diff options
Diffstat (limited to 'src/components')
29 files changed, 736 insertions, 1054 deletions
| diff --git a/src/components/ai.cpp b/src/components/ai.cpp deleted file mode 100644 index 9f8c764..0000000 --- a/src/components/ai.cpp +++ /dev/null | |||
| @@ -1,142 +0,0 @@ | |||
| 1 | #include "ai.h" | ||
| 2 | #include <cstdlib> | ||
| 3 | #include "entity.h" | ||
| 4 | |||
| 5 | void AIActionContainer::addAction(std::shared_ptr<AIAction> action) | ||
| 6 | { | ||
| 7 | actions.push_back(action); | ||
| 8 | } | ||
| 9 | |||
| 10 | void AIActionContainer::start(Game& game, Entity& entity) | ||
| 11 | { | ||
| 12 | currentAction = begin(actions); | ||
| 13 | |||
| 14 | if (currentAction != end(actions)) | ||
| 15 | { | ||
| 16 | (*currentAction)->start(game, entity); | ||
| 17 | } | ||
| 18 | } | ||
| 19 | |||
| 20 | void AIActionContainer::perform(Game& game, Entity& entity, double dt) | ||
| 21 | { | ||
| 22 | if (!isDone()) | ||
| 23 | { | ||
| 24 | (*currentAction)->perform(game, entity, dt); | ||
| 25 | |||
| 26 | if ((*currentAction)->isDone()) | ||
| 27 | { | ||
| 28 | currentAction++; | ||
| 29 | |||
| 30 | if (!isDone()) | ||
| 31 | { | ||
| 32 | (*currentAction)->start(game, entity); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | bool AIActionContainer::isDone() const | ||
| 39 | { | ||
| 40 | return currentAction == end(actions); | ||
| 41 | } | ||
| 42 | |||
| 43 | AI::AI(int chance) | ||
| 44 | { | ||
| 45 | this->chance = chance; | ||
| 46 | } | ||
| 47 | |||
| 48 | int AI::getChance() const | ||
| 49 | { | ||
| 50 | return chance; | ||
| 51 | } | ||
| 52 | |||
| 53 | AI& AIComponent::emplaceAI(int chance) | ||
| 54 | { | ||
| 55 | maxChance += chance; | ||
| 56 | ais.emplace_back(chance); | ||
| 57 | |||
| 58 | return ais.back(); | ||
| 59 | } | ||
| 60 | |||
| 61 | void AIComponent::tick(Game& game, Entity& entity, double dt) | ||
| 62 | { | ||
| 63 | if (currentAI == nullptr) | ||
| 64 | { | ||
| 65 | int toChoose = rand() % maxChance; | ||
| 66 | for (auto& ai : ais) | ||
| 67 | { | ||
| 68 | if (toChoose < ai.getChance()) | ||
| 69 | { | ||
| 70 | currentAI = &ai; | ||
| 71 | break; | ||
| 72 | } else { | ||
| 73 | toChoose -= ai.getChance(); | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | if (currentAI != nullptr) | ||
| 78 | { | ||
| 79 | currentAI->start(game, entity); | ||
| 80 | } | ||
| 81 | } | ||
| 82 | |||
| 83 | if (currentAI != nullptr) | ||
| 84 | { | ||
| 85 | currentAI->perform(game, entity, dt); | ||
| 86 | |||
| 87 | if (currentAI->isDone()) | ||
| 88 | { | ||
| 89 | currentAI = nullptr; | ||
| 90 | } | ||
| 91 | } | ||
| 92 | } | ||
| 93 | |||
| 94 | MoveAIAction::MoveAIAction(Direction dir, int len, int speed) | ||
| 95 | { | ||
| 96 | this->dir = dir; | ||
| 97 | this->len = len; | ||
| 98 | this->speed = speed; | ||
| 99 | } | ||
| 100 | |||
| 101 | void MoveAIAction::start(Game& game, Entity& entity) | ||
| 102 | { | ||
| 103 | remaining = len; | ||
| 104 | } | ||
| 105 | |||
| 106 | void MoveAIAction::perform(Game&, Entity& entity, double dt) | ||
| 107 | { | ||
| 108 | double dist = dt * speed; | ||
| 109 | remaining -= dist; | ||
| 110 | |||
| 111 | switch (dir) | ||
| 112 | { | ||
| 113 | case Direction::Left: | ||
| 114 | { | ||
| 115 | entity.position.first -= dist; | ||
| 116 | break; | ||
| 117 | } | ||
| 118 | |||
| 119 | case Direction::Right: | ||
| 120 | { | ||
| 121 | entity.position.first += dist; | ||
| 122 | break; | ||
| 123 | } | ||
| 124 | |||
| 125 | case Direction::Up: | ||
| 126 | { | ||
| 127 | entity.position.second -= dist; | ||
| 128 | break; | ||
| 129 | } | ||
| 130 | |||
| 131 | case Direction::Down: | ||
| 132 | { | ||
| 133 | entity.position.second += dist; | ||
| 134 | break; | ||
| 135 | } | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | bool MoveAIAction::isDone() const | ||
| 140 | { | ||
| 141 | return remaining <= 0.0; | ||
| 142 | } | ||
| diff --git a/src/components/ai.h b/src/components/ai.h deleted file mode 100644 index 840283b..0000000 --- a/src/components/ai.h +++ /dev/null | |||
| @@ -1,73 +0,0 @@ | |||
| 1 | #ifndef AI_H | ||
| 2 | #define AI_H | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include <map> | ||
| 6 | #include <string> | ||
| 7 | #include <memory> | ||
| 8 | |||
| 9 | #include "entity.h" | ||
| 10 | |||
| 11 | class AIAction { | ||
| 12 | public: | ||
| 13 | virtual void start(Game& game, Entity& entity) = 0; | ||
| 14 | virtual void perform(Game& game, Entity& entity, double dt) = 0; | ||
| 15 | virtual bool isDone() const = 0; | ||
| 16 | }; | ||
| 17 | |||
| 18 | class AIActionContainer { | ||
| 19 | public: | ||
| 20 | void addAction(std::shared_ptr<AIAction> action); | ||
| 21 | virtual void start(Game& game, Entity& entity); | ||
| 22 | virtual void perform(Game& game, Entity& entity, double dt); | ||
| 23 | virtual bool isDone() const; | ||
| 24 | |||
| 25 | private: | ||
| 26 | std::list<std::shared_ptr<AIAction>> actions; | ||
| 27 | std::list<std::shared_ptr<AIAction>>::iterator currentAction {end(actions)}; | ||
| 28 | }; | ||
| 29 | |||
| 30 | class AI : public AIActionContainer { | ||
| 31 | public: | ||
| 32 | AI(int chance); | ||
| 33 | |||
| 34 | int getChance() const; | ||
| 35 | |||
| 36 | private: | ||
| 37 | int chance; | ||
| 38 | }; | ||
| 39 | |||
| 40 | class AIComponent : public Component { | ||
| 41 | public: | ||
| 42 | AI& emplaceAI(int chance); | ||
| 43 | void tick(Game& game, Entity& entity, double dt); | ||
| 44 | |||
| 45 | private: | ||
| 46 | int maxChance = 0; | ||
| 47 | std::list<AI> ais; | ||
| 48 | AI* currentAI = nullptr; | ||
| 49 | }; | ||
| 50 | |||
| 51 | class MoveAIAction : public AIAction { | ||
| 52 | public: | ||
| 53 | enum class Direction { | ||
| 54 | Left, | ||
| 55 | Right, | ||
| 56 | Up, | ||
| 57 | Down | ||
| 58 | }; | ||
| 59 | |||
| 60 | MoveAIAction(Direction dir, int len, int speed); | ||
| 61 | |||
| 62 | void start(Game& game, Entity& entity); | ||
| 63 | void perform(Game& game, Entity& entity, double dt); | ||
| 64 | bool isDone() const; | ||
| 65 | |||
| 66 | private: | ||
| 67 | Direction dir; | ||
| 68 | int len; | ||
| 69 | int speed; | ||
| 70 | double remaining; | ||
| 71 | }; | ||
| 72 | |||
| 73 | #endif /* end of include guard: AI_H */ | ||
| diff --git a/src/components/animatable.h b/src/components/animatable.h new file mode 100644 index 0000000..1a678ba --- /dev/null +++ b/src/components/animatable.h | |||
| @@ -0,0 +1,93 @@ | |||
| 1 | #ifndef SPRITE_RENDERABLE_H_D3AACBBF | ||
| 2 | #define SPRITE_RENDERABLE_H_D3AACBBF | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "animation.h" | ||
| 6 | #include <string> | ||
| 7 | |||
| 8 | class AnimatableComponent : public Component { | ||
| 9 | public: | ||
| 10 | |||
| 11 | /** | ||
| 12 | * Constructor for initializing the animation set, because it is not default | ||
| 13 | * constructible. | ||
| 14 | */ | ||
| 15 | AnimatableComponent( | ||
| 16 | AnimationSet animationSet) : | ||
| 17 | animationSet(std::move(animationSet)) | ||
| 18 | { | ||
| 19 | } | ||
| 20 | |||
| 21 | /** | ||
| 22 | * The animation set that this entity will use -- an object describing the | ||
| 23 | * different animations that can be used to render the entity. | ||
| 24 | * | ||
| 25 | * @managed_by RealizingSystem | ||
| 26 | */ | ||
| 27 | AnimationSet animationSet; | ||
| 28 | |||
| 29 | /** | ||
| 30 | * The name of the currently active animation. | ||
| 31 | * | ||
| 32 | * @managed_by AnimatingSystem | ||
| 33 | */ | ||
| 34 | std::string animation; | ||
| 35 | |||
| 36 | /** | ||
| 37 | * For prototypes, the name of the original animation. | ||
| 38 | * | ||
| 39 | * @managed_by RealizingSystem | ||
| 40 | */ | ||
| 41 | std::string origAnimation; | ||
| 42 | |||
