Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added variable movement speed | Kelly Rauchenberger | 2021-02-20 | 1 | -4/+7 |
| | | | | Ionia now moves at half Lucas's speed, which I think is good for NPCs. | ||||
* | Made some sprites persist between map changes | Kelly Rauchenberger | 2021-02-17 | 1 | -8/+26 |
| | | | | | | The player party characters are now initialised at the start of the game and are no longer re-created after every map change. The script system takes care of moving the player into the correct position on the new map. Deleted sprite IDs are now reused the next time a sprite is created, instead of throwing out everything between maps. | ||||
* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+7 |
| | | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame. | ||||
* | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 1 | -2/+2 |
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* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+12 |
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* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -1/+5 |
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* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -12/+17 |
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* | Fixed running sound looping infinitely after running into map change | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+8 |
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* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+13 |
| | | | | Walking into a trigger zone runs a script. | ||||
* | Characters added to a party now tween to their starting position instead of ↵ | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 |
| | | | | teleporting | ||||
* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 1 | -49/+8 |
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* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 1 | -1/+1 |
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* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+23 |
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* | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -133/+138 |
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* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+229 |