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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 18 | -4/+474 | |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | |||||
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 8 | -10/+128 | |
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* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 8 | -5/+132 | |
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* | Main loop exit guard | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+1 | |
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* | Added input system | Kelly Rauchenberger | 2021-02-03 | 9 | -176/+295 | |
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* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 9 | -292/+294 | |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 12 | -114/+137 | |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 10 | -64/+121 | |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 9 | -26/+82 | |
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* | Added running sfx (game does not play them yet though) | Kelly Rauchenberger | 2021-02-03 | 12 | -1/+531 | |
| | | | | Tileset has also been annotated with running sounds | |||||
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 9 | -7/+198 | |
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* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 7 | -48/+411 | |
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* | Fixed Lucas and Kumatora's normal walk cycles | Kelly Rauchenberger | 2021-02-02 | 2 | -16/+16 | |
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* | Fixed movement speed to be more like the game | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 | |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 5 | -14/+66 | |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 14 | -7487/+159 | |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 8 | -25/+7548 | |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | |||||
* | Tileset dumper can now export to Tiled | Kelly Rauchenberger | 2021-02-01 | 2 | -80/+254 | |
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* | Fixed bug in LZ77 algo | Kelly Rauchenberger | 2021-02-01 | 1 | -2/+5 | |
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* | Progress on map dumper, now renders images with holes in them | Kelly Rauchenberger | 2021-01-31 | 3 | -44/+215 | |
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* | Map dumper gets map width/height | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+28 | |
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* | Abstracted some of the sprite dumper functionality out | Kelly Rauchenberger | 2021-01-31 | 4 | -93/+199 | |
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* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 4 | -0/+406 | |
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* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 4 | -2/+371 | |
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* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 4 | -4/+316 | |
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* | Added scratch directory to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 | |
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* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 7 | -44/+491 | |
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* | Sprite dumper combines arbitrary sheets now | Kelly Rauchenberger | 2021-01-31 | 1 | -41/+68 | |
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* | Fixed errors with signedness... yay! | Kelly Rauchenberger | 2021-01-31 | 1 | -8/+14 | |
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* | Fixed Flint sprite weirdness | Kelly Rauchenberger | 2021-01-31 | 1 | -1/+3 | |
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* | Spritesheets are in a map now because ID's may not be continuous | Kelly Rauchenberger | 2021-01-31 | 1 | -5/+5 | |
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* | Added datafile format | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+8 | |
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* | Added .DS_Store to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 | |
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* | Entire sprite sheet is composited now (weird palette stuff tho) | Kelly Rauchenberger | 2021-01-31 | 1 | -12/+48 | |
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* | Started sprite dumper tool | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+373 | |
| | | | | It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie. | |||||
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 7 | -50/+175 | |
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* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 | |
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* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 | |
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* | Pressing two opposite directions at once now prioritises one instead of ↵ | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 | |
| | | | | doing both | |||||
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 | |
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* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 | |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 11 | -9/+252 | |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 5 | -13/+47 | |
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* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 7 | -9/+32 | |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 9 | -29/+196 | |
| | | | | Imported vector from therapy5 | |||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 | |
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* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 8 | -165/+106 | |
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* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 7 | -1/+732 | |
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* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 3 | -0/+35 | |