Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 | |
* | Pressing two opposite directions at once now prioritises one instead of doing... | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 | |
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 | |
* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 | |
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 9 | -9/+234 | |
* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 4 | -13/+46 | |
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 6 | -9/+32 | |
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 8 | -29/+195 | |
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 | |
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 6 | -165/+105 | |
* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 4 | -1/+373 | |
* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+6 |