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* Handled case where a pathfollowing sprite overshoots its destinationKelly Rauchenberger2021-03-022-0/+16
* Added smacking to the Mixolydia sceneKelly Rauchenberger2021-03-024-3/+70
* Added door opening sfxKelly Rauchenberger2021-03-023-0/+2
* Fixed inverted Y coordinate of directionFacingPoint functionsKelly Rauchenberger2021-03-011-2/+2
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-0110-4/+255
* Added (still) tired animations for the main fourKelly Rauchenberger2021-03-014-4/+36
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-018-1/+97
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-286-8/+8
* Added (human) OchoKelly Rauchenberger2021-02-285-1/+97
* Added music for Mixolydia's houseKelly Rauchenberger2021-02-282-0/+3
* Added inside of Mixolydia's houseKelly Rauchenberger2021-02-287-2/+479
* Added option to override palette in tileset_dumperKelly Rauchenberger2021-02-282-12/+51
* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-283-1/+13
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-288-5/+57
* Pathfinding should be more biased toward straight lines nowKelly Rauchenberger2021-02-281-2/+4
* Abstracted changes of sprite.controllable in scriptsKelly Rauchenberger2021-02-281-3/+3
* Added time passage mailbox eventKelly Rauchenberger2021-02-283-8/+80
* Added time passage roomsKelly Rauchenberger2021-02-277-0/+622
* Added A* pathfindingKelly Rauchenberger2021-02-2713-10/+300
* Added underwater music and fixed music not changing bugKelly Rauchenberger2021-02-273-1/+4
* Pressing M mutes/unmutes musicKelly Rauchenberger2021-02-271-0/+6
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-2712-5/+142
* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-263-3/+14
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-266-1/+26
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-269-2/+52
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-266-2/+27
* Added first underwater mapKelly Rauchenberger2021-02-269-21/+1377
* Added fish spriteKelly Rauchenberger2021-02-253-0/+32
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-255-11/+43
* Ionia randomly appears in the waterKelly Rauchenberger2021-02-252-1/+12
* Fixed animations changing wrong at the start of submerge cutsceneKelly Rauchenberger2021-02-251-2/+1
* Tweaked underwater textKelly Rauchenberger2021-02-251-2/+2
* Started working on scene with Lucas going underwaterKelly Rauchenberger2021-02-255-1/+82
* Fixed issue where debug console could be rendered onto message textKelly Rauchenberger2021-02-251-1/+10
* Added map init scriptsKelly Rauchenberger2021-02-244-2/+26
* Ionia is in the water!Kelly Rauchenberger2021-02-244-1/+18
* Added Ionia water animationKelly Rauchenberger2021-02-243-2/+27
* Added animation for being in a hot springKelly Rauchenberger2021-02-2416-11/+202
* Fixed Boney's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Added running sound for vine laddersKelly Rauchenberger2021-02-243-1/+10
* Fixed party trails when running on a ladderKelly Rauchenberger2021-02-243-36/+61
* Removed more manual animation stuffKelly Rauchenberger2021-02-241-8/+0
* Fixed Duster's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Fixed Kumatora's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Made it so you can use shift to stop running on a ladderKelly Rauchenberger2021-02-241-4/+4
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-244-5/+8
* Added variable animation frame ratesKelly Rauchenberger2021-02-244-17/+35
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-245-28/+36
* Removed manual animation stuffKelly Rauchenberger2021-02-248-28/+9
* Started working on laddersKelly Rauchenberger2021-02-2414-39/+224