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#ifndef _GAMEDATA_H_
#define _GAMEDATA_H_
#include <gba.h>
#include "saveblocks.h"
#define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00')
#define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00')
#define GAME_RS ((GAME_RUBY) || (GAME_SAPP))
#define GAME_FR (((*(u32*)(0x80000AC)) << 8) == 'RPB\x00')
#define GAME_LG (((*(u32*)(0x80000AC)) << 8) == 'GPB\x00')
#define GAME_FRLG ((GAME_FR) || (GAME_LG))
#define GAME_EM (((*(u32*)(0x80000AC)) << 8) == 'EPB\x00')
#define LANG_JAPAN ((*(u8*)(0x80000AF)) == 'J')
bool initSaveData(
pSaveBlock1* SaveBlock1,
pSaveBlock2* SaveBlock2,
pSaveBlock3* SaveBlock3);
#endif
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