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path: root/src/animation_system.h
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* Added fading in/out spritesStar Rauchenberger2021-07-051-0/+1
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* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+1
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* Added variable animation frame ratesKelly Rauchenberger2021-02-241-1/+2
| | | | Lucas's climbing animation now accurately uses 60fps and looks correct finally!
* Removed manual animation stuffKelly Rauchenberger2021-02-241-3/+0
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* Started working on laddersKelly Rauchenberger2021-02-241-0/+3
| | | | | | | | | | | TODO: * all the animations are weird. we will need to have an adjustable framerate bc the climbing animation does not look right at the current rate. (also remove the manual animation stuff ig) * does the medium stuff seem good and right? i am kinda not satisfied with it. * running onto a ladder causes the characters to bunch up bc the movement speed is slowed down but the trails are not doubled * no ladder running sound * shadows should vanish while on a ladder * uhh if you end a cutscene while on a ladder it resets the animation to "still" which is wrong. will this ever happen? idk * adding a sprite to your party while you are on a ladder??
* Map changing!Kelly Rauchenberger2021-02-091-2/+1
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Added animation systemKelly Rauchenberger2021-02-031-0/+35