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* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-105-6/+14
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-103-13/+32
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-1/+25
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-103-4/+14
* Added fade out around map changeKelly Rauchenberger2021-02-104-3/+20
* When changing map, place whole party at the warpKelly Rauchenberger2021-02-101-4/+6
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-0916-66/+119
* Added trigger zones to the mapKelly Rauchenberger2021-02-098-18/+76
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-093-1/+11
* Fixed issue with single-line messagesKelly Rauchenberger2021-02-091-0/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-093-5/+49
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-092-8/+26
* Added "no problem here"Kelly Rauchenberger2021-02-071-0/+13
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/
/td>-7/+42 * Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1 * Added sprite interactionKelly Rauchenberger2021-02-064-14/+49 * Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105 * Added FlintKelly Rauchenberger2021-02-061-0/+4 * Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96 * Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88 * Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18 * Organised resources folderKelly Rauchenberger2021-02-054-23/+23 * Created script systemKelly Rauchenberger2021-02-056-2/+106 * Added pageflip message soundKelly Rauchenberger2021-02-051-0/+2 * Added little bobbing "next message" arrowKelly Rauchenberger2021-02-055-4/+51 * Added speaker headerKelly Rauchenberger2021-02-055-11/+49 * Added text boxesKelly Rauchenberger2021-02-0410-4/+377 * Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-037-10/+127 * Added running soundsKelly Rauchenberger2021-02-038-5/+132 * Main loop exit guardKelly Rauchenberger2021-02-031-5/+1 * Added input systemKelly Rauchenberger2021-02-038-176/+294 * Converted Party into CharacterSystemKelly Rauchenberger2021-02-038-291/+293 * Added animation systemKelly Rauchenberger2021-02-0311-113/+136 * Added camera systemKelly Rauchenberger2021-02-039-64/+120 * Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-038-26/+81 * Added "bumping into something while running" sfxKelly Rauchenberger2021-02-026-7/+95 * Added collision with map tilesKelly Rauchenberger2021-02-026-38/+144 * Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1 * Added moving cameraKelly Rauchenberger2021-02-025-14/+66 * Using tmxlite instead of TilesonKelly Rauchenberger2021-02-027-40/+140 * Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-024-2/+80 * Added BoneyKelly Rauchenberger2021-01-311-0/+2 * Added DusterKelly Rauchenberger2021-01-311-2/+2 * Added KumatoraKelly Rauchenberger2021-01-311-4/+4 * Made use of new sprite sheet data!Kelly Rauchenberger2021-01-314-11/+55 * Added crouching/runningKelly Rauchenberger2021-01-305-49/+158 * ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1