diff options
| -rw-r--r-- | CMakeLists.txt | 1 | ||||
| -rw-r--r-- | res/font.png | bin | 0 -> 2445 bytes | |||
| -rw-r--r-- | res/font.txt | 96 | ||||
| -rw-r--r-- | res/speaking_boy.wav | bin | 0 -> 8460 bytes | |||
| -rw-r--r-- | res/speaking_girl.wav | bin | 0 -> 7672 bytes | |||
| -rw-r--r-- | res/speaking_man.wav | bin | 0 -> 9536 bytes | |||
| -rw-r--r-- | res/speaking_nonhuman.wav | bin | 0 -> 12316 bytes | |||
| -rw-r--r-- | res/speaking_woman.wav | bin | 0 -> 8384 bytes | |||
| -rw-r--r-- | src/consts.h | 2 | ||||
| -rw-r--r-- | src/font.cpp | 63 | ||||
| -rw-r--r-- | src/font.h | 33 | ||||
| -rw-r--r-- | src/game.h | 8 | ||||
| -rw-r--r-- | src/input_system.cpp | 9 | ||||
| -rw-r--r-- | src/main.cpp | 3 | ||||
| -rw-r--r-- | src/message_system.cpp | 153 | ||||
| -rw-r--r-- | src/message_system.h | 28 | ||||
| -rw-r--r-- | src/renderer.cpp | 71 | ||||
| -rw-r--r-- | src/renderer.h | 11 |
18 files changed, 474 insertions, 4 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index 36acd0b..5626362 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -37,6 +37,7 @@ add_executable(tanetane | |||
| 37 | src/mixer.cpp | 37 | src/mixer.cpp |
| 38 | src/game.cpp | 38 | src/game.cpp |
| 39 | src/map.cpp | 39 | src/map.cpp |
| 40 | src/font.cpp | ||
| 40 | src/transform_system.cpp | 41 | src/transform_system.cpp |
| 41 | src/camera_system.cpp | 42 | src/camera_system.cpp |
| 42 | src/animation_system.cpp | 43 | src/animation_system.cpp |
| diff --git a/res/font.png b/res/font.png new file mode 100644 index 0000000..aacca94 --- /dev/null +++ b/res/font.png | |||
| Binary files differ | |||
| diff --git a/res/font.txt b/res/font.txt new file mode 100644 index 0000000..a089e8c --- /dev/null +++ b/res/font.txt | |||
| @@ -0,0 +1,96 @@ | |||
| 1 | ../res/font.png | ||
| 2 | 90 characters | ||
| 3 | 10 characters per row | ||
| 4 | 12x12 tile size | ||
| 5 | 8 baseline | ||
| 6 | |||
| 7 | ! 1 | ||
| 8 | " 3 | ||
| 9 | # 5 | ||
| 10 | $ 5 | ||
| 11 | % 9 | ||
| 12 | & 7 | ||
| 13 | ' 2 | ||
| 14 | ( 3 | ||
| 15 | ) 3 | ||
| 16 | * 3 | ||
| 17 | + 5 | ||
| 18 | , 2 | ||
| 19 | - 3 | ||
| 20 | . 1 | ||
| 21 | / 4 | ||
| 22 | 0 4 | ||
| 23 | 1 2 | ||
| 24 | 2 4 | ||
| 25 | 3 4 | ||
| 26 | 4 5 | ||
| 27 | 5 4 | ||
| 28 | 6 4 | ||
| 29 | 7 4 | ||
| 30 | 8 4 | ||
| 31 | 9 4 | ||
| 32 | : 1 | ||
| 33 | ; 2 | ||
| 34 | < 4 | ||
| 35 | = 5 | ||
| 36 | > 4 | ||
| 37 | ? 4 | ||
| 38 | @ 7 | ||
| 39 | A 6 | ||
| 40 | B 5 | ||
| 41 | C 5 | ||
| 42 | D 5 | ||
| 43 | E 4 | ||
| 44 | F 4 | ||
| 45 | G 5 | ||
| 46 | H 5 | ||
| 47 | I 1 | ||
| 48 | J 4 | ||
| 49 | K 5 | ||
| 50 | L 4 | ||
| 51 | M 7 | ||
| 52 | N 5 | ||
| 53 | O 5 | ||
| 54 | P 5 | ||
| 55 | Q 5 | ||
| 56 | R 5 | ||
| 57 | S 5 | ||
| 58 | T 5 | ||
| 59 | U 5 | ||
| 60 | V 6 | ||
| 61 | W 7 | ||
| 62 | X 5 | ||
| 63 | Y 5 | ||
| 64 | Z 4 | ||
| 65 | [ 2 | ||
| 66 | ~ 6 | ||
| 67 | ] 2 | ||
| 68 | ^ 3 | ||
| 69 | _ 2 | ||
| 70 | ` 0 | ||
| 71 | a 5 | ||
| 72 | b 4 | ||
| 73 | c 4 | ||
| 74 | d 4 | ||
| 75 | e 4 | ||
| 76 | f 3 | ||
| 77 | g 4 | ||
| 78 | h 4 | ||
| 79 | i 1 | ||
| 80 | j 2 | ||
| 81 | k 4 | ||
| 82 | l 1 | ||
| 83 | m 7 | ||
| 84 | n 4 | ||
| 85 | o 4 | ||
| 86 | p 4 | ||
| 87 | q 4 | ||
| 88 | r 3 | ||
| 89 | s 4 | ||
| 90 | t 3 | ||
| 91 | u 4 | ||
| 92 | v 5 | ||
| 93 | w 7 | ||
| 94 | x 4 | ||
| 95 | y 4 | ||
| 96 | z 4 \ No newline at end of file | ||
