
| 560 | |||
| 561 | u32 *pak= ((u32*)0x08000000); | ||
| 562 | s32 x; | ||
| 563 | u16 i; | ||
| 564 | s32 size = gamesize/4; | ||
| 565 | |||
| 566 | |||
| 567 | for (x=size-1;x>=0;x--){ | ||
| 568 | switch (pak[x]) { | ||
| 569 | case 0x53414C46: | ||
| 570 | if (pak[x+1] == 0x5F4D3148){ | ||
| 571 | return 0x20000; // FLASH_128KB | ||
| 572 | } else if ((pak[x+1] & 0x0000FFFF) == 0x00005F48){ | ||
| 573 | return 0x10000; // FLASH_64KB | ||
| 574 | } else if (pak[x+1] == 0x32313548){ | ||
| 575 | return 0x10000; // FLASH_64KB | ||
| 576 | } | ||
| 577 | break; | ||
| 578 | case 0x52504545: | ||
| 579 | if ((pak[x+1] & 0x00FFFFFF) == 0x005F4D4F){ | ||
| 580 | GetSave_EEPROM_8KB(data); | ||
| 581 | for(i = 8; i < 0x800; i += 8) { | ||
| 582 | if(memcmp(data, data+i, 8) != 0) | ||
| 583 | return 0x2000; // EEPROM_8KB | ||
| 584 | } | ||
| 585 | return 0x200; // EEPROM_512B | ||
| 586 | } | ||
| 587 | break; | ||
| 588 | case 0x4D415253: | ||
| 589 | if ((pak[x+1] & 0x000000FF) == 0x0000005F){ | ||
| 590 | return 0x8000; // SRAM_32KB | ||
| 591 | } | ||
| 592 | } | ||
| 593 | } | ||
| 594 | return 0; | ||
| 595 | } | ||
| 596 | |||
| diff --git a/gba/source/libSave.h b/gba/source/libSave.h deleted file mode 100644 index 5ecf822..0000000 --- a/gba/source/libSave.h +++ /dev/null | |||
| @@ -1,27 +0,0 @@ | |||
| 1 | |||
| 2 | |||
| 3 | //--------------------------------------------------------------------------------- | ||
| 4 | #ifdef __cplusplus | ||
| 5 | extern "C" { | ||
| 6 | #endif | ||
| 7 | //--------------------------------------------------------------------------------- | ||
| 8 | |||
| 9 | void GetSave_EEPROM_512B(u8* data); | ||
| 10 | void PutSave_EEPROM_512B(u8* data); | ||
| 11 | void GetSave_EEPROM_8KB(u8* data); | ||
| 12 | void PutSave_EEPROM_8KB(u8* data); | ||
| 13 | void GetSave_SRAM_32KB(u8* data); | ||
| 14 | void PutSave_SRAM_32KB(u8* data); | ||
| 15 | void GetSave_FLASH_64KB(u8* data); | ||
| 16 | void PutSave_FLASH_64KB(u8* foo); | ||
| 17 | void GetSave_FLASH_128KB(u8* data); | ||
| 18 | void PutSave_FLASH_128KB(u8* foo); | ||
| 19 | |||
| 20 | u32 SaveSize(u8* data, s32 gamesize); | ||
| 21 | |||
| 22 | |||
| 23 | //--------------------------------------------------------------------------------- | ||
| 24 | #ifdef __cplusplus | ||
| 25 | } // extern "C" | ||
| 26 | #endif | ||
| 27 | //--------------------------------------------------------------------------------- | ||
| diff --git a/gba/source/link.c b/gba/source/link.c index e695622..c84e44d 100644 --- a/gba/source/link.c +++ b/gba/source/link.c | |||
| @@ -1,13 +1,20 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2017 hatkirby | ||
| 3 | * | ||
| 4 | * This software may be modified and distributed under the terms | ||
| 5 | * of the MIT license. See the LICENSE file for details. | ||
| 6 | */ | ||
| 1 | #include "link.h" | 7 | #include "link.h" |
| 2 | 8 | ||
| 3 | #define JOY_WRITE 2 | 9 | #define JOY_WRITE 2 |
| 4 | #define JOY_READ 4 | 10 | #define JOY_READ 4 |
| 5 | #define JOY_RW 6 | 11 | #define JOY_RW 6 |
| 6 | 12 | ||
| 7 | void waitForWriteAccess() | 13 | void initializeLink() |
| 8 | { | 14 | { |
| 9 | //while ((REG_HS_CTRL & JOY_READ) == 0); | 15 | REG_HS_CTRL |= JOY_RW; |
| 10 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | 16 | REG_JOYTR = 0; |
| 17 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
| 11 | REG_HS_CTRL |= JOY_RW; | 18 | REG_HS_CTRL |= JOY_RW; |
| 12 | } | 19 | } |
| 13 | 20 | ||
| @@ -23,19 +30,9 @@ void waitForAck() | |||
| 23 | void sendS32(s32 val) | 30 | void sendS32(s32 val) |
| 24 | { | 31 | { |
| 25 | REG_JOYTR = val; | 32 | REG_JOYTR = val; |
| 26 | //waitForWriteAccess(); | ||
| 27 | } | 33 | } |
| 28 | 34 | ||
| 29 | void sendU32(u32 val) | 35 | void sendU32(u32 val) |
| 30 | { | 36 | { |
| 31 | REG_JOYTR = val; | 37 | REG_JOYTR = val; |
| 32 | //waitForWriteAccess(); | ||
| 33 | } | ||
| 34 | |||
| 35 | u32 recieveU32() | ||
| 36 | { | ||
| 37 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
| 38 | REG_HS_CTRL |= JOY_RW; | ||
| 39 | return REG_JOYRE; | ||
| 40 | } | 38 | } |
| 41 | |||
| diff --git a/gba/source/link.h b/gba/source/link.h index f18b38a..08fd998 100644 --- a/gba/source/link.h +++ b/gba/source/link.h | |||
| @@ -1,12 +1,17 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2017 hatkirby | ||
| 3 | * | ||
| 4 | * This software may be modified and distributed under the terms | ||
| 5 | * of the MIT license. See the LICENSE file for details. | ||
| 6 | */ | ||
| 1 | #ifndef _LINK_H_ | 7 | #ifndef _LINK_H_ |
| 2 | #define _LINK_H_ | 8 | #define _LINK_H_ |
| 3 | 9 | ||
| 4 | #include <gba.h> | 10 | #include <gba.h> |
| 5 | 11 | ||
| 6 | void waitForWriteAccess(); | 12 | void initializeLink(); |
| 7 | void waitForAck(); | 13 | void waitForAck(); |
| 8 | void sendS32(s32 val); | 14 | void sendS32(s32 val); |
| 9 | void sendU32(u32 val); | 15 | void sendU32(u32 val); |
| 10 | u32 recieveU32(); | ||
| 11 | 16 | ||
| 12 | #endif | 17 | #endif |
| diff --git a/gba/source/main.c b/gba/source/main.c index 94d4c2b..9f97324 100644 --- a/gba/source/main.c +++ b/gba/source/main.c | |||
| @@ -1,435 +1,110 @@ | |||
| 1 | /* | 1 | /* |
| 2 | * Copyright (C) 2016 FIX94 | 2 | * Copyright (C) 2017 hatkirby |
| 3 | * | 3 | * |
| 4 | * This software may be modified and distributed under the terms | 4 | * This software may be modified and distributed under the terms |
| 5 | * of the MIT license. See the LICENSE file for details. | 5 | * of the MIT license. See the LICENSE file for details. |
| 6 | */ | 6 | */ |
| 7 | #include <gba.h> | 7 | #include <gba.h> |
| 8 | #include <stdio.h> | ||
| 9 | #include <stdlib.h> | ||
| 10 | #include "libSave.h" | ||
| 11 | #include "gamedata.h" | 8 | #include "gamedata.h" |
| 12 | #include "link.h" | 9 | #include "link.h" |
| 13 | 10 | ||
| 14 | #define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204) | ||
| 15 | #define JOY_WRITE 2 | ||
| 16 | #define JOY_READ 4 | ||
| 17 | #define JOY_RW 6 | ||
| 18 | |||
| 19 | u8 save_data[0x20000] __attribute__ ((section (".sbss"))); | ||
