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path: root/src/character_system.cpp
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* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-0/+7
| | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame.
* Scripts are organised per-map nowKelly Rauchenberger2021-02-121-2/+2
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* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-101-0/+12
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* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-1/+5
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* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-12/+17
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* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-101-0/+8
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* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+13
| | | | Walking into a trigger zone runs a script.
* Characters added to a party now tween to their starting position instead of ↵Kelly Rauchenberger2021-02-061-2/+13
| | | | teleporting
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-061-49/+8
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* Organised resources folderKelly Rauchenberger2021-02-051-1/+1
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* Added running soundsKelly Rauchenberger2021-02-031-0/+23
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* Added input systemKelly Rauchenberger2021-02-031-133/+138
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* Converted Party into CharacterSystemKelly Rauchenberger2021-02-031-0/+229