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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 16:21:50 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 16:21:50 -0400
commit6cd202153bb61e14f9968845c43ca966ceab1e05 (patch)
treeeb1b445ef5ae0c04da3a8c18566cc91dc74bb2ff /src/game.h
parent44324ba5d6cac01048cc5cbecbff255ee56f2fc0 (diff)
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Removed explicit map loading from Game since maps load each other now
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game.h b/src/game.h index 33d1965..ab8b906 100644 --- a/src/game.h +++ b/src/game.h
@@ -40,8 +40,6 @@ class Game {
40 std::list<std::shared_ptr<Entity>> nextEntities; 40 std::list<std::shared_ptr<Entity>> nextEntities;
41 bool newWorld; 41 bool newWorld;
42 std::shared_ptr<Entity> player; 42 std::shared_ptr<Entity> player;
43 Map m {Map::getNamedMap("embarass")};
44 Map m2 {Map::getNamedMap("second")};
45 Savefile save; 43 Savefile save;
46 std::list<std::pair<double, std::function<void ()>>> scheduled; 44 std::list<std::pair<double, std::function<void ()>>> scheduled;
47 bool shouldQuit = false; 45 bool shouldQuit = false;