| 20 | |||
| 21 | s32 getGameSize(void) | ||
| 22 | { | ||
| 23 | if(*(vu32*)(0x08000004) != 0x51AEFF24) | ||
| 24 | return -1; | ||
| 25 | s32 i; | ||
| 26 | for(i = (1<<20); i < (1<<25); i<<=1) | ||
| 27 | { | ||
| 28 | vu16 *rompos = (vu16*)(0x08000000+i); | ||
| 29 | int j; | ||
| 30 | bool romend = true; | ||
| 31 | for(j = 0; j < 0x1000; j++) | ||
| 32 | { | ||
| 33 | if(rompos[j] != j) | ||
| 34 | { | ||
| 35 | romend = false; | ||
| 36 | break; | ||
| 37 | } | ||
| 38 | } | ||
| 39 | if(romend) break; | ||
| 40 | } | ||
| 41 | return i; | ||
| 42 | } | ||
| 43 | |||
| 44 | |||
| 45 | // === (from tonc_memdef.h) =========================================== | ||
| 46 | |||
| 47 | // --- REG_DISPCNT defines --- | ||
| 48 | #define DCNT_MODE0 0x0000 | ||
| 49 | #define DCNT_MODE1 0x0001 | ||
| 50 | #define DCNT_MODE2 0x0002 | ||
| 51 | #define DCNT_MODE3 0x0003 | ||
| 52 | #define DCNT_MODE4 0x0004 | ||
| 53 | #define DCNT_MODE5 0x0005 | ||
| 54 | // layers | ||
| 55 | #define DCNT_BG0 0x0100 | ||
| 56 | #define DCNT_BG1 0x0200 | ||
| 57 | #define DCNT_BG2 0x0400 | ||
| 58 | #define DCNT_BG3 0x0800 | ||
| 59 | #define DCNT_OBJ 0x1000 | ||
| 60 | typedef u16 COLOR; | ||
| 61 | #define MEM_VRAM 0x06000000 | ||
| 62 | #define SCREEN_WIDTH 240 | ||
| 63 | #define vid_mem ((u16*)MEM_VRAM) | ||
| 64 | static inline void m3_plot(int x, int y, COLOR clr) | ||
| 65 | { vid_mem[y*SCREEN_WIDTH+x]= clr; } | ||
| 66 | static inline COLOR RGB15(u32 red, u32 green, u32 blue) | ||
| 67 | { return red | (green<<5) | (blue<<10); } | ||
| 68 | void plot_sqr(int x, int y, COLOR clr) | ||
| 69 | { | ||
| 70 | /*for (int j=0;j<8; j++) | ||
| 71 | { | ||
| 72 | for (int i=0;i<8; i++) | ||
| 73 | { | ||
| 74 | vid_mem[(y*8+j+32)*SCREEN_WIDTH+x*8+i+32] = clr; | ||
| 75 | } | ||
| 76 | } | ||
| 77 | vid_mem[(y*8+1+32)*SCREEN_WIDTH+x*8+1+32] = RGB15(31,31,31);*/ | ||
| 78 | } | ||
| 79 | void m3_fill(COLOR clr) | ||
| 80 | { | ||
| 81 | /*int ii; | ||
| 82 | u32 *dst= (u32*)vid_mem; | ||
| 83 | u32 wd= (clr<<16) | clr; | ||
| 84 | |||
| 85 | for(ii=0; ii<SCREEN_WIDTH/4; ii++) | ||
| 86 | *dst++= wd;*/ | ||
| 87 | } | ||
| 88 | |||
| 89 | //--------------------------------------------------------------------------------- | ||
| 90 | // Program entry point | ||
| 91 | //--------------------------------------------------------------------------------- | ||
| 92 | int main(void) | 11 | int main(void) |
| 93 | { | 12 | { |
| 94 | //REG_IME = 0; | 13 | initializeLink(); |
| 95 | //REG_DISPCNT= DCNT_MODE3 | DCNT_BG2; | ||
| 96 | m3_fill(RGB15(31,31,31)); | ||
| 97 | plot_sqr( 4, 4, RGB15(31, 0, 0) ); // or CLR_RED | ||
| 98 | |||
| 99 | /* | ||
| 100 | |||
| 101 | //*(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
| 102 | //REG_IME = 1; | ||
| 103 | // the vblank interrupt must be enabled for VBlankIntrWait() to work | ||
| 104 | // since the default dispatcher handles the bios flags no vblank handler | ||
| 105 | // is required | ||
| 106 | irqInit(); | ||
| 107 | irqEnable(IRQ_VBLANK); | ||
| 108 | |||
| 109 | consoleDemoInit(); | ||
| 110 | //REG_JOYTR = 0; | ||
| 111 | |||
| 112 | // ansi escape sequence to set print co-ordinates | ||
| 113 | // /x1b[line;columnH | ||
| 114 | //u32 i; | ||
| 115 | iprintf("\x1b[9;2HPokemon Gen III Data Extractor\n"); | ||
| 116 | iprintf("\x1b[10;4HPlease look at the TV\n"); | ||
| 117 | 14 | ||
| 118 | // disable this, needs power | 15 | // Identify the host game. |
| 119 | SNDSTAT = 0; | 16 | if (GAME_RUBY) |
| 120 | SNDBIAS = 0; | ||
| 121 | |||
| 122 | // Set up waitstates for EEPROM access etc. | ||
| 123 | REG_WAITCNT = 0x0317; | ||
| 124 | |||
| 125 | s32 gamesize = getGameSize(); | ||
| 126 | u32 savesize = SaveSize(save_data,gamesize); | ||
| 127 | switch (savesize){ | ||
| 128 | case 0x200: | ||
| 129 | GetSave_EEPROM_512B(save_data); | ||
| 130 | break; | ||
| 131 | case 0x2000: | ||
| 132 | GetSave_EEPROM_8KB(save_data); | ||
| 133 | break; | ||
| 134 | case 0x8000: | ||
| 135 | GetSave_SRAM_32KB(save_data); | ||
| 136 | break; | ||
| 137 | case 0x10000: | ||
| 138 | GetSave_FLASH_64KB(save_data); | ||
| 139 | break; | ||
| 140 | case 0x20000: | ||
| 141 | GetSave_FLASH_128KB(save_data); | ||
| 142 | break; | ||
| 143 | default: | ||
| 144 | break; | ||
| 145 | }*/ | ||
| 146 | |||
| 147 | //clear out previous messages | ||
| 148 | REG_HS_CTRL |= JOY_RW; | ||
| 149 | sendU32(0); | ||
| 150 | plot_sqr( 4, 5, RGB15( 0,31, 0) ); // or CLR_LIME | ||
| 151 | while (1) | ||
| 152 | { | 17 | { |
| 153 | waitForWriteAccess(); | 18 | sendS32(1); |
| 154 | //while (recieveU32() != 0); | 19 | } else if (GAME_SAPP) |
| 155 | //waitForAck(); | 20 | { |
| 156 | plot_sqr( 4, 6, RGB15( 0, 0,31) ); // or CLR_BLUE | 21 | sendS32(2); |
| 157 | // Send game size to acknowledge that an actual cart is inserted. | 22 | } else if (GAME_FR) |
| 158 | //s32 gamesize = getGameSize(); | 23 | { |
| 159 | //sendS32(gamesize); | 24 | sendS32(3); |
| 160 | //waitForAck(); | 25 | } else if (GAME_LG) |
| 161 | 26 | { | |
| 162 | // If the game size is illegal, start over. | 27 | sendS32(4); |
| 163 | //if (gamesize == -1) | 28 | } else if (GAME_EM) |
| 164 | //{ | 29 | { |
| 165 | // sendS32(0); | 30 | sendS32(5); |
| 166 | // | 31 | } else { |
| 167 | // continue; | 32 | sendS32(-1); |
| 168 | //} | 33 | waitForAck(); |
| 169 | |||
| 170 | // Identify the inserted game. | ||
| 171 | if (GAME_RUBY) | ||
| 172 | { | ||
| 173 | sendS32(1); | ||
| 174 | } else if (GAME_SAPP) | ||
| 175 | { | ||
| 176 | sendS32(2); | ||
| 177 | } else if (GAME_FR) | ||
| 178 | { | ||
| 179 | sendS32(3); | ||
| 180 | } else if (GAME_LG) | ||
| 181 | { | ||
| 182 | sendS32(4); | ||
| 183 | } else if (GAME_EM) | ||
| 184 | { | ||
| 185 | sendS32(5); | ||
| 186 | } else { | ||
| 187 | sendS32(-1); | ||
| 188 | waitForAck(); | ||
| 189 | |||
| 190 | sendS32(0); | ||
| 191 | 34 | ||
| 192 | continue; | 35 | return 0; |
| 193 | } | 36 | } |
| 194 | plot_sqr( 5, 4, RGB15( 31, 0,31) ); | ||
| 195 | waitForAck(); | ||
| 196 | plot_sqr( 5, 5, RGB15( 16, 16,16) ); | ||