| 43 | /** | ||
| 44 | * Helper method for accessing the currently active animation. | ||
| 45 | */ | ||
| 46 | inline const Animation& getAnimation() const | ||
| 47 | { | ||
| 48 | return animationSet.getAnimation(animation); | ||
| 49 | } | ||
| 50 | |||
| 51 | /** | ||
| 52 | * The frame of animation that is currently being rendered. | ||
| 53 | * | ||
| 54 | * @managed_by AnimatingSystem | ||
| 55 | */ | ||
| 56 | size_t frame = 0; | ||
| 57 | |||
| 58 | /** | ||
| 59 | * The amount of time (in game frames) before the animation is advanced. | ||
| 60 | * | ||
| 61 | * @managed_by AnimatingSystem | ||
| 62 | */ | ||
| 63 | size_t countdown = 0; | ||
| 64 | |||
| 65 | /** | ||
| 66 | * This option allows to give the sprite a "flickering" effect (as in, it is | ||
| 67 | * not rendered in some frames). | ||
| 68 | */ | ||
| 69 | bool flickering = false; | ||
| 70 | |||
| 71 | /** | ||
| 72 | * Used for the flickering effect. | ||
| 73 | * | ||
| 74 | * @managed_by AnimatingSystem | ||
| 75 | */ | ||
| 76 | size_t flickerTimer = 0; | ||
| 77 | |||
| 78 | /** | ||
| 79 | * If enabled, this will prevent the sprite's animation from progressing (but | ||
| 80 | * will not affect things such as placement on screen and flickering). | ||
| 81 | */ | ||
| 82 | bool frozen = false; | ||
| 83 | |||
| 84 | /** | ||
| 85 | * If this flag is disabled, the entity will be ignored by the animating | ||
| 86 | * system. | ||
| 87 | * | ||
| 88 | * @managed_by RealizingSystem | ||
| 89 | */ | ||
| 90 | bool active = false; | ||
| 91 | }; | ||
| 92 | |||
| 93 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ | ||
| diff --git a/src/components/automatable.h b/src/components/automatable.h new file mode 100644 index 0000000..22d9859 --- /dev/null +++ b/src/components/automatable.h | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | #ifndef AUTOMATABLE_H_FACB42A5 | ||
| 2 | #define AUTOMATABLE_H_FACB42A5 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | |||
| 7 | class AutomatableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | using id_type = EntityManager::id_type; | ||
| 11 | |||
| 12 | /** | ||
| 13 | * Controls what script will be run as this entity's behavior. It should refer | ||
| 14 | * to a table in the global namespace of the script engine state, and that | ||
| 15 | * table should contain a function called "Behavior". | ||
| 16 | */ | ||
| 17 | std::string table; | ||
| 18 | |||
| 19 | /** | ||
| 20 | * Whether or not the behavior script is running. | ||
| 21 | * | ||
| 22 | * @managed_by ScriptingSystem | ||
| 23 | */ | ||
| 24 | bool running = false; | ||
| 25 | |||
| 26 | /** | ||
| 27 | * The entity ID of the running script, if there is one. | ||
| 28 | * | ||
| 29 | * @managed_by ScriptingSystem | ||
| 30 | */ | ||
| 31 | id_type script; | ||
| 32 | }; | ||
| 33 | |||
| 34 | #endif /* end of include guard: AUTOMATABLE_H_FACB42A5 */ | ||
| diff --git a/src/components/controllable.h b/src/components/controllable.h new file mode 100644 index 0000000..1b12985 --- /dev/null +++ b/src/components/controllable.h | |||
| @@ -0,0 +1,92 @@ | |||
| 1 | #ifndef CONTROLLABLE_H_4E0B85B4 | ||
| 2 | #define CONTROLLABLE_H_4E0B85B4 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "renderer/gl.h" | ||
| 6 | |||
| 7 | class ControllableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | inline int getLeftKey() const | ||
| 11 | { | ||
| 12 | return leftKey_; | ||
| 13 | } | ||
| 14 | |||
| 15 | inline void setLeftKey(int k) | ||
| 16 | { | ||
| 17 | leftKey_ = k; | ||
| 18 | } | ||
| 19 | |||
| 20 | inline int getRightKey() const | ||
| 21 | { | ||
| 22 | return rightKey_; | ||
| 23 | } | ||
| 24 | |||
| 25 | inline void setRightKey(int k) | ||
| 26 | { | ||
| 27 | rightKey_ = k; | ||
| 28 | } | ||
| 29 | |||
| 30 | inline int getJumpKey() const | ||
| 31 | { | ||
| 32 | return jumpKey_; | ||
| 33 | } | ||
| 34 | |||
| 35 | inline void setJumpKey(int k) | ||
| 36 | { | ||
| 37 | jumpKey_ = k; | ||
| 38 | } | ||
| 39 | |||
| 40 | inline int getDropKey() const | ||
| 41 | { | ||
| 42 | return dropKey_; | ||
| 43 | } | ||
| 44 | |||
| 45 | inline void setDropKey(int k) | ||
| 46 | { | ||
| 47 | dropKey_ = k; | ||
| 48 | } | ||
| 49 | |||
| 50 | inline bool isFrozen() const | ||
| 51 | { | ||
| 52 | return frozen_; | ||
| 53 | } | ||
| 54 | |||
| 55 | inline void setFrozen(bool f) | ||
| 56 | { | ||
| 57 | frozen_ = f; | ||
| 58 | } | ||
| 59 | |||
| 60 | inline bool isHoldingLeft() const | ||
| 61 | { | ||
| 62 | return holdingLeft_; | ||
| 63 | } | ||
| 64 | |||
| 65 | inline void setHoldingLeft(bool f) | ||
| 66 | { | ||
| 67 | holdingLeft_ = f; | ||
| 68 | } | ||
| 69 | |||
| 70 | inline bool isHoldingRight() const | ||
| 71 | { | ||
| 72 | return holdingRight_; | ||
| 73 | } | ||
| 74 | |||
| 75 | inline void setHoldingRight(bool f) | ||
| 76 | { | ||
| 77 | holdingRight_ = f; | ||
| 78 | } | ||
| 79 | |||
| 80 | private: | ||
| 81 | |||
| 82 | int leftKey_ = GLFW_KEY_LEFT; | ||
| 83 | int rightKey_ = GLFW_KEY_RIGHT; | ||
| 84 | int jumpKey_ = GLFW_KEY_UP; | ||
| 85 | int dropKey_ = GLFW_KEY_DOWN; | ||
| 86 | |||
| 87 | bool frozen_ = false; | ||
| 88 | bool holdingLeft_ = false; | ||
| 89 | bool holdingRight_ = false; | ||
| 90 | }; | ||
| 91 | |||
| 92 | #endif /* end of include guard: CONTROLLABLE_H_4E0B85B4 */ | ||
| diff --git a/src/components/map_collision.cpp b/src/components/map_collision.cpp deleted file mode 100644 index 3ad574b..0000000 --- a/src/components/map_collision.cpp +++ /dev/null | |||
| @@ -1,241 +0,0 @@ | |||
| 1 | #include "map_collision.h" | ||
| 2 | #include "map.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | MapCollisionComponent::MapCollisionComponent(const Map& map) : map(map) | ||
| 7 | { | ||
| 8 | addCollision(-6, 0, MAP_HEIGHT*TILE_HEIGHT, Direction::left, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Left).type)); | ||
| 9 | addCollision(GAME_WIDTH+6, 0, MAP_HEIGHT*TILE_HEIGHT, Direction::right, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Right).type)); | ||
| 10 | addCollision(-6, 0, GAME_WIDTH, Direction::up, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Up).type)); | ||
| 11 | addCollision(MAP_HEIGHT*TILE_HEIGHT+6, 0, GAME_WIDTH, Direction::down, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Down).type)); | ||
| 12 | |||
| 13 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | ||
| 14 | { | ||
| 15 | int x = i % MAP_WIDTH; | ||
| 16 | int y = i / MAP_WIDTH; | ||
| 17 | int tile = map.getMapdata()[i]; | ||
| 18 | |||
| 19 | if ((tile > 0) && (tile < 28) && (!((tile >= 5) && (tile <= 7)))) | ||
| 20 | { | ||
| 21 | addCollision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::right, Collision::Type::wall); | ||
| 22 | addCollision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::left, Collision::Type::wall); | ||
| 23 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::wall); | ||
| 24 | addCollision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::up, Collision::Type::wall); | ||
| 25 | } else if ((tile >= 5) && (tile <= 7)) | ||
| 26 | { | ||
| 27 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::platform); | ||
| 28 | } else if (tile == 42) | ||
| 29 | { | ||
| 30 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::danger); | ||
| 31 | } | ||
| 32 | } | ||
| 33 | } | ||
| 34 | |||
| 35 | void MapCollisionComponent::addCollision(double axis, double lower, double | ||
| 36 | upper, Direction dir, Collision::Type type) | ||
| 37 | { | ||
| 38 | std::list<Collision>::iterator it; | ||
| 39 | |||
| 40 | switch (dir) | ||
| 41 | { | ||
| 42 | case Direction::up: | ||
| 43 | it = up_collisions.begin(); | ||
| 44 | for (; it!=up_collisions.end(); it++) | ||
| 45 | { | ||
| 46 | if (it->axis < axis) break; | ||
