Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Added smacking to the Mixolydia scene | Kelly Rauchenberger | 2021-03-02 | 4 | -3/+70 | |
* | Added door opening sfx | Kelly Rauchenberger | 2021-03-02 | 3 | -0/+2 | |
* | Fixed inverted Y coordinate of directionFacingPoint functions | Kelly Rauchenberger | 2021-03-01 | 1 | -2/+2 | |
* | Started writing the Mixolydia scene! | Kelly Rauchenberger | 2021-03-01 | 10 | -4/+255 | |
* | Added (still) tired animations for the main four | Kelly Rauchenberger | 2021-03-01 | 4 | -4/+36 | |
* | Added (human) Mixolydia sprite | Kelly Rauchenberger | 2021-03-01 | 8 | -1/+97 | |
* | Simplified "animation" map sprite parameter | Kelly Rauchenberger | 2021-02-28 | 6 | -8/+8 | |
* | Added (human) Ocho | Kelly Rauchenberger | 2021-02-28 | 5 | -1/+97 | |
* | Added music for Mixolydia's house | Kelly Rauchenberger | 2021-02-28 | 2 | -0/+3 | |
* | Added inside of Mixolydia's house | Kelly Rauchenberger | 2021-02-28 | 7 | -2/+479 | |
* | Added option to override palette in tileset_dumper | Kelly Rauchenberger | 2021-02-28 | 2 | -12/+51 | |
* | Added pink shell door opening (and fixed the sprite) | Kelly Rauchenberger | 2021-02-28 | 3 | -1/+13 | |
* | Added door entryway to time passage antechamber | Kelly Rauchenberger | 2021-02-28 | 8 | -5/+57 | |
* | Pathfinding should be more biased toward straight lines now | Kelly Rauchenberger | 2021-02-28 | 1 | -2/+4 | |
* | Abstracted changes of sprite.controllable in scripts | Kelly Rauchenberger | 2021-02-28 | 1 | -3/+3 | |
* | Added time passage mailbox event | Kelly Rauchenberger | 2021-02-28 | 3 | -8/+80 | |
* | Added time passage rooms | Kelly Rauchenberger | 2021-02-27 | 7 | -0/+622 | |
* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 13 | -10/+300 | |
* | Added underwater music and fixed music not changing bug | Kelly Rauchenberger | 2021-02-27 | 3 | -1/+4 | |
* | Pressing M mutes/unmutes music | Kelly Rauchenberger | 2021-02-27 | 1 | -0/+6 | |
* | Added background music (defined on a per-map basis) | Kelly Rauchenberger | 2021-02-27 | 12 | -5/+142 | |
* | Exposed loadMapScripts to scripting engine | Kelly Rauchenberger | 2021-02-26 | 3 | -3/+14 | |
* | Added animation slowdown effect (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 6 | -1/+26 | |
* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 9 | -2/+52 | |
* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 6 | -2/+27 | |
* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 9 | -21/+1377 | |
* | Added fish sprite | Kelly Rauchenberger | 2021-02-25 | 3 | -0/+32 | |
* | Lucas wades into hot spring alone when Ionia is there | Kelly Rauchenberger | 2021-02-25 | 5 | -11/+43 | |
* | Ionia randomly appears in the water | Kelly Rauchenberger | 2021-02-25 | 2 | -1/+12 | |
* | Fixed animations changing wrong at the start of submerge cutscene | Kelly Rauchenberger | 2021-02-25 | 1 | -2/+1 | |
* | Tweaked underwater text | Kelly Rauchenberger | 2021-02-25 | 1 | -2/+2 | |
* | Started working on scene with Lucas going underwater | Kelly Rauchenberger | 2021-02-25 | 5 | -1/+82 | |
* | Fixed issue where debug console could be rendered onto message text | Kelly Rauchenberger | 2021-02-25 | 1 | -1/+10 | |
* | Added map init scripts | Kelly Rauchenberger | 2021-02-24 | 4 | -2/+26 | |
* | Ionia is in the water! | Kelly Rauchenberger | 2021-02-24 | 4 | -1/+18 | |
* | Added Ionia water animation | Kelly Rauchenberger | 2021-02-24 | 3 | -2/+27 | |
* | Added animation for being in a hot spring | Kelly Rauchenberger | 2021-02-24 | 16 | -11/+202 | |
* | Fixed Boney's climbing animation | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 | |
* | Added running sound for vine ladders | Kelly Rauchenberger | 2021-02-24 | 3 | -1/+10 | |
* | Fixed party trails when running on a ladder | Kelly Rauchenberger | 2021-02-24 | 3 | -36/+61 | |
* | Removed more manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 1 | -8/+0 | |
* | Fixed Duster's climbing animation | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 | |
* | Fixed Kumatora's climbing animation | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 | |
* | Made it so you can use shift to stop running on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -4/+4 | |
* | Removed sprite shadow while on a ladder | Kelly Rauchenberger | 2021-02-24 | 4 | -5/+8 | |
* | Added variable animation frame rates | Kelly Rauchenberger | 2021-02-24 | 4 | -17/+35 | |
* | Added shorthand for repeated frames in animations | Kelly Rauchenberger | 2021-02-24 | 5 | -28/+36 | |
* | Removed manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 8 | -28/+9 | |
* | Started working on ladders | Kelly Rauchenberger | 2021-02-24 | 14 | -39/+224 | |
* | Added a clipping mode (for testing!) | Kelly Rauchenberger | 2021-02-23 | 4 | -4/+22 |