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*
Started writing the Mixolydia scene!
Kelly Rauchenberger
2021-03-01
10
-4
/
+255
*
Added (still) tired animations for the main four
Kelly Rauchenberger
2021-03-01
4
-4
/
+36
*
Added (human) Mixolydia sprite
Kelly Rauchenberger
2021-03-01
8
-1
/
+97
*
Simplified "animation" map sprite parameter
Kelly Rauchenberger
2021-02-28
6
-8
/
+8
*
Added (human) Ocho
Kelly Rauchenberger
2021-02-28
5
-1
/
+97
*
Added music for Mixolydia's house
Kelly Rauchenberger
2021-02-28
2
-0
/
+3
*
Added inside of Mixolydia's house
Kelly Rauchenberger
2021-02-28
7
-2
/
+479
*
Added option to override palette in tileset_dumper
Kelly Rauchenberger
2021-02-28
2
-12
/
+51
*
Added pink shell door opening (and fixed the sprite)
Kelly Rauchenberger
2021-02-28
3
-1
/
+13
*
Added door entryway to time passage antechamber
Kelly Rauchenberger
2021-02-28
8
-5
/
+57
*
Pathfinding should be more biased toward straight lines now
Kelly Rauchenberger
2021-02-28
1
-2
/
+4
*
Abstracted changes of sprite.controllable in scripts
Kelly Rauchenberger
2021-02-28
1
-3
/
+3
*
Added time passage mailbox event
Kelly Rauchenberger
2021-02-28
3
-8
/
+80
*
Added time passage rooms
Kelly Rauchenberger
2021-02-27
7
-0
/
+622
*
Added A* pathfinding
Kelly Rauchenberger
2021-02-27
13
-10
/
+300
*
Added underwater music and fixed music not changing bug
Kelly Rauchenberger
2021-02-27
3
-1
/
+4
*
Pressing M mutes/unmutes music
Kelly Rauchenberger
2021-02-27
1
-0
/
+6
*
Added background music (defined on a per-map basis)
Kelly Rauchenberger
2021-02-27
12
-5
/
+142
*
Exposed loadMapScripts to scripting engine
Kelly Rauchenberger
2021-02-26
3
-3
/
+14
*
Added animation slowdown effect (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
6
-1
/
+26
*
Added sprite bobbing (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
9
-2
/
+52
*
Disabled crouching/running in the underwater map
Kelly Rauchenberger
2021-02-26
6
-2
/
+27
*
Added first underwater map
Kelly Rauchenberger
2021-02-26
9
-21
/
+1377
*
Added fish sprite
Kelly Rauchenberger
2021-02-25
3
-0
/
+32
*
Lucas wades into hot spring alone when Ionia is there
Kelly Rauchenberger
2021-02-25
5
-11
/
+43
*
Ionia randomly appears in the water
Kelly Rauchenberger
2021-02-25
2
-1
/
+12
*
Fixed animations changing wrong at the start of submerge cutscene
Kelly Rauchenberger
2021-02-25
1
-2
/
+1
*
Tweaked underwater text
Kelly Rauchenberger
2021-02-25
1
-2
/
+2
*
Started working on scene with Lucas going underwater
Kelly Rauchenberger
2021-02-25
5
-1
/
+82
*
Fixed issue where debug console could be rendered onto message text
Kelly Rauchenberger
2021-02-25
1
-1
/
+10
*
Added map init scripts
Kelly Rauchenberger
2021-02-24
4
-2
/
+26
*
Ionia is in the water!
Kelly Rauchenberger
2021-02-24
4
-1
/
+18
*
Added Ionia water animation
Kelly Rauchenberger
2021-02-24
3
-2
/
+27
*
Added animation for being in a hot spring
Kelly Rauchenberger
2021-02-24
16
-11
/
+202
*
Fixed Boney's climbing animation
Kelly Rauchenberger
2021-02-24
1
-2
/
+2
*
Added running sound for vine ladders
Kelly Rauchenberger
2021-02-24
3
-1
/
+10
*
Fixed party trails when running on a ladder
Kelly Rauchenberger
2021-02-24
3
-36
/
+61
*
Removed more manual animation stuff
Kelly Rauchenberger
2021-02-24
1
-8
/
+0
*
Fixed Duster's climbing animation
Kelly Rauchenberger
2021-02-24
1
-2
/
+2
*
Fixed Kumatora's climbing animation
Kelly Rauchenberger
2021-02-24
1
-2
/
+2
*
Made it so you can use shift to stop running on a ladder
Kelly Rauchenberger
2021-02-24
1
-4
/
+4
*
Removed sprite shadow while on a ladder
Kelly Rauchenberger
2021-02-24
4
-5
/
+8
*
Added variable animation frame rates
Kelly Rauchenberger
2021-02-24
4
-17
/
+35
*
Added shorthand for repeated frames in animations
Kelly Rauchenberger
2021-02-24
5
-28
/
+36
*
Removed manual animation stuff
Kelly Rauchenberger
2021-02-24
8
-28
/
+9
*
Started working on ladders
Kelly Rauchenberger
2021-02-24
14
-39
/
+224
*
Added a clipping mode (for testing!)
Kelly Rauchenberger
2021-02-23
4
-4
/
+22
*
Added connection between hallucination_cliff and hallucination_hot_spring
Kelly Rauchenberger
2021-02-23
4
-2
/
+29
*
Generalized upper/lower layer map rendering
Kelly Rauchenberger
2021-02-22
10
-180
/
+650
*
Adjusted which tiles are solid on the hallucination tileset
Kelly Rauchenberger
2021-02-22
1
-2
/
+22
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