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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-14 12:09:41 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-14 12:09:41 -0500 |
| commit | de5a458cb037bb8e1e80c849c5e6525f9413b43a (patch) | |
| tree | 97d7aebcf21e4db3c3e19d4a9c7ec906114e5558 /src/main.cpp | |
| download | therapy-de5a458cb037bb8e1e80c849c5e6525f9413b43a.tar.gz therapy-de5a458cb037bb8e1e80c849c5e6525f9413b43a.tar.bz2 therapy-de5a458cb037bb8e1e80c849c5e6525f9413b43a.zip | |
Monitor stuff is looking pretty cool!
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 149 |
1 files changed, 149 insertions, 0 deletions
| diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..a2743d1 --- /dev/null +++ b/src/main.cpp | |||
| @@ -0,0 +1,149 @@ | |||
| 1 | #include <ctime> | ||
| 2 | #include <list> | ||
| 3 | #include "map.h" | ||
| 4 | #include "renderer.h" | ||
| 5 | |||
| 6 | using namespace::std; | ||
| 7 | |||
| 8 | #if defined(__WIN32__) || defined(_WIN32) || defined(WIN32) || defined(__WINDOWS__) || defined(__TOS_WIN__) | ||
| 9 | |||
| 10 | #include <windows.h> | ||
| 11 | |||
| 12 | inline void delay( unsigned long ms ) | ||
| 13 | { | ||
| 14 | Sleep( ms ); | ||
| 15 | } | ||
| 16 | |||
| 17 | #else /* presume POSIX */ | ||
| 18 | |||
| 19 | #include <unistd.h> | ||
| 20 | |||
| 21 | inline void delay( unsigned long ms ) | ||
| 22 | { | ||
| 23 | usleep( ms * 1000 ); | ||
| 24 | } | ||
| 25 | |||
| 26 | #endif | ||
| 27 | |||
| 28 | const int FRAMES_PER_SECOND = 60; | ||
| 29 | bool holding_left = false; | ||
| 30 | bool holding_right = false; | ||
| 31 | bool quit = false; | ||
| 32 | mob_t* player; | ||
| 33 | |||
| 34 | // Initialize jump physics | ||
| 35 | double jump_height = TILE_HEIGHT*3; | ||
| 36 | double jump_length = 0.25 * FRAMES_PER_SECOND; | ||
| 37 | double jump_velocity = -2 * jump_height / jump_length; | ||
| 38 | double jump_gravity = -1 * jump_velocity / jump_length; | ||
| 39 | |||
| 40 | void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | ||
| 41 | { | ||
| 42 | if (action == GLFW_PRESS) | ||
| 43 | { | ||
| 44 | switch (key) | ||
| 45 | { | ||
| 46 | case GLFW_KEY_LEFT: holding_left = true; break; | ||
| 47 | case GLFW_KEY_RIGHT: holding_right = true; break; | ||
| 48 | case GLFW_KEY_UP: player->y_vel = jump_velocity; break; | ||
| 49 | case GLFW_KEY_ESCAPE: quit = true; break; | ||
| 50 | } | ||
| 51 | } else if (action == GLFW_RELEASE) | ||
| 52 | { | ||
| 53 | switch (key) | ||
| 54 | { | ||
| 55 | case GLFW_KEY_LEFT: holding_left = false; break; | ||
| 56 | case GLFW_KEY_RIGHT: holding_right = false; break; | ||
| 57 | } | ||
| 58 | } | ||
| 59 | } | ||
| 60 | |||
| 61 | int main() | ||
| 62 | { | ||
| 63 | GLFWwindow* window = initRenderer(); | ||
| 64 | glfwSwapInterval(1); | ||
| 65 | glfwSetKeyCallback(window, key_callback); | ||
| 66 | |||
| 67 | Texture* buffer = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 68 | |||
| 69 | // Initialize player data | ||
| 70 | player = new mob_t(); | ||
| 71 | player->x = 100; | ||
| 72 | player->y = 100; | ||
| 73 | player->x_vel = 0; | ||
| 74 | player->y_vel = 0; | ||
| 75 | player->x_accel = 0; | ||
| 76 | player->y_accel = jump_gravity; | ||
| 77 | player->w = 10; | ||
| 78 | player->h = 14; | ||
| 79 | |||
| 80 | Map* map = new Map(); | ||
| 81 | |||
| 82 | Texture* tiles = loadTextureFromBMP("../res/tiles.bmp"); | ||
| 83 | |||
| 84 | double lastTime = glfwGetTime(); | ||
| 85 | int nbFrames = 0; | ||
| 86 | |||
| 87 | while (!quit) | ||
| 88 | { | ||
| 89 | double currentTime = glfwGetTime(); | ||
| 90 | nbFrames++; | ||
| 91 | if ( currentTime - lastTime >= 1.0 ){ // If last prinf() was more than 1 sec ago | ||
| 92 | // printf and reset timer | ||
| 93 | printf("%f ms/frame\n", 1000.0/double(nbFrames)); | ||
| 94 | nbFrames = 0; | ||
| 95 | lastTime += 1.0; | ||
| 96 | } | ||
| 97 | |||
| 98 | if (holding_left && player->x_vel >= 0) | ||
| 99 | { | ||
| 100 | player->x_vel = -2; | ||
| 101 | } else if (holding_right && player->x_vel <= 0) | ||
| 102 | { | ||
| 103 | player->x_vel = 2; | ||
| 104 | } else if (!holding_left && !holding_right) { | ||
| 105 | player->x_vel = 0; | ||
| 106 | } | ||
| 107 | |||
| 108 | player->x_vel += player->x_accel; | ||
| 109 | if (player->x_vel < -16) player->x_vel = -16; | ||
| 110 | if (player->x_vel > 16) player->x_vel = 16; | ||
| 111 | int playerx_next = player->x + player->x_vel; | ||
| 112 | |||
| 113 | player->y_vel += player->y_accel; | ||
| 114 | if (player->y_vel > 16) player->y_vel = 16; // Terminal velocity | ||
| 115 | if (player->y_vel < -16) player->y_vel = -16; | ||
| 116 | int playery_next = player->y + player->y_vel; | ||
| 117 | |||
| 118 | map->check_collisions(player, playerx_next, playery_next); | ||
| 119 | |||
| 120 | // Do rendering | ||
| 121 | map->render(buffer); | ||
| 122 | |||
| 123 | //Rectangle src_rect(96, 0, 8, 8); | ||
| 124 | Rectangle dst_rect(player->x, player->y, player->w, player->h); | ||
| 125 | |||
| 126 | //blitTexture(tiles, buffer, &src_rect, &dst_rect); | ||
| 127 | fillTexture(buffer, &dst_rect, 85, 85, 255); | ||
| 128 | //fillTexture(buffer, NULL, 85, 85, 0); | ||
| 129 | |||
| 130 | renderScreen(buffer); | ||
| 131 | |||
| 132 | //fuckThePolice(buffer); | ||
| 133 | |||
| 134 | glfwPollEvents(); | ||
| 135 | |||
| 136 | // Regulate frame rate | ||
| 137 | /*if ((clock() - frame_start) < CLOCKS_PER_SEC / FRAMES_PER_SECOND) | ||
| 138 | { | ||
| 139 | //delay(((CLOCKS_PER_SEC / FRAMES_PER_SECOND) - clock() + frame_start) * CLOCKS_PER_SEC / 1000); | ||
| 140 | }*/ | ||
| 141 | } | ||
| 142 | |||
| 143 | delete map; | ||
| 144 | delete player; | ||
| 145 | |||
| 146 | destroyRenderer(); | ||
| 147 | |||
| 148 | return 0; | ||
| 149 | } | ||
