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* Fixed issue with single-line messagesKelly Rauchenberger2021-02-091-0/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-094-6/+63
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-093-9/+27
* Added "no problem here"Kelly Rauchenberger2021-02-072-0/+18
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-069-9/+77
* Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1
* Added sprite interactionKelly Rauchenberger2021-02-065-15/+50
* Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105
* Added FlintKelly Rauchenberger2021-02-064-0/+334
* Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18
* Organised resources folderKelly Rauchenberger2021-02-0536-31/+31
* Created script systemKelly Rauchenberger2021-02-0511-2/+26867
* Added pageflip message soundKelly Rauchenberger2021-02-052-0/+2
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-056-4/+51
* Added speaker headerKelly Rauchenberger2021-02-056-11/+49
* Added text boxesKelly Rauchenberger2021-02-0418-4/+474
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-038-10/+128
* Added running soundsKelly Rauchenberger2021-02-038-5/+132
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
* Added input systemKelly Rauchenberger2021-02-039-176/+295
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-039-292/+294
* Added animation systemKelly Rauchenberger2021-02-0312-114/+137
* Added camera systemKelly Rauchenberger2021-02-0310-64/+121
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-039-26/+82
* Added running sfx (game does not play them yet though)Kelly Rauchenberger2021-02-0312-1/+531
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-029-7/+198
* Added collision with map tilesKelly Rauchenberger2021-02-027-48/+411
* Fixed Lucas and Kumatora's normal walk cyclesKelly Rauchenberger2021-02-022-16/+16
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
* Added moving cameraKelly Rauchenberger2021-02-025-14/+66
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-0214-7487/+159
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-028-25/+7548
* Tileset dumper can now export to TiledKelly Rauchenberger2021-02-012-80/+254
* Fixed bug in LZ77 algoKelly Rauchenberger2021-02-011-2/+5
* Progress on map dumper, now renders images with holes in themKelly Rauchenberger2021-01-313-44/+215
* Map dumper gets map width/heightKelly Rauchenberger2021-01-311-2/+28
* Abstracted some of the sprite dumper functionality outKelly Rauchenberger2021-01-314-93/+199
* Added BoneyKelly Rauchenberger2021-01-314-0/+406
* Added DusterKelly Rauchenberger2021-01-314-2/+371
* Added KumatoraKelly Rauchenberger2021-01-314-4/+316
* Added scratch directory to gitignoreKelly Rauchenberger2021-01-311-0/+1
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-317-44/+491
* Sprite dumper combines arbitrary sheets nowKelly Rauchenberger2021-01-311-41/+68
* Fixed errors with signedness... yay!Kelly Rauchenberger2021-01-311-8/+14
* Fixed Flint sprite weirdnessKelly Rauchenberger2021-01-311-1/+3
* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5