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* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-093-5/+49
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-092-8/+26
* Added "no problem here"Kelly Rauchenberger2021-02-071-0/+13
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-064-7/+42
* Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1
* Added sprite interactionKelly Rauchenberger2021-02-064-14/+49
* Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105
* Added FlintKelly Rauchenberger2021-02-061-0/+4
* Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18
* Organised resources folderKelly Rauchenberger2021-02-054-23/+23
* Created script systemKelly Rauchenberger2021-02-056-2/+106
* Added pageflip message soundKelly Rauchenberger2021-02-051-0/+2
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-055-4/+51
* Added speaker headerKelly Rauchenberger2021-02-055-11/+49
* Added text boxesKelly Rauchenberger2021-02-0410-4/+377
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-037-10/+127
* Added running soundsKelly Rauchenberger2021-02-038-5/+132
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
* Added input systemKelly Rauchenberger2021-02-038-176/+294
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-038-291/+293
* Added animation systemKelly Rauchenberger2021-02-0311-113/+136
* Added camera systemKelly Rauchenberger2021-02-039-64/+120
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-038-26/+81
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-026-7/+95
* Added collision with map tilesKelly Rauchenberger2021-02-026-38/+144
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
* Added moving cameraKelly Rauchenberger2021-02-025-14/+66
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-027-40/+140
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-024-2/+80
* Added BoneyKelly Rauchenberger2021-01-311-0/+2
* Added DusterKelly Rauchenberger2021-01-311-2/+2
* Added KumatoraKelly Rauchenberger2021-01-311-4/+4
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-314-11/+55
* Added crouching/runningKelly Rauchenberger2021-01-305-49/+158
* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
* Pressing two opposite directions at once now prioritises one instead of doing...Kelly Rauchenberger2021-01-301-6/+2
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
* Added standing/walking animationsKelly Rauchenberger2021-01-309-9/+234
* Added sprite Y sortingKelly Rauchenberger2021-01-304-13/+46
* Added party following movementKelly Rauchenberger2021-01-306-9/+32
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-308-29/+195
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
* Game now renders an image of LucasKelly Rauchenberger2021-01-306-165/+105
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-304-1/+373