| 47 | } | ||
| 48 | |||
| 49 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 50 | |||
| 51 | break; | ||
| 52 | case Direction::down: | ||
| 53 | it = down_collisions.begin(); | ||
| 54 | for (; it!=down_collisions.end(); it++) | ||
| 55 | { | ||
| 56 | if (it->axis > axis) break; | ||
| 57 | } | ||
| 58 | |||
| 59 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 60 | |||
| 61 | break; | ||
| 62 | case Direction::left: | ||
| 63 | it = left_collisions.begin(); | ||
| 64 | for (; it!=left_collisions.end(); it++) | ||
| 65 | { | ||
| 66 | if (it->axis < axis) break; | ||
| 67 | } | ||
| 68 | |||
| 69 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 70 | |||
| 71 | break; | ||
| 72 | case Direction::right: | ||
| 73 | it = right_collisions.begin(); | ||
| 74 | for (; it!=right_collisions.end(); it++) | ||
| 75 | { | ||
| 76 | if (it->axis > axis) break; | ||
| 77 | } | ||
| 78 | |||
| 79 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 80 | |||
| 81 | break; | ||
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collider, std::pair<double, double> old_position) | ||
| 86 | { | ||
| 87 | if (collider.position.first < old_position.first) | ||
| 88 | { | ||
| 89 | for (auto collision : left_collisions) | ||
| 90 | { | ||
| 91 | if (collision.axis > old_position.first) continue; | ||
| 92 | if (collision.axis < collider.position.first) break; | ||
| 93 | |||
| 94 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
| 95 | { | ||
| 96 | // We have a collision! | ||
| 97 | processCollision(game, collider, collision, Direction::left, old_position); | ||
| 98 | |||
| 99 | break; | ||
| 100 | } | ||
| 101 | } | ||
| 102 | } else if (collider.position.first > old_position.first) | ||
| 103 | { | ||
| 104 | for (auto collision : right_collisions) | ||
| 105 | { | ||
| 106 | if (collision.axis < old_position.first+collider.size.first) continue; | ||
| 107 | if (collision.axis > collider.position.first+collider.size.first) break; | ||
| 108 | |||
| 109 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
| 110 | { | ||
| 111 | // We have a collision! | ||
| 112 | processCollision(game, collider, collision, Direction::right, old_position); | ||
| 113 | |||
| 114 | break; | ||
| 115 | } | ||
| 116 | } | ||
| 117 | } | ||
| 118 | |||
| 119 | if (collider.position.second < old_position.second) | ||
| 120 | { | ||
| 121 | for (auto collision : up_collisions) | ||
| 122 | { | ||
| 123 | if (collision.axis > old_position.second) continue; | ||
| 124 | if (collision.axis < collider.position.second) break; | ||
| 125 | |||
| 126 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
| 127 | { | ||
| 128 | // We have a collision! | ||
| 129 | processCollision(game, collider, collision, Direction::up, old_position); | ||
| 130 | |||
| 131 | break; | ||
| 132 | } | ||
| 133 | } | ||
| 134 | } else if (collider.position.second > old_position.second) | ||
| 135 | { | ||
| 136 | for (auto collision : down_collisions) | ||
| 137 | { | ||
| 138 | if (collision.axis < old_position.second+collider.size.second) continue; | ||
| 139 | if (collision.axis > collider.position.second+collider.size.second) break; | ||
| 140 | |||
| 141 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
| 142 | { | ||
| 143 | // We have a collision! | ||
| 144 | processCollision(game, collider, collision, Direction::down, old_position); | ||
| 145 | |||
| 146 | break; | ||
| 147 | } | ||
| 148 | } | ||
| 149 | } | ||
| 150 | } | ||
| 151 | |||
| 152 | void MapCollisionComponent::processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position) | ||
| 153 | { | ||
| 154 | if (collision.type == Collision::Type::wall) | ||
| 155 | { | ||
| 156 | if (dir == Direction::left) | ||
| 157 | { | ||
| 158 | collider.position.first = collision.axis; | ||
| 159 | |||
| 160 | Message msg(Message::Type::setHorizontalVelocity); | ||
| 161 | msg.velocity = 0.0; | ||
| 162 | collider.send(game, msg); | ||
| 163 | } else if (dir == Direction::right) | ||
| 164 | { | ||
| 165 | collider.position.first = collision.axis - collider.size.first; | ||
| 166 | |||
| 167 | Message msg(Message::Type::setHorizontalVelocity); | ||
| 168 | msg.velocity = 0.0; | ||
| 169 | collider.send(game, msg); | ||
| 170 | } else if (dir == Direction::up) | ||
| 171 | { | ||
| 172 | collider.position.second = collision.axis; | ||
| 173 | |||
| 174 | Message msg(Message::Type::setVerticalVelocity); | ||
| 175 | msg.velocity = 0.0; | ||
| 176 | collider.send(game, msg); | ||
| 177 | } else if (dir == Direction::down) | ||
| 178 | { | ||
| 179 | collider.position.second = collision.axis - collider.size.second; | ||
| 180 | collider.send(game, Message::Type::hitTheGround); | ||
| 181 | } | ||
| 182 | } else if (collision.type == Collision::Type::wrap) | ||
| 183 | { | ||
| 184 | if (dir == Direction::left) | ||
| 185 | { | ||
| 186 | collider.position.first = GAME_WIDTH-collider.size.first/2; | ||
| 187 | } else if (dir == Direction::right) | ||
| 188 | { | ||
| 189 | collider.position.first = -collider.size.first/2; | ||
| 190 | } else if (dir == Direction::up) | ||
| 191 | { | ||
| 192 | collider.position.second = GAME_HEIGHT-collider.size.second/2-1; | ||
| 193 | } else if (dir == Direction::down) | ||
| 194 | { | ||
| 195 | collider.position.second = -collider.size.second/2; | ||
| 196 | } | ||
| 197 | } else if (collision.type == Collision::Type::teleport) | ||
| 198 | { | ||
| 199 | if (dir == Direction::left) | ||
| 200 | { | ||
| 201 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Left).map), std::make_pair(GAME_WIDTH-collider.size.first/2, old_position.second)); | ||
| 202 | } else if (dir == Direction::right) | ||
| 203 | { | ||
| 204 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Right).map), std::make_pair(-collider.size.first/2, old_position.second)); | ||
| 205 | } else if (dir == Direction::up) | ||
| 206 | { | ||
| 207 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Up).map), std::make_pair(old_position.first, MAP_HEIGHT*TILE_HEIGHT-collider.size.second/2)); | ||
| 208 | } else if (dir == Direction::down) | ||
| 209 | { | ||
| 210 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Down).map), std::make_pair(old_position.first, -collider.size.second/2)); | ||
| 211 | } | ||
| 212 | } else if (collision.type == Collision::Type::reverse) | ||
| 213 | { | ||
| 214 | // TODO reverse | ||
| 215 | if (dir == Direction::right) | ||
| 216 | { | ||
| 217 | collider.position.first = collision.axis - collider.size.first; | ||
| 218 | collider.send(game, Message::Type::walkLeft); | ||
| 219 | } | ||
| 220 | } else if (collision.type == Collision::Type::platform) | ||
| 221 | { | ||
| 222 | Message msg(Message::Type::drop); | ||
| 223 | msg.dropAxis = collision.axis; | ||
| 224 | |||
| 225 | collider.send(game, msg); | ||
| 226 | } else if (collision.type == Collision::Type::danger) | ||
| 227 | { | ||
| 228 | game.playerDie(); | ||
| 229 | } | ||
| 230 | } | ||
| 231 | |||
| 232 | MapCollisionComponent::Collision::Type MapCollisionComponent::collisionFromMoveType(Map::MoveType type) | ||
| 233 | { | ||
| 234 | switch (type) | ||
| 235 | { | ||
| 236 | case Map::MoveType::Wall: return Collision::Type::wall; | ||
| 237 | case Map::MoveType::Wrap: return Collision::Type::wrap; | ||
| 238 | case Map::MoveType::Warp: return Collision::Type::teleport; | ||
| 239 | case Map::MoveType::ReverseWarp: return Collision::Type::reverse; | ||
| 240 | } | ||
| 241 | } | ||
| diff --git a/src/components/map_collision.h b/src/components/map_collision.h deleted file mode 100644 index 18b9397..0000000 --- a/src/components/map_collision.h +++ /dev/null | |||
| @@ -1,47 +0,0 @@ | |||
| 1 | #ifndef MAP_COLLISION_H | ||
| 2 | #define MAP_COLLISION_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "map.h" | ||
