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#include "includes.h"
GameState::GameState(SDL_PixelFormat* fmt)
{
int x,y;
for (y=0;y<HEIGHT;y++)
{
for (x=0;x<WIDTH;x++)
{
blocks[x][y] = false;
}
}
on = SDL_MapRGB(fmt, 0, 0, 0);
off = SDL_MapRGB(fmt, 255, 255, 255);
}
void GameState::render(SDL_Surface* screen)
{
int x,y;
for (y=0;y<HEIGHT;y++)
{
for (x=0;x<WIDTH;x++)
{
SDL_Rect block;
block.x = x*16;
block.y = y*16;
block.w = 16;
block.h = 16;
SDL_FillRect(screen, &block, (blocks[x][y] ? on : off));
}
}
}
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