| 197 | 37 | ||
| 198 | // Get access to save data. | 38 | waitForAck(); |
| 199 | pSaveBlock1 SaveBlock1; | ||
| 200 | pSaveBlock2 SaveBlock2; | ||
| 201 | pSaveBlock3 SaveBlock3; | ||
| 202 | //iprintf("gonna check thing\n"); | ||
| 203 | if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3)) | ||
| 204 | { | ||
| 205 | // Unsupported game version. | ||
| 206 | //iprintf("Unsupported game version\n"); | ||
| 207 | sendS32(-1); | ||
| 208 | waitForAck(); | ||
| 209 | 39 | ||
| 210 | sendS32(0); | 40 | // Get access to save data. |
| 41 | pSaveBlock1 SaveBlock1; | ||
| 42 | pSaveBlock2 SaveBlock2; | ||
| 43 | pSaveBlock3 SaveBlock3; | ||
| 211 | 44 | ||
| 212 | continue; | 45 | if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3)) |
| 213 | } | 46 | { |
| 214 | //iprintf("success\n"); | 47 | // Unsupported game version. |
| 215 | plot_sqr( 5, 6, RGB15( 0, 31,16) ); | 48 | sendS32(-1); |
| 216 | sendS32(1); | 49 | waitForAck(); |
| 217 | waitForAck(); | ||
| 218 | |||
| 219 | // Send trainer name. | ||
| 220 | u8* trainerName = 0; | ||
| 221 | 50 | ||
| 222 | if (GAME_RS) | 51 | return 0; |
| 223 | { | 52 | } |
| 224 | trainerName = SaveBlock2->rs.playerName; | ||
| 225 | } else if (GAME_FRLG) | ||
| 226 | { | ||
| 227 | trainerName = SaveBlock2->frlg.playerName; | ||
| 228 | } else if (GAME_EM) | ||
| 229 | { | ||
| 230 | trainerName = SaveBlock2->e.playerName; | ||
| 231 | } | ||
| 232 | 53 | ||
| 233 | u32 tn1 = | 54 | sendS32(1); |
| 234 | (trainerName[0] << 24) | 55 | waitForAck(); |
| 235 | | (trainerName[1] << 16) | ||
| 236 | | (trainerName[2] << 8) | ||
| 237 | | (trainerName[3]); | ||
| 238 | 56 | ||
| 239 | u32 tn2 = | 57 | // Send trainer name. |
| 240 | (trainerName[4] << 24) | 58 | u8* trainerName = 0; |
| 241 | | (trainerName[5] << 16) | ||
| 242 | | (trainerName[6] << 8) | ||
| 243 | | (trainerName[7]); | ||
| 244 | 59 | ||
| 245 | sendU32(tn1); | 60 | if (GAME_RS) |
| 246 | waitForAck(); | 61 | { |
| 62 | trainerName = SaveBlock2->rs.playerName; | ||
| 63 | } else if (GAME_FRLG) | ||
| 64 | { | ||
| 65 | trainerName = SaveBlock2->frlg.playerName; | ||
| 66 | } else if (GAME_EM) | ||
| 67 | { | ||
| 68 | trainerName = SaveBlock2->e.playerName; | ||
| 69 | } | ||
| 247 | 70 | ||
| 248 | sendU32(tn2); | 71 | u32 tn1 = |
| 249 | waitForAck(); | 72 | (trainerName[0] << 24) |
| 73 | | (trainerName[1] << 16) | ||
| 74 | | (trainerName[2] << 8) | ||
| 75 | | (trainerName[3]); | ||
| 250 | 76 | ||
| 251 | // Send trainer ID. | 77 | u32 tn2 = |
| 252 | 78 | (trainerName[4] << 24) | |
| 253 | u8* trainerId = 0; | 79 | | (trainerName[5] << 16) |
| 254 | if (GAME_RS) | 80 | | (trainerName[6] << 8) |
| 255 | { | 81 | | (trainerName[7]); |
| 256 | trainerId = SaveBlock2->rs.playerTrainerId; | ||
| 257 | } else if (GAME_FRLG) | ||
| 258 | { | ||
| 259 | trainerId = SaveBlock2->frlg.playerTrainerId; | ||
| 260 | } else if (GAME_EM) | ||
| 261 | { | ||
| 262 | trainerId = SaveBlock2->e.playerTrainerId; | ||
| 263 | } | ||
| 264 | 82 | ||
