diff options
| -rw-r--r-- | Makefile | 13 | ||||
| -rw-r--r-- | gamestate.cpp | 35 | ||||
| -rw-r--r-- | gamestate.h | 15 | ||||
| -rw-r--r-- | includes.h | 5 | ||||
| -rw-r--r-- | mazeoflife.cpp | 58 | ||||
| -rw-r--r-- | mazeoflife.h | 7 | ||||
| -rw-r--r-- | state.h | 10 |
7 files changed, 143 insertions, 0 deletions
| diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..0eb1738 --- /dev/null +++ b/Makefile | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | OBJS = mazeoflife.o gamestate.o | ||
| 2 | CC = g++ | ||
| 3 | CFLAGS = `pkg-config sdl --cflags` | ||
| 4 | LIBS = `pkg-config sdl --libs` | ||
| 5 | |||
| 6 | mazeoflife: $(OBJS) | ||
| 7 | $(CC) $(OBJS) $(LIBS) -o mazeoflife | ||
| 8 | |||
| 9 | %.o: %.cpp | ||
| 10 | $(CC) -c $< $(CFLAGS) -o $@ | ||
| 11 | |||
| 12 | clean: | ||
| 13 | rm -rdfv $(OBJS) mazeoflife | ||
| diff --git a/gamestate.cpp b/gamestate.cpp new file mode 100644 index 0000000..dac5272 --- /dev/null +++ b/gamestate.cpp | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #include "includes.h" | ||
| 2 | |||
| 3 | GameState::GameState(SDL_PixelFormat* fmt) | ||
| 4 | { | ||
| 5 | int x,y; | ||
| 6 | for (y=0;y<HEIGHT;y++) | ||
| 7 | { | ||
| 8 | for (x=0;x<WIDTH;x++) | ||
| 9 | { | ||
| 10 | blocks[x][y] = false; | ||
| 11 | } | ||
| 12 | } | ||
| 13 | |||
| 14 | on = SDL_MapRGB(fmt, 0, 0, 0); | ||
| 15 | off = SDL_MapRGB(fmt, 255, 255, 255); | ||
| 16 | } | ||
| 17 | |||
| 18 | void GameState::render(SDL_Surface* screen) | ||
| 19 | { | ||
| 20 | int x,y; | ||
| 21 | |||
| 22 | for (y=0;y<HEIGHT;y++) | ||
| 23 | { | ||
| 24 | for (x=0;x<WIDTH;x++) | ||
| 25 | { | ||
| 26 | SDL_Rect block; | ||
| 27 | block.x = x*16; | ||
| 28 | block.y = y*16; | ||
| 29 | block.w = 16; | ||
| 30 | block.h = 16; | ||
| 31 | |||
| 32 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | } | ||
| diff --git a/gamestate.h b/gamestate.h new file mode 100644 index 0000000..f906bf6 --- /dev/null +++ b/gamestate.h | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | #ifndef GAMESTATE_H | ||
| 2 | #define GAMESTATE_H | ||
| 3 | |||
| 4 | class GameState : public State { | ||
| 5 | private: | ||
| 6 | bool blocks[WIDTH][HEIGHT]; | ||
| 7 | Uint32 on; | ||
| 8 | Uint32 off; | ||
| 9 | |||
| 10 | public: | ||
| 11 | GameState(SDL_PixelFormat* fmt); | ||
| 12 | void render(SDL_Surface* screen); | ||
| 13 | }; | ||
| 14 | |||
| 15 | #endif | ||
| diff --git a/includes.h b/includes.h new file mode 100644 index 0000000..83f3619 --- /dev/null +++ b/includes.h | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | #include <SDL.h> | ||
| 2 | #include <stdio.h> | ||
| 3 | #include "mazeoflife.h" | ||
| 4 | #include "state.h" | ||
| 5 | #include "gamestate.h" | ||
| diff --git a/mazeoflife.cpp b/mazeoflife.cpp new file mode 100644 index 0000000..0e3464a --- /dev/null +++ b/mazeoflife.cpp | |||
| @@ -0,0 +1,58 @@ | |||
| 1 | #include "includes.h" | ||
| 2 | |||
| 3 | bool gameSleep = false; | ||
| 4 | |||
| 5 | int main(int argc, char *argv[]) | ||
| 6 | { | ||
| 7 | /* Initialize defaults, Video and Audio */ | ||
| 8 | if((SDL_Init(SDL_INIT_VIDEO)==-1)) { | ||
| 9 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); | ||
| 10 | exit(-1); | ||
| 11 | } | ||
| 12 | |||
| 13 | /* Clean up on exit */ | ||
| 14 | atexit(SDL_Quit); | ||
| 15 | |||
| 16 | /* | ||
| 17 | * Initialize the display in a 640x480 8-bit palettized mode, | ||
| 18 | * requesting a software surface | ||
| 19 | */ | ||
| 20 | SDL_Surface *screen = SDL_SetVideoMode(WIDTH*16, HEIGHT*16, 8, SDL_DOUBLEBUF); | ||
| 21 | if ( screen == NULL ) { | ||
| 22 | fprintf(stderr, "Couldn't set %dx%dx8 video mode: %s\n", WIDTH*16, WIDTH*16, SDL_GetError()); | ||
| 23 | exit(1); | ||
| 24 | } | ||
| 25 | |||
| 26 | SDL_WM_SetCaption("Maze Of Life", NULL); | ||
| 27 | |||
| 28 | State* state = new GameState(screen->format); | ||
| 29 | |||
| 30 | SDL_Event anEvent; | ||
| 31 | for (;;) | ||
| 32 | { | ||
| 33 | while (SDL_PollEvent(&anEvent)) | ||
| 34 | { | ||
| 35 | switch (anEvent.type) | ||
| 36 | { | ||
| 37 | case SDL_ACTIVEEVENT: | ||
| 38 | if (anEvent.active.state == SDL_APPINPUTFOCUS) | ||
| 39 | { | ||
| 40 | // gameSleep = !anEvent.active.gain; | ||
| 41 | } | ||
| 42 | |||
| 43 | break; | ||
| 44 | case SDL_QUIT: | ||
| 45 | exit(0); | ||
| 46 | |||
| 47 | break; | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | state->render(screen); | ||
| 52 | |||
| 53 | SDL_Flip(screen); | ||
| 54 | } | ||
| 55 | |||
| 56 | exit(0); | ||
| 57 | } | ||
| 58 | |||
| diff --git a/mazeoflife.h b/mazeoflife.h new file mode 100644 index 0000000..3cc6d6d --- /dev/null +++ b/mazeoflife.h | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | #ifndef MAZEOFLIFE_H | ||
| 2 | #define MAZEOFLIFE_H | ||
| 3 | |||
| 4 | const int WIDTH = 30; | ||
| 5 | const int HEIGHT = 30; | ||
| 6 | |||
| 7 | #endif | ||
| diff --git a/state.h b/state.h new file mode 100644 index 0000000..dd5e52b --- /dev/null +++ b/state.h | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | #ifndef STATE_H | ||
| 2 | #define STATE_H | ||
| 3 | |||
| 4 | class State | ||
| 5 | { | ||
| 6 | public: | ||
| 7 | virtual void render(SDL_Surface* screen) = 0; | ||
| 8 | }; | ||
| 9 | |||
| 10 | #endif | ||