| diff --git a/res/speaking_boy.wav b/res/speaking_boy.wav new file mode 100644 index 0000000..78c5a95 --- /dev/null +++ b/res/speaking_boy.wav | |||
| Binary files differ | |||
| diff --git a/res/speaking_girl.wav b/res/speaking_girl.wav new file mode 100644 index 0000000..67365d3 --- /dev/null +++ b/res/speaking_girl.wav | |||
| Binary files differ | |||
| diff --git a/res/speaking_man.wav b/res/speaking_man.wav new file mode 100644 index 0000000..0a0f56d --- /dev/null +++ b/res/speaking_man.wav | |||
| Binary files differ | |||
| diff --git a/res/speaking_nonhuman.wav b/res/speaking_nonhuman.wav new file mode 100644 index 0000000..098ab53 --- /dev/null +++ b/res/speaking_nonhuman.wav | |||
| Binary files differ | |||
| diff --git a/res/speaking_woman.wav b/res/speaking_woman.wav new file mode 100644 index 0000000..6ae42bd --- /dev/null +++ b/res/speaking_woman.wav | |||
| Binary files differ | |||
| diff --git a/src/consts.h b/src/consts.h index 5ef2c21..12b9e8f 100644 --- a/src/consts.h +++ b/src/consts.h | |||
| @@ -10,4 +10,6 @@ const int CANVAS_HEIGHT = 160; | |||
| 10 | const int MOVEMENT_SPEED = 2; | 10 | const int MOVEMENT_SPEED = 2; |
| 11 | const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED; | 11 | const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED; |
| 12 | 12 | ||
| 13 | const int MESSAGE_TEXT_WIDTH = 196; | ||
| 14 | |||
| 13 | #endif /* end of include guard: CONSTS_H_9561E49C */ | 15 | #endif /* end of include guard: CONSTS_H_9561E49C */ |
| diff --git a/src/font.cpp b/src/font.cpp new file mode 100644 index 0000000..cfaad24 --- /dev/null +++ b/src/font.cpp | |||
| @@ -0,0 +1,63 @@ | |||
| 1 | #include "font.h" | ||
| 2 | #include <fstream> | ||
| 3 | #include <iostream> | ||
| 4 | #include "renderer.h" | ||
| 5 | |||
| 6 | inline int charToIndex(char ch) { | ||
| 7 | return static_cast<int>(ch) - static_cast<int>('!'); | ||
| 8 | } | ||
| 9 | |||
| 10 | Font::Font(std::string_view filename, Renderer& renderer) { | ||
| 11 | std::ifstream fontfile(filename.data()); | ||
| 12 | if (!fontfile.is_open()) { | ||
| 13 | throw std::invalid_argument("Can't find font file: " + std::string(filename)); | ||
| 14 | } | ||
| 15 | |||
| 16 | std::string imagefilename; | ||
| 17 | fontfile >> imagefilename; | ||
| 18 | textureId_ = renderer.loadImageFromFile(imagefilename); | ||
| 19 | |||
| 20 | std::string line; | ||
| 21 | char ch; | ||
| 22 | |||
| 23 | int numChars; | ||
| 24 | fontfile >> numChars; | ||
| 25 | std::getline(fontfile, line); // characters | ||
| 26 | |||
| 27 | fontfile >> columns_; | ||
| 28 | std::getline(fontfile, line); // characters per row | ||
| 29 | |||
| 30 | fontfile >> tileSize_.x(); | ||
| 31 | fontfile >> ch; // x | ||
| 32 | fontfile >> tileSize_.y(); | ||
| 33 | std::getline(fontfile, line); // tile size | ||
| 34 | |||
| 35 | std::getline(fontfile, line); // ignore the baseline location | ||
| 36 | std::getline(fontfile, line); // blank | ||
| 37 | |||
| 38 | for (int i=0; i<numChars; i++) { | ||
| 39 | fontfile >> ch; // the character | ||
| 40 | |||
| 41 | int width; | ||
| 42 | fontfile >> width; | ||
| 43 | |||
| 44 | widths_.push_back(width); | ||
| 45 | } | ||
| 46 | } | ||
| 47 | |||
| 48 | vec2i Font::getCharacterLocation(char ch) const { | ||
| 49 | int index = charToIndex(ch); | ||
| 50 | return (vec2i { index % columns_, index / columns_ }) * tileSize_; | ||
| 51 | } | ||