| 265 | u32 tti = | 83 | sendU32(tn1); |
| 266 | (trainerId[1] << 8) | 84 | waitForAck(); |
| 267 | | (trainerId[0]); | ||
| 268 | 85 | ||
| 269 | //iprintf("sending trainer id %ld\n", tti); | 86 | sendU32(tn2); |
| 270 | sendU32(tti); | 87 | waitForAck(); |
| 271 | waitForAck(); | ||
| 272 | 88 | ||
| 273 | // Restart, because we're just testing. | 89 | // Send trainer ID. |
| 274 | sendS32(0); | 90 | u8* trainerId = 0; |
| 275 | //continue; | 91 | if (GAME_RS) |
| 276 | break; | 92 | { |
| 93 | trainerId = SaveBlock2->rs.playerTrainerId; | ||
| 94 | } else if (GAME_FRLG) | ||
| 95 | { | ||
| 96 | trainerId = SaveBlock2->frlg.playerTrainerId; | ||
| 97 | } else if (GAME_EM) | ||
| 98 | { | ||
| 99 | trainerId = SaveBlock2->e.playerTrainerId; | ||
| 100 | } | ||
| 277 | 101 | ||
| 278 | /* | 102 | u32 tti = |
| 103 | (trainerId[1] << 8) | ||
| 104 | | (trainerId[0]); | ||
| 279 | 105 | ||
| 106 | sendU32(tti); | ||
| 107 | waitForAck(); | ||
| 280 | 108 | ||
| 281 | //game in, send header | 109 | // Halt(); |
| 282 | for(i = 0; i < 0xC0; i+=4) | ||
| 283 | { | ||
| 284 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
| 285 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
| 286 | REG_HS_CTRL |= JOY_RW; | ||
| 287 | } | ||
| 288 | REG_JOYTR = 0; | ||
| 289 | //wait for other side to choose | ||
| 290 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
| 291 | REG_HS_CTRL |= JOY_RW; | ||
| 292 | u32 choseval = REG_JOYRE; | ||
| 293 | if(choseval == 0) | ||
| 294 | { | ||
| 295 | REG_JOYTR = 0; | ||
| 296 | continue; //nothing to read | ||
| 297 | } | ||
| 298 | else if(choseval == 1) | ||
| 299 | { | ||
| 300 | //disable interrupts | ||
| 301 | u32 prevIrqMask = REG_IME; | ||
| 302 | REG_IME = 0; | ||
| 303 | //dump the game | ||
| 304 | for(i = 0; i < gamesize; i+=4) | ||
| 305 | { | ||
| 306 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
| 307 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
| 308 | REG_HS_CTRL |= JOY_RW; | ||
| 309 | } | ||
| 310 | //restore interrupts | ||
| 311 | REG_IME = prevIrqMask; | ||
| 312 | } | ||
| 313 | else if(choseval == 2) | ||
| 314 | { | ||
| 315 | //disable interrupts | ||
| 316 | u32 prevIrqMask = REG_IME; | ||
| 317 | REG_IME = 0; | ||
| 318 | //backup save | ||
| 319 | switch (savesize){ | ||
| 320 | case 0x200: | ||
| 321 | GetSave_EEPROM_512B(save_data); | ||
| 322 | break; | ||
| 323 | case 0x2000: | ||
| 324 | GetSave_EEPROM_8KB(save_data); | ||
| 325 | break; | ||
| 326 | case 0x8000: | ||
| 327 | GetSave_SRAM_32KB(save_data); | ||
| 328 | break; | ||
| 329 | case 0x10000: | ||
| 330 | GetSave_FLASH_64KB(save_data); | ||
| 331 | break; | ||
| 332 | case 0x20000: | ||
| 333 | GetSave_FLASH_128KB(save_data); | ||
| 334 | break; | ||
| 335 | default: | ||
| 336 | break; | ||
| 337 | } | ||
| 338 | //restore interrupts | ||
| 339 | REG_IME = prevIrqMask; | ||
| 340 | //say gc side we read it | ||
| 341 | REG_JOYTR = savesize; | ||
| 342 | //wait for a cmd receive for safety | ||
| 343 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