| 6 | #include <list> | ||
| 7 | |||
| 8 | class Game; | ||
| 9 | |||
| 10 | class MapCollisionComponent : public Component { | ||
| 11 | public: | ||
| 12 | MapCollisionComponent(const Map& map); | ||
| 13 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
| 14 | |||
| 15 | private: | ||
| 16 | enum class Direction { | ||
| 17 | up, left, down, right | ||
| 18 | }; | ||
| 19 | |||
| 20 | struct Collision { | ||
| 21 | enum class Type { | ||
| 22 | wall, | ||
| 23 | wrap, | ||
| 24 | teleport, | ||
| 25 | reverse, | ||
| 26 | platform, | ||
| 27 | danger | ||
| 28 | }; | ||
| 29 | |||
| 30 | double axis; | ||
| 31 | double lower; | ||
| 32 | double upper; | ||
| 33 | Type type; | ||
| 34 | }; | ||
| 35 | |||
| 36 | void addCollision(double axis, double lower, double upper, Direction dir, Collision::Type type); | ||
| 37 | void processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position); | ||
| 38 | Collision::Type collisionFromMoveType(Map::MoveType type); | ||
| 39 | |||
| 40 | std::list<Collision> left_collisions; | ||
| 41 | std::list<Collision> right_collisions; | ||
| 42 | std::list<Collision> up_collisions; | ||
| 43 | std::list<Collision> down_collisions; | ||
| 44 | const Map& map; | ||
| 45 | }; | ||
| 46 | |||
| 47 | #endif | ||
| diff --git a/src/components/map_render.cpp b/src/components/map_render.cpp deleted file mode 100644 index 45766e1..0000000 --- a/src/components/map_render.cpp +++ /dev/null | |||
| @@ -1,40 +0,0 @@ | |||
| 1 | #include "map_render.h" | ||
| 2 | #include "map.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | MapRenderComponent::MapRenderComponent(const Map& map) : screen(GAME_WIDTH, GAME_HEIGHT) | ||
| 7 | { | ||
| 8 | screen.fill(screen.entirety(), 0, 0, 0); | ||
| 9 | |||
| 10 | Texture tiles("res/tiles.png"); | ||
| 11 | |||
| 12 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | ||
| 13 | { | ||
| 14 | int tile = map.getMapdata()[i]; | ||
| 15 | int x = i % MAP_WIDTH; | ||
| 16 | int y = i / MAP_WIDTH; | ||
| 17 | Rectangle dst {x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
| 18 | Rectangle src {tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
| 19 | |||
| 20 | if (tile > 0) | ||
| 21 | { | ||
| 22 | screen.blit(tiles, src, dst); | ||
| 23 | } | ||
| 24 | } | ||
| 25 | |||
| 26 | Texture font("res/font.bmp"); | ||
| 27 | std::string map_name = map.getTitle(); | ||
| 28 | int start_x = (40/2) - (map_name.length()/2); | ||
| 29 | for (size_t i=0; i<map_name.length(); i++) | ||
| 30 | { | ||
| 31 | Rectangle srcRect {map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8}; | ||
| 32 | Rectangle dstRect {(start_x + (int)i)*8, 24*8, 8, 8}; | ||
| 33 | screen.blit(font, srcRect, dstRect); | ||
| 34 | } | ||
| 35 | } | ||
| 36 | |||
| 37 | void MapRenderComponent::render(Game&, Entity&, Texture& buffer) | ||
| 38 | { | ||
| 39 | buffer.blit(screen, screen.entirety(), buffer.entirety()); | ||
| 40 | } | ||
| diff --git a/src/components/map_render.h b/src/components/map_render.h deleted file mode 100644 index a232aa6..0000000 --- a/src/components/map_render.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | #ifndef MAP_RENDER_H | ||
| 2 | #define MAP_RENDER_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Map; | ||
| 8 | class Game; | ||
| 9 | |||
| 10 | class MapRenderComponent : public Component { | ||
| 11 | public: | ||
| 12 | MapRenderComponent(const Map& map); | ||
| 13 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 14 | |||
| 15 | private: | ||
| 16 | Texture screen; | ||
| 17 | }; | ||
| 18 | |||
| 19 | #endif | ||
| diff --git a/src/components/mappable.h b/src/components/mappable.h new file mode 100644 index 0000000..e92074e --- /dev/null +++ b/src/components/mappable.h | |||
| @@ -0,0 +1,152 @@ | |||
| 1 | #ifndef MAPPABLE_H_0B0316FB | ||
| 2 | #define MAPPABLE_H_0B0316FB | ||
| 3 | |||
| 4 | #include <map> | ||
| 5 | #include <string> | ||
| 6 | #include <vector> | ||
| 7 | #include <list> | ||
| 8 | #include "component.h" | ||
| 9 | #include "renderer/texture.h" | ||
| 10 | #include "components/ponderable.h" | ||
| 11 | #include "entity_manager.h" | ||
| 12 | |||
| 13 | class MappableComponent : public Component { | ||
| 14 | public: | ||
| 15 | |||
| 16 | using id_type = EntityManager::id_type; | ||
| 17 | |||
| 18 | /** | ||
| 19 | * Helper type that stores information about map adjacency. | ||
| 20 | */ | ||
| 21 | class Adjacent { | ||
| 22 | public: | ||
| 23 | |||
| 24 | enum class Type { | ||
| 25 | wall, | ||
| 26 | wrap, | ||
| 27 | warp, | ||
| 28 | reverse | ||
| 29 | }; | ||
| 30 | |||
| 31 | Adjacent( | ||
| 32 | Type type = Type::wall, | ||
| 33 | size_t mapId = 0) : | ||
| 34 | type(type), | ||
| 35 | mapId(mapId) | ||
| 36 | { | ||
| 37 | } | ||
| 38 | |||
| 39 | Type type; | ||
| 40 | size_t mapId; | ||
| 41 | }; | ||
| 42 | |||
| 43 | /** | ||
| 44 | * Helper type that stores information about collision boundaries. | ||
| 45 | */ | ||
| 46 | class Boundary { | ||
| 47 | public: | ||
| 48 | |||
| 49 | using Type = PonderableComponent::Collision; | ||
| 50 | |||
| 51 | Boundary( | ||
| 52 | double axis, | ||
| 53 | double lower, | ||
| 54 | double upper, | ||
| 55 | Type type) : | ||
| 56 | axis(axis), | ||
| 57 | lower(lower), | ||
| 58 | upper(upper), | ||
| 59 | type(type) | ||
| 60 | { | ||
| 61 | } | ||
| 62 | |||
| 63 | double axis; | ||
| 64 | double lower; | ||
| 65 | double upper; | ||
| 66 | Type type; | ||
| 67 | }; | ||
| 68 | |||
| 69 | /** | ||
| 70 | * Helper types for efficient storage and lookup of collision boundaries. | ||
| 71 | */ | ||
| 72 | using asc_boundaries_type = | ||
| 73 | std::multimap< | ||
| 74 | double, | ||
| 75 | const Boundary, | ||
| 76 | std::less<double>>; | ||
| 77 | |||
| 78 | using desc_boundaries_type = | ||
| 79 | std::multimap< | ||
| 80 | double, | ||
| 81 | const Boundary, | ||
| 82 | std::greater<double>>; | ||
| 83 | |||
| 84 | /** | ||
| 85 | * Constructor for initializing the tileset and font attributes, as they are | ||
| 86 | * not default constructible. | ||
| 87 | */ | ||
| 88 | MappableComponent( | ||
| 89 | Texture tileset, | ||
| 90 | Texture font) : | ||
| 91 | tileset(std::move(tileset)), | ||
| 92 | font(std::move(font)) | ||
| 93 | { | ||
| 94 | } | ||
| 95 | |||
| 96 | /** | ||
| 97 | * The ID of the map in the world definition that this entity represents. | ||
| 98 | * | ||
| 99 | * @managed_by RealizingSystem | ||
| 100 | */ | ||
| 101 | size_t mapId; | ||
| 102 | |||
| 103 | /** | ||
| 104 | * The title of the map, which is displayed at the bottom of the screen. | ||
| 105 | */ | ||
| 106 | std::string title; | ||
| 107 | |||
| 108 | /** | ||
| 109 | * The map data. | ||
| 110 | * | ||
| 111 | * @managed_by RealizingSystem | ||
| 112 | */ | ||
| 113 | std::vector<int> tiles; | ||
| 114 | |||
| 115 | /** | ||
| 116 | * These objects describe the behavior of the four edges of the map. | ||
| 117 | * | ||
| 118 | * @managed_by RealizingSystem | ||
| 119 | */ | ||
| 120 | Adjacent leftAdjacent; | ||
| 121 | Adjacent rightAdjacent; | ||
| 122 | Adjacent upAdjacent; | ||
| 123 | Adjacent downAdjacent; | ||
| 124 | |||
| 125 | /** | ||
| 126 | * Collision boundaries, for detecting when a ponderable entity is colliding | ||
| 127 | * with the environment. | ||
| 128 | * | ||
| 129 | * @managed_by MappingSystem | ||
| 130 | */ | ||
| 131 | desc_boundaries_type leftBoundaries; | ||
| 132 | asc_boundaries_type rightBoundaries; | ||
| 133 | desc_boundaries_type upBoundaries; | ||
| 134 | asc_boundaries_type downBoundaries; | ||
| 135 | |||
| 136 | /** | ||
| 137 | * The list of entities representing the objects owned by the map. | ||
| 138 | * | ||
| 139 | * @managed_by RealizingSystem | ||
| 140 | */ | ||