| 52 | |||
| 53 | vec2i Font::getCharacterSize(char ch) const { | ||
| 54 | int index = charToIndex(ch); | ||
| 55 | return { widths_.at(index), tileSize_.h() }; | ||
| 56 | } | ||
| 57 | |||
| 58 | int Font::getCharacterWidth(char ch) const { | ||
| 59 | if (ch == ' ') { | ||
| 60 | return 3; | ||
| 61 | } | ||
| 62 | return widths_.at(charToIndex(ch)); | ||
| 63 | } | ||
| diff --git a/src/font.h b/src/font.h new file mode 100644 index 0000000..fd24830 --- /dev/null +++ b/src/font.h | |||
| @@ -0,0 +1,33 @@ | |||
| 1 | #ifndef FONT_H_C80183A7 | ||
| 2 | #define FONT_H_C80183A7 | ||
| 3 | |||
| 4 | #include <string_view> | ||
| 5 | #include <vector> | ||
| 6 | #include "vector.h" | ||
| 7 | |||
| 8 | class Renderer; | ||
| 9 | |||
| 10 | class Font { | ||
| 11 | public: | ||
| 12 | |||
| 13 | Font(std::string_view filename, Renderer& renderer); | ||
| 14 | |||
| 15 | int getTextureId() const { return textureId_; } | ||
| 16 | |||
| 17 | vec2i getCharacterLocation(char ch) const; | ||
| 18 | |||
| 19 | vec2i getCharacterSize(char ch) const; | ||
| 20 | |||
| 21 | int getCharacterWidth(char ch) const; | ||
| 22 | |||
| 23 | int getCharacterHeight() const { return tileSize_.h(); } | ||
| 24 | |||
| 25 | private: | ||
| 26 | |||
| 27 | int textureId_; | ||
| 28 | int columns_; | ||
| 29 | vec2i tileSize_; | ||
| 30 | std::vector<int> widths_; | ||
| 31 | }; | ||
| 32 | |||
| 33 | #endif /* end of include guard: FONT_H_C80183A7 */ | ||
| diff --git a/src/game.h b/src/game.h index 36398bc..2f1149d 100644 --- a/src/game.h +++ b/src/game.h | |||
| @@ -11,10 +11,15 @@ | |||
| 11 | #include "consts.h" | 11 | #include "consts.h" |
| 12 | #include "system.h" | 12 | #include "system.h" |
| 13 | #include "mixer.h" | 13 | #include "mixer.h" |
| 14 | #include "font.h" | ||
| 15 | |||
| 16 | class Renderer; | ||
| 14 | 17 | ||
| 15 | class Game { | 18 | class Game { |
| 16 | public: | 19 | public: |
| 17 | 20 | ||
| 21 | explicit Game(Renderer& renderer) : font_("../res/font.txt", renderer) {} | ||
| 22 | |||
| 18 | Mixer& getMixer() { return mixer_; } | 23 | Mixer& getMixer() { return mixer_; } |
| 19 | 24 | ||
| 20 | bool shouldQuit() const { return shouldQuit_; } | 25 | bool shouldQuit() const { return shouldQuit_; } |
| @@ -68,6 +73,8 @@ public: | |||
| 68 | 73 | ||
| 69 | const Map& getMap() const { return *map_; } | 74 | const Map& getMap() const { return *map_; } |
| 70 | 75 | ||
| 76 | const Font& getFont() const { return font_; } | ||
| 77 | |||
| 71 | private: | 78 | private: |
| 72 | 79 | ||
| 73 | Mixer mixer_; | 80 | Mixer mixer_; |
| @@ -79,6 +86,7 @@ private: | |||
| 79 | std::vector<int> spriteIds_; | 86 | std::vector<int> spriteIds_; |
| 80 | std::vector<Sprite> sprites_; | 87 | std::vector<Sprite> sprites_; |
| 81 | std::unique_ptr<Map> map_; | 88 | std::unique_ptr<Map> map_; |
| 89 | Font font_; | ||
| 82 | }; | 90 | }; |
| 83 | 91 | ||
| 84 | #endif /* end of include guard: GAME_H_E6F1396E */ | 92 | #endif /* end of include guard: GAME_H_E6F1396E */ |
| diff --git a/src/input_system.cpp b/src/input_system.cpp index 7bd605c..a0acc5e 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
| @@ -27,11 +27,16 @@ void InputSystem::tick(double dt) { | |||
| 27 | } | 27 | } |
| 28 | } else if (e.key.keysym.sym == SDLK_a) { | 28 | } else if (e.key.keysym.sym == SDLK_a) { |
| 29 | // TODO: Remove this, it's just for testing. | 29 | // TODO: Remove this, it's just for testing. |
| 30 | if (game_.getSystem<MessageSystem>().getCutsceneBarsProgress() == 1.0) { | 30 | /*if (game_.getSystem<MessageSystem>().getCutsceneBarsProgress() == 1.0) { |
| 31 | game_.getSystem<MessageSystem>().hideCutsceneBars(); | 31 | game_.getSystem<MessageSystem>().hideCutsceneBars(); |
| 32 | } else { | 32 | } else { |
| 33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); | 33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); |
| 34 | } | 34 | }*/ |
| 35 | //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); | ||
| 36 | game_.getSystem<MessageSystem>().displayMessage("Go to sleep.\nIn the absolute darkness.\nDon't do aaaanything.\nDon't see anyone.\nJust sleep.\nIt'll be oh, so much fun......!\nOhohohoho!", SpeakerType::Woman); | ||
| 37 | } else if (e.key.keysym.sym == SDLK_b) { | ||
| 38 | // TODO: Remove this, it's just for testing. | ||
| 39 | game_.getSystem<MessageSystem>().advanceText(); | ||
| 35 | } | 40 | } |
| 36 | } else if (e.type == SDL_KEYUP && (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT)) { | 41 | } else if (e.type == SDL_KEYUP && (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT)) { |
| 37 | for (int spriteId : game_.getSprites()) { | 42 | for (int spriteId : game_.getSprites()) { |
| diff --git a/src/main.cpp b/src/main.cpp index 6674c0c..935fc78 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -4,7 +4,6 @@ | |||
| 4 | #include "game.h" | 4 | #include "game.h" |
| 5 | #include "timer.h" | 5 | #include "timer.h" |
| 6 | #include "map.h" | 6 | #include "map.h" |
| 7 | #include "mixer.h" | ||
| 8 | #include "transform_system.h" | 7 | #include "transform_system.h" |
| 9 | #include "camera_system.h" | 8 | #include "camera_system.h" |
| 10 | #include "animation_system.h" | 9 | #include "animation_system.h" |
| @@ -13,7 +12,7 @@ | |||
| 13 | #include "message_system.h" | 12 | #include "message_system.h" |
| 14 | 13 | ||
| 15 | void loop(Renderer& renderer) { | 14 | void loop(Renderer& renderer) { |
| 16 | Game game; | 15 | Game game(renderer); |
| 17 | game.emplaceSystem<TransformSystem>(); | 16 | game.emplaceSystem<TransformSystem>(); |
| 18 | game.emplaceSystem<InputSystem>(); | 17 | game.emplaceSystem<InputSystem>(); |
| 19 | game.emplaceSystem<CharacterSystem>(); | 18 | game.emplaceSystem<CharacterSystem>(); |
| diff --git a/src/message_system.cpp b/src/message_system.cpp index 71e8a5a..5abb4b3 100644 --- a/src/message_system.cpp +++ b/src/message_system.cpp | |||
| @@ -1,4 +1,9 @@ | |||
| 1 | #include "message_system.h" | 1 | #include "message_system.h" |
| 2 | #include "game.h" | ||
| 3 | #include "util.h" | ||
| 4 | |||
| 5 | const int CHARS_TO_REVEAL = 1; | ||
| 6 | const int CHARS_PER_BEEP = 10; | ||
| 2 | 7 | ||
| 3 | void MessageSystem::tick(double dt) { | 8 | void MessageSystem::tick(double dt) { |
| 4 | if (barsState_ == BarsState::Opening || barsState_ == BarsState::Closing) { | 9 | if (barsState_ == BarsState::Opening || barsState_ == BarsState::Closing) { |
| @@ -11,6 +16,53 @@ void MessageSystem::tick(double dt) { | |||
| 11 | barsState_ = BarsState::Closed; | 16 | barsState_ = BarsState::Closed; |
| 12 | } | 17 | } |
| 13 | } | 18 | } |
| 19 | } else if (barsState_ == BarsState::Open) { | ||
| 20 | if (!linesToShow_.empty()) { | ||
| 21 | textAdvTimer_.accumulate(dt); | ||
| 22 | while (textAdvTimer_.step()) { | ||
