Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added simple AI implementation | Kelly Rauchenberger | 2018-05-03 | 1 | -1/+5 |
* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 1 | -15/+2 |
* | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 1 | -5/+5 |
* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 1 | -22/+3 |
* | Now displaying player character | Kelly Rauchenberger | 2015-06-18 | 1 | -4/+21 |
* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -4/+8 |
* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -1/+1 |
* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+9 |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -65/+2 |
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ... | Kelly Rauchenberger | 2015-02-23 | 1 | -8/+10 |
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+3 |
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+16 |
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -69/+22 |
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -43/+1 |
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -1/+2 |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+149 |