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* more wall rendersStar Rauchenberger2022-03-182-7/+29
* lotta performance improvementsStar Rauchenberger2022-03-174-97/+200
* fixed the last word in a line being removed from signs sometimesStar Rauchenberger2022-03-161-0/+5
* signs are more common and also quieterStar Rauchenberger2022-03-161-2/+2
* fade-in before reading a signStar Rauchenberger2022-03-161-0/+1
* signs can be read now!Star Rauchenberger2022-03-1610-14/+381
* added signs (which can't be read yet)Star Rauchenberger2022-03-167-10/+116
* instead of ticking the entire screen every lighting update we only tick a chu...Star Rauchenberger2022-03-151-2/+6
* lit tiles in unloaded chunk should count toward total lit tiles for zoomingStar Rauchenberger2022-03-152-5/+11
* fixed chunks not loading correctly when going up and leftStar Rauchenberger2022-03-151-10/+2
* maybe made the slowdown when zoomed out much betterStar Rauchenberger2022-03-152-6/+7
* started adding zooming anim, looks weird esp when movingStar Rauchenberger2022-03-153-11/+47
* window starts in centre of screenStar Rauchenberger2022-03-142-27/+5
* fixed weird shadows while movingStar Rauchenberger2022-03-142-26/+2
* slightly offscreen lamp glows are renderedStar Rauchenberger2022-03-141-2/+2
* you can quit the game during the titlesStar Rauchenberger2022-03-141-1/+5
* fixed flickering while walkingStar Rauchenberger2022-03-142-7/+18
* a lot faster now thanks to only ticking on-screen every loopStar Rauchenberger2022-03-141-3/+8
* .at() is slower than operator[]Star Rauchenberger2022-03-141-1/+1
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-146-180/+256
* fmod splash screenStar Rauchenberger2022-03-146-57/+151
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-136-926/+941
* fixed incorrect music levels with widescreenStar Rauchenberger2022-03-121-1/+1
* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-123-7/+7
* fixed some input annoyancesStar Rauchenberger2022-03-121-4/+9
* slowed the player downStar Rauchenberger2022-03-121-1/+1
* fullscreenStar Rauchenberger2022-03-121-0/+2
* lamp sprite, courtesy of canaripackStar Rauchenberger2022-03-122-32/+19
* dynamic wall and floor texturesStar Rauchenberger2022-03-125-88/+342
* player has a sprite now thanks to world of solariaStar Rauchenberger2022-03-128-4/+221
* dust is more of a glow than a solid colour nowStar Rauchenberger2022-03-121-1/+4
* added transition and the world musicStar Rauchenberger2022-03-123-2/+76
* added back bump sound (and assets for fuller music)Star Rauchenberger2022-03-123-2/+57
* Added music and lamp popping soundStar Rauchenberger2022-03-114-0/+126
* zooming fixesKelly Rauchenberger2018-06-064-29/+72
* players must move when dropping lampsKelly Rauchenberger2018-06-052-17/+80
* refactored so that the renderer is its own classKelly Rauchenberger2018-06-054-507/+560
* improved overlapping lightsKelly Rauchenberger2018-06-051-24/+39
* merge master into colorfade and improved itKelly Rauchenberger2018-06-054-256/+858
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| * decreased dust light radiusKelly Rauchenberger2018-06-031-4/+23
| * map expansion looks more normal nowKelly Rauchenberger2018-06-021-2/+1
| * dust now ripples outwardKelly Rauchenberger2018-06-021-33/+63
| * player won't start in the middle of a wallKelly Rauchenberger2018-05-311-0/+9
| * map zooms in and out based on how lit it isKelly Rauchenberger2018-05-301-12/+157
| * abstracted map data into a class to allow for zooming outKelly Rauchenberger2018-05-292-177/+316
| * quitting the game causes all of the lamps to pop followed by the playerKelly Rauchenberger2018-05-291-39/+150
| * dust kickup spreads outward instead of being instantaneousKelly Rauchenberger2018-05-293-65/+149
* | started implementing color tinting on lightingKelly Rauchenberger2018-05-291-20/+171
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* fixed player lighting strength special caseKelly Rauchenberger2018-05-271-5/+1
* lighting fades away from source nowKelly Rauchenberger2018-05-271-9/+34