diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/components/automatable.h | 81 | ||||
-rw-r--r-- | src/components/realizable.h | 3 | ||||
-rw-r--r-- | src/systems/automating.cpp | 99 | ||||
-rw-r--r-- | src/systems/automating.h | 3 | ||||
-rw-r--r-- | src/systems/realizing.cpp | 153 | ||||
-rw-r--r-- | src/vector.h | 10 |
6 files changed, 82 insertions, 267 deletions
diff --git a/src/components/automatable.h b/src/components/automatable.h index c1fd1a3..d30340a 100644 --- a/src/components/automatable.h +++ b/src/components/automatable.h | |||
@@ -2,87 +2,16 @@ | |||
2 | #define AUTOMATABLE_H_3D519131 | 2 | #define AUTOMATABLE_H_3D519131 |
3 | 3 | ||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include <vector> | 5 | #include <sol.hpp> |
6 | #include <random> | 6 | #include <memory> |
7 | #include "vector.h" | ||
8 | 7 | ||
9 | class AutomatableComponent : public Component { | 8 | class AutomatableComponent : public Component { |
10 | public: | 9 | public: |
11 | 10 | ||
12 | /** | 11 | std::unique_ptr<sol::thread> runner; |
13 | * Helper class that defines an automatable action. | 12 | std::unique_ptr<sol::coroutine> behavior; |
14 | */ | ||
15 | class Action { | ||
16 | public: | ||
17 | |||
18 | /** | ||
19 | * The horizontal and vertical speed, in pixels/sec, that the entity should | ||
20 | * move at. | ||
21 | */ | ||
22 | vec2d speed; | ||
23 | |||
24 | /** | ||
25 | * The duration of the action in seconds. | ||
26 | */ | ||
27 | double dur; | ||
28 | }; | ||
29 | |||
30 | /** | ||
31 | * Helper type that defines a behavior that an entity can exhibit, which is a | ||
32 | * list of actions that are stepped through in sequence. | ||
33 | */ | ||
34 | using Behavior = std::vector<Action>; | ||
35 | |||
36 | /** | ||
37 | * A group of behaviors that the entity can exhibit, which are picked at | ||
38 | * random at the start of automation and whenever a behavior completes. | ||
39 | * | ||
40 | * @managed_by RealizingSystem | ||
41 | */ | ||
42 | std::vector<Behavior> behaviors; | ||
43 | |||
44 | /** | ||
45 | * A random distribution over the above behaviors. | ||
46 | * | ||
47 | * @managed_by RealizingSystem | ||
48 | */ | ||
49 | std::discrete_distribution<size_t> behaviorDist; | ||
50 | |||
51 | /** | ||
52 | * A flag indicating whether a behavior is currently executing. | ||
53 | * | ||
54 | * @managed_by AutomatingSystem | ||
55 | */ | ||
56 | bool behaviorRunning = false; | ||
57 | |||
58 | /** | ||
59 | * A flag indicating whether an action is currently executing. | ||
60 | * | ||
61 | * @managed_by AutomatingSystem | ||
62 | */ | ||
63 | bool actionRunning = false; | ||
64 | |||
65 | /** | ||
66 | * The index of the currently executing behavior, if there is one. | ||
67 | * | ||
68 | * @managed_by AutomatingSystem | ||
69 | */ | ||
70 | size_t currentBehavior; | ||
71 | 13 | ||
72 | /** | 14 | sol::environment origBehavior; |
73 | * The index of the currently executing action, if there is one. | ||
74 | * | ||
75 | * @managed_by AutomatingSystem | ||
76 | */ | ||
77 | size_t currentAction; | ||
78 | |||
79 | /** | ||
80 | * The amount of time remaining, in seconds, of the currently executing | ||
81 | * action. | ||
82 | * | ||
83 | * @managed_by AutomatingSystem | ||
84 | */ | ||
85 | double remaining; | ||
86 | 15 | ||
87 | /** | 16 | /** |
88 | * If this flag is disabled, the entity will be ignored by the automating | 17 | * If this flag is disabled, the entity will be ignored by the automating |
diff --git a/src/components/realizable.h b/src/components/realizable.h index b749aeb..bc834a2 100644 --- a/src/components/realizable.h +++ b/src/components/realizable.h | |||
@@ -4,6 +4,7 @@ | |||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include <set> | 5 | #include <set> |
6 | #include <map> | 6 | #include <map> |
7 | #include <sol.hpp> | ||
7 | #include "entity_manager.h" | 8 | #include "entity_manager.h" |
8 | #include "vector.h" | 9 | #include "vector.h" |
9 | 10 | ||
@@ -69,6 +70,8 @@ public: | |||
69 | * The entity ID of the currently active player. | 70 | * The entity ID of the currently active player. |
70 | */ | 71 | */ |
71 | id_type activePlayer; | 72 | id_type activePlayer; |
73 | |||
74 | sol::state scriptEngine; | ||
72 | }; | 75 | }; |
73 | 76 | ||
74 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ | 77 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ |
diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp index 61b97d9..6cec3bf 100644 --- a/src/systems/automating.cpp +++ b/src/systems/automating.cpp | |||
@@ -2,13 +2,24 @@ | |||
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/automatable.h" | 3 | #include "components/automatable.h" |
4 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
5 | #include "systems/pondering.h" | 5 | #include "components/realizable.h" |
6 | #include "systems/realizing.h" | ||
7 | #include "vector.h" | ||
8 | |||
9 | struct script_entity { | ||
10 | using id_type = EntityManager::id_type; | ||
11 | |||
12 | id_type id; | ||
13 | |||
14 | script_entity(id_type id) : id(id) | ||
15 | { | ||
16 | } | ||
17 | }; | ||
6 | 18 | ||
7 | void AutomatingSystem::tick(double dt) | 19 | void AutomatingSystem::tick(double dt) |
8 | { | 20 | { |
9 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | 21 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
10 | AutomatableComponent, | 22 | AutomatableComponent>(); |
11 | PonderableComponent>(); | ||
12 | 23 | ||
13 | for (id_type entity : entities) | 24 | for (id_type entity : entities) |
14 | { | 25 | { |
@@ -20,43 +31,7 @@ void AutomatingSystem::tick(double dt) | |||
20 | continue; | 31 | continue; |
21 | } | 32 | } |
22 | 33 | ||
23 | if (automatable.behaviorRunning && | 34 | (*automatable.behavior)(dt); |
24 | (automatable.remaining <= 0.0)) | ||
25 | { | ||
26 | automatable.currentAction++; | ||
27 | automatable.actionRunning = false; | ||
28 | |||
29 | if (automatable.currentAction == | ||
30 | automatable.behaviors[automatable.currentBehavior].size()) | ||
31 | { | ||
32 | automatable.behaviorRunning = false; | ||
33 | } | ||
34 | } | ||
35 | |||
36 | if (!automatable.behaviorRunning) | ||
37 | { | ||
38 | automatable.currentBehavior = automatable.behaviorDist(game_.getRng()); | ||
39 | automatable.currentAction = 0; | ||
40 | automatable.behaviorRunning = true; | ||
41 | } | ||
42 | |||
43 | AutomatableComponent::Action& curAction = | ||
44 | automatable.behaviors | ||
45 | [automatable.currentBehavior] | ||
46 | [automatable.currentAction]; | ||
47 | |||
48 | if (!automatable.actionRunning) | ||
49 | { | ||
50 | automatable.remaining = curAction.dur; | ||
51 | automatable.actionRunning = true; | ||
52 | } | ||
53 | |||
54 | auto& ponderable = game_.getEntityManager(). | ||
55 | getComponent<PonderableComponent>(entity); | ||
56 | |||
57 | ponderable.vel = curAction.speed; | ||
58 | |||
59 | automatable.remaining -= dt; | ||
60 | } | 35 | } |
61 | } | 36 | } |
62 | 37 | ||
@@ -65,6 +40,46 @@ void AutomatingSystem::initPrototype(id_type prototype) | |||
65 | auto& automatable = game_.getEntityManager(). | 40 | auto& automatable = game_.getEntityManager(). |
66 | getComponent<AutomatableComponent>(prototype); | 41 | getComponent<AutomatableComponent>(prototype); |
67 | 42 | ||
68 | automatable.behaviorRunning = false; | 43 | auto& realizable = game_.getEntityManager(). |
69 | automatable.actionRunning = false; | 44 | getComponent<RealizableComponent>( |
45 | game_.getSystemManager().getSystem<RealizingSystem>().getSingleton()); | ||
46 | automatable.behavior.reset(); | ||
47 | automatable.runner = std::unique_ptr<sol::thread>(new sol::thread(sol::thread::create(realizable.scriptEngine.lua_state()))); | ||
48 | automatable.behavior = std::unique_ptr<sol::coroutine>(new sol::coroutine(automatable.runner->state()["run"])); | ||
49 | (*automatable.behavior)(script_entity(prototype)); | ||
50 | } | ||
51 | |||
52 | void AutomatingSystem::initScriptEngine(sol::state& scriptEngine) | ||
53 | { | ||
54 | scriptEngine.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
55 | scriptEngine.new_usertype<vec2d>( | ||
56 | "vec2d", | ||
57 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
58 | "x", sol::property( | ||
59 | [] (vec2d& v) -> double { return v.x(); }, | ||
60 | [] (vec2d& v, double x) { v.x() = x; }), | ||
61 | "y", sol::property( | ||
62 | [] (vec2d& v) -> double { return v.y(); }, | ||
63 | [] (vec2d& v, double y) { v.y() = y; })); | ||
64 | |||
65 | scriptEngine.new_usertype<vec2i>( | ||
66 | "vec2i", | ||
67 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
68 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
69 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
70 | |||
71 | scriptEngine.new_usertype<script_entity>( | ||
72 | "entity", | ||
73 | sol::constructors<script_entity(id_type)>(), | ||
74 | "id", &script_entity::id, | ||
75 | "ponderable", | ||
76 | [&] (script_entity& entity) -> PonderableComponent& { | ||
77 | return game_.getEntityManager(). | ||
78 | getComponent<PonderableComponent>(entity.id); | ||
79 | }); | ||
80 | |||
81 | scriptEngine.new_usertype<PonderableComponent>( | ||
82 | "ponderable", | ||
83 | "vel", &PonderableComponent::vel, | ||
84 | "accel", &PonderableComponent::accel); | ||
70 | } | 85 | } |
diff --git a/src/systems/automating.h b/src/systems/automating.h index c78b7cf..117b622 100644 --- a/src/systems/automating.h +++ b/src/systems/automating.h | |||
@@ -2,6 +2,7 @@ | |||
2 | #define AUTOMATING_H_E6E5D76E | 2 | #define AUTOMATING_H_E6E5D76E |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include <sol.hpp> | ||
5 | 6 | ||
6 | class AutomatingSystem : public System { | 7 | class AutomatingSystem : public System { |
7 | public: | 8 | public: |
@@ -14,6 +15,8 @@ public: | |||
14 | 15 | ||
15 | void initPrototype(id_type prototype); | 16 | void initPrototype(id_type prototype); |
16 | 17 | ||
18 | void initScriptEngine(sol::state& scriptEngine); | ||
19 | |||
17 | }; | 20 | }; |
18 | 21 | ||
19 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ | 22 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ |
diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp index f9285ad..28e2279 100644 --- a/src/systems/realizing.cpp +++ b/src/systems/realizing.cpp | |||
@@ -29,92 +29,6 @@ inline xmlChar* getProp(xmlNodePtr node, const char* attr) | |||
29 | return key; | 29 | return key; |
30 | } | 30 | } |
31 | 31 | ||
32 | void parseAI( | ||
33 | xmlNodePtr node, | ||
34 | std::vector<AutomatableComponent::Action>& behavior, | ||
35 | const std::map<std::string, int>& items) | ||
36 | { | ||
37 | xmlChar* key = nullptr; | ||
38 | |||
39 | if (!xmlStrcmp( | ||
40 | node->name, | ||
41 | reinterpret_cast<const xmlChar*>("switch"))) | ||
42 | { | ||
43 | key = getProp(node, "item"); | ||
44 | std::string switchItem = reinterpret_cast<char*>(key); | ||
45 | xmlFree(key); | ||
46 | |||
47 | for (xmlNodePtr switchNode = node->xmlChildrenNode; | ||
48 | switchNode != nullptr; | ||
49 | switchNode = switchNode->next) | ||
50 | { | ||
51 | if (!xmlStrcmp( | ||
52 | switchNode->name, | ||
53 | reinterpret_cast<const xmlChar*>("case"))) | ||
54 | { | ||
55 | key = getProp(switchNode, "value"); | ||
56 | int caseValue = atoi(reinterpret_cast<char*>(key)); | ||
57 | xmlFree(key); | ||
58 | |||
59 | if (items.at(switchItem) == caseValue) | ||
60 | { | ||
61 | for (xmlNodePtr caseNode = switchNode->xmlChildrenNode; | ||
62 | caseNode != nullptr; | ||
63 | caseNode = caseNode->next) | ||
64 | { | ||
65 | parseAI( | ||
66 | caseNode, | ||
67 | behavior, | ||
68 | items); | ||
69 | } | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | } else if (!xmlStrcmp( | ||
74 | node->name, | ||
75 | reinterpret_cast<const xmlChar*>("move"))) | ||
76 | { | ||
77 | key = getProp(node, "direction"); | ||
78 | std::string direction = reinterpret_cast<char*>(key); | ||
79 | xmlFree(key); | ||
80 | |||
81 | key = getProp(node, "length-var"); | ||
82 | std::string lengthVar = reinterpret_cast<char*>(key); | ||
83 | xmlFree(key); | ||
84 | |||
85 | key = getProp(node, "speed-var"); | ||
86 | std::string speedVar = reinterpret_cast<char*>(key); | ||
87 | xmlFree(key); | ||
88 | |||
89 | double length = items.at(lengthVar); | ||
90 | double speed = items.at(speedVar); | ||
91 | |||
92 | AutomatableComponent::Action action; | ||
93 | |||
94 | if (direction == "left") | ||
95 | { | ||
96 | action.speed.x() = -speed; | ||
97 | action.speed.y() = 0; | ||
98 | } else if (direction == "right") | ||
99 | { | ||
100 | action.speed.x() = speed; | ||
101 | action.speed.y() = 0; | ||
102 | } else if (direction == "up") | ||
103 | { | ||
104 | action.speed.x() = 0; | ||
105 | action.speed.y() = -speed; | ||
106 | } else if (direction == "down") | ||
107 | { | ||
108 | action.speed.x() = 0; | ||
109 | action.speed.y() = speed; | ||
110 | } | ||
111 | |||
112 | action.dur = length / speed; | ||
113 | |||
114 | behavior.push_back(std::move(action)); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | // TODO: neither the XML doc nor any of the emplaced entities are properly | 32 | // TODO: neither the XML doc nor any of the emplaced entities are properly |
119 | // destroyed if this method throws an exception. | 33 | // destroyed if this method throws an exception. |
120 | EntityManager::id_type RealizingSystem::initSingleton( | 34 | EntityManager::id_type RealizingSystem::initSingleton( |
@@ -126,6 +40,9 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
126 | auto& realizable = game_.getEntityManager(). | 40 | auto& realizable = game_.getEntityManager(). |
127 | emplaceComponent<RealizableComponent>(world); | 41 | emplaceComponent<RealizableComponent>(world); |
128 | 42 | ||
43 | game_.getSystemManager().getSystem<AutomatingSystem>(). | ||
44 | initScriptEngine(realizable.scriptEngine); | ||
45 | |||
129 | realizable.worldFile = worldFile; | 46 | realizable.worldFile = worldFile; |
130 | realizable.prototypeFile = prototypeFile; | 47 | realizable.prototypeFile = prototypeFile; |
131 | 48 | ||
@@ -299,68 +216,14 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
299 | game_.getSystemManager().getSystem<PonderingSystem>(). | 216 | game_.getSystemManager().getSystem<PonderingSystem>(). |
300 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); | 217 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); |
301 | 218 | ||
302 | // Look for any object configuration. | 219 | if (prototypeId == "movplat") |
303 | std::map<std::string, int> items; | ||
304 | |||
305 | for (xmlNodePtr objectNode = mapNode->xmlChildrenNode; | ||
306 | objectNode != nullptr; | ||
307 | objectNode = objectNode->next) | ||
308 | { | 220 | { |
309 | if (!xmlStrcmp( | 221 | auto& automatable = game_.getEntityManager(). |
310 | objectNode->name, | 222 | emplaceComponent<AutomatableComponent>(mapObject); |
311 | reinterpret_cast<const xmlChar*>("item"))) | ||
312 | { | ||
313 | key = getProp(objectNode, "id"); | ||
314 | std::string itemName = reinterpret_cast<char*>(key); | ||
315 | xmlFree(key); | ||
316 | |||
317 | key = xmlNodeGetContent(objectNode); | ||
318 | int itemVal = atoi(reinterpret_cast<char*>(key)); | ||
319 | xmlFree(key); | ||
320 | |||
321 | items[itemName] = itemVal; | ||
322 | } | ||
323 | } | ||
324 | 223 | ||
325 | // Add any AI behaviors. | ||
326 | std::vector<double> behaviorWeights; | ||
327 | 224 | ||
328 | for (xmlNodePtr protoSubNode = prototypeNode->xmlChildrenNode; | 225 | realizable.scriptEngine.script_file( |
329 | protoSubNode != nullptr; | 226 | "res/platform.lua");//, |
330 | protoSubNode = protoSubNode->next) | ||
331 | { | ||
332 | if (!xmlStrcmp( | ||
333 | protoSubNode->name, | ||
334 | reinterpret_cast<const xmlChar*>("ai"))) | ||
335 | { | ||
336 | if (!game_.getEntityManager(). | ||
337 | hasComponent<AutomatableComponent>(mapObject)) | ||
338 | { | ||
339 | game_.getEntityManager(). | ||
340 | emplaceComponent<AutomatableComponent>(mapObject); | ||
341 | } | ||
342 | |||
343 | auto& automatable = game_.getEntityManager(). | ||
344 | getComponent<AutomatableComponent>(mapObject); | ||
345 | |||
346 | key = getProp(protoSubNode, "chance"); | ||
347 | behaviorWeights.push_back(atof(reinterpret_cast<char*>(key))); | ||
348 | xmlFree(key); | ||
349 | |||
350 | std::vector<AutomatableComponent::Action> behavior; | ||
351 | |||
352 | for (xmlNodePtr aiNode = protoSubNode->xmlChildrenNode; | ||
353 | aiNode != nullptr; | ||
354 | aiNode = aiNode->next) | ||
355 | { | ||
356 | parseAI( | ||
357 | aiNode, | ||
358 | behavior, | ||
359 | items); | ||
360 | } | ||
361 | |||
362 | automatable.behaviors.push_back(std::move(behavior)); | ||
363 | } | ||
364 | } | 227 | } |
365 | 228 | ||
366 | mappable.objects.push_back(mapObject); | 229 | mappable.objects.push_back(mapObject); |
diff --git a/src/vector.h b/src/vector.h index 3abd98a..9355dd5 100644 --- a/src/vector.h +++ b/src/vector.h | |||
@@ -7,9 +7,11 @@ public: | |||
7 | 7 | ||
8 | T coords[2]; | 8 | T coords[2]; |
9 | 9 | ||
10 | vec2() = default; | 10 | vec2() : coords{0, 0} |
11 | { | ||
12 | } | ||
11 | 13 | ||
12 | vec2(double x, double y) : coords{x, y} | 14 | vec2(T x, T y) : coords{x, y} |
13 | { | 15 | { |
14 | } | 16 | } |
15 | 17 | ||
@@ -90,12 +92,12 @@ public: | |||
90 | return vec2(-x(), -y()); | 92 | return vec2(-x(), -y()); |
91 | } | 93 | } |
92 | 94 | ||
93 | vec2 operator*(double s) const | 95 | vec2 operator*(T s) const |
94 | { | 96 | { |
95 | return vec2(x() * s, y() * s); | 97 | return vec2(x() * s, y() * s); |
96 | } | 98 | } |
97 | 99 | ||
98 | vec2& operator*=(double s) | 100 | vec2& operator*=(T s) |
99 | { | 101 | { |
100 | x() *= s; | 102 | x() *= s; |
101 | y() *= s; | 103 | y() *= s; |