diff options
Diffstat (limited to 'src/components')
| -rw-r--r-- | src/components/automatable.h | 81 | ||||
| -rw-r--r-- | src/components/realizable.h | 3 |
2 files changed, 8 insertions, 76 deletions
| diff --git a/src/components/automatable.h b/src/components/automatable.h index c1fd1a3..d30340a 100644 --- a/src/components/automatable.h +++ b/src/components/automatable.h | |||
| @@ -2,87 +2,16 @@ | |||
| 2 | #define AUTOMATABLE_H_3D519131 | 2 | #define AUTOMATABLE_H_3D519131 |
| 3 | 3 | ||
| 4 | #include "component.h" | 4 | #include "component.h" |
| 5 | #include <vector> | 5 | #include <sol.hpp> |
| 6 | #include <random> | 6 | #include <memory> |
| 7 | #include "vector.h" | ||
| 8 | 7 | ||
| 9 | class AutomatableComponent : public Component { | 8 | class AutomatableComponent : public Component { |
| 10 | public: | 9 | public: |
| 11 | 10 | ||
| 12 | /** | 11 | std::unique_ptr<sol::thread> runner; |
| 13 | * Helper class that defines an automatable action. | 12 | std::unique_ptr<sol::coroutine> behavior; |
| 14 | */ | ||
| 15 | class Action { | ||
| 16 | public: | ||
| 17 | |||
| 18 | /** | ||
| 19 | * The horizontal and vertical speed, in pixels/sec, that the entity should | ||
| 20 | * move at. | ||
| 21 | */ | ||
| 22 | vec2d speed; | ||
| 23 | |||
| 24 | /** | ||
| 25 | * The duration of the action in seconds. | ||
| 26 | */ | ||
| 27 | double dur; | ||
| 28 | }; | ||
| 29 | |||
| 30 | /** | ||
| 31 | * Helper type that defines a behavior that an entity can exhibit, which is a | ||
| 32 | * list of actions that are stepped through in sequence. | ||
| 33 | */ | ||
| 34 | using Behavior = std::vector<Action>; | ||
| 35 | |||
| 36 | /** | ||
| 37 | * A group of behaviors that the entity can exhibit, which are picked at | ||
| 38 | * random at the start of automation and whenever a behavior completes. | ||
| 39 | * | ||
| 40 | * @managed_by RealizingSystem | ||
| 41 | */ | ||
| 42 | std::vector<Behavior> behaviors; | ||
| 43 | |||
| 44 | /** | ||
| 45 | * A random distribution over the above behaviors. | ||
| 46 | * | ||
| 47 | * @managed_by RealizingSystem | ||
| 48 | */ | ||
| 49 | std::discrete_distribution<size_t> behaviorDist; | ||
| 50 | |||
| 51 | /** | ||
| 52 | * A flag indicating whether a behavior is currently executing. | ||
| 53 | * | ||
| 54 | * @managed_by AutomatingSystem | ||
| 55 | */ | ||
| 56 | bool behaviorRunning = false; | ||
| 57 | |||
| 58 | /** | ||
| 59 | * A flag indicating whether an action is currently executing. | ||
| 60 | * | ||
| 61 | * @managed_by AutomatingSystem | ||
| 62 | */ | ||
| 63 | bool actionRunning = false; | ||
| 64 | |||
| 65 | /** | ||
| 66 | * The index of the currently executing behavior, if there is one. | ||
| 67 | * | ||
| 68 | * @managed_by AutomatingSystem | ||
| 69 | */ | ||
| 70 | size_t currentBehavior; | ||
| 71 | 13 | ||
| 72 | /** | 14 | sol::environment origBehavior; |
| 73 | * The index of the currently executing action, if there is one. | ||
| 74 | * | ||
| 75 | * @managed_by AutomatingSystem | ||
| 76 | */ | ||
| 77 | size_t currentAction; | ||
| 78 | |||
| 79 | /** | ||
| 80 | * The amount of time remaining, in seconds, of the currently executing | ||
| 81 | * action. | ||
| 82 | * | ||
| 83 | * @managed_by AutomatingSystem | ||
| 84 | */ | ||
| 85 | double remaining; | ||
| 86 | 15 | ||
| 87 | /** | 16 | /** |
| 88 | * If this flag is disabled, the entity will be ignored by the automating | 17 | * If this flag is disabled, the entity will be ignored by the automating |
| diff --git a/src/components/realizable.h b/src/components/realizable.h index b749aeb..bc834a2 100644 --- a/src/components/realizable.h +++ b/src/components/realizable.h | |||
| @@ -4,6 +4,7 @@ | |||
| 4 | #include "component.h" | 4 | #include "component.h" |
| 5 | #include <set> | 5 | #include <set> |
| 6 | #include <map> | 6 | #include <map> |
| 7 | #include <sol.hpp> | ||
| 7 | #include "entity_manager.h" | 8 | #include "entity_manager.h" |
| 8 | #include "vector.h" | 9 | #include "vector.h" |
| 9 | 10 | ||
| @@ -69,6 +70,8 @@ public: | |||
| 69 | * The entity ID of the currently active player. | 70 | * The entity ID of the currently active player. |
| 70 | */ | 71 | */ |
| 71 | id_type activePlayer; | 72 | id_type activePlayer; |
| 73 | |||
| 74 | sol::state scriptEngine; | ||
| 72 | }; | 75 | }; |
| 73 | 76 | ||
| 74 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ | 77 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ |
