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* Added map init scriptsKelly Rauchenberger2021-02-244-2/+26
* Ionia is in the water!Kelly Rauchenberger2021-02-244-1/+18
* Added Ionia water animationKelly Rauchenberger2021-02-243-2/+27
* Added animation for being in a hot springKelly Rauchenberger2021-02-2416-11/+202
* Fixed Boney's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Added running sound for vine laddersKelly Rauchenberger2021-02-243-1/+10
* Fixed party trails when running on a ladderKelly Rauchenberger2021-02-243-36/+61
* Removed more manual animation stuffKelly Rauchenberger2021-02-241-8/+0
* Fixed Duster's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Fixed Kumatora's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Made it so you can use shift to stop running on a ladderKelly Rauchenberger2021-02-241-4/+4
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-244-5/+8
* Added variable animation frame ratesKelly Rauchenberger2021-02-244-17/+35
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-245-28/+36
* Removed manual animation stuffKelly Rauchenberger2021-02-248-28/+9
* Started working on laddersKelly Rauchenberger2021-02-2414-39/+224
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-234-4/+22
* Added connection between hallucination_cliff and hallucination_hot_springKelly Rauchenberger2021-02-234-2/+29
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-2210-180/+650
* Adjusted which tiles are solid on the hallucination tilesetKelly Rauchenberger2021-02-221-2/+22
* Fixed issue with double counting collisionsKelly Rauchenberger2021-02-221-4/+4
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-2213-1621/+1757
* Modified map/tileset dumper to coalesce tilesetsKelly Rauchenberger2021-02-222-178/+250
* Entering an invalid debug command fails gracefullyKelly Rauchenberger2021-02-211-0/+5
* Multiple scripts can be run at onceKelly Rauchenberger2021-02-212-18/+28
* Debug commands run inside a coroutine now yay!Kelly Rauchenberger2021-02-212-6/+16
* Added copy-pasting into the debug consoleKelly Rauchenberger2021-02-211-0/+5
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-217-6/+73
* Added a debug consoleKelly Rauchenberger2021-02-2114-2/+150
* Added sprite pausingKelly Rauchenberger2021-02-217-3/+38
* Added variable movement speedKelly Rauchenberger2021-02-2010-12/+23
* Added enclosure zonesKelly Rauchenberger2021-02-206-1/+63
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-2011-6/+99
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5
* Added Kumatora idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Boney idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
* Added IoniaKelly Rauchenberger2021-02-203-0/+164
* Added documentation to the message-related script functionsKelly Rauchenberger2021-02-181-0/+23
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-188-3/+154
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1713-94/+111
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-176-1/+62
* Added scriptable camera panningKelly Rauchenberger2021-02-165-15/+120
* Added Kumatora talking animationKelly Rauchenberger2021-02-152-2/+10
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-155-3/+16
* Added DoriaKelly Rauchenberger2021-02-155-1/+224
* Added camera shake to lightning eventKelly Rauchenberger2021-02-156-3/+71