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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 18:53:06 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 18:53:06 -0500
commit937875c4e1432b418f0f5051759e02c8d4c9ffa4 (patch)
treebfb08ae9f8e4619dc213e20739b4fbce682ae0d0 /src/consts.h
parentcd72ba5481705072b893d728e2f80931b5cca580 (diff)
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Added the mask sprite layer
This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map.
Diffstat (limited to 'src/consts.h')
-rw-r--r--src/consts.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/consts.h b/src/consts.h index e0af6cd..65e4558 100644 --- a/src/consts.h +++ b/src/consts.h
@@ -12,6 +12,4 @@ const int PARTY_FRAME_DELAY = 20; // true delay is this divided by movement spee
12 12
13const int MESSAGE_TEXT_WIDTH = 196; 13const int MESSAGE_TEXT_WIDTH = 196;
14 14
15const int NUM_SPRITE_LAYERS = 2;
16
17#endif /* end of include guard: CONSTS_H_9561E49C */ 15#endif /* end of include guard: CONSTS_H_9561E49C */