Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 1 | -3/+3 |
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* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -26/+18 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -1/+1 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -0/+1 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+2 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+42 |