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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-06-05 22:17:15 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-06-05 22:17:15 -0400 |
commit | d851eae8e7cb4192dcd7213dd1a8b60064156b15 (patch) | |
tree | 9f5c9e9358205b505e2d0433f56cd50d5c27fdb2 /src | |
parent | 3fa9af58bc907048a8ccadc2bef7736ec554a09d (diff) | |
download | ether-d851eae8e7cb4192dcd7213dd1a8b60064156b15.tar.gz ether-d851eae8e7cb4192dcd7213dd1a8b60064156b15.tar.bz2 ether-d851eae8e7cb4192dcd7213dd1a8b60064156b15.zip |
players must move when dropping lamps
if no direction is pressed, player dashes in direction of most recent movement. if no movement has occured, choose a random direction. if player cannot move in the chosen direction, choose a random direction. if the player cannot move in any direction, prevent dropping a lamp.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.h | 3 | ||||
-rw-r--r-- | src/main.cpp | 94 |
2 files changed, 80 insertions, 17 deletions
diff --git a/src/game.h b/src/game.h index 1142efb..6d8a64f 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -99,6 +99,9 @@ public: | |||
99 | //size_t oldZoom; | 99 | //size_t oldZoom; |
100 | int zoomProgress = 0; | 100 | int zoomProgress = 0; |
101 | 101 | ||
102 | bool firstInput = false; | ||
103 | Input lastInput; | ||
104 | |||
102 | }; | 105 | }; |
103 | 106 | ||
104 | #endif /* end of include guard: GAME_H_7D2B65AE */ | 107 | #endif /* end of include guard: GAME_H_7D2B65AE */ |
diff --git a/src/main.cpp b/src/main.cpp index 8f20635..a0085cb 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -79,7 +79,7 @@ void tick(Game& game, bool onlyDark = false) | |||
79 | onlyDark); | 79 | onlyDark); |
80 | } | 80 | } |
81 | 81 | ||
82 | void movePlayer(Game& game, int x, int y) | 82 | bool movePlayer(Game& game, int x, int y) |
83 | { | 83 | { |
84 | if (game.map.inBounds(x, y) && game.map.at(x,y).tile == Tile::Floor) | 84 | if (game.map.inBounds(x, y) && game.map.at(x,y).tile == Tile::Floor) |
85 | { | 85 | { |
@@ -94,6 +94,10 @@ void movePlayer(Game& game, int x, int y) | |||
94 | game.player_y = y; | 94 | game.player_y = y; |
95 | 95 | ||
96 | game.dirtyLighting = true; | 96 | game.dirtyLighting = true; |
97 | |||
98 | return true; | ||
99 | } else { | ||
100 | return false; | ||
97 | } | 101 | } |
98 | } | 102 | } |
99 | 103 | ||
@@ -184,7 +188,7 @@ void recalculateLighting(Game& game) | |||
184 | game.dirtyLighting = false; | 188 | game.dirtyLighting = false; |
185 | } | 189 | } |
186 | 190 | ||
187 | void processKeys(Game& game, const Input& keystate) | 191 | bool processKeys(Game& game, const Input& keystate) |
188 | { | 192 | { |
189 | int px = game.player_x; | 193 | int px = game.player_x; |
190 | int py = game.player_y; | 194 | int py = game.player_y; |
@@ -211,7 +215,9 @@ void processKeys(Game& game, const Input& keystate) | |||
211 | 215 | ||
212 | if (!(game.player_x == px && game.player_y == py)) | 216 | if (!(game.player_x == px && game.player_y == py)) |
213 | { | 217 | { |
214 | movePlayer(game, px, py); | 218 | return movePlayer(game, px, py); |
219 | } else { | ||
220 | return false; | ||
215 | } | 221 | } |
216 | } | 222 | } |
217 | 223 | ||
@@ -460,21 +466,69 @@ int main(int, char**) | |||
460 | if (game.map.at(game.player_x, game.player_y).tile == | 466 | if (game.map.at(game.player_x, game.player_y).tile == |
461 | Tile::Floor) | 467 | Tile::Floor) |
462 | { | 468 | { |
463 | game.map.at(game.player_x, game.player_y).tile = Tile::Lamp; | 469 | std::vector<coord> freeSpaces; |
464 | game.numLamps++; | 470 | |
465 | game.dirtyLighting = true; | 471 | auto addIfFree = [&] (int x, int y) { |
466 | kickUpDust(game, game.player_x, game.player_y, 0); | 472 | if (game.map.inBounds(x,y) && |
467 | 473 | game.map.at(x,y).tile == Tile::Floor) | |
468 | for (int i = 0; i < 5; i++) | 474 | { |
475 | freeSpaces.emplace_back(x, y); | ||
476 | } | ||
477 | }; | ||
478 | |||
479 | addIfFree(game.player_x - 1, game.player_y - 1); | ||
480 | addIfFree(game.player_x , game.player_y - 1); | ||
481 | addIfFree(game.player_x + 1, game.player_y - 1); | ||
482 | addIfFree(game.player_x - 1, game.player_y ); | ||
483 | addIfFree(game.player_x + 1, game.player_y ); | ||
484 | addIfFree(game.player_x - 1, game.player_y + 1); | ||
485 | addIfFree(game.player_x , game.player_y + 1); | ||
486 | addIfFree(game.player_x + 1, game.player_y + 1); | ||
487 | |||
488 | if (!freeSpaces.empty()) | ||
469 | { | 489 | { |
470 | processKeys(game, keystate); | 490 | game.map.at(game.player_x, game.player_y).tile = Tile::Lamp; |
471 | 491 | game.numLamps++; | |
472 | tick( | 492 | game.dirtyLighting = true; |
473 | game, | 493 | kickUpDust(game, game.player_x, game.player_y, 0); |
474 | game.player_x - (RADIUS - 1), | 494 | |
475 | game.player_y - (RADIUS - 1), | 495 | if (game.firstInput) |
476 | game.player_x + RADIUS, | 496 | { |
477 | game.player_y + RADIUS); | 497 | for (int i = 0; i < 5; i++) |
498 | { | ||
499 | if (!processKeys(game, game.lastInput)) | ||
500 | { | ||
501 | std::uniform_int_distribution<int> freeDist( | ||
502 | 0, freeSpaces.size() - 1); | ||
503 | |||
504 | int freeIndex = freeDist(rng); | ||
505 | coord& moveTo = freeSpaces[freeIndex]; | ||
506 | |||
507 | movePlayer( | ||
508 | game, | ||
509 | std::get<0>(moveTo), | ||
510 | std::get<1>(moveTo)); | ||
511 | } | ||
512 | |||
513 | tick( | ||
514 | game, | ||
515 | game.player_x - (RADIUS - 1), | ||
516 | game.player_y - (RADIUS - 1), | ||
517 | game.player_x + RADIUS, | ||
518 | game.player_y + RADIUS); | ||
519 | } | ||
520 | } else { | ||
521 | std::uniform_int_distribution<int> freeDist( | ||
522 | 0, freeSpaces.size() - 1); | ||
523 | |||
524 | int freeIndex = freeDist(rng); | ||
525 | coord& moveTo = freeSpaces[freeIndex]; | ||
526 | |||
527 | movePlayer( | ||
528 | game, | ||
529 | std::get<0>(moveTo), | ||
530 | std::get<1>(moveTo)); | ||
531 | } | ||
478 | } | 532 | } |
479 | } | 533 | } |
480 | } | 534 | } |
@@ -491,6 +545,12 @@ int main(int, char**) | |||
491 | keystate.up = state[SDL_SCANCODE_UP]; | 545 | keystate.up = state[SDL_SCANCODE_UP]; |
492 | keystate.down = state[SDL_SCANCODE_DOWN]; | 546 | keystate.down = state[SDL_SCANCODE_DOWN]; |
493 | 547 | ||
548 | if (keystate.left || keystate.right || keystate.up || keystate.down) | ||
549 | { | ||
550 | game.firstInput = true; | ||
551 | game.lastInput = keystate; | ||
552 | } | ||
553 | |||
494 | dustAcc += frameTime; | 554 | dustAcc += frameTime; |
495 | inputAcc += frameTime; | 555 | inputAcc += frameTime; |
496 | 556 | ||