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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-17 15:55:37 -0400
committerGitHub <noreply@github.com>2018-05-17 15:55:37 -0400
commit90aadf3844386824140a20d7fbb847bc16009a94 (patch)
tree6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/components/playable.h
parentbc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff)
parent86f0106d0523825549f1e74b835688c78a10cf6c (diff)
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Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/components/playable.h')
-rw-r--r--src/components/playable.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..7404f1f --- /dev/null +++ b/src/components/playable.h
@@ -0,0 +1,35 @@
1#ifndef PLAYABLE_H_DDC566C3
2#define PLAYABLE_H_DDC566C3
3
4#include "component.h"
5#include "entity_manager.h"
6#include "vector.h"
7
8class PlayableComponent : public Component {
9public:
10
11 using id_type = EntityManager::id_type;
12
13 /**
14 * The entity ID of the map that the player is on.
15 *
16 * @managed_by PlayingSystem
17 */
18 id_type mapId;
19
20 /**
21 * The map ID and coordinates of the location that the player will spawn after
22 * dying. Note that the map ID here is a world description map ID, not an
23 * entity ID.
24 *
25 * @managed_by PlayingSystem
26 */
27 size_t checkpointMapId;
28 vec2d checkpointPos;
29
30 bool checkpointMapObject = false;
31 size_t checkpointMapObjectIndex;
32
33};
34
35#endif /* end of include guard: PLAYABLE_H_DDC566C3 */