| 23 | // Try to advance text on the first line that isn't totally revealed yet. | ||
| 24 | bool advancedChars = false; | ||
| 25 | for (MessageLine& line : linesToShow_) { | ||
| 26 | if (line.charsRevealed < line.text.size()) { | ||
| 27 | // Every so often play a beep. | ||
| 28 | if (line.charsRevealed % CHARS_PER_BEEP == 0) { | ||
| 29 | if (speaker_ == SpeakerType::Man) { | ||
| 30 | game_.getMixer().playSound("../res/speaking_man.wav"); | ||
| 31 | } else if (speaker_ == SpeakerType::Woman) { | ||
| 32 | game_.getMixer().playSound("../res/speaking_woman.wav"); | ||
| 33 | } else if (speaker_ == SpeakerType::Boy) { | ||
| 34 | game_.getMixer().playSound("../res/speaking_boy.wav"); | ||
| 35 | } else if (speaker_ == SpeakerType::Girl) { | ||
| 36 | game_.getMixer().playSound("../res/speaking_girl.wav"); | ||
| 37 | } else if (speaker_ == SpeakerType::Nonhuman) { | ||
| 38 | game_.getMixer().playSound("../res/speaking_nonhuman.wav"); | ||
| 39 | } | ||
| 40 | } | ||
| 41 | |||
| 42 | line.charsRevealed += CHARS_TO_REVEAL; | ||
| 43 | if (line.charsRevealed > line.text.size()) { | ||
| 44 | line.charsRevealed = line.text.size(); | ||
| 45 | } | ||
| 46 | advancedChars = true; | ||
| 47 | break; | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | if (!advancedChars) { | ||
| 52 | // If both lines are totally revealed, see if we can scroll up a line. | ||
| 53 | // This is doable as long as the next line isn't the sentinel value that | ||
| 54 | // means an A press is required. | ||
| 55 | if (!lines_.empty() && lines_.front() != "\n") { | ||
| 56 | if (linesToShow_.size() == 2) { | ||
| 57 | linesToShow_.pop_front(); | ||
| 58 | } | ||
| 59 | |||
| 60 | linesToShow_.push_back(MessageLine { .text = lines_.front() }); | ||
| 61 | lines_.pop_front(); | ||
| 62 | } | ||
| 63 | } | ||
| 64 | } | ||
| 65 | } | ||
| 14 | } | 66 | } |
| 15 | } | 67 | } |
| 16 | 68 | ||
| @@ -24,6 +76,107 @@ void MessageSystem::hideCutsceneBars() { | |||
| 24 | barsState_ = BarsState::Closing; | 76 | barsState_ = BarsState::Closing; |
| 25 | } | 77 | } |
| 26 | 78 | ||
| 79 | void MessageSystem::displayMessage(std::string_view msg, SpeakerType speaker) { | ||
| 80 | if (!(barsState_ == BarsState::Opening || barsState_ == BarsState::Open)) { | ||
| 81 | displayCutsceneBars(); | ||
| 82 | } | ||
| 83 | |||
| 84 | speaker_ = speaker; | ||
| 85 | |||
| 86 | auto lineChunks = splitStr<std::list<std::string>>(std::string(msg), "\n"); | ||
| 87 | for (const std::string& text : lineChunks) { | ||
| 88 | auto words = splitStr<std::list<std::string>>(text, " "); | ||
| 89 | |||
| 90 | std::string curLine; | ||
| 91 | int curWidth = 0; | ||
| 92 | bool firstWord = true; | ||
| 93 | bool shouldAddBlank = false; | ||
| 94 | |||
| 95 | // I'm gonna be frank and admit it: I'm not gonna take hyphenation into | ||
| 96 | // consideration. Please don't write any words that are wider than the | ||
| 97 | // textbox. | ||
| 98 | for (const std::string& word : words) { | ||
| 99 | int wordWidth = 0; | ||
| 100 | bool firstChar = true; | ||
| 101 | for (int i=0; i<word.size(); i++) { | ||
| 102 | if (firstChar) { | ||
| 103 | firstChar = false; | ||
| 104 | } else { | ||
| 105 | wordWidth++; | ||
| 106 | } | ||
| 107 | |||
| 108 | wordWidth += game_.getFont().getCharacterWidth(word[i]); | ||
| 109 | } | ||
| 110 | |||
| 111 | int nextWidth = curWidth + wordWidth; | ||
