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* Added simple AI implementationKelly Rauchenberger2018-05-031-1/+5
* Refactored rendererKelly Rauchenberger2018-02-161-15/+2
* Whitespace changesKelly Rauchenberger2018-02-051-5/+5
* Player now movesKelly Rauchenberger2015-06-261-22/+3
* Now displaying player characterKelly Rauchenberger2015-06-181-4/+21
* Wrote EntityManagerKelly Rauchenberger2015-06-111-4/+8
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-1/+1
* Play a sound when you jumpKelly Rauchenberger2015-03-121-0/+3
* C++11'd everything!Kelly Rauchenberger2015-03-101-1/+9
* Created entity-component systemKelly Rauchenberger2015-03-071-65/+2
* Rewrote bloom so it's not super slow, also removed the frame from the screen ...Kelly Rauchenberger2015-02-231-8/+10
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-0/+3
* Added CRT mesh!Kelly Rauchenberger2015-02-191-5/+16
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-69/+22
* Added bloom!Kelly Rauchenberger2015-02-151-43/+1
* Did some lighting and added room nameKelly Rauchenberger2015-02-141-1/+2
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+149