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* Added the mask sprite layerKelly Rauchenberger2021-03-051-2/+0
| | | | This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map.
* Added variable movement speedKelly Rauchenberger2021-02-201-2/+2
| | | | Ionia now moves at half Lucas's speed, which I think is good for NPCs.
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-0/+2
| | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame.
* Added text boxesKelly Rauchenberger2021-02-041-0/+2
| | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-031-3/+3
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* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-301-2/+5
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* Added party following movementKelly Rauchenberger2021-01-301-0/+1
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* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-0/+2
| | | | Imported vector from therapy5
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-301-0/+7