diff options
Diffstat (limited to 'src/components/playable.h')
-rw-r--r-- | src/components/playable.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..7404f1f --- /dev/null +++ b/src/components/playable.h | |||
@@ -0,0 +1,35 @@ | |||
1 | #ifndef PLAYABLE_H_DDC566C3 | ||
2 | #define PLAYABLE_H_DDC566C3 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "entity_manager.h" | ||
6 | #include "vector.h" | ||
7 | |||
8 | class PlayableComponent : public Component { | ||
9 | public: | ||
10 | |||
11 | using id_type = EntityManager::id_type; | ||
12 | |||
13 | /** | ||
14 | * The entity ID of the map that the player is on. | ||
15 | * | ||
16 | * @managed_by PlayingSystem | ||
17 | */ | ||
18 | id_type mapId; | ||
19 | |||
20 | /** | ||
21 | * The map ID and coordinates of the location that the player will spawn after | ||
22 | * dying. Note that the map ID here is a world description map ID, not an | ||
23 | * entity ID. | ||
24 | * | ||
25 | * @managed_by PlayingSystem | ||
26 | */ | ||
27 | size_t checkpointMapId; | ||
28 | vec2d checkpointPos; | ||
29 | |||
30 | bool checkpointMapObject = false; | ||
31 | size_t checkpointMapObjectIndex; | ||
32 | |||
33 | }; | ||
34 | |||
35 | #endif /* end of include guard: PLAYABLE_H_DDC566C3 */ | ||