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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 21:30:59 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 21:30:59 -0500 |
commit | 4effe126d5b04d7e8572f8d785735a66150aa4ee (patch) | |
tree | a2e2f98dbacc9a8593b70bf16eac06adfc30b337 | |
parent | 04399885ba1ccecccdb7040d1f1165e977b29479 (diff) | |
download | tanetane-4effe126d5b04d7e8572f8d785735a66150aa4ee.tar.gz tanetane-4effe126d5b04d7e8572f8d785735a66150aa4ee.tar.bz2 tanetane-4effe126d5b04d7e8572f8d785735a66150aa4ee.zip |
Ionia is in the water!
-rw-r--r-- | res/maps/hallucination_hot_spring.tmx | 13 | ||||
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/map.cpp | 2 | ||||
-rw-r--r-- | src/map.h | 1 |
4 files changed, 18 insertions, 1 deletions
diff --git a/res/maps/hallucination_hot_spring.tmx b/res/maps/hallucination_hot_spring.tmx index 7de1c87..60b25d2 100644 --- a/res/maps/hallucination_hot_spring.tmx +++ b/res/maps/hallucination_hot_spring.tmx | |||
@@ -1,5 +1,5 @@ | |||
1 | <?xml version="1.0" encoding="UTF-8"?> | 1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3"> | 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="4"> |
3 | <tileset firstgid="1" source="hallucination.tsx"/> | 3 | <tileset firstgid="1" source="hallucination.tsx"/> |
4 | <layer id="2" name="Lower" width="32" height="16"> | 4 | <layer id="2" name="Lower" width="32" height="16"> |
5 | <data encoding="csv"> | 5 | <data encoding="csv"> |
@@ -30,6 +30,17 @@ | |||
30 | <property name="script" value="off_right"/> | 30 | <property name="script" value="off_right"/> |
31 | </properties> | 31 | </properties> |
32 | </object> | 32 | </object> |
33 | <object id="3" name="water_ionia" type="sprite" x="312" y="104.5"> | ||
34 | <properties> | ||
35 | <property name="animName" value="swim_still"/> | ||
36 | <property name="animation" value="../res/sprites/ionia_anim.txt"/> | ||
37 | <property name="collisionHeight" type="int" value="8"/> | ||
38 | <property name="collisionOffsetX" type="int" value="-8"/> | ||
39 | <property name="collisionOffsetY" type="int" value="-8"/> | ||
40 | <property name="collisionWidth" type="int" value="12"/> | ||
41 | </properties> | ||
42 | <point/> | ||
43 | </object> | ||
33 | </objectgroup> | 44 | </objectgroup> |
34 | <layer id="1" name="Upper (most)" width="32" height="16"> | 45 | <layer id="1" name="Upper (most)" width="32" height="16"> |
35 | <properties> | 46 | <properties> |
diff --git a/src/game.cpp b/src/game.cpp index 2a4308f..af66068 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -60,6 +60,9 @@ void Game::loadMap(std::string filename) { | |||
60 | if (!p.animationFilename.empty()) { | 60 | if (!p.animationFilename.empty()) { |
61 | getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); | 61 | getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); |
62 | getSprite(spriteId).normallyHasShadow = p.shadow; | 62 | getSprite(spriteId).normallyHasShadow = p.shadow; |
63 | if (!p.animName.empty()) { | ||
64 | getSystem<AnimationSystem>().setSpriteAnimation(spriteId, p.animName); | ||
65 | } | ||
63 | } | 66 | } |
64 | getSprite(spriteId).interactionScript = p.interactionScript; | 67 | getSprite(spriteId).interactionScript = p.interactionScript; |
65 | if (p.movementSpeed != -1) { | 68 | if (p.movementSpeed != -1) { |
diff --git a/src/map.cpp b/src/map.cpp index 23445e4..a5ecbdd 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
@@ -89,6 +89,8 @@ Map::Map(std::string_view name) : name_(name) { | |||
89 | p.collisionSize.h() = property.getIntValue(); | 89 | p.collisionSize.h() = property.getIntValue(); |
90 | } else if (property.getName() == "animation") { | 90 | } else if (property.getName() == "animation") { |
91 | p.animationFilename = property.getStringValue(); | 91 | p.animationFilename = property.getStringValue(); |
92 | } else if (property.getName() == "animName") { | ||
93 | p.animName = property.getStringValue(); | ||
92 | } else if (property.getName() == "interactionScript") { | 94 | } else if (property.getName() == "interactionScript") { |
93 | p.interactionScript = property.getStringValue(); | 95 | p.interactionScript = property.getStringValue(); |
94 | } else if (property.getName() == "shadow") { | 96 | } else if (property.getName() == "shadow") { |
diff --git a/src/map.h b/src/map.h index 1a88cc8..9f5a93b 100644 --- a/src/map.h +++ b/src/map.h | |||
@@ -24,6 +24,7 @@ struct Prototype { | |||
24 | vec2i collisionOffset; | 24 | vec2i collisionOffset; |
25 | vec2i collisionSize; | 25 | vec2i collisionSize; |
26 | std::string animationFilename; | 26 | std::string animationFilename; |
27 | std::string animName; | ||
27 | std::string interactionScript; | 28 | std::string interactionScript; |
28 | bool shadow = false; | 29 | bool shadow = false; |
29 | bool wander = false; | 30 | bool wander = false; |