| 344 | REG_HS_CTRL |= JOY_RW; | ||
| 345 | //send the save | ||
| 346 | for(i = 0; i < savesize; i+=4) | ||
| 347 | { | ||
| 348 | REG_JOYTR = *(vu32*)(save_data+i); | ||
| 349 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
| 350 | REG_HS_CTRL |= JOY_RW; | ||
| 351 | } | ||
| 352 | } | ||
| 353 | else if(choseval == 3 || choseval == 4) | ||
| 354 | { | ||
| 355 | REG_JOYTR = savesize; | ||
| 356 | if(choseval == 3) | ||
| 357 | { | ||
| 358 | //receive the save | ||
| 359 | for(i = 0; i < savesize; i+=4) | ||
| 360 | { | ||
| 361 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
| 362 | REG_HS_CTRL |= JOY_RW; | ||
| 363 | *(vu32*)(save_data+i) = REG_JOYRE; | ||
| 364 | } | ||
| 365 | } | ||
| 366 | else | ||
| 367 | { | ||
| 368 | //clear the save | ||
| 369 | for(i = 0; i < savesize; i+=4) | ||
| 370 | *(vu32*)(save_data+i) = 0; | ||
| 371 | } | ||
| 372 | //disable interrupts | ||
| 373 | u32 prevIrqMask = REG_IME; | ||
| 374 | REG_IME = 0; | ||
| 375 | //write it | ||
| 376 | switch (savesize){ | ||
| 377 | case 0x200: | ||
| 378 | PutSave_EEPROM_512B(save_data); | ||
| 379 | break; | ||
| 380 | case 0x2000: | ||
| 381 | PutSave_EEPROM_8KB(save_data); | ||
| 382 | break; | ||
| 383 | case 0x8000: | ||
| 384 | PutSave_SRAM_32KB(save_data); | ||
| 385 | break; | ||
| 386 | case 0x10000: | ||
| 387 | PutSave_FLASH_64KB(save_data); | ||
| 388 | break; | ||
| 389 | case 0x20000: | ||
| 390 | PutSave_FLASH_128KB(save_data); | ||
| 391 | break; | ||
| 392 | default: | ||
| 393 | break; | ||
| 394 | } | ||
| 395 | //restore interrupts | ||
| 396 | REG_IME = prevIrqMask; | ||
| 397 | //say gc side we're done | ||
| 398 | REG_JOYTR = 0; | ||
| 399 | //wait for a cmd receive for safety | ||
| 400 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
| 401 | REG_HS_CTRL |= JOY_RW; | ||
| 402 | } | ||
| 403 | REG_JOYTR = 0; | ||
| 404 | } | ||
| 405 | } else if(REG_HS_CTRL&JOY_WRITE) | ||
| 406 | { | ||
| 407 | REG_HS_CTRL |= JOY_RW; | ||
| 408 | u32 choseval = REG_JOYRE; | ||
| 409 | if(choseval == 5) | ||
| 410 | { | ||
| 411 | //disable interrupts | ||
| 412 | u32 prevIrqMask = REG_IME; | ||
| 413 | REG_IME = 0; | ||
| 414 | //dump BIOS | ||
| 415 | for (i = 0; i < 0x4000; i+=4) | ||
| 416 | { | ||
| 417 | // the lower bits are inaccurate, so just get it four times :) | ||
| 418 | u32 a = MidiKey2Freq((WaveData *)(i-4), 180-12, 0) * 2; | ||
| 419 | u32 b = MidiKey2Freq((WaveData *)(i-3), 180-12, 0) * 2; | ||
| 420 | u32 c = MidiKey2Freq((WaveData *)(i-2), 180-12, 0) * 2; | ||
| 421 | u32 d = MidiKey2Freq((WaveData *)(i-1), 180-12, 0) * 2; | ||
| 422 | REG_JOYTR = ((a>>24<<24) | (d>>24<<16) | (c>>24<<8) | (b>>24)); | ||
| 423 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
| 424 | REG_HS_CTRL |= JOY_RW; | ||
| 425 | } | ||
| 426 | //restore interrupts | ||
| 427 | REG_IME = prevIrqMask; | ||
| 428 | } | ||
| 429 | REG_JOYTR = 0; | ||
| 430 | }*/ | ||
| 431 | Halt(); | ||
| 432 | } | ||
| 433 | } | 110 | } |
| 434 | |||
| 435 | |||
