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path: root/src/game.cpp
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* Removed "../" from file pathsKelly Rauchenberger2015-03-161-1/+1
* Added sound when you hit the groundKelly Rauchenberger2015-03-141-6/+13
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-141-7/+9
* Fixed how movement while dying worksKelly Rauchenberger2015-03-141-5/+2
* Added reverb to sound effectsKelly Rauchenberger2015-03-141-2/+2
* Defined map equalityKelly Rauchenberger2015-03-141-1/+1
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-0/+1
* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-141-2/+3
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-29/+5
* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-131-1/+2
* Added a checkpointKelly Rauchenberger2015-03-131-0/+23
* Fixed my timestep!Kelly Rauchenberger2015-03-131-16/+19
* Fixed bug that would prevent player from continuing to move after dying, and ...Kelly Rauchenberger2015-03-121-25/+20
* Play a sound when you jumpKelly Rauchenberger2015-03-121-1/+1
* Added death to my gameKelly Rauchenberger2015-03-121-2/+36
* Const correctness!Kelly Rauchenberger2015-03-101-1/+18
* C++11'd everything!Kelly Rauchenberger2015-03-101-73/+62
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+124