summary refs log tree commit diff stats
path: root/src/game.h
Commit message (Expand)AuthorAgeFilesLines
* Added simple AI implementationKelly Rauchenberger2018-05-031-1/+8
* Restructured the way the world is loadedKelly Rauchenberger2018-04-281-7/+0
* Refactored rendererKelly Rauchenberger2018-02-161-3/+8
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-111-1/+8
* Introduced animated spritesKelly Rauchenberger2018-02-081-10/+26
* Whitespace changesKelly Rauchenberger2018-02-051-3/+3
* Player now movesKelly Rauchenberger2015-06-261-0/+24
* Wrote EntityManagerKelly Rauchenberger2015-06-111-45/+0
* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-4/+3
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-13/+8
* Started writing map editorKelly Rauchenberger2015-03-141-1/+1
* Added sound when you hit the groundKelly Rauchenberger2015-03-141-1/+2
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-141-2/+3
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-4/+5
* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-141-2/+0
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-3/+3
* Fixed my timestep!Kelly Rauchenberger2015-03-131-2/+2
* Fixed bug that would prevent player from continuing to move after dying, and ...Kelly Rauchenberger2015-03-121-1/+1
* Added death sound effectKelly Rauchenberger2015-03-121-1/+1
* Added death to my gameKelly Rauchenberger2015-03-121-0/+3
* Const correctness!Kelly Rauchenberger2015-03-101-1/+9
* C++11'd everything!Kelly Rauchenberger2015-03-101-21/+17
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+43