| 112 | if (!firstWord) { | ||
| 113 | nextWidth += game_.getFont().getCharacterWidth(' '); | ||
| 114 | } | ||
| 115 | |||
| 116 | if (nextWidth > MESSAGE_TEXT_WIDTH) { | ||
| 117 | lines_.push_back(curLine); | ||
| 118 | curLine = word; | ||
| 119 | curWidth = wordWidth + game_.getFont().getCharacterWidth(' '); | ||
| 120 | |||
| 121 | if (shouldAddBlank) { | ||
| 122 | shouldAddBlank = false; | ||
| 123 | lines_.push_back("\n"); | ||
| 124 | } else { | ||
| 125 | shouldAddBlank = true; | ||
| 126 | } | ||
| 127 | } else { | ||
| 128 | curWidth = nextWidth; | ||
| 129 | if (!firstWord) { | ||
| 130 | curLine.append(" "); | ||
| 131 | } | ||
| 132 | curLine.append(word); | ||
| 133 | } | ||
| 134 | |||
| 135 | firstWord = false; | ||
| 136 | } | ||
| 137 | |||
| 138 | lines_.push_back(curLine); | ||
| 139 | lines_.push_back("\n"); | ||
| 140 | } | ||
| 141 | |||
| 142 | if (linesToShow_.empty()) { | ||
| 143 | linesToShow_.push_back(MessageLine { .text = lines_.front() }); | ||
| 144 | lines_.pop_front(); | ||
| 145 | |||
| 146 | if (lines_.front() != "\n") { | ||
| 147 | linesToShow_.push_back(MessageLine { .text = lines_.front() }); | ||
| 148 | lines_.pop_front(); | ||
| 149 | } | ||
| 150 | } | ||
| 151 | } | ||
| 152 | |||
| 153 | void MessageSystem::advanceText() { | ||
| 154 | if (barsState_ != BarsState::Open) { | ||
| 155 | return; | ||
| 156 | } | ||
| 157 | |||
| 158 | for (const MessageLine& line : linesToShow_) { | ||
| 159 | if (line.charsRevealed != line.text.size()) { | ||
| 160 | return; | ||
| 161 | } | ||
| 162 | } | ||
| 163 | |||
| 164 | if (lines_.empty()) { | ||
| 165 | linesToShow_.clear(); | ||
| 166 | return; | ||
| 167 | } | ||
| 168 | |||
| 169 | if (lines_.front() != "\n") { | ||
| 170 | return; | ||
| 171 | } | ||
| 172 | |||
| 173 | lines_.pop_front(); | ||
| 174 | |||
| 175 | if (lines_.empty()) { | ||
| 176 | linesToShow_.clear(); | ||
| 177 | } | ||
| 178 | } | ||
| 179 | |||
| 27 | double MessageSystem::getCutsceneBarsProgress() const { | 180 | double MessageSystem::getCutsceneBarsProgress() const { |
| 28 | switch (barsState_) { | 181 | switch (barsState_) { |
| 29 | case BarsState::Closed: return 0.0; | 182 | case BarsState::Closed: return 0.0; |
| diff --git a/src/message_system.h b/src/message_system.h index 4dd0166..153805a 100644 --- a/src/message_system.h +++ b/src/message_system.h | |||
| @@ -1,10 +1,23 @@ | |||
| 1 | #ifndef MESSAGE_SYSTEM_H_DE10D011 | 1 | #ifndef MESSAGE_SYSTEM_H_DE10D011 |
| 2 | #define MESSAGE_SYSTEM_H_DE10D011 | 2 | #define MESSAGE_SYSTEM_H_DE10D011 |
| 3 | 3 | ||
| 4 | #include <list> | ||
| 5 | #include <string_view> | ||
| 6 | #include <string> | ||
| 4 | #include "system.h" | 7 | #include "system.h" |
| 8 | #include "timer.h" | ||
| 5 | 9 | ||
| 6 | class Game; | 10 | class Game; |
| 7 | 11 | ||
| 12 | enum class SpeakerType { | ||
| 13 | None, | ||
| 14 | Man, | ||
| 15 | Woman, | ||
| 16 | Boy, | ||
| 17 | Girl, | ||
| 18 | Nonhuman | ||
| 19 | }; | ||
| 20 | |||
| 8 | class MessageSystem : public System { | 21 | class MessageSystem : public System { |
| 9 | public: | 22 | public: |
| 10 | 23 | ||
| @@ -20,10 +33,21 @@ public: | |||
| 20 | 33 | ||
| 21 | void hideCutsceneBars(); | 34 | void hideCutsceneBars(); |
| 22 | 35 | ||
| 36 | void displayMessage(std::string_view msg, SpeakerType speaker); | ||
| 37 | |||
| 38 | void advanceText(); | ||
