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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
commitf0eab98e417bf648261a9027bef91fe935af76cb (patch)
tree7c212cbe8bd549d5a6229c616806095596859a8f /src/consts.h
parentca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff)
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Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/consts.h')
-rw-r--r--src/consts.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/consts.h b/src/consts.h index 38e0ef8..e0af6cd 100644 --- a/src/consts.h +++ b/src/consts.h
@@ -7,8 +7,8 @@ const int GAME_HEIGHT = 480;
7const int CANVAS_WIDTH = 240; 7const int CANVAS_WIDTH = 240;
8const int CANVAS_HEIGHT = 160; 8const int CANVAS_HEIGHT = 160;
9 9
10const int MOVEMENT_SPEED = 2; 10const int LUCAS_MOVEMENT_SPEED = 2;
11const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED; 11const int PARTY_FRAME_DELAY = 20; // true delay is this divided by movement speed (so for Lucas walking it's 10)
12 12
13const int MESSAGE_TEXT_WIDTH = 196; 13const int MESSAGE_TEXT_WIDTH = 196;
14 14