| 141 | std::list<id_type> objects; | ||
| 142 | |||
| 143 | /** | ||
| 144 | * The tilesets for the map and the map name. | ||
| 145 | * | ||
| 146 | * TODO: These probably do not belong here. | ||
| 147 | */ | ||
| 148 | Texture tileset; | ||
| 149 | Texture font; | ||
| 150 | }; | ||
| 151 | |||
| 152 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ | ||
| diff --git a/src/components/orientable.h b/src/components/orientable.h new file mode 100644 index 0000000..e356b78 --- /dev/null +++ b/src/components/orientable.h | |||
| @@ -0,0 +1,69 @@ | |||
| 1 | #ifndef ORIENTABLE_H_EDB6C4A1 | ||
| 2 | #define ORIENTABLE_H_EDB6C4A1 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | |||
| 6 | class OrientableComponent : public Component { | ||
| 7 | public: | ||
| 8 | |||
| 9 | enum class WalkState { | ||
| 10 | still, | ||
| 11 | left, | ||
| 12 | right | ||
| 13 | }; | ||
| 14 | |||
| 15 | enum class DropState { | ||
| 16 | none, | ||
| 17 | ready, | ||
| 18 | active | ||
| 19 | }; | ||
| 20 | |||
| 21 | inline bool isFacingRight() const | ||
| 22 | { | ||
| 23 | return facingRight_; | ||
| 24 | } | ||
| 25 | |||
| 26 | inline void setFacingRight(bool v) | ||
| 27 | { | ||
| 28 | facingRight_ = v; | ||
| 29 | } | ||
| 30 | |||
| 31 | inline WalkState getWalkState() const | ||
| 32 | { | ||
| 33 | return walkState_; | ||
| 34 | } | ||
| 35 | |||
| 36 | inline void setWalkState(WalkState v) | ||
| 37 | { | ||
| 38 | walkState_ = v; | ||
| 39 | } | ||
| 40 | |||
| 41 | inline bool isJumping() const | ||
| 42 | { | ||
| 43 | return jumping_; | ||
| 44 | } | ||
| 45 | |||
| 46 | inline void setJumping(bool v) | ||
| 47 | { | ||
| 48 | jumping_ = v; | ||
| 49 | } | ||
| 50 | |||
| 51 | inline DropState getDropState() const | ||
| 52 | { | ||
| 53 | return dropState_; | ||
| 54 | } | ||
| 55 | |||
| 56 | inline void setDropState(DropState v) | ||
| 57 | { | ||
| 58 | dropState_ = v; | ||
| 59 | } | ||
| 60 | |||
| 61 | private: | ||
| 62 | |||
| 63 | bool facingRight_ = false; | ||
| 64 | WalkState walkState_ = WalkState::still; | ||
| 65 | bool jumping_ = false; | ||
| 66 | DropState dropState_ = DropState::none; | ||
| 67 | }; | ||
| 68 | |||
| 69 | #endif /* end of include guard: ORIENTABLE_H_EDB6C4A1 */ | ||
| diff --git a/src/components/physics_body.cpp b/src/components/physics_body.cpp deleted file mode 100644 index 97394d1..0000000 --- a/src/components/physics_body.cpp +++ /dev/null | |||
| @@ -1,66 +0,0 @@ | |||
| 1 | #include "physics_body.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "consts.h" | ||
| 4 | |||
| 5 | void PhysicsBodyComponent::receive(Game&, Entity&, const Message& msg) | ||
| 6 | { | ||
| 7 | if (msg.type == Message::Type::walkLeft) | ||
| 8 | { | ||
| 9 | velocity.first = -90; | ||
| 10 | } else if (msg.type == Message::Type::walkRight) | ||
| 11 | { | ||
| 12 | velocity.first = 90; | ||
| 13 | } else if (msg.type == Message::Type::stopWalking) | ||
| 14 | { | ||
| 15 | velocity.first = 0.0; | ||
| 16 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
| 17 | { | ||
| 18 | velocity.first = msg.velocity; | ||
| 19 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
| 20 | { | ||
| 21 | velocity.second = msg.velocity; | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | void PhysicsBodyComponent::tick(Game&, Entity& entity, double dt) | ||
| 26 | { | ||
| 27 | // Accelerate | ||
| 28 | velocity.first += accel.first * dt; | ||
| 29 | velocity.second += accel.second * dt; | ||
| 30 | |||
| 31 | // Terminal velocity | ||
| 32 | #define TERMINAL_VELOCITY_X (2 * TILE_WIDTH * FRAMES_PER_SECOND) | ||
| 33 | #define TERMINAL_VELOCITY_Y (2 * TILE_HEIGHT * FRAMES_PER_SECOND) | ||
| 34 | if (velocity.first < -TERMINAL_VELOCITY_X) velocity.first = -TERMINAL_VELOCITY_X; | ||
| 35 | if (velocity.first > TERMINAL_VELOCITY_X) velocity.first = TERMINAL_VELOCITY_X; | ||
| 36 | if (velocity.second < -TERMINAL_VELOCITY_Y) velocity.second = -TERMINAL_VELOCITY_Y; | ||
| 37 | if (velocity.second > TERMINAL_VELOCITY_Y) velocity.second = TERMINAL_VELOCITY_Y; | ||
| 38 | |||
| 39 | // Do the movement | ||
| 40 | entity.position.first += velocity.first * dt; | ||
| 41 | entity.position.second += velocity.second * dt; | ||
| 42 | } | ||
| 43 | |||
| 44 | void PhysicsBodyComponent::detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position) | ||
| 45 | { | ||
| 46 | // If already colliding, do nothing! | ||
| 47 | if ((old_position.first + collider.size.first > entity.position.first) | ||
| 48 | && (old_position.first < entity.position.first + entity.size.first) | ||
| 49 | && (old_position.second + collider.size.second > entity.position.second) | ||
| 50 | && (old_position.second < entity.position.second + entity.size.second)) | ||
| 51 | { | ||
| 52 | return; | ||
| 53 | } | ||
| 54 | |||
| 55 | // If newly colliding, SHOCK AND HORROR! | ||
| 56 | if ((collider.position.first + collider.size.first > entity.position.first) | ||
| 57 | && (collider.position.first < entity.position.first + entity.size.first) | ||
| 58 | && (collider.position.second + collider.size.second > entity.position.second) | ||
| 59 | && (collider.position.second < entity.position.second + entity.size.second)) | ||
| 60 | { | ||
| 61 | Message msg(Message::Type::collision); | ||
| 62 | msg.collisionEntity = &collider; | ||
| 63 | |||
| 64 | entity.send(game, msg); | ||
| 65 | } | ||
| 66 | } | ||
| diff --git a/src/components/physics_body.h b/src/components/physics_body.h deleted file mode 100644 index 079cc51..0000000 --- a/src/components/physics_body.h +++ /dev/null | |||
| @@ -1,20 +0,0 @@ | |||
| 1 | #ifndef PHYSICS_BODY_H | ||
| 2 | #define PHYSICS_BODY_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include <utility> | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class PhysicsBodyComponent : public Component { | ||
| 10 | public: | ||
| 11 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 12 | void tick(Game& game, Entity& entity, double dt); | ||
| 13 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
| 14 | |||
| 15 | protected: | ||
| 16 | std::pair<double, double> velocity; | ||
| 17 | std::pair<double, double> accel; | ||
| 18 | }; | ||
| 19 | |||
| 20 | #endif | ||
| diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..7404f1f --- /dev/null +++ b/src/components/playable.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef PLAYABLE_H_DDC566C3 | ||
| 2 | #define PLAYABLE_H_DDC566C3 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | #include "vector.h" | ||
| 7 | |||
| 8 | class PlayableComponent : public Component { | ||
| 9 | public: | ||
| 10 | |||
| 11 | using id_type = EntityManager::id_type; | ||
| 12 | |||
| 13 | /** | ||
| 14 | * The entity ID of the map that the player is on. | ||
| 15 | * | ||
| 16 | * @managed_by PlayingSystem | ||
| 17 | */ | ||
| 18 | id_type mapId; | ||
| 19 | |||
| 20 | /** | ||
| 21 | * The map ID and coordinates of the location that the player will spawn after | ||
| 22 | * dying. Note that the map ID here is a world description map ID, not an | ||
| 23 | * entity ID. | ||
| 24 | * | ||
| 25 | * @managed_by PlayingSystem | ||
| 26 | */ | ||
| 27 | size_t checkpointMapId; | ||
| 28 | vec2d checkpointPos; | ||
| 29 | |||
| 30 | bool checkpointMapObject = false; | ||
| 31 | size_t checkpointMapObjectIndex; | ||
| 32 | |||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: PLAYABLE_H_DDC566C3 */ | ||
| diff --git a/src/components/player_physics.cpp b/src/components/player_physics.cpp deleted file mode 100644 index 40e9948..0000000 --- a/src/components/player_physics.cpp +++ /dev/null | |||
| @@ -1,118 +0,0 @@ | |||
| 1 | #include "player_physics.h" | ||
| 2 | #include "muxer.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 7 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 8 | |||
| 9 | PlayerPhysicsComponent::PlayerPhysicsComponent() | ||
| 10 | { | ||
| 11 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3); | ||
| 12 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3); | ||
| 13 | jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233); | ||
| 14 | |||
| 15 | accel.second = jump_gravity_short; | ||
| 16 | } | ||
| 17 | |||
| 18 | void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | ||
| 19 | { | ||
| 20 | if (msg.type == Message::Type::walkLeft) | ||
| 21 | { | ||
| 22 | velocity.first = -90; | ||
| 23 | direction = -1; | ||
| 24 | } else if (msg.type == Message::Type::walkRight) | ||
| 25 | { | ||
| 26 | velocity.first = 90; | ||
| 27 | direction = 1; | ||
| 28 | } else if (msg.type == Message::Type::stopWalking) | ||
| 29 | { | ||
| 30 | velocity.first = 0.0; | ||
| 31 | direction = 0; | ||
| 32 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
| 33 | { | ||
| 34 | velocity.first = msg.velocity; | ||
| 35 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
| 36 | { | ||
| 37 | velocity.second = msg.velocity; | ||
| 38 | } else if (msg.type == Message::Type::hitTheGround) | ||
| 39 | { | ||
| 40 | if (isFalling) | ||
| 41 | { | ||
| 42 | playSound("res/Randomize27.wav", 0.05); | ||
| 43 | isFalling = false; | ||
| 44 | } | ||
| 45 | |||
| 46 | velocity.second = 0.0; | ||
| 47 | } else if (msg.type == Message::Type::jump) | ||
| 48 | { | ||
| 49 | playSound("res/Randomize87.wav", 0.25); | ||
| 50 | |||
| 51 | velocity.second = jump_velocity; | ||
| 52 | accel.second = jump_gravity; | ||
| 53 | } else if (msg.type == Message::Type::stopJump) | ||
| 54 | { | ||
| 55 | accel.second = jump_gravity_short; | ||
| 56 | } else if (msg.type == Message::Type::canDrop) | ||
| 57 | { | ||
| 58 | canDrop = true; | ||
| 59 | } else if (msg.type == Message::Type::cantDrop) | ||
| 60 | { | ||
| 61 | canDrop = false; | ||
| 62 | } else if (msg.type == Message::Type::drop) | ||
| 63 | { | ||
| 64 | if (canDrop) | ||
| 65 | { | ||
| 66 | canDrop = false; | ||
| 67 | } else { | ||
| 68 | entity.position.second = msg.dropAxis - entity.size.second; | ||
| 69 | velocity.second = 0; | ||
| 70 | } | ||
| 71 | } else if (msg.type == Message::Type::die) | ||
| 72 | { | ||
| 73 | frozen = true; | ||
| 74 | } else if (msg.type == Message::Type::stopDying) | ||
| 75 | { | ||
| 76 | frozen = false; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | void PlayerPhysicsComponent::tick(Game& game, Entity& entity, double dt) | ||
| 81 | { | ||
| 82 | // If frozen, do nothing | ||
| 83 | if (frozen) | ||
| 84 | { | ||
| 85 | return; | ||
| 86 | } | ||
| 87 | |||
| 88 | // Continue walking even if blocked earlier | ||
| 89 | if (velocity.first == 0) | ||
| 90 | { | ||
| 91 | if (direction < 0) | ||
| 92 | { | ||
| 93 | velocity.first = -90; | ||
| 94 | } else if (direction > 0) | ||
| 95 | { | ||
| 96 | velocity.first = 90; | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | // Increase gravity at the height of jump | ||
| 101 | if ((accel.second == jump_gravity) && (velocity.second >= 0)) | ||
| 102 | { | ||
| 103 | accel.second = jump_gravity_short; | ||
| 104 | } | ||
| 105 | |||
| 106 | // Do the movement | ||
| 107 | std::pair<double, double> old_position = entity.position; | ||
| 108 | PhysicsBodyComponent::tick(game, entity, dt); | ||
| 109 | |||
| 110 | // Check for collisions | ||
| 111 | game.detectCollision(entity, old_position); | ||
| 112 | |||
| 113 | // Are we moving due to gravity? | ||
| 114 | if (velocity.second != 0.0) | ||
| 115 | { | ||
| 116 | isFalling = true; | ||
| 117 | } | ||
| 118 | } | ||
| diff --git a/src/components/player_physics.h b/src/components/player_physics.h deleted file mode 100644 index 26f1fae..0000000 --- a/src/components/player_physics.h +++ /dev/null | |||
| @@ -1,25 +0,0 @@ | |||
| 1 | #ifndef PLAYER_PHYSICS_H | ||
| 2 | #define PLAYER_PHYSICS_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "physics_body.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class PlayerPhysicsComponent : public PhysicsBodyComponent { | ||
| 10 | public: | ||
| 11 | PlayerPhysicsComponent(); | ||
| 12 | void tick(Game& game, Entity& entity, double dt); | ||
| 13 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 14 | |||
| 15 | private: | ||
| 16 | double jump_velocity; | ||
| 17 | double jump_gravity; | ||
| 18 | double jump_gravity_short; | ||
| 19 | int direction = 0; | ||
| 20 | bool canDrop = false; | ||
| 21 | bool frozen = false; | ||
| 22 | bool isFalling = false; | ||
| 23 | }; | ||
| 24 | |||
| 25 | #endif | ||
| diff --git a/src/components/player_sprite.cpp b/src/components/player_sprite.cpp deleted file mode 100644 index 452a940..0000000 --- a/src/components/player_sprite.cpp +++ /dev/null | |||
| @@ -1,60 +0,0 @@ | |||
| 1 | #include "player_sprite.h" | ||
| 2 | |||
| 3 | PlayerSpriteComponent::PlayerSpriteComponent() : sprite("res/Starla.png") | ||
| 4 | { | ||
| 5 | |||
| 6 | } | ||
| 7 | |||
| 8 | void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer) | ||
| 9 | { | ||
| 10 | animFrame++; | ||
| 11 | |||
| 12 | int frame = 0; | ||
| 13 | if (isMoving) | ||
| 14 | { | ||
| 15 | frame += 2; | ||
| 16 | |||
| 17 | if (animFrame % 20 < 10) | ||
| 18 | { | ||
| 19 | frame += 2; | ||
| 20 | } | ||
| 21 | } | ||
| 22 | |||
| 23 | if (facingLeft) | ||
| 24 | { | ||
| 25 | frame++; | ||
| 26 | } | ||
| 27 | |||
| 28 | double alpha = 1.0; | ||
| 29 | if (dying && (animFrame % 4 < 2)) | ||
| 30 | { | ||
| 31 | alpha = 0.0; | ||
| 32 | } | ||
| 33 | |||
| 34 | Rectangle src_rect {frame*10, 0, 10, 12}; | ||
| 35 | Rectangle dst_rect {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}; | ||
| 36 | buffer.blit(sprite, src_rect, dst_rect, alpha); | ||
| 37 | } | ||
| 38 | |||
| 39 | void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg) | ||
| 40 | { | ||
| 41 | if (msg.type == Message::Type::walkLeft) | ||
| 42 | { | ||
| 43 | facingLeft = true; | ||
| 44 | isMoving = true; | ||
| 45 | } else if (msg.type == Message::Type::walkRight) | ||
| 46 | { | ||
| 47 | facingLeft = false; | ||
| 48 | isMoving = true; | ||
| 49 | } else if (msg.type == Message::Type::stopWalking) | ||
| 50 | { | ||
| 51 | isMoving = false; | ||
| 52 | } else if (msg.type == Message::Type::die) | ||
| 53 | { | ||
| 54 | dying = true; | ||
| 55 | isMoving = false; | ||
| 56 | } else if (msg.type == Message::Type::stopDying) | ||
| 57 | { | ||
| 58 | dying = false; | ||
| 59 | } | ||
| 60 | } | ||
| diff --git a/src/components/player_sprite.h b/src/components/player_sprite.h deleted file mode 100644 index b1ac0af..0000000 --- a/src/components/player_sprite.h +++ /dev/null | |||
| @@ -1,23 +0,0 @@ | |||
| 1 | #ifndef PLAYER_SPRITE_H | ||
| 2 | #define PLAYER_SPRITE_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class PlayerSpriteComponent : public Component { | ||
| 10 | public: | ||
| 11 | PlayerSpriteComponent(); | ||
| 12 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 13 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 14 | |||
| 15 | private: | ||
| 16 | Texture sprite; | ||
| 17 | int animFrame = 0; | ||
| 18 | bool facingLeft = false; | ||
| 19 | bool isMoving = false; | ||
| 20 | bool dying = false; | ||
| 21 | }; | ||
| 22 | |||
| 23 | #endif | ||
| diff --git a/src/components/ponderable.h b/src/components/ponderable.h new file mode 100644 index 0000000..221d267 --- /dev/null +++ b/src/components/ponderable.h | |||
| @@ -0,0 +1,131 @@ | |||
| 1 | #ifndef TANGIBLE_H_746DB3EE | ||
| 2 | #define TANGIBLE_H_746DB3EE | ||
| 3 | |||
| 4 | #include <set> | ||
| 5 | #include "component.h" | ||
| 6 | #include "entity_manager.h" | ||
| 7 | #include "vector.h" | ||
| 8 | #include "direction.h" | ||
| 9 | |||
| 10 | class PonderableComponent : public Component { | ||
| 11 | public: | ||
| 12 | |||
| 13 | using id_type = EntityManager::id_type; | ||
| 14 | |||
| 15 | /** | ||
| 16 | * List of different types of physical bodies. | ||
| 17 | * | ||
| 18 | * vacuumed - Default. | ||
| 19 | * freefalling - The body will be treated as if there were a downward force | ||
| 20 | * of gravity being exerted onto it. The body will also exhibit | ||
| 21 | * terminal velocity (that is, its downward velocity will be | ||
| 22 | * capped at a constant value). | ||
| 23 | */ | ||
| 24 | enum class Type { | ||
| 25 | vacuumed, | ||
| 26 | freefalling | ||
| 27 | }; | ||
| 28 | |||
| 29 | /** | ||
| 30 | * List of different types of collidable surfaces. | ||
| 31 | */ | ||
| 32 | enum class Collision { | ||
| 33 | wall, | ||
| 34 | platform, | ||
| 35 | adjacency, | ||
| 36 | warp, | ||
| 37 | danger, | ||
| 38 | event | ||
| 39 | }; | ||
| 40 | |||
| 41 | /** | ||
| 42 | * Constructor for initializing the body type, which is a constant. | ||
| 43 | */ | ||
| 44 | PonderableComponent(Type type) : type(type) | ||
| 45 | { | ||
| 46 | } | ||
| 47 | |||
| 48 | /** | ||
| 49 | * The velocity of the body. | ||
| 50 | */ | ||
| 51 | vec2d vel = { 0.0, 0.0 }; | ||
| 52 | |||
| 53 | /** | ||
| 54 | * The acceleration of the body. | ||
| 55 | */ | ||
| 56 | vec2d accel = { 0.0, 0.0 }; | ||
| 57 | |||
| 58 | /** | ||
| 59 | * The type of physical body that the entity is meant to assume. The body will | ||
| 60 | * be acted upon differently based on this. See the enumeration above for more | ||
| 61 | * details. | ||
| 62 | * | ||
| 63 | * @managed_by PonderingSystem | ||
| 64 | */ | ||
| 65 | const Type type; | ||
| 66 | |||
| 67 | /** | ||
| 68 | * Whether or not a freefalling body is in contact with the ground. | ||
| 69 | * | ||
| 70 | * @managed_by PonderingSystem | ||
| 71 | */ | ||
| 72 | bool grounded = false; | ||
| 73 | |||
| 74 | /** | ||
| 75 | * Whether or not a freefalling body is being ferried by another body. | ||
| 76 | * | ||
| 77 | * @managed_by PonderingSystem | ||
| 78 | */ | ||
| 79 | bool ferried = false; | ||
| 80 | |||
| 81 | /** | ||
| 82 | * The entity that is ferrying this body, if there is one. | ||
| 83 | * | ||
| 84 | * @managed_by PonderingSystem | ||
| 85 | */ | ||
| 86 | id_type ferry; | ||
| 87 | |||
| 88 | /** | ||
| 89 | * The side of the ferry that the body is resting on, if there is one. | ||
| 90 | * | ||
| 91 | * @managed_by PonderingSystem | ||
| 92 | */ | ||
| 93 | Direction ferrySide; | ||
| 94 | |||
| 95 | /** | ||
| 96 | * The bodies that are being ferried by this body. | ||
| 97 | * | ||
| 98 | * @managed_by PonderingSystem | ||
| 99 | */ | ||
| 100 | std::set<id_type> passengers; | ||
| 101 | |||
| 102 | /** | ||
| 103 | * If enabled, this will prevent the body from moving and accelerating. The | ||
| 104 | * velocity and position of the body can still be affected by sources external | ||
| 105 | * to the PonderingSystem. Enabling this will cause applicable bodies to | ||
| 106 | * become ungrounded and unferried. | ||
| 107 | */ | ||
| 108 | bool frozen = false; | ||
| 109 | |||
| 110 | /** | ||
| 111 | * If disabled, collision detection for this body will not be performed and | ||
| 112 | * other bodies will ignore it. Disabling this will cause applicable bodies to | ||
| 113 | * become ungrounded and unferried. | ||
| 114 | */ | ||
| 115 | bool collidable = true; | ||
| 116 | |||
| 117 | /** | ||
| 118 | * The effect that colliding with this body has. | ||
| 119 | */ | ||
| 120 | Collision colliderType = Collision::wall; | ||
| 121 | |||
| 122 | /** | ||
| 123 | * If this flag is disabled, the entity will be ignored by the pondering | ||
| 124 | * system. | ||
| 125 | * | ||
| 126 | * @managed_by RealizingSystem | ||
| 127 | */ | ||
| 128 | bool active = false; | ||
| 129 | }; | ||
| 130 | |||
| 131 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | ||
| diff --git a/src/components/prototypable.h b/src/components/prototypable.h new file mode 100644 index 0000000..c0dd972 --- /dev/null +++ b/src/components/prototypable.h | |||
| @@ -0,0 +1,23 @@ | |||
| 1 | #ifndef PROTOTYPABLE_H_817F2205 | ||
| 2 | #define PROTOTYPABLE_H_817F2205 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | |||
| 7 | class PrototypableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | using id_type = EntityManager::id_type; | ||
| 11 | |||
| 12 | /** | ||
| 13 | * The index of the object in the map definition. | ||
| 14 | */ | ||
| 15 | size_t mapObjectIndex; | ||
| 16 | |||
| 17 | /** | ||
| 18 | * The name of the prototype that the object was spawned from. | ||
| 19 | */ | ||
| 20 | std::string prototypeId; | ||
| 21 | }; | ||
| 22 | |||
| 23 | #endif /* end of include guard: PROTOTYPABLE_H_817F2205 */ | ||
| diff --git a/src/components/runnable.h b/src/components/runnable.h new file mode 100644 index 0000000..956bfdc --- /dev/null +++ b/src/components/runnable.h | |||
| @@ -0,0 +1,51 @@ | |||
| 1 | #ifndef AUTOMATABLE_H_3D519131 | ||
| 2 | #define AUTOMATABLE_H_3D519131 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include <sol.hpp> | ||
| 6 | #include <memory> | ||
| 7 | #include "entity_manager.h" | ||
| 8 | |||
| 9 | class RunnableComponent : public Component { | ||
| 10 | public: | ||
| 11 | |||
| 12 | using id_type = EntityManager::id_type; | ||
| 13 | |||
| 14 | /** | ||
| 15 | * A Lua stack where the entity's script is running. | ||
| 16 | * | ||
| 17 | * NOTE: This object is called a thread, but there is no multi-threading going | ||
| 18 | * on. | ||
| 19 | * | ||
| 20 | * @managed_by ScriptingSystem | ||
| 21 | */ | ||
| 22 | std::unique_ptr<sol::thread> runner; | ||
| 23 | |||
| 24 | /** | ||
| 25 | * An entry point to the script running in the runner thread. | ||
| 26 | * | ||
| 27 | * @managed_by ScriptingSystem | ||
| 28 | */ | ||
| 29 | std::unique_ptr<sol::coroutine> callable; | ||
| 30 | |||
| 31 | /** | ||
| 32 | * Whether or not this entity represents a behavior script. A behavior script | ||
| 33 | * usually does not terminate on its own, and can be terminated at will by | ||
| 34 | * another system, usually when the automatable entity leaves the active map. | ||
| 35 | * | ||
| 36 | * @managed_by ScriptingSystem | ||
| 37 | */ | ||
| 38 | bool behavior = false; | ||
| 39 | |||
| 40 | /** | ||
| 41 | * If this is a behavior script, this is the ID of the automatable entity that | ||
| 42 | * the behavior belongs to. This is required so that the ScriptingSystem can | ||
| 43 | * notify the automatable entity if the behavior script terminates by itself, | ||
| 44 | * and that it shouldn't attempt to terminate it. | ||
| 45 | * | ||
| 46 | * @managed_by ScriptingSystem | ||
| 47 | */ | ||
| 48 | id_type actor; | ||
| 49 | }; | ||
| 50 | |||
| 51 | #endif /* end of include guard: AUTOMATABLE_H_3D519131 */ | ||
| diff --git a/src/components/schedulable.h b/src/components/schedulable.h new file mode 100644 index 0000000..a92bbba --- /dev/null +++ b/src/components/schedulable.h | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | #ifndef SCHEDULABLE_H_1DA3FA2A | ||
| 2 | #define SCHEDULABLE_H_1DA3FA2A | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include <tuple> | ||
| 6 | #include <list> | ||
| 7 | #include <functional> | ||
| 8 | #include "entity_manager.h" | ||
| 9 | |||
| 10 | class SchedulableComponent : public Component { | ||
| 11 | public: | ||
| 12 | |||
| 13 | using id_type = EntityManager::id_type; | ||
| 14 | |||
| 15 | using Callback = std::function<void(id_type)>; | ||
| 16 | using Action = std::tuple<double, Callback>; | ||
| 17 | |||
| 18 | std::list<Action> actions; | ||
| 19 | }; | ||
| 20 | |||
| 21 | #endif /* end of include guard: SCHEDULABLE_H_1DA3FA2A */ | ||
| diff --git a/src/components/simple_collider.cpp b/src/components/simple_collider.cpp deleted file mode 100644 index f4b414e..0000000 --- a/src/components/simple_collider.cpp +++ /dev/null | |||
| @@ -1,14 +0,0 @@ | |||
| 1 | #include "simple_collider.h" | ||
| 2 | |||
| 3 | SimpleColliderComponent::SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback) : callback(callback) | ||
| 4 | { | ||
| 5 | |||
| 6 | } | ||
| 7 | |||
| 8 | void SimpleColliderComponent::receive(Game& game, Entity&, const Message& msg) | ||
| 9 | { | ||
| 10 | if (msg.type == Message::Type::collision) | ||
| 11 | { | ||
| 12 | callback(game, *msg.collisionEntity); | ||
| 13 | } | ||
| 14 | } | ||
| diff --git a/src/components/simple_collider.h b/src/components/simple_collider.h deleted file mode 100644 index 15d78cf..0000000 --- a/src/components/simple_collider.h +++ /dev/null | |||
| @@ -1,18 +0,0 @@ | |||
| 1 | #ifndef SIMPLE_COLLIDER_H | ||
| 2 | #define SIMPLE_COLLIDER_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include <functional> | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class SimpleColliderComponent : public Component { | ||
| 10 | public: | ||
| 11 | SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback); | ||
| 12 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 13 | |||
| 14 | private: | ||
| 15 | std::function<void (Game& game, Entity& collider)> callback; | ||
| 16 | }; | ||
| 17 | |||
| 18 | #endif | ||
| diff --git a/src/components/static_image.cpp b/src/components/static_image.cpp deleted file mode 100644 index 9fa8dca..0000000 --- a/src/components/static_image.cpp +++ /dev/null | |||
| @@ -1,11 +0,0 @@ | |||
| 1 | #include "static_image.h" | ||
| 2 | |||
| 3 | StaticImageComponent::StaticImageComponent(const char* filename) : sprite(Texture(filename)) | ||
| 4 | { | ||
| 5 | |||
| 6 | } | ||
| 7 | |||
| 8 | void StaticImageComponent::render(Game&, Entity& entity, Texture& buffer) | ||
| 9 | { | ||
| 10 | buffer.blit(sprite, sprite.entirety(), {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}); | ||
| 11 | } | ||
| diff --git a/src/components/static_image.h b/src/components/static_image.h deleted file mode 100644 index 2dec78b..0000000 --- a/src/components/static_image.h +++ /dev/null | |||
| @@ -1,18 +0,0 @@ | |||
| 1 | #ifndef STATIC_IMAGE_H | ||
| 2 | #define STATIC_IMAGE_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class StaticImageComponent : public Component { | ||
| 10 | public: | ||
| 11 | StaticImageComponent(const char* filename); | ||
| 12 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 13 | |||
| 14 | private: | ||
| 15 | Texture sprite; | ||
| 16 | }; | ||
| 17 | |||
| 18 | #endif | ||
| diff --git a/src/components/transformable.h b/src/components/transformable.h new file mode 100644 index 0000000..bb21996 --- /dev/null +++ b/src/components/transformable.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef LOCATABLE_H_39E526CA | ||
| 2 | #define LOCATABLE_H_39E526CA | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "vector.h" | ||
| 6 | |||
| 7 | class TransformableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | /** | ||
| 11 | * The coordinates of the entity. | ||
| 12 | * | ||
| 13 | * Note that ponderable entities sometimes have special behavior related to | ||
| 14 | * their coordinates, specifically that ferried bodies will behave oddly if | ||
| 15 | * their coordinates are changed outside of the PonderingSystem. Before doing | ||
| 16 | * so, use PonderingSystem::unferry on the body to ensure that it is not | ||
| 17 | * ferried. | ||
| 18 | */ | ||
| 19 | vec2d pos; | ||
| 20 | |||
| 21 | /** | ||
| 22 | * The size of the entity. | ||
| 23 | */ | ||
| 24 | vec2i size; | ||
| 25 | |||
| 26 | /** | ||
| 27 | * For prototypes, the original coordinates and size of the entity. | ||
| 28 | * | ||
| 29 | * @managed_by RealizingSystem | ||
| 30 | */ | ||
| 31 | vec2d origPos; | ||
| 32 | vec2i origSize; | ||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ | ||
| diff --git a/src/components/user_movement.cpp b/src/components/user_movement.cpp deleted file mode 100644 index e499fee..0000000 --- a/src/components/user_movement.cpp +++ /dev/null | |||
| @@ -1,100 +0,0 @@ | |||
| 1 | #include "user_movement.h" | ||
| 2 | #include "renderer.h" | ||
| 3 | |||
| 4 | void UserMovementComponent::input(Game& game, Entity& entity, int key, int action) | ||
| 5 | { | ||
| 6 | if (action == GLFW_PRESS) | ||
| 7 | { | ||
| 8 | if (key == GLFW_KEY_LEFT) | ||
| 9 | { | ||
| 10 | holdingLeft = true; | ||
| 11 | |||
| 12 | if (!frozen) | ||
| 13 | { | ||
| 14 | entity.send(game, Message::Type::walkLeft); | ||
| 15 | } | ||
| 16 | } else if (key == GLFW_KEY_RIGHT) | ||
| 17 | { | ||
| 18 | holdingRight = true; | ||
| 19 | |||
| 20 | if (!frozen) | ||
| 21 | { | ||
| 22 | entity.send(game, Message::Type::walkRight); | ||
| 23 | } | ||
| 24 | } else if (key == GLFW_KEY_UP) | ||
| 25 | { | ||
| 26 | if (!frozen) | ||
| 27 | { | ||
| 28 | entity.send(game, Message::Type::jump); | ||
| 29 | } | ||
| 30 | } else if (key == GLFW_KEY_DOWN) | ||
| 31 | { | ||
| 32 | if (!frozen) | ||
| 33 | { | ||
| 34 | entity.send(game, Message::Type::canDrop); | ||
| 35 | } | ||
| 36 | } | ||
| 37 | } else if (action == GLFW_RELEASE) | ||
| 38 | { | ||
| 39 | if (key == GLFW_KEY_LEFT) | ||
| 40 | { | ||
| 41 | holdingLeft = false; | ||
| 42 | |||
| 43 | if (!frozen) | ||
| 44 | { | ||
| 45 | if (holdingRight) | ||
| 46 | { | ||
| 47 | entity.send(game, Message::Type::walkRight); | ||
| 48 | } else { | ||
| 49 | entity.send(game, Message::Type::stopWalking); | ||
| 50 | } | ||
| 51 | } | ||
| 52 | } else if (key == GLFW_KEY_RIGHT) | ||
| 53 | { | ||
| 54 | holdingRight = false; | ||
| 55 | |||
| 56 | if (!frozen) | ||
| 57 | { | ||
| 58 | if (holdingLeft) | ||
| 59 | { | ||
| 60 | entity.send(game, Message::Type::walkLeft); | ||
| 61 | } else { | ||
| 62 | entity.send(game, Message::Type::stopWalking); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | } else if (key == GLFW_KEY_DOWN) | ||
| 66 | { | ||
| 67 | if (!frozen) | ||
| 68 | { | ||
| 69 | entity.send(game, Message::Type::cantDrop); | ||
| 70 | } | ||
| 71 | } else if (key == GLFW_KEY_UP) | ||
| 72 | { | ||
| 73 | if (!frozen) | ||
| 74 | { | ||
| 75 | entity.send(game, Message::Type::stopJump); | ||
| 76 | } | ||
| 77 | } | ||
| 78 | } | ||
| 79 | } | ||
| 80 | |||
| 81 | void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg) | ||
| 82 | { | ||
| 83 | if (msg.type == Message::Type::die) | ||
| 84 | { | ||
| 85 | frozen = true; | ||
| 86 | |||
| 87 | entity.send(game, Message::Type::stopWalking); | ||
| 88 | } else if (msg.type == Message::Type::stopDying) | ||
| 89 | { | ||
| 90 | frozen = false; | ||
| 91 | |||
| 92 | if (holdingLeft) | ||
| 93 | { | ||
| 94 | entity.send(game, Message::Type::walkLeft); | ||
| 95 | } else if (holdingRight) | ||
| 96 | { | ||
| 97 | entity.send(game, Message::Type::walkRight); | ||
| 98 | } | ||
| 99 | } | ||
| 100 | } | ||
| diff --git a/src/components/user_movement.h b/src/components/user_movement.h deleted file mode 100644 index 1bcf05e..0000000 --- a/src/components/user_movement.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | #ifndef USER_MOVEMENT_H | ||
| 2 | #define USER_MOVEMENT_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | |||
| 6 | class Game; | ||
| 7 | |||
| 8 | class UserMovementComponent : public Component { | ||
| 9 | public: | ||
| 10 | void input(Game& game, Entity& entity, int key, int action); | ||
| 11 | void receive(Game&, Entity&, const Message& msg); | ||
| 12 | |||
| 13 | private: | ||
| 14 | bool holdingLeft = false; | ||
| 15 | bool holdingRight = false; | ||
| 16 | bool frozen = false; | ||
| 17 | }; | ||
| 18 | |||
| 19 | #endif | ||