| 39 | |||
| 23 | // Info | 40 | // Info |
| 24 | 41 | ||
| 25 | double getCutsceneBarsProgress() const; | 42 | double getCutsceneBarsProgress() const; |
| 26 | 43 | ||
| 44 | struct MessageLine { | ||
| 45 | std::string text; | ||
| 46 | int charsRevealed = 0; | ||
| 47 | }; | ||
| 48 | |||
| 49 | const std::list<MessageLine>& getLines() const { return linesToShow_; } | ||
| 50 | |||
| 27 | private: | 51 | private: |
| 28 | 52 | ||
| 29 | enum class BarsState { | 53 | enum class BarsState { |
| @@ -37,6 +61,10 @@ private: | |||
| 37 | BarsState barsState_ = BarsState::Closed; | 61 | BarsState barsState_ = BarsState::Closed; |
| 38 | double accum_ = 0.0; | 62 | double accum_ = 0.0; |
| 39 | double length_ = 1000.0/8; | 63 | double length_ = 1000.0/8; |
| 64 | SpeakerType speaker_ = SpeakerType::None; | ||
| 65 | std::list<std::string> lines_; | ||
| 66 | std::list<MessageLine> linesToShow_; | ||
| 67 | Timer textAdvTimer_ { 10 }; | ||
| 40 | }; | 68 | }; |
| 41 | 69 | ||
| 42 | #endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */ | 70 | #endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */ |
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 2c6cf5c..b22c316 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -1,4 +1,5 @@ | |||
| 1 | #include "renderer.h" | 1 | #include "renderer.h" |
| 2 | #include <iostream> | ||
| 2 | #include "consts.h" | 3 | #include "consts.h" |
| 3 | #include "game.h" | 4 | #include "game.h" |
| 4 | #include "map.h" | 5 | #include "map.h" |
| @@ -153,6 +154,33 @@ void Renderer::render(Game& game) { | |||
| 153 | int bottomBarHeight = 36.0 * game.getSystem<MessageSystem>().getCutsceneBarsProgress(); | 154 | int bottomBarHeight = 36.0 * game.getSystem<MessageSystem>().getCutsceneBarsProgress(); |
| 154 | SDL_Rect bottomBar { 0, CANVAS_HEIGHT - bottomBarHeight, CANVAS_WIDTH, bottomBarHeight }; | 155 | SDL_Rect bottomBar { 0, CANVAS_HEIGHT - bottomBarHeight, CANVAS_WIDTH, bottomBarHeight }; |
| 155 | SDL_RenderFillRect(ren_.get(), &bottomBar); | 156 | SDL_RenderFillRect(ren_.get(), &bottomBar); |
| 157 | |||
| 158 | if (game.getSystem<MessageSystem>().getCutsceneBarsProgress() == 1.0 && | ||
| 159 | !game.getSystem<MessageSystem>().getLines().empty()) { | ||
| 160 | int lineIndex = 0; | ||
| 161 | for (const MessageSystem::MessageLine& line : game.getSystem<MessageSystem>().getLines()) { | ||
| 162 | if (messageLines_[lineIndex].line != line.text) { | ||
| 163 | renderMessageLine(lineIndex, line.text, game); | ||
| 164 | } | ||
| 165 | |||
| 166 | // 18x, 127y1, 143y2 | ||
| 167 | if (line.charsRevealed > 0) { | ||
| 168 | SDL_Rect srcRect { | ||
| 169 | 0, 0, messageLines_[lineIndex].charIndexToWidth[line.charsRevealed], | ||
| 170 | game.getFont().getCharacterHeight() | ||
| 171 | }; | ||
| 172 | SDL_Rect destRect { | ||
| 173 | 18, | ||
| 174 | 127 + 16 * lineIndex, | ||
| 175 | srcRect.w, | ||
| 176 | srcRect.h }; | ||
| 177 | |||
| 178 | SDL_RenderCopy(ren_.get(), messageLines_[lineIndex].renderedTex.get(), &srcRect, &destRect); | ||
| 179 | } | ||
| 180 | |||
| 181 | lineIndex++; | ||
| 182 | } | ||
| 183 | } | ||
| 156 | } | 184 | } |
| 157 | 185 | ||
| 158 | SDL_SetRenderTarget(ren_.get(), nullptr); | 186 | SDL_SetRenderTarget(ren_.get(), nullptr); |
| @@ -175,3 +203,46 @@ int Renderer::loadImageFromFile(std::string_view filename) { | |||
| 175 | 203 | ||
| 176 | return texId; | 204 | return texId; |
| 177 | } | 205 | } |
| 206 | |||
| 207 | void Renderer::renderMessageLine(int lineIndex, const std::string& text, Game& game) { | ||
| 208 | MessageCache& line = messageLines_[lineIndex]; | ||
| 209 | line.line = text; | ||
| 210 | |||
| 211 | line.renderedTex.reset( | ||
| 212 | SDL_CreateTexture( | ||
| 213 | ren_.get(), | ||
| 214 | SDL_PIXELFORMAT_RGBA8888, | ||
| 215 | SDL_TEXTUREACCESS_TARGET, | ||
| 216 | MESSAGE_TEXT_WIDTH, | ||
| 217 | game.getFont().getCharacterHeight())); | ||
| 218 | |||
| 219 | SDL_SetTextureBlendMode(line.renderedTex.get(), SDL_BLENDMODE_BLEND); | ||
| 220 | |||
| 221 | SDL_SetRenderTarget(ren_.get(), line.renderedTex.get()); | ||
| 222 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_BLEND); | ||
| 223 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 224 | SDL_RenderClear(ren_.get()); | ||
| 225 | |||
| 226 | line.charIndexToWidth.clear(); | ||
| 227 | line.charIndexToWidth.push_back(0); | ||
| 228 | |||
| 229 | int length = 0; | ||
| 230 | |||
| 231 | for (int i=0; i<line.line.size(); i++) { | ||
| 232 | if (line.line[i] != ' ') { | ||
| 233 | vec2i charLoc = game.getFont().getCharacterLocation(line.line[i]); | ||
| 234 | vec2i charSize = game.getFont().getCharacterSize(line.line[i]); | ||
| 235 | SDL_Rect srcRect { charLoc.x(), charLoc.y(), charSize.w(), charSize.h() }; | ||
| 236 | SDL_Rect destRect { length, 0, charSize.w(), charSize.h() }; | ||
| 237 | |||
| 238 | SDL_RenderCopy(ren_.get(), textures_.at(game.getFont().getTextureId()).get(), &srcRect, &destRect); | ||
| 239 | |||
| 240 | length++; | ||
| 241 | } | ||
| 242 | |||
| 243 | length += game.getFont().getCharacterWidth(line.line[i]); | ||
| 244 | line.charIndexToWidth.push_back(length); | ||
| 245 | } | ||
| 246 | |||
| 247 | line.charIndexToWidth.back()--; | ||
| 248 | } | ||
| diff --git a/src/renderer.h b/src/renderer.h index 71c4ade..fd6f707 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
| @@ -6,6 +6,7 @@ | |||
| 6 | #include <stdexcept> | 6 | #include <stdexcept> |
| 7 | #include <memory> | 7 | #include <memory> |
| 8 | #include <string_view> | 8 | #include <string_view> |
| 9 | #include <string> | ||
| 9 | #include <vector> | 10 | #include <vector> |
| 10 | 11 | ||
| 11 | class Game; | 12 | class Game; |
| @@ -124,6 +125,8 @@ private: | |||
| 124 | 125 | ||
| 125 | texture_ptr renderMapLayer(const Map& map, int layer); | 126 | texture_ptr renderMapLayer(const Map& map, int layer); |
| 126 | 127 | ||
| 128 | void renderMessageLine(int lineIndex, const std::string& text, Game& game); | ||
| 129 | |||
| 127 | sdl_wrapper sdl_; | 130 | sdl_wrapper sdl_; |
| 128 | img_wrapper img_; | 131 | img_wrapper img_; |
| 129 | window_ptr win_; | 132 | window_ptr win_; |
| @@ -132,6 +135,14 @@ private: | |||
| 132 | std::vector<texture_ptr> textures_; | 135 | std::vector<texture_ptr> textures_; |
| 133 | texture_ptr renLay0_; | 136 | texture_ptr renLay0_; |
| 134 | texture_ptr renLay1_; | 137 | texture_ptr renLay1_; |
| 138 | |||
| 139 | struct MessageCache { | ||
| 140 | texture_ptr renderedTex; | ||
| 141 | std::vector<int> charIndexToWidth; | ||
| 142 | std::string line; | ||
| 143 | }; | ||
| 144 | |||
| 145 | MessageCache messageLines_[2]; | ||
| 135 | }; | 146 | }; |
| 136 | 147 | ||
| 137 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | 148 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ |
