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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-29 15:28:52 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-29 15:28:52 -0400 |
| commit | 8c9d046123f0978ea3f770838a2321d85ffda977 (patch) | |
| tree | 907b417f40a91f88ba3b080f254159eb2b071188 /src | |
| parent | 0dbd1d249d0138c460eaf6ca39568d8d87666cfb (diff) | |
| download | ether-8c9d046123f0978ea3f770838a2321d85ffda977.tar.gz ether-8c9d046123f0978ea3f770838a2321d85ffda977.tar.bz2 ether-8c9d046123f0978ea3f770838a2321d85ffda977.zip | |
started implementing color tinting on lighting
Diffstat (limited to 'src')
| -rw-r--r-- | src/main.cpp | 191 |
1 files changed, 171 insertions, 20 deletions
| diff --git a/src/main.cpp b/src/main.cpp index 2840439..c02fdd5 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,4 +1,5 @@ | |||
| 1 | #include <SDL.h> | 1 | #include <SDL.h> |
| 2 | #include <SDL_image.h> | ||
| 2 | #include <stdexcept> | 3 | #include <stdexcept> |
| 3 | #include <memory> | 4 | #include <memory> |
| 4 | #include <vector> | 5 | #include <vector> |
| @@ -15,6 +16,14 @@ public: | |||
| 15 | } | 16 | } |
| 16 | }; | 17 | }; |
| 17 | 18 | ||
| 19 | class img_error : public std::logic_error { | ||
| 20 | public: | ||
| 21 | |||
| 22 | img_error() : std::logic_error(IMG_GetError()) | ||
| 23 | { | ||
| 24 | } | ||
| 25 | }; | ||
| 26 | |||
| 18 | class window_deleter { | 27 | class window_deleter { |
| 19 | public: | 28 | public: |
| 20 | 29 | ||
| @@ -37,6 +46,28 @@ public: | |||
| 37 | 46 | ||
| 38 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | 47 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; |
| 39 | 48 | ||
| 49 | class surface_deleter { | ||
| 50 | public: | ||
| 51 | |||
| 52 | void operator()(SDL_Surface* ptr) | ||
| 53 | { | ||
| 54 | SDL_FreeSurface(ptr); | ||
| 55 | } | ||
| 56 | }; | ||
| 57 | |||
| 58 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
| 59 | |||
| 60 | class texture_deleter { | ||
| 61 | public: | ||
| 62 | |||
| 63 | void operator()(SDL_Texture* ptr) | ||
| 64 | { | ||
| 65 | SDL_DestroyTexture(ptr); | ||
| 66 | } | ||
| 67 | }; | ||
| 68 | |||
| 69 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
| 70 | |||
| 40 | enum class Tile { | 71 | enum class Tile { |
| 41 | Floor, | 72 | Floor, |
| 42 | Wall, | 73 | Wall, |
| @@ -44,6 +75,13 @@ enum class Tile { | |||
| 44 | Lamp | 75 | Lamp |
| 45 | }; | 76 | }; |
| 46 | 77 | ||
| 78 | enum class Source { | ||
| 79 | None, | ||
| 80 | Dust, | ||
| 81 | Lamp, | ||
| 82 | Player | ||
| 83 | }; | ||
| 84 | |||
| 47 | const int GAME_WIDTH = 640*2; | 85 | const int GAME_WIDTH = 640*2; |
| 48 | const int GAME_HEIGHT = 480*2; | 86 | const int GAME_HEIGHT = 480*2; |
| 49 | const int TILE_WIDTH = 8*2; | 87 | const int TILE_WIDTH = 8*2; |
| @@ -65,7 +103,8 @@ public: | |||
| 65 | Map() : | 103 | Map() : |
| 66 | tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor), | 104 | tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor), |
| 67 | lighting(VIEW_WIDTH*VIEW_HEIGHT, false), | 105 | lighting(VIEW_WIDTH*VIEW_HEIGHT, false), |
| 68 | lightStrength(VIEW_WIDTH*VIEW_HEIGHT, 0.0) | 106 | lightStrength(VIEW_WIDTH*VIEW_HEIGHT, 0.0), |
| 107 | lightSource(VIEW_WIDTH*VIEW_HEIGHT, Source::None) | ||
| 69 | { | 108 | { |
| 70 | } | 109 | } |
| 71 | 110 | ||
| @@ -73,6 +112,7 @@ public: | |||
| 73 | std::vector<bool> lighting; | 112 | std::vector<bool> lighting; |
| 74 | std::vector<bool> oldLighting; | 113 | std::vector<bool> oldLighting; |
| 75 | std::vector<double> lightStrength; | 114 | std::vector<double> lightStrength; |
| 115 | std::vector<Source> lightSource; | ||
| 76 | int lightedSpots = 0; | 116 | int lightedSpots = 0; |
| 77 | }; | 117 | }; |
| 78 | 118 | ||
| @@ -84,7 +124,53 @@ void render( | |||
| 84 | const Map& map, | 124 | const Map& map, |
| 85 | bool drawDark = true) | 125 | bool drawDark = true) |
| 86 | { | 126 | { |
| 87 | SDL_SetRenderDrawColor(ren, rand() % 255, rand() % 255, rand() % 255, 255); | 127 | texture_ptr playerFade; |
| 128 | { | ||
| 129 | surface_ptr pfs(IMG_Load("../res/lighting.png")); | ||
| 130 | if (!pfs) | ||
| 131 | { | ||
| 132 | throw img_error(); | ||
| 133 | } | ||
| 134 | |||
| 135 | playerFade = texture_ptr(SDL_CreateTextureFromSurface(ren, pfs.get())); | ||
| 136 | } | ||
| 137 | |||
| 138 | texture_ptr lampFade( | ||
| 139 | SDL_CreateTexture( | ||
| 140 | ren, | ||
| 141 | SDL_PIXELFORMAT_RGBA4444, | ||
| 142 | SDL_TEXTUREACCESS_TARGET, | ||
| 143 | 144, | ||
| 144 | 144)); | ||
| 145 | |||
| 146 | { | ||
| 147 | SDL_SetRenderTarget(ren, lampFade.get()); | ||
| 148 | |||
| 149 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
| 150 | SDL_SetRenderDrawColor(ren, 255, 255, 255, 0); | ||
| 151 | SDL_RenderFillRect(ren, nullptr); | ||
| 152 | |||
| 153 | SDL_RenderCopy(ren, playerFade.get(), nullptr, nullptr); | ||
| 154 | |||
| 155 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_MOD); | ||
| 156 | SDL_SetRenderDrawColor(ren, 255, 180, 0, 255); | ||
| 157 | SDL_RenderFillRect(ren, nullptr); | ||
| 158 | |||
| 159 | SDL_SetRenderTarget(ren, nullptr); | ||
| 160 | } | ||
| 161 | |||
| 162 | int darkR = 40; | ||
| 163 | int darkG = 40; | ||
| 164 | int darkB = 40; | ||
| 165 | |||
| 166 | if (!drawDark) | ||
| 167 | { | ||
| 168 | darkR = rand() % 255; | ||
| 169 | darkG = rand() % 255; | ||
| 170 | darkB = rand() % 255; | ||
| 171 | } | ||
| 172 | |||
| 173 | SDL_SetRenderDrawColor(ren, darkR, darkG, darkB, 255); | ||
| 88 | SDL_RenderClear(ren); | 174 | SDL_RenderClear(ren); |
| 89 | 175 | ||
| 90 | for (int y = 0; y < VIEW_HEIGHT; y++) | 176 | for (int y = 0; y < VIEW_HEIGHT; y++) |
| @@ -98,36 +184,40 @@ void render( | |||
| 98 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); | 184 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); |
| 99 | } else if (!map.lighting.at(x+VIEW_WIDTH*y)) | 185 | } else if (!map.lighting.at(x+VIEW_WIDTH*y)) |
| 100 | { | 186 | { |
| 101 | if (drawDark) | 187 | /*if (drawDark) |
| 102 | { | 188 | { |
| 103 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | 189 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); |
| 104 | } else { | 190 | } else { |
| 105 | draw = false; | 191 | draw = false; |
| 106 | } | 192 | }*/ |
| 193 | draw = false; | ||
| 107 | } else { | 194 | } else { |
| 195 | int alpha = map.lightStrength.at(x+y*VIEW_WIDTH) * 255; | ||
| 196 | alpha = 255; | ||
| 197 | |||
| 108 | switch (map.tiles.at(x+y*VIEW_WIDTH)) | 198 | switch (map.tiles.at(x+y*VIEW_WIDTH)) |
| 109 | { | 199 | { |
| 110 | case Tile::Floor: | 200 | case Tile::Floor: |
| 111 | { | 201 | { |
| 112 | SDL_SetRenderDrawColor(ren, 210, 210, 210, 255); | 202 | SDL_SetRenderDrawColor(ren, 210, 210, 210, alpha); |
| 113 | break; | 203 | break; |
| 114 | } | 204 | } |
| 115 | 205 | ||
| 116 | case Tile::Wall: | 206 | case Tile::Wall: |
| 117 | { | 207 | { |
| 118 | SDL_SetRenderDrawColor(ren, 100, 100, 100, 255); | 208 | SDL_SetRenderDrawColor(ren, 100, 100, 100, alpha); |
| 119 | break; | 209 | break; |
| 120 | } | 210 | } |
| 121 | 211 | ||
| 122 | case Tile::Dust: | 212 | case Tile::Dust: |
| 123 | { | 213 | { |
| 124 | SDL_SetRenderDrawColor(ren, 128, 40, 255, 255); | 214 | SDL_SetRenderDrawColor(ren, 128, 40, 255, alpha); |
| 125 | break; | 215 | break; |
| 126 | } | 216 | } |
| 127 | 217 | ||
| 128 | case Tile::Lamp: | 218 | case Tile::Lamp: |
| 129 | { | 219 | { |
| 130 | SDL_SetRenderDrawColor(ren, 0, 255, 255, 255); | 220 | SDL_SetRenderDrawColor(ren, 0, 255, 255, alpha); |
| 131 | break; | 221 | break; |
| 132 | } | 222 | } |
| 133 | } | 223 | } |
| @@ -136,10 +226,53 @@ void render( | |||
| 136 | if (draw) | 226 | if (draw) |
| 137 | { | 227 | { |
| 138 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | 228 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; |
| 229 | |||
| 230 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_BLEND); | ||
| 139 | SDL_RenderFillRect(ren, &rect); | 231 | SDL_RenderFillRect(ren, &rect); |
| 140 | 232 | ||
| 141 | int alpha = (1.0 - map.lightStrength.at(x+y*VIEW_WIDTH)) * 255; | 233 | |
| 142 | SDL_SetRenderDrawColor(ren, 40, 40, 40, alpha); | 234 | } |
| 235 | } | ||
| 236 | } | ||
| 237 | |||
| 238 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 239 | { | ||
| 240 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 241 | { | ||
| 242 | if (map.lightSource.at(x+VIEW_WIDTH*y) != Source::None) | ||
| 243 | { | ||
| 244 | SDL_Rect fadeRect{x*TILE_WIDTH + (TILE_WIDTH/2) - (144/2), y*TILE_HEIGHT + (TILE_HEIGHT/2) - (144/2), 144, 144}; | ||
| 245 | if (map.lightSource.at(x+VIEW_WIDTH*y) == Source::Lamp) | ||
| 246 | { | ||
| 247 | //SDL_SetTextureBlendMode(lampFade.get(), SDL_BLENDMODE_MOD); | ||
| 248 | SDL_RenderCopy(ren, lampFade.get(), nullptr, &fadeRect); | ||
| 249 | //SDL_SetRenderDrawColor(ren, 255, 180, 0, 50); | ||
| 250 | //SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_BLEND); | ||
| 251 | //SDL_RenderFillRect(ren, &rect); | ||
| 252 | } else if (map.lightSource.at(x+VIEW_WIDTH*y) == Source::Player) | ||
| 253 | { | ||
| 254 | //SDL_SetTextureBlendMode(playerFade.get(), SDL_BLENDMODE_MOD); | ||
| 255 | SDL_RenderCopy(ren, playerFade.get(), nullptr, &fadeRect); | ||
| 256 | } | ||
| 257 | |||
| 258 | /*SDL_SetRenderDrawColor(ren, 40, 40, 40, alpha); | ||
| 259 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_BLEND); | ||
| 260 | SDL_RenderFillRect(ren, &rect);*/ | ||
| 261 | } | ||
| 262 | } | ||
| 263 | } | ||
| 264 | |||
| 265 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
| 266 | SDL_SetRenderDrawColor(ren, darkR, darkG, darkB, 255); | ||
| 267 | |||
| 268 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 269 | { | ||
| 270 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 271 | { | ||
| 272 | if (!map.lighting.at(x+VIEW_WIDTH*y)) | ||
| 273 | { | ||
| 274 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
| 275 | |||
| 143 | SDL_RenderFillRect(ren, &rect); | 276 | SDL_RenderFillRect(ren, &rect); |
| 144 | } | 277 | } |
| 145 | } | 278 | } |
| @@ -227,6 +360,7 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
| 227 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); | 360 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); |
| 228 | map.lightStrength = std::vector<double>(VIEW_WIDTH*VIEW_HEIGHT, 0.0); | 361 | map.lightStrength = std::vector<double>(VIEW_WIDTH*VIEW_HEIGHT, 0.0); |
| 229 | map.lightedSpots = 0; | 362 | map.lightedSpots = 0; |
| 363 | map.lightSource = std::vector<Source>(VIEW_WIDTH*VIEW_HEIGHT, Source::None); | ||
| 230 | 364 | ||
| 231 | fov_settings_set_opacity_test_function( | 365 | fov_settings_set_opacity_test_function( |
| 232 | fov, | 366 | fov, |
| @@ -241,7 +375,7 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
| 241 | 375 | ||
| 242 | fov_settings_set_apply_lighting_function( | 376 | fov_settings_set_apply_lighting_function( |
| 243 | fov, | 377 | fov, |
| 244 | [] (void* map, int x, int y, int dx, int dy, void*) { | 378 | [] (void* map, int x, int y, int dx, int dy, void* source) { |
| 245 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | 379 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) |
| 246 | { | 380 | { |
| 247 | Map& m = *static_cast<Map*>(map); | 381 | Map& m = *static_cast<Map*>(map); |
| @@ -259,6 +393,12 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
| 259 | 0.0, | 393 | 0.0, |
| 260 | 1.0 - std::sqrt(dx * dx + dy * dy) / static_cast<double>(RADIUS)), | 394 | 1.0 - std::sqrt(dx * dx + dy * dy) / static_cast<double>(RADIUS)), |
| 261 | 1.0/3.0)); | 395 | 1.0/3.0)); |
| 396 | |||
| 397 | Source ls = *static_cast<Source*>(source); | ||
| 398 | if (static_cast<size_t>(ls) > static_cast<size_t>(m.lightSource[x+VIEW_WIDTH*y])) | ||
| 399 | { | ||
| 400 | //m.lightSource[x+VIEW_WIDTH*y] = ls; | ||
| 401 | } | ||
| 262 | } | 402 | } |
| 263 | }); | 403 | }); |
| 264 | 404 | ||
| @@ -266,22 +406,29 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
| 266 | { | 406 | { |
| 267 | for (int x = 0; x < VIEW_WIDTH; x++) | 407 | for (int x = 0; x < VIEW_WIDTH; x++) |
| 268 | { | 408 | { |
| 269 | if ((player_x == x && player_y == y) || map.tiles[x+VIEW_WIDTH*y] == Tile::Dust || map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | 409 | Source ls = Source::None; |
| 410 | |||
| 411 | if (player_x == x && player_y == y) | ||
| 412 | { | ||
| 413 | ls = Source::Player; | ||
| 414 | } else if (map.tiles[x+VIEW_WIDTH*y] == Tile::Dust) | ||
| 270 | { | 415 | { |
| 271 | fov_circle(fov, static_cast<void*>(&map), nullptr, x, y, RADIUS); | 416 | ls = Source::Dust; |
| 417 | } else if (map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
| 418 | { | ||
| 419 | ls = Source::Lamp; | ||
| 272 | } | 420 | } |
| 273 | 421 | ||
| 274 | if (map.tiles[x+VIEW_WIDTH*y] == Tile::Lamp || | 422 | if (ls != Source::None) |
| 275 | map.tiles[x+VIEW_WIDTH*y] == Tile::Dust) | ||
| 276 | { | 423 | { |
| 424 | fov_circle(fov, static_cast<void*>(&map), static_cast<void*>(&ls), x, y, RADIUS); | ||
| 425 | |||
| 277 | map.lighting[x+VIEW_WIDTH*y] = true; | 426 | map.lighting[x+VIEW_WIDTH*y] = true; |
| 278 | map.lightStrength[x+VIEW_WIDTH*y] = 1.0; | 427 | map.lightStrength[x+VIEW_WIDTH*y] = 1.0; |
| 428 | map.lightSource[x+VIEW_WIDTH*y] = ls; | ||
| 279 | } | 429 | } |
| 280 | } | 430 | } |
| 281 | } | 431 | } |
| 282 | |||
| 283 | map.lighting[player_x+VIEW_WIDTH*player_y] = true; | ||
| 284 | map.lightStrength[player_x+VIEW_WIDTH*player_y] = 1.0; | ||
| 285 | } | 432 | } |
| 286 | 433 | ||
| 287 | void processKeys(Map& map, const Input& keystate) | 434 | void processKeys(Map& map, const Input& keystate) |
| @@ -325,6 +472,11 @@ int main(int, char**) | |||
| 325 | throw sdl_error(); | 472 | throw sdl_error(); |
| 326 | } | 473 | } |
| 327 | 474 | ||
| 475 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
| 476 | { | ||
| 477 | throw img_error(); | ||
| 478 | } | ||
| 479 | |||
| 328 | try | 480 | try |
| 329 | { | 481 | { |
| 330 | window_ptr win( | 482 | window_ptr win( |
| @@ -346,8 +498,6 @@ int main(int, char**) | |||
| 346 | throw sdl_error(); | 498 | throw sdl_error(); |
| 347 | } | 499 | } |
| 348 | 500 | ||
| 349 | SDL_SetRenderDrawBlendMode(ren.get(), SDL_BLENDMODE_BLEND); | ||
| 350 | |||
| 351 | Map map; | 501 | Map map; |
| 352 | 502 | ||
| 353 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); | 503 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); |
| @@ -527,6 +677,7 @@ int main(int, char**) | |||
| 527 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | 677 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; |
| 528 | } | 678 | } |
| 529 | 679 | ||
| 680 | IMG_Quit(); | ||
| 530 | SDL_Quit(); | 681 | SDL_Quit(); |
| 531 | 682 | ||
| 532 | return 0; | 683 